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MARK TANNER Senior Animator

http://www.markgtanner.com
markgtanner@hotmail.com
Seattle, WA USA
425- 623-0615
Objective
An experienced senior and lead animator seeking artistic growth opportunities in both game
and film animation. To bring characters and other scene elements to life through animation
while continually expanding my artistic and technical abilities.

Highlights of Qualifications

Over 15 years of experience in the animation industry and 15 video game titles shipped.
Motion Capture Studio Supervisor for 343 Industries.
A proven understanding of all aspects of animation production and how those areas
affect the final product.
Very strong understanding of animation theory and fundamentals.
Animation lead experience on multiple productions from start to finish.
Skills to support and mentor animators both artistically and technically in order to share
knowledge and necessary skills within the company.
A key contributor in developing next generation animation technology and animation
processes.
Motion tree creation experience (structure, flow, how they work in real time, use of
poses, etc.)
Can direct talent for complex motion capture sessions competently and with confidence.
Proven ability to adapt quickly to new technology and tools.

Professional Experience
Sr. Animator, Halo 4 and Halo 5: Guardians
May 2011 Current
343 Industries, Microsoft, Kirkland WA.
Key frame animation on characters, creatures, cameras and vehicles on Halo 4 for Microsoft.
Implementing, editing and retargeting motion capture animation and mentoring junior animators.
All using Maya, Motionbuilder and proprietary animation authoring tools.
Motion Capture Supervisor/Animator, Thor
Jun 2010 Apr 2011
Digital Domain, Vancouver B.C.
Key frame animation on characters, creatures, cameras and props on the new Thor movie for
Marvel/Paramount. Implementing, editing and retargeting motion capture animation and
mentoring animation interns. All using Maya and Motionbuilder.

Animator, Tron Evolution


(Contract) Jan 2010 Jun 2010
Propaganda Games, a Disney Interactive Studio, Vancouver B.C.
Created key frame animations and motion capture animations for Tron Evolution gameplay. Also
worked with cinematic team animating characters, cameras and vehicles. All using Maya,
Motionbuilder and Unreal Engine.
Animation Instructor/Mentor, Digital Character Animation Program
Sep 2005 Dec 2010
Vancouver Film School, Vancouver B.C.
Animation Instructor/Mentor part time (3 hours a week) at the Vancouver Film School. Helping
Digital Character Animation students with animation assignments and critique student projects
and animation reels.
Sr. Animator, Unannounced Project
May 2008 Dec 2009
Black Box, an Electronic Arts Studio, Vancouver B.C.
Created key frame animation and worked with motion capture data on in-game animations.
Worked extensively with proprietary animation tools (Frostbite) to prototype gameplay mechanics
and animation performance for a new action/shooter IP.
Lead Gameplay Animator/Sr. Animator, Deadrising 2
Sep 2007 Apr 2008
Capcom Vancouver, (formerly Blue Castle Games) Burnaby B.C.
Gameplay animation lead on Dead Rising 2, published by Capcom. Created key frame animation
and worked with motion capture data on in-game animations. Worked closely with gameplay
programmers and other animators to prototype gameplay mechanics and multiplayer mini
games.
Sr. Animator, Syndicate and NBA Street Homecourt
Oct 2005 Aug 2007
Black Box, Electronic Arts, Burnaby B.C.
Created key frame animation and worked with motion capture data on in-game animations.
Worked extensively with proprietary animation tools to prototype gameplay mechanics and
animation performance for multiple productions including NBA Street Homecourt.
Lead Animator, Animator and Artist, NBA Live, NCAA March Madness and NBA Street
Nov 2000 Oct 2005
EA Sports, Electronic Arts, Burnaby B.C.
Worked with motion capture data and key frame animation on in-game animations and
cinematics. Worked extensively with proprietary animation tools to implement gameplay
mechanics for NBA Street, NBA Live and NCAA March Madness. Worked as animation lead on
multiple productions.

Motion Capture Operator, Tiger Woods, NHL, Madden, Lord


of the Rings, F1, Ultima Online, WWE Wrestling, James Bond
Nov 1999 Oct 2000
Motion Capture Dept, Electronic Arts, Burnaby B.C.
Tracked and solved motion capture data and assisted with motion capture sessions for various
titles. Worked extensively with proprietary motion capture tools to provide high quality animation
data for many Electronic Arts production teams.

Titles Shipped

Halo 4, Microsoft Studios


Thor, Digital Domain (Feature Film)
Tron Evolution, Disney Interactive
Dead Rising 2, Capcom
Syndicate, EA
Skate, EA Black Box
NBA Street Homecourt, EA Black Box
NBA Live 2005, 2006, EA Sports
NCAA March Madness 2005, EA Sports NBA Live 2004, EA Sports
NCAA March Madness 2004, EA Sports
NBA Street Vol. 2, EA Big
NBA Live 2002, 2003, EA Sports
NBA Street, EA Big

Software Experience

Maya (Windows and Linux)


Motionbuilder (Windows and Linux)
Softimage and XSI
Natural Motion Endorphin
Unreal Engine 3, Face FX
Multiple proprietary animation tools
Perforce
Alienbrain
Microsoft Word, Excel, Viso
Mindmap/Mindjet
Nuke
Jira
Source Depot
OptiTrack Motive

Education
Academy of Art University 2013-current
San Francisco, CA

Pursuing BFA in Illustration


Vancouver Film School Aug 99
Vancouver B.C. Canada

3d Animation and Digital effects Diploma


Victoria College of Art 97-98
Victoria B.C. Canada

Illustration, Life Drawing


Camosun College 96-98
Victoria B.C. Canada

Fine Arts

References
Eric Petey
Animation Supervisor
Digital Domain
Vancouver B.C.
peteyoferic@gmail.com
604-339-4768

Stephen Dyck
Animation Director
343 Industries, Microsoft Studios
Kirkland WA.
steved138@gmail.com
425-283-2166

Desmond Duggan
Sr. Animator
Capcom Vancouver
Vancouver B.C.
dezzd@hotmail.com
604-247-6526

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