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JPV TOYZONE

I. Executive Summary
Name of the Business: JPV ToyZone
Location: J.P Rizal Street, Poblacion, City of Balanga, 2100 Bataan
Nature of the Business: Toy Shop and Manufacturing
Toys are no longer just childs play they are big business. With this growth
comes new opportunity for the electronics industry as toys become
increasingly dependent on technology to provide key functionality and
features.
JPV ToyZone is an exciting and thrilling start-up company that has developed
a line of educational tools for children that are enjoyable, fun and engaging.
The company has been founded by the group of three engineers team of
Engr. Jose Neil C. Suarez, Engr. Paul Joshua Tallara and, Engr. El Vien Mart
Carlos who is registered as an Electronics and Communication Engineers. JPV
ToyZone will be profitable by the end of year one and will have a steep
increase in sales for the first several years.
JPV ToyZone is also offering great selections of electronic toys, from
educational toys to recreational toys. Like the Hover Board 2000, a selfbalancing two-wheeled board, or self-balancing electric scooter, also
commonly referred to as a HB2000, is a type of portable, rechargeable
battery-powered scooter. The RadioControlledCars 500, also commonly
referred to as RCC500 are battery-powered model cars or trucks that can be
controlled from a distance using a specialized transmitter or remote. The
term "RCC500" has been used to mean both "remote controlled car" and
"radio controlled car", where "remote controlled" includes vehicles that are
connected to their controller by a wire, but common use of "RCC" today
usually refers to vehicles controlled by a radio-frequency link. The Tablet.02 a
handheld game console is a lightweight, portable video game console with a
built-in screen, game controls, and speakers. Tablet.02 are smaller than home
video game consoles and contain the console, screen, speakers, and controls
in one unit, allowing people to carry them and play them at any time or place.
JPV ToyZone is initially offering three different electronic educational toys. The
first is DigitGameToy, or DGT a fun toy that teaches children number skills.
The second product is AlphabetGameToy, or AGT which as the name hints,
helps children quickly conquer the alphabet. The third product is
PhonicMathToy, or PMT a device that resembles a mini PC and teaches phonic
and math skills. While all the products are educational tools that develop core
skills within the youngster users, they are fun to play with, thereby
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encouraging children to use them often. New products are currently in
development by the in-house department.
JPV ToyZone has identified three keys to success that are instrumental in the
sustainability of the business. Number one is the need to develop creative,
educational, engaging toys. The second key is to adopt strict financial
controls. The last last key to success is the need to listen to customer,
effectively creating a feedback mechanism for product improvement.
JPV ToyZone has identified two customer segments that it will go after. The
first group is individual customers. These are parents or grandparents who
are purchasing the product for their child. The segment is growing at 8% per
year and currently has 3,354,430 perspective customers. The second market
segment that will be addressed is wholesale purchasers, typically
organizations that are purchasing the products for their clients to use. These
organizations are typically some sort of care center or nursery/pre-school,
and even high school. The segment is growing annually at 10% with 702,335
possible customers.
The possibility of success of JPV ToyZone is ensured by its strong
management team, lead by Engr. Suarez. Engr. Suarez, in charge of the
product engineering, graduated from the Bataan Peninsula State University
with an Engineering Degree. After school Engr. Suarez went to work for HP in
their product development department for a number of years. After HP, Engr.
Suarez moved to Nintendo working in game development. These experiences,
in addition to his education has provided Engr. Suarez with valuable skills to
use to help JPV ToyZone gain market penetration based on the quality of its
products. Engr. Tallara and Engr. Carlos, the co- owner of the management
team, also graduated from the Bataan Peninsula State University with an
Engineering Degree. Engr. Tallara and Engr. Carlos bring extensive experience
in educational tool development to JPV ToyZone.
JPV ToyZone has conventionally forecasted sales of 14,680,000 php in year
two. The yearly sales will rise to 19,000,000php in year three. JPV ToyZone is
destined to succeed due to a combination of seasoned management,
excellent product development, and the insight to recognize a wonderful
market opportunity.

