Professional Documents
Culture Documents
The9thAge
BeastHerds
ArmyRules
Version1.0.030April2016
ArmySpecialRules
Armoury
MagicalItems
QuickReferenceSheet
Lords
Heroes
CharacterMounts
Core
Special
Rare
FantasyBattles:The9thAgeisacommunitymademiniatureswargame.
Allrulesandfeedbackcanbefound/givenathttp://www.theninthage.com/
Recentchangescanbefoundinthechangeloghttp://www.theninthage.com/pdf/archive/
CopyrightCreativeCommonslicense:theninthage.com/license.html
ArmySpecialRules
PrimalInstinct
At the start of eachRound of Combat,each unitwith oneormoremodelswiththisspecialrulemusttake aLeadership
test.Ifpassed,modelpartswiththisspecialrulemustrerollfailedtohitrollsduringthatRoundofCombat.
Drunkard
Units with this rulemaygainone oftwodifferentsetsofeffectsdependingonwhetherthey showupSoberorDrunkon
theBattlefield.
Sober
The Drunkard unitismiraculouslysober for
once. Sober models gain Vanguard and
Light Troops. A unit that has been Sober
oncecanneverbeScoring.
Drunk
The Drunkard unit is unbelievably drunk.
Drunk models gain ImmunetoPsychology
and Thunderous Charge. Drunk units
cannotAmbush.
PackTactics
ModelswiththisrulegainSwiftstridewhencharginganenemysflankorrear.
LootedBooze
Oneuseonly.Aunitwithone ormoremodels withthis rulemaychangefromSoberto Drunkat thebeginningofany
PlayerTurn.
BloodOffering
Units that include atleast oneCharacter with this rulemay reroll failed Panictestsatthecost ofinflictingonewound
withnosavesofanykindallowedtoaCharacterwiththisruleintheunit.
HalfHorse
Stomphitscanneverbedistributedtoamodelwiththisrule.
SpecialRules
LHMCSR
Armoury
SoothsayerStaff
CloseCombat Weapon. Requirestwo hands. Modelsarmedwitha Soothsayer Staff mayuse thisweaponinone oftwo
manners in Close Combat, decided by the player at the start of each Round of Combat. The weapon may be used
offensively as aGreatWeapon,ordefensively as aHand Weapon thatgrants a +2bonusto thewieldersArmourSave
(forthatroundofcombat).
BeastAxe
CloseCombatWeapon.Attacksmadewiththisweaponhas+1StrengthandstrikesatInitiative0(regardlessofthe
wieldersInitiative).Thewieldergains+1toitsArmourSave.
Totems
TotemsarespecialupgradesthatcertainBeastHerdsCharactersandChampionsmaytake.EachTotem Bearercancast
a BoundSpell(PowerLevel3)thatLastsOneTurn.OnlyoneTotemBoundSpellcanaffectaunitatatime(theonemost
recently successfully cast). Champions andCharactersdonot carrythesameTotems and are notsubjecttothesame
rules:
Characters
CharactersmaycasteachofthefourTotemBoundSpells
onceeachmagicphase.
TotemBoundSpellscastbyCharactersareAugments
withRange18.
Champions
ChampionscanonlybringoneTotemBoundSpell.The
chosenspellmustbeindicatedintheArmyList.
TotemBoundSpellscastbyChampionsareAugments
withtypeCastersUnit.
ListofTotems
GnarledHideTotem TheunitgainsInnateDefence(6+)andDistracting.
BloodedHornTotem Theunitgains+1AttackandArmourPiercing(2).
CloudedEyeTotem TheunitgainsHardTargetandMagicResistance(3).
BlackWingTotem Theunitgains+3InitiativeandaddsD3+1toitsChargeRange.
SpecialRules
LHMCSR
MagicalItems
MagicalWeapons
TheImpaler(40pts)
OnlycharacterswithoutAmbush.
Type:HandWeapon.Attackswiththisweaponhave+2
StrengthintheRoundofCombatdirectlyafterthe
wielderhaschargedintocombat.Thisbonusisonly
appliedtoattacksdirectedagainstthechargedenemies.
