Professional Documents
Culture Documents
-1
Being
Second Collection
HERETICAL and
SUPPRESSED Writings.
in their Natures both
NOVEL and INFAMOUS
of
By Diverse Hands
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Edited by
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Line Editor
Iain SrnedEey
Cover Art
John Rlanche
Layout
Iain Smedley and James Wallis
ProoFreading
Martin Qliver and lMarc Torlev
All a m o r k in a l l IVarhammes F a n l n . ~
Roleplay pmducts
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rl~c
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....................
Chapter I : I.r>wl~fc
tr'siitt-PIhr Umenre Ilnr+is:art ~ IRalpb
U
Horslq,
Pri?4/ Rt~?irttv
( I I I ~Rr~tzt?,
hi,Krrfpb I-lorslr:l:
b
brkst~llp,l 'IH9).
Chapter 2 l . Isonstonv F i s ~
IT'rilten
<;menre ila tlis; nrt I?,)! T , ~ r trlcAalfrtlrl.
l~
I:ir.cf ptr hlisbcri in WJ&te f>zlwrf ].<.?. Fditedfrw t h f s I ~ O I I I ~ PhvI P/ f i i r ~
.5rtfcrlleir
Section One:
Crime and Punishment
In which may be found:
Skills
Acting
Iilathcr
10% ch:~nccr,f (:lawn
Ill?, chancc n f (:ontortionist
Carcca Exits
Skills
A~I~ZI
t or
C: harlatan
Enzrrtaincr
f'ntcrtnintr
SCCr
,2ct1ny:
Iliapnosc niseaw (ocw - stc
hcltw)
Ilisguisc
25':, chancc. o f Irnmunin. to
Actor
- Rmunc Tclli-r
+
1)iscasc
Posts
Posts prrtcnd t o hc d r a f ; ~ n ddurnl> 'I h r o l ~ g hgrc:tt cclnc c n t n t i o n t h t v arc ahlc to ignore. ?iudrlcn Ioutl norsrs. and
to give the impression of not
he;~ringa n v r h i n ~uhcfi In
fact t h ~ l hearing
r
IS pcrfcctlv
I n tlcmand ;IS F F ~ C Sant1 Ic)oknut<, and n f t c n cilmc i n t o
ntjswsqion cif salcsrhlc information.
Trappings
133 filth?-hnndagcs
Makt-LIP kit
D6 hotclcs and jars of substances that causc rnshcs.
boils and orher symptoms
Carcer Exits
C:l~:trli~~:~n
Entcrtillncr - A c t o r
Skills
NEW CAREERS
Acring
25% chance of Mimc
Trappings
Fishers
As g ~ ~ n r . r :Iqcggnr
~l
Skills
Skills
Trappings
Crutcf1
B filthy bandagcs
25% chancc o f wooden Icg
or f;~kchoc>k hand (player's
choicc)
Career Exits
lnforrncr tncw
- sec hclow)
Stumpets
hct~ng
25% chancr
nf Cnntonionist
Grtcs Exits
Charlatan
Entertainer
- Actor
Trappinas
Informers
T h i s is a new Rogue career. A n Informcr makes a l i r i n g by
selling tnformaticm, ofrcn the k i n d that people want t o k ~ c p
secrct. Nc~hodyrcallv likcs an I nformer, so this carecr chr~icc
m q be a clangerous one. T h t r c are. h o n * ~ ' \ ~ many
c r , r)n horh
sides nf the [:LW
who find I n k m n r r s ' sc.rrFiccsin~aluablr.In
tracking dor\n anything fmm a stoIcn brooch to a long-lost
tr> a rival's plans. Succcssh11 Informers m:iy have contacts in thc C I \'ihtch
~
ar in thc
111ghcsr cchrlons ol'crime - s o m c t l n ~ t sboth.
NEW SKILLS
Diagaosc Discasc
Advancc Scheme
I
-i
-2
nrx I d
.:(l
Skills
tIciuu l Icaring
(;clnccalmcnt I'rhnn
50'% ch;~ncc.r ~ I'xccltcnr
f
Vision
25'Y) chancc nf Lip Kcading
25% chancr c,f R c ~ dW'ritc
5ccrc.t I.anguagc - Thieves*' l i ~ n g l ~ c
SCCK-tSigns - 'I'hievcs' Signs
SFiaclow~ng
Silcnt Mr>vcC'rhnn
Trappings
Int
A
C1
19) + h , $
fX'P frl
gcnuinr. or fe~gncd.
Oncc a clisc.nsr. has k c n succcssfr~llyirlcnrilicrl. thc charactcr tvith nhe skill r n q makt a second Int tcst ro dercrmine rvhether they know af any trcatmcnts for thc rliscasc.
Ilowcvcr these will only he In g t n c n l tcrrns ("['VC hcarrl
that s w a l I o n i n ~ivy and 1ccchc.s can soothr thc sxvcll~n~")
~virhoutany dctails on how rlic tmarmcnt should hc cnrrictl out.
Characters with the skill C Z I ~l P
l i . ~ tnut~ma~fir:~IIy
~ . ~
h;lw
all the benefits of this skill.
313 1 4 ) S~lvcrShillings
I)aggcr
Enttrcd From
f%:l\vcl
l3cggar
Carccr Exits
13nrr.d
H:~ckr-trrr
3pv
Chapter 2
f
to
Thc Tcst
R
VC :bQ
Rick
Modifiers
Thc victim ih aIlo\vcrl scvcral rnndificrs nccorcIing t o tficcircz~m>tances.
0hvir)usIv 11 15 hartlcr 1a m11 a niactcr t h i d
i n h ~ own
s
homc than :In rlnsuspccting f3rmr.r at n crowtlctl
fair. In adclitinn t o thc hasir- rnt~rlificr\,rhcrc arc. rzrirlu\
tricks rhnt pickpockets can use i n i l r t l c r tr) avoid rlctcction.
~ ~ s f c M d i f ? e mThc
r follo~vinp:m d i f i c m apply to ;lib IIc.%fs
rnarlc hr ;I plckpockcr's victim. Thcy are cumulative.. subicct t o thr. Ii.M's discrt.rir~nand cornrntln scnsc. Far cxamplc. ;h slcr-ping victim cannot hc on thc ;~lcrtFor pickpockets'
DETECTING PICKPOCKETS
~ l t r t ~ r t i i ntr)
f : the II'I'W n ~ l c h o o k .Clem the hnlfling thief
has thc s;kmc chnncc of picking the pockcts ~frIn1nkr.n ogre
harrnnn l:;~t Alcx ant1 t ~ (;uido
f
(:ipc!lt, master assassin nf
.1ilr.n. QLII~C~
;~p;iRfrom thc CI~~*L'(~~IC'IICC'~ s h ( ~ u l tIl: I r m gel
c a u ~ h r11 r c t m ~ ~ n / that
a ~ r111%%rrrrcs*\ h o i ~ l tdcpcnd
l
onlv
on hi+ dux roll, anti not cm thc \kbllr of
victim This
optional rule allows thr vicf im'c olvn alcnncw, ns rcprvfcntrrl hv h15 I - m r r , t n p l ; i ~
a pan, and ran hc ~ s c whcthcr
d
P(:s .ITV picking o r hc~ngptckcd
Victim 's
Inftintlrr~
Tkt
Made hr. 51
Made by L 1-30
I M ~ 1~.97C11-10
'
.Made hy 0-1n
Failcrl by l - lfl
Failcd h? 11-20
F ~ i l c hy
d 2 1-30
fr rakes n n,l.pJ
Pfckpock~tmmnde
MckpockerJaih=d
t b p i r DP.Ytest h . ~ :
31+
21-30 1-20
D
11
II
11
P)
I-IQ
I
D
I
7-
-l-
T
L'
D: Defected!
T: Test
The victim rrnsrs rhr pickpalrct r r nw-k. If rhr pickpocket ttics roflm, rmar it a s / r ~ ~ j , rfrom
p
cornhat.
Thew is a chance that thc vicrim may ).ha\x=n m i c r d something: makc an ~rnmndificclI tcsc to find
U: Unaware
'
thc s~mplcsrtrick The. piukpocktt appro;~chc>thc victim, usually in a crowd. josrlcs him o r hcr.
.me! rn:tkc\ a pockct-picking artcmpr at the samc timc. The
distr~ction:~lluw\the pickpockcr ru cscapu Into thc crowd
~ :icconlplicc bcforc thc rico r pm\ the stolen gnarls t ( an
rim rc:klfisc\ tvhar h3\ I~appencrl.This ~ i r c the
s ricrim :i -5
p c n a l p t o l test3 to rlctccr thc pocket-picking artcmpt
Dogging: Many alum rcsiticnts kecp Iargc, poncrful and
ag#rc<clcc dog+, ant1 ;isrvcll as dcfcntling their rnastcrs and
R ~ t s ktest result
l.'ailr.d
Made by 0-l 0%
.Made by 11-20%
Madc by 2 1-30"!
4lsclu hy 3 lr',>or ntorc
Modifler
0
-4
-et)
-20
-j r ,
TARGETING
a h c n a pockrrr-picking attempt is rnadc, thr pitkpockcf
\houlrl hc trr-~ngto takc something specific. Thrs might be
something that 1s clciirly rislhlt-. 3ucfi as a bclt-pouch c ~ ar
pendant, w it might be something Icss c l r ~ r such
,
as the
contents of a pclckct o r the sourcc o f a h u l ~ cin a jerkin
Thc pickpocket should specie the t a q e t hefnrc thc attempt
is rnadc. Obviously. ;i pickpocket cannot arrcrnpt r o stc;tl
something of which hc is unaware.
Somc things arc harder ro gcr than othcss. For example. it's harder to pct a sing off snmcone's finger wltho~rt
hcing noticcd than ~t is to cut a pursc frcc of a t~clt,and it's
easier rt) take a purse from a bclt than from insidc a douhlct. Thcrc may hc a ltelltale bulge over thc hr-:~rtthat lcts
you know a pursc is thcrc, hut it may nut hc rcachahlc. li,
reflect thi\, the G U must modify rhc pickpockc.r*s Deu tcsr
accr)rding to whar hc's try in^ ro stc;tl. I'hcrc arc sn many
possihilitics that tn \vould hc tutilc to list thcm all. but using
your <;.M's judgment. you hhould hc able to come u p with
an appropriate rnodificr from thesc rxamplrs:
Urcumstanm
Rclt pcach, o F n
Belt pouch, closcd
tihcathcd dqgrl.r
Cloak-pm
Modifier
+ 10
-
l [at-pin
Shoe-buckle
-5
-S
l lair-pm
Cimmcstan~
Sling Bag
Nccb ch.~in
Bcltorhclthucklr
Hractlcr
Modifier
I0
-10
-15
-20
-25
Irrm inside doublet -30
Flngr-nn~
-10
Ilar-ring
Chapter 3
Magic Points: 3 lscc below)
Range: I:a.itur
Duration: 2i)h rounds (scc hclo\v)
In~retlients:h Icns c a n c d from njck crystal
Thir s p r l l allotvs rhu c;hsrc.r t n set' through xcills, rocks ancl
Dankness
NEW SPELLS FOR
THE CULT OF RANALD
Stcalth
MaHc Feints: 2 (scc helow)
Range: C;lsrer
LEVEL 2
Return
Magic Points: 1 pcr item
LEVEL l
Night Vision
Magic Points: 2 (scv hclo\v)
Range: Castcr
DuratEon: I)+turns (sec hclow)
Range: Touch
Duration: Lintil item r e r u r m to caster
Ingrcdicnts: Pigeon's Ceathcr
T h ~ sh p d l mm7hc used t o enchant a singlc small itcm the
sirc ot a cc~in.a ring. o r simil;~r.Thc ltcm will magically r r +
t u r n t o the 5pcll's caster onc h o u r aftcr it is scpar:tred burn
him o r hcr. RcgardLcss c ~tfh t dixtance. o r whctkcr thc ohjcct was stnlcn. snlcl or given away. it w i l l aln-n?.* return trb
the crautcr unless t h i s spcll i s dclibcrat'ly nc.g:~tc.d.
\t'tirlc many Cotlowcss. (IT Rannlcl usc this spcll t o sull rhc
samc goods ovcr and over again ta a scries of u n w i t r i n ~
huvcn, t h r r have
~
k e n srrvcnl more imapinativc USCF. More
than o n r captured thief has hrokcn out ot prison, for example. whCn this spcll rcturncd a lock-pick t o h i m i n hi\
ceIl, an h o u r ahcr it was cnnfiscatcrl.
Spidcr Walk
3 (ser. h-low)
Rcvcal Secrets
Magic Points:
Range: Cnstur
Magic Points: ;l
Range: 5-yard radius
Duration: 2 rouncls
Fngrcdients: Mulagnikingglass
Thir spell rcvcals thc lrlcntion of 111 sccrct doors and hidden compartments within the castcr's linc of sight. up to 5
vards ZW:I~.Thcy art. nutlincd with a bright grccn light for 2
rounris ( a b u t 20 scctmris). The spcIl does nor rrvcab thc
Incatir)n o f hidtlcn catches or other rncchan~smsr o open
them. nclr thc prmcncr. of any associxtccl traps and alarms.
.Magically ccmccnlcd spaces arc al*o Immune tcl t h ~ sspcl!.
Duration: l)+
rounds (sec hclrnv)
Ingredients: Four spider's ICES
'l'h~ss p d l ~1lo1t.sthe c;lhter t o climb walls and ceilings likc ;I
spider. rogardlcss of how smooth or shcer thc surk~ccmay
he. .Movr.mcnt at u p to normal n t c i s possihk. and ntl climhi n g tcsts arc neccssav unless the caster i s suhjcct tc)
attack which might knock h i m rjr hcr off.
I'or the spcll to hc cffectire. thc. castcr's hare hands and
feet must hc in dirrct contact w t h thc surface: boors and
gloves may n o t he worn. The spr-11's duration may bc extcndcd at the cost of 1 M a g ~ cPoint per adclitional round.
Chapter 4
GO DIRECTLY TO JAIL...
DO NOT COLLECT 200 GCS
" T ~prisr~t~c*r
I~J
t r , i / / rise'"
f hi?< i p / / t ~ r ) cg - r r i ~ ~11)c~tr
d
t IP~*K*s. dt>.\pt,rrff to ~ ( b f P I ] iss / / P ( cr'lt~~rrs
r!fthc trictl Ht'lotr: rrrtortzr!l,.<.filr
tbc Crotl.tz r r r ~ t thc
l
(lrfitrc-c,rose t o thr~rrfit,!, sfritik:I>t~tti~tg
I J I P ~hlrrck
~
m~bps
cttrd d j t i s fi t z ~tiwir C~J/J.T
( # I ; ( / ~t'igs.q 1ricfi1)~
(lsstd ~tzitz~y
rtv-
fhr I?zq~disifnr-(;r~lt~rn!'s
Orice, nti nt/difi(>nd
c l ~ o q (![<>'<I
o
PIsort it 1s wt (,'JJ[IO.C J~izsh t ~ dt/ ~ , y t v t/i r z f / prolnvtr.Cot1t tso/
.for 1/11> c+'roti-trlvis rt*qrti#.ct(,ii
(I sr~rtrttccr$~/c>litl~ I~rwtzir1.r: \vivbc1t.c ~ i r x ~dzri*
n consirltarrrtiorrf r ~11~ntrrqrr(Jst.."
Setting
ADVENTURES IN fRlSONS
Habeas Corpus
Rc~nhtlldStcin~tzwas wrnngfully conricred of fencing stoIcn goods by a Middenhcim court. For the lasr )'car, his fame
ily has worked tlrelesslv t o prorrc his innocence and secure
his wlcasc. At last there came the jovous day when thc court
rcccrscd ~ t csa r l ~ c dccisinn
r
and nrcicrcd Stcinitz freed. But
his parents wantcd him hack immediately and weren't w l l ins to wait for the next canvan. nrarly a month a a v - thc
idca o f l c a v i n ~thcir hov in that hell~shplace a day t n n ~ c r
thxn n c c e w l n w.1~unacceptahlc. So. t l ~ c vhircd the PC;%.
who had hecn rccornmendcd to tBlcrn as reliablc agents.
anti paid rhcm r o rakc thc cc)urt'.s c~rrtertu rhr ,Middcnhc~m
Mining I:olony ant1 escort Rtlnhalrl homr- to a hero's nrcl+
cnrnc.
\Y'c.ll, that was rhc plan. When the PCs arrive at the penitcnrtam. they arc told that Reinhold dicd last month in a
mining accident. Prrssing thc mattcr \rulth I;ovt.rnclr Yarrik
tvill cliulr hju most prolounrl sympathies w ~ t hthe heroes'
cllcnth. hut thcrc i\ n o way hc can produce the hodv Rcinhctld dled in ;I c;hvc-ln ;incl the shaft is simply too d;inRurous to dig out. They :~rveven shown thc shah w h r r r it
happtncd. ",ill thc proper ritrs were salcl rwer rhc rubble.
and ~ t ' sa hetrcr hursal than hc'd gct in Middrnhcim." 1% all
Yhrrik wilE say If rke I'Cs persist, hc will order them out of
thc cnlony ancl rhrearcn to liavc them iailed for "interfcring with the a c i m ~ n ~ z t n t i oof
n just~ccand trespassing o n
thv (;fill's prnpcrp-".
Somrtimc tlur~np;thcir visit, a prisoner will slip a notc
to a PI: that warns r k t the truth. "Don't you hclficr,~it! kqk at
thc Fox and I:rown about rhe hlack wagons?" If thc PI:s
fotlou. u p on this. 1nqulric.s will Grst lcad them to the slnvc r s h w n t at thu inn. and then to rhe cclrrupt merchant in
Salzcnrnunrl, whcrc He~nholrlis hcinp held Tor shipment
t r l Ilrctonnla, liv~dcncrgathcrcd thcrc. wviIl bc e n r ~ u ~
t ch~
cxposc Yarrik and his operations and earn him a stay in the
mines, while striking a hltnv against slavc?
Trading PIaces
h PC academic sentenced to reach at Krinklchcim uncovc s a startling fact: o n e of his pupils is not who hc 1s sup-
posed to be? In fact, the lad, Alhrrtus IioR, iis actually the
son of o n e of the most p w e r f u l merchants of NuIn. It seems
that the lad bcfricndcd one of thc inmates of Krinklchcim
while the delinquent rvas o n an "cxcursirm" to the temple
of Lrerena.By shcer luck, rhcy lookcd exactlv alike. A l h n u s
ancl his new f r ~ c n dClaus,
,
rnct sevcnI times aftcr that cfuring funhcr excursions. In tirnc. it hecamt clear that each
envied the other's Pifc: Alhertus wanted to hc a scholar and
rimd of thc constant duties and devotion to busincss his
father dcrnanded t ~ fhim, while Claus simply was tired of
hcing poor. So, thcyconcwted a schemr:: rhcy woutd switch
places, each assuming thc other's life ancl tiving happilv
ever after. Or. s o they thought.
Sadly, neither boy is happy in his new lift: xtlhenus
doesn't like p ~ e r t )nearlv
.
as much as he thought. ancl Claus
is horcd with business and dutv and his stuffy ncw family.
Each would like to go hack home. Rut that's clirticult tn do:
Albcrrus' attempts to cscapc haw failed, ancl now he's
~ r t ~ u n d c-dn o more excursions. ancl cxtrn duties. Meanwhile. his attempts to contact Claus have fai1c.d. and so
hlbertus begs the PC to hclp him go home. Rur how i s the
PC. a conv~crhimsclf. supposed tn do this, 51rnplv taking
Albertus out of Krinklchcim could hc construed cirhcr as
kidnapping o r ~bcltrrngan cscapc. And even if the PI: tlor.5
pct thc h?
to his home, h r ~ wdoe5 he convince thc l-loff
Ltrnily that this rtIhertus is rhc right onc?
Shem
In :I tavern in the Empirc o r Maricnhuq. the PCs comc across
an old man xvirh an 'l.' burned inti) his hand. a fnrrncr prisoner In Ixopr)ldhcim who has come back to spenrt his last
few years mloying the famil~arsights of horny. C)wr a luw
drinks. he tells how hc w:ls a prohpcctnr in thr. Southlands.
and of thc anlazing discovcv hc rnadr. - a temple crwnplex
dcdicatetl tn an ancient god, madc of brighl whitc marhlc
and gaudy with gold and ~ e ~ v c lMorc
s . ;im;uinp sti tl, hc. mcr
thc Hieh Priestess, an unclying Quecn who rulcd with ahsolutu power. Thc olrl man savs hc n x s cilptured and wclrkcd
t hcrc. as a slavc for a !.car. thvn escapetl w t h a hag 1~111
of
gold - that. alas. was lost in the rivcr \\.hen he was flce~ng
frum her soldiers: "Sorrims. thcy uuz calletl," he saw.
If the PCs are intrigued. the old rummy \vill r l n w thcm
a map and wish them luck - he's surc thu sccmt of ~mrnnrtaliv is in there for thc taking. hut hc's not tvil3in~r o go
looking for ~ t "I'm
.
too rlld and I nwz lucky to pit crut tlrc
first time." hc J;I)IS.
\Then thc PCs arrwe in Lcnpoldheim. thcv can ~nrolvc
thcmsclvcs in thc local situation clr set out In scarch of thc
Itss1 temple W'hen thcv gct t l ~ c r c they
,
find the old man
only tolcl part of the stow - thc tcrnplc is intiercl ru1c.d hv
an u n d y n g Queen, a sorcuwss \\rho gainecl her power hv
scll~nghur soul t o Slaancsh. Non, shc n ~ l c sover a CIF 41i'
r n c g a d c Lizardmen, preparing them for thr dav nrhcn rhry
can attack and ovcrtt~rtlwtht. Slann-nrEed city of %Istlan
T h t tcrnplc is as rich as the olcl man claimed. and rhcrc 1s a
wcalth offorbidden knonlcdgt. hen- to tempt rvcn rhc most
restrained acartcmic. Hut timc IS short. Nor onlv rr~itlthey
h c c oppoqition from thc sorcrrrss and hcr nunions. hut
the rulers of Zlarlan have dccidcd to clirninatc this threat
oncc ancl for all. 'Their fnrccs wgll nrriw soon ~ h c thc
r PI:>
Section Two:
Requiescant in Pace
A PMNSTAKTNG and UNFLJNCHING INQUIRY into the LAIMEmD DEAD
primarily in the cities, protecting thc dead ancl preventing the misuse of their remains, the Raven Knights are n
mtlitant a m of the cult of M6rr. and travel widely in the
Old W'orld to do direct hattle with necrornanccm ancl their
foul creations.
Rohbw: the junior grades of knighthood within t h e order r.rnhracc a number ofwarrior careem. depentling t)n
the hackground and inclinations of the individual and
on the training that is available in a panicuEar place and
time. These carccrs arc hrnadEy representatiw of the skills
and advances thar mav bc obtained by junior men~her;
of the Rawn Kniphrs' militan win^.
F ~ n c r a lCosts
Thc cult of MOrr
i 3 r c s p o n s i l ~ l cfor maintaining b u r i a l
pIots, cemeteries ancl p c ~ v e y a r d sw i t h i n the Empire. ii
~ c n l p l cor shrine t o M A r r %%ill
hr. the p r i n c i p a l fcstun: of
mnst gravcvards, ancl the most prr-srigir~usb u r i a l pIots
arc thaw nciir t o thc tenlplc. T h e ternplc irsclf rlncs not
contain ;my t r ~ m h s Thc 'M(~urnc.rs'(iuilrl w i l l conduct
funeral wmices a t ~ d
o t h e r rituals at the temple. and also
prav for Mtirr's rkngoinp. carr of the rlr.cc.ssctl.
A hurial p l o t costs 1O-"rO GC: c l e p c n d i n ~on rhe cemctcm ~ n tthe
l position o f t h r p l r ~-t m o r c rrxpcnsivc p l o t s
nrc lcss likely to he re-used i n the nciw fururc. I n adtIilion t o this, t h c cost o f the r i t u a l starts at 5 GC there i s
no u p p c r l i m i t t n the cost, h gnve-marker, such as a headstnnc o r small vault, can cnst benveen 15-3nC)G C . I-fugc
rnausnItums, l i k c thosc hclonging t o the city's polverful
hrnilics. cxn cost almost au much as a mansion.
:\ pauper'< f ~ ~ n r r allv, i t h :In unmarbe<l h u r i a l i n a
mass g n v c nrainraincd tly the c u l t ol.V6rr. i.s frue. SCJis :I
Namcluw, Funt.r.11. hut thosc ciiscnveririg ;Ihod? arc. encouraecd ro makc a d o n a t i o n towards r h c c s p c n s t .
NON-HUMAN FUNERALS
3ltit-r is ;I I-lurnan rleity. ant! thc Old Whrld's o t h e r races
hnvc tEicir own h i ~ r i actlstoms.
l
hccorrling ta Imperial law.
most of thcsc n i ~ ~ hc
s t apprr>vcd b y a m e m h c r n f MOrr.
and w i t n c w e d hv onc of its rncmbcrs, othera~iscri t will
be dcclarecl u n ta\rfuI. I n practice. though. a series n f cnmpromises and scnsihle drallngs has avoided any serious
confrnntatinns on t hi5 p o i n t .
Malflings sn' o f t e n b u r i e d i n Ilumiin ccnlctcr1c.s. and hr.quently takc morc of their possessions t o t h c gr:ive rvith
them than is the case w i t h Ilumans. Thcsc i t c n ~ are
s scld n m valuahlrs, r h n u ~ h
- m o r e often thu?. art. personal
possrssions likc B facnuritc p a i r nlslipprrs, a small supp!?. o f fr,arl (such as a f w o u r i t e type o f pie), and s o on. h
C:lr.rit o f Fsmeralda often conducts a I l a l f l i n g funeral
alt~ngsidcn CEcric of Mrirr, m a r k i n g the dcceastd's dep a m r c . from h r a r t h , h o m e ant! k~rnily.
Elves
VIbod Elvcn funcmls takc place deep in t h r forests. kir
f r o m H u m a n eyes and, rc;issuringly, far entmgh f r o m
H u m a n settlement that o n l y t h c most fanatic;~l Ravt-n
Knights worry ahout whether o r n n t they prevent the inadvrnenr creation of undead.
In the O l d Wbrld. Sea Elf funerals take place in t l ~ c
cit?;of M a r i c n b u r g where thev arc held inside t h t Sea Elf
cluancr o f Sirh Rinnnlrsc'nnntisbntbir. Although I h c HLIman authoritics - i n c l u d i n g the cult o f M i l r r - have no
jurisrlicrion insidc the I'lccn quaner. r r p r a t e d assumncr-s
h a w b c c n given that Elvcn f u n c n l s can b r i n g no harm
ro thc ci?
.Many rumours are spread allout the doings nf t h c
E:l\rs inside theircitatlel, and some of the storius c > f Elvcn
f i ~ n c r a l sarc q u i r c fantastic. Burial.; at sea are a c o m m o n
~ M C ~ ~ Cand
C . in tElc case nf a high-ranking n o b l e ar .;hip's
mastcr thc ship irsclf may he scuttled in deep \Gitcr t o
scnrr.ss its dead owner's t o m b .
There arc o r h c r tales. t o n - t o l d a m o n g Hlrrn;ln> i n
smoky taverns w h e n they art. sure no E l f is listening.
Thcse talcs tclt o f decadent rites, hlaod sacrifice and t h c
invocation o f nameless gods. The Elves are a strange mcc.
s o t h c gossips say. and n o t all o f the D a r k Elves rlied at
I-tiss M ; ~ h d o n .
NEW SKILL
Undead
Cots
Apocrypha
Chapter 6
allows the caster to see a simple image of the l a ~ thing
t
that the deceased saw, similar to a still photograph. The
cult of M6rr is often consulted in murder cases t~ccause
of this spell, though it can only work i f the head of the
deceased is intact. and onlv shows the last thing the person saw - it cannot, for example, help to identih a murderer who attacked from bchincl, o r in darkness.
the Gates
SPELLS FOR
CLERICS OF M ~ R R
Locate Corpse
Macgic Pohts: 1
Range: 15 yards
Iluration: 10 minutes
Ingredients: S c n p of shroud-cloth
T h ~ spell
s
allows the caster to hecc)rne aware of anv ticad
bocly of Haltling sire o r larger within 15 vards of his o r
her position. It is not possihle to move while maintaining the spell. and i t is widely used in searching for missing persons o r murder victims. The spell will not detect
living crealurcs, I:nilead creatures, o r corpses that have
rece~veda proper funeral. o r which have been rendered
magically inert by other means, such as an E~orcisn;ritual
(sec helour). Although the cult of M6rr has made great
efforts to control the kncnowledgu of this spell. Necramancers have been known to use it in their search for spell
ingrcdienrs.
Rituals
LtvcI 2
NEW SPELLS
Section
This ritu:)! c n c t i ; ~ n the
l ~ Er;[dltinnnl raven-roppcrl \ i ; ~ f fo f ;h
Cluric r ~ MOrr
f
- o r nnv orhur
three-tIirntr~\ional. port;~hle
.;ymt>oI of ?dOrr ivhich is larger
than a man.% hand - so that if
c;ln hc usutl i n place o f :in!- ;Incl
;illingretiivnts i n the c;~sting<,C
anti-l n(lc:~dspclls and thc conduct sfriruals t n 1di)rr. 'l'hc mmhol i t s c l f i s r c - u s ; t t ~ l c and
pcrrnanclntly cnchatlted. unIc55 i t i 3 ritualty dcfilerl11y some
outla~vc.rlc u l t such ss that o f
K h i i n c o r its w i c l d c r i n c u r s
M 6 r r ' t anger in w m c \\'ay.
T l l c \ y m h r ~ lw i l l hc c n c h a n t r d for o n c user o n l y h?
mcans of this r i t u a l - t n any
other person. it w i l l he a simple, mundane rlhjcct.
Exorcism (Ritual)
.Magic Points: 4
Range: I p 10 10 yards s 10 yarcls
I)arntion: In5rantnncous
Ingredients: l i v m b o l [,l M l i r r ( r c - ~ ~ ' i a h l c )i ,n f r ~ r i c mr)f
(;r;svrro(>t
J ~ r sns
t 1:rrti~rnlKite rcndcrs m o r t a l rcmains conlplercly
i n r n f o r m;~gicalpurposes. ?ior h i \ spell nr.utra1isr.s the
arc;^ w i t h i n \vhich it is cast. D u r i n g thc r i t u a l the pkacr. is
s p r i n k l r t l \vith nn infusion o f G r w c r o o t . and this scvcrs
the l i n k henvc-en thc area :incl :Iny c-thrrcal Undead crraturt.5 haunting i t . Thcse beings hccorne subject t o hstnhili!],,cwn though tht-y may hr within their lx)undcci ama.
Note that t h r ritltal t l n r s nrlt prcvcnr a n ethereal L1ndc.ad
creature becoming honded t o the area 1atr.r: i t o n l y ;iffecrs those b o n d e d at thc t i m e i t is cast.
Invisibilitv to Undcad
Magic ~ n i n t s 3:
Range: '1i)uch
Ihration: 6 turns
Ingredients: Svmhol o f Mrirr CL--usable), i n f u s i o n of
By invoking 51.ltirr's prnrcction and s p r i n k l i n g the recipient w i t h I;ravernof, this spell makes the caster. c l r o n e
o t h e r living creaturc o f the caster's choice, underectahte
t o the senscs of Iindeatl creatures, An Lindei~rlcreature
niilst makc a successful Int test or t ~ cunable tn see o r
hear rhc person or creazurc upon w h o m the spell is cast.
Undead who a r r c.rdcrcrl to attack a crcarurr. they cannnt
scc must imrnccliatcly make a srrrflidit~ltest, even i f they
a r t nor nt>rmally ?iuhjcct t o stltpitJi!l,.
Range: 'Iin~ch
Duration: l'c.rmanc.nr
I n p d i c n t s : S y m h I o f Mtirs (re-usahlc)
'l'hc .Vmttefr~ssI:rrnpmi is an e n l r - r g e n q ritual, used in
cisc~~rnstances
rvhcre rhe nanie of the deceased is unkn(1u.n and thc nornial firn~rrrlKite cannot thcreforc
takc placc. I t renders the b o d y magically inert so that no
p a n o f ir can I>c used as a s~c'II
coniponent a n d the body
Level
to
4 0 y;~rrlsx *I3
y;br~l\
Th~ration:Scc I>elow
Ingredients: Symbol o f Mrirr
[rc-us:thIc.).
infu>ion
of
C; ern er not
Wrath of Morr
Magic Points: h
Range: Caster
J)umtion: 4 turns
Ingredients: S m h o l of M 6 r r (re-usable), silver mask
This spell aEloupsthe caster t o assume the appearance o f
the god M 6 n - at [cast in the eyes of the 'I:ndc.ad. Undeatl
creatures are not normally suhiect t o f w r o r Icrmr, hut
Apocrypha
Level 4
Opcn Morr's Catcs
Magic Paints: 12
Emge: l t )-y;trd rarlius
NECROMANTIC SPELLS
sstatcd in rhc K'FW mlebtw~k,cleric\ of Miwr h a w access t o necmmantic magic, fighting fire with fire when
nrtessav. IItrnverct, thcy must hc. careful in their use of
necmrnnntic magic, because much of i t directly violates
the srricturcs of r heir faith. 'l'he ritual Dcdicnt~Stnlfbdescrikcl ahovt.. relieves them of the need tn despoil the
1)uration: t rounds
Syrnhot of M6rr .(re-usable)
.fngrcdicnts:
.
l III\ spcll open? a gateway to Mhrr's realm. through
\vhich 2 ndcatl crc:itilru3 arc. suckrrl out of t h e world of
tlic living. Thc c:istur'$ body seems tn become shadowy. rlead for spell components. hut that i s only o n c of the
growing t c j :I sc1u:lrc opening in the fabric of realin*. a b u t
pm'hlems they h c e when using nccnlmanq.
tcn ferr wide :incl ten beer high h noiseless \vind t~lows
inttr this c ~ p e n i nwith
~ the fiwce oi a hurricane, and all
Irndrad orciIturc> within 10 yards must make a success- Anti-Undcad SpcIls
ful WP rest or he suckecl into Mlirr's realm and, so far as hs a rule, clctics of .U6rr may use any nrcrornnnric hpell
rhc living world i s concerned. pcrmancntly drstmyed.
For each ;wlditional .Magic Point the castcr invests in this
hpell, the WP lcst o f all L nclcad crc:trurr?i within rangc 13
rcduccd hy 5'%.