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A. Objectives

JPV ToyZone is a growth-oriented business. Its ten-year goal is to


become a regional leading toy shop and manufacturing, with shops
situated around Luzon area. With this in mind, the objectives over the
next three years for JPV ToyZone are the following:

Create a profitable company.


Develop innovative, educational toys.
Improve the learning curve for children through the use of
interactive toys.

B. Mission
It is JPV ToyZone mission to make the highest quality educational toys
available. The more children that learn basic functions from our toys,
the more successful we are.

C. Keys to Success
In the toy shop and manufacturing industry a company builds its client
base one customer at a time and mostly through established
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marketing practices (ads, billboards, etc.). With this in mind, the keys
to success for JPV ToyZone are:

Develop creative, educational, engaging toys.


Adopt strict financial controls.
Listen carefully to the customers.

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II. Company Summary
JPV ToyZone is a start-up company that has developed great selection of
electronic toys which includes Hover Board 2000, RadioControlledCars500,
Tablet.02 and three types of educational toys which are DigitGameToy,
AlphabetGameToy and PhonicMathToy. The products are called toys
because they are fun and engaging to use. They are educational because
they teach constructive skills to the users. JPV ToyZone will initially
distribute the products within the Philippines , with future global
distribution being considered.
A. Company Ownership
JPV ToyZone is a privately held Bataan Corp., the principal shareholders
are Engr. Jose Neil C. Suarez, Engr. Paul Joshua Tallara and, Engr. ElVien
Mart Carlos.
B. Start-up Summary
The following items will be needed for the start-up of the business:

Office supplies and equipment for three employees including


desks, computers, cubicle dividers.

Assorted equipment for prototyping such as electric circuit


boards, molded plastics, speakers, and L.E.D. lights.

Fax machine, telephones, printers.

START-UP REQUIREMENTS
Start-up Expenses
Legal

160,000php
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Stationary etc.
Brochures
Consultants
Insurance
Rent
Research and development

8,000php
8,000php
120,000php
16,000php
24,000php
200,000php

TOTAL START-UP EXPENSES


Start-up Assets
Cash Required
Other Current Assets
Long-term Assets

536,000php

TOTAL ASSETS
Start-up Expenses

5,064,000php

4,640,000php
0php
400,000php

START-UP FUNDING
Start-up Expenses to Fund
Start-up Assets to Fund

536,000php
5,040,000php

TOTAL FUNDING REQUIRED


Assets
Non-cash Assets from Start-up
Cash Requirements from Start-up
Additional Cash Raised
Cash Balance on Starting Date

400,000php
4,664,000php
0php
4,664,000php

TOTAL ASSETS
Liabilities and Capital
Liabilities
Current Borrowing
Long-term Liabilities

0php
0php
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Accounts Payable(Outstanding Bills)
Other Current Liabilities(interest-free)

0php
0php

TOTAL LIABILITIES
Capital
Planned Investment
Engr. Suarez, Engr. Tallara & Engr. Carlos
Investor 2
Additional Investment Required

1,600,000php
4,000,000php
0php

TOTAL PLANNED INVESTMENT


Loss at Start-up(Start-up Expenses)

5,600,000php
536000php

TOTAL CAPITAL

5,040,000php

TOTAL CAPITAL AND LIABILITIES


Total Funding

5,040,000php
5,600,000php

III. Products
JPV ToyZone has developed three distinct functional and educational toys
that are fun to play with, but at the same time are useful in teaching
children needed skills. Although the toys are in prototype form at this
point, they are functionally complete and are near their finished form.

HoverBoard 2000: a self-balancing two-wheeled board, or selfbalancing electric scooter, also commonly referred to as a HB2000, is a
type of portable, rechargeable battery-powered scooter.