TheweaponcanbeshotusingtherulesforaBolt
ThrowerArtilleryWeapon:Range18,Strength6,
ArmourPiercing(6),MultipleWounds(D3).Shotsfrom
theweaponneversuffernegativetohitmodifiers.
LeechingBlade(15pts)GnarledSoothsayerand
Soothsayeronly.
Type:HandWeapon.BeforethewielderrollsaPanic
Test(note,notbeforererollingit)itmaychooseto
immediatelylose1Wound.Ifso,thePanicTestis
automaticallypassed.
MagicalArmour
AaghorsFlayedHide(60/50pts)
Type:None.ThewearergainsRegeneration(4+)and+1
Toughness,butcannotwearanymundanearmour.
Talismans
PillagerIcon(25pts)
AllfriendlyunitscomprisedentirelyofRazortusksor
Chariots(singlemodelsonly,excludingCharacter
mounts)within12gainVanguard,
EyeofDominance(15pts)
Thebearercanonlybehitbyrollsof6fromClose
CombatAttacksmadebySwarms,WarBeasts,Cavalry
mounts,MonstrousBeasts,MonstrousCavalrymounts,
Chariotpullingbeasts,MonstersandRiddenMonster
mounts.Crewandridersareunaffected.
EnchantedItems
SeedoftheDarkForest(40pts)
Oneuseonly.Beforethebattle(aftermoving
Vanguardingunits),thebearermayplaceasingleForest
(thatmustbenolargerthan10inlengthand6in
width)ontheBattlefieldwithitscentrewithin12"ofthe
bearerandmorethan1fromallenemyunits.All
friendlymodelsevenpartiallywithinthisDarkForest
add+1totheircastingrollsforAugmentspells,Hex
spells,andTotems(thisoverridesthenormalrestriction
ofnotaddingcastingmodifierstoBoundSpells).
GourdofBeetles(35pts)
ThebearercancastSwarmofInsectsfromthePathof
WildernessasaBoundSpell(PowerLevel4).
DarkRain(25pts)
Oneuseonly.Thisitemisautomaticallyactivatedatthe
startofthefirstGameTurn(ifthebearerisnotonthe
battlefieldatthistime,theitemcannotbeused).Its
effectslastuntilthestartofthenextGameTurn.During
theenemysshootingphase,allShootingAttackshave2
tohitaslongastheowningplayerhasthesecondPlayer
Turn.Thisisdecreasedto1tohitiftheowningplayer
hasthefirstPlayerTurn.
CrownofHorns(10pts)
Thebearer,allmodelsinitsunitandallmodelswithin
rangeofitsInspiringPresence(ifapplicable)
automaticallypassPrimalInstincttests.
MagicalStandards
BanneroftheWildHerd(25pts)
Oneuseonly.MaybeactivatedatthestartofanyRound
ofCombat.ForthedurationofthisRoundofCombat,all
Wildhornsinthebearersunitgain+1Strength.
SpecialRules
LHMCSR
ArmyList
LORDS
MinotaurWarlord230pts
singlemodel
WS
BS
Ld
MonstrousInfantry 40x40mmbase
Armour:
Options:
pts
LightArmour
MaytakeMagicalItems
Maytakeanyofthefollowing:
Shield
HeavyArmour
Maytakeaweapon(onechoiceonly):
PairedWeapons
Flail
GreatWeapon
BeastAxe
upto100
BeastsSpecialRules:
Strider(Forest),PrimalInstinct
SpecialRules:
Frenzy,ImpactHits(D3)
LordofBulls:IfaMinotaurWarlordisthe
General,thenMinotaurs,MinotaurWarlords,and
MinotaurChieftainsneverloseFrenzyaslongas
theGeneralisalive.
10
15
10
10
20
25
GnarledSoothsayer180pts
singlemodel
WS
BS
Ld
BeastsSpecialRules:
Infantry 25x25mmbase
pts
Options:
Strider(Forest),PrimalInstinct
MaybecomeaLevel4WizardMaster
MaytakeMagicalItems
SpecialRules:
Maytakeaweapon(onechoiceonly):
BloodOffering,PackTactics
PairedWeapons
SoothsayerStaff
Magic:
MayrideaRaidingChariot
Level3WizardMaster.Generatesspellsfromthe
PathofWilderness,Death,Shadows,orNature.