'I'hc supcsnatural \vinrl ha3 n o effrct on living urr;1tures, though it docs kick u p a Ior of dust ancl flying dehri.;, rnougi~ro makc a 10-yrd nrlius from rhe cnstrr'!.
position count ns rliflic~rifgmzrnd, with missile fire at a
-J(1'% RS penal? f r x thc ducttion of thc sprrll.
Summoning Spells
According to the cloctrine of M6rr. thc trc:aion and wnirnoning c ~ ft'ndcarl is a n abomination, ancl h!* Lir thc
greatest of the evils of nrrmmanr-y So clr-ric 06 M6rr may
c-\,ersummon clr cm-are L1ndr.:~rl,
althuugh there a r t some
I:lcrics of Murr may usc ccrrain E3;ttrlu Magic sprlls in
acidition to Necromancy. 'I'hc follo\ving l3:lttEc .CZ:~yic ancient talcs of M6t-r s c n d i n ~cthcseal L'ndciul to the aid
>pc113ibrc available to Clcricu of both thc .\lournr.m' (;uilrl o f his followcn in rcsponsc ro fumt-nt prayem. Thc onetimc usc af a summoning spell might he grantutl as a
ant! rhc k l v u n Knights:
hlcssing to a favourcc1 follower in truly uxcuptionrl cirLcvel 1
cum5tnnccs
Aura n f Rcsist:incc: (lure I.ighr I n i u n ( l [ ) : Enthuse ( R ) :
In~rnunit).from R~istrn
Lvtl 2
Aura ofl'rotecrion: Hold Flight: IMr.nr:~lI>utl (R): Hall!,
(K);Stcal Magical lJo\rrcr(K): %oneof Sanctna?: %oneof
Steactfnstnes3
LcvcS
Lcvel 4
Azira of In\,ulnc.nhilin.. Curu Srwru Wound (1-1): Ilrain
.Magic H ) . I<nch:inr \ti.apcm: Strcngth
.Mind; % o t ~ eof
Magical I m m u n i r ~(R)
Notcs
H: hC:lling spell - s r c hrlow
R: this spc.11 i> nor in the 1T'I'KI' rulcl~nnk,hut is includcd
in I hr forthcoming volume ~cnfnrr!f.\'nrcer?b.
Controlling Spells
Other Spells
HEALING SPELLS
'I*ht.vcmions of hcaling spclls taught h!- the cult of M6tr
h a w thcir Rrcatc.\t rftcct again51 1njurir.3 ;incl di.;casc4
,411 other necmmanric spclls thc Hntrd spells. Stop Irr. ~ t n h i l iL~y~e .in Death, Ctrrsp c$ i'ndtv~tband ZTJitwI nf
Iltwtb - arc forhidden ro t h r frdlrwrn (c,fMOrr, and mav
nnr hc uscrl untlcr :in!- circumstances.
A ~ o c r v ~ hTwo:
a
Chart of Darkacss
In Mbldenheim. Altdrjrfand a nunltwr o f other lnlperial cities, thc bodies of those killed wtrile hring apprchended for bodysnatching r,r gmvc-loc~ring.o r erccuted
follorving a srrics of such offt-ncus. are ubui~llygiven to
the local university for dissection, following a judgment
fifty years ago I~yiY'ilhelrnvan Mcsscrlith, an Altdorfmagistmtc renowned frrr his sense of rhc. appropriate in pin+
ing senrcncr.
Standing Rcwards
Through rhc Mournrrs' Guittl. thu cutr of M6rr offers a
scrics o f standing rcwards for infrmnntion resulting in
the conviction of anyone who hreaks their laws rrgnriling the dead. These are as follows:
5 CiC
Chapter 8
they come o n with this treacly Blsr. sympathy that m:lkcs
veu want to scrcam. But Master I3rr,tvimcr w:ts very nice
a h m t it all ve? sincere."
Jacobus Drocviggcr
Initiate of Morr.
ex-Trada.
ex-Atttsan's
WATERY GRAVES
In Marirnhurg's Kruiersmuut district. not far from the
1)eedtsvcld cemetery, there stands a re? neat, respectable-looking tar-storey cottage. next to a smaller huilding with thc sign of a coffin hang in^ outside. This is
1)mevigger's Funeral Emporium, and thc catrage next
d w r is the nrmvimcrs' home. \K%ile there is no direct
interconnection k r w c c n the huiltlinps, thcv share the
vard which hack- onto the Poultice W'ater.
The 1)rrxviggcr home is a small. tidv two-storey cottage with no notcwnnhy characteristics. The Dmevimers
have a hedrnom on the upper storey, and Edvard their
ynunR apprentice slccps in the kitchen. Thc vard and
the hack of t h e shop is t h r domain of Roris, the huge and
gloomy Kislevitc coffin-maker w h o complctcs the
Iltorviggcr househoId.
Thc fmnt is where the business is conducrcd. The
door of rhc shop opens onto a vestibule, -4th a door Ieading to the s t o c k - m m where coffins and sample gravestones are neatly displayed. Also off the vestibule are nvvo
cunainecl booths. where 'occupirtd' coffins can be Iaid
kfore a funeral. The hooths are decorated in s t ~ h egood
r
taste and lit only by rallow candlrs.
Coffns m either taken out into rhe square and 1oadr.d
onto a horse-rl~umhearse for the f u n r n l , o r taken out
through the yard and moved by funern1 barge. In the latter case. Dmevigger is sure to have Roris clean the yard
up and keep out of the way the Kislevitr's appearance
and manner have a tendcncy to upset thr- bereaved!
COMMON KNOWLEDGE
"He*s a wv nice man. Very discrccr, r e v svmpathetic.
We
' went to him when old aunt Mathildc died, and h e
w a s very g&.
You know how some of them can be either it's all husincss and never mind y o u r feelings. o r
Apprentice
Jacr)hus1)rncvigger is a
Iran. luguhrinu3 man
in his forties. H i s facc
seems to he the wrong
size for the rest of his
body, and his large
nose and ears combine
with the warty-lints left
by decades of professional sympathy to give
him a v e y strange appearance. His hair is
dark and lightly oiled,
and his mournful eves
are dark hrown. His clothing 1 % iri~ari;~l>lr
rl:~rh;~ncfnt-at.
Apprenticed to a coffin-makvr at an earl\ age, h e hii\
spent most of his life in the tmclc. and dcath is. in his
blood. He is respectful ancl formal at all timcs - hc and
his wife even rcfrajn from using each orhcr's first narnc.;
in the presence of customers.
D r o e v i ~ c its a member of the Mourners' Cuilcl. :I\
all in his profession arc required to he. As a contact for
the rWourners' Guild, he is known to most of his neighh u m , welt as to the local W'atch. Any apprnach ro the
Guild is made through him when therc is local husiness
of which the Guild nucds to he inbrmed. and hc keeps
an eye o n the nciphhourhwd with regard to thc R r n p l c
Law on death and t h e dead.
Quotes: "Good day to you, pIcssc. come in. Allow me to
take your cloak. Please avail ynurselves of seats. You have
suffered a loss? My most sincere condolences. You may
rrly o n me to make all thc arrangements without adcling
to your disrresq."
"Wc'\re atways ppridcd oursclvcs on o u r servicr. Add
no further to the c u s t o m c r "distress,
~
that's alu-nys hccn
my watchword. After the loss of a loved a n c , no onc re-
A ~ o c r v ~ hTwo:
a
Chart of Darkness
presence. More fitting altogcther. No-one who sees the
basalt can possibly doubt that it is laid over a man nf
consequence. And it does hold an inscription well. Peoplc mill still he able to read your father-in-law's name
centuries from now."
Boris Rodzin
Artisan.
ex-Artisan's Apprentice.
cx-Scaman
Appearance: Jh irries.
hugc, bearded, limp
(left leg hroken and
badly s e t ) . Thick
Agc: .+L
Wslevire accent.
Alignment: Neutral (Mbrr)
Personality: Q u i e t .
Skills: Cnwentry C l ~ a r m
*; Dizlinntiotr - Card rend in^ dour, hardworking.
"', Ilreonr Interpretation: Dsi1.e Cart; Etiqrretfe; EtyalrlGoals: Makc coffins.
nte: ~W~rrris~narics:
Laul: RelrdAT'rite; Scmll LWP: Secret
think gloomy Kislcvite
Lan~zcqqe Classical; Stonetr #orking"'; Tailor; lT?eo/n~? thc~ughts.be Irft alone.
Trappings: Nicllo silvcr raven pendant (nlorth 25 Gu):
Quotes: "Too many
wrsting ktt: pack of cards (for divinations).
h o s t h u i l d c r s in t h i s
town. So I huild cotNotes:
fins. Evcr?.hodv need
I. Droevigger's Dit7lnntion skills are in line with the ex- cofXns. dah?"
pandutl Divination mlcs givcn in Chapter 1'.
"You here for rneasurr.) For coffin, I measure you Inr
2. Although he has never worked swnc. Jacohus has coffin. ciah? Nyeh? Oh. lkcusr.. please, work i5 to he done."
picked u p enough knuwludgu to be able to use this skiIl Notes: b r i s knows same of thc patrons nf the local h m when it affects Int tests o n l y
t e l r i e ~by sight. but generally keeps ro himself. H e huvs
imported K~slevitcvodk.a from Ishrnael at thc Pelican's
Perch in the Suiddocb.
Anna Drocviggcr
Tradcr.
ex-Scrvant
Anna Uroevigger is a
lo?%lsuppcm to her husband. She does nor participate in the funeral
ritt~als,hut manages the
business of the l-mporium - coilccring fees
for funerals, dealing
with and paying suppli.-cJ,.
ers ant! so Forth - and
.
runs the household.
Her knowledge of
the civ's orher traders.
and her nenvork ofgosgip with nther arrisans
and their wives means t h ; ~ tshe is well informecl ,tl)r>ut
the goings-on in Kruiersniuur. Anna is in her mid-tliirties;the 1)roeviggers have no chilctren.
Before mart-vin~Jacohus, Anna was a sewant to one
nf Marienhurg's leading merchant families; a friendship
with Anna might provde PCs with a helpful source o f
'below stairs' information.
Quote: "Right away Master Drnevimer."
b..
L'',,;
l@&'
.
',
E t i q r l e t ! ~Etlc~ffirnte
:
.(A . .
Appearance: About cighr \ t . 1 1 . t ~ -, ,, 8 colrl(,r~' : . L I I
Skills: {,ooLm,/lo(lxytn/ < / o t r . I : f i q ~ ~ i ~1 It ~
l ~L~~: I I .IV~I I ?~I IV~ S: - sc~lrmnb l u e t ~ s .
a ~ n ! i c .Rerm'flV'ri'rilc;
~:
Srrppr Ntrmlernie
Personality: Quiet. respecrful, attentive, serious.
118.2~-
.,
..
,'
..c:
. <{
DROEVIGGER'S
FUNERAL EMPORIUM
m'
..
'
.-.
..
Ground Floor
The Foreigner
A visiting A ~ l h v a nmerchant has died in the ciry, and his
h a l v is in the charge ofJacohus DmwIgger white arrangements are made. ~Iccordingto Temple IAW a body may
only k released to the nem of kin, and since this indirridual's next of kin are far away in Amby a tense situa-
tion is brewing.
The deceawd's fellow merchants are demanding that
the hodv he turned over to them so that it may k buried
in their own tradit~on,hut the law states that the Cutt of
M i ~ r must
r
conduct a Funeral if the next of kin cannot be
contacted.
The Arahyans may try to take the body bv force. steal
it thtmsclves, or arrange for it to be stolen from t h e
Ilrorvigp-S'shop.Foreseeing this, Dmmigger may him
the PC3 as temporar). guards. or, if any of them have any
experience with Amby and )-hian
culture, as interrnedinrirs and negotiators.
A s a n added complication, the deceased \.as a memhcr of an ancient Ambyan cult which embraces mummification as a burial rite. and his companions demand to
bc alIr~wedto cvisceriate. dry and wrap the body accard-
Uppcr Floor
No Rest for
the Wicked
weakcn each other with their continued feuding. Mcanwhile. various agents of the victorious crimelor<lwill stop
at nothing to obtain the body of the deceased, o r at least
prevent the funeral from taking place.
PCs with undenvorld contacts map he able ro bring
abour some kind of negotiated settlrrnent -although this
will nor he easv - o r it may be posbi blc to trick the racketeers and b u n t h e body secretlv. ensuring the safety of
the depatted spirit (and preventing it From taking any
further hand in the situation?),while letting the nvoganffs
get on with their feud.
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GRAVEYARD ENCOUNTERS
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their young. These will bc normal rats, having nlnnclled
their nrav in under t h e base of one of the vault's walls o r
rhmugh a section of crumbled hrick. Anyone entering
the wult wilt panic rhern, ancl t h q will anack as a S w u m .
with 1 W point af rats f l c e i n ~through rhc open doorway
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plant is v c q useful for dealing with
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in and around pnveyards. SchoIars theorise that it feeds
in some m y o n the death around it, and t h e essence of
death (a5opposed to Undeath) that builds u p in irs tissues is somehow inimicat to t h e m a ~ i c and
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simply fight to the cnd in its dtfi-nce.
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Sroneuarking + 10. Tcmh R o h k r + 10) will reveal a hiddcn catch in the mouldings of the eastern sidr.. A Further
I test (same modifies) will reveal that the base of the
sarcophagus is false the hidden catch opcratcg a mechanism which causes it to retract, hut this can only happen
when the lid of the s a r c o p h a ~ ~isi sclosed. The falsc f l w r
hasT7, D 12.
The Paupers' Vault is designed to operate as follows.
After the funeral, the body is laid in the sarcophiipls and
the lid is closed. After rhu mourners have departed, [he
officiating priest pulls the hiddcn catch and rhe floor of
the sarcophagus rhen drops away dumping the hndy
down a broad shaft into a l o m ~ rchamber, where a n
Arnocba (WFRP, p.231) waits to devour it.
I t is a two-yard btl from the floor of the sarcophagws
to the h o e h a ' s ch:~rnber,but falling damage is halved
because of thc soft landing. However. h l I i n ~
characters
automatically cnunt as en,qtilfed when thev drop onto
the waiting Amoeba.. .
DEATHS BEACON
U'hile in o r around a coastal or riversirle gravtyard at night.
the adventurers see hnhhing lights by a cliff edge. I f you
like, t h e lights of an approaching ship mnv bc visible in
the channel. and the adventurers might sec it change
course in response to the lights - righr towards some
deadlv mcks and sandban.
The adventurers might well conclude that a pang of
wreckers is at work, and decide to deal with them. save
the ship ancl collect any reward that's going. Unfnnunately, they don't know thc full stow,
Ahout ten years ago, a notorious gang of wreckers
did indeed operare from the graveyard, using the tombs
and some associated caves and tunnels to store their loot
ancl hide from the authorities. Nn other gang of wreckers
dared o p e n t e sospenl?*withinthe cEry and their renown
was considerable. Finally, they were caught and hanged.
and their remains were buried in an unmarked mass
gmve in the same graveyard from which they operated in
life. But their activities are not entirely at an end - for
e v e v ?.ear, o n the anniversary of their execution, the
wreckers rise from their grave as Marshlights (WFRP,
p.252). and stccr a ship to its doom.
There are five Mmhlights at thc cliff eclge, and if the
adventurers interfere the uvil spirits n7jlltry to dmw them
over the cliff using their mesmeric ability.
The encounter can he brought to a satishctow encE
by destroying the Mashlights, and then Iocatin~theirunmarked grave and having a Cleric of Mrirs perform the
Funeral, ritual over i t to prevent their rising again. I f the
adventurers play a part in discovering and solving the
pmbtem, theyu~illhe eligible for two standing rewards
one of 50 Gu from the Temple of Manann for information leading to the discovep and punishment of wreckers (although a bureaucratic lay-clerk at the Tern plc may
he a little unhappy about: paving out the reward ttricc
for the same gang of wreckem? and o n e of 25 C;u from
thr. Temple of Uhrr for information regarding undead.
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A ~ o c r v ~ hTwo:
a
Chart of Darkncs
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7
Chapter 10
, ,, .
New Millcnnialists arc viewed as a threat by the city nuthoritics, and therefore wishes t o keep his actiritlos sccrrt. 1:vcn
i f thc authorities d i d not closc him donrn. thcy cnuld, h
!
various surwptitious mrans, destroy his presscs and put
h ~ mout of business. 50 avoid this, no calEcrs to his office.
n o matter h o w hard they t n : can canvlncc h i m t o print
s e d i t i o u ~litumture. I n order r o do so they w i l l first need to
contact an NPC Agitator. who wiEl arrange an i n t r d u c t i o n
t o I>tto, (see Contacting she New Uillcnnialtsts, hcltmw)
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A DEN OF
INTRIGUE
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Of to'%1'rintwr;nrks can bc 1oc;ltcd i n any major c i y . accordInR r t l rhc GV's nccds. In Midclrnhcim, ir wnulci he i n onc
o f thc many sirtc struct.; that make up thc IIknd district: in
Mnrirnhurg, i t w o u l t i h u i n the tcrnplc nnd universih. rlistrtct of thc Tempt-lwijk.
f:rum t h r outsidc. the huildlng I n r ~ k slike an old, shahhv
warchol~sc,lit1lc d ~ f f e r e n from
t
~ t sn e i ~ h h o u r s .Ahovc the
door 1 % a sign that reads, "Otto's Prinnvr~rks leaflets xnd
honks printud t o arder". Behind the d o o r is a smalI. d i m
office, wherein can bc found C)Id Otto, the proprietor. C)tto
s ~ t sIwhincl ;I large. ink-spattercrl dcsk. which i s strenm with
a ~ s o r t c c lpiccc5 o f papcr. Rchind the desk are shelvcs
htapcrE high w i t h hc~nksand pamphlets. guidcs to the civ
:in<! flvcrr ;inntlrrnctng various ci\+Ecfuncrir~ns.From hehind
;I c l o w d d o o r can hc ticarc! thc murcd mttle o f prcsscs and
type blocks aa the apprvnticrs go about their dailv work.
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o f his dcsk.
''Woulci you like a glass of uinc while we condurr husiness~
I always say that n l i n l c wine helps t o smooth the passage o f
the day m d makes negotiatinns ao qcr much more smcwthlp"
\T'ticther visitors :iccept his offer or nor. ( k t o prh~tclv
asks what sort of print work thcy art. looking for Hc w i l l
prmr am-thingfrom one-sheet flyers to chapbc~oks(booklets
r>f 16-52 pages m:dc h v fotdinp one large \hc.ct), longcs
pamphlet\. ;lnd rvcn large' hooks.
Printing Costs
Orto's rarcs are rrasonahle. Assuming a p r i n t - n ~ nof onc
hundred booklets of sirteen pagcs. Otto charges 8 s h i l l i n ~ ~
cach; a print-run of one hunclred copies thcrcfbre costs
40GCs. The cost i s reduced ftrr l a r ~ e nans
r
h! one shtlltng
per copy for cach additional hundrcd c o p ~ e sordcrcrl, r o a
minimum of four shillings pcrcopv
One-shcct flvcrs arc considerah!~cheaper, costing only
1 C;(: per hundrc-d shccts. I I c uffcrs discounts on 500 shccts
or rnnrc: 500 shccts for the snmr price as 400; I.llOlr sheets
for thc same price as 800 etc.
available. and Otto will gcr Into Ercat detail rcgnrcltng their
respective merits:
Gothic: 'X very nice visual text. Icx)ks good to the cyr.
and v c y traditional. Useful h r impressing pcnple, panicularlv thosc who cannot read."
1.trfber: 'X Iittlc hit more rad~cal,this onc. This b c c is
ver). g o d for clarir): a hit utilitarian. hut casy on thc cycs
for protmctcd reading. Edcal for books and pamphlets."
Itnperinl: %n imprcssivc hcc. YCS indccd L:scd o n Imperial slocuments. you know. A good cross bctwr.cn thr
other nvo tvpes - useful fr~rthe shnrrcr proclamar~onshcloved of our Illustrious rulers. YOU can't KO wrong with this
one. dazzle your friends with your Imperial connecrions."
Old O t t o
Otto will not shocr- visitors thrr~uphthe drwr Evading
from the press room. If askcd, hc sa?s, "CSh, that's whcrc
we storc thc papcr. A simple. storeroom. Nothing to interest you."
Rut, little known to the auaide world, Otto's prinr shop
is thc source of the majorih of leaflets handed o u t hy Agitairr<y. h ' ~ c ~?tf?/re;
t
.5crdi h r e ; .5tarrtXt
J.arl.yrtci<ye
itdcrr;.h-+
tors on thc S ~ K ' C ~oS f t h e city c w n those who are not concrrAt.St.~ns- Arfisarl: Vp'pr??Restlirnl (~nclutltdin profile).
nected to the New Millennialists. Any cause that r.mhanrsses
Trappings: Ink-sracned clothes: swod kept wndcr dcsk: 40
the povcrnmcnr. o r calts for lrnpro\+cmentsto the lot of the
G(: 11) purse: 156 (;C in dcsk di-,~wer;kcv to dcsk drawcr.
common folk. is gixrcnaccess to Otto's print fac~litics.If the
pr~nt-shop1s locarcd in Marienhurg, then Haam Markvclt
(see Ilforienh~rrg:5016 Doliw r h R
~ i t v r , p.99) nil[ almost
certainly he among Ottrl's customers.
The locked room holds another printing press uscd
The cloor lronl Ottn's ofticc lcads to rhc print room where
iwo printinp presses arc tcndctt hv thrcc assistants. Prosolejv for prnducinp, material of a srditious nature. Thc
spcct~vcclients arc givcn a pc.rsr)nal tour of t h ~ sroom h7 prcss speciaIiscs in leaflets proclaiming the imminent arOtto. whn points out the rc~wso f lead vpc. stacked in racks
rival o f t h e New Millennrum, in which the cornman peoplc
an~unrtthc ror)rn. Bundtes of paper lit. on the floor and will control their own dcstinv without being subject to thc
stacks of pan~allypsintcrl k i o k s and pamphlrts line thc
whlms of inbred nobles or fat and wealthy tcmplc Icadcrs
shclvcs, Orto will cnrcfi~llyg~ticlchrs visitors around thcsc.
(see helow for two examples). I-lerc two Agiratom pmducc
apologisrng for thc disorgan~scdstate o f the r w m . "K'e have
Icaflcrs calling for an end to taxation and thc overthrow of
so many lobs to do thcsc days that we find it easier to son
the cxisting odcr. kaflcts. soncd into various piles. arc
them Into piles on rhr floor than to put them on the shelves.
neatly stacked around the room. making a %ark contnst t r l
the disovanised mess o f Otto's 'puhllc' print room. 'The
S n plrasc srup carefully - we don't want any of you hlling
into a prcss."
cxistcnce o f this pressis a closely guarded secret, known
only to the members of Otto's prcsq and to certain AgitaThe pressrs arc. primitive hut cffcctive Thcv opcratc
on a scrcw principle, uith the galle?.s of cornposctl type
tors around thc ctty
+
THE PRINTWORKS
Agitator
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THE NEW
Agitatc>r\ throughout rhe city espousc the beliefs nf the
NCIV llillcnni:rli+rs Thc Nebv Millcnnialists helievc that soclcm is unjctst, hcnefitins tthc r ~ c hand pnwcrktl at the cxp c n w o f thc cnmmnn pcoplc. The?. w15h tcl sec a change in
(He of
A
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l
Show
vour Disgust!
END CHAOS!
(txrcpt Mutants)
Othcr Agitators
There arc msnv freelance Agitators i n the city. espousing
many different causes from t t ~ cstart of thc cPrains t o carryi n g D L I ~ rcrhal attacks on puhlsc f i ~ u r c s Although
.
mcetinp
arc. usunllv hcld I n secret. a t'rw innq can hc ~clcnttficdas t l ~ c
places whcrc Agitators r e ~ u l a r l yI r a n out,
~
ant1 t h c w w o u l d
hr. known tu ninst o f the city's dizsirlcnt :mtl criminal elcments. An?. NPC: Bawd ( o r a PI: Rawd w h o is n:kttvc to [he
city) u v i l l he ahlc tt) takc thc rdvcnturcrs t o such a placc.
A ~ o c r v ~ hTwo:
a
Chart of Darkness
Chapter 11
The
Vermilion
Pawn
IT'S A KIND OF
MAGIC SHOP
Reputation
Among common folk, who hatre Eirtlt. call to pawn or tdvntify rnag~calrrcasl~ws,AM~stcr
Li~kasancl h ~ c.stablishmc.nt
s
are lirtlc more than a vague runlour: "EhTou'vc a mmn~ical
whatsis you want pricer!' C3011! J.ct mc lonk! No, no idea
who you'il go to. l'hc Guild p'mps, o r a hanker.. the Tcmplc ... Oh, rhere's the Red Prawn o r something: rhat's t t .
Down In the Frtihurg ...+
Expcricnccd advr.nturcm and arcane studcnts and practitioners might know Lukas, from cither pcrsonal cxpcricnce or dircct rcpon: "V'cll, thcrc's Lukas ar the Vcrmilu~n
Pawn, and Eittle clse to choosc. You couId take it to thc
Magicians' Guild. if you're a wizard. And a mcrnbcr. And you
know what y~lu'rcabout. They'vc a library therc.. ancl mayhr
you can chin'). some old gcczcr into hclprng nut with thr
research. Rut thcy'rc nonr too helpful unless yov'rt. wtll
connected, and if you're not a mcmbcr - well. forget it.
"'Course. if vnu'rc a man of the hith. you can t;tkc it to a
temple - though thev don't know s lot about rorcery there.
and what thev d o understand, thcv'rc likely ta rcquisizion fur thc gn.:trc.r good, of coursc.
"Nope, L u k ~ sis your hest het Yc. gods. hts fccs are high.
hut if you need cash. hr's got it, and no qucstionx askcd.
I [c's a w f i ~fast
I and anful goorI - ton good to hc truc, some
sax lie'- hccn around for ?.cars,stl he's got ro bc rcliahlr.."
Master Lu kas
Master Lukas is a pieasant-looking W a r f i n late rniddlr. age.
with a slightly prt~tmrlingbelly. an air of scholarly drshr.vclmcnf, and cheerful, pcnrtmting hluc eyes. If asked, hc ~vill
say that he adopted a human nanw when hc upcncd the
hi~sinessjuqt over n c e n t u n ago, htcausc it d c s c r i k s his
'"Cor!Thcrr:f a COOI) ':m, hat i s Ehr..tibat is it?"
husincss hctter than his 1)wnrfrr.n namc, n ~ h ~ cheh w a s sick
" R l c i z ~ dif I knorr! Rtir i t ' s strre etrorrgh ma,qicnl.
of hearing manglrtl by his human customtrs. This i s partlv
Ifere..J ~ eilt . " (tbrusritrg the psi-siz~cl a h j ~ c rt4p rqur ~ 1 srl~e
t
true, hut his main rrnson is thar he wantcd .to [cart. hrs
othrpr 'S c l ~ t v k )
iormcr life behind, cvcn though the skills and knonlerlgc i t
':VIHH<I-II"{Leaping hnckt~c~rd.~
in terror). 'YII'srtlJW<!"
Rave him arc. still useful.
".Vo, yn rrinnju If'sjust n rock - l thf~lk
... "
1.ukss has completed thu equivalent of an npprcnticcship
" W l l ya
, b ~ t l e he
r srrre yore.lbagojnrnmin ' if irtln other
in hlchemv an advanced carcer as Scholar, and a I.crcl Two
folks' facps. I.omk... " {Iennirtg rlrer and tf~/llspi=rirt~jcareer in daernonolom Flc has sincc mc~vcclawm from the
"...tnrtvhe~wllhcttr.r take it tn the Wrmilion Pcrtrvr. lhe stlbitte daemonic arts ro rcsunlc a carcc-r in W'iz;~rtlr?:antl dcspitc
c l ~ n ~ cemsnrm nnd n IPR: hrt~frcltrrrrl~utI hc*ctr bp..< go:oocl...
hi* involvcmcnr in thc darker sdr of rnapc, n nlcur datand discr~et.
"
mon sr~mmoncr)-nucould ncves hopc to mcrt.
a dacrnnnnlogi~t.I.ukas tws suffemd m o dis3hilitir.s:
neither particularly sinistcr. I.ukas is a l l c r ~ i cto pollcn, hut
he s t a g anray from the countysidc. and pchtcn nllcrg is
not uncommon amonK normal fork. l i e has also strffcrcd
The Vermilion Pawn, pmprictnr Master L u b s Pfand1cihc.r. 5tr~ngt.h
LOSS - inconvcni~nt,hut hnrrl2y c r i p p l ~ n ~ .
pcrforms scwices ofvital importance in any W'FW campaign:
3 pan-nbrokcr. tuk;~*is n rcmarkahly ngrccahlt sort.
the tdcnrificatirm and evaluation of magic items. Mmtcr
Ht. charges a Int for his scwiccs. hut, as hc \vilE pnlitelr
h k a s is a l w a sourcc of cash loans for dtsperate advcnturcxplain, sn d o physicians and o r h t r highly rra~necl
cm. rhough they'll pav high rates of interest, and must leave
prolFcss~onals.Ilc's an amiable hut flint-witlcd t,arg:~iner Ilc
knrrws he has an effecrivc rnonopol?' in hi- tndt, rnrl doesn't
magical trcasure behind as security.
'The Vcrmflion Pawn mav hc located in any largc town
hest~ateto rcminrl thc cltent of lr: '-If you don't lrkc my
or city in your campaign. alrhnugh it ought ta be in a scctkprices, well, wherc c l w can r n u go?+'
ment large enough to have its own university and MagiLukas is a ~ s p c c t c dmemhcr of thc local inrellrctl~sl.
cians' Guitcl o r (:olIege of Magic. This i s btrcause in his
community. Sincc hc is an expcn in magical collccr~hlcs.hc
research Lukas must occasionallv rely o n thc larger refcris especially favoured by rich nnhles, who arc aln-;h~5tming
encc lihrarics rsf such institutions.
to whccdlc a bit of free advicc nut of Piam on wh;~rs o t t r ~ f
treasures arc particularlv valuahlc. I-lc is a l w a sought-ahcr
In M~ddcnheim,the shop could easily he located in the
Freihurg, pcshaps toward the castern erlgc where it horgwcst at panics. ~ ~ h e ran
r . offhand comment from I.uka\ ders ~thcNcumarkt-Osttor district. In Mararnburg, the Ver- "My Chanctllor. I sec y u h a w a sct of Janactk Glr>I,c.~"milirm Pawn would fit well in Kruiersmuur. In anothcr city,
prompts t h e t n w ancl nclmirztion oF other aristocratic
it \vould probably be tocatetl un the fringes of a scholarly
coElcctors.
I . u k ~ sis quitr: proud of his Dwarf htritagc, antl mnkes a
district, o r tucked awav in a side-strc-ct fi~llo f pawnshops
and scllcrs of curaositics.
cnnscious cffort to trcnt I)~':~rfs~ e n c r m ~ <in
I vrrnrtc xnd
THE PAWN
A ~ o c r v ~ hTwo:
a
Chart of Darkncss
2. Booth
This narrow nnm i s Firted with a waodcn hench for patrons. "Come in, nnri close the door bchind you, for p u s
onjn privacy and mine," Lukas invites, and will procced n o
furth'r until the outcr door 1s closed and lockcd.
I,ukas watches patrons through peep-holes. I f h c suspccts foul play, he rt.lca?;es Rlack 1,otus powder homhs
rhrrlugh a rncchanism in thc ccilina o f the hooth. Ile dumps
t hc lir.1 rlose. nncl, if the miscreants seem rncrelv fool tsh o r
stupid, he mav open the lockc~ldoor and allt~wthcm to
cscapf to warn ~ 3 t h e against
r~
funny business. If his victims
a .n n t a r to fie r c d crim~nals,hc lcavcs thc d o n r locked,
clumps a sccond rlosc, and sends a guard for the C i e Witch.
I f all is in order. Lukas upens the iron shutters o n thc
2fr by t f t window hctwcen rhr Service C h a r n k r ant! tlte
13otlth. All bus~ncssts conducted through this w ~ n d o u :and
at the first srgn o r trouhlc L~rkaswill s1:rm the shutters nnd
pour nn thc trlnck I.O~IIR.
3. Service Chamber
I.ukas kecps his business records and minor magical trinkets in here. al~jngwith a fcw basic reference texts :lnd analvsas tools. Thesc allow him to irlcnrifv most common potions
and dcviccs while the patron waits.
Notc that all items must bt. andvsed and appraised by
Lukas hefore he rvt11 cvcn discuss offering a loan against thc
item. o r canstdcr purchasing the itcm.
Thc p r o c c r l ~ ~ is
r c simple: Lukas explains his terms (see
hclow) nncl if thc patron agrees he is charged an initial 1 IIGC
for cach item ro ht. identified. a p p n i s r d , pawned o r offcrt.d for sale. I.ukas then withdraws and seals the shutters
\vhilr hc performs basic tests on rhc items. Note that if Lukm
can't iduntie the obiecr with h15s ~ m p l tests,
e
the client must
stilt pny thc 1 0 GC ;idvancr. as rhc Dwarf always warns his
customers.
I f tht tests revral the nature and value of the itcm, he
opens the ~ h u t t e r s and
,
collccts the balance for his analysis
hcforc announcing his findings. i f thc item requires hlnhcr
sturlv and rt-earth, Lukas informs thc cEients and estimates
when the?' should return for rhc final report.
Pntrons interesrerl in purchasing something from L u h s
must cxplain what they seek ancl how much ~ h c yarc willing tn pm hcforc Lukas wirl reveal a-hcthcr he has thc itcm
i n quc.~tir)n,
nr n-hat he will charge for it. Hargaining will
;iffc.cr thc. sale pricc in the usual manner.