RadioControlledCars 500: also commonly referred to as RCC500 are


battery-powered model cars or trucks that can be controlled from a
distance using a specialized transmitter or remote. The term "RCC500"
has been used to mean both "remote controlled car" and "radio
controlled car", where "remote controlled" includes vehicles that are
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connected to their controller by a wire, but common use of "RCC "
today usually refers to vehicles controlled by a radio-frequency link.

Tablet.02: a handheld game console is a lightweight, portable video


game console with a built-in screen, game controls, and speakers.
Tablet.02 are smaller than home video game consoles and contain the
console, screen, speakers, and controls in one unit, allowing people to
carry them and play them at any time or place

DigitGameToy, or DGT: a toy that emits lights and sounds when the
children touch a stylus at the appropriate numbers. In addition to
teaching children number skills, it also helps them with hand eye
coordination. When children have used DGT in usability tests, not only
do they learn numbers, but they squeal with delight as they are using
the product.

AlphabetGameToy, or AGT: this product is similar to DGT but it


teaches children the alphabet. AGT is also successful improving
children's attention span.

PhonicMathToy: a toy that looks similar to a miniature PC laptop.


Inside the unit there is a child's book and stylus. Use the stylus to
touch the page and the device reads stories out loud, identifies the
sounds of musical instruments, and guides the kids along on basic
addition.

This is the product line currently developed, however, it is expected to grow


over time as new ideas are generated. While prototypes will be designed and
manufactured in house, production will be outsourced.
Step by step Process In Manufacturing

Step 1: Listening & Learning - First, we learn about you, your characters
and fans, their universe, your concept and your business, . This lets us
understand what your goals are with the toys and collectibles-to-be.

Then we start with the end in mind: what we want fans, customers and
recipients to do, to feel, and the lasting impact we want the toys to leave with
them. We keep focused on this at *all* stages of design and production.
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Step 2: Concept - We combine this wisdom, starting ideas and assets with
our expertise in toy design and manufacturing. Then we recommend custom
toy and collectible concepts that solve your teams goals and challenges.
Preliminary packaging ideas are also considered, along with all aspects
of the final toys.

Step 3: Design and Prototyping - With an approved concept we


complete the toy design from top to bottom. Then we start prototyping, using
a mix of 3D modeling, rapid prototyping, hand sculpting, molding and casting.
Once the model, sculpture or pattern is approved we create painted
prototypes and begin designing packaging.
Prototyping is fun! We prep and guide our clients' teams through each step.
Each review stage is like a mini visit from Santa. And we dont stop until
everyone is happy with the design & your team approves the final prototype.

Step 4: Production & Quality Control - We make the toys from a variety
of materials. First we fabricate all individual parts, then finish (paint, sew,
print, etc), assemble and package. Obsessive about quality we perform
multiple QC tests & reviews, including independent third-party inspections.
We also complete all required safety testing.

Step 5: Delivery - After the toys have been inspected for quality and
packed in cartons, theyre loaded onto a boat or plane on their journey to
you. Over the years we've managed shipments to most corners of the world.

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IV. Market Analysis Summary


The market for educational toys can be divided into two distinct segments:

Individual consumers: this group is parents or grandparents who are


purchasing the toy for a specific child.

Wholesale purchasers: this segment is schools, daycare centers,


etc., commercial businesses that are buying the product for their
clients to use.

JPV ToyZone has decided to sell direct to the consumer instead of using the
traditional layered distribution system that uses wholesalers to sell to
retailers. While this creates more work for JPV ToyZone in terms of generating
sales, it provides better margins. Additionally, this process will be more costly
for the first few years, however, once relationships are developed with
individual consumers as well as the wholesale purchasers, the marketing cost
per sale will dramatically decrease as the original customers become familiar
with JPV Toy Zones outstanding product line and continue to make
purchases.
A. Market Segmentation
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As mentioned in the previous section JPV ToyZone has segmented the
market into two distinct customers, individuals and businesses.

Individuals: this segment is people buying a single product for


their child or someone that they know. The demographics for
this segment is a household income of >2,000,000php have
high aspirations for their children in terms of education and
development and want to get started as soon as possible.
Generally they have at least an undergraduate degree with 41%
of the segment having a graduate degree.

