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FantasyBattles

The9thAge

BeastHerds
ArmyRules
Version1.0.030April2016

ArmySpecialRules
Armoury
MagicalItems
QuickReferenceSheet

Lords
Heroes
CharacterMounts
Core
Special
Rare

FantasyBattles:The9thAgeisacommunitymademiniatureswargame.
Allrulesandfeedbackcanbefound/givenathttp://www.theninthage.com/
Recentchangescanbefoundinthechangeloghttp://www.theninthage.com/pdf/archive/

CopyrightCreativeCommonslicense:theninthage.com/license.html

ArmySpecialRules
PrimalInstinct
At the start of eachRound of Combat,each unitwith oneormoremodelswiththisspecialrulemusttake aLeadership
test.Ifpassed,modelpartswiththisspecialrulemustrerollfailedtohitrollsduringthatRoundofCombat.

Drunkard
Units with this rulemaygainone oftwodifferentsetsofeffectsdependingonwhetherthey showupSoberorDrunkon
theBattlefield.

Sober
The Drunkard unitismiraculouslysober for
once. Sober models gain Vanguard and
Light Troops. A unit that has been Sober
oncecanneverbeScoring.

Drunk
The Drunkard unit is unbelievably drunk.
Drunk models gain ImmunetoPsychology
and Thunderous Charge. Drunk units
cannotAmbush.

Theplayer maychoosebeforethebattlewhetheraDrunkardunitisSoberorDrunk.Drunkard Characters mayonlyjoin


Drunkardunitswhoareinthesamestateofsobriety(orlackthereof).

PackTactics
ModelswiththisrulegainSwiftstridewhencharginganenemysflankorrear.

LootedBooze
Oneuseonly.Aunitwithone ormoremodels withthis rulemaychangefromSoberto Drunkat thebeginningofany
PlayerTurn.

BloodOffering
Units that include atleast oneCharacter with this rulemay reroll failed Panictestsatthecost ofinflictingonewound
withnosavesofanykindallowedtoaCharacterwiththisruleintheunit.

HalfHorse
Stomphitscanneverbedistributedtoamodelwiththisrule.

SpecialRules

LHMCSR

Armoury
SoothsayerStaff
CloseCombat Weapon. Requirestwo hands. Modelsarmedwitha Soothsayer Staff mayuse thisweaponinone oftwo
manners in Close Combat, decided by the player at the start of each Round of Combat. The weapon may be used
offensively as aGreatWeapon,ordefensively as aHand Weapon thatgrants a +2bonusto thewieldersArmourSave
(forthatroundofcombat).

BeastAxe
CloseCombatWeapon.Attacksmadewiththisweaponhas+1StrengthandstrikesatInitiative0(regardlessofthe
wieldersInitiative).Thewieldergains+1toitsArmourSave.

Totems
TotemsarespecialupgradesthatcertainBeastHerdsCharactersandChampionsmaytake.EachTotem Bearercancast
a BoundSpell(PowerLevel3)thatLastsOneTurn.OnlyoneTotemBoundSpellcanaffectaunitatatime(theonemost
recently successfully cast). Champions andCharactersdonot carrythesameTotems and are notsubjecttothesame
rules:

Characters
CharactersmaycasteachofthefourTotemBoundSpells
onceeachmagicphase.
TotemBoundSpellscastbyCharactersareAugments
withRange18.

Champions
ChampionscanonlybringoneTotemBoundSpell.The
chosenspellmustbeindicatedintheArmyList.
TotemBoundSpellscastbyChampionsareAugments
withtypeCastersUnit.

ListofTotems
GnarledHideTotem TheunitgainsInnateDefence(6+)andDistracting.
BloodedHornTotem Theunitgains+1AttackandArmourPiercing(2).
CloudedEyeTotem TheunitgainsHardTargetandMagicResistance(3).
BlackWingTotem Theunitgains+3InitiativeandaddsD3+1toitsChargeRange.

SpecialRules

LHMCSR

MagicalItems

MagicalWeapons
TheImpaler(40pts)
OnlycharacterswithoutAmbush.
Type:HandWeapon.Attackswiththisweaponhave+2
StrengthintheRoundofCombatdirectlyafterthe
wielderhaschargedintocombat.Thisbonusisonly
appliedtoattacksdirectedagainstthechargedenemies.
TheweaponcanbeshotusingtherulesforaBolt
ThrowerArtilleryWeapon:Range18,Strength6,
ArmourPiercing(6),MultipleWounds(D3).Shotsfrom
theweaponneversuffernegativetohitmodifiers.