Identifying Items
A flat
hour nr
so,
succcsshl UT test (rlnlv onc 15 pc.rlnrttCcl Ircr hour) a sinfnr n specific i t t m arc hrppv trl pnv. ancl folk iiho cornpl;tsn
gle power is r r ~ c a l t d Oncc
.
the character Ciils rhc tcst Ire
ahrlut thc prlccs h a w trlo hur1nc5s s h n p p ~ nIn~ rhc t i n t
cannot gain any mow information.
place." hc 53:s
I t i s r h i lntrer
~
skill tfi;~tLukas uscs, and the first power
If rhe ch:~ractcrsharc c~ffrrcrla price at lcasr as high :I\
learnt.ci w ~ l R
l I ~ hc
~ sFgeneral
's
noticm of the ohicct's histhis. Lukas w i l l scll rhc ircm to thcrn straight :Iwn?. 0thr.rtory or function. A Cusc I . i ~ h tInjury ring. for exarnplt.,
wist, he wHl b n ~ p ltrying
~.
r o find the hest pricc hc can gut.
w c ~ ~h
l d identified 3s a h e a l ~ n g
ring. or a I S a ~ eof
r Death
Ohvious P X ~ T in
~ magic
F
gain f IOn:, t o tht tcst c~uto f prolrsmight hr recognised as the work of brario Fettucini. a 'Tilean
sional rrspcct. 1.ukas may nlso hc inclancd t o drop thc prlcc
sorcercr f o m c r l y e r n p l r ~ v r db y thc Awassins of Sartnsa.
if the clicnt is buying scver;~litc.ms. t3orh 1,ukns and thc
With repeated WP tcsts, specific powers (with passwords
characters shoutd rest - i f b o t h succec.rt. the pmccqs coni f rpplicahlc) can hc identified. Somc items rcquirc a spetinues; i f h o t h fail. ncgotirtions haw brokcn dawn anrl I.ukas
cific invncation r o actintc their magical prnpcrtics. and sincc
delivers an ulrtrnatum of pa>+ng thc full pricc o r l e n r r n ~
this i s penemllv a sccurity pmcaution. rarely is [he invoking
immediately. If Lukns succeeds and thc chancrcrq fail. hc
phrasc clearly marked o n rhc device.
w i l l d r o p his pricc slightly (around 251 o f the rliffrsvncv
In a d t l i t ~ n nto tht-sc standard rncthods o f investigation.
bcmrecn what he askctl and what the characters c3lli.rr.d)
I.ukas atso has rccclurse t n s m s t collection of hooks and
and rtfusc to go any Inwcr. If the charnctcrs ~uccccdancl
tools that he can usc if h i s fdrntffiMngicnlArtefc~ctskill Is
Lukas fails, hc xvill drop his pricc rlighrlr (as a h l - v ) :ind thc
nor sufticient. This rcrcrcncc matcrinl snd equipment k ~ m s haggling continues I.ukas m+ill simply laugh off nnv hi&
the h a ~ l sof his advanccd rcscarch, and allnws h1m to conhclorv the appraised pricc of an itcrn: hc i s nt, Fool, nnd ~ v i l l
tinue gaining infr~rmartonwhcrc he IcR off. Lcarninp. cvcry.
not scll ; ~ at Ioss unrlcr any circumstances.
t h i n g ; i h r ~ l ~an
t item is cxtrcmcly difficult for a typical
Thc f c > l l o w ~magical
n~
Itcmc arc availahlc h r salc. :in<[
advcnturcr. h u t men. chi Id's pIav for expcrienccd magical
an. storotl o n shclvcs h c h ~ n d[hi. curtain. out of sight olthc
scholars like Lukas. With this rn~rhwl.Lukas must make an
clients. 1,ukas's appraised valuc and h ~ sasking pricr a r t
fnt test tu ohtain information o n each power.
listed ahcr each izcrn. Lub s honcsrlv rcpnns thc. r n l c capa.
Items ~ i t functions
h
detiberatclv or accidcnrally ohhilities of thc items to his dients - a policy hc steadf;~stty
scured. and itrms of inherentlr obscure function. pmride
maintains. Morc cxpcnsivc o r unusual Itern\ a r r avarlahrt
m o w scrious challcngcs t o magical scholars. Various clahot o the right s r ~ rof
t pcoplt.. h u t I - i ~ l i aLccps
.~
thcsc st-cure In
ntc macarch prr~ccdrrresarc ;nxilahlc, most of which arc
a special cabmet (sec hclow).
rither time-consumrng or dangerous, and none of which
Items for Sale
guamnrec SIICCCSS.
+ Ring of <;//l of Ton~trcs(onc LIW pcr ctar). Inirc~kcwrth
For thesc r r c r difficult cnscs, I.ukas can alwa!-s ask his
the words "Spcak and f3c Known to Me" 120 GC: / 24(3 (X:.
Dacmon for an appraisal (sec k l o w ) . Lubs gr.nenltv saves
+ Rln-q of ,Magic Lock (one uqe per cfav) l n r o k c w i t h the
this as a last resort. sincc thc Daemon chctrges i n quarts of
words .'Rat t o Uinc Encrny". 1 L0 GC 2 4 0 CC.
humanoid hlocwl. 1.ukas is a nicc fc!l.c)a: ancl dislikes such
+ R f n ~ nCrrre
f
l,i& I n j t d ~(two uscs per rla?.). Invokt ni th
practices, hut he i s alqo a pncrical businessman, and w i l l
the words "In Shallra's Uxrntr". 2-0 C;(: ' 541) GC:.
usr this resource when all othcr mcans h a w failed.
+ Ring of C ~Li<r$t
P Injryv (onr usc per dnv). lnvokc w i t h
Purchsiag ltcms
thc phrase "The hlcssing of Shallya o n this one. w h o comcr
Lukas attrmpts ro setls ircrns for dozr'ble their appraised
in humble supplication". 1-0 GC; '3-10 GC.
+ Rfi1.q o f P r o t ~ c t i o Agafn.~t
n
Chnns 3.250 GC ' 6.500 G C .
\raluc. O n thc black market he scrls for n Inwr-r price, h u t ar
+ Rirzx of Pmtecfion ; [ a i n s t Chnr~s(one use pcr dnv).
a greater volume.
Since i t i s almost imptxxih!c t o huy magical i t r m s clseWhen ~nvukcdby the phrasc " l : h a o ~ avert' In \olkan'\
where, the doubled pricc is really ~ t h c h
r r . "Folk looking
name!", p r t ~ t c c t i o nl a ~ t s
i t ~ r1 turn. t -050 GC L. 100 (;C;.
Entrance
1 (locked)
4. The Lab
Lukas d ~ most
s of his Arlranccrl RCqearch hcre. I i i z clrcnt \r.mlccs takc
up onlv a< small porricln o f hir tlmc.
Thc rcmalntlcr IF ppcnt on pcrsonal
protects - rna~icalsruclic~or rcscarch~np.ltcrns hc has purchased for h15
own collcctron f'wn t h t Magicians'
Guild dues not havc such a finc collcction o f magical rcfrrence hook9
pcrrrncnt t t l 1.ubras's t ~ r l cThc v,iluc
o f the rcfcrcncc works and tool* if
tncalcul~hle.It n o u t t l hc rrnpos<tblc
to 1.it cvcw tome ancl tool: imtcad.
i f chamctem pet into thc 1:1hand <tan
asking awk\v;ird q ~ i c r t i o n sabout
Lukns 5 cquipmcnt. the GM should
improvise currnstvc.lv
Mapcal ircrn\ o f grcat vnll~c.rbr ~ n tere4t are r t o w d ~n.i!dewhat appcarx
t o hc a metal cabinet. Thi5 1s c n chnntetl with a spell qimilar t o s U'nrd
of I#rhiiidancr (cce Rrafrn of JorCP?):
anvnnc o t h t r than I.ukas who
attcmpts an opcn thc cabfinet musr
makr a WP tcrt or find thcrnsc.lvcs
unahlc r o dr) CO In addttion. anvonc
who doer manapc rrl opcn the cahin r t qcts off thc c~tht-rcffcct of the
< p c ] [ , i m m c r l ~ a t e l y rum man in^
Sikinncs. a Lcqscr Daemon w h o i s
sworn to scmc [.Ukas for lfl01 war?.
TIrc Datrnnn IS ~ntcltigcnt,can speak
ancl IS ~ n c r t d i h l v~clous.
v
I t can t o m
rhn~rsandur h trnv toothy mourh~,
each of w h ~ c h
dvlivcrs a scrpcnt's por~ r l n o u sh i t c . (IY'hcn S i k i n n c s ts
around. I.ukas fccdq ir s II\,C rat dailv
- a d ~ % c o u n ~ i nexpcsienre
p,
for the
rat, Y K ~ U
can t?c rurc )
Sikinncs
and Places
.I
3.000 C,(:.
1 n.on0 I,(:.
+ Tile Rnrl o f t h l~ iftb Prwt ; ~ n;~ncicnt
clevicc o f o b r c u w o r i p n and function.
hut has a widc n.p~tr.at~an~n folklc)rc
a5 a staff o f prcar pnwcr rf the othcr
parts wcre n-scrnhlrtl. At p r c r t n t . nn
m o r t than a f a h ~ ~ l o u scxpcnqirt
tr
ti~+
rimtry lo.non (,C 2tl.l)nn (;c:
Tko o t h r r item9 s r r n n CIIF~IZI:
hilt
not for <ale, nclthcr i s pnrr~c~~!:!rlr~
\.:rluable, hut horh arc rvmarkahlc
+ 7'in.vr l r r t r o r r r a hnrllv h:irrcn-d m m nturc s u ~ rrt
t n r m o i ~ rfor n humnnnid
m.c> i n c h c ~tall, cn~r:r\-cd\\ ~ r hrhrcc
A ~ a c r v ~ hTwo:
a
Chart of Darkness
runc.5, none r)fwhich h a w h r c n rdcntificd hy L u h s . Its origin. function and value ;IW u n k n o w n
+ :l old-pinrecl Fimir skrdl I-itkas has identified ir from
:~ncicnrchroniclrs as a d r c o n t i o n from a Fimir hatrlc standard, b u t has hcun itnrhle to rlcterminc any details of thc
obrcct's functrr~n.Vallluc unknown.
5. Rear Vestibule
6. Guard
Room
W'hcn I.ukas is nor present. twn guards sir herc :mtl takc
t u r n s napping. IYhrn I.ukas is prcsrnt his personal hod?
guards takc over, permitting the regular gunrds to run cr.
rand< or take aimc off. Lukas is a gracious and generous
employcr. Borh I-ukas and the m a r i f s on dun' have kcvs t o
tht. sturdy locks on the rcar cntmnce. Only Lukas has rhe
key to rhc locks o n rht. door I r t ~ mthe w a r d room t n rhe
r r a r vcstihule.
Sikinnts
~
Lesser Dacmoa
I
In u n t x l ~ r r i tform.
l
>nh~t~nc\
.kppc:lrs much Iikc- a tr;lrZir~onnl
Ihcrnon, but w r h 3 vt.r\. tong trlnguc that flicks around
w i t h I ~ g h t n i n gspryd. H i s h l t p attack is poisonous, ancl ns
n ~ t thr.
h Ilzcn~cln'sbound Form, has the effect of adder root.
This u n i q ~ l cilaernnn also has the skill IcIenr~fi~,2fugfcaI
.4rreJrict ancE i s alli)\x.ed as many attrmpts at discovcrinp;
po\vc.rs as h e has quarts of bt(>od. 1:aiEurc to makc the W
rolI doc5 n o t prrcluclc further cffon, ancl only a liighlv pro.
tectctl ~ t r r i ~l v i l hc
l irnmunr frum thc monster" prohin~s.
Two Wardogs
ADVENTURE HOOKS
CAMPAIGN TIP:
MAGICAL ITEMS
Thc magical items Eictctl for ~;11cin 'thr Vcrrniljon Pawn
e r n h d y the two bawc principles o f thy Ideal Nhrhammer
Fantasv Magic Item:
Ct~Eorr$trlD~fail
The invoking phrases and curious histories, for example, give the itrrn+a Ijtrlu personality \YPlrho u t this approach. rn:~gicitems a n . generic shotgun> in their
fantasy contexrs.
LirniterlPorrler: Imponant fns two reasons: first. because
it kccps the campa~gn'qMagic Qurlricnt under the (;M's
contrrd: and second hecausr. i n v o k ~ n g
an item w i t h Iirnired
dailv 'charges' i s a significant tactical decision, d r r c i n p i n g
prudent applications o f a scarcc resource.
A FINAL NOTE
Chapter 12
clangcnws den
DA BOYZ TO
ENTERTAIN YOU
Morbog's Maraurlcrs a r t a cheerfully vicious hand of eightyodd Orr and Goblin raiders.
to march m nrnssp Into
your carnpalgn and cause troitblc.
Q h y d o you need this? Well. some pla)rr characters are
a little reluctant to go out into thc wilds and mix things up
with the rcallyncat-monster.har1-wvh lurking around the
edge ol the world. It seems thesc PCs. would nther hang
a h o ~ rown.
~t
e n g a ~ i n pin dulE political intrigue and the occasmnal dry-~ulchinge r bushwhackingofan unarmed mcrchant, than ao our and seek their fnrtunu in a dark. hidcouslr.
ORGANISATION
The .Marauders am organised into firc units: four of20 Orcs
and o n e of 12 Goblin Wolf Riders, bdditinnallv, four or five
Orc teamsters manage thc gangs' three si~pplywagons nncl
lthc 2' Snotlings whc~pull them.
an iron-fis~cd<)ccof Icar.
Top dog ip ~lorhop,Throa~slitta,
Da Boss
Marhog Throatslitta is a m e r c e n a v turned bandit. t i c
achieved his present position hv the t imc-honoutrd tratlirtons of treachery and frrocity, and bv defeating thc previous leader. Roplohh Gutripper. in single combat That he
issued the c h a l l c n ~ emerc minutes afrcr a S r u n ~stuck
Roglohh in thc stomach with a battle-axc only enhanced his
Apocrypha
TWO:Chart
of Darkness
Da
i
I
Mornma's Boyz
Momma's Bov,: arc without question the grecdirst and tmir s t unit Bn the outfit. They am an undisclplincd rabhlc, even
ktr Orcs. O n the march. Mnrhog or Rulg has t o r - n ~ u r c
that
Unit Cohcsio~
A single Orc, off by himself. is quite lfkelr tci C ~ C ~ Ethat
~ C
perhaps this business ofwandering around in fxr-off land5
pupulatcct br; hostile Stunties, Humans ant! Elves i s not such
a hot idea. He misses his wifc and pups, he isn't petting
cnough t o eat, a n d his feet hurt. Such ;in Orc may just drcidc t o chuck it all in and head for home.
;.
.,
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, ' 1
A ~ o c r v ~ hTwo:
a
Chart of Darkness
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as ptlssihlr..
Morhog, Rulg and the Vblf Ridtts may ignore the shnve.
Army Cohcsion
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,,
'
304;,+
Succcerls hv
up t o 5OY)
Fails by up
rr) 30%
I n i t i a l Response
Unit reacts,Iikc a ~wll-nil& mnchine.
imrnerliatrly doing whntcver is
mrl\r apprt~pri:~tc..
by 3
l<-,,',-
:...
r
: ..,,
:;
'
.,
" ',,,":
G:.;,
,,(.'t
,; ;, :,
,,
I, ,, ,,
<
i.. ;;
,./,-!
L.$:>;
,,
;, .'.'.;
:*-,;"
.,
r,..
-.,;,: ;,,:,
,
i
I *
"
.
l
5.: ;',
r, , :
; y,;.,t
!; > :,+
,>
..C,
, i :
,, # . ; , . A
I- ' .
r ',.. -
=.l
l/,; :,,-' ,,:. .:
l.:,,., ,,':;
"':
i,,,;i t , .;
..I
, ,
,,,-
,:
I'..-",:>'.:, ,
, .,S
$' . ,; !
..-,
.
,
. ..
T, , .+- (
.
Roll
Succec-dchv
..,-, -:
f,
b.
;;
,:;I
.
;< .,,, :!,
"
r,
UNIT BEHAVIOUR
'.l,,,
"
5,
.;,,
, ,
;
,,>;','
I',,,",:'
I -
"
I
Tablc
W Roll
Result
Succecds h,
?(ln:
Succrcds hv
Up
to
30%
Fails hv up
tn 30Yb
Fails hv 4nT1+
Leadership Modifitrs
Morbog i s accompnnving unir
R v l 15
~ accompanying unit
r n i t surprises f'C+ (or hot h arc surprised)
['nit has rlcfcatcrl PCs prtviously
L n i t 15 attacked i n flank o r rear
I - n i t ha5 lost tr) PCc prtviouslv
tinit is scpasatcrl from rcsr of:~rrnv
+ 10
+ 141
-F 0
-10
-10
STAGING TIPS
W1r.n designing advcnttlrr-s arttunrl t h t M:~s;~urlcrs.
i t ' q im.
ponant to rcmcmher that r h t v srgnificnntlv outnumhcranti
outgun rhc avrrage hunch of PC:< Thc \Yi)ff Ridcrs arr prciha b k as fasr or faster than thc PCs, and a l t h r ~ ~ gMr>mrna's
h
Btl??' RS is not particularlr h i ~ h i,f rhcv all f rc rlfl'n \-c)lltv
o f arrows at rh' PCs, s<>rnr.hodyis proh;~hlr gnlnfi t r ) gel
well perfomtrd. In hand-to-hand cornhat, a unir of Orcs wll.
at t h t very least, challcnple thc PCs. Two o r m u r r nit^ WIII
prohahly wipe thcm ottt - i f rhey don't. y o u ' w hetn tot)
generoz~sw i t h the experience paints and m a p c items.
To stand a gootl cllance o r success. rhc P(:s must he ahfc
rt) attack smaller RFOUPT o f C ~ C :ind
S
WC their mohilin- and
tactical supcrrr~rin.to r h r hest admntapt. %lostimportantl!:
r hcy have to have the option to r u n away when t h i n ~ hcs
gin r o gct ugly - i n orhcr worcls. cmplov g ~ r c r r i l l at:~ctics
The PCs ~ h o ~ ralso
l d consider the hencfits r l f invnlving t h t
locals i n an impromptu rniIitia group.
Usc Maps
To heIp thcm 2 0 deal w i t h M o h g and his merry hand in n
sensihle way. vorl have tn provide rhe plavcrs w i t h fairly
dctnilcd rlc.scriptions of r h t t c m r n area In nrhich the encounters take placc. I f your scunnrio r c v o l w s arnunrl t h t
PCs trying to stop o r delay rhc Orcs from getting from Point
A rn Pr~inp11. vou sh(n1lc1dmw u p a falrlv d t t ; ~ i l c dm:lp o f
the area hetwren the nvo poinrs. so the !'(:F can pick spntq
a t which t o set up ambushes.
The remain must hc complicated c n n u ~ In
h support thc
PCs' actinnr. Flat. open plains. for cx.uamplc. w i l l nor pro-
'J
l
'
'
i.
1.
'C , . :
, , m
, - .
. * ,,
!''-, -,.:
1
-
_.
b, -
., .
...
, - :.
v:,
, ,;
,',.
c,*C.,,
1.: "",:..I
,
C : :-, . .'
. ,: :. ' I
. . '.
,.
2.
r
, :,
'
6,
5.
1:
'
. .,
...,,,-I
-.J
L,
','
--
!.:
>
il
;
'. .,
-
.>
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v
'
K'
1;
'
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, "
.,
,:,;,
'
1:.
'.
,.;,;:
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,,.,
' ,-
y;.,.'.,
i
,.:,'-
b.
[,,
'.S.
, ,
,,
:;;:;
,. - ,,., ,,,
1 ;;,,,+::
,,,
, , ,
p L
, ,
,,:
..
'
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r
-1
, . .
"
,.,'...'
.:.
F* . ,. , . ' .
l , .
~'::;.,',. , ,I
L
- 1:
..:
.
-,
p-
1:
.,l---
7.r
t ,,:
+
-1,
..
.,
,. ,
;.'
,,<
'
L.., , '
K'
b.,,
,.
,
J
;---
,F..
,l'
h: ,,- ,'
F,,';'.
-;
(
,., ,
- - !
, 'I..
'
,;-t
h- .
r
b . : .
1
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.-.l
.,
,'
<--
',(',,,,,'
:
1:
.;
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How
Ncw Tricks
ADVENTURE HOOKS
Shcrman's Match
'l'hc M;~mudr.rshave bccn spmcd heading towards 3 largely
unprrltectcd towm. Thc PCs. hcing unfortunate e n r l u g l ~tn
hc i n thc arca, v r ~ l u n t c c r(or arc ru-clcrctl) to clclay thc colu m n u n t i l the Frnpirc's troops can come t o thc vitlagc's
clcfcncc. T'hc vilEngc i s cntirclv populatrd bv p u t l m t t l a l f l l n ~
p:itifist bakers wtiu arc. n o t thc sl~ghtcstuse in ;I fight. sr,
the !'.(:S arc on thcar own.
The PCs now gcr thcir chance. t o dutifullv chop down
t hc p~cmresqucscenery and block the mad. They can shoot
at the Cjrc l e ; ~ d e nfrom h e a v ct~ver,makt. slash in^ ;issaulrs
zlgalnqt thc column's flank ancl rear, ancl gcnr.mI1y kccpvcn
f i r . I f rhcy do wcll. thc main filrcc of gor~dguys show up i n
tlmc t o save the village: i l n o t . they shaw up alrcr thc villngc
is sacked.
Rcd Dawn
'E'hc %lz~rarrdcrs
h a w marched in and tskcn over a small isolrtcd valIcy. Thcy'rr busy ptlIaging and making fun of thc
poor. hrlplrss villagrrs and f:irrntrs. 'rhc PCs gc't t o t ~ hnnc
dannas ruund thcir hc:bds, o i l u p t h c ~ rmusclcs. and do a
Ksnlho numher on thc encmy - i c pick 'cm nff rlnc hy
one, m:ikt h~t-and-run
;~tt;~cF;s
;tgainst thcir supply tmin. etc
!.spcct~ni: litrle opposition, thc Orcs ha\^ convcnicntlv
hplit i n t o units. cach r r c c u p y i n ~a village or hamlet s c r ~ r a l
hnurs' distance from thc othcrs Thc f'Cs mcs.i up onc o r
mroof these I x f o r r tht encniy figurrs out wh;tt-5 going on.
Then the Orcs gct togcther and 1.111 hack i n t o rlcfens~v' positions, sun din^ thc Vbll' Ridcrs out t o t n c k dorvn and rlcstray thcir attackers.
'Thc PCF cngagc i n scvcral running battles with thc WihT
Riders, evrntually kitling enough ( ; o h h \ t o m;~kerhcm VC?
unhappy M o r h o ~gers fed up, burns ;I hunch r)f rilEagrs.
take\ h15 I;kclen rrcasurc. wagons ant1 sornc. v~llap,crs'.;lavcs
lunch, an<! hcarls hack trl tllc hills. Thc P I 3 can cither at+
rcnlpt to hamss the rctrcrting column nnrl rc5cuc thc v~llagrrs. r i r cmvcnly tlccidc thcy'vc donc cnoufih and go hornc.
Skill+: I
Kitlc. .j!r/kr. ~ f r b < 1.d ~I tj i o r t *
Trappings: I.r.~tl-tcs
i:~chcr( r l I /\P -:~rms,hndy). hobnail l , o c l t \ : SWUKI:
how R' arrofvs: s h l ~ l d( I AP: all):
F ~ V<;CS
~M
wonh
I of shiny trinkets.
Bulg
R u l $~5 nnmcd ;~ftr.rhi%appearancc and docsn't sccm
mind. Hc's easily idcntifiahlt by kin^ h i ant1
~ fat.
nith a Icering CSrc i'ace ratrntxd across his h u ~ hdly.
e
rf!.ot~get ~ l o c c n a u ~ hyou
, nr>ticcrhr. Irk t a r as rni?;~ing. Bulg keeps th~n&+simple and c:trrtcc ;I norchcd
swcrrrl nntl shield (which sports the .;arnc design as
tn
Ski11%: 8fr1L-<U
!it,eht1, / < l o ~ t . ,
l AP. all); armour 1 I AE
hocl~1.
r , .' . :
1
'I. : . ;. ;,
L'
.!
,*
'
., .
rawin. tnnkrrs.
. .
,!
.>:.-,
rY . r',,. ,,
>;/,
,;"
l;,!;:.
.-
* ,:,-,,,:-,... . .*
F;,
$ .;'- . -'
F,,-.-,;.;
,+- !
..,
l..-,
-'
',
o', ., :.
, I Z
l,$',:
+
--
-:
f:
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,. - ' .
.'
- 3
.;
'
1 :;; ;j
h.-
,;,
v,[ ;.'.',:;,;,, .- F
',
/.,,<,.,,j
,.
*',
, .-
r.,-
>:,.;,,
-:..
,I.
C.:,. .
5> .:;:,...:. '.
.I
.,.,l'
::,,
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: y,.::
,L'
1:_.:,.:
_ ." :
-.
- 1
7 .;, .'?>,.7
r.:.., '-;
I?!..
:,,?:,
, .,.F'.:: ,
-.
!
; .-,.-::
...-
.;(
,
,"
,,
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.,. ,- .,
"
f,;, :.., ,:
.1:
-.-, .:
,
7:, -
d.
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:,
nlc:rr: s:~tlcllc-wrcs.
." , 4
f..":,
,'
,;;
k;
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C .
AF! t > c ~ I v ) .
I
-:
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r.;,.
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,,,':m,,
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.'; >' :
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:
,
d
,
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1 , .
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c'.
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,
l',,,
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.. -*4
;
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- :.,
-:.
,,,:
<
Chapter 13
Not many hanri~tscan rmd. cvcn whcn t h t worrlr are
short ancl to the point. I.ongc-r worth dcfcnt c v t n Iltcmtc
bandits cntircly and Icavr. nhr few properlr cdr~carvdone\
sinpulasly unimprcsserl. Rut even thc mo5t stupid. moqt 1 ~
norant bandits know t o Icavc this parricnlnr ~ ( h l c c t l o nOS
trarellrrs w c l l alnns.
The
m
Carnival
THE CIRCUS
COMING TO TOWN
INTRODUCTION
O n evcry Imperial highway thcrc arc travclkcrs o f many
kinds. Most arc tnvellinp. ~ 8 t ilh purposc: somc stay on thc
move brcausc they h a w n o homes: hut for a few the j a w ney itself has become the end rather lthan the means.
Fivc heavily annourr.6 bullock c a n s and thmc brightly
painted cardvans make an intcresting sight o n the roads of
rhe Empire ar any time. Five hheawlv armoured cams that
haven't k e n anacked and r n b h r d ;we d r ~ u h l yinrcmsting.
An)-thing that needs that much puarcling must hc ver).valuahlc Inducd. O r VC? dangerouh. Pcrhaps the words picked
out in chccrfrtl colnurs o n the canvas sidc-awnings give some
clue as to why thcsc parricular c a n s can zrarwel3afely:
THE COLLECTION
Thc m c l v e R e a ~ t m e nI n IYolfgang H o l l c r h c r ' ~rncnagcric
arc as fnllo\x-S:
Cage 1: Urzo
L l n r I, the largest Reastman i n thc ctlllcction, i\ ;ilro :lrnon#st
thc m r m pa*<ix-c. Rather o l d for a Bcastman, hc actcr;~lly
looks :I little tarN and has k e n ill for somc timc W'nPfgang
suspects that I'ma needs something c x r n i n his d i r t hut
has vet t o work nut that this " t u r n " 8s h u r n r n flesh?
Cagc 2: Rassarak
R h i l c n o t a Rcastman, Rarcank thc Skavcn i s % t i l l :I f i ~ u r c
t o inspire the chtl! of fear In most inhabitants ot"the O l d
nbrlcl. hlthough blind, Rns-amk's h t n n n g i s txcrptinnal and.
i n an alarming fashion, he can "watch" <pcctator< n ~ i t hu n canny accuracy almost giving thc IIC
t o hrs hlindcd t y t s .
ADVENTURE HOOKS
Thc Menagcric can be used as the basis for a small adventure, as a chance encounter on 1Iic road. as a sub-plot i n a
larger advcnturc, or a running thcmc in a campaign. Thc
nutlincs given below arc poss~hIewavs rhat you can introduce the Mcnagcrie i n t o your game.
Letters to a Friend
Thanks to his c-utensive tmvcls, \Y'olfganp. is somctimcs prepared t o convev messages for somc o h his sccrct cltcnts. H c
won*t go out o f h i s wav t o takr. a letter somcwhcrc spccial.
hut if ir happens ro he on his mute, hr. w i l l get a Ictrcr to its
IIir sprctaclc.; ~ i v r
hrm a studious appcaclncc that i s krc1ir.d by h ~ rcarly
s
srnilc
H t R I S O ~ E V C St h ~rnpression
~
o f ;I man wtio hns zecn hctrrr
davs. I ii.: clothes arc atrv;~ysclcan and o f good qu;~lie,h u t
they art cut i n R rncrcantil~'style tvhich 1s nwrc than ;I
Iltrlc n u t ofdarc anti arc patchcrl :at [tic clhow5 ;lntl knee*.
Rriionallty A motivation: \lblfprang comes across as a qu1c.1
man w h o cnjovs li'itrnine, ancl rvsrching morc than a a l k i n ~
except. that is, when hc i s earning moncy w t h h i * Mcnaxcrie. At this polnt, t h r natural showman in hlm comes 10
thc furr., and hc can" hhrlp himself from making grancl nnnounccments, n o matter how spurious, ta lurc niorc cuqtr)mers in.
'W>lfgangis tlrlvrn h?.thc necrl to r~ndcmtand.flu wnntr
to know c a u w s as much a* cffccts, u r t n ic this lead5 h i m
i n t o matters rhat ;IW nclnc. of h ~ conccm.
s
This mnkts h ~ a
m
n a n ~ chusybodv
~l
whcrr. pcoplc arc conccrnctl. hut hc 31w;iys managcv to bc dtscrcet: knowing and tellmg arc n ~ o
very d~ffertrntthings for W'ulfgang. This singlc-mindctlntsc
has proven quite useful i n hi< l o n g - t e r n p n ~ k s s ~ 3s
o na zpv
Over rhc years a'ottganp. has provcn his worrh to n r ~ h l efamirpec~allsrsi n what might hc termcd
lies and cim RUIIE.
'*commercral n,osk, and i s expert at fcrret~ngr~ut
thc wealth
and'or dcbts of a n indlvidunl. a family? a guild, or cvcn a
whole townWucti infm-rnation often pr0vc.s \+nlttahleas ;I
tndc jwm.
Over the !cars hc has spicd for many wealthy men
makcs ir a p o l l r r to tn: tomplctcly closc-mouthcrl nhclut this
aspcct of his lifc. Ercn I3tnhow. who has nwrkccl frlr hlm
!or !.cars. knows only that his mastcr misses very litrle. I i i s
need for knr>wt.lcrlee15 also what has lccl him i n such a curl11) L t < ! ? !11)
l ~ l[ *a 1 l t l ~~?!.li>Il~
l l ~ l ~ ~ ~ ~i ii t ~
~ career path; srarting a l l ovcr again as an apprentice i n
~ ~.~ l~ l~ ~
9 [ 1l ?
h 1~ .~~: .lous
!l'itcl~ 1fu111cr
\~+III~\
col~tr-(11
ot ~ ~ o ! f ~+ ~p~r or pi vq ~ .~b ~ vi < i In
search of knt>wlc.dgen-a.: not rasv. hut he d ~ d
it'
parttcul.ir hv wants zhc hltlc. o l ~ l i c . Irnpcsi.~lI3c.lrt ', xvhich
r l u ~ h tt o hc worth a furrunc. Of cnLlrhe, h c ~ n ga Witch
Hunter, the atlventurem* chief opponent has n t j reason to
stop with K c ~ l f g ; r nA
~n
, y r ~ n who
t
associates w i t h Wi~lfgnng
is rquallv suspcct. liahlc to t l c amesrcd, ancl wrll h e luck? t o
e s c n p [he \K itch l Iuntcr's fnm of lustice.
OTHER IDEAS
Rass;tr;ik rhc Sknvtn u r c d n o t hc iu'it t h r p o o r b l i n d crcnture t h ~ tic
t appears. IIc coulrl hc ;I po\rcrlul S krvcn seer
and prophet. HIS frhlon.cn havc spent many months carefully h u n t ~ n gfor h i m and now r h t v Izavc found him. As thc
arlvcnrurcrs arc offcred thc chancr- to camp w i t h t hr. carnivat. the Skavcn arc gathering i n the surrounding woods.
ready t o attack thr Mtlcna~cricancl free Rassamk.
G n n n v Ilallcr coulrt hc a true nitch ancl p n c r i t i o n c r ot
magic. t ' n f ~ ~ n l ~ n a t rhcr
l v . magic isnh of thc clcanust and
she has hacl an unfnrrunatc track recard In hrcn~nglove
potions that unitetl t h r ~ drinkers
r
- in the Rravc. Gnnny's
not hothertd, as long ns shc gets their gold hcfcwc thr-y drink
the stuff! There coulcl hc morc than onc B o u n v Hunter
after hcr for a r;trinpl o f citsual rnurdcm.
CHARACTER PROFILES
Wolfgang Hollschcr
Wizard 1, prtviousIv Alchemist 2 Alchemist's Apprcntict.
Spy. Charlatan and Phvs~cran's Studcnt
-.
;.
. .4!
roac!' '
"\Yhy, that's a f ; ~ s c i n : ~ r irracrion
n~
to thc stin~ulus.Thc.
pain w i l l hc transitor\: i f l cur t h ~ linkage
\
to thc spinc. Now
I u ~ o n d r what
s
woulcl happen if...Skill S: Act, flrcnrte l f l t r L ~ ~- *IW(~Ipl~k,
ve
RlntI?~):
Rrerilit~g.CnU
L5p~l/.cP P ~ M
~ Iq,i c , Rr~ftie .IfaR@c
I , C:hnmr. CYmristrr: Cq p
~r~.yr(ip#y,
F r ~ l r d ~ rf tl ~r d
, 1 S ' l ) t t t i d ~Herb
.
Low. Sc/m~ti&lPfnnls.
,S~I(QC ,\mi.re. ;l-fRt~t+f<dcttdm
IlntKs, Prrlrn Object. P r ~ p t Poir
s r ~ rA. i h l i c Spenki~r~q.
Rrad4l hte Rtrr r e L o w . Scnjll Lore. Se
I ~ ~ r r * p t u-~<,7<i+wicci/,
ye
.V~nt/t)tring,.qi.vtJ~.Yivt.ce. IVit.
Magnus Bugman
Lortmastcr. previously Scholar.
Student. Artisan - Brcwcr
and Artisan's Apprcnticc
W'olfganp, is rme of
~
h
e
f h e h~a s ~
~
~
~
~
~
l
.
met who npprrciazcs his
k n o w l v t l g t , a n d comh i n c d wirh the opportun i t y to study l i v i n g
Beastmen at close quarters, hr. f i n d s his currcnt
-- P
occupation much r o his
liking. The disapproval of h ~ t \. ~ r r l ~ l \11.1.~ It I r h l r ~I>ittcI . ~ ~ u
dcfrnsivc ahout the wnnh r l i scht)l,irsh~pI r i gcnc.r.11. ~ n t hl ~ r
own studies in particular. ancl hc I\ c~uickto 1,ccorne offended at any pcrceivcrl s t i ~ h cr m himsclf or his work. Eke is
almost always lost i n his own thrlughrs, which can make a
conversat~onwith h i m somcwl~ntr l ~ f i i c u l t murc s o ~f hc
clccides that rht person talking to h i m is an idiot and starts
rlelibcnrcly ignoring r l ~ c r n ~
Quotes: "I Irnph. You'rc enritled 10your opinion, l srlpposc.