Businesses: this group is buying the toys for children who are
the business' clients. These organizations typically are either
day care based, or school based such as nursery school or pre
school.
The

Individuals

Wholesale

number of children that they care for generally ranges from


seven to 25.

B. Target Market Segment Strategy


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JPV ToyZone will focus on individual consumers and wholesale
customers for several good reasons:

Better margins. Although sales volume will be less relative to


using wholesale distributors, margins will be higher.

Closer contact with customers. By selling direct to consumers, a


stronger relationship will be developed. This is advantageous
because it provides a more accurate feedback loop which is
instrumental in product development.

More efficient. Fewer layers involved in distribution.

C. Industry Analysis
The toy industry is characterized by many different toy manufacturers.
Within the larger toy industry, there is a niche of educational toy
manufacturers. This niche is fairly new (within the last five years) as
the convergence of toys and educational tools becomes more
legitimized. For years there was no awareness that a toy could have
educational value, it was assumed that a toy was a mindless way of
occupying a child's time and attention, giving the parent a break. Only
recently has there been studies published that clearly show the ability
to design a toy that captivates a child's attention while teaching them
constructive skills.
D. Competition and Buying Patterns
The small niche educational toy industry is comprised of two market
leaders and several smaller, primarily regional manufacturers. The two
main competitors are:

Toy World Enterprises. A Pampangga, CA company. They


currently have one main product line that teaches phonic.

Toy Kingdom Universe. This company was founded by financier


Jon Snow and Deanerys Targarean. Toy Kingdom Universe has a
total of seven different products.

In addition, JPV ToyZone competes with products produced by large game


manufacturers.

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V. Strategy and Implementation Summary


JPV ToyZone will leverage its two competitive edges (educational and
engineering expertise) to produce educational toys that are fun to use and at
the same time successful at building important skills for youngsters. By
recognizing and exploiting its core competencies, JPV ToyZone will quickly
gain market share as well as develop a reputation for making effective
teaching toys.
A. Competitive Edge
JPV ToyZone has two competitive edges which are based on their core
competencies, education and engineering. Please refer to the
Management summary for more detail, but basically JPV ToyZone will
be leveraging what they do best to create a product that is in demand
by the market.
B. Marketing Strategy
The marketing strategy will emphasize the fact that JPV ToyZone
products are truly educational devices that are fun. This is an
important message because parents will want their children to play
with this type of toy. The element of "toy" in the product is used to
keep the children engaged in the product, something often difficult to
do with most educational devices.
The marketing strategy will recognize and account for the fact that
there are two distinct customer groups that must be attracted. To
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capture the awareness of both groups, JPV ToyZone recognizes that the
groups are very different regardless that they are buying the same
product.
JPV ToyZone will use advertisements and direct mailings. The
advertisements will be placed in magazines or journals chosen
specifically recognizing who the target audience is. Magazines will be
used for the individuals market and a combination of magazines and
journals will be used for the businesses segment.
C. Sales Strategy
The sales strategy will be tailored for each customer group. The sales
strategy for individuals is to create enough awareness of JPV ToyZone
so that customers are asking their retailers to carry JPV ToyZone for
them. To address the business segment, it is JPV ToyZone goal that the
businesses are not just buying one or two of the products but that they
are buying all of them addressing different skills, all of which are
important. This is especially important as businesses are generally
repeat customers, meaning that if the customer is happy with the
product, it is more than likely that they will become a long-term
customer and not look for new vendors.
D. Sales Forecast
The first three months will not see any sales as the organization will be
ramping up production and establishing sales channels. The first year
is forecasted to have a fairly slow sales forecast because of the fact
that JPV ToyZone is a start-up organization. Growth for year two and
year three should be fairly steep. After year four it is forecasted that
growth will continue, but at a more sustainable rate than during the
second and third year.