SpecialRules
LHMCSR
30
upto100
3
10
20
BeastLord125pts
singlemodel
WS
BS
Ld
Infantry 25x25mmbase
Armour:
Options:
pts
LightArmour
MaytakeMagicalItems
Maytakeanyofthefollowing:
Shield
HeavyArmour
MaytakeThrowingWeapons
Maytakeaweapon(onechoiceonly):
PairedWeapons
GreatWeapon
Lance
BeastAxe
Maytakeamount(onechoiceonly):
RaidingChariot
RazortuskChariot
MaytakeHuntingCall
upto100
BeastsSpecialRules:
Strider(Forest),PrimalInstinct
SpecialRules:
PackTactics
5
12
3
5
15
15
20
35
75
20
HuntingCall:IfaBeastLordwiththisupgradeistheGeneral
ofthearmy,failedAmbushrollsforunitswithPackTactics
maybererolled.AmbushrollsforunitswithPackTacticsmust
bemadebeginningonGameTurn1aslongastheowning
playerdoesnothavethefirstturn.
SpecialRules
LHMCSR
HEROES
MinotaurChieftain130pts
singlemodel
WS
BS
Ld
MonstrousInfantry 40x40mmbase
Armour:
Options:
pts
LightArmour
MaybetheBattleStandardBearer
MaytakeMagicalItems
MayupgradetoTotemBearer
Maytakeanyofthefollowing:
Shield
HeavyArmour
Maytakeaweapon(onechoiceonly):
PairedWeapons
Flail
GreatWeapon
BeastAxe
25
upto50
30
BeastsSpecialRules:
PrimalInstinct,Strider(Forest)
SpecialRules:
Frenzy,ImpactHits(1)
10
12
5
5
15
20
Soothsayer70pts
singlemodel
WS
BS
Ld
BeastsSpecialRules:
PrimalInstinct,Strider(Forest)
SpecialRules:
BloodOffering,PackTactics
Magic:
Level1WizardApprentice.Generatesspells
fromthePathofWilderness,Death,Shadowsor
Nature
Infantry 25x25mmbase
Options:
pts
MaybecomeaLevel2WizardApprentice
MaytakeMagicalItems
Maytakeaweapon(onechoiceonly):
PairedWeapons
SoothsayerStaff
Maytake(onechoiceonly):
RideaRaidingChariot
Ambush
25
upto50
SpecialRules
LHMCSR
2
10
40
5
BeastChieftain55pts
singlemodel
WS
BS
Ld
Infantry 25x25mmbase
Armour:
Options:
pts
LightArmour
MaybetheBattleStandardBearer
MaytakeMagicalItems
MayupgradetoTotemBearer
Maytakeanyofthefollowing:
Shield
HeavyArmour
MaytakeThrowingWeapons
Maytakeaweapon(onechoiceonly):
PairedWeapons
Lance
GreatWeapon
BeastAxe
Maytake(onechoiceonly):
RideaRaidingChariot
Ambush
25
upto50
30
BeastsSpecialRules:
PrimalInstinct,Strider(Forest)
SpecialRules:
PackTactics
5
12
2
3
6
8
10
50
10
CentaurChieftain90pts
singlemodel
WS
BS
Ld
WarBeast 25x50mmbase
Armour:
Options:
pts
LightArmour
MaybetheBattleStandardBearer
MaytakeMagicalItems
MayupgradetoTotemBearer
MayAmbush
MaytakeLootedBooze
Maytakeanyofthefollowing:
Shield
HeavyArmour
+1Wound(Generalonly)
MaytakeThrowingWeapons
Maytakeaweapon(onechoiceonly):
PairedWeapons
Lance
GreatWeapon
BeastAxe
25
upto50
30
15
15
BeastsSpecialRules:
PrimalInstinct,Strider(Forest)
SpecialRules:
Drunkard,HalfHorse
HoofFather:IfaCentaurChieftainistheGeneral
thenCentaurunitsmaybetakenasCorechoices
insteadofSpecialchoices.StandardBearersof
CentaurunitstakenasCorechoicescannottake
MagicalStandards,exceptasingleCentaurunit
takenasCorethatmaybecometheVeteran
StandardBearer.
