Professional Documents
Culture Documents
D Carney Productions
196 Clinton Ave, Brooklyn, NY 11205
703-472-2374
DeidreCarney@gmail.com
http://digitalartsincontext.tumblr.com/
Digital Arts in Context
Digital Arts in Context brings the viewer into the studio and
into the gallery to develop an intimate connection between
the viewer and artist. Candid discussions of major issues in
digital art bring awareness to the dichotomy between the
industry standards of fine art and the practices of digital
work. This film aims to provoke discussion between artists,
gallerists, art insurers and collectors and bring these
discussions into the public sphere.
Digital Arts in Context:
In Brief
Description:
An in-depth look into the emerging digital contemporary art
world. Interviews, exploration of technique, and context
building for pressing issues in digital art.
Background/Research:
Producer Deidre Carnery is a Brooklyn digital artist with
strong ties to the community and often engages with target
demographic in her work. She hopes to bridge the gap
between people with interest in digital media and the fine
art world.
Featuring:
Digital Artist, Eleftherios Benetos Street Artist, BrokeLynn
Interactive Designer, Eric O’Toole Fine Art Insurance, Robert Yves
Digital Artist, Carla Gannis Digital Artist, Eric Rieper
Creative Coder, Igor Molochevski Curator, Lindsey Howard
Gallerist, Juan Puntes Creative Producer, Eric Brown
Digital Artist, Cassie Hexman Curator, Magda Sawon
Tonally and visually this series is taking
advantage of both traditional
documentary practices and the
conventions of shortform filmmaking.
The interviews are intended to be
intimate and contextualized. The expert
discussion is reminiscent of the talking
style, but is clearly situated in the
subject’s “natural environment” and
features footage of the subjects
interacting with their space/discipline.
Style:
Traditional documentary with ultra short form narrative
conventions. Utilizes bold graphic visual language of
cutting edge mediums.
Target Audience/Viewership:
Artists, art students, collectors, art historians, people
who are interested in technology and curious about
artistic implications.
Digital Arts In Context:
Multiple Platform Model
TITLE SEQUENCE:
1. Fast moving B-Roll of interesting digital arts works being
produced. Lively, vaguely glitch hop electronic music.
Digital Arts In Context:
Feature Length Treatment Sample
ACT 1
Veteran artist, Carla Gannis and Gallerist, Juan Puntes build on
Artist’s commentary and discuss the basics of the digital art
debate. Carla and Juan establish their expertise and start to
build a rapport with the audience. After a few minutes, the
commentary begins to be intercut with footage of Eleftherios
Benetos in his studio. He is making a last minute reprint of a
fine art print. He candidly discusses the differences between
fine art photography and fine art digital imaging through
explaining what he is doing and why. Carla begins to explain
“the scarcity model” as other experts round out her
explanation. Juan makes the connection from print to
interactive. Interactive Designer Eric O'Toole, Creative Coder
Igor Molochevski, and Eric Rieper join the debate on the
importance of making connections in interactive art over
commercial viability.
Digital Arts In Context:
Schedule and Budget
Production Schedule
● Pre-Production (May-June 2014)
● Production (July-September 2014)
● Post-Production (September 2014- January 2015)
● Enter Festival Circuit for 2015
Budget
● Total Budget: $32,500
● Current Funding Goal: $15,000
Digital Arts In Context:
Next Steps
Secure Funding Goal: $15,000
• Fund remaining production (2 Days)
• Fund post-production editing and feature development
• Small crowd funding initiatives, but primarily through
traditional grant channels