\ ~ ' r o nhut
~ , entirlud noncthci~.ss."
"This onc Icnlks n u t of sons. Prnhnhly needs more h l d .
Give it a fen exfm heatts, k i d n w s ant! Oivcrs along tvith ir\
usual feed - Gclnnv wil! find t h t m l i ~ ryou
"Don't c o m p l n ~ nt o mc. Nobody rippcd vour money
from vour hands anct forcvtl TLI
i n here. I f vou can't stand
~ i g h nr o r ~ m c lof
l them, you can cloqe y o u r crcs. hnlrl your
nose and push off."
Skills: Anintnf C,'nw, Arcrinc Inrr.qair{ge - Arcnnt. I I r l n r f rlrc~irlcIm?,ylrage .Ifn,Qck,Art, cbtnmor?tlr 8rirdvtn.g Chrrtwnphj: <,-l~cr?ristq:Lbtrsrimrf~AIcoJ?oI, C ~ l p f o ~ r a f ~/ >I ~f iv~, r v o t ~
I.ow. I j r i r , Cm-t.
~
f:f vdrtnIe+ffwh 1 . o ~Hr.ctoq:
.
I~/C*I?I
(fiP/{tnfs.
J.in&vtistics..%ln,eical;\ttnwn~ss,iMngical Smsc, z4t~r~it~e,
.YrtY F I ~ . v ? J ~ ~ I ~ ~RPM/
L-s.
i-iIe-, Xttrrt, {,ow, L~clmfnrs!~fp,
.Send/ L o r ~ .
.Srrrt3r/~zn.yttfl,qr
- [.Yfi.~.~fca!.. 5 t ~S ~( ~tw r-...l~rt!.wdr]. SplwL*A ticiti o n d I ~ n g r - rO/d
~ ~\l i~~ d~ d~t-5rdpcr
,~
.Vttrr~wiit~.
Tappings: Kohcs. warhammcr, writing kit, and sheavcs o f
notcs i n hrcane M a r t
I
"
Bcnbow
Mulcskinncr,
prcviously Scsman. Slavcr
Captain
and Mcsccoa7
21~'15 ,111
(>Id
&
" ~ r
dagqc"
Charlatan.
previously Entcrtaincr (Fortune Tcflcr).
and Tradct
previously Hcrdsrncn,
VC?
M i k h a i l is i n his carlv
teens, and mostly kecps
to himself.
Personality
moth.ol them.
tion: ~ i l t h o u g hthe meGrowing older, she noticed that the young and ~ u l l i h l e nagerie has seen better
took more interest in her "herbal preparations" than In her
dnvs. it's s t i l l a much
morp m t ~ n d a n egoads, and smncc thc young and gullible
easier and m o r e lucra-
.I\
Spccial Rulcs
\Xt)lfgnnF: hn\ in\itllrtl nfcc~r of firt- into t h c v thrcc crcn.
turcr. i t I\ thr. onh- means Ilc has rrf ct,niroIlln~thcm Thcv
,111 have horns t 1.1\\\ ancl rccrh .u~cEwill L~II~CL. ~ ~ lI\that.
h
C ' V C ~i c n i o ~ convrnrrnt
t
.I[ t l ~ crjmc I l i r r .arc whicca 10
Jrrttg, given nlmo\t an\' r t r c w
Rassarak
Rnwnrak is a p r r . rrhatc Ska\.cn, whn h:n hccn hlrnd cram
hirth :\S mcniioncrl :~hc~vc.
though, t i ~ cI i r . : ~ r r nancl
~ smrll
h a w hccnrnr incrcrtihlv sharp to cornpcn\atc l r i r hrt loqc o l
vlsion. and hr. i q ar littlc rl~'iarfvantagc.I-lr 1s cl~alin!: :I[ h ~ s
impricnnmcnr, I w ~is
t patirnrlv n - n i ~ ~ nfor
p tPir riehr npportunttv TO L ' ~ C ; ~ P C
Spccial Rulcs
K.~sqnr,~k'r
hiit- h;~r.a 3 T n bch:tncc 01
C . I L I % I ~ ~r t z f i c t c d ~ ~ ~ o r r t z
The Twins
THE BEASTMEN
Tlic.;c t ~ v oBc.,~>frnc.n
:irc licrcc o l r t o f ; ~ prrlpc)rtIon
ll
t ( >ttivrr
\~sc.,nntl \v111t i i ~ rthcrnrc.lvc\
l
at thc hnr- ( i f t h c i r c . ~ \n.~i-I~~.
ing ;~nrlqnapplng ;lr ;rn?-tlling rh:ir movcs
Urzo
1 rfo 15 ;I tn:t+\i\c c r r : i t u r slmo<t thc ~ 7 nf
c nn Oprc 141s
~ ( ~ r - lfic-;ld
~ k cI\ .~rmc.dn tth ~ r n p r w c ict horns, and t o ~ c t h e r
.z( t t t i h ~ c
h o o l t ~ ll c p y v c h ~ m
:l dncn~nnlcappcarnnrc rh,~r
lmpcrial Bcast
r t ~ . ~ h htm
c \ n #nonc\.-tpinncr for \ ~ o l i ~ : ~ nt 11%
q . skin vs coyvrcd In h r i r m platt-\ Irkc ;In arrnndrllr~,ant1 ht\ hnnds c t n ~ l r i 'fhiq i\ rhc trcnrurc lvith r h r gol(1c.n pda, n h ~ c hrrnllv rs
cru\!i ,i I i l ~ r i ~ . rknu l I I ~ k ,1r11
I)c*ptfc f h ~ h
r r 2% I ~ ~ ~ c nlndc
I I c , of fine goltl' 'l'hc prlr it.rll confrr* imnirm~rvrrom
~ ~ \ c113t lt1t-tr1.qI n :I I.IKC ancl tcd rcgi~larl\\Y'hcn facer1 \\ it11 n
thrc,it\ ruch :l\,tcttl, t l c c r r ~ r j n ::tnrE firc Ii'thc Impcr1.11H t n ~ t
c r r m d tic. ~ 1 1 1 1rnttlc thr t>;~rr
r ~ t fi ~ \c . 1 ~ ~sn.lrl,
.
prowl . ~ n t l 71xq klI!~-cl.r hc prl! \ v ~ > i ~lw
I(~
l vrw~
:! h
n ~ i n l r n ~(11~ nl ,000t
i
#Cc.
rc.tc h 0111 +#r
11 11redr .m unwnn. vokcl limb l r n m I ~ r i i h31ur
.
n \ I K \ h , ~ i rcoulzl hc spun Into finc rhrcad nntl thcn nlarlr.
r h ~ I\
r .3n ,tct \\'tirlc hc. coulcl hc tl,in~c.rt~tt%
~fro~lsctl.Ir A o
inro hi~pcr!atir-cclr*rh 02' golrl. l l o ~ v r r c r \11ch
.
:i .r:lrmcnt
h . ~ *hcrn ~11thRrhfg;~np. ion^ c n o ~ r g tlr~i hnrrrv n tint i~CS\r.oultl h:n-c n 1 5 ' " , ch:~nccr ~ f ~ n f c c 1tt ir n\vc.in.r
~
\\~itl~ .I (:hao.;
IW.C~~CI
1 1 t hrm. ,mtl \\ hnr hch:3tiour mcanr h ~ p g c ratinnz
r
nrut:utlln. no m;lttcr how pitrc. thcl Ji,~dprv\ 1o11\lvtwcn
,\ltc.rn;~t~vclr:
thc pclt c r ~ ~ snivltrtl
~lrl
n tn nlnkc- colnacc. .~lthnugh11\* ill on!v\-~cldc.nr>ughgold t l ) ninkc "5l;(,c
\nr i l n r in\ t ~ h c dIn a h rnlclttng
~ ~
h.lt .I 5 0 " cti:lncc r h ' (Ecx c l o p ~ n g a(.ha()\ rnut;ulon hnvcmc. I i a n t l l i n rnqors
~
or coin\
madc
rrr~rn
thc
p
r
l
t
v
~
t
theer
h
hnrr
hand\
h.15
:
I
10':<
chsncc
Spccial Rutcs
o f r n ~ ~ t n t i n (;low.;
s.
lvill prrltcct n IITCT. Thcrc i\ nil \inv o f
Irfo \ rc~uphskin ~ir-rs
hrm 2 points of armour on all Irtcarcrnoving rhc rnlnt o f c t1.1oc !ram thrs enld
r i m \ l Ic c.ln ;rtt;~ch XI ith 3. rlrrtr-.a hire o r n,yiw-r,, accorriing
The
Spccial Rules
I',tch o f nhc\c Ilr:~qtnlc.nu:!n \pi? p o i r r ~ rup
l tr, 4 t.:irrlr, LI\f n g t t i r i r RS ccc~rc-1:ach ~ I Er.liI+c.f ~ h cxrcrlm
.
to n1:lk.t. :I
/ l r ~ i s r ~tcqt
r ~ ( : ~ t -111i i t h c rpiltlc- h11 .in cupcncrl .trth:tr ~skin.
f
-?I\
~f ~t hit thc c'VC'FE or *\altivrr h r cifrctc o f rmc r!o\c. (11 thc
toxin mo%t3pproprt:ttc [ I ) Ill< o r h r r r:rcr
Chapter 14
hcctcr not t o cnquarc i n t o f lr,xr-c.vc.r. hr. I < ~ i n l p l et,(,
v rt~uch.
r t m l u c k anrl just too plain mean t c ? dlr., hc seek* our rhc
mtlrt dangcrnus foes ancl ~ i t u a r i n n cand invari;~hlvr l u r r comes t h t m .
I n nppcsrancr., Gotrck i- a tvpic;" Trnllsrn~
c r na.t\. h n ~ t ish ant1 shnn A crcft af hair ri5r.i from Ili\ *h.~i-r.nt.~ttrrr~ctl
head. ancl his h d y i s c ~ \ ~ c r cin
t l rnrrtlnF 1 1 1c.uprr.s\lon
~
pcrpct~rnllyh c l l i ~ c r c n t .
I;cnrck musr hc. ant of thc deatlfic.it hanil-to-li:~ntlfightcrs in thc Old 1Ti)rld \gain and n ~ n i nhi5 arc ha\ hrclueht
T C C ~ruin t o hir rncmic\. tE15 cornh:11compctrnrc, cornhriierl
with his lnsanc disregard for ptmonnl safcn: makc h i m :t
r n ~ l tr-rrihlc
v
oppnncnt
l ! c is an tsrcnsiq cl\ tmrcilrd [hiart I!r h.i\ ranpcrl I:ir
; I R C ~xvi'i~icover thc mountnln ranges 01 rhc 01d urrrlrI anrl
spcnt rlmc i n rhc Rrratcst clfirs <>I [hc IImp~rc..h\ :In Impt=r ~ aD
l ~ a r hf c maintains 3 front of stnln;~rtctmtcrnpt ri+r
mankind's nctv tcchnrllcr~icnlrivili\ation. alrtioi~gh\ccrctlr
hc i 5 rathrr imprc-sscd hv n l ~ n he'r
t
\ccn
C;ntrck malntaim a front of h r i n ~a .iavayc. trnrducatcd
brute. Thr. rraltty is sorncnhat diffc.rcnt Ijc w a s trainutl :I%
a n engineer in hiq ?.outh, and ha%dcmonstratrhd5nnlc know'lcdge of rhe inner mvstcrir'i nf thr. V:tson~c ('ult Ilt can
Thp D t ~ n r J s t ~ n d s f t l m t r c t t in
p d Tbp dnor~rnrt,: bfss q t ~ n l cc-;id ;~ncIv-rltc, ancl vs surprts~nglt h n r ~ ~ v l r c l , ~ r .r r~r lt ~,ll r
fownxif/ing i f tt-ngfi~rrlsp.Torf!~light I!Irrminnteri the
nurnhcr of \ u ~ ~ c c ~ s .
s t r m g r intloos Ihnt cotured his I ~ d p n n k e dttofl)~
nttd
I.ikr all Ehvnrf\. Cintrck i.i prntatl. Irlr;h t o hr\ tcxnr.itlr\
f rrrn~d
h b t y ~ - s o c k ~Into
i s shndot4:r car-PS
from 1r7l~lcI1 a n d implacablv oppnsrd tc) his cncmicr \Y*hcn nr>t :~ctlvvlv
mad (CIPS gIirter~Cj.
secking death. h r i\a s a d charnctcr, ~ i v c n
t n fit< of dr.prc.*I4r.r~
arch.;ornt. rlctnils on how t o include the leplcndarv
sion and rnclanchnlra intcrspcmccl with h o u r s of r,Igc.. l lr.
hcrrws Gotrck ;md t:r.li-c i n ycrur campaian. The sratistics
has loqt hi5 entire famiil: which For a I)x~-\.nrfcause.. ninrc.
RIVCn a r t for the chnmctcm some trmc after thc start ol'rhe~r
s o m w t h a n a hitman r a n cotnprchr.ntl. S lc i s hrttt.r . ~ n d
ndtuenrurc+,but hcforr. the talcs rectluntcrl i n rhc nnvcls
i r ~ n eand
l ~ his onc rcal lricncl I:. rhc huninn p o r t :incl r c n Sfiarvttslq~r.
Tmllslnjler anrl Elnrt~~ot~slfiyer.
Of course. you
egadc Frlix J;~r.ear.
may wish t o alter thcir drtails to fit in bcttcr w i t h your o w n
Plnvcr characters could encounter G0trc.k i n :r t;lvcrn
campaign, ant1 ~ h t ) u M~ C C I frcr to do s o . I ~ r ~ w e v eWrC, do
whtn hc is hetwcen advcntrlrcc. I f rhcv arc. pnli tc hc n.111hc
s u ~ g c s you
t
read lthu storieq hcfnrc using these charnc:tcrs.
ci\+iE, i n a n i n t i m t d a t i n ~
wn-t olwa\: It thry arc c ~ ~ r t n u r n h ~ r c - r l
as tl1r.l. givc you n betzcs idea of thew motives and persrmin a b r a i d h c ' l l ii~rnpin. I f 1hr.v can offer h i m :I sufficlcntlv
alat~csthan we r a n ~ ~ i nrthcc limiterl spacc J~rrt'.
tlw>rn-ladenadvtnturc he'll accompany thcm d m m i n g f:cllu.
I:cli.x and Ciotsck makc idral 'rc~nfc~n-crnunts'
for awcak
~ r n t f c protest.
r
i n ton: Altcrnativclv tht P I 3 rniglrr cnrclrrngroup o f adventures, c.*pcci:~[l\+
when rhc going gets r t ~ u g h .
I h u shnulil he c a r c h ~th;it
l
rhc plavtr chanctvm don't cirnply rely on Gntrck t o do a l l tfic fight in^ ant1 takc all thc
risks - ancl makc surc thcy treat him with suitahlt' rtspect.
or tlscr C;otrc.k i s also unltkelc r o t a g along o n somconc
r l ~ c ' qllrst:
s
hi%0R.n t m v ~ I and
$
hcsolc drctls c o m r firsl.
If \.(HI want t o spin off a wholc atlventurc o r scrh-plot
r r - v c ~ l r i narouncl
~
Frlix anrl Gotrck. thcn wc sumcst giving
the advcnturt-rs a plot-r,hjcctivc that overlaps with wharcccr l ~ v l i sand (;otrek arc d r j l n ~whcrc
.
thc PI:< mtwt crthcr
t y to oun\*rt. nut-rnanrx-uiprr'or otrtnln t l ~ EIPIO
c
t u 5uccecd.
For cxamplc, thc ahandancd and l o s t I>rvsrf holds or thc
Dwnrstorrr*~scrtcx n - ~ > ~ ~ hc
l c l a natuml place to encnuntcr
thr.cc WO, and C;orrck n ~ o u l tdcfinirclv
l
hc intcrrstr.d I n the
Inst Dwarf trcasurc of thc Ilor~mqroncs.hut hc may h e inthcm to what hc conqiders their rfghthrl
tent o n r c t u r n i n ~
orvners - 17n-ad ~ c h o h t iin thc \Yi,rld~ fklgc mountains
and hi.; reactinn whcn hc discorcrs r h t u truc narurc and
f ~ could
c
makc for n vcrv i n t c r c v i n ~
advcnturr.
Gotrek and
GOTREK GURNISSON
''F~ar.
mnnlln~?
A k l l s l q e r knori+sno fear. "
(;otrck <;urnlsson i s a l)n.;lri n l r h ;F pn,hlc.m hr is a
Trollslaycr - a nivarf with a rtlf-imposed dcnthqucst Hc
seeks t o atrlnc for a personal crime, the natusc of rvhich it 1s
A~tn)?rf>?t~,)*,
Ck~?pW?y:
&rfog~ap/tv:Conc~c#/~trent
R~trfl!G
I'rhrzrr: E.i,nst~nrv12(cr1Iml:Di.wnlr: /lc&e Blozr*;Drlr74* Cart:
EttKlfirm, E r a l ~ t n f/+dlorcm
~;
Trail.I+-m~iccIAtlcrck; C;ontp Htrtlti ~ ~<;m)?
~ q ,L-tdftit~,q:
H q ~ h ?If~.~t(>ty
;
kiwttifit ~ l f n ~ @ c u ~ t i r t e ~ a c t ;
L<~htnlrr,~
ReJ~.vt>s*;I rrck: . t f t , f c r l h ~, U: i n i n ~ Vrtntlsnmtics:
.
Ot-~iwtntif~tr~
K f ~ t f i W r r- K/?n.mlic/.
t~
Old \Tijr/d#, Sc~aIcS I ? m
5'#ir$flc~;
5'1~reII . a t l , q r ~ c-~But
, ~ ~I l:. L'fmsic~~l,
S e m f S i , p : ,FiJmt
A*forme
Rlirrrl. I 'rhntz, Si.vtl-llr Scnst'; Sntithlr~g..SW&
ArifTinnnf
I d r ~ ~ ~ i.!$t-cjn/isl
y ~ e : W'rnp~n- i h u h k * - / ~nfIt1ff
c ~ \t.'enIjoru.I-'jsl
U'r.ripot~s:
. S f ~ ) f 7ktps. Stoneriuorkin~:
.>'Irp~f
/.'Ig!~tt*r;
Strike
jZltgltt~'
Rlott:. .Sttfk1,r i Itljrrw:
~
S t r i k ~to Jtrm: K~qrRcsilimt *;
l'r.rr .\fwn,y* [* included In prnlilc).
Trappings: Two-handed n?rc ( I -10. +2): chain shirt (1 AP.
hoclr. c m l y ) : worn. tr:tvc.l-stained clothing including wintrr
hacl-wtxthcrr gear: 20 GCs. 12 shillings, 3 pennics: heer mug:
stclnc huttic o f ale ( b r m e c n meals only).
FELIX JAEGAR
"Honestl~:
gentf~rnetl.
I don't ~ w nan-y
t troultl~.
"
I . c l ~ a ] a c ~ atsr a nlan with a prohlcm: Ciutrck Gurnisson.
I4e has sworn to atcompany rhc Trollslayer and record his
death in an cpic poem. To tell the truth he'd mrhcr be at
homc in Altdorfstudving Ctnssical Literature hut an oath is
;In (lath ...
Hon. did a prcsentahle, gnnd-looking. articulate,
wcll-vducaoxl student at thc Imperial C"nircrsirv in Altdorf
come to he lotlowinp, a crazed IEwarl herserkcr through aIl
t hc gcd-forsaken lanrls of r he Old \Wrlcl' This i s a qucstion
that has ohcn ~truuhlcdFcl~x.
1::1tc ha\ a way uf playing strange tricks o n a man. of
sidcrncking his lifc from rts obvious path. This is what happcnctl to Fclix. Ikspitc his prerensions ro being B poet he
wrmcd derrlncd t t ~follow In h15 fnthcr's footstep:. as a
wcnlthy wool merchant. That was untal the day thc bully~ng
\Y'rllfgang Knssncr challcngrrt him to a d~rr.E.From thcrc
thing\ xwit'tlv wcnt do\vnhlll.
t.clix accrrlenrnlly killed Kmssner and was expellcd from
thc I'nrr7ca?iityduring thc ensuing scandal. Fcl~u'supright
and rcspcctable rather rlisinhcritcd him. Embittered, Fdix
took to politacs. becoming a hrrcct-corner agitator against n
sottun- hr. ~ncrcasingIyperceived as corrupt. Hc upasone of
the in-t igarors and lcadcrs of the now infamous anti-\l'indnu
ELKntarch, which first drgenera.lted into a riot. and thcn
ln tr ;I hloc)rlharh when the Impcrial Cavalc intewenetl.
Fclix wa.s pulled out from undcr the honveq nf the cnvaln, hy rlic drunken Trotlslnvcr. who then cut them a path
to frc-eclom. They made t h u r --ay to rhc Mazc: thc scedy,
cr!rnlnat quarter of ,lUtdorf. W'hen Felix woku u p slrw an
cpic pubcrawl hc muas horrificcl to c1iscovr.s that hu had
sworn t o accnmpany Gotrek and record his dearh. Since hc
uFaubeing hrlught hv rhc authorities he had n o optlon hwr
tcl Icarv town in the D w a r f ' s company Since then hc's h ; ~ d
causc to regret sweariny: that oath.
Fclix Jarjiar is an amicable young man. about six feecn
jn h c i ~ h wit
t h blond h a ~ and
r
a durlling scar o n hi. check
I l t ha+ a pcrpctual, twitchv, worrierf cxpres~iono n his liantlsamc kacc.. a+ hefirs o n c who is hoth a wanted outlaw and
an asrclclatc o f Gotrck G u r n ~ s ~ r m
tlc speaks with t h t pro-
S k i l l s : . \ r c - f i ~ ~i.(it~,tytcd,qr
t~
- " \ f ~ ~ , y r c k(.irrt(>.qr(rp/~,~.~
( o t ~ ~ . t ~
t ~ r ~ rRtrrr11.
it
rlr/?arz.Ihsc/mt; l)(>dgei 3 h z 1 , " I ~ - ; ; , C'{trt.
P
fti.
q t t ~le;
I E.rcd/t*nI Visiotr; Ft~/!oft T r ~ ~ jG
l :f t n ~t11tnting;
i~
Yfernldty; Histon,: Li.ql~tningR ~ / I c . r ~ s.lrrt?nirrnnrics;
*,
hrhfic Speaking; Rendill kite - Old IIbrldt-r: R i r l ~ ;Secret I.ntr~ ~ ~ n C/uss~crt/.
g c
S~lrtttMor~c- Krrrnl, rtlttwt. .Sp~cldisi
ir'c7rrpntr- I.~ncirr,qSrr nord, I:isr iT8upons: Spot Traps; S-trr~r
I.'i,y/~ter:
Strike hfig!~tjlfJlori,:.Strike I i a f tqrdre; SIrikt, to . ~ t t t ~
Srimim: W4r (" ~ n r l ~ l d cind profilc)
Trappings: Ssonl. Icft-hnndcd d a m c r (D -1.P - 10): chain
shirr ( 1 AF! borly only): trawl-staincc1 clor hcs, writjng mntcr~als,minor hook (or nvo) from Jihran;; rnrlney h : 1 ~
con.
t a l n i n ~4' GCs. 2.3 shillings and 'pcnnica
m
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Section Four:
of
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IN PMMIS:
A I m E D DISCOURSE by MASER PAULLCIS COCHRRUNN of ALBION, oon
the matter of the BACKGROUND of members ofthe ADWNTUHNG
CI&SES, rich in PERSONAIAlDETAILS and IWNU7E PAR77CUIXRSf
previously published to WIDESPREAD ACCWM, andpresented here in a
NEW M D IIMPROWD VERSION with MAIVY NECESSARY CORREC770NS.
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SECUND US:
A R E P R E S E N T m extract from the FAMOUS and 7RUS?ED work of
MISTRESS H O R E S L A PUlIDI3FOOT, lately of the Moot and WEILKNOWN throughout the Old Worldfor her UNRIVMJXD KNOWLEDGE OF
HERBS and their MANY SMUTRRY APPLICM?ONS.
t"
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$<;'!.', : , ; : , ' ; m
.
,:,;,;:,S, ;:,,
:;,
-. - ..
, ., .. . < ,
d
,7
,.,
'I
,'
,,.l
1,
.F.
'
,:
irr;fl;
;, -:;,. ,; . +:,
;,:
7. , ,....
., ,., ,
;; ,* , ;
,
b'
.>
TERTTUS:
An enqrtiry into the ARCANE and MYSTWOUS mutter of DMNAnON,
including n THOROUGH AND PMNSTAKING D E S C . 7 7 0 N of the MANY
AR7S OF P1ZEDIrC770Nf with USEFUL AND I . m S U N G notes on the
PROCESS and RESULTS of each. me S E V E M CLASSES of soothsayer are
COMPLEELY DESCRTBED, a d the matters both GOOD M D I U that
may proceed from the exercise of their VARIOUS ME7HODS.
Y
l
. ; '
,,,'.,
.I. ,.', , >,, ,.
c,-.: ..
1.
I'
..'
-5.:
,'
., ,
y:!:?.':
.
p<:
-. :;;,:
-
,, ,
.
.;
;:,>,-
, ,
.., !
:-,,'.
'Fr
. ..
: -' "
,,..
.,_,-
,'S..'
I . ,
,', L'
. , . , , .,
, '.- .':,-, . .
,
I
; , , ,,
.
.
I
QURRTUs ULUMUSQUE:
An examination of the MOSTDETAILED PAR77CUIXRS of achnntments
as tbqy be applied to the ANCIENTAND NOBLE ART OF TOX0PHI.L):
wbich wiNprove to be of the GREA7ESTand MOSTABSORBING l m R E S T
'
, ,,,,:
,;'.
',
.
..,
.-'K'
,.,', , ,
,,,
S-.
,'
Chapter 15
\\.hat cxtcnt. :I chac~crcr'sd l s t i n g u i 5 h l n ~charncrcristics affcct his o r her profile.
Thc C;W can nisc this ch:rptcr torlccclop intcwsting NPCr
just as quuicklv. .l\cnnvcrsaric~norerhc.ard in a tavern h c c o m e ~
all the nlnw intcrrqtinp ~ f o n c
of the apeakcrs i s a h u g r man
with r c d hn~r.s stra\vhr~rybirthmark anrl onc cyr, rvhilc
the orher is s scn\vnv-lookmg I h a r f w i t h many scars and a
stutter. ~ t h e than
r
ilrhcr arc both generic and untlcscrihcd
Character
cartlhoarcl cur-outs
CHARACTER NAMES
BACKGROUND
DETAIL FOR
PCS AND NPCS
Human Names
Foreaamts
'l'hc i n l o r m n t r ( ~ n
tn thi* chaptct can bc- u
~ asda quick and
ctmvcnlcnt np;lyrn pzrc :I char;rctcr nlrrrc clcpth 114 WCIIa5
n;trnv 1151sIor Itum:~ncitizcn5 o l t h c Iknplru. I J n r ~ r f s ,IIIvrf
:rnd I I:~lfllng%.
thrrc :KC t:thlcs for d c . t c r r n i n ~ na ~charncter's
tiv~ghr; ~ n dk v c i ~ t,
h h:ur :mrl cvc ccllour, dist~nguishingcharacrcri*r~cs.plarc. of hinh and k ~ r n i l y
hackgrnund.
Plavcrs can usc t h i s chaptcr t o hrcathc life i n t o a newly
crcatcd chnr:~crtrvcnr simply. At rhc (;\l's option. player<
c.rn pick frlim thc- various tat~lrs.or m-roll o r ljinorr. rcsults
tli:~tdon't match wirh r h c ~rlcwtnping
r
cnnccption o f t h t i r
charactcr. hlscl. thc <;\l
has thc final s:~yon whether. and rri
MALE FORENAMES
Onl-(HI1
.Adam
:l~lrlht-n'
.\dillt \dolphus
(h2 $-ih:(,
,[!h-ri
Ir_l-.rM I .\lhr~chr.Alhrich :\lhrccht
(I 4 5.i I
: i l f j 1 7 Iln
~
:\lc~.\lcyt~'tlcxi$'
<I<-.~-I-I
(Ul4.lllli~
Ofl'-flll
41-454148
I
r i l l r t h d [liricd
1~x04~~
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l . < K t ( ? :\nr!mnq
Ol>-.tb- I :\ntlrrls
{l-i-4l%?
:inwn'
IlHI.OS-I
,\nhllr
t1xi4lW Ayr1
IH'Ml'11 Ikinhrlrn
tic! 4. t l w
Hrtliy'
t111.t l r ~ "
'
'[I)
11--142
1)
!35-1.1(!
t-4 l-!(l1
t(15- LW)
(..trrrl~~+-'
Carl' k ~ r ! ;
lc7--231
221-LLH
i,1.1(1,Klat15
22'1-1 4 2
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2 4 1-2-+-1 l ~ ~ c ~ r i c h
124-ltll
?-+5-l-+H I:hrtrh:itrl{t)
Itcl-1511
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f:tbc.fr
I-!~rb:tn!f~k
i.hrr~:~l~n
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Emmctich
?w#.2<>2 !:rich
2(14=42,+ 1-rn<1
? 5 - 3 5 ? I'nvin
33,+-t3.+ I;.~uctmnnn
I:VIIX. '
j<5.z?{,
3i'-i.+tl
3-11-4-2
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I:t.rrlFnand
4054RH
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1:rrc.tlrich Fritz'
F:rt*clt.rik
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4 4 5 - d W [i~~nfixr
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t;uc~:rli;u+tav
4 2
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i1;tnnr;' t l a m
++)%54VI f l.afflvig
54)1-51h Tlt*jnrich
5 1"-514
t lrin
515-5211 Ilrirr
52--5 <.l l lc!m
534.5 +I>
Cq'-q 14
,iR I Ii2drh
50
llnlkrf
FFupll
555-55(7
llulrz
I fz~~nfnrrl
si'-qqS
55%5(12 jxknh
5Oj.500 J o ~ l ~ i m '
,loh:lnn lnhanne
S(~-.:'rs
S'lWtl 1(1 ,Io<cd
OlIq4ll13 K:~rpxr
S141I f 7 6;1<10r
0 l l-h l -I hriud' Knut'
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8-12 I+.crnh;~nl
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(+tcU*il, I.u~lrnicu~'l.r~dn.ig
(,<-4d,O I.LI~:I%
M~t-00-E 5tnqncls'
id,%(>-? 3!,1nrti
h-,Lh'h
1.f.1trhinr
(1-418.1 \l.lu \l~ximillian
i&S4tS(1 > l ~ ~ r ~ r r
hS'-lit~.~ X~klnu~~YEkolas
Nikolaus
5-1
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Itrrmsn(n)
q.tS-5.1h tlvrpln
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IS
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H[)!-H IH
Stcph;~nStrbn
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171~3n1,1\
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l !rich
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55'ShO
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B:~l(lc-mxr
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X,t 1-8 I l
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t
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OM.+-II~I~I
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in mcrlincv.11
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41h1.<ll<
ifl(~-ili
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3 + l.45rl
I 5 l.F(dE
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151-t(111
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..
T h ~ spractitc I \ n m \ t c a n ~ n ~ c ~IIFC'~
n l v among nicrnhcr\ o f
t h t nnhilitv.
2 . 7'hc*c n:lnlc* :trc :~rch:lic. hut :trc s t ~ I il n 11c. occ:ksion3111. .I'~IC'I.,~~C'
mrwr popul:tr :rmong t l ~ cn t h i l i n :mtl rhc olrlrr
gcnc.r:ttion*.
3. Tlicsc n:imc< rho\\ Kislcvi tc ~ n f l ~ ~ c n'Thcv
c c . arc nxwt
conlnlon i n thc north ;1n0 cn*t of t h r I'n~pirc.hut art. 11nt
~ ~ n k n n \el.ic\\
v i ~ hcrt.
J. 7'hc.*c namcr shon \r;';~stcla~ldr-r
i n f l i ~ c n c thcv
~ . arc most
tominon I n tlic. zinrth-xvtrt (>E thc Irn~p~rc.,
hult :lrc :d*n u\cd
In nthcr arch;ts
5. Thc5c n:arnr+ ~ h n w
None- lnflucnuc, thcy .lrc mosr cornrnon I n thc cstrcnlt north o f thc I ' n ~ p ~ r chclt
. arc n l w u r c d
i n u t h t r arras
6. 'I'l~c\cn:trnc.s , ~ r cmorc cr)nlmon i n thc \ourh nf thc Empirc rhxn clscu hcrc.
'. Thcsc n:lnic%shoxv f3rctonni;in influcncc: thcr arc m o s t
tommon in rhc wrfr t)t rlic Ilnipirv. hut arc ;IIWF used in
r)thrr nrcas.
n:!rnc
i.i m o s t
(d
cornninnly used *
?
to idcnziiy a per- 4 m
son. and r l i t w r - E
rl:lnlc. i~ 115cd 1
a hcn rhc idcnri- .,
tic.~tionnccdr t o
hc mnrc prccisc
- n-hcn the u\c
o f thc forcn:anlr
;tlonc. i* not rulf ~ c i c n r .Famil!
surnames aren't
:11w;iv.i h ; ~ n r l c d
d o w n from par1
cnt t o child. a 5
we do toilav Instcad. nlrmt pc[>plc aclopt rhctr stlrn;lmr. tvhcn thev Ic:icc I ~ r ~ mocr,hrcornc.
arE~~lt,
tn d r < t i n q ~ ~ i s
thcmsclvc\
h
Oftcn, t h r ~n-rll rur:lc) i l k ing 3 ' b n i l l y ' n;lnlc. hirz thcrr. arc manv cascr of childrrn
grr-ing thtrn\clvtr nn cnfircly nclv surnsrnc
$urnam's c a n I>c drawn from a v:~ricrvr)f unurcc-\
1. Placrr names: for cuaniplc. Jnhnnn 1)unkrlhcrg. ,Jr)h:inn
tmm Ih~nkc'itwrg'.\nv nfthr- unous placchnamcsmc-nrionctl
i n ttic IT'I-h'!' rulvl>oc~k
or rn any part of 7'11~I ~ l r n r lI.l ' r f l l i t f
campaign w-r~ulr!I>c ~ ~ \ a h as
I c :I surnanlc '1'Flc n o h ~t rl r~iltcn
arlrl r u n ' or 'von dcr' l>cforc thc pl,~ccn:in~c,
p:rrt~cul:irl\ I n
c:~\cs\vhcre the +urnnnic is p:kn (11 a: r ~ t l c .
