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TEACH-THIS.

COM
Wheel of Fortune
Age/Level: Any

Time: 20 minutes

Players: 2 Teams

Preparation: None

Aim: To guess a word or phrase from letters that are gradually added
This game is adapted from the TV game show of the same name. However, there is no
wheel in this version.
Procedure
Split the class into two teams (A and B).
As in Hangman, think of a word or phrase and write a blank space for each letter on the
board.
Consonants can be guessed, but vowels have to be bought using points earned by correctly
guessing consonants.
Team A starts by guessing a consonant. If the consonant is not found in the word or phrase,
play passes to Team B.
If the consonant is in the word, Team A gets 1 point for every occurrence of the letter.
Team A can then buy 1 vowel for every point they have.
If the vowel is not in the word, play passes to Team B. Team A keeps any remaining points
for their next turn.
If the vowel is in the word, Team A can buy another vowel (if they have any points) or guess
another consonant. Vowels do not earn points.
The first team to guess the whole word or phrase wins. If a team guesses the wrong word or
phrase they lose any points they have and miss a turn.
Play a few rounds to see which team is the overall winner.

Written by Robert Kawada for Teach-This.com 20I4

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