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LISAtheTabletop

ABeerandPretzelsRPGbasedontheLegendaryTrilogybyDingaling

PlaytestDraft1

TheWorldofLISA
Incaseyouwerentalreadyaware,thegametakesplaceinOlathe,atownintheAmericanSouthwest.
AftertheWhiteFlash,amysteriouscatastropheresultedinthedisappearanceofalltheworldsfemales,
thesurvivorsstruggletosurviveinawastelandfullofwarlords,mutantsandmadmen.Burntout
wrestlersgrapplewithfishmenanddragqueens,middleagednobodiesandwashoutswanderthewastes
insearchofsomethingtoaddmeaningtotheirpointlesslives,andshambling,hideousthingstwitchand
squirmtothedistantsoundoftrumpets.

WhatYoullNeed
Paper
Pencilsorpens
Dice.MultipleD4s,D6sandD10s,andatleastoneD8,D12andD20
Somegoodmen,orwhoeveryouhave,atleastthreepeoplethough(includingyou,youdirtybird)
Counters,chitsortokens

CharacterCreation
Gender:
Yourcharactersgottabemale.Ifhewasntbornwithadickandballs,hedidntmakeit
throughtheWhiteFlash.

Next,fillinyourcharacters
FullName:
Nickname:
Class:
FightingArt:
PastOccupation