2. Occr~patinn:tor ca:implc. Jnh:~nn5chmtclt. Ioh:!nn thc
Sniith'. I h 1 5 c;%nhccomc- Iclrr~l~rccl
i n urc, and i t I\ cli~itc
cr,mmon for n charnctcr t o hr knot\ n I w tlic occup,itIoil of
his C ~ Ther pnrcnts u r gr;lndpnrc.nt\. n l i c n hc o r \ t i c h :~ctu.~IIv
follows a q i u r t d ~ f f c r t n tp r o f t . i ~ ~ o nsn
: lrlh,3nn t h t Smlrh
might nctllallr. hc :I carpenter nr a hoatm:an Ot coltr.cc. i f
Jnhnnn wi-ichcs t o he h n c ~ n n
a~ Johnnn Zinrmcman (loh:~nn
thc (::~rpcnrcr) orlohnnn 13clclrrn:mn (loli:rnn thc I3ontm:ln).
thew's nr3thing tn srvp him ch;#ngin): h!\ surn;tmc - liv slmplv rlocs i t 1
(In I.:ngllsh-(itrmnn dictionan. can hc ;~vc-n.rlscful qr)itrc+m
of nsmcs o f t h i t~y l ~ ch
. f'cw surnarnts ;~.rvbci~tcd
w i t h common pmkssions :Irrhlistctl hvlow:
..
A~olcrv~ha
Two: Chart of Darkncss
3. Nickname:
for
eramplc.
Johann Grosz.
'Jr~hannthe Fat'.
I f a chamcter has
a particularly
noticrablc p h w i cal trait ~ v h ~ c h
per~prcLISC t o ref r r to them, t h ~ s
might b e used as
t h t ~ rFurname.
LTs~nethe list 11f
phy3tcnl nmts in
t h ~ sa r t i c l e t o gcthcr with an
English-I;.crman
dictionan. can give vou a wide n n p c of descriptive surnarncs.
I k r c arc a fru. txamples.
1 , f l r ~ fnrrsr
.\rrtr otrjncp
One me
Otlr ami
Uaw
Nark
E~naugcor Augcnlns
Finarm or h l n r
rlllmnr11r"rjnrr
I I I I , ~f ~r t, ~ m e
%hen
Gmvz nr Stark
R I heIIi,
~
Ikr W
Gmv
IGhl
IS(it<l.
tlaar~g
IEtr~ch e r i d
htr~~pin,y
Man or (,rrlr<han
IJuclicr
l i.m In//
Iang
Z i r y sfnarl
Kurf
I'PWskmns
l?i/~-skrnrted
Dunn
Rlnss nr Rlcich
\tIIIt#
'iioft~r
Load rnfcc
taut
Dwarfish Namcs
Forcnamcs
ISwarts' forenames tend ro be shon - no 1ongr.r than WO
syll;~hlcs- anrl grrtty-.;ounclinp. U\v~-arfs
often borrnw nnmes
I;rttntl
1)irnrond
Dimcad
liaakon
Grum
Iinlndi
Gnrnni
Drum~n
llaqrn
tlcrgare
Dunk
Krtll
Surnames
[)warfish surnamcs f o l l o w
basic pancrns. Somc lotSow rhe Human Norse pncrice of being hmed o n their
parcnts' names (e.g. Gottri
(;urnisson. Grunna Ragnisdottir), while others (nearly
all apptied to males) m nrcknames. p s n e n l l v to d o with
some aspecr ol'phvsical ap.
pearancc, strength and mar- ,
rial prowess. Gruatharnmcr.
Ironheard, Hook-nose and
Gohlrn-render are tvpical cxamplcs. I n addition to the
fnrename and surname, a
clan or hold namc is also usccl on F r m n ; i l occasions or when
addressing a m c m h c r o f anothcr race or hold. hence
G o n ~ r u n t 1:orkknrd
l
o f Karak-Kadrin.
WO
Elvcn Names
The Elves - being wpicallv complicated - usc a system of
narncs which is almost incornprehensiblt to outsidtss Thc
principle is to havc a name which sounds h e n u t i f i ~(apparl
ently the consonants '1' an$ 'r' makc particularlv h c a u t i h l
sounds). and which has a beautiful mt-an in^. IIonrr.l.r.r, the
mcaning attached t o a name is often whatcvcr tht. namchearer wants it t o be. The Dwarfs delight i n telling the s r c ~
clfan Elvcn Princc who insisrctl that I l l s name \\.;as tmnslatable as 'Far-\Xrisdorn'. h u t rhc worrfs of which i t cons~stcd
could also b e translatctl as 'Relch F.\~ehnlls'.
Etven names del? analysis. The use of onc. two or threc
namcs is equally common. and each namc i s normally made
up of two parts, each providing sr-lmething t o rhc vvcn31
meaning. Occasionslly, an Elfarllo has taken to living i n Human sociey w i l l adapt onc o r more namcs which arc from
the Old i1'orldc.r ronguc. Such narncs tcnd to cxprcss rural
themes, and continue [he Elvcn t r a d ~ t ~ oofn something
w h i c h stmnds beautiful and exprcwcs 'nohlc' feeling*.
GoldEeaf, Dmgathcrur. Airwarmth and C;rcr.nli~ht arc cornm a n such names.
Halfling
ELVEN NAMES
01-oi
11 1-05
.\lr
41(R)
l).*-l\;
0(>-1IH
ot>-1 0
4m
l)<).
10
11-12
11-14
1.1- l -7
1
1s-lc)
20.2 1
A ~ R
11-11
<..l(ll
Il-lj
13-15
Lq-Lh
?'.>I
W- < 1
Oh-f)H
I .lr
l (1- l
in.io
Dr,l
I-dri
I-lr!~(r)
I11
l pnn
I rr
I'.?n
?(I-?1
22-2.1
25-lh
:-.:c1
+l)-; l
I?-1 1
4 l-I I v
42-45
S t.4h
Fat
{--+K
(;;I!
+-.+H
4(1- r l )
(,rl
3')-
*l.$*
.I.,- 15
bI.ll
fl.ar
f (3%
Ilu
Irnfr.1)
11-1'.
l(>-.l-
13-I[)
$0-5 1
5 2-5 4
Ill
4 0
-8 4 - 1 5
l(>-
*-
4 S-.) 0
51L5 1
In
<2-?4
5 4-55
Ear
i+ . i 4
5(1-2"
SH.Idl
1,:1tiw(1~
56.5'
l ln
5s-h(l
(1
(,Q.-(I
1,or
I.nra(1)
M:II
\l ;I r
%lr,r
- .-2
-<--I
Orr
-L- t
-5.--
l'[*
l
-5---
'H.'9
HI )-H1
HI-H.t
Hnt
5hac
'H-'9
Hi.H(r
H'-HH
'l,ill(:t\
H9.00
7irr
1-0
3
h-.(+H
Forenames
Surnarncs
Roll 2:
4 ~ s
22.2.1
Namcs
R o l l l : Prcfiv
ril-r~q
qZ.94
tli-lllr
1 -(> 1
(,=t*I>f\
cl--fin
09--0
1
\IF
T<,r
! Illn(1)
1 rrl~frh)
lor
HWH1
mal
m:~ri\
nllr
mnr
nnr
H?-H r
0 1 11
Pi-H(>
H'+SS
sv-00
0 1-02
m*
r1c.l
rrmd
rlr~n
1l1nl
ux-11.1
t)
4-C) 1
\:I!
17 -.<)"L!
'. 1r
'15.W,
k1-.w
O%OfI
I.Iv(x)
~10.110
l1
l
XVt'Il
nlnc
WEIGHT
The following tahlcs can he used to Rcncratc a character's
wcight. R011 o n \r'cjght Tahle 1 to dctcrminc a chancter's
hulld. and apply anv modifirrs to the m11 o n Weight Tahlc
2. C o n ~ w l \YPcight
t
TabEe 3 t o determine whether [here am
any Furthcr rncmlifien owing to the chanctcr's hcight. LTtight
Tahle 4 IS optirmal; it can h e used if yctu wish t n makc (cmalc c h a r a c t c ~gcnently lighter than males. Finally W t g h t
Tahlc 5 can hc used as an option, to reflct how rhc weight
of c ~ t r c m e l vfat or thin characters affccts thcir profiles.
06
Human
Dwarf
pun\
ll~ht
:I* c-nec
l~cl~t
-l
5
flrcragr
nvrtaer
hrnn
~:IC\IYC
+.
l
(a
Elf
pun\
Halt7 lng
lrcftt
a? r'rlgr
lic.~n
Ilcht
I~p.hl
:I\ c-rage
a~cr.iqr-
~IA\>IVC
nrrrscr
hc317
:~vt-r:agr'
hcaw
rn:t<-lrvc
nl:~..c!l'c
, ,,
-
,-
,,-:
,,
. -,
m,-
/,I,,,
,;
,<
y,
,,
.-S
i.
,
,
b.,
L ,
rll
llnlnine
llrr
E Ill lllr
110 1115
H! l Ihh
OS !I>\
li!?>C
- 5 Ill,
-i
llic
I l ?Illll l
I I H I It?..
'11) l j i \
$0 l l i c
liii llrr
tr<
'41
Ib+
'ri
l[>,
I'
4.1-
4f1.4-
.q.
I.
a
ti 117,
l l
l ii Ill\
1 10llir
1 r 4 Ill+
lX-! l
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,
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:-,-.. :
Ih~,arf
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f91n
~ ' ht! n
11:i
I!*) =
ll !
-1 1211 Ih
?!I f.111
. 4!i
l l r f ~. W
4 . 1 1 6 Itlb
A!llII Ibr
15%
'
+l11
1 tin
21n
nd
h n or r n ~ ~ r r
.Il?flIh,
.l11,111>.,
.
.
n~l
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ll2ll
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1 1 ~
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m11
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Humnn
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-1 l
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- l l(*
(7
nil
l
lh,
l
Iharf
Flb
1111
lul
Il
l
l
-1 1111 1 ,\
-I)(*
lhh
n ~ l
ntl
nh
n~l
Ilalfllnp
-1)Zrl l l r r
.l>l~
]!l\
l
.l)(>
I!,,
n~l
~ l l Ihr
h
. ..
..
li
I.. ,-
C:.
Ill,
: ,m: ' +
l-
lhi
l I i ll>\
l t l 1 !l>%
l I + IIv,
%--
'
'
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2211 117,
IGll II>%
l i i llw
l 0 0 llir
,, ); ,,,'.
1;
l
l
1Hf) Il>r
I,.,
ft!l
,:
'
Ill,
nri
<It Otn
.?
j(l1l
2 11) 11>\
1
1
1
,
.!h llv
i t t -p11
<:. . ..'
1 1 4 lib\
l 4f1 ll>\
111
r91n
111n
iqn - , I ! l ;In
8"
'-,
W'
l i It>\
;!l
+!I
1-11 ll7\
if1
-m
. ~ -tin
~ t -I!T
:A
,-
r.,
Ill%
,-V
rng tahlc
Ils,
ltll!l~r
1151t>\
120 It,%
111;
t"r1
'
l[)i]I[>\
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A f r tin ! b ~
;
P'
It>Itli 1 1 ~
11111
IIirman
",
,
1;;:-
It>%
Iilrlh.
p.:
1011 ihr
1iiItn
I +I!Ihr
Thus, a Human p
character weighing 2 0 0 1h.r c,r morc 1% o r cnrc~cht,:ant1 .E
Fluman c h a n c t t r wclghinr: P 15 Ih%
o r Icsc IS un<lt.nvrighr.
<>rl r s r
qfi
"
Lrll Ih,
I
Flf
tlalfline
'.
LICIh,
l
Il0 l\?,
1 l i l13c
l
l
110 Ill+
224 It?\
.,i
.-
Illi lh,
HAIR COLOUR
: ;;-;
:
-:c,-. ';
,'
I i l r l llic
1 41
125 l!ru
11 l
,:,
,;.,c ..,
b;
Il i 'lir
cr~rrespc>nds
11) s
dice rrllt o f 90 o r
morc. ;rntl unrlcr~vcighti f r h c final
weight
.:
,'
1.
t i l l 1 111,
lillltn
l
111,
13tl l l 7 \
l 1 1 l lirr
I 7 5 lhr
! 10Ill\
l I ? It>\
111
01
flJ.fl
. -
.., F.':j-
'
I;
*%
F -
F,:
r r c ~ ~o
h rr u n d r r ~ v ~ i g hlto,o k u p
the lin:tl wr-cight
on thc. appropricol~arnnrtf
\I('c=ight Xlhlc L,
n
f
h , t
thc- r l ~ c vrt)Il colu m n A chnrnctrr
-~-Ho
\! Hrctr111
$1 I\ror\11
R1-Si
h(r-L141
-1.7
11
l.~b;
+~II-IIO
-
21 frnrrxn
II Hnm n
I ).tri 1Fnlrr.n
I>.~rk
Rn)nn
--
11 I+rr,nn
11 Itrtrn n
[ hrF. llrt~nn
EYE COLOUR
L'se this follon- in^ rshlc to gcncrntc rrh;~rartcrs'ryc colour.
This tahlc is hasetl on thc normal color~rcfor chnnctcrs
firm the l i m p i r e , ancl holds g o o d f o r the Whstrland.
Brctonnia. Alhion and Kislcv as ~ 3 1 I.f thc character was
h o r n an?u-hcrr elsc, somu rnodiiicrs shoulrl hc allowrd.
Narsr Iltvarfc anti l-llin~ans,fnr exnmplc. could roll 21320
o r 31>2(1 to act rhc rcsutt, whilc Tilc:~ns,t!stalians ancl hrahh
might r o l l .31)11)+'0
e r t v c n 1)10+90
Playcrs nlifiht also wish 10 d i c n l l i w ccnain hair!r.yc calo u r cornhin:~t~ons.
i f n hi7arrc mis i s going ro jar thcir scnsihilitics. Ir is p n h a h l v hczt to g c n c n t t h a ~ colour
r
first, and
re-roll any c.yc colour r n l l that
~
don't surt. As :in upriun, you
might allow a character s 1':; chance of hsuing cvcs of diffcrcnt coloum; n-l~ilethis w i l l makc thc character intcrc'sti n g and tnst;~nrlv rt.co~nisahlc.,it might hc takcn In snrnc
qu:~rtcssas the mark of I:h;tc~s..
CHARACTERISTICS
Thc table hclcnv givcs ccnain pccriliaritics and p h y ~ i c atraits
l
wh~chcan furm thc basis of a chanctcr clcscription. Srlmc
of them have ruggcstcd modifiers. GMs may usc t hcsr rnodificrs for NPCs if cles~rcd.and rnav cvcn applv t!icni to plavcr
characters i f thcy arc surt. ptnl-ess w i l l :tcccpt krtl rnll\ :I\
u-ellas gor,cl. Most characters w i l l have D6-2 Disr i n g u i s h i n ~
(:haractcristics (treat II o r lcss as 0).
nlOR
Fffctt
tl1.02
tII-Oi
rill
rill
110-(1IIH-!R
- t 0 Frl
II-I2
I+.!<
th.1-
r-:n
harf
Pq~Ic
(#rev
Pllc (nrvv
t$!ur
Flf
1 ' 1 1 ~ ~'ircv
tTr~5-tll~lc
~~rrl-!lIl~c
I1lu(.
IVuc
I. l!rn~%n (.n.rn
1. l
(.run
Illuc
Il . r f r l
l.
1. !F~i>aTl
Io p p r
( i>pprr
i t Ilnln n
l 1
1 I
n
l I
n
Ilrna n
I. I3rrln.n
I Hrtmn
( r)ppcVr
$1 Itrcinn
\ l I\rxrtni
21 Ilroa n
\1 I{rt%a
n
[)k Hnlwn
1% Ilnlv 11
!)h I3r1mn <!l\~-r
I > h l;rt>ttn lil~~c.pt~rplc
Iclurn-purplr\rl\rr-cn.c.n
rlljrptc
rnl.lL h
2 1-23
2 i-li
3"::q.40
<l.;:
44.<+
i(eq"
1\11
1nr cr.c
Onc :trm
Cfl.lri.;rnn~ic
cvr.
. \ [ r r , ~ c t iIICC
~c
I ~ U S Ltmmt.
'
!{1q l><-l!\-
R5.rl?
- I t ! lh'x
-r
Ifi
l'cl
fc1
1 0 " Wripht
lfl' ixriyll?
%V [nllll 21
I.rlinp
I{;lltl
nrl
vf.m Icmq f\,llr
nrl
( ~irkvli:~!r
1111
IKucch\~~~t*I~'21:rinnll
1ZCiI1
l <m\:i\t%:lr<l
+I-+?
'{L+?
nl!
51.42
54.5?
TI*.i'
n11
nll
l ~ ~ m l . ~ ! l c ~ t r ~AIl S
2-cn-t n l l
+ 101.d
- 1 H (min L ) . -lll".U'eight
1c.n-\hrm
- l ( ! .Xtichr
I-rn-\l!rint
I:11v.~kinnt,rl
nil
5H.hl)
cr.~rrz'tl,kin
,c*+1H-5ll
5tcw3~"rl!:
I>
l -h?
(7 \.i,?
- l 0 rc.1
+ iI'cl
Wl-!b-
{>%--l)
- 1 0 tcl
tr.1- on rnninluntc.lrton
\b~llk
- i10 l[thr!%on tornmillilc.l!rfln
sh~ll\
.5 14 P IC%I\
nn commllnlC.zl!r~n
skrll4
+i
1.d -5 Fcl
-I--:
- Z.'i
-IlY to
'h"
-H-H0
81-H2
K+-Hi
H(%-H-
sK.'ro
0 1 ."5
&)(,-<l-
ocl.(w)
- I t \ Frl
-5 Fcl
.< Frl +<
lltl
Ilrc enn
1111
'dln~stnclw
Il~nlim
trk
\!ton Ity*
Ilr>uc!rh.!ntlx
l r > ~ n.r~l*
lc
nrl
1111
- 1 \l (min
- I lr Dru
rill
PLACE OF BIRTH
'I'hc fullowing list ol places gives somc guidc as to thc likuly
birth-places of characters heginnin~thcir adventuring carccrs In the I3mpire - spcc~ficallyi n nltdtlrl, the staningpoint of The Ertcr~tyUrfrhitr campaign, a l t h r ~ u ~thc
h tahl~
can hc adlustcrt as r c q u l r r d for atlvcntuwm st;~ningi n any
othcs p a n c)f rhe t'rnp~rc.
I t rs assunlcd that frw characters will have rmvcHcd far
to pct to this point, and thurcforc that forcignerr w i l l t
r
rarc. Playcr Characters ought to come from thc. Rmpirc. unless thc C;M has a strong stason for dcciding c ~ h c r u . 1 ~
I f~ .
an NPC corncs from a part of the Old \Yi)rlrl which has not
Origins Tablc 1:
THI: EhlPlRE
Humans
Lrsc Ongins Table E and, if ncccssary, Origins Tahtc L to dererminc whert. l Iurnan characters come trom.
D100
0 I-"?
'6-00
Oridn Roll
Roll on Clrigins T ~ h l eI a h v c
Roll on W a r f Origins Tahle k E o w
A-rl;rrrll
\prnthnf
R'-RR
Matirnburp
.5f r*r!wb
R9-Qlj
tEI - r d
Y~tln
Delhet?
rjI.N(r
Vrrlrr
Wirsrnhrrr~
I'/t~il(jorf
I>r/hprz
.V !-,l0
.%f/ff<-I?t!~#n</
.5chw~1
rzv~f~rLvt
91
Avcrheim
7 r r . r
92
StrrEs*cn
95
Vi~rrhntl
n~~nkclhr~rq
Trrlnht~rim
I)rir~bt-/hrrr.q 95
bficl<!t.nttcirn
ficrrf~lu,r
r~r
fll-ho
Ilrtlrlt~n~~r~lm
t r v ~ > ~ f ~ v ~ v r / ) (<Ii rI=S'O
?
!hbr,yd?~trb~
I IrrrL-F
RI-ill)
+ ~ I ~ ~ ~ ~ P I ~ ~ I
Rrrfrl~rrt
\~-hit?t~t1fft176-00
Fnrcignrr:
Roll nn r)rry#r~c7irhtt. 2
\fcr>;rft~rf
I ~ ? I . ~
Origins Tahle 2:
DlClO
ORIGIY
01-24
Of-f
I.i - t
L <,;h
RrrtnnnEa
.iri~rrl~fc
;--IS
'2-'.a
Schoppendnrf
fll - 5 0
JI.IIIIJ)~C>II~~I~J
F !-h0
I:rm?!IOt
(I!-+()
kcvcl~~tr!
'I-HII
I'r/~~rf/~chpfm
aVf-cn
Kfp(/rrrf
01-I10
,'th<ItT
66.'0
Frtalln
01-511
H~lh~rlI
Ifrryrrlf(r
5
l
nlea
f3no)1trv
rlf-2(>
l rrccini
(OFIW)~I)~V
Ilrrrrr?licrrrt~
'
Homeland
FAMILY BACKGROUND
I t might he important to know n charactus's family hackground; at least, ~t always h c l p ~characterise a !'L. Thc intormation and methods in this section arc all oprronal.
especially where PC5 are conct-mcd. As GM. vou should f'rl
frcc to ignore o r amend snv results you don't fecl comfonahlc with.
Halflings
Halflings ;krc v c n welt integrated into Human society. and
may hc found almost an?whcrc wherc 1-lurnans settle. Howcrvcr. thc importancc of thc Moot as the fjalfling homeland
must nor hc ovcrlookud. Roll on thc follawinp, tahle to dcterminc thc origins of a tlalfling chanctcr:
D?OO
60.4)1,
0 1-50
Origin
1-hr. \loot
!loll on Origins Table 1
Nn. nf
AEC
Notes
1. I f the die roll is 6. roll again and add 4.
2. I f cithcr die rolls 4, roll i t again and add 3. I f both dlcc
rot1 4, roll horh again and add 6.
of hcing identical.
Parents
LANGUAGES
Ohr~iou~ly.
the languages th,at a character is able to speak
will l a t ~ t l yhc d c t c m ~ n e d
by whcrc hc or shc comes
from. The l ~ n ~ u Suma ~ c
mary pnnrcd /In paRc 291
of t h e IV'l:RP r u l c h o o k
s h o v . ~how rhc rrariot~slanwages and diakcts of the
<)IdWorld brc;~kdoam
Tcl avoid making life dip
fcult. thc GM should allow
new player chsnctcrs to k
fairlv tlucnt In Rcikspiel.
even when they come from
some Llr-off Land. Of
course. many interesting
diversions can hc intrttduced ] f a PC 1 % stumbling
ovcr a 'foreign' tongue. hut
don't Irt thcsc overpower
lthr gsrnc-play u n l e s s
thr.re"sa good p!ot mason.
26-44
46-60
(1
1-00
Parental status
hnth parents tlving
father dead
mother dead
butt1 parents dead
The older a character is. thc morc likcly it will bc that thc
parents havc died. .Modit% thc mll as follow~s:
Human: Add 10% for each full 10 y a r s over 20
Elf:
Add 20% for each full 20 years over 160
Dwarf:
hdd 10% for each full 2 0 years over 120
Hillfling: Add 10 X for cach full 10 years aver 5 0
Check thc following list and roll the rrlcvant dice tn determine the age oi sumivinp, parents:
Human: 15
Elf:
60
Dwarf:
40
Halfing: 30
, .
I'
r'
'
'
I . . .:
F,-:,
.)
.1
r'
'
.,
,
l.,
,- ,
'
.I
-i
1:
,
l'..:
,
'
F -
'
'.I
l,
P ,
l . . ' , +j
p: .. -, !
,
b"
.,
'
r.
f
I
1
-:
1 - *.;
r'
\ . , ,
i";;-
. .,.-, , - <,
<-'-
b.,;'
!.,
..-
("L,,
,;"!
;.
,',
i;.
G
,!
.C;'
-:
'
., :
1'"'
,,
I -
>'
.:.
A
.,
:
'
"
- , ,7
.,,.,;
!;',--
'
,'
v
?,1.,
.-,...
l ,.,
I:
<',.
If \r,u fccl likc it. rnu c;tn Rcntmtc i n - l a w . aunts, uncles. cousins and hcaven know\ what clru for scvcnl dozcn
gencntions w i t h this rechn~qur.: Iialflings in particular art.
very fond of gcneatrqy hut a gontl rprr,td of rcl;rtiws can
pruvide a rich dcprh ofhnckgrrlund (and who knows. occasional mntcriat azsirtancc) for anv chanctcr.
'I'hc options above are only going r o bc uscd whcre you
want r o flesh n u t ;I PC's hackgrc~unrio r develop somr ideas
ahrlut an KPC. Ohriously !ou \\.ill h-1% L 1 0 4 0 r f IlUf aR1'
anomalies Rut crtn anomalies can give you insight consldt-r ;I 22-year-old male Human. hts mother dcatl, n o 51%tcrs. no wife - and with 4 kid<, t h r cldcst o f whom i q iusr
one yc;w old. None o f the c h ~ l d r r n
t u r n out to bp nvrns. so
mavhc they arc 311 i l l e ~ i t i m a t oor
. rhe man keeps a harem.
rind maybc this rclh you that hr. has a crrmplctc dtsrcpard
k ) r women, tic- uws thcm for pleasure, hut has no scnous
contact w i t h them. W h a t prtcc hi* mn littlc dnughtcrs?Ant1
h < ) n ~ n n~ charactr-r
ll
l i k r that rract t o a tcrnaic ['C'
:(l' , l ?",
.,, - , , > G O T ' ,
:4\
<i",
'C" 1,IV
Family Occupation
You can also create carccrs for the character's hrnily ( ~ e p a rate ones for each, ~fyou prefer) IIY foIlon*lng rhc notes o n
crcatrne, NPCs on p. I I l l of the If'lXP rolchonk. This w i l l tcll
you thc Career Clas%,final carcrr anti c;rrcr.r path o f thc
chamctcr's parents and siblings.
L'sc this ~nforrnntiont c give
~
extra colour to your chamct r r s - pcrhaps mathcs was a iY'i7ard. u v r n though fnther
T h t nz~mhcrhcitlre thc slxsh i s the pcrctntagc chance that
was nothing morc a simplc Entcnatner. Or it might lead to
the c h n n c t r r has a s u r u i ~ i n gspotlsc: the numhcr after the
a Roadwartlun who is thc. brother of a Pnnchcr' (.ornine up
5l:rsh is thc pcrccntapc chance [hat the chasacrer has surrF~v- with stories t o explain that can not o n l r crcatc morc intcr.
in^ chilrlren.
cqtrnp,characters, hur can also give you deaq for advcnrurcs.
C;cncratc thc n u m h r o f chitdrcn using the Rrothers and
Ynu might cvcn likr to d c t c m i n r occuparion~for an\.
Sisrcrs chart ahovc. The cEdcst child's agc can be h u n d by
siblings o r other rclartl-cs ifyou wish - i f one pnrcnr was an
fr,llowing r he guirlclinc.~for g c n c n r i n g pi~rcnts'aper above.
Artis:tn, at least onc child wiil probably follow i n t o thr. fnmtaking tlrc char:rcrcr'$ aRc ns thc pnrcnt's sgc ancl w-orking
ilv business. hut o t h e m i s r you h a w s frce choicc, followhackartls.
Ing the nntcs in thc 1I'FRP rulchoc~k.
Chapter 16
GRAVEROOT
Also known SI; I;r;lhw-nrr,
ISuad
.Man'< F i n ~ c r .
( i h o s t h a n c anct 5 f o r r ' s
Hoer. this plant ic attractctl
r n <hnclv. ~ h c l r c r t c llocnliclnr 1 ~ 1 t -liyhrlv
h
rl:tnlp
SOEI.
I t flour!\trc.* c.>pcc~sltr
i n sr:rveyardr, rvhicti. to.
gcthrr n i t h ltr .rvclI-known
magical propcrtrrs, h:is Pctl
'I'hc h c r l ~ sdcscrihccl i n Tlw I . ' ~ ~ P I I\TTitl~itl
!),
Ljlnrpfii,qr!1 4 d I .
sr~nicpcoplc. to thcoriuc
S l ~ n ~otvr
k ~ f<o,qet~l)nfen
~ ~ s
(p
arc. n smal Isamplc. o f t h r ~ s r that i t s o n ~ ~ h o feet15
n.
on
t h;u m:tv bc frnintl Errrlrlna r h r t w ~ g h o u
thc
~ 1)Id l\ brlrl. 'kxrrhc magical cncrgics rtt rllc
books on Iicrlm anrl thcir ~ ~ s 1i:ur.
c * hccn rarc. .~ncdhcrh;~t- h(lrtics hurrcrh t~cncathtt.
ists h:tvc rt.ndr.d to r r l v cm 1or:ll k n o r ~ l v d p eand herb torc
'I'hc root. whrn dried
h;in<lctIdown from tt;~chcrto srutlvnt. pcrhaps hccairsc ol
ancl grntrd. mar hc. usvd in
thc hcrh:~l~ctc'
t n d ~ t i o n n links
l
nith ~ h O
c l d Faith. which
a numhcr ot prcpnrattons
dirt rust., w r ~ t i no~r ,prrti;ips hccausr of rr-irlesprr.atl i l l i w m ~ and rn;rgic;il spclls cnnGravrro ot
In thc n ~ r a:lrrar
l
rrhcrc !icrt>:il rncdrcfnc i q rtrr,ngc.st.
cc-mrngthc L'ndearl, anrl i t
F<cc;t~\c of t h ~ s , rhc p u h l i c n r ~ o nof I l c ~ r t c n s ~ nS C C ~ Sro affcct them as
P L Id~lc foot 'S C . ' i ~ m r n o r r ilt~rl~rfl
n~rd(;e?lernlCorzcordonc~ p n i w n would nficca :I l i v ~ n gcrcatilrc. An infusion nf thc
ofRt:yirinnl H ~ r k.Vl#t?aesh:!. scncrated samt cxcitcmcnt rr>ot sccrns to havc n o p;~rt~cular
cftccr o n a Ijving pnticnt.
;lnrl r i ~ j r:t l ~ r t l cc o n t r t ~ v c n v- ;tnlon,q pliysictans, hcrhalicts
c.xcc.pt tn calise v n r n i t i n ~at hiqhcr cr)nccntr;~tir)n*l.css xvcll
; ~ n t;~c;idcm~cs
l
')'h14rr=nri\vnctlhcrh;blist from thc Moot has
known is rhc Etct that .r hnt pcii~ltlccn i : ~ d cfrom hoth the
s l ~ c i l tmuch o f rhc lasr c c n t u n c o l l c c r i n ~infornlatinn 0 1 1
Icavcs and root o f th15 plant ~rp~'c=(i.r
thc hc3lin.q o f i n f i ~ c f t ~ i
115c.ft1l
plants o f ,111 kincl<. thc nJrncs 31v whir h rhc.r:~rcknrwn
~ ~ T J I I J ~C C~ IL SI F C 'h?
~ L'nrlencl cwaturu.., and c a n ;~lsr>
hc cfCccI n difkrcnt pans ot thc Oltl Wi)rlcl, and rheir d ~ t i c r e nprvpxt
five i n thc trcstmcnt ol thc clisr;~.ic k n r w n ah IIIII
RF
o t , II
raticln., ~ n tttscs.
l
Availability:
rare. Autumn V'intur Frlrtst clc:ir~ngs.
'I'hc foltnwing cxtr;lct cnccrs a .sclc.ct~nnof herbs that
g~~wvxrt!?.
m:rt Iw o f usc- tn ntlvcnturcn, tc>llowing thc. forn~at.cstat,Price: 5 (rC ancl 2 0 C;(:
ltsficd I n 7 7 f :~t r ~ t t t yN'rthifr
Application: Ilrca: hladr vcr~ortio r pr n ~ l t i c c
Prrparation: 2 ~vcck.,
Ilosage: n a nqain>t t 'ndcad: 1 xvcck t o trc.at disc;rcr.i
S k i l l s : I k r h I.orr or Prt>f>m-~
A ~ i s t ~ ~:rl csc. o r r l i n ~IO t 11c circum\tnnccs
I n lthc Mont \\c t.~lltltir tic-rt~Shi\cn\ct.d I t 1s .tIsn knntvn
Tests: Int
2 % Z ~ t t c n v o ni n rhc 1.rnpirc. 'lrtmn I n T1lc.1ancl c;vrc.nhl;tt
I $ ~ P C ~ S : r{wltzSt I ' ~ r ~ l t x i ~dt.. 7~/tw-rEhed 1 1 3 t h Irrf:RP
~
rrrloi n Yr~rrc.~.
.Fhc 1:lvcs cnll tt I'clrr~~cIcIt*il/rw
I t pro\\-\ I n opcn
hook (p.8 l j . Trerttirl,q i~fictc'rlr r w rrtids: Jlrrlrmes hr~rr//rl,q
t itr1r.s
gr.1\41,1nc!.i \\ h r r c r l i r \ o r l 1s ncSI-~1~;1anrtl
hitz nor too ~ a n d v ntrrl nclcls rr -+,I0 hor~rrst o thcpfrlic?!t'.~7 IcsI ~ i ~ a r r i/)cbrsl
lo Ilrtparr ir, pick thc Ic.r\cs. scrip ;incl dirc;irr! the *talk%. t?rcitlerrr\I- (ass Tr1wfitt.q Tiirnh K o t . ~rid.s
N +L0 h(ktrtrs f r )
a n d hang ttp to t l w hc*idc t h r fircplacu for at l e a ~ nt \vCck.
nlJ rests tr~nckb ) ,!hvprrrictzt.
I'hi* hcrh Ir u > c f i ~for
l Improving t h t clrci~l.it~c~n.
anti a l w
!or hclpinp a pdtbcnt ~ c . : out
~ t .t hc.a\r cotcl Ncvcr 11*c rt
!or a fcrcr. \Incc ~t can c:tusr t h r patlent's tt-rnpcr:~turctry
r i w 'ro 1 1 t h~ t hcrh. ntlil the Ic.ncr t o d clwh 01 I ~ o t l ~ n g
w,ltcr. Ict trantl for ;t mlnutc o r m~ountiE thc water h c g ~ n ~
tcr takc o n :I l ~ r t l colour,
r
and thcn I t t thc p , ~ t i c n inhnlc
t
thc
HERBS IN THE
QLB WORLD
AGURK
JUCK
MACE-LEAF
I was unsure st first as to whcther to include this herb, sincr
it has n o known mcdicinat value. Howcvcr, its magical properties are suFFicicntl~*well-known
that I thought it misht he
~lscfutat least to rncntion the different names hv which this
plant is known. to avoid any m~stakenimpression that there
arc scvcml c l i f f c ~ n plants
t
with similar propcrtles. The Erwn
name for Mage-Leaf is IIniunfl!sseirl:,vt. which I am told
means "the good plant". In Norsca it is known as Troldhlat.