LeechingBlade(15pts)GnarledSoothsayerand
Soothsayeronly.
Type:HandWeapon.BeforethewielderrollsaPanic
Test(note,notbeforererollingit)itmaychooseto
immediatelylose1Wound.Ifso,thePanicTestis
automaticallypassed.

MagicalArmour
AaghorsFlayedHide(60/50pts)
Type:None.ThewearergainsRegeneration(4+)and+1
Toughness,butcannotwearanymundanearmour.

Talismans
PillagerIcon(25pts)
AllfriendlyunitscomprisedentirelyofRazortusksor
Chariots(singlemodelsonly,excludingCharacter
mounts)within12gainVanguard,

EyeofDominance(15pts)
Thebearercanonlybehitbyrollsof6fromClose
CombatAttacksmadebySwarms,WarBeasts,Cavalry
mounts,MonstrousBeasts,MonstrousCavalrymounts,
Chariotpullingbeasts,MonstersandRiddenMonster
mounts.Crewandridersareunaffected.

EnchantedItems
SeedoftheDarkForest(40pts)
Oneuseonly.Beforethebattle(aftermoving
Vanguardingunits),thebearermayplaceasingleForest
(thatmustbenolargerthan10inlengthand6in
width)ontheBattlefieldwithitscentrewithin12"ofthe
bearerandmorethan1fromallenemyunits.All
friendlymodelsevenpartiallywithinthisDarkForest
add+1totheircastingrollsforAugmentspells,Hex
spells,andTotems(thisoverridesthenormalrestriction
ofnotaddingcastingmodifierstoBoundSpells).

GourdofBeetles(35pts)
ThebearercancastSwarmofInsectsfromthePathof
WildernessasaBoundSpell(PowerLevel4).

DarkRain(25pts)
Oneuseonly.Thisitemisautomaticallyactivatedatthe
startofthefirstGameTurn(ifthebearerisnotonthe
battlefieldatthistime,theitemcannotbeused).Its
effectslastuntilthestartofthenextGameTurn.During
theenemysshootingphase,allShootingAttackshave2
tohitaslongastheowningplayerhasthesecondPlayer
Turn.Thisisdecreasedto1tohitiftheowningplayer
hasthefirstPlayerTurn.

CrownofHorns(10pts)
Thebearer,allmodelsinitsunitandallmodelswithin
rangeofitsInspiringPresence(ifapplicable)
automaticallypassPrimalInstincttests.

MagicalStandards
BanneroftheWildHerd(25pts)
Oneuseonly.MaybeactivatedatthestartofanyRound
ofCombat.ForthedurationofthisRoundofCombat,all
Wildhornsinthebearersunitgain+1Strength.

SpecialRules

LHMCSR

ArmyList
LORDS

MinotaurWarlord230pts

singlemodel

WS

BS

Ld

MonstrousInfantry 40x40mmbase

Armour:

Options:

pts

LightArmour

MaytakeMagicalItems
Maytakeanyofthefollowing:

Shield
HeavyArmour
Maytakeaweapon(onechoiceonly):
PairedWeapons
Flail
GreatWeapon
BeastAxe

upto100

BeastsSpecialRules:

Strider(Forest),PrimalInstinct

SpecialRules:

Frenzy,ImpactHits(D3)

LordofBulls:IfaMinotaurWarlordisthe
General,thenMinotaurs,MinotaurWarlords,and
MinotaurChieftainsneverloseFrenzyaslongas
theGeneralisalive.

10
15

10
10
20
25

GnarledSoothsayer180pts

singlemodel

WS

BS

Ld

BeastsSpecialRules:

Infantry 25x25mmbase
pts

Options:

Strider(Forest),PrimalInstinct

MaybecomeaLevel4WizardMaster

MaytakeMagicalItems
SpecialRules:
Maytakeaweapon(onechoiceonly):
BloodOffering,PackTactics
PairedWeapons

SoothsayerStaff
Magic:
MayrideaRaidingChariot
Level3WizardMaster.Generatesspellsfromthe
PathofWilderness,Death,Shadows,orNature.

