Professional Documents
Culture Documents
1.
INTRODUCTION
2.
2.1
GIGA-MAPPING
Figure 1: GIGA-map of relations between stakeholders, technologies, operations and responses during a ship accident
resulting in oils spill. (Adrian Paulsen)
3. CASES
3.1. CASE 1: OIL SPILL PREVENTION
This project was firstly aimed at finding examples of
how design processes could add valuable insight to the
current discussion of oil spill recovery and challenge
design methodology on such a complex topic. Previous
research gathered while working on the project BUOY
[29] uncovered an interesting question. Why have the
technology aspects of oil spill recovery been so highly
discussed while the user-centric aspects and community
aspects were missing in most discussions? Based on this
observation a central question was: In what new ways
could this problem be addressed? In order to explore
and understand this specific challenge the project brief
was simply formulated to be: How to reduce the effect
of coastal oil spills?
Major oil spills from ship accidents causes a great deal of
damage on both natural and economic scales. In Norway
a cargo ship called Full City grounded after anchoring
during difficult weather, leaking extensive amounts of oil
into an archipelago in southern Norway causing uproar
of complaints. Although witnesses and authorities
noticed the ship in trouble, important actors were not
aware of the risk this specific ship posed. A central cause
to the extent of environmental damage was not simply
technological limitation, but a lack of communication
before and during the clean up response. The project goal
mentioned above was therefore chosen to not only
challenge the current focus on product solutions for post
accident responses, but also the part that failed with Full
City, the failure of communication, the human centric
systems that could have triggered preventive actions.
System Oriented Design was chosen for this project as a
main methodical approach. Through GIGA-mapping the
aim was to create an overview into the intricate relations
between the many stakeholders, products, processes,
budgets and central to it all; the people. (Figure 1). This
conceptual project would have to apply a high level of
realism and relate to the systemic needs & limitations in
order to achieve relevant results. Mapping would play a
crucial role to quickly build knowledge of this highly
specialized field. GIGA-mapping has the benefit of
documenting very rapid learning processes and the
knowledge level and amount of research that had gone
into understanding the field. This is key if the designer
and his processes want to gain acceptance and influence
when entering new sectors. In addition GIGA-mapping
is essential to push the structure of design process to
make it able to deal with complexity and also make the
complicated process available for dialog in teams during
its development.
In public media the dialog between people involved in oil
spill response normally focuses on when something has
gone wrong or to discuss a lack of funds for upgrades.
There never seemed to be a dialog about preventive
Figure 3: Showing the online platform for risk evaluation across different scales spanning form single unit to the
national scale. Risk level display and input unit with its drift-wood casing to the left. (Adrian Paulsen)
Figure 4: Risk evaluation system based on risk algorithm receiving historical data, ship traffic information, weather and
site data. This information is pushed towards the local users who have the ability to respond by adding local knowledge
and observations to the calculation, and to organize preventive early actions. (Adrian Paulsen)
Figure 5: GIGA-map of a off shore mission of a supply ship visiting five offshore installations (Kathinka Magnus &
Maren Moe Stokke)
Figure 6: Pre-made observation cards. Though the cards provided good structure to the survey and secured collection
of basic data they were not sufficient for the richness of observations made when on site. They quickly were used to
collect amounts of additional data and observations. (Kathinka Magnus & Maren Moe Stokke)
Figure 7: Plan of the suggested concept bridge and view of the front bridge with the two zones, the navigation zone in
the front, used for active steering of the ship and the observation input zone used for navigation under auto pilot and joy
stick. (Kathinka Magnus & Maren Moe Stokke)
Figure 8: Section views of the champhered ship deck on the bridge. (Kathinka Magnus & Maren Moe Stokke)
Figure 9: GIGA-map drawing the landscape of the project with Kwant Controls being the departure point of the map.
(Jan Kristian Strmsnes)
3.2.2. CASE 3: NAUTICAL CONTROLS FOR THE
FUTURE; HAPTIC FEEDBACK
The last case is also a master project in relation to the
UBC project but this time with the other partner of the
research project, Kwant Controls. Kwant Controls is a
company that develops steering handles and their
speciality is haptic feedback induced through intelligent
and programmable use of stepper motors. They have a
genuine interest in haptic feedback as a field and an
intention to investigate further the use of haptic feedback
in ship controls. S.O.D. was used throughout the process
to widen the horizon of what haptic feedback could be
and of the company and its activities (figure 9).
Though this project admittedly in periods jumped out of
the systems perspective and immersed in product
oriented design, the systemic design thinking helped
Figure 10: Mapping out the world of haptic feedback technology. (Jan Kristian Strmsnes)
Figure 11: Information visualization can play an important role in super-complex projects to make information instantly
accessible. In this case vast amounts of data from excel sheets was made accessible through information design. (Jan
Kristian Strmsnes)
4.
CONCLUSIONS
5.
REFERENCES
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AUTHORS BIOGRAPHY