In Rretonnia as Feuille Sorccicrc, in Tilua as Folimaggi - a
cornlptton of thc Classical I-'olln.Ua.qii - and in Alhron as
Dr;~r,dill. rncaning "the Leaf of thc L)rulds"
Availability: Vcry Rarc. Spring. Hills Cannot b e ciilrivatecl.
Price: I O (;C: and 60 GC:
Method of Application: Ingest
Prepamtion: Fjunc (see belr)w)
Ilosage: scc helc>nSkills: Nonc
Tests: Int
effccfs:.Mnge-f.eaf is catcn mtl: ancl remains eflertftT for
[!wee days ufter picking. A s fits name s t i ~ s t s it
, is trsed
cscltisit*elyI>T spefFcasi~rs.
dose rrsrores one Mtag fc
Point, trp rn rbc cbnmcler's pnrrner/ ~ v c lRoll
.
a IX, em-l~
t i n r ~n ~ O . F Lis
~ tnken: if the scarp is i
e.w thnn the nr~rnherof
rloses n l r ~ n d ltaken
,
(bat dq: the close has no effect
SCHLAFENKRAUT
Known in thc ;Mclot as Ilrcamleaf, in Tilca as Dormifolio.
and FO the Elves as P~ratrdiel,this plant grows mostlv in
npen gc~sslands,and i s especially prolific when the last
mows cif winter are melting. Fr also grows well in open
marshy areas and beside strezms a.ho.*c- banks arc not tntl
high. It i s a very g o d sedative and sleeping-dnupht, and
may hc combined with other preparations. with n o fear of
any ill effects resulting. The dried luarres are steeped in water which has hlilcd and heen left to stand for n n ~ l n u t ror
srl - tf the water is boiling when the lcavcs arc put In then
thcy will scaId and the resulting i n f u ~ i o nwill hc unpleasantly h ~ t t e as
r well as less cffectlve. Thc lcares can also hc
I'
SPELLWORT
namc in Nomca anrl Kislcv, whcrc 'I'lrsc is rmrshippcd inSpclln,ort i s the name by which this plant is known in the
stead of Verena.
Mrwt. Othcr narncs ~ncludcl'nzauhcr,\Y'izarcl's Rnne. Fcuillc
I t grows on rhc south side nf chalk hills. \ \ l ~ u r cthcrc is
Contnirc and IT'itch-Huntcr's Friend. I t is similar in appcarplcnty of sun and not too much wincl. 'Ihc leavc-s arc picktd.
ancc ro Magt-Leaf, and somconc without the proper herbal
clcancd, soaked in salt warer for
n-crks, nnd thcn hr~slccl
mining may casily rnistakc the two. Made into a tea, the
and served like sp~nach.A little huttcr ancl hlack pcppcr
dncd Icavcs can help a patlcnt resist any ailment that comes
helps thc flavour cnormoi~slv.1 personally c1on.t u.ic It fr)r
from a m a ~ i c a lcause. I t is a5 well to store dried Spellwnrt
convalcsccnts, hccausc the headache that occurs when thc
am-? from i n ~ r e d i c n t ssuch as Gravcroot and Magc-Leaf. herb wcars off can often undo any good that thc paticnt
smce I have fount1 that their magical properties arc somcrcceived from the herh's stimulant effect. flowcvcr. I rvilE
times diminished by sltring too cluse tu Spcllwort for a time.
prcscribc it for those on watch. o r required ro scarch all
Availability: Very mrc. Summer. I:r,n.st.
night Ior missing travellers, o r anvonc clsc who nr.c.ds to
Price: l 0 <;C and 20 C;(:
stay awnkt whcn t l i q should he :~slc.cp,an([ wbr~d r 3 c s n " t
Method of Application: Rsew
mind paying thc pricc I;~tcr.
Preparation: -ixwcks
AvaiIabillty: Scarcc. Spr~np.IIills
I h r a g e : 3 dars
Price: 2 C;(: and -I<;C:
Skills: Nnnc
Mcthod of Application: Ingclit
Tests: Inr
Prepataeion: 2 nrccks
Eu~cts:
Spellrt rwt is reiotcd 10,Wage-l.enj; brrt has a sligbt!~, Dosage: 3 weeks
ilr f f r r ~ nctf f ~ c t I. n s t ~ n cnlf f ncrcnr r ng rnctgical e n e ~it, inSkills: HPU/Wht~ntls
tc'rf~rrstc'ttE~ it r i ~prIIcu.~ter
t 1 ' 1 ~ 0drinks an infiision of
Tesrs: Int
Sprullrrmrlloses 114 Magic Points {rtilr lci~ntnjr hr r~gnittecl Eflects: Vnnern is n stlmrrlnnt t h t rLv?lorqcsthe rrepdfi)r
ns nnmml), and anjlr)tledrfnking tbr h r ~ mjn?s
t ~ n +I 0
rost. It is nlnst conrtrmttly rrsr>dfr~r c o r t r ~ ~ t ~ ~ . c c(f~ r{fir
tcp.
bon 14sto all BT ~ c s t sn=yairrsl.T/IP/I.Crmd tnnfiicrrl ~ J f ~ c t s f n rpcrtient cnnnot rest forsonlp rpnsnn. I:orDK hr~trrsr v t ~ thc
r
fbr ne.U 114 horrrs.
drwe is rakpn, the c l ~ a r ~ l c is
t wtreated rfs r ~ s t i n ~frrrr
p , ntav
rlr~rlerrakcor?, kind cfactirvtjb I / t l r ~ci~nmcrc*r
rtasts, rlrc
h ~ t l t f i t (cif
s rest nre dorr bled. 1T%ctz the c l , j . c t p tl'cr2r.q t f i thc
frser srrfirs n spJitljr?i(h ~ n c l o cfor
l ~ ~I>-) horirs, rrriti~- 1 0 I O
hut11 Inr ntld Fe/.
hccr>rtling ra fialfling tmdirion, t h t Lnowltdgr of
this plant was glv'n t o us
hv Ilsmcralda hcmclf. soon
at'trr h c r f ~ r s alrushand
Also known as I:idget,
Bthn~enlrvsbrought thc
Jumpweed ancl Folfn 111knr~rvir.clgt.uf hren~~ny:
and
tne, this plant grows in
winernaklng tn thc Mnot
sunny open arcas, cspuXi.know it as Soher-rnrlr.
cially thoqe that are bring
although thc Elr-rs call it
left fxllowslrcr pminp: Past
C'orrr~llinnrirl.It is fot~nd
vear. T h e root i s dried.
In thc dccpcst forcst. often
grated, and left to steep in
growing htwccn thc mnts
rlilutcd vinegar for rcn
o f thc lornalim rrcc, o r
clays. The mixture is thcn
next ro ancicnt n a k s . '3'hc
ho~led,stminccl. nnrl leh to
bulb is peelccl and rnastr.(l
~ t a n t in
l ;I cool, clark ronm
in a slow r-ovcn until i t 1% as
for four more &vs. SweetSOCI as n wcll-cotlkcd npened with h o n c y and
plc. and thcn catcn.
addrd ta hot tca or mulled
ttvailabllity: \'cm rare.
wine. t h i s p r e p a r a t i o n
Autumn. I:or~st.
gives r e m p o r a p rrclicf to
Price: I C;(: nnc! 3 G(:
patients cuffcring from
Method of Application: lngcsr
headaches, drowsiness o r
Preparation: 1 wcck
letharp. It should only hc
Dosage: 3 days
i~sccltor short-ttrm results: whcn it wears crff. thc pnticnt
Skills: Nonc
can d t c n he worse off than they wcrc to start w i t h
Tests: None
Availability: Scarcc. Summcr. (;r;~wlands.
.E&+&: rrinkrr nrt is a hift~r-fnst fitg r)nb n - l i k e plunt ripbich
Price: 1 C L and 5 GC
llrrs the .Ttrntrgeflrr>prr(ljr?/netrtrrrlisitrgthe ~ f f ~ crfnlcots
Method of Application: R r e u f
hol A ci~nrnctcrtrbl~oerrfs otre hrrlh filillsrrffprh n i f r h nor~
Preparation: L wctks
r?rnl ci?nmctrristtr r~rlttclionsa s n restrII r$ crlcohol: tIhs
llosaple: 1 day
~ffrclis c~irn?~frflir~e
rc3ilh Co~rsttm
P Al6~0fioi
skill.
Skiilz: None
Tests: Int
cffcdsr/his herb is R mildstjtnrrlant, nrld irsrrmscs a achnrrdc.t~r:FI scarp by I 0 for 13h+4 rrdrrfs (minrrfes).,,lffe tl)is
trwle. the cbaractrr mtrst ntclke U T test ( I n ~ m r r t ~to
i ~Poil,
son I 0 1 or h~cotvled ron.sy ( t h snmp
~
rts !he poison cflpct)
for 2D6- T hotrrs.
'
11
Apocrypha
Chapter 17
DIVINATION IN
THE WARHAMMER
WORLD
Augug~(Omen R ~ n d i R ) a
: charaorcr w i t h this skill can
'Fhc skill ofDir~i~?ntion
( v a r i o u ~ l vcalIcd Dit~frrntfotr
and I l i rbi~slrt~q
i n thc IWRP rulehook) comes w i t h v t . f~ c ~~u i c l c - inrcrprct sccmingl\ mc:kn~nglcssevcnts. such as the pnttcrn
madc i n the s l o tw n flock nf hlrds, thc w ; ~ v\rnoke r w s
1lnc.s on its u ~ cRcdrpl:~yinggames gencnlty tend to avoid
from a firr, r)r the hchavlrxir o f chlckcnr pecking at ~ t t l n
d ~ r i n ~ t i c l hccausc.
n.
ir posw a nnmhvr ol proh1c.m~for thc
(,\I.Yct divinarrnn plays 3 majclr rr)lr. in folklore and E ~ n t a h ~ X, the auplur, t h c ~ crmnll things form part of thc ercatcr
p:lttcm oi thc univerw, anrl can he intllcntirc nl rvcnth In
fictinn, and i f tt i~U F C ' ~c a r ~ f i t l kit can arirl a Rrcst dcal t o
rhc past. thc fururc. vr far an-ay.
ttiv ;itrnc,sphcre of a ZI'f:E?P canlpaign. w i i h t ~ u rcrluiring
t
rhc
(;M to hr. ;lhlc to sec i n t o the fut~src.
C a r d Reffdfng:charrlstcr?,w i t h thrr skill can crlnduct a c;ml
Thew are m o main prohlenis tn usin# any foml of divircndine for thcrnsrl\cs and orhc-m. c ~ r l l t~o rR C ~.I. gencral
natlnn i n a rr>leplavinggamr first, n n o n c - ntrt even thc
{;M
- known r . ~ % c t wh:rt
lv
rh
to thc a l ~ t l i o r
he r u r c t o comc true I n the r n ~ l . DICPRendfttg: charac~c-rhtvirh [hi\ skall c:ln lntcrprct thc
Second. if thc PGs come by too nlucti informatmn too cas- scnrc\ or dice n)lls. cithcr to pct a gcncml rmprrssion o f
in admntc, and w o u l d
Drrnm Interpretntlott: ch:~cictcmwit h this skill c;rn unn r c l the sccrcr mt:ining ol drcnrns. nrhtch c:ln scbmetlnirs
hc insights i n t o thc future or mcssagcs from rhc pod%
O r f i c l ~t: h * ~
k ~ t~I*
l hcttcr suirrcl to WPCs t h ; ~ nto P(:\, nlt l ~ r l u g hwtth n i ~ t t l ccffort on t h r pan [)l rht.
a PC oracic
nught he madt t o \\ark In a canipaian. (;h.~ractrr\ r n ~ r hbc
t
DIVINATION SKILLS
S c r y i n ~ characters
:
with this skill hrvu the a h i l i e to use 3
cpstal I ~ a tor
l some similar dcvicr (such as a m i r r o r o r a
howl of water) to v i m cvcnts i n thc futurc. the past o r i n
sornc distant location.
DIVINER CAREERS
According to the W T R P rulehook, only Seers. Entertainer Fonunc 'Ikllen. and Initlarcs In thc Cult o f MBrr can ttceive thc Dir+fnntionskill. l-lcre am a frw more Advanced
careers that are hased amund clivination, plus some cxpandcd rulcs for the existing ones:
Augur
Augurs are priests who specialist i n reading o m t n s and interpreting the will ofthe gods. Although clcrics of Mbrr are
best k n o w n for their skill i n forcreltinp, the krturc. cvcrv
major cult in the O l d \T'crrld has its augurs, who nit1advisc
the faithful and make k n o n n the w i l l of their particular patrrm dcity.
Advance Scheme
Skills
- Magick
Divining - Aupun
Divinin~
- Drcam Interpretation
Arcane language
Etiquette
,Meditatian
Rcadln'rite
Secret I n n w a g e - Classical
Theology
10% chance o f Divining - Card Reading (100% chancc for
followers of Ranald)
IO% chance of Divining - n i c e R c a d i n ~(100% chancc for
followers of Ranald )
10%chance of I)ivining - Scapulomanq
5% chance of Oraclc
5 % chance o f Visionar).
Trappings
Clerical Robes; equipment for divining skills
Astr elogcr
Entered From
Advance Schcrnc
Initiatc: Cleric
Career Exits
Seer: Cleric
Diviner
Diviners are professional omen-readers and seers into the
funrre. They arc often well-lcnmcd and regard their field as
a science, on an equal footing with alchemv anti medicine.
Their clientele is invariably urban ancl well-to-do, and their
fees are correspondingly high.
Skills
.4rcme Lanwagc - M a ~ ~ c k
Astronomy
Ihvining - k s t r o l n ~ ) .
Advance Scheme
Etiquette
Rcad W'ritc
Skills
Trappings
Rocllis ot star charts and tabtcs; Drawing equipment; 10D6
Gold Crowns
Eatercd From
Alchcmisc's Apprentice; I:harlatan; Diviner: Entertainer
Fortune Tellcr: Hynotist: Initiatc (anv religion): S c s i k
Seer: Srr~dcnt:wizard's Apprentice
Career Exits
Charlatan. Diviner: Setr; Scholar
Divining Auw?
Divining - Dri-am Interprctarion
Etiguettc
Read,4Xiite
Secret Language - Classical
Secret Language - Guilder
10%chancc. 06 Divining -Card Reading
10%chance of D i v i n i n ~ Scapulomancy
Trappings
Books of omens and interpretations; cqulpmcnt for divin.
inp, skills; lOD6 G o l d Cmams.
Catccr Exits
Astrologer; Charlatan: Scur: Scholar
Trappings
Alchemist's Apprcnrtce: tL<tmlogcr: Charlatan. Entcrtaincr Runko Artist: frntenailrer - Fortune Tcllrr: Hypnotist: Initiate
(:mv r l i g i o n ) : Scrihc: Sccr: Studcnt: W'ii?;lrd's Apprcnrir-c.
Wisc Woman
Many v i l l n ~ e sin the rural CHd \Ybrld have a wise woman r t s
xvull as rclllng forruncs and preparing lovct potions for thc
nlarc ~rnprc'wnn:~hlc
village ~r!c~lc.sccnts.
she acts as :I hcrhal
drlctor, n~idwsic,rnarriagc. cnunsellor and gcncral disprnscr
of :~tir.icc.t o snvonc whn w i l l li4rc.n. \Y'~scmen arc not rlnknown, hut for w m c reawn t h q arc rarcr W'itch-huntcrs
rcjinrtl thtm a< tmuhlc, ;lnrl w i l l hurn them given half a
ch;incr Only Human5 ;lnrl H a l f l i n p may cnter t h i s carcer.
Advancc Schcmc
Skills
Curt Tliscasc
I)~vinrnp.
- 'lka I.caf Reading
3 lapglc
llr;ll \T'ollnclk
Ilcrh I.orc
Zlist(jn
I d t n t i l y Plant
t l n n ~ t h c t u r cDrugs
1 O":, chancc o f A t u t t I-lcsrinp.
Ill?, ch:bncc o f Charm Animal
10a':, chance o f fliv~ninp.
- Card Rt:~dinp
IO'C chcrncc c?f Divining- Pnlmlstry
S'':, :,hh;incc o f Divining - Scn'ing
IOY, cchncc c o l .M;~gica[rlwnrcncss
IO'h chancc o f Masicat Sense
Entcrcd From
Caretr Exits
Druid. Secr
Entcrtaincr-Fortune Teller
I n order to enter this career, a chanctcr must havc ar least
onc ol thc following divining skills. or must immcrliatcly
acquire onc a t thc cost of 1 0 0 crpcriencr. points. in sddition to the points cost of changing careers
Cnrd Rendit~,q
Dice Rending
Prllrnisrrlu
T r v d L v r d f Renrlitix
Secr
In order to cnter this cnmcr, a chanctcr must spend 100
experienct. potnts to rnlt for a skill o n thc following tahlc,
i n nddltion tcl rht. p i n t \ cost c)f changing crrccrs:
SUll Acquired
KU l?r
Roll
nl-in
I\U
31-35
0r;kckc
36-60
h 1-90
91-98
Scming
99-00
Scanulum;lnc\'
V~s~onay
Roll mice
A ~ o c r v ~ hTwo:
a
Chart of Darkness
+
M d i f i c r applies only if the character meditates for ID6
turns before scryinp: or interpreting a dream. No Magic Paints
are gaincd by this meditarirm.
the disrurhance and danger ( i n addition to counting as immobile), hut less m m m c circumstances w-ill also h a w an
effecr, Here art: a few examples; thc G M ir encounged to
i m p o r e cimilar modifiers for other less-than-ideal conditions.
Results
Tmt ntnrlp h l . , i ( l t
,
I
'
'
1
\
5 or n t o r ~
Somc non-clirlnation skills can help a character perform a
divlnarion. For cxmmplc. Artrnlom requires a l o t of calculxtion and reference to charts and tables, s o a character with
thc Stiper .l.'~llnmate
skill will find easier than one without. Flcre is a list sf dlvlnation skills modified hy supporting skills: the C;U is free to add, remove and amend t h e w
m t ~ d t f i c nas required hy the campaign:
-Irfrn/oql.
1
9trq7tr7
Z U ~ C I Yumun~c ill. . ~ m n o m v+ 10
'Tlltotc~p4.
:2tuto I!canng + 5 .
Fucultcru I'iulon + S
Il.rrnhtcA5
l)ir{, R ( w ( f i t ~ \ y
(inrnhlc
l[)
1)rrr~mIrrrt~[~wt T l i c ~ l l n+~10, llrtlifaf~on*4 10
Or(1~1i-r'hcnlncy .L i 0
I'nlmrstry
l'utt.llc.nr t'is~nn 10
/
c
I?ilnc Iore .* li l
krsirtc
\Faiyml \narcnth<s+ 10. \lcrlintiona 110
I~rrI ~ t i h't*{~di)r~y
f
no nc
i'tcinrwrry
T h r n l n ~ .+ IO
ai t to t.20.(:lcric<. P r i e ~ r xnnrI nn1id.s
P
i .
~
ggln + f p r r I c w l ro 311 rlir~natlonr81llq.
I n l f l n t ~K:II~
~ a1
'I
trc.
7i.sl-fii/c+d
\ n rncc~rmntioni< pninrd - nlthorbgl~this dor.5 not
n c c c ~ ~ ; ~ rnr ~l vc : ~
r l ir: ~~tt h r r c ts nn rr5prmsr ( s r c Cntlcnl l f i r ~ t kl ~ c l o t)t
Critical Effscts
Smpportln~Skills:
t l o n I'c~reunmplc.i t r n i ~ l i nlcntton
t
tht- clrlcl~~r
grrt.n
nncl thc nurnl3c.r Grc, hut not rnrntinn Orcf or cncc.4.
Trrt tttnrlr / > I -0-0
-1'11~ rnt-%\acr.onlv riicntion< tint. ncpcct o f thc ;in.mFcr10 the rluc.*tron, anrt or i ~ t - ~~ n i 'l l r c cnt ~ <c!n p
Dlsturbanc~:-10 or more
succes~fuldivination requires concenttation, and any circumstanct-s that aft't-ct conccntmtion w i l l cffect the dir-inat m n . Vl'hcn cicciding the a m o u n t o f thc penalry, i t is
important ro take mtrl account b o t h the arnclunt of disturbancc and thc cornplrxiry of thc method k r n g used. Rradi n g a palm or a teacup i n a noisy. ill-lit tavern might only
i r n p o ~ ar - IO penalty. hut t r v i n ~
ro calculate a horoscope i n
rhc same circumstances will hr. considenblv more dilficult:
-50 o r more. I f thc character makes a succrssfuE wP tcst, the
amowna of this modificr is haEvctE.
1I
,
I
a l c n c v e r a douhlc 1s rnlletl ( 1 l , 22. 33, crc.), a critical effect takes place insread o f [he result listed a h v e . .4 critical
I ure
succes5 is not necesqarilv a good thing. h u t a critical f-1'1
is alwaw bad. The divinrng chatacrcr c a n sprnd a Fntc Point
to avoid a criticat effect, i n \r*hich care rhc normal cffcct
takes place.
Critical Succcsscs
A critical success means that the d i f i n c r has made closer
contact with the Bryond than any mortal ever expects. Thc
prccisc cffccr should be tailored t o the situation and thc
method of divination being uscrl. h u t hcrc arc some Idens.
AMlo$y: Thc Astrologer inadvenently discovers s, new
constcllat~nnin a vcrv significant position. and pains an Insanity Pnint through being unahle to interpret tt.
Augury: Thc rntrai1.i of thr sacrificial animal are dcformcrl (or mutated) i n t o a shape ol'significance to rhc qurstion: a face, a henldic cmhlcm, e w n a map. The A u g ~pr i n s
an Insanicy Point, and e\7er?vonc
witnessmp, the augury must
make a Cl tcst o r gain an l n s a n i o Potnr as well
Card R ~ a d i n gThc
:
cartis h u n t i n t o flames as they are
dealt, turning to ash almost ~nstantl?.and possibly burning
thelr images Lntn the tahle below. Everyone who wirnesser
the evcnr (including thc c a d reader) must make a Cl test
OF p i n a n Insanity Point: Bunko Artists. Illusionists anci
Charlatans have a + 2 0 bonus tn the test, h c n u s c o l thcir
cynical nature.
Dice Rending: The dice spin in place Car an unnatun l l y long t l m t afrcr t h r v arc thrrnvn, then n s r into the air
and slam d o w n o n the tahlc (or round. orwharcvcr), with
enough force to do some d a m ~ g c shatter
:
thc. tahle. bun.
thern~clrcsan inch deep ~n the dirt. and so on. Fvcrvt>nc
w h o n~itncsscsthc cvcnt ( i n c l u d ~ n gthe dice rcader) must
Chapter 18
0 1-05
l),+
Rltm<l!crtc-rs
Oh-l 0
11-15
0:1rmr\ncrtc.;
I'lagurhcarcr\
I (1-20
L1
1
1
1
77
L-
23
l ~t
15.34
1
1
4--3-t
-t5.5+
55-6 t
t
E
(15-" t
Ilh
'5-8
110
X5-H0
I
lj.1
r)#l-r)b
l)<
1)
I
W-<)-
9K -0'1
00
-4-
Archcm arc very much poor relations of hand-to-hand fightcm in terms o f t h e range of magical equipment available, r o
thcm which 1s surpriwng when vou ctlnsidcr that archcm is
a favnuritc weapon of the Iilvcs. one af the most magically
proficient races i n the Whrhammer world.
'L)halance things up, h c r t are some new v p e s nf magical arrrm: and a special abiliry svstcm for bows which brings
thcm morc Into line w i t h tiantb-to-hand weapons. Thc spccial hillti tic.; can hr. appllcd t o other magical rnissilc-wcaponS. w i t h s t m c discrct~cm
and common wnqe from thc C;\!.
Pink Il o r r n n
Itlr~oclrh~rrrcr
Rcrpcr r ~ \ fr c r r t ~
I ; n ; ~ t l 'nclc:tn (: lnc
l r ~ r dnf C,h;!niy
\tr I'lcmrnt.il (+i?r
M+ o
f'nnh l'lcnicnt:~T[\lrt. DIy1.4)
Ii r c I'lcrrlcnral 151,c DO+ r l
n'.~trr
l:lr~mc.nlta6(rlrc !)h++\
\kc.lctnn.;
7ornl,lc*
tlun~rnt~
(,lMlllf\
\Y'r;~!ttis
Z\'l~tltu
\pr.ctrc
..--
- - L
P-
takes place.
Arrow of Fcat
+ A l l creatures fricncllv
Arrow of Firc
Arrr?ws nf this tvpc arc as much spell comptlnents as missile w e a p n s Thcir heads arc usu;lll~finelv carved crvstal,
and r he\ acl i n much rhc same way as Spell Jcwrls.
W i c n thc. a i r c m 1% fircd and strikes a solicl ohjuct, a rand o m s u m m o n i n g qpetl i s trigpcrcd. A r r o w o f Direful
Surnmonarion vary in rcrms of tvhat thev w i l l summon hut
the summoncd creature o r cratures s h q y ~
appear nqthln
1 vard of the point ofimpact. Arrows of this vpc arc almost
a l ~ a v qfcn~nd~8ngly.
'lit rlurcminc. thr c p c olsurnmonarion, roll on thc folIriwln~
rnhlc
The arrow h u m s i n t o flame? while in night, c a t t s i n ~I)? addltional damagc unless the target i s immunc r o frrc (in which
case ntl darnage is caused), or l f the t3qr.t I\ fl;~mmnhlr (2I)-t
additional darnape). An Arrow of Firc causes triplc normal
darnagc r o \l'atc.r I'lemenrals. Thc arrow is dc-trnvrd whcn
i t hits r tarper.
Artow of Icc
Thc arrow is m a ~ i c a l l yr n n c f o r m c d i n flight, hccorning a
deadly slivcr of ench;~ntc.tiicc. I t cnuxcs 135 add~tlonaldsm-
ful hit, and the magicl1 'ffcct 8s applicd iTthr. ; ~ r s o ntr ounclr
(hut clc~csn o t kill) thc t a r ~ c tThc
.
effect la.its 116 hrturs.
I
D100
Characteristic
Effect
Intelliqrnce
Cool
V'FII Pnner
Intcllig~ncc
Cnol
Will Pnwctr
lntelili~~nce
c:ot>l
Will Power
Arrow of Madness
This 3rrow is cnchnnted to h r i n g madnr.55 tn 3nv creatl~re
strikes. I.iving creatures w ~ t h:In Int score of 10 or more
which arc wountlctl (hut not killcd) by the arrow irnrnedintcly gain Z t S 6 Ins;lnitY Points. A l l o t h e r crearurca arc
wountlcd as i f thcy wurc magical arrows w i t h n o special
a h i l i t i c ~The
.
arrow is dcstrnycd whcn i t hits a targct.
Arrow of Might
Thc arrotv is cnch;inrcd so that i t hits wirh Strength 10.
insrcad of the normal StrenHh of thc how from \vhich it IS
fircd Ir i s drclrnvtd n h r n ~t httq a tnrgct.
?'
X r ~ r must
t
tnakc an immrclintr SfrrpirJIt). tc..;t
Arrow of Pestilence
The a r r r w carries a terrible disease and aurornarically causcs
ffc.ctcd rr-ortntls in anv cstaruru tt damages {cxccpt 2:ndcad.
Ethcreal creatures, Elcmentals and Ilncmons) Arrow< of
Pestilence are much h w u r c d hy Sknven and kdlon-c.rs of
Nurglc. Thc arrow i*cfe~trnyedwhcn it hits a target.
C:
'E
- ,
,,., ,
, l',,
'
,,
:P,>.
,,')
F:,- ."
l.
g : , ::I
'; ";
,,
>;,,
.l:'
-.
p,:
1,:
:, . ,
'J
.;
!'
F.;
'
'
l . . . .. !
5.' <
r,
':
',
, ;
,
r;-,c-,:.::.. ',,,,,;
.I
-'
;,
r,
-,
&,,
f
,.
" ,
,,
"
:I. :, ;>'.
,
F,,<.
F,
g.,>
. .,.,; -
f,. ,<;,;-:
1,
Arrow of
Piercing
.
.'
:'
a.: .:-.'.. j
,,:
L...
. ,,
'
,l,'
F:;
-,
'
.. ' 9j
I'ndc;~d
l::!,:,.,,;.i
'
'";,'
!&f . -
i'
k;.;..
1:It'nit'ntnlr
13.1crnon<
t rirlc:~i!. 13htrcnl crc:rturt.< : ~ n r l
f:lt.rnc.ntnls
I nrlc:~rl.I'thcrenl crcnturrs 2nd
I):lc.rnon*
filcmrnr:tls :awl I):~rrnnn'i
AI1 crc.aturc* ~ v h r c h.!rc .;i~t,lcct r t b
rnct;ihrllr~
,:.',,,
,.I'
r:,:,
.'
-:;
',-,
...
,.
.i
I..':.' '.
,;
... , , ,
.I
,
,"
Thc :~m~a:
i s dcstrnvtd when i t hits :I 1argr.t
p,;,",. ?J;,'
<
, ;
b;,;';-;'- ..,
, . . , I
+"
.,l'
,:
[:,
'.
;_
,)
;,. ,: -,,;
kr- ,-',-
;,c;/
r.
S-
l. :
;.:
,'
'(
'
1
,.;
'1
f;'.
ir:
;.,j
,,
;.,.
'
-
I'.'
...
4
;-
fL
:,:;j;
,,
. , ,. . :-:
I.
F;
;;;.-;
,;;
r,
1,
,'.
'.., -,'
..
,,+j
,,-;.
...?
Slccp
Nr,n-nFaRtc;i[
and shjc[d< pr(l\.idc n o prr,tc.ctir3n from
;xn Arrow of Sleep.
I\rrr,wh of 5lrCp hare no .ipecia[
cffcct o n rndcati, ~
~
r c ; ~crcaturcu.
l
F:.lcmcnra15 or Dncmons. They c ~ u s c
dam:~gt.
tr, these crc.;iturcs a%i f thcy wcrc magical srro~vswirh rlo
spccinl ahititits.
Arrow of Venom
Thc arrow causespoisoned rrort?rds.CaIcliEazr ctarn:tyr normall!.: if ttle target ~univc.ithc norn~nld n n l n ~ rrt. muqt mnkc
wsucccrrful poisntl rcsr o r die ~ m n l e d ~ a t c l v
.4rrots of Vcnum have nc) cpccral etkvt (m t!ndtarl. Ethccreacurfs. 1:lemcntals o r 1):hcmnns. 'I'hcr causc damagc
[U these creaturcs as i f they n r r t rn;i~icalnrrnws ~ 1 t n
ho
special 3 h l l i r 1 ~ ~ .
, ,.
-,
(;.l
I.,,,
:, :;
8:
p ;;,;;:; ,?
(>'.!
,:'. :,
'., .
:
,1
!.,;, .:, .;
<' ;
Arrow of
' .'
: .
.',:,
.,
F
lI1nt-i
Chanctetisric
Move
Inltixtivc
Initiative
I>exterity
ISeutrrir?.
Initiativv
n: tlo\.c
Effrpcr
'
,
;
,:-'
,-.
--
'
.
,-...
,
t ,'I
<
.
..
:.
;: :'L.
1
1
'
Number
.
*&.
,.
\Teapan Skill
-1n
1(1-40
Strrnpth
-1
<I-'%
Tt~ouehne~
-1
'h-x<
W c q ~ o nSkill
Strrr~eth
Tn~~gl~r~css
-X
H.+-02
93.1111
no-12
15
1-3-2
The cffcct Iasrs D6 hours. Thcsc arrow have n o special effect on Undcad. Ethereal kings, Elernentals or Daemons,
h u t cause damage to them as iithcy werc magic arrows w i t h
no spccial ~hilrtles.The srmw ISdc~trovrdwhen it hits.
29-2'
2Sr+4l
32-35
3rl-yJ
111--1 1
Arrow of Wounding
,!L-51
51-5 z
5 4-55
.;
,,?
.:I
.," .l
,:, .,.
,.
,,".,;;/;?!'-
;,
.,
a
;;;.
;'
-1
, :;, ;{
'
,:,<
/..A
>
'
, ;, ,, -'
L,
,j
,:;:,'.:;,;
,...-:;,
,,:,. ,-
>
P , . .
-2
-2
,, .
..: , .
,,l
-,
I .
,-,, - '
f11-L5
Effect
,<- ,
;:.,,.;:;:,,.,.:l
.,. ,!
Chamcteristic
-1
'.
,
":.-
.,
< ,
", ,
;,
Arrow of Wcakcniq
.,
F,
50-00
Ir 1-hi
hh
- ;:-,;;;.,,'!
\rrrnv of nnnr.fi~Incus
Irrow of ltlrcd~ng
.%rrrnvof ( , ~ ~ r c cItnnc
cl
:2rro1v c r t ' I ) ~ r c h ~ l
Sumrnonar~nn
,lrrow ( 1 1 Divt<ion
:\rrow o t I > I ) I ~ I
r\rrnw nf 1'.1r 1'11qht
:krrmv of t.c-3~
Arrow of Firr
!\rrr~\vof I imppling
7, ,v,:
1 :- .::,
< .
'
,.-:>
{- ,:,.
., . , ;-$
!:
,. ...,.- !, ?>,:
c,;,:
? , , . . ; S ; < . . :A
,;) :-,.
:h
,' . '.,
.
:
;
$ /.'-
"
. , ,7-,1
;". ,..:-i:
1
,. , ;v\,
2d
,.'A:
r :.,L,,!.:
.,J
>.,:'; ;,:,
'
-. I ; , ,
81'
':,,
\mu.clf Icc
!\rr~i~v
r>f \f nrlnc\\
Irrr>~v
nb tl~ght
r\rrnx\ r>lWtnd Srcaljn
, \ r r r ~ no f 17r.\rali-nrc.
.\rrcnv of' t ' i c r c ~ n ~
.\rmn (12' I't lrcnvr
~ \ r r t nr ~l f H~qhrtul
Rnni5hrncnt
Arm\\ nl Slrep
,\rrc?w of \ l ~ l q ~ i <Drmm
!l
.\rrcm c ~ lrurc
f
striking
,lrrn\v oC T n ~ ct-l igl~r
.2rrr>wof k n o m
,\rrc~nc ~tft i t \\ .trp
Irrnrv ol \ Y r ' n k t n i n ~
,A,>
I , ,.
,;
.,,
,..'d.