SpecialRules

LHMCSR

30
upto100
3
10
20


BeastLord125pts

singlemodel

WS

BS

Ld

Infantry 25x25mmbase

Armour:

Options:

pts

LightArmour

MaytakeMagicalItems
Maytakeanyofthefollowing:

Shield
HeavyArmour
MaytakeThrowingWeapons
Maytakeaweapon(onechoiceonly):
PairedWeapons
GreatWeapon
Lance
BeastAxe
Maytakeamount(onechoiceonly):
RaidingChariot
RazortuskChariot
MaytakeHuntingCall

upto100

BeastsSpecialRules:

Strider(Forest),PrimalInstinct

SpecialRules:

PackTactics

5
12
3
5
15
15
20

35
75
20

HuntingCall:IfaBeastLordwiththisupgradeistheGeneral
ofthearmy,failedAmbushrollsforunitswithPackTactics
maybererolled.AmbushrollsforunitswithPackTacticsmust
bemadebeginningonGameTurn1aslongastheowning
playerdoesnothavethefirstturn.

SpecialRules

LHMCSR

HEROES

MinotaurChieftain130pts

singlemodel

WS

BS

Ld

MonstrousInfantry 40x40mmbase

Armour:

Options:

pts

LightArmour

MaybetheBattleStandardBearer
MaytakeMagicalItems
MayupgradetoTotemBearer
Maytakeanyofthefollowing:

Shield
HeavyArmour
Maytakeaweapon(onechoiceonly):
PairedWeapons

Flail
GreatWeapon
BeastAxe

25
upto50
30

BeastsSpecialRules:

PrimalInstinct,Strider(Forest)

SpecialRules:

Frenzy,ImpactHits(1)

10
12
5
5
15
20

Soothsayer70pts

singlemodel

WS

BS

Ld

BeastsSpecialRules:

PrimalInstinct,Strider(Forest)

SpecialRules:

BloodOffering,PackTactics

Magic:

Level1WizardApprentice.Generatesspells
fromthePathofWilderness,Death,Shadowsor
Nature

Infantry 25x25mmbase

Options:

pts

MaybecomeaLevel2WizardApprentice
MaytakeMagicalItems
Maytakeaweapon(onechoiceonly):
PairedWeapons
SoothsayerStaff
Maytake(onechoiceonly):
RideaRaidingChariot
Ambush

25
upto50

SpecialRules

LHMCSR

2
10
40
5


BeastChieftain55pts

singlemodel

WS

BS

Ld

Infantry 25x25mmbase

Armour:

Options:

pts

LightArmour

MaybetheBattleStandardBearer
MaytakeMagicalItems
MayupgradetoTotemBearer
Maytakeanyofthefollowing:

Shield
HeavyArmour
MaytakeThrowingWeapons
Maytakeaweapon(onechoiceonly):
PairedWeapons
Lance
GreatWeapon
BeastAxe
Maytake(onechoiceonly):
RideaRaidingChariot
Ambush

25
upto50
30

BeastsSpecialRules:

PrimalInstinct,Strider(Forest)

SpecialRules:

PackTactics

5
12
2
3
6
8
10
50
10

CentaurChieftain90pts

singlemodel

WS

BS

Ld

WarBeast 25x50mmbase

Armour:

Options:

pts

LightArmour

MaybetheBattleStandardBearer
MaytakeMagicalItems
MayupgradetoTotemBearer
MayAmbush
MaytakeLootedBooze
Maytakeanyofthefollowing:

Shield
HeavyArmour

+1Wound(Generalonly)
MaytakeThrowingWeapons
Maytakeaweapon(onechoiceonly):
PairedWeapons
Lance
GreatWeapon
BeastAxe

25
upto50
30
15
15

BeastsSpecialRules:

PrimalInstinct,Strider(Forest)

SpecialRules:

Drunkard,HalfHorse

HoofFather:IfaCentaurChieftainistheGeneral
thenCentaurunitsmaybetakenasCorechoices
insteadofSpecialchoices.StandardBearersof
CentaurunitstakenasCorechoicescannottake
MagicalStandards,exceptasingleCentaurunit
takenasCorethatmaybecometheVeteran
StandardBearer.

