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MODIFIER
SAVING THROW
Acrobatics (DEX)
Ability Save DC
PROF.
BONUS
STR
PROFIENCY
BONUS
+ 8 +
STRENGTH
DEX
Athletics (STR)
Senses
DEXTERITY
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Proficiency
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CON
CONSTITUTION
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Insight (WIS)
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INSPIRATION
INT
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USED
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CHARISMA
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MAXIMUM OF 1 ACTION, 1 BONUS ACTION, AND 1 REACTION
PER
I
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+
DIE
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USED
DC10
I
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III
TURN.
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Languages
Common
MARTIAL
HEAVY
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OTHER:
OTHER:
E E
HEA
STR 5
-10 FT SPEED
PLATINUM
= 10 GP
GOLD
=10 SP
IL
E E
STR 10
-20 FT SPEED
DISADV. STR, DEX, CON
ELECTRUM
= 5 SP
SILVER
= 10 CP
AG
LI T
STR 15 - 30
SPEED = 5 FT
COPPER LIFESTYLE:
TOTAL WEIGHT
DAILY PRICE:
GEMS AND OTHER VALUABLES:
DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE WIZARDS OF THE COAST
Background Feature
CHARACTER:
Possessions
Status
Exhaustion
EFFECT (CUMULATIVE)
Speed halved
Speed reduced to 0
Death
LEVEL
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
MAGIC ITEM:
ATTUNED
Conditions
Blinded
Charmed
Deafened
Petrified
Poisoned
Prone
Frightened
Grappled
Restrained
Speed drops to 0.
Incapacitated
Stunned
Invisible
Unconscious
Paralyzed
Combat Rules
Extra Equipment
GEAR
Dash
Action
Disengage
Action
Dodge
Action
Escape Grapple
Action
Help
Action
Overrun
Ready
Search
Tumble
Use Object
Disarm
Grapple
Mark
Shove
Move Grappled
Action
# LBS
GEAR
# LBS
Action or
Win opposing DEX (Acrobatics) check to move through
Bonus Action opponents space once this turn.
You interact with an object.
Action
You can interact with an object once per turn for free.
Weapon attack roll vs. opponents STR (Athletics) or DEX
(Acrobatics) check to knock one item from its grasp. You have
disadvantage if opponent is holding item with two or more
Attack
hands. Opponents larger than you have advantage
disadvantage
Win STR (Athletics) check vs. opponents STR (Athletics) or DEX
(Acrobatics) check. Can only start grapple with opponents that
Attack
are up to one size category larger than yourself.
Together with a melee attack you can mark the target of that
attack. Until the end of your next turn, make one opportunity
Melee
attack against the marked target with advantage without
Attack
expanding your reaction.
Win opposing STR (Athletics) check to move opponent 5 ft back.
Attack
Disadvantage if trying to move the opponent to a side.
Bring grappled opponent along with you as part of your move
action, but can only move half speed unless the opponent is
Move
two or more size categories smaller than you.
TOTAL WEIGHT
Other Holdings
TOTAL WEIGHT
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DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE WIZARDS OF THE COAST
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I
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DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE WIZARDS OF THE COAST
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DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE WIZARDS OF THE COAST
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