:;;;.'L;;
;'.,-,.;:?,,,;J
-
,.'A
--:
, :, ;
:
,
l
;!.
::<A
;.:
;,,,:,',.;;.:f.;;)
,
1
TIC,
1,
T)O
I>(>
I,
1
133
(p':;:,<!;<
.;J
;.,,.,
p: ,. :;.,::
.' ,.; ,<.. "
#
,'j
;::,, ',),
P;
,'p
.'
L.
.;)?,
;ed:;.: .;.:
:,,
r,;<
-,wy
. ,+
,. , , - , < 4
-
;,?,;
--<,
,.>> ,
,#
"A:
,,;,,: ;,:;, 1
,,/.'-, , , A
/; ,,,.:',*"..$
P/
- ;, :-{:,
T
;*:,,.;;;,',~
j;
. r .
, v ,
.:m
',
,,.,...:, :>
:
1,
.,:
"
:;p;<
, ,
.,:.'c.
-. , .
-:l
L.,; ,;'-:;
-,
::,l
--A
.,
,< ,, ,
,,F
8:
0'
<
"- , , , .
1,;,
* d . ,
;. ,
.;-,!l
."- :;<:'4;l
2,.
,,
:,;,:<l
;
t,
. l , / ,.
,
;.: i
'
..
. ,.
.,
y;'{:.
r,,:::J-;, ,;.
ing +81
'
'?,
i/,:::;:l!
,.
<-
.i;;;.,,/L,$;
. - . L . .
v-
:a
;;.
,,<-,;.,;.;;:
,
!',,
,;.
is fimt nccessar).
to determine the numher of rnaglcaP ahititicq (if nnv) w ~ t h
which the how is invested.
Oncc this has been rlrmc rc~tlon thc Ahilitlcr; rahle o n
thc ncu papc to dcterminc the nature of each ahitie:
L."
,:
' ;z<,$
,
i
:
,;
<,
MAGICAL ABILITIES
FOR BOWS
'"<
.,.,r,$
.,.c:
.>
?!
"
., . ,
. ,..
l,,',
m
. ..
'
.-,
-,, . 6
..>.,C'; . "
::,
,; .*
.. . ,l
,. ,.;,.,
., , "
,
'.:., - "<.',
c:. j
'
, 4 V'>
';cf::?
c,,
:.
'
'"-
J.'
->,
,:. ,; ;;.;
' . .
.,;,, ;- 2
:,:,
Number of Abilities
86-W
1'
. , . , I
, , , , c ,
,C'.!
:,
,
--..,,- ,:-,',-.
- -..
,
. ,.c,
:;;;;7.;:-;
1
>
Number c
abilities
4-,
-1
Zl
I
9.,;.:2
,.>
.<i'-,.
,:;< ,.'-+:.,~,~J Y
1,;' 'Y.;;"..I
+,
,",<.:m .,
:;,cj
:,,
";,>:;<:+:, ,-,'.',.,
;:,
- .
'I
1,;
4 1+'15
")(>-C30
IA
.I
;.c;.:
.:
,-
7;
;:;>; ",;:!,; ,$
,;.,.,.y:,, :"; $1
,
, , . -.,I -;r,
,:p .5;. a
,, ,
'
,c
,,:.
*,,, - ' ?
-.- ,.'j
1,,_1.
.,-
:,.,, ->,?.,
-'
,::, ;,::/;<>
,,
nrr- irnrnirnc
,, p
,,':;;;l-.
,L
..?.
..,. ,,
-...,.-, '.I'
Abilities
_I
,F2 p'
?;
,..$
:,
57,
....
,l
:,;l, :;,. I
- ,, -.;:':.'F
;<,;:
/.>;.-<,.",:,
_..,
.:
'{
* .
1'
,,
; Ttm;.!,
:!
G(.
-$,f/,J:'.':8
ilhifity
.(E1 - 75
r 2 t c 1 1 ~ t cthc
~ : hr)n sivc.; it4 urer a h n n u ~
t r * RS. R011 o n thc fotlrnv~nst:ib!c.
,;
.c
D10
;-',
/,'
v
- *
.".!,.*.
, _ <
., ,:...?'..
,, j1
+.A
.. - -,:.l
L..>,
- ,,>,,'
I-
,,
::-: :
,';p* ::~:',',!
,;; .:;<
<',;;
c:/
,C,':;,
I;
8 , .
,. ,: ;,-,
;, - .h,.:::.;
,>f.
26-5(1
-/
..<-
-4
. ,.*.,.,,,;xi17
,'-,'.
,<',
.-,,,
.,
,,;;,<'
.,
+S
+ ~ n
H-cl
+l5
+ 211
,
,,,
RS Ronus
5.-
10
.,,,
.,, ,>>>C
..- ;,;
r.
nlno
.:,{,!.,<qi::,, !
.I I
F ,$,, ,<!'
,,
./
I _ /
r-,y,',$
, . , , . I
, -,
;;y,..;
.
.;,-,,
; ,,.
'..
.: .L>,
,.-:,,I':,
'L,
,'
'
,;<,
,
, ,'f
. .:,
. ,
.,
-. -, ,:.''
,,
., ,
, ,
, .,
,,
'
. ,.
,
,
.
,; :
,
-
.i'
11
,
, ,':?
' 4
,~.-;J
..' *
. ,.,:.J
.-
(l, ;,
,,,,..,
+
,l'>
,*
',
, .. ,,,";'
.
,
;';;L
.;
,
y:.; ,?j
',
In
firc :I non-rnagic:~lnrrrrtv. it cnucw r11c nrr r m tc) hurqr m r t , Ilnmc.%In m ~ t l - I l y h r~, 3 ~ 1 5 inq Di nc!t!~tinn:~l
d~m;r,cc.unlcqc rhc tarect
i s Irnmunc tra Ilrc. I f rhc. tweet i~ flamn~:~t ~ l ttllc
, ; ~ r m r v c ; ~ u 2r I~j .st ~ \ ~ r ; ~ < I s n i : I~f g c .
rhc rnrgcr i r n \Y':~tvrFlcnient:!l, I 11c ;1rrnw
cau\cs triyhr- nrlrmnF d:~rnnccI f n rnngtc arr o w 15 firirc.~!frnm the t711w. I I h:ls no elfcct.
..
,'
>'";
., ,
51-55
. ., , ,'5!
,l..?
,%
,,
' I ,
., ' ! I
_.-,."ll
,;&J
;,r
-::.,;;.<' ;
56-8n
-- ,;
,,:
. ,<.,
.'
.,..:.?
-. .
> ",
' :; ;:;. , . ;. ,
",
.;. ::'l'';
4
,
. <
nl0
'
b.,
l,:>.
1.5
,
, r
,,!
"-,, ' 5,'.
,
[' , "
.,,,
-.. , -," - n
+c,
'
"
.c.
:
... ' ,+ .
RI-X5
Range increase
1 l l,:
h-H
S:!
=I. L n
~4
.I-
>:
,,,,.,
rnund nt rhc spccifictl t:lrSct nth tllc r:wnr goth' nut of r:ltyc o r l ~ n of
r
wpht. o r thc horv 1s c~rclcrcrlIn qtc~ptw rtc
c)i!.nt-r 'I'hc hoxv n1:1~ic:i13rcrc';ltts
non-ningic:~lnrrnn.; for ~ t w - l f\vficn firin!:
: ~ ~ i t ~ ~ m a t ~pc~: l~v!ili l :i n l :t h ~ its
t on-nct 1735
rlnc arrmv I n hrs powrkrlon U hcn r)rcErrin9 tht. how t o Itrc 'I'lrc hnw n ill lirt- a \ iC
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A HIDEOUS PLOT
IN WHICH MURDER
ES ONLY THE START
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This adventure is suitable for inexperienced o r beginn i n g playrr chnractcrs. It is set i n I ' J e l h e ~h, u t could be used
i n an! urhan w t r i n ~ I.t pits the PCs a ~ l i n g Skavtn
t
and their
human friends.
I n thrs arirenturc thc PCs witness a cultist. Petcr Tavelli,
chas~ng
and seemingly t w n g to kill a young man. who begs
for ttiuir help. Pursutnp, Trrvrllt leads the PC:s 10 a dangcmus
~ ~ n d r r p r o u nc d
a m p l r x where a hand of Skaven. Icd by
iikrctth - an unusuatly dangerous specimen - have joined
fnrccs ~ 6 t 1
h group of human cultiitz. Can the PC5 prevent
the tcrrihle ritual ~ h r s groups
e
are ptanning. and 5avc themselrcs i n t o the bargain>
'I'hc GM shoultl hc RWXK. that one o r more PCs may end
LIP wirh frtjcc~edriwtrnrfs from this adventure and rcquirc:
thc atfcnflons of a skilled healer. This is an advcnrurc in
which PCs are p u t u p npaincr significant cornhat opposition, and ar t k c VC# leas[ the PC%should includc at least
two (ancl prelt.mhly thrce) capable Nhrrior'Rangcr n.ptbs.
.;
hc playcd casily as p a r t of n ~ d nn
h the Reik rvhitr. thc PCs
a r r looktng for Ilcironvmous Uliwen. \~andaM'clcschrnes;?'s
rutor I ! c can hc out o f r o w n for 3 couple of days, leaving
rhc PC5 timc t o get cmhroilcd i n this acivcncuru.
I n Poriri3rRehind I/JP T l ~ m nr>clhcr;r.
~.
can again b e used
as the svttlng IE the P(;s are given some definirv reason for
going thcrc. Sincr thcv are heading for M i d d t n h e i m there
hoth musr he a good reason for the detour and n o time
pwsrurc for them to pet t o .Middcnhcim ryuicklv. A good
rcnrcln for t h r dctour coulct he sorncthinp: as simptt. ss a
runlour that old Hlirzcn is dead, which nfilt make LY'anda
nrnnt to fincl out it [his is t n l c (it isn*t. he lust had a spot of
Rurnrng I'urplc Purepox and is naw h l l v reco\+crrd).
I n . $ / ~ ~ d onzrr
t l : ( .IJr~gerrl~afen,
the artventurc would best
he sct i n \Yea~shn~ck
as the PCs arc heading for Riigenhafcn.
GM'S BACKGROUND
Skwtth is insanc: a rencgadr Skavcnnith an impossible goal.
lie crmtrc)l~s small grclup of lnyal h u t rnismidcd Clan S k r c
nm-rirm. Kccrntly. he and his patrol h a w cxittd from the
tvcb of tunnels that riddIe thc 1;mptre inro the scwurs hcneath I)clherz. Thc map said nn such c ~ i rex~stcdSkrctth
lr~lks
u p o n ir as fate.
His Iast mission involved clnsc. association with a necmrnanccr. Skretrh hccame too hcavily involved. Constantly
hallucinating from the effects of Black Lotus (WFRP. p.82).
the young S h v c n hccame fascinated hy crpesirnrrnts he
could nor havc hoped to understand. For bmlics to be
re-animated. there w o u l d have t o hu warpstone present. I t
was rhc stuffthat sparked life anto even-thing. I f i t m75 there,
i t could be eamctrrd. And ~fhe bound a upayt n e x t n c t it, he
w o u l d he abtr to return to his clan and take ct~ntrol.So
went his m-rpctl reasoning.
The Delhcs;! sewer network has providcd him with an
opportuniw t o collect spccjmens and pracrlse rituals for his
flawed quest. Human cult~stsi n the town, members of the
IIomed Rat-wonhipping cult n a m r d "The Poison Claw"',
have bccn made aware oEthe group's arrival and arc aiding
i i k r t t h i n his unolficial rnissicm,
This advmnrrc leads thc plnvers i n t o the sewers beneath
rhr. city They wilt discover that a hand of Skaven havc rcccntly taken up tesidencc d o w n there, and, with the aid o f
their human scrvitors. arc carrying o u t bizarre rituals and
sacrifices t o their d e i y r h r Horncd Rat. The plavers must
tv to eradicrtc (or at least drive n u t ) thc Skaven, w h ~ l s t
attempting to save a wealthy riltizcn from thetr clutches i n
the proce\s. AS the Skaven prescncc is significant. the players w i l l need t o have their a-its about them. Rcpcatedly
choosing to fight w i l l lcad to a swift and bloody rlcmisc...
CLAW MARK
The fc11Iowing cncounrcr should occur as the PCs arc walking back f r o m a late-night drink one cvcning at their local
tavern. Note, hoa.ewr, r hat they should havc a good deal o f
their equipment with them, certainly a weapon at IcZt, as
thcy ill n o t have time to pick u p anything if they left it
hchind at their place of lodging. I F thcy have Handout 1
from 7 % Enwnjb
~
Ilfitj~itrrwl.1 , they could be preparing ro
leave the town for n l t d o r f and aclvcnturc. How arc thev to
know that adventure mav bc .closer than thev reajise2
ks thcy arc strnllinp, rhrnugh a panicularly dark and quiet
street, a d o o r suddcnly b u s t s opcn from one of the cxpensive houses lining the mad. A young man, dresscd only i n
nightclc~thes,rushes o u t yelling. "Hclp me, somconc,
plcasc!" h%
he carches sight of the chatacrers, he turns and
races towards thcm. h 1;irge hruise cov'i-s one side of his
face. As ht races over. gasping for ;~ir,a dark shape appeam.
silhoucttcd i n 'the doonvay of the house. The man gasps
one last sentence. " T h q ' v c got my Ltthcr Don't Ict them
take him H u
hefurc a n audibkc twang comes from
z hc doorway. followed bv a much closer thud. The unfastunate young man rollapscs into the arms of one of thc charnctrrs, choking and coughing u p blood. h crossbow bolt i s
buried his back. Ii c is ddcad.
... v..."
...
GM'S Note
The crossbow quarrel landcd i n the hack of Etnest Dralst,
son of Klnuss Dnlst. a mt-althy townsman. Roth l i w d in the
rather plush house from which Ernest just crncrgcd. Emcst
u q s ~51,rlc.r.pi n his upstairs bedroom when hc was awakened
hv a round of someone r n o v i n ~about below. a c r waking
his father, the m0 of thcm went t o inv~srigate,hut w c r r
Icapt upon h? three intruders in rhc kitchen. Klauss u2s
swiftly overpowcrcd. Ernest, however.
younger and
l i t t t r , managed t o break free and rush o u t i n t o the street.
Pctrr Tarelli, a k ~ l s o nClaw cultist. racctl after Erncst in
an rffnn IQ prevent h i m from alcnmg anyone, aFrcr having
first tnrdcred his companions to take Klauss hack t o Skretth
3. Lounge
9. Servants' Quattcrs
This lame r o o m contains four hcrls, onlv two o f which havc
h e n occupicd rccenrly [hy the servants now lying dcad i n
the dining room). Thr room is not ar tvcll h ~ r n i s h c d a sthe
rcsr of t h r housc. hut still rcprcscnts very good scmantsaccommodat ion.
10.
Corridor
14 distinctly
crw~l.<;MSshoulcl
tv to crcatc an strnnsphtrc
of b r c h r l ~ n down
g
l~crc..
Shoulcl rhc paw dcctdc
t o take any o f t h r aidc passapcways. rhev w i l l soon get East, as each Ic;ld\ ~ r a d u a l lclc~r'nr
nartlc ~ n t au ternlying. twisting m n c which works irs way
k ~ milcs
r
i n c v c direction.
~
N o h ~ n h c dctails
r
o f rhc sirtchmnchcs havc hcun ~ i v c n- should the plnvcrs rc:~lIywirh
ro investigate thcrn. you shoulcl crcatc the details ycl~rnclf
The furrhrr inro thc tunnels rhcv get. thr. m c m dangerous
thcy hvcornc. all m:lnncr o f pitfalls and n~andcring.ml~ratert
crcaturcs could m a l t rhc unw+r.nn.... 'The
couCcl wandcr cndlr.ssfv, slowlv dving of .;tan.:~tirin. lack o f wrrcr, and
t h t i r wound>.
'Thc tracks cvr.ntw:~llvleacl to :I clcacl cnd: n wall r ) f moist.
smooth stonew)rk. Anv character w ~ t hSccwf 5.1,prs- n ~ k r ,
w i i l noticc a rn:~rkctla t o n e o n a s ~ j c c c ~ ~ 0Fhusl r n . t ~rest
C)thutwise, a succcsr;ful .Fem-cl~test w i l l r c r t a l t t w mark.
Pwhing the markcd stonrcauscs rhc ngll to s-vlng c~wnt:~rcls.
p r o w i ~ n pan
, cntmnce t n the s ~ 9 ~ e rThc
n . door mnv hc. cl(~sctl
hy pushing the stonc. 3.i i t prorrucle< from thc nthcr sfdc
(the srtme mcrcly rcpowt1on.i zhc c t ) u n t t n v e i ~ ~th;rt
h t opcrarcs the rlc>or mechanism).
Thc marrlr encounrcr awns i n thc scwcrs and the bnnchjng passaRcwv=i arc kcycd o n the map, and t h t comspnnding clescriptions g i w n below As the whole area h c l t ~ wrhc
cellar has hccn r a k t n clrpcrhv the Skawn and thcir sen-iton.
thcrc i s n 10'lnchancc p c r turn n f the c h a ~ i c t c r sencounteri n g someone or wmcthjng. E l an cncounter i s indicated,
mll a D4 and cc~nsuftthc L ( ~ l l o w tabte.
~ n ~ Note. howcvcr.
that if, during cornhat, a Critical 1l1t is scored. thc victim
should makc an Initiative tust irnmediatelv. Iyailurc. nlcans
h r has b r c n knockrc! from thc w a l h a v and rvrll krll Into
rhe t f f l u c n t 3s d t s c r i h r d helilur.
Roll
Encounter
1.
2.
3.
4.
A smaH h a n d nf WC>
( o r mow, at ynur discsction)
5kaven returning froni a r o u t i n r rcconnaiwnncc
p:trrnl clsewhcrc In thc scwcrs. t:ach mav bc trcatud
as ~clenricalt n thc onc dctailcrl show,
Listm z t s t s .
T h t thancrers should rualisc that. although i t i s pus+
hlc r o leap o r wade thr. ?-yard Rap across rhc channel. for
two mcn dragging an unconscluus person, this w o u l d he
P M C ~ ~ C ~impr~ssihlr.
!!.
Thus, it i* hrphly likcly that their
quaha?; kcpt t o fhiq srrlc 11f 'thc scwcr. As fhc channcl
2. Ghoul
At the point indicated on thc map, thc advcntrlrcrs can see
a humanoid body slurnpctl b c c down otrcr thc walkway,
one arm dangling o r c r thc c r l ~ c .When t h r v first s t u ttic
figure, only the fnct that i t is dressed in rags and Iics unnlovinga-ill bc tmclent. The f i ~is,ri n fact, a Ghoul (IT'FRP,
p.248). w h o coulrl srnelZ the kgr-off stench r)f dead human
flesh (sec. below). 11 began t o explore h u t camc acm9r a
Skaven patrol -4-10
attacked i t immcdiatcty.
The Skavcn soon nvcrporvcrcd thc rni.;cmhlc crcnturc
and havc left i t for dcad. I-lowcvcr, it has merely l ~ c r nrcduced to a singlc Wound and is currently o n rhc t - c v c of
regaining cnnsciousncss. I t w i l l not .come t o unlrss one o f
thc thar:~cterstries to turn i t over o r lilt it. whcn i t w i l l lach
o u t in dazed panic (WS -In). I t will fight u n t i l eirher a chnracrer kills it o r moves o u t of range - ir 15 too badly \vc~undctl
to follow up any attack.
3. Entrance
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Th15 rou~lily+hrwrn
cavcrn seme* as the comnlon room and
guartl ch:~rnherfor thc cultist semitors of thc Skaven. Thcrtl
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Skills: C,~~nsrrt~t~lllcolw~~.
S r t l A . ~tn SIrtrl. Lhtrc~ribnmttI ' r h n
Trappings: k a t h c r ) ; ~ c k(0'1AP hod!: arms), swortl, l-h <;G
I hc guards' actions arc cteptndrnr o n whcnhcr the p a q
triggcfi thc trap wirc o r not in rrmm 3. I f they don't, the
gu:irtls w111 hc. sitting at the tables having a game of c a d s .
;~ntlthe PC;s arc either going to have to think up a convincing s t o and
~ t~ to hlriflthuir way through (the mnrcl~arc
nnturallv suspicious, so any test i s made at a -10':, p e n a l ~ )
o r the\ will have to fight. These guards kncw Tavelli: if o n e
o f the P(:.; has donnctl the cultist's outfit, they will immerliatel! recognlsc the character as sn impostor. The noise of
fighting WIFI nlcn the Skavcn sentricq at Incation rvho will
at tcnlpt to ambush and capture any inrrutlers inro their area.
'.
5. Armoury
2nd Storcroom
Thi* small cavc ~crr.csas a makeshift aarmrluv and storernom tor the guards in r o t m 4 I t contain%5 s n n n i s , 6 daggtrs. 3 hand axes. 2 Rnsks of nil. 2 tinderboxes anrl l I
torchc4 l'hc wcnpons arc 311 arrnngcd in woodrn wcaprln
inro two at this poinr. Standing at the junction, in thr. pus$tions marked on rhc map. arc two hrown-Furrccl Skavcn scntrics. I lurnans arc only allou+edpast rhcm i f they hsvc k r n
stint for hv Skrctth. so again. the PC* w i l l either h a w to
Blrtfl r ~ rfight their way p ~ s t t. lowevcr. yet sgatn, fighting
w ~ l alert
l
Skrerth If profiles for thc guard%arc. rcquircd. use
thc same protile for the Skavcn patrol listctl e a r l ~ c r .
8. Shtiac
S b c t t h turned this rough-hewn cave inro a shrine fur war.
ship of rhc Horned Rar. I t consists n l an altar flankrd h!
tn-n crudely sculptcd B ~ qtatur.5
T
o f t hr klorncd Rat. HI*%)-mhrh - three honcs forming an Envcrtcd trranglc - ha< hecn
chiselled into the rock wI1 opposirc. rhc attar. The roof is
supported by four stone columns, and thew i s a small pit
in front o l the altar where offerings to the d e w are thrown
hy his nrorshippets. The pit IF a narunl n;lrron. shah a h u t
f t in diamttrr which disappears tlownmzrds out ofsight
9. Skrctth's Chamber
brown-hrrcd Skaren ~ 1 ; i r d s(sarnr profile as above
except rheir knives are envcnt~mctlwith Rlack Lotus) ward
the enrrance. L1nlesst h e PC< arrive during thc ritual (where
the victim will he Klaus;~Dralst), Skrctth a i l ! EK' he^. The
contents of nhe mnm art. scatrcrcd all across the floor.
Skrenh's mental statc has detcrinnted t h r o u ~ hhis atldictlon no Rlack Lotus anrl the failure of his cxpvriments. IIc
~ p e n d smorc and more time ~solatedfrom thc rest of the
grc>up in 'thankthink time". Thr onlv contcnts of the mum
are stlmc f ~ ~ u l s t u f fasjar
, of Black I.utus leaws and a shield.
Skrctth
Skrctth leads the small hand of renegade Skaven In a search
for power. Ilis l e a d e r s h i p is uncluesrioned h u t his
clrug-taking habits h a w lcd to increasing paranoia cnnccm-
r.
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A ~ o c r v ~ hTwo:
a
Chart of Darkness
Chapter 20
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P o ~ t c r sadvertising l a q e renards for capturing brigands dirtct the P(,s t o thc Crossed Lance4 inn. Thcre t h w meet
Iauungram, agcnt of Count van Drakensherg, and the Count
hlrnrcli. 'They arc offered the lob of bringing hack, dead or
alivc-, the infamous villain called the Rlack Arrow (Annalisa
Kcssler). klowcrer, this means travcllin~to the I:astle of thc
[<lackAmour, and thy brigands c o t ~ l dhe forewarned, since
1-aucngmm I \ thrir agcnt and ridcs to a l e n thcm af the PCs'
~rnnlinrntarrival. Bomhs, d o d p bririgcs. and dcspcmdocs
arc iust wmt. o f the periIs the 1'Cs wi1 I havc to b c c ?
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1.
A MELODRAMA
WITH A THICK PLOT
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HEROES WANTED
WOLFGANG:
AND THE BLUE FLAME
If rhc 1"s ask the bar staff for Wt>lfgan~Kcflcrmann, thcy
will he told that he ts thc. owncr, ancl taken to his room, At
rhetr knock. rhc d o o r i*;opencd hv a Iran. scar-faccd man
with a d n u m sworrl In hjs hand. Ife c-yes them suspiciously
and savs, "W'elll"
If the PCs explain that thcy came ahout nhc lob. a voice
n4lI call from behind him. 'all right, lautngram. Ect thcm in
-hut kcep an cyc o n them." 'The wxr-facctl man stcps aside.
tevealrng a table placed in thc ccnrw ofrhr. rcmrn. Rehind
this arc sitting two men, o n e fat and hcartletl and the other
muscular ancl with a n air OS commanrl, ancl ;I wcmden p c ~
where o n e f n o t should hc. The rnorn's shutters arc- clnwrl
and boltccl.
Iauengrarn shuts the door alrcr thc PCs and stands behind them. Thcn the one-footed man spcaks a ~ n i n "I
. am
THINGS THAT C 0
KABOOMT!! IN THE NIGHT
I c n . cnrly next morning, Z a u c n g n m will bring his home
from thc stables anrl Icave it at thc front o l t h c Inn. FIc will
thcn cllrnh onto rhc roof anti scrnrnhlt u p to the ch~mney
c ~ rhc
f PCs' room to which h t will tic. a rnpc. I I c nil1 then
drop a 111 homh down the chimney, with 3 c r y of "Ha ha. my
friends, your time has camc?"
After t h ~ shc will abseiI down the rope o n t o his horsc
and gallop off. Notc thar rhe GU should alter this plan if for
stlrnr wason thc PCs haw a fire burning.
The shout is a I a u d noise and thus has a base 80%chance
to awaken each sleeping PC. If L~uengrarnmisses his RS
roll, use thc normal rulcs for misscd hnrnhs. hut if the die
roll indicates that the homh moves thmugh thc wall it mmains in the fireplace. The bomb i s h ~ s c dto go off 1 round
from when ir hirs thc fireplace.
Thc PCs are likcly t o hc in a state of confusion. hut even
if the room is complerely dark they will bc able to see the
bomh d u c to its sputtering fusc. I t will rtquirc an I test for
PC: to reach t hc bomb hcklrc ir Roes off (+ In if the PC n-as
not aslecp). Pinching the fuse out will mquirc a test against
Dex +20: throrvinp. is handlrd as though the PC had Hnttth
skull but with s -20 RS unlcss thc PC does have that skrlt.
lgnorc m~sfirts:itthar didn't occur whcn dauengmm rotlcd,
i t won't now.
If the bomb Roes off and blows u p rhe PCs, remember
that rhe use of a Fate Paint altows a PC to escape unharmed.
THE PURSUERS?
Clnc way o r anathcr, thc Pl,s will now he 11':1rtcd for thc
AT THE CASTLE
ZThethrr thc PC* catch Inurngram nr not, thy! m i l l erennrallr w i n d up at thc castle. ' f i c v w i l l prcsumahly t n , t o enter
thc placr i n orrlcr tn speak to Annalisa Kcsslcr, but their
'iucvr5.i w i l l dcpcnd ;IgooiI rteal o n what has already happened.
I f I.aurngram reached the castle before them, hc w i l l
have warnet1 thc rirrnws about the secret passage, and they
w i l l have disco\,rred thc cxit and set up an a ~ n h u s hi n the
dungecm5. I F thr PCs f o u n d o u t that t h c b o m b e r was
laurn~ram,hc~wcver.they w i l l h o p f u l l ? *n o t he sallv enough
t o u s r the pnssagr. \Y%at happcn'i \r.ill dcpcntl on what they
do do I f they ~ c caught.
t
they w i l l prnhahlv hc scE7ed by
thr outlaw-s. I f not, r h t v n v i l t pmhably seize ~\nnalisa.In eithcr case Annalisa should reveal t o them that she doesn't
knomvwhcrcthe Blur. Flnme 1s: all her father w o u l d say was
that if she rl-icd hcr head she could find i t .
Thc PC5 w i l l c.venruallv be f l u n ~into the dungeons if
caprumd. p t n d i n g a dccision by the outlaws about what t o
d c ~with rhrrn, if they seem t o hc. stuck here ( a l t f r o u ~ hmost
p;~rr~r.s
w i l l he r c s o u r c r h l c n o ~ t g hto escape somchr )W)the
rlurtan,5* raptivc. tialfling cnok, Stecvcs. w i l l free thcnl :L<
hr. w i l l hnvc t o tclE t h r guards that rhc Arrow nishes t o sprsk
rr, thcrn whcn shc tlorrn't, thc alarm w i l l soon k rmsed.
Furthcrmr~rc,thc .(;M may carc tn wducc the PC*' lip an7ads
rC this hrcr,mrs nccvsuay
So, Count.
We
Mcct Again
El thcy c t m e
i t . r\ hsicf shave.
and if the head ha^ directions rattoncd o n i t , hc lets thcm
in, pays them ancl sends thcm c m thcir way
tlowtrver. if the PC5 go tc) K'llcrmnnn's room thm find
rhe rloor unlockvd and the occupicr l r i n g dead on thc floor:
Mnmcnrs Intcr, the Count, along with h15 mcn-;it-arms. \\'1Il
C O ~ on
C
the sccnc.
The Cc~unrand his boys w i l l nlso appear dmmnticsllr. if
thc PCs go t o get thc Rcm
h c r n witnhlv
~
circunlspcct. stepping out of the s h a d o w w i t h apprnpriate cornmcnts just as thc PCs unearth thcir prrzc.
WRAPPING UP
A\\*arrl thc fzbllow~ngcxprricncc po!nt%to the PCs
inr any I'C str~ppingrhc hnrnhgoin~ofl.
20 polnis
ll)points ~ n c b f o r s t c l p p i n ~I a ~ r t n g n mr c a c l i i n ~t hc
The Butsucd?
Casrlt:
for capturing bnnalisa alivc;
for disctwertng thc location of the RIue
Flame:
for getting the h a u n w from tht Count:
2npnints each
204O pnfrlts ench for ~t:r,c~I
rhrllr-plnvinp.
l'rcnt these awards as mx~imums.lSthc PCs are captured
hy the handits and have to bc rt~teased.EP awards thould
h n~ducedby around 25%.
I f the PC5 manage to get thcir p a \ v ~o n thc Blue I:lsrnc.
you might deciclc t o makc a furthrr FP awarcl, hincc. this is
n o easy task. Its value is some 400 GoPd (:rouns per 5urvivi n g PC, hut thcy w i l l prohnhlr get no rnort than a third of
th~s.skncc thc item is 'hot' and 1viI1 havt t o hc fencctl Even
find in^ a fcncc rC;rdy t o buy the item ct)ultl hc sn a~!!~cnturc
i n ~tsclf.In short, the PIA rcallv arc k t t c r off just telling the
Cnunt wherc thr thing is 2nd collectine rhcir hounrr
$0points each
ZOpnints ench
A Note
to the
CM
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Ski ll q: (,o?x~.ivdt?ri>t
I f h'rdr~f!,
1Jo<tLyc/ ) / o t :~ .!c-fi?i,.>lw(>r
.5 ~ i r f i u
Siktwr ,Wnr v? Krr m/, Jtrihr j\.fig!~!,,Illorc: .Smmkc
to .Irzm. H /rk,
Trappings: 1,eathcr jack. hI:tck mask, hand wrapon. nor-
SLEEVES. thc
Agent
Rruno clws not interact much with rhc PCs and so his stats
are not given; run yourself up a quick Tortrrfer i f you feel
thc nccri. I-lc is best playcrl as a duur, taciturn type.
Ski1Is: /J/rlt!~i,r.<,1utrr11,
f:f1qr(t~t!t,,
K ( w d i t rf!tx.1.txtlridzf~,
Luck. Rid(,.Ilrsann, I l o d g ~hlotl: L'oncrnltrzent I fsbnn,Specialist Il Paporr - Rapier
Trappings: nest qu:~lityclothes, rapier, knife (hidden), 200
<;c;*
arch-v12lain.
Agent
Spcar-Carriers
W-IWF
RC'
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ill
5. Thc Staircases
These are e y u l a r stalrcnscs. mccpr for onc rhing: rhr-y have
red stair-carpets on them. S~s'ilshhuckI~r~
may w ~ s ht o p u l l
the carpets rn order to trip up 3nv rncrnies who are standk
i n g on them. This can be clonc, h u t m q u i r r s a c h ~ against
2 X Strennh, minus 10 per person on the nlg.All thosc on
rhc rug must thcn check aRalnsz Io r hc f r l l c d anrl only ahlc
to parry for D-1 rnunds.
6. Dotmitorics
THE CASTLE
Ha11
T l ~ I3l;ick
t
hrrtlrvs" c:~stlestands i n a mughtv circular clcaring approximately 1110 yard\ across. Thi< cntirc clcaring i s
ri51hlcto thc outls\v \-look-tmtsduring the dav and o n moonlit nights. I\ ro;id runs s t ~ i i g h out
t
from the Rates. Onc hunrtrcrl vnrci* from nhc castle t~ thr: cast side o f thc road stands
a hnllow oak whew tnnnk ts a shaft lcading t o the stcret
tunncl i n t o the casrlc (>cc r o o m 4, hclow).
Standard cloors harr T 5 . D 12 and (iFlockcd)Lock Rating
special doorc have T R. D 2.2 anrl arc n l l m v s bolted.
U i ~ l l sarc solid stone. Thc chandclies~marked on the map
arc- n,;~pc~n-n-htrl
type affairs. each w i t h 15 o r so candlvs,
which c a v light ss :I tnrclr tIws Thc vertical distance hctlvccn each flrrnr is fivc yards.