SpecialRules

LHMCSR

2
12
25
3
8
15
15
20

CHARACTERMOUNTS
RaidingChariot

WS

BS

Ld

Chariot

Crew(1)

WarHog(2) 7

RazortuskChariot

WS

BS

Ld

Chariot

Crew(1)

Razortusk(1) 7

Chariot,50x100base

Chariot,50x100base

LightLance(Wildhorn)
MountsProtection(5+),LightArmour
PrimalInstinct(Wildhorn),Strider(Forest),Light
Troops

LightLance(Wildhorn)
MountsProtection(5+),LightArmour
PrimalInstinct(Wildhorn),Strider(Forest),
ThunderousCharge(Razortusk),
ImpactHits(+1)

Options:

pts

MaytakeHuntingHorn

20

HuntingHorn:Allfriendlyunitswithin6ofoneor
moremodelswiththisupgradeadd+1toCharge
Range.

SpecialRules

LHMCSR

CORE

WildhornHerd50pts

10models,mayaddupto40models5pts/model

WS

BS

Ld

BeastsSpecialRules:

Infantry 25x25mmbase

pts
MayAmbush(max25models)
10
Maytake(onechoiceonly):
Shields
1/model
PairedWeapons
1/model
MaytakeThrowingWeapons
1/model
Mayupgradeonemodeltoeachofthefollowing:
Champion
10
mayupgradetoTotemBearer
10
Musician
10
StandardBearer
10
maybecometheVeteranStandardBearer

Options:

PrimalInstinct,Strider(Forest)

SpecialRules:

PackTactics

MongrelHerd80pts

20models,mayaddupto30models4pts/model

WS

BS

Ld

Infantry 20x20mmbase

Armour:

Options:

pts

Shield

MayAmbush(max30models)
MaytakeaSpear
Mayupgradeonemodeltoeachofthefollowing:
Champion
Musician
StandardBearer

10
1/twomodels

BeastsSpecialRules:

PrimalInstinct,Strider(Forest)

SpecialRules:

PackTactics

10
10
10

MongrelRaiders50pts

10models,mayaddupto10models5pts/model

WS

BS

Ld

Infantry 20x20mmbase

Weapons:

Options:

pts

Shortbow

MaytakeScoutandAmbush
Mayupgradeonemodeltoeachofthefollowing:
Champion
Musician

10

BeastsSpecialRules:

PrimalInstinct,Strider(Forest)

SpecialRules:

PackTactics,Skirmishers

SpecialRules

10

LHMCSR

10
10

FeralHounds40pts

5models,mayaddupto15models4pts/model

WS

BS

Ld

BeastsSpecialRules:

WarBeast 25x50mmbase

Strider(Forest)

SpecialRules:

Insignificant,Ambush,Vanguard

RaidingChariot75pts

1model,mayaddupto2modelsfor65pts/model
M

WS

BS

Ld

Chariot

WildhornCrew(1)

LonghornCrew(1)

WarHog(2) 7

Chariot 50x100mmbase

Weapons:

GreatWeapon(Longhorn),LightLance(Wildhorn)

Armour:

MountsProtection(5+),LightArmour

BeastsSpecialRules:

PrimalInstinct(WildhornandLonghorn),Strider(Forest)

SpecialRules:

LightTroops

SpecialRules

11

LHMCSR

SPECIAL

Minotaurs125pts

3models,mayaddupto7models38pts/model
M

WS

BS

Ld

MonstrousInfantry 40x40mmbase

Armour:

Options:

LightArmour

Maytake(onechoiceonly):
Shield
GreatWeapon
PairedWeapons
Mayupgradeonemodeltoeachofthefollowing:
Champion
Musician
StandardBearer
maytakeaMagicalStandard

BeastsSpecialRules:

PrimalInstinct,Strider(Forest)

SpecialRules:

Frenzy,ImpactHits(1)

pts

4/model
8/model
5/model
10
10
10
upto50

LonghornHerd90pts

10models,mayaddupto30models12pts/model

WS

BS

Ld

Infantry 25x25mmbase

Weapons:

Options:

pts

Halberd

MayAmbush(max20models)

MayreplaceHalberdwithGreatWeapon
Mayupgradeonemodeltoeachofthefollowing:
Champion
mayupgradetoTotemBearer
Musician
StandardBearer
maytakeaMagicalStandard

1/model
1/twomodels

Armour:

HeavyArmour

BeastsSpecialRules:

PrimalInstinct,Strider(Forest)

SpecialRules:

PackTactics,Bodyguard(BeastLord)

SpecialRules

12

LHMCSR

10
10

10
10
upto50

Centaurs75pts

5models,mayaddupto15models13pts/model

WS

BS

Ld

WarBeast 25x50mmbase

Armour:

