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lighting rigs that reflect natural lighting at different times of the day and
manmade interior lighting. Each of the chapters will use the same base
scene as a starting point, and will show a step by step guide to finding
a lighting and rendering solution that best reflects the desired lighting
situation.
Sunset / Sunrise
Broad Daylight
Introduction:
Welcome to this new lighting tutorial series. This
time well be covering interior lighting in different
situations. In this first part well create a sunset
lighting rig for our interior scene.
Open the scene file and lets have a look at
what we have. (Fig.01)
This is quite a complex scene, with a lot of
detailed objects and materials. The scene has
been divided into two main layers (Room and
Objects). (Fig.02)
Well start working on the lighting having only
the Room layer active. To hide the Object layer,
just uncheck the layer as shown in Fig.02.
Well be using mental rays Physical Sun and
Sky. So open the Render Settings panel and
make sure that mental ray is selected in the
Render Using menu. Switch to the Indirect
Lighting tab and click on the Create button next
to Physical Sun and Sky. (Fig.03)
(Fig.11)
(Fig.12)
In Fig.15 you can see the final rendering used for this tutorial. Dont forget
to save the final rendering with the alpha channel (just use the TIF or TGA
file formats), as well need it later in Photoshop.
Now we need an Ambient Occlusion pass for compositing purposes.
Create a new Render Layer and call it AO or something like that. Assign
all the geometry to this layer (select all the objects then right click on the
AO render layer and assign them). (Fig.16)
Open the Hypershade and create a new Surface Shader material. Create
a new mib_amb_occlusion node and connect it to the Out Color of the
Surface Shader. Select the mib_amb_occlusion node and change its
settings like shown in Fig.17.
Render the AO render layer and save the picture. (Fig.18)
Open both the color and AO pictures in Photoshop. Copy the AO layer
and paste it over the color one. Set the blending mode for the AO layer
to Multiply and change the Opacity value as desired. Use a layer mask
or a soft brush to slightly remove the AO over the spots marked in red in
Fig.19 (the windows).
Tutorial by:
Luciano Iurino
For more from this artist visit:
http://www.pmstudios.it
Or contact them:
iuri@pmstudios.it
+ mental ray
This five part series will focus on the topic of setting up a variety of
lighting rigs that reflect natural lighting at different times of the day and
manmade interior lighting. Each of the chapters will use the same base
scene as a starting point, and will show a step by step guide to finding
a lighting and rendering solution that best reflects the desired lighting
situation.
Sunset / Sunrise
Broad Daylight
window (Fig.04).
the ground.
(Fig.17).
Occlusion pass.
(Fig.22).
Viktor Fretyn
Textures Supplied by:
Luciano Iurino
For more from this artist visit:
http://www.pmstudios.it
Or contact them:
iuri@pmstudios.it
www.3dcreativemag.com
Page 159
+ mental ray
This five part series will focus on the topic of setting up a variety of
lighting rigs that reflect natural lighting at different times of the day and
manmade interior lighting. Each of the chapters will use the same base
scene as a starting point, and will show a step by step guide to finding
a lighting and rendering solution that best reflects the desired lighting
situation.
Sunset / Sunrise
Broad Daylight
(Fig.22).
Viktor Fretyn
Textures supplied by:
Luciano Iurino
For more from this artist visit:
http://www.pmstudios.it
Or contact them:
iuri@pmstudios.it
+ mental ray
This five part series will focus on the topic of setting up a variety of
lighting rigs that reflect natural lighting at different times of the day and
manmade interior lighting. Each of the chapters will use the same base
scene as a starting point, and will show a step by step guide to finding
a lighting and rendering solution that best reflects the desired lighting
situation.
Sunset / Sunrise
Broad Daylight
(Fig.18).
Viktor Fretyn
Textures supplied by:
Luciano Iurino
For more from this artist visit:
http://www.pmstudios.it
Or contact them:
iuri@pmstudios.it
+ mental ray
This five part series will focus on the topic of setting up a variety of
lighting rigs that reflect natural lighting at different times of the day and
manmade interior lighting. Each of the chapters will use the same base
scene as a starting point, and will show a step by step guide to finding
a lighting and rendering solution that best reflects the desired lighting
situation.
Sunset / Sunrise
Broad Daylight
(Fig.18).
Apply a fair amount of Gaussian Blur to it and
Viktor Fretyn
Tutorial by:
Luciano Iurino
In Fig.21 you can see the final picture.