Professional Documents
Culture Documents
1. The hero is frequently introduced in the midst of turmoil, at a point well into the story;
antecedent action will be recounted in flashbacks.
2. The hero is not only a warrior and a leader, but also a polished speaker who can address councils
of chieftains or elders with eloquence and confidence.
3. The hero often possesses distinctive and magical weapons, often heirlooms or presents from the
gods.
4. The hero must undertake a long, perilous journey, a Quest, often involving a descent into the
Underworld (Greek, "Nekyia"), which tests his endurance, courage, and cunning.
5. Although his associates, his retainers, may be great warriors in his comitatus ( group of noble
followers), the epic hero undertakes the task that no one else dares to attempt.
6. Whatever virtues his culture most prizes, the epic hero, as a cultural exemplar, possesses in
abundance.
7. The concept of arte (Greek, virtue in perfection") is crucial to understanding the epic
protagonist; quite often the arte of the epic hero is also his hamartia (fatal flaw); frequently the
fatal flaw is connected to egotism, pride and is referred to as hubris
8. The hero establishes his aristeia (nobility) and his honor through single combat with heroes like
himself or adversaries of superhuman power.
9. The hero's epic adversary is often a "god-despiser," one who has more respect for his abilities
than for the power of the gods. The adversary might also be one sponsored by lesser deities, or one
whom the gods desert at a crucial moment.
10. The hero may encounter numinous and paranormal phenomena (places, situations, or persons
having a divine or supernatural force) such as a haunted wood or enchanting sorceress that he
must use strength, cunning, and divine assistance to overcome.
Middle-Earth and the ubi sunt theme; Middengeard, the battleground between Good and Evil; the
Aesir vs the Vanir; the illusory nature of Middle-Earth; Fire & Ice and the cycle of Creation and
Ragnarok