SpecialRules
LHMCSR
2
12
25
3
8
15
15
20
CHARACTERMOUNTS
RaidingChariot
WS
BS
Ld
Chariot
Crew(1)
WarHog(2) 7
RazortuskChariot
WS
BS
Ld
Chariot
Crew(1)
Razortusk(1) 7
Chariot,50x100base
Chariot,50x100base
LightLance(Wildhorn)
MountsProtection(5+),LightArmour
PrimalInstinct(Wildhorn),Strider(Forest),Light
Troops
LightLance(Wildhorn)
MountsProtection(5+),LightArmour
PrimalInstinct(Wildhorn),Strider(Forest),
ThunderousCharge(Razortusk),
ImpactHits(+1)
Options:
pts
MaytakeHuntingHorn
20
HuntingHorn:Allfriendlyunitswithin6ofoneor
moremodelswiththisupgradeadd+1toCharge
Range.
SpecialRules
LHMCSR
CORE
WildhornHerd50pts
10models,mayaddupto40models5pts/model
WS
BS
Ld
BeastsSpecialRules:
Infantry 25x25mmbase
pts
MayAmbush(max25models)
10
Maytake(onechoiceonly):
Shields
1/model
PairedWeapons
1/model
MaytakeThrowingWeapons
1/model
Mayupgradeonemodeltoeachofthefollowing:
Champion
10
mayupgradetoTotemBearer
10
Musician
10
StandardBearer
10
maybecometheVeteranStandardBearer
Options:
PrimalInstinct,Strider(Forest)
SpecialRules:
PackTactics
MongrelHerd80pts
20models,mayaddupto30models4pts/model
WS
BS
Ld
Infantry 20x20mmbase
Armour:
Options:
pts
Shield
MayAmbush(max30models)
MaytakeaSpear
Mayupgradeonemodeltoeachofthefollowing:
Champion
Musician
StandardBearer
10
1/twomodels
BeastsSpecialRules:
PrimalInstinct,Strider(Forest)
SpecialRules:
PackTactics
10
10
10
MongrelRaiders50pts
10models,mayaddupto10models5pts/model
WS
BS
Ld
Infantry 20x20mmbase
Weapons:
Options:
pts
Shortbow
MaytakeScoutandAmbush
Mayupgradeonemodeltoeachofthefollowing:
Champion
Musician
10
BeastsSpecialRules:
PrimalInstinct,Strider(Forest)
SpecialRules:
PackTactics,Skirmishers
SpecialRules
10
LHMCSR
10
10
FeralHounds40pts
5models,mayaddupto15models4pts/model
WS
BS
Ld
BeastsSpecialRules:
WarBeast 25x50mmbase
Strider(Forest)
SpecialRules:
Insignificant,Ambush,Vanguard
RaidingChariot75pts
1model,mayaddupto2modelsfor65pts/model
M
WS
BS
Ld
Chariot
WildhornCrew(1)
LonghornCrew(1)
WarHog(2) 7
Chariot 50x100mmbase
Weapons:
GreatWeapon(Longhorn),LightLance(Wildhorn)
Armour:
MountsProtection(5+),LightArmour
BeastsSpecialRules:
PrimalInstinct(WildhornandLonghorn),Strider(Forest)
SpecialRules:
LightTroops
SpecialRules
11
LHMCSR
SPECIAL
Minotaurs125pts
3models,mayaddupto7models38pts/model
M
WS
BS
Ld
MonstrousInfantry 40x40mmbase
Armour:
Options:
LightArmour
Maytake(onechoiceonly):
Shield
GreatWeapon
PairedWeapons
Mayupgradeonemodeltoeachofthefollowing:
Champion
Musician
StandardBearer
maytakeaMagicalStandard
BeastsSpecialRules:
PrimalInstinct,Strider(Forest)
SpecialRules:
Frenzy,ImpactHits(1)
pts
4/model
8/model
5/model
10
10
10
upto50
LonghornHerd90pts
10models,mayaddupto30models12pts/model
WS
BS
Ld
Infantry 25x25mmbase
Weapons:
Options:
pts
Halberd
MayAmbush(max20models)
MayreplaceHalberdwithGreatWeapon
Mayupgradeonemodeltoeachofthefollowing:
Champion
mayupgradetoTotemBearer
Musician
StandardBearer
maytakeaMagicalStandard
1/model
1/twomodels
Armour:
HeavyArmour
BeastsSpecialRules:
PrimalInstinct,Strider(Forest)
SpecialRules:
PackTactics,Bodyguard(BeastLord)
SpecialRules
12
LHMCSR
10
10
10
10
upto50
Centaurs75pts
5models,mayaddupto15models13pts/model
WS
BS
Ld
WarBeast 25x50mmbase
Armour:
Options:
pts
LightArmour,Shield
MayAmbush(max8models)
MaytakeThrowingWeapons
Maytake(onechoiceonly):
PairedWeapons
GreatWeapon
Lance
LightLance
Mayupgradeonemodeltoeachofthefollowing:
Champion
mayupgradetoTotemBearer
Musician
StandardBearer
maytakeaMagicalStandard
3/model
2/model
BeastsSpecialRules:
PrimalInstinct,Strider(Forest)
SpecialRules:
Drunkard,HalfHorse
1/model
3/model
4/model
2/model
10
10
10
10
upto25
Gargoyles80pts
5models,mayaddupto5models12pts/model
WS
BS
Ld
BeastsSpecialRules:
PrimalInstinct,Strider(Forest)
Infantry 20x20mmbase
Options:
pts
MaygainScout
10
SpecialRules:
Fly(10),Skirmishers,ThunderousCharge
RazortuskHerd
50pts
1model,mayaddupto9models35pts/model
WS
BS
Ld
MonstrousBeast 50x50mmbase
BeastsSpecialRules:
Strider(Forest)
SpecialRules:
ThunderousCharge
SpecialRules
13
LHMCSR
RazortuskChariot110pts
singlemodel
WS
BS
Ld
Chariot
WildhornCrew(1)
LonghornCrew(1)
Razortusk(1) 7
Chariot 50x100mmbase
Weapons:
Options:
pts
GreatWeapon(Longhorn),LightLance
(Wildhorn)
MaytakeHuntingHorn
20
HuntingHorn:Allfriendlyunitswithin6ofoneormore
modelswiththisupgradeadd+1toChargeRange.
Armour:
LightArmour,MountsProtection(5+)
BeastsSpecialRules:
PrimalInstinct(WildhornandLonghorn),
Strider(Forest)
SpecialRules:
ThunderousCharge(Razortusk),
ImpactHits(+1)
BriarBeast60pts
singlemodel
WS
BS
Ld
* 10
MonstrousBeast 40x40mmbase
BeastsSpecialRules:
Strider(Forest)
SpecialRules:
RandomMovement(3D6),Fear,RandomAttacks(1D6+1),Unbreakable
SpecialRules
14
LHMCSR
RARE
Cyclops200pts
singlemodel
WS
BS
Ld
Monster 50x100mmbase
BeastsSpecialRules:
Strider(Forest)
SpecialRules:
DivineAttacks,ImmunetoPsychology,MagicResistance(3),WardSave(5+)
Weapons:
HurlAttack:
Catapult(3)ArtilleryWeaponwith:
Range636,Strength3[9],[MultipleWounds(Ordnance)],MagicalAttacks,DivineAttacks.
Gortach200pts
singlemodel
WS
BS
Ld
Monster 50x100mmbase
BeastsSpecialRules:
PrimalInstinct,Strider(Forest)
SpecialRules:
ImpactHits(D3),LethalStrike,Frenzy,Stubborn
LockedHorns:MinotaurWarlordsinanarmywithoneormoreGortachsareOneofaKind.
Jabberwock125pts
singlemodel
WS
BS
Ld
BeastsSpecialRules:
Strider(Forest)
SpecialRules:
Fly(8),ImmunetoPsychology,PoisonedAttacks
Monster 50x100mmbase
Options:
pts
MaytakeInnateDefence(4+)
MayhaveaBreathWeaponwith
Strength3,ArmourPiercing(2)
30
25
AuraofMadness:Enemyunitswithin6ofoneormoremodelswithAuraofMadnesshave1Leadership.