7. The
S. Thc Catchouse
2. Thc Stablcs
Each o l these rooms is furnizhed w i t h six horse-haxes. and
11,Ft ahovc hc>l(tinga aond supplv uf fodder. NormalEv cach
stnhlr. holds four rid in^ horses which arc cmasionallv used
by the outlaw5 l a i ~ c n g m r n ' shorse rvill he hcrr as well if he
has anivctl. Also kcpt here arc snrlcllcs. hndlcs and anu o t h r r
ratlinp, cquipmrnt y o ~ rrn~ehtcxpccr.
a
Grcat
8. Watch Turrets
Manned hv archer5 i n the event o f an attack, nonnalfv most
nf these srnal0, a m w - s l i t t r d towers arc empt).. Tht. uppur
four, hornvet-er. aIuavs contain solitarc- nutlanulonkourq
9. Thc
Arrows' Tower
This tr)wer Is ascendcrl by c l o c h i s e spiral stairs (-10 t o W5
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T H E UPPER TOWER
THE CASTLE
:
,:';:J
A ~ o c r v ~ hTwo:
a
Chart of Darkness
Chapter 21
Ironstone
Pass
A PAIN IN THE
MOUNTAINS
'Ironstonr. Pass' is an shon incident that can hc run as a
s h o n adventure anv time your plavcr characters are tnvctlang in mountainous rcgions. nr as an interlude at somc
polnr during thc I m m s r o t l ~ scampaign. All the Donrnstntres
adventures involve quite a hit of hmardous travelling along
mountain passes, so as the arfwnturem make their wav from
o n e location to anat her, they will haw to cross thmugh
Ironstone Pass ancl survive an atrack capable of wiping out
forcrs manv times their stwngrh. \Tfcmcr Silbermann and
his allies a r r an excellent e?rrr:a hazard to nrakcn an ovcrstrong o r ovcr-confident par+
A n idt-al time to use this adventure would he aFrer thc
p a m has ohtaincd one o r more of the Doomstone Crvsrals
;tnd harc staned to rely on thcir powers. This advcnrurc
will remind them that possession of such items is not in
itsclf a guarantee of succcss. On the contra?, the Crystals
will attract thew own pmblrrns: this theme is developed In
11r~pTrorrhlc fn Karnk-%frlr*or.W C wouEd sup,gePt, o n the
oth'r hanrl. thar you don't use 'Ironstone Pass' in thelkmmstottes campaign
the party has already lost somc of its
n ~ e r n h r to
s or her perils - this could he the final stnxvl
You can, r)Ccoune, run 'Ironstone Pass' as a stancl-alone
encounter nrhcnevcr you necd sarneth~ngto spice up a
mountain crossing. If your adventurers aren't crossing the
\'~ulns,lust c h a n ~ uthe place names to something more suitahlc. Anrl remember that it doesn't have to he the height of
writer n h c n thcv make rhc csossinp, - bad weather comes
carlicr. h116harder and stays lonpcr In mountains.
This encounter is designed tor chamcters in thcir second o r th~rtlcareers: idcallv. a p a q should have 15-2n cam t t hcmcen
~
them, inclurling romc magical ahilit?,- ar least
a I.cvcE 1 W'izartl o r equimlcnt.
WERNER'S TALE
Silhcrmann war a young and birlv successful wizsrtl in Nuln whcn nn txpcrim'nt went drcadfullr wrong
and tic became a wcrumolf. For the ncxt few years he drifter1
from place t o place, always moving on to avoid k i n g rccogniscd for whar hc was and hunted down. As the years
wcnt bv, hc came to t e m z with his condition and Iramcd
tn partially ctjntrol it.
\l'crnrr
I. Snow Trap
Beneath a cntst o f soft snow, thc ground dmps vcrric;~lly5
fcet. Ilnlesr they are probing the snmv in front of them, rhc
lcad charactcm an. takcn hv surprise. ancl drop 4fi into rhc
soft snow. Characters on horseback must make a successful
E tcst (Ridrifc~rsc
+ 10, 7iickKiding + 10) tostay mounted.
Characters in decp snow may onl?. move at o n e quarter of
their cnrrtfnrrs n t e until t h e are clear of it. Thev may perf c ~ r mno actions other than parr).ing and trving to pet clear,
and may not dd,ye or cast spclls. Lreamrrs attncktng charartcc5 rnirr-d tn dccp snow clr, with a + 10 WS RS bonus.
2. Wolf Lair
Thic is n h c r c thc upoIvcswait until an attack starts. The enzrdncc is cr)vcred h? a C'Rnror!flageArea spcEl (sec below).
making it drfficult to WC frnm the outsidr., The inncr charnhcr 1s uscrl hy cubs and nursing mothers. 'Then. arc Frlur
fcmales and sevcn cuhs hrrc, none olwhich wiil take part
in the attack.
The lair's cntrnncc is two fret high and qix fcct wide.
while that to thc nurse? chamber i s t\\.ofcct high and t w c j
fcct wide. The fcmalr. wolves will fight to the dcilth to protect thew cubs, and arc f r e w ' ~ c while
l
doing sn.
3. Mine Enttancc
Thc original iron drmrs which sealed the mine entrance arc
still in place, hut the arca hehind thcm has hcen hlockcrl by
a rockbll. Thc doors themsehes are T .(I D 20, hut cvcn it
they can hc broken clown. at is irnpossihlt to pst~cccd;rnv
h r t h c r hcyond them.
4. Undtad Pen
This small cavrrn has been alrercd to scmc as a holcling pcn
for the L'ndead Forces commanded hv SyrilEia. N'hcn an attack is not in progress, all the Unclead will he in this cavcrn.
in an inactive statc.
5. Entrance
F'i'ictirns arc. intended to find this lightly conccnlcd c n t n n c r .
11loose rock s t n n d i n ~
at thc side of the pass (1 + 2 0 tr, find
it - rnakr: the roll sccrctly for any characterwhu grrcs within
Z varrts) has a hiddcn spacc k h i n c l it. The rock will takc a
c o m h ~ n e dS of 10 to movc. r c r t a l ~ n ga passaec -I feet t i ~ g h
and 5 fect wide.
6. Killing Zone
Chancrcrs w h o survive the nmhuch autsidc and discover
the entrancc at 5 n~illfind t h e m ~ c l r e sin this ctiambcr. It is
h e r that suwivinp, vicrirns art. scrutlniscd to dcc~dc.n-hn
merits further investigation, and w h o shr,uld br kiSlcd out
of hand. The conccaltcl door at 63 has a spyholc which hcilitatcs t h ~ sprocess.
Thc L C S S P k'tdolon
~
spetl in the passage to arca 6 projects
thc rllusion o f deep chasm .?Oft widc., with spikes at the
bottom ancl a dma~hrlclgcscal~ngthc rest of the passage.
Thc charnhcr i\ thc main I1r1ngquarters of \Y't.rner and
S v r ~ l l ~Aa .couptc of piles of silks :lnd c u ~ h i o n s .Ermrcd fmm
vsrtrlus carnwns. .;cnfcas rnakcsh~frbeds. I n the centre of
the chamber i s an :~sh-fillcdfire-pit. and against thr far wall
.Wnn@cAlnrnt spells h a w k c n placed at the points rnarkcd
stands a small shrine. w i t h thrcc I-luman hearts slowlu ruton thc map. When w'crner hecomes aware of victims cnrcrl zcst (7bpolo~1.
-t 1 0 ) will
ting o n trlp of it A s u c c u s ~ hInt
i n g thc ttnp. he casts dtrrn oJProfr~cfion
ancl Asrt~zr,Inrbrtli d t n t i f v thr. shrine 3%h c i n dcrlicatrd
~
to Khiinc. the I n r t l
trt,rahilits on himself. and then pmcccds to arca 'to watch
ol Murtler
h through the ercslit i n ha. f-lc uses his Earthstont. to sumThc fire-pit h;~sa loose slab at the bottom, which lifts up mon a small Earth IStumcnital. and artlcm it t o twit in rhe
t r l reveal s c;ichVnl' treasure. Thcrc 1s 13 GC, 4 h i n sssclncd
rock o f the ceiling o f nrea 6. madv to trrggcr B rockfall on
coin ( 1 0 GC. 50 SS. 3 1 -t BP). a silver statuetrc of .Myrmidia
his cammand. M.lc.;mwhile, S y n l l ~ aRoes t o arc-a 4 and casts
wclrth 30 GC, 2nd nvo small r u h l ~worth
'~
5 GC each.
Rnise Dpad on the hodics stored thure. preparing the
l i thc hcddlng p ~ l c sarc sc.archcrl rhrlrt)ughl\: the one
~ ~ n r l r for
a d battle with Stop It~slrrhilfw.
nearest the entrance w i l t bc for~ndt o hare four h~10kshurThc advcnturcrs' lirst intimation nf danger i s when thcv
i d under the awortnlcnt of cloth. These arc spell hc~oks encountrr the hidden clmp at l . As soan as the first characlotltcd from spcllcasters who haw fallen prcy to the deathtcfi drop Into the dccp snow: the woPvcs come pour in^ out
trap. Each bclnk has a number o f paprts ripped out ( t h t s p - l l s
of their lair (area 2 ) at the n t c oFI)-t+ E per round until alE
1l
iar part o f thc mountain strippcrl rrf all valrlahlrr snrl rn:lQfcal itcrns and rhc p o n r r r by a Fntc Pc~tntc:lch. And thry
shollld think thernsclvrs l u c k at that - it'< onlv tficir k r t r
I'ninrs that kept t h r m from hcing w o l f food Y C L ' ~ ~ Ct.oS F
snv. this is n o t rhc- most dramaricallr. satirking cll~rcnnic.:mtl
shr>ulrl rmlv be uscd if your yhayr-rs w c m t,orctl n l t h t h t
struggle n r are s o weak that t hcv cnn'r rt-a\onahlv fight back
Hc~wcrcr.it is u n l i kcly rhnt aIt the adrenturcrs w i l l -urcilni h
at oncc. and nftcr an cntcrtaining Ten. rninutcs they shoi~lcl
all hr staring stcadfastlv away from thc hohhinp. liaht, rCfilr+
ing r o he hvpnotiscrl and tn-ing to figure out w h ; ~
to do
Sn IY'crncr will havc to t ~ s r l m c t h t i i g r l s uThc
.
ncxt mnvc
w i l l be to cast il SIM? .Z4ftid spell on rhc likciiest-looking
character A speAlcastcrn-ill hc the fi-t rareer, e\pcciallv onc
who has k c n using magic t o rcsrht the .Mrrrsl~f.i.yhfs anti
H)pnotf.ctn, or onr. nohn \Y'urncr h:ls seen w i t h ;I p r ~ w r ~ r l t r l
magic itcm. 1T the first tarect is affcctcd. \Yi.snrr n~ll
rrprnr
thc trcatrnent o n a second. anrl so on r o u n d the part!.
Tough-looking fighrvr types w i l l hc thc sccond set
t;lrgets after sptlIcncturs. I f W r n c r suhdl~csthc .~vholcpam.
this wavGtthcv w i l l h e stripped and dumped a- ahorc
I f thc PCs are not aIl suhducrl, Wkrner w ~ l proceed
l
to
his third plan, a l ' n f t ~ r s n Confish)rt
l
spcll cast n n the c n tire party Kotc that a W test is permitted t o r e ~ i the
~ r <pelf's
clfccts As soon as thc spell is cast. the L'ndcacl lvitl movc
i n t o thc mom w i t h thc intention o f mobbing thc advcnrurr m anrl pinning them to t h r walls. f:vcn aC thc atlvcnturcrs
havcn't h t c n ahtc t o CZO a n n h i n e PIJSI~IVC a a h ~ ~t h
l ~t it r \I~II:~tion sn far. now thcir chnnrc- Ior ,In cpgc t7attlc. hunchcc!
togcthc-r and fighting off horclrs n f Ilntlcatl n< thc corp*c.\
pllc up all around thcm'
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THE ADVENTURERS
- STRIKE BACK
Digging Out
Blasting Out
LcvcI
Necromancer/Lcvtl
3 lllusionist
Silbcrmann
Lvel
Chapter 22
t h c D~varfhtended to cmploy a commrm partcm In Hold
consrmcrton) and equal shares in any valusblcs found. apart
from documents and ;irtckicts of liistoricrl sijinificancc. f l c
offers each character an uncut ruby worth a t ~ n u r250 C;C as
a token of good faith.
Girnhri 1s morc than h c sccms. While the PC5 may have
thc opportunitv t o find this out h c f r ~ r et h e encl ol the adventure, ir i s important that at the start thc?*helicvch' is no
more than another Scholar, t t y n g to rcdlscover a l o ~ttIoIrl
and rccovcr whatever may hc touncl in the n ~ i n s A
. s GM.
you must rcarl Ciimbri's profile. and t h c final scction or thr:
advcnturc. hcforc rhr PCs c n t t r Karak-Zulvor
Dark Placc
AN ADVENTURE IN A
TRADITIONAL STYLE
REACHING
KARAK-ZULVOR
ENTERING KARAK-ZULVOR
'I'hr. ir~urncr-t o Karak-Zulvor can be 3s simple o r as cornpEcx as you ricsrrc.. Snme c-ncounturs w i t h C;ohlin*. ur at
"The main Satcs still work. by somc rnimclc. I'vc scrn thcrn
own and close tn let Ciohlin spider-sidrn in and out, so
the (;rccnskins must have taken carr. af the m s c h i n r ~ .
Thrv'ru not rxacrlcgnin~t c ~let you march in: the cntrancc
i*h o u n d t o bc well-gunrtletl, and o f c o ~ ~ m
~ tc' sfar casler to
open the doon firm the inslrlc than thc outside."
The huge sstonc c I o c
~ )l ~
p~
only
~ n from the i m i d c 'h
Clrca mxinratn a n c g l ~ g c n~t u a r rherc
l
i n a gatrhouse ahorc
thc ponal, equipped w t h arrnw-slits that allorcl a clear r ~ c w
of thc awa In front of thc d t ~ o r s'I'he doors arc incredrhty
solid (T PO. D 100). hut imaginative chamctcrrs may tint1
somc. way of getting I n by thrs rrlure The tnck w i l l bc t o do
s o n.tthout raising thc alarm.
DEEP TROUBLE
Section
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1. Mushroom Gardcn
The floor of this unlit room is covcrcd in dark, damp compost. with clumps of mushrooms RrtnvInR in placcs. T h ~ c k
g r o n ~ h ofwhirc,
s
slender-stalked. fibrous mushrtw>mscover
woodcn tartices on thc walls. Sr>mcarc \.arlrnts of familiar
mushrooms. hut most are euotic.
Tvndinp: thc f i ~ n art.
~ i f o r ~ runarmcd 5notling.i /IWW"
p.228). If the alarm has bccn raiscd. thcv will hc hiding cowering bchind large mushrooms, dug into heaps oCcompost, antl so o n - ancl waltinp. for an opportunity to bolt tor
rhc door. I F the alarm has not hecn r:tised. thc Snntlingf
will trc. to cscapc as ?;<)onas the PCs cnrer. In cithrr raw.
thr.v only attack if corncrcd n r capfurctt, biting and stnrg~ l i ton per
~ free. A Snatling's hltc does I)? dnm;~ge,and has
a 10% chance of causing infecter/ ~taorrnds.TElc Snor fine5
might also (25% chance, higher ifvou f e d mcnn) niakc sontc
improvised spore wcaponc from rhc mnu lds in the frames.
The smell in the room i s Intense. and mycharactcrwho
fails a T test nn entering the nmm will hcgin to fccl queasy.
suffering a - 10 pcnalry tr, all tests for 15-Tminutes. Thc dcpth
and softness al'thc compost means that chancrcm tytnl: to
move at greater than cautious mtc must make a Risk rest
each round o r fall over. Any character who falls nvcr {or is
s p a t t c r c d wit h c o m p o s t hr m ~ s c h i e v o u sor panicky
L~rak+%ulvor
has fallcn into rl~.;rr.pair.The gohllnoids have
Snotllnps) sitffers a - 1 0 pcnaltv to h r h Eel and hide t c s t ~
taken over some arcns. dcstroved some othrrs lthc differ(vcrst~s;tn)zhing with a s e n w of smell) unrll clcanrtl irp.
cnct 1s ofrcn sl~aht).anrl blockcd off accccs to o t h t n . I t
Four oh the various mushroom wrictieq herc arc prnclshould brcomr ohvinus that t h e Orcs have v c tittlc
~
idcn
ucts of Clan Moul<lcr warp-l>rt.cding, antl might hr \vt>rth
c i f tEic engincc-ring anrl architrctural s u h t l e t ~ c sof this
I)narfhold Play u p for any D n w f PCs present what a [rag- u p to S GC each to a nizartl. scholar, hcrhalist o r alchemist.
1E the PCs pokc around in the r n ~ r s h r o o m ~
d c, ~ c r i h ctheir
cdv i t 1s For fine Dwarfish building work to not he propcrlv
m:tintained ant1 chcrishcd 7fhcOrcx' attlnrdc ton.;lrds K;~r;lk- appearancc - but do not describe a m u ~ h r o n m 3pprppc.rtic.5
~enlrsqsorneonc i s hravc enough to tasrc iit
%U]\-nrrs that it's i u ~ at hig 'olc in thc grc~und,gootl for
+ Mflb.Scnbcnp: knohhed, rmnsluccnt white cap* a%big
rlcfrns anti that. nict'n'caml'~~stahle.
grlnrl mnmr tn put ycr
ns a dinner pl:~te,with streaks of red-brown. Excellent
5qui.v in and lors of %pacetn leave ?;rr hitt.
taste ~ 0 r t h5 GC each for cooking
\lcnrion thc smell from time to tirnc: thc comhinarion
+ Rarwn's U'lng: coal-hlack nurecl cap. t\ potcnt Manhnntof Orctsh stantiard\ of hvgiene and the underground localike poison: o n c bite equafs 1I) doses.
tion ls a powcrlul one, in terms of d o u r at least.
+ Mhol[l~-StnfkedStfnkhorn: Inccntlcr with stalk5 i ~ k e
rlees horns: ioul srntll kltals one Wound i m r n c r l i a ~ r l ~
+ Red Rock Rmfn: hnght red, hnin-shapcdancl tcxtl~rcd.
I t is a miEd Manhnnc poison: one hiac cqualq I drlsc.
Anyone cartng thcsc r n u ~ h r r ~ o r n
has
s a small ch:~nccof dct\ singlt. f a m gallen. was ample to supply the nccds of a
rrloping rnutatlclns from ~ h influcncc
c
of thc \l'arprtonc
small t Told 11kr Karak-%t~li+c>r
The invading Skavtn adapted
1":; cumulative chance per m u s h n ~ o mold<-vulopiny:I ' h a ~ c
rhr gal1crir.s to houqc mut:lnt crc;lturcs antl h r t r d thcir fi)rd
I I snnptoms as dcscrihcd bdow would hc fair. hur who':,
supplv The ccntrc of thc galley is s largc-, open sgacc. lit
countinpz
by rhc shafts from thc surhcc and currently used for growI ~ rnoultls.
R
The other rooms wcrc ori~inaflystorerooms:
thcy arc cither dark o r dirnlv [it h? shafts too narrow For
Mould Framrs
anyone ttr c n w l down.
latticc frames madc from dried giant mushroom stalks arc.
spiked to the ceiling, s u p p o m n g t h ~ c kcustains of glistening3 multicoloured moulcls which ohscurc thc vicw from
o n c part of thc rcmm tr) another.
I f the alarm has been miscd. th~sroom is cmpty Othcrwise, a b u t a dozen Snntlings arc t t n d ~ n gthe itames. l'hr.!.
wil! tr\. m flee at the first sight of intruders. hut cach Snotlinp
must make an Int test to think of heading out of thc famm
galIeries and raising the alarm, f o l l o n ~ dh?.a CE test to s u m mon the courage t o facc ~ t Orcisll
s
masters with had news.
Likc tbc Snotlings in area 1, they will onlv fight if cornercd
or captured, antl their bites and small pruning-knives causc
D3 d ; ~ m a g cat S 1. with s 10% chance of c a u s b n ~infecierl
trlotrtrds. You can have a lot of fun with Snorl~ngsleaping
onto, o r dropping things on. the PCs. I n w n t ~ r c:~nd;15turc
Snotlings (an alarming concept, hut go with it) might tr?. to
chop tlonm parts of t l ~ cframes in an attempt to Irun the
PC5 o r ar least hampcr their progress.
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3. Thc
7. Mutant Spider
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Rat
Coop
\l'hcn thc c l ~ l t is
~ rnpcnerl, a carpet o f sleek. ucll-fcd mts enough t o cause a cl~aracterwith a phobia nf rats t o make a
7i~rrr)rtcsl just at t31c sight o f thcnl - snpamsaround the
chanctcrs7t*ct, castrng rhcir tiny rnuzzlcs and uycs up exp-ctnntlv. 'l*hcy appcar t o assume [hat any humanold w h o
cntcm rhc mum has come to Iced t h c n ~ .Fragments o f mushroom on the flntlr ind~caltcthmr diet. They arc u r n lame.
ancl w i l l follow rhe acivcnturcr* evc~-ywhcrc.climbing up
~ h c ilegs
r
and begging [or food. l-hey squeak cheerfully and
arc v r n allcction;ttc., hut untmnablc. Have ttie rats foll<)wp
thc PCs from r o o m t o room. squeaking and gcncrally tausirlg a n u i ~ n n c c( - 1 0 t o Dex. Iancl ffidtbtcsts).
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l ' h i \ unlit mom h<lusus thc gianr spirlcrs ridden i n t o battle
h\ rhc thc cllte c ~the
f I m a l (rohlinc. The spidcrs have lined
thc room \ r . ~ t tsilk.
~ w:irtcrc.d nhout the floor arc the dricrl.
clratncd husks rlf rhrce % n o t l r n ~ sThr.
.
s p ~ d c r srcparti anyr h i n [hat
~ cntcrs ~ h croom
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;IS ;Iprkzent~al
mc;~l,ancl only fire
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p
Shaft
m,nc W
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n l n around thc rlutcr
walls r ~ the
f shaft. :tnd three Sronc
to
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hriclgcs makc ;IY-stiapc acrosr ~ tPort.
culliscs anti r n i s s i n ~strlncs indicatc
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whcrc Ihv;~rfislrt n l n wcrc sprung by
thc invading Skavcn sntl C)rcs. Stone
l
F ~ C nrc
~ F cuf a
n a spiral a r r j ~ t n dthe
insldc nf thc shaft, Icading hr~thu p
nnrl riow-n. l'hc stairs Ic:td up f o r l
:thnur 1 0 0 varrls, becoming increasinply rough u n t i l :I point ;lbnut 200
vards hclou thc ticadfrarnc, where
thcv hart totallv ct~llapscif.Going
down, thc stairs Icatl LOII yards to thc
workshops Icrcl. t h r n over h00 yarcls
h ~ n l i cclorvn
r
to the mincs.
'I'hc n-allway*. \reps and h r i d ~ c s
hirrc n o nilings. anrl n single rnisstcp
m;Lv plunpc ~lzcunrv;in to a lin;il
.-. .-trnp:rct ;lt thc bottom ot ttic lowcst
mlnc Icccl. Any niuvcmcnt at greater
than cnrrtiorrs rarc rrq118wsan 1,'l)cx
1;
tn F ~ t n i
t c ~Ct ' Y mund
~
[dcmhnfics + 10) t o
a v o ~ dfalIing: without rrjpes a r simiInr prucautlons. characrcr5 w h o fnil
rhc tcst w i l l plungc to ccrt;tin dnr~m(!or r h ( w ( 1 \ 1 5
l~o
Outer
Room
Iikc n, hc prrcisc., half a rn~lr.is XXO yarrls. s o the falling
rfamagc w i l l hr. 1
m i n w IM Wounds).
If the alarm h;lr hecn r i ~ i r c t i;l11
. [hr. Orc ant1 (iohlin troops
i f the alarm has been raised. tlie Orcs are litin^ in^ o n the
from thc K i t ~ h c ; ~ rarea
t h arc rnrsrcd hcrc. I f not, four I3lack
Kinhearth sidc althc shaft. Thcr rlo n o t nlsh t o att;ick, b u t
Ckcs arc sitting around i n hrrrc, playing dicc ancl r n u n c h t n ~
idly on things hest lcft undescrihc.d. I t thc. PCs gain the arlwait to pick rhc PCs o f f w i t h missile firc as they t v to cross
vantage t > lsurprisu. thc Orcs w i l l takc nvrl rnunrls t o pick
thc shalt. Sincc artcmpting a crossing i s clcarlv a v e y u n up their h c l m c ~ sancl shieId5.
wiqr thing for rhc PC- t c ~do, the s~ruationcould clr-velop
Inan a stand-otT Thc (;M shr>ulrl glvr. thc playem time ro
The nc~iserlf fighting I n hcre w i l l b r i n g rcinfnrcemrntu
cclmc up with hr~lliant.cunning, hmve csr srupid ways to
from the main p a r t ! chamhcr (area 9 ) nftcr I l h rounds
hrc.;tk the clr.adlr,ck, hut tf thu ;itlventurc l o r ~ k sl ~ k hogging
e
Occasional sci~ffl~*s
hemeen the guards arc iairlv common.
down. t h r n rhc Orcs might need a W. tcst each per rncrntl
so it w i l i take a %vhilr.for the n o i w to attract iltttntion.
to kccp thclr natunk incllnat~onsIrtlrn avrrrcrlming their
words from tlre PCs
tactical fictotl sense. A fcw ~~rclt-choscn
rnighr add pcnaltic.i t o this tcst. nngine from a m i l d taunt
ar -5 to a mortal insult at -213. Those rvho fail their tests w i l l
I f the alarm ha.; been rnisctl, this room rvill hc cmpn: as its
canlc c h a r g ~ nacrnss
~
the walhrny? (don't forget thosc I ,
occupants w ~ lall
l h:~rugenc i n t o thc o u t c r guard room (H)
Dex tests'), and fur t-very Orc who c h a r ~ c s ,those lcft h- to dtnl with thc rhruat. ~)rhcm,ise,six Rlack Orc5 w i l i hc i n
hind gain a -5 penalry rrl their ncxr Ld test.
hcrc. occupving thcmselvcs in much the \ame way as nhosc
1T;m alarm has n o t bccn no~tndctl,a lone Black Orc w i l l
in the outcr guard ronm
ht.rlozing o n his fcct outairlc the entmncc to the Kinhearth
;rrca. If thc PCs arc stealthy. they can get right u p t o him
uritho~rthcing noticcd.
The ceiling of this huge chamhcr rises o t r r (IS sight i n t o thr
dimness allove. Archc\ leacl n u t of thc ch;lmbcr In ail disccticms. ;~ndthere is ;in open hearth h e f ( ~ r ccach onc. In the
ccnrrc of ttic chamber is a much larger hearth. standing
Thc K ~ n l i c a n his thc social ccnrre of the Dwarfhold. as well
kforc. a raised daiq. AI though thc rich furnishings that would
oncc havc I x c n h c r r arc nntv gone, this i s clt:~rlvrhc Kinhnll,
as a major dcfcncc prxnt. I t includcs thc Kinhall, a larpc
catrng and mcctlng hall, thc Klng's private hall ancl chanlthc hcnn of a Ih-arlhotcl.
hcrs. rhc halls anrl chamhcrs o f various Clans, and the tcmI f thr. alarm has been raiscrl, thi< room's normal occtlplcs r ~ G
f n ~ n g nand
i
thc lIold*s other gods.
pants w i l l he in the outer guard chamhcr. I f not, thc Orc
'I'hc currcnt ~ r j h l i n o ~
occupants
d
o f hrak-%ul\-or,wanEracler w i l l hc hnlrling coun I n hcrc, seatcd o n an claboo f Dwarfish traps and c u r w r , rlo n o t enter the f3nrl-Kin~"s ratel?, carvcrl %tone t h m n c that has ciearly hecn rxrcckrd
IIcrrth. t hc Anccstor'r 11;111 o r thc Temple o f the I.rving Ananrl then patched back together. 1-Ic is surmundod by six
ccstnr. The Kinhall and scvcrat of the rfan hearths ncarhy
Rlack Orc bodyguards and atzcndcd by thrcc Orc J ~ D S S ~ C I ~ S
h;!\-c hccn occupicd by \-arirlus groups of Orcs and Goblins.
ancl about a dozen I;ohlin slaves. The ~ l a v c sw i l l flcc at rlrc
while the C)rc c t i ~ c l t ; ~ i;n~ n dh ~ s
rctinuc h a w taken over the
fiut sign of trouble, getting under the Orcs' f c r t ancl gwlng
f.:~rl-King"st>otlvguartl's h:lrclcks ancl the Earl-King's Hall.
them a -En penalty t o all tcsts rn thc nvo rounds afrcr thc
'I'hc 5kavcn p c n c t n t c t l a littlc h r n h c r i n t o thc Kinhearth
I'Cs enter the chnmhrr. 'l'hc I l r c Rossh(>y%
arc unarmerl i n
:trc.a, though rhcy wcw mninly intcn-stud in the \Yhrpsrone
the prusencr of t k c ~ rIcadcr - a standard prccautinn i n a
Iorlc in thc mlncs.
society where assassination is thc prima? means or pro-
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I.ikc other giant spiders. this creaturefears fire h u t i s otherwise immune t o ps).cholo~icalcffccts. It attach w i t h two
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h f ~ e sand two bony blades per sound: a l l its a t t a c h are \-to- Skills:.lr f. Ijt7hfJyl:I . o t ; c . i , ~ I ? t ~ t1, ~rh61~1,
grrisr: 1,'lr.e'. JIpal Uhrrrtds. I f istorl: L r n g ~ ~ i s t i c.sI .l r ~ t ~ r r J r r c ornour. It has 4 AP on all Iocariuns.
flirtADrtrgs. Pcllm Ohjecl. Sick Lock, PrcJlnrr Poisotr, Rend/
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Possessions: Robes, slcwcd mail coat ( l Al! txK1y'arms;lcp)
under ruhcs. swor~l,6 thrcla-ing knives, k d r t l l l , staff, wnting kit, notebooks, IO doses o f manhsne blade venom, cunn i n g Chaos w a r p p a t i o n .
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The rncrlic;ll nnlcf o f rllc Tonpdc:tcl Il~x:trfphvricinn.
I:.trin T o r t h r ~ ctt..cr~hr
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rhc ~ ~ C L ' C C Iof \\:irp\tont \I&nccq ;IF i t nl'fvurrrl r l ? t h mint-r* (IT Klr:tk-/i~lr.or
mlncrr d~cFnt>r ~ntti.ill\rccognlqc r l ~ Gronc.
c
ant1 anFr
I'nrrn's :iTcn ;Irrcntron tn thc m1ntr5'\3-r-t11ptOm<
.ancl
milt ncrlr)n in prrsuatllni: thr. Krnq r o .c:tP o l f r f l r
\l.~rpsronc.-ralntr.lEn ~ i n ' g.11lci-ICFxn~.cdKar.lk-%iil\.or
I'i40m n ttrrrhlc I , ~ t l - .ITrcr r c a t l ~ n qI'ar~n\orthrt'\
rccortl+. Ginlhrr c.1n rcuoenlw !l.~rp\rt>nca n r l t h r
<\-rnptorn\ r l f thi- s~ckncu.;.
l'llt. cflccr* r r l ~ \ i p ~ ) ~t o( ~
\X:~rpktont'
rr
nrr highlx
cnniplcx nnrl rlitficult tn prctlrcr I.c~rt~rnplicln:r-otr
4roultl ;i<.iumr that \Yr.~rlxtrrnc.%lcknr..i\ h:lc rhrvc
diktinct phase<:
Phnsr I:I:xpt~\urt.t o \brpstont. r ~ r cnr rlu.it frjr
rnorc th.m onc mlnlitc h u t
than an IIOLI~
prr>~ ~ I C C
wcnrinc~s,
S
n3~1*c:t.:intl c l i / ~ i n t % Uorchlccclc.
r.
vir>lcnt crrnqh~nr::rnd rtrnpor:ln. hlintlnr.s5 rnnv alko
occl~r.Thew srnlptoms :lppc;tr I>ctn.ccn I 2 and 2 s
ho11malrcr cupcjwarc. ; ~ n dntm=~~a!Iv
I:l%tfor 1-3 rinrx.
3rtc.r which thc X-rctlrnrc-rum<to nrlrm:11.t h r r c i\ nn
prrrnnncnt c!'frfc.ct on Iicnlth.
Pl~nseI f : 1:xprwurt. t o lY',~rpstc)ncorr. or d u r ~f(>r
>rc ttl;hn onr Ilrlur up tn 3 d . 1 ~
prr~d11~1.s
;-in ~ n ~ c l . t l
rind OF Phnsc 1 *\-n~prornsfor $tr.r-m,ll houn. lo1n-utl hv tl~phorraant1 ;lpparr.nr imn~cdintvrrcrn.I: Ilnwc.rcr. nn indcfinrrc numhcr o C \mall, r v ~ l i l
i\vthf ;Ippcnr mtc=rn:~llv
snrl E n t c r n : ~ l lcwcr
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tllc
ut '1-1 d : ~ v'I'hr
~ grow t I I ~niav c~rnihvh r r~n<trlitlv,
mnv cnirw scrlntrq cliscnmfiu-t, r\prcrallr. 11 rhrv
in! ~ ~ J c K 'n i t l l n t ~ r n l ; ~hinctlons
!
l i k t rnrrvcrnrnr, r a t in!:, nr hrt.athiny: i f t c r w v c n t l : ~ ~ E:k I. ) / s p r r r r rckt I<
lrlc rach cinv. :I qucrcrrluf tr\c n~t-ansthr- < i c k n c c ~
C r u n 1t5 c r m r w , nntl all Nvrnprnmq dts:lppt.lr
\rithin 7-1 hrrurr. ICnt tl-tc cnd 01 f i l l ~ r t c c nd:avs thcrc
tins I>rcnnn .;uccc\sfiI / ) ~ S P I I S Pt~<1.111~
v ~ c i i r n~ ~ F \ V S
inro P h n w llI.
PII~ISP
IIf: F ~ p i s l l rr n \Y'.~t-pstonc orc or dust
- morc than nnc clnv hitr lcsc tli:~no n r wtch procrr nn inittal pcrrnrl c l t I1h:i<cI 2nd I'hnsc 11 svlripn% for s c r r c t l tl3v.;. fol!f%wred111' thr drvvlopnit'rir
1 I X 1 murarinnc {n)llt-d on thr t:ihlc for Rca\trnc.n.
:RP p.2 101, arct)nip.~nit<lt?v 21:)O In\:~nrr\-f'nrnts.
I'rct~rnsI n Ph:tcc III c l C \l'arprtnnc \ickncsr ;ICV
incli~rtngtiqhahlcfrnm I:h:los-tnbntcc! mUt3nKc 'l'hcrc
I I I k n o w n trt:irnwnt 11I ~ I xr.lcr.
P
hut victtmq I1:1vc
rn knnrvn to rccri\.rr rnfrarulou<!r.. I(><~nq
rllr.~r
it:!nt frnturts nntl d i ~ n r d ~ :rnrl
. ~ i rcrurnlng
.
to fill!
:ilrll. S(~ft-hv:trrtd( , f l s m;lv allorr rhc c p e n t l r n ~
of
-ntc Poinr to inrlucr :l \pontnncnll.; Ihrlr not rrn' r l ~ j t c )rrcovrn. l'ri+mP l i ; ~ ~11 c1 rttnpron1.i.
I l i t h
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d Grh for W u h F h w R d r p L y .
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