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SALES FORECAST
Sales
Individuals
Business
TOTAL SALES
Direct Cost of Sales
Individuals
Businesses
Subtotal Direct Cost
of Sales

YEAR 1

YEAR 2

YEAR 3

2,663,200php
2,317,000php

7,862,160php
6,840,080php

10,173,280php
8,850,760php

YEAR 1
1,065,280php
926,800php
1,992,080php

YEAR 2
3,144,880php
2,736,040php
5,880,880php

YEAR 3
4,069,320php
3,540,320php
7,609,600php

E. Operations Strategy
JPV ToyZone will outsource the manufacture of all of its products. Engr.
Suarez, Engr. Tallara And Engr. Carlos opted for an outsourcing model
for a number of reasons.
1. Neither of them have a manufacturing operations/supply chain
experience.
2. Outsourcing will keep overhead costs to a minimum, making all
production costs variable.
3. Outsourcing will allow the management team to focus on
marketing and new product development
4. Reducing the financial risks by not committing to the expense of
a manufacturing facility.
5. Increasing the scalability of the business model.

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VI. Web Plan Summary
JPV ToyZone's website will be used as the key marketing tool to distribute
the products. It will be an inexpensive and effective method of distributing
information regarding JPV ToyZone and its products. The site will have two
areas, one for general information, a second for retailers/distributors. The
second area will have more information beyond marketing information
such as inventory, etc.
A. Website Marketing Strategy
The website marketing strategy is simple and straightforward. Include
the URL on all printed material as well as reference it in
communications with customers. In order for as many people as
possible to find it, JPV ToyZone will submit the site to a wide range of
search engines so even if a perspective customer is not aware of JPV
ToyZone but knows about the product category, they will still be
directed to JPV ToyZones site.
B. Development Requirements
The site will be developed by programmers found by leveraging
personal contacts of Engr. Tallara. It is expected that once the
architecture of the site is developed it will take no longer than one
month to build and test. The site will be monitored on an ongoing basis
in terms of traffic, sales and usage patterns. The programmer will be
kept on a retainer basis and the site will be appended as necessary.

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VII.

Management Summary

JPV ToyZone has been founded and will be run by the group of Engineer
team of Engr. Jose Neil C. Suarez, Engr. Paul Joshua Tallara and Engr. El
Vien Mart Carlos, each bringing specific and valuable skills to the business
enterprise.

Engr. Jose Neil Suarez: received his Engineering Degree from the
Bataan Peninsula State University. Upon graduation Engr. Suarez went
to work at HP where he worked on product development. While this
work was enjoyable, he longed for more autonomy and began looking
for a new position. Engr. Suarez found what he thought was the perfect
opportunity at Nintendo dealing with handheld game development.
Engr. Suarez spent four years at Nintendo becoming quite proficient at
game development. At the end of his third year he began having
serious conversations with his two associates Engr. Tallara and Engr.
Carlos about starting their own company. Engr. Suarez one more year
at Nintendo, saving up money for the newly anticipated business
enterprise.

Engr. Paul Joshua Tallara & Engr. Elvien Mart Carlos: received
their Bachelor of Electronics and Communications Engineer also from
Bataan Peninsula State University. Following their Masteral Degree
Engr. Tallara & Engr. Carlos went to work for the Bataan Peninsula State
University. At the university, Engr. Tallara & Engr. Carlos developed
educational tools for students. While this was a rewarding experience,
there was a decent amount of administration which prevented Engr.
Tallara & Engr. Carlos from working on projects that they thought was
of greatest importance.

At some point Engr. Tallara & Engr. Carlos began to chat with Engr. Suarez
and they had the vision that between the three of them they had the skills
to develop electronic learning toys. They welcomed the chance to work for
themselves and began to work on their first product. Engr. Tallara & Engr.
Carlos was able to provide incredible insight as to the design of a product
that incorporated the fun aspect of a toy with the teaching capacity of a
educational tool. Engr. Suarez vast contributions were the schematic
development and one-off manufacture of the prototypes.