Options:

pts

LightArmour,Shield

MayAmbush(max8models)
MaytakeThrowingWeapons
Maytake(onechoiceonly):
PairedWeapons
GreatWeapon
Lance
LightLance
Mayupgradeonemodeltoeachofthefollowing:
Champion
mayupgradetoTotemBearer
Musician
StandardBearer

maytakeaMagicalStandard

3/model
2/model

BeastsSpecialRules:

PrimalInstinct,Strider(Forest)

SpecialRules:

Drunkard,HalfHorse

1/model
3/model
4/model
2/model
10
10
10
10
upto25

Gargoyles80pts

5models,mayaddupto5models12pts/model

WS

BS

Ld

BeastsSpecialRules:

PrimalInstinct,Strider(Forest)

Infantry 20x20mmbase

Options:

pts

MaygainScout

10

SpecialRules:

Fly(10),Skirmishers,ThunderousCharge

RazortuskHerd

50pts

1model,mayaddupto9models35pts/model

WS

BS

Ld

MonstrousBeast 50x50mmbase

BeastsSpecialRules:

Strider(Forest)

SpecialRules:

ThunderousCharge

SpecialRules

13

LHMCSR

RazortuskChariot110pts

singlemodel

WS

BS

Ld

Chariot

WildhornCrew(1)

LonghornCrew(1)

Razortusk(1) 7

Chariot 50x100mmbase

Weapons:

Options:

pts

GreatWeapon(Longhorn),LightLance
(Wildhorn)

MaytakeHuntingHorn

20

HuntingHorn:Allfriendlyunitswithin6ofoneormore
modelswiththisupgradeadd+1toChargeRange.

Armour:

LightArmour,MountsProtection(5+)

BeastsSpecialRules:

PrimalInstinct(WildhornandLonghorn),
Strider(Forest)

SpecialRules:

ThunderousCharge(Razortusk),
ImpactHits(+1)

BriarBeast60pts

singlemodel

WS

BS

Ld

* 10

MonstrousBeast 40x40mmbase

BeastsSpecialRules:

Strider(Forest)

SpecialRules:

RandomMovement(3D6),Fear,RandomAttacks(1D6+1),Unbreakable

Sleeper:You maychoosenotto deploythisunit asnormal.Insteadthe controllingplayermay choosetoawakenthe


SleeperatthestartofanyfriendlyRemainingMovessubphase:theBriarBeastis placedcompletelywithinanyforest
onthetable.

SpecialRules

14

LHMCSR

RARE

Cyclops200pts

singlemodel

WS

BS

Ld

Monster 50x100mmbase

BeastsSpecialRules:

Strider(Forest)

SpecialRules:

DivineAttacks,ImmunetoPsychology,MagicResistance(3),WardSave(5+)

Weapons:

HurlAttack:
Catapult(3)ArtilleryWeaponwith:
Range636,Strength3[9],[MultipleWounds(Ordnance)],MagicalAttacks,DivineAttacks.

Gortach200pts

singlemodel

WS

BS

Ld

Monster 50x100mmbase

BeastsSpecialRules:

PrimalInstinct,Strider(Forest)

SpecialRules:

ImpactHits(D3),LethalStrike,Frenzy,Stubborn

Strength From Flesh:Whenever aGortach inflictsanunsaved LethalStrike(rollinganatural 6 towound with an


attack with Lethal Strike), the attack gains Multiple Wounds (D3). If this attack successfully causes one or more
unsavedWounds,theGortachRecovers1Woundattheendoftheinitiativestep.

LockedHorns:MinotaurWarlordsinanarmywithoneormoreGortachsareOneofaKind.

Jabberwock125pts
singlemodel

WS

BS

Ld

BeastsSpecialRules:

Strider(Forest)

SpecialRules:

Fly(8),ImmunetoPsychology,PoisonedAttacks

Monster 50x100mmbase

Options:

pts

MaytakeInnateDefence(4+)
MayhaveaBreathWeaponwith
Strength3,ArmourPiercing(2)

30
25

AuraofMadness:Enemyunitswithin6ofoneormoremodelswithAuraofMadnesshave1Leadership.