SpecialRules
15
LHMCSR
BeastGiant145pts
singlemodel
WS
BS
* 10
ArmySpecialRules:
Strider(Forest)
SpecialRules:
Drunkard,Stubborn
Ld
Monster 50x75mmbase
Options:
pts
Mayhave(onechoiceonly):
LootedBooze
Ambush
10
40
1:Bellow
2:Jump
3:Grab
46:Swing
AgainstMonstrousBeast,MonstrousInfantry,
MonstrousCavalry,Chariot,MonsterandRidden
Monstertargets:
1:Bellow
23:Thump
46:Smash
Bellow: Neither the giant nor the chosen unit can make any further Close Combat attacks this phase. Attacks
already resolved (including attacks resolved simultaneously with this attack) are not affected.The Giant's side
automaticallywinsthecombatby2.Iftwo(ormore)opposingGiantsBellow,thecombatisadraw.
Jump:ThechosenunitsuffersD6hitsusingtheGiant'sStrength.TheGiantmusttakeaDangerousTerrain(1)test.
Swing:TheGiantmakes2D6normalCloseCombatattacksagainstthechosenunit.
Thump: Select a single model in the chosen unit and in base contact with the Giant. Thismodelmusttakean
Initiativetest.Ifthetestisfailed,themodelsuffers2D6woundswithArmourPiercing(6).
Smash: Select asingle modelinthechosenunit and inbase contact with the Giant.Thismodel suffers 1wound
with ArmourPiercing(6). Ifthe model has notyet attackedthisphaseitcannotattackinthisRound ofCombat.If
themodelhasalreadyattacked,itcannotmakeattacksinthefollowingRoundofCombat.
Notes
Giant Attacks are Close Combat attacks and are therefore affected byall rules normallyaffectingClose Combat
attacks.Afterrollingonthischart,theGiantmaystillStompasnormal.
SpecialRules
16
LHMCSR
QuickReferenceSheet
LLords,HHeroes,CCore,SSpecial,RRare
CHARACTERS
WS BS
S T W
I A Ld
WARBEASTS
M WS BS
S T W
I A Ld
MinotaurWarlord
6 4
6 5
5 5
FeralHound
3 3
3 1
GnarledSoothsayer
5 4
4 5
4 2
Centaur
4 3
4 4
3 2
BeastLord
6 4
5 5
5 4
MinotaurChieftain
5 4
5 5
4 4
MONSTROUSBEASTS
Razortusk
5 5
2 4
4 5
10
5 4
Soothsayer
4 4
3 4
3 1
BeastChieftain
5 4
4 5
4 3
BriarBeast
CentaurChieftain
5 4
5 5
4 4
CHARIOTS
RaidingChariot
INFANTRY
WildhornHerd
4 3
3 4
3 1
Wildhorn(1)
4 3
3 1
MongrelHerd
3 3
3 3
3 1
Longhorn(1)[0]
4 3
3 1
MongrelRaider
3 3
3 3
3 1
WarHog(2)
2 1
LonghornHerd
4 3
4 4
3 1
RazortuskChariot
5 5
Gargoyle
3 4
3 2
Wildhorn(1)
4 3
3 1
Longhorn(1)[0]
4 3
3 1
Razortusk(1)
2 4
MONSTROUSINFANTRY
Minotaur
4 3
5 4
3 3
(1)numberofcrewmemberswhentakenasaseparateunit
[0]numberofcrewmemberswhentakenasamount
MONSTERS
Cyclops
2 3
6 5
3 5
Gortach
6 6
3 6
Jabberwock
4 2
5 5
3 4
BeastGiant
6 5
10
ARTILLERYWEAPON
Cyclops
HurlAttack
Catapult(3)
Range
MultipleShots
MultipleWounds
ArmourPiercing
636
3[9]
[Ordnance]
ListofTotems
GnarledHideTotem
TheunitgainsInnateDefence(6+)andDistracting.
BloodedHornTotem
Theunitgains+1AttackandArmourPiercing(2).
CloudedEye
BlackWingTotem
TheunitgainsHardTargetandMagicResistance(3).
Theunitgains+3InitiativeandaddsD3+1toitsChargeRange.
SpecialRules
17
LHMCSR