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A. Personnel Plan

Engr. Paul Joshua Tallara & Engr. Elvien Mart Carlos: marketing, product
development and operations.

Engr. Jose Neil Suarez: product development and engineering.

Sales

Customer service: this position will also help out with bookkeeping
functions.

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B. Labor Requirements / Manpower Requirements


Sales Division
Payroll

Number

a.) General Manager

Total

Php. 25,000

b.) Stock Manager


20,000

Php.

c.) Cashier Manager


14,000

Php.

d.) Sales Director


13,000

Php.

e.) Merchandiser

Techinical Division

Php. 10,000

Number

Total

Payroll
a.) Product designer
25,000

b.) Manufacturing Engineer


15,000
c.) Purchasing Manager
15,000

Php.
Php.

Php.

It is assumed that the owner would have prior experience and


knowledge related to business operations of Toyshop Manufacturing.
Operators will perform as per assigned job description.

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JOB DESCRIPTION
General Manager
Responsible for managing a single unit, different sectors, or multiple
units of a company or organization. Hires and trains employees, prepares
reports, and sets budgets. Set tools and objectives for department or unit.
Participate in developing policies and procedures to make the company
organized. Managing and directing overall operations to achieve a certain
goal. Setting goals for each department. Motivating and encouraging
employees by giving recognition on their work and by giving rewards for
them to persevere more on their work.
General Manager should treat his/her subordinates like a family and
responsible in resolving conflicts and make hard decisions for the employees.
Should work with employees, customers and the management. Expected to
create, keep and maintain a budget, as well as make projections based on
previous expenditures. Should be confident in using math skills to make sure
you know where your company's money is going.
General managers do a lot in communicating. This might be in
negotiations with contractors, in front of a group of employees, or in a
meeting with other management. He/she might be called upon to write
reports and recommendations. Has a great verbal communications and
writing skills will help you in any of these scenarios.

Stock Manager
Stock manager is the one who is organizing and monitoring inventory
levels to maximize efficiency. Stock managers must demonstrate skills, such
as contract negotiation and organizational planning. This position is
instrumental to the distribution of products in retail chains, and many stock
managers assist with the training of employees to ensure a smooth process.
Stock managers may schedule employee shifts as well as organize the
shipment and reception of products.

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A stock manager should be responsible for managing storage
warehouses or delivering products to retail stores. Occasionally, stock
managers may be in charge of purchasing products, though the selection of
inventory items is generally left to other executive-level positions. In grocery
stores and certain retail operations, stock managers lead efforts to refill store
shelves and product displays. Duties may include management functions,
such as purchasing, budgeting, accounting, and personnel work, in addition
to supervisory duties.

Cashier Manager
Cashier Manager directly supervise and coordinate activities of retail
sales workers in an establishment or department. Duties may include
management functions, such as purchasing, budgeting, accounting, and
personnel work, in addition to supervisory duties.
Cashier Managers also monitor the work of cashiers on a daily basis.
Create and distribute cashier schedules and till allocation. Generate and
maintain account related reports. Manage bank deposit activities and make
sure that cash is counted accurately at the end of each shift. Ensure that all
items are appropriately displayed on shelves and oversee maintenance of
store. Identify and correct cash register errors and take measures to ensure
that further errors do not happen. Maintain and update daily, monthly and
yearly accounts spreadsheets. Provide assistance with year-end inventory
preparation.