SpecialRules

15

LHMCSR

BeastGiant145pts

singlemodel

WS

BS

* 10

ArmySpecialRules:

Strider(Forest)

SpecialRules:

Drunkard,Stubborn

Ld

Monster 50x75mmbase

Options:

pts

Mayhave(onechoiceonly):
LootedBooze
Ambush

10
40

GiantAttacks: Whena giant attacksinCloseCombat,insteadofattackingnormally,chooseanenemyunitinbase


contactwiththeGiant toattackandrollonthechartbelow.TheGiantsattackdependsontheTroopTypeofthe
targetenemyunit.
AgainstInfantry,WarBeast,Swarm,WarMachine
andCavalrytargets:

1:Bellow
2:Jump
3:Grab
46:Swing

AgainstMonstrousBeast,MonstrousInfantry,
MonstrousCavalry,Chariot,MonsterandRidden
Monstertargets:

1:Bellow
23:Thump
46:Smash

Bellow: Neither the giant nor the chosen unit can make any further Close Combat attacks this phase. Attacks
already resolved (including attacks resolved simultaneously with this attack) are not affected.The Giant's side
automaticallywinsthecombatby2.Iftwo(ormore)opposingGiantsBellow,thecombatisadraw.

Jump:ThechosenunitsuffersD6hitsusingtheGiant'sStrength.TheGiantmusttakeaDangerousTerrain(1)test.

Grab:Select asingle model inthechosenunit andinbasecontactwiththe Giant.Thismodelmusttake aStrength


test and a Weapon Skill test. For each failedtest, the modelsuffersa hitwiththeGiant'sStrengthandMultiple
Wounds(D3).

Swing:TheGiantmakes2D6normalCloseCombatattacksagainstthechosenunit.

Thump: Select a single model in the chosen unit and in base contact with the Giant. Thismodelmusttakean
Initiativetest.Ifthetestisfailed,themodelsuffers2D6woundswithArmourPiercing(6).

Smash: Select asingle modelinthechosenunit and inbase contact with the Giant.Thismodel suffers 1wound
with ArmourPiercing(6). Ifthe model has notyet attackedthisphaseitcannotattackinthisRound ofCombat.If
themodelhasalreadyattacked,itcannotmakeattacksinthefollowingRoundofCombat.

Notes
Giant Attacks are Close Combat attacks and are therefore affected byall rules normallyaffectingClose Combat
attacks.Afterrollingonthischart,theGiantmaystillStompasnormal.

SpecialRules

16

LHMCSR

QuickReferenceSheet

LLords,HHeroes,CCore,SSpecial,RRare

CHARACTERS

WS BS

S T W

I A Ld

WARBEASTS

M WS BS

S T W

I A Ld

MinotaurWarlord

6 4

6 5

5 5

FeralHound

3 3

3 1

GnarledSoothsayer

5 4

4 5

4 2

Centaur

4 3

4 4

3 2

BeastLord

6 4

5 5

5 4

MinotaurChieftain

5 4

5 5

4 4

MONSTROUSBEASTS
Razortusk

5 5

2 4

4 5

10

5 4

Soothsayer

4 4

3 4

3 1

BeastChieftain

5 4

4 5

4 3

BriarBeast

CentaurChieftain

5 4

5 5

4 4

CHARIOTS

RaidingChariot

INFANTRY

WildhornHerd

4 3

3 4

3 1

Wildhorn(1)

4 3

3 1

MongrelHerd

3 3

3 3

3 1

Longhorn(1)[0]

4 3

3 1

MongrelRaider

3 3

3 3

3 1

WarHog(2)

2 1

LonghornHerd

4 3

4 4

3 1

RazortuskChariot

5 5

Gargoyle

3 4

3 2

Wildhorn(1)

4 3

3 1

Longhorn(1)[0]

4 3

3 1

Razortusk(1)

2 4

MONSTROUSINFANTRY
Minotaur

4 3

5 4

3 3

(1)numberofcrewmemberswhentakenasaseparateunit
[0]numberofcrewmemberswhentakenasamount

MONSTERS

Cyclops

2 3

6 5

3 5

Gortach

6 6

3 6

Jabberwock

4 2

5 5

3 4

BeastGiant

6 5

10

ARTILLERYWEAPON

Cyclops

HurlAttack

Catapult(3)

Range

MultipleShots

MultipleWounds

ArmourPiercing

636

3[9]

[Ordnance]

ListofTotems
GnarledHideTotem

TheunitgainsInnateDefence(6+)andDistracting.

BloodedHornTotem

Theunitgains+1AttackandArmourPiercing(2).

CloudedEye
BlackWingTotem

TheunitgainsHardTargetandMagicResistance(3).
Theunitgains+3InitiativeandaddsD3+1toitsChargeRange.

SpecialRules

17

LHMCSR

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