Sales Director
Sales Director sells products by implementing national sales plans;
supervising regional sales managers. They also determine annual unit and
gross-profit plans by implementing marketing strategies such as analyzing
trends and results. Establish sale objectives by forecasting and developing
annual sales quotas for regions and territories and projecting expected sales
volume and profit for existing and new products.
Maintaining sales volume, product mix, and selling price by keeping
current with supply and demand, changing trends, economic indicators, and
competitors. Establishing and adjusts selling prices by monitoring costs,
competition, and supply and demand. Maintains professional and technical
knowledge by attending educational workshops, reviewing professional
publications, establishing personal networks, participating in professional
societies.
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Mechandiser
Merchandiser determines call schedule by reviewing priorities with
supervisor; discussing new products, and price changes. They are the one
who maintains customer relationships by answering their questions;
responding to special requests and describing product features. Merchandiser
is the one that maintains inventory by restocking shelves with product from
inventory.
They are the one that provides information by reporting growth,
expansion, or closing of supermarkets in assigned territory. They maintains
quality results by following and enforcing standards and they enhances
merchandising and organization reputation by accepting ownership for
accomplishing new and different requests; exploring opportunities to add
value to job accomplishments.
Product Designer
Product designers are responsible for the design, creation, testing and
development of new products. These guys utilize their specialist knowledge
and practical experience of creative design and engineering to produce
functional, effective and aesthetically pleasing products. The products you
design may be intended for limited production or mass manufacturing and,
therefore, they will need to be optimised accordingly. Product designers dont
just design new-fangled, exciting products; they may also make vital
modifications to existing designs in order to improve their functionality or
visual appeal.
Manufacturing Engineer
Manufacturing Engineer designs new systems and processes for the
introduction of new products. They work with other engineers, such as
chemical, mechanical and electrical engineers, to ensure all product and
system requirements are taken into account from the initial product
conception to the finished result. They are the one who are examining and
tendering for new equipment to ensure the highest quality at the best price.
Manufacturing Engineers supervises junior engineers and subcontractors for effective communication in order to avoid errors. They always
keep up to date with current and developing trends in the manufacturing
industry, at a national and international level.

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Purchasing Manager
Purchasing Manager evaluates suppliers based on price, quality, and
delivery speed. They interview vendors and visit suppliers' plants and
distribution centers to examine and learn about products, services, and
prices. They always analyze price proposals, financial reports, and other
information to determine reasonable prices. They are the one that negotiates
contracts on behalf of their organization
Purchasing Manager meets with staff and vendors to discuss defective
or unacceptable goods or services and determine corrective action. They
evaluate and monitor contracts to be sure that vendors and supplies comply
with the terms and conditions and they are the one that maintains and
reviews records of items bought, costs, deliveries, product performance, and
inventories.
GUIDELINES FOR APPROPRIATE CONDUCT
The Company expects all employees to conduct themselves in a professional
manner, reflecting positively on the Company, the staff and customers.
Teaching children is an awesome responsibility. They look up to and admire
you.
The following and related types of misconduct are prohibited
1. There will be absolutely no smoking on the premises.
2. Reporting to work intoxicated or under the influence of nonprescription drugs, and the illegal manufacture, possession, use,
sale, distribution or transportation of drugs.
3. Bringing or using alcoholic beverages on Company property or
using alcoholic beverages while engaged in Company business off
company property, except where authorized.
4. Using alcoholic beverages not on company property while in
company attire.
5. No staff is allowed to befriend students, customers, or parents on
Facebook, Twitter or any other social media site or have any
communication with students by email, text, Twitter, Facebook, etc.
6. Treating a student, parent or co-worker in a demeaning manner.
7. Use of vulgar language and jokes is prohibited in the presence of
customers/students.
8. Falsifying employment or other Company records.
9. Excessive absenteeism or tardiness.
10. Fighting.
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JPV TOYZONE
11. Theft of property from co-workers or customers of the Company
(inaccurate time sheet statements are considered stealing money).
12. Dishonesty This includes lying (we consider untruthfulness
about why you requested time off as lying).
13. Insubordination.
14. Being in the building without permission from the Manager.
15. Failing to maintain the confidentiality of JPV Toy Zone, customer
or client information.
16. Disregarding safety or security regulations This includes
blatant disregard for equipment failures and refusal to report it and
refusal to get help in spotting skills you know you need work on.
17. Soliciting gratuities from customers or clients.
18. Unauthorized possession of firearms on Company premises or
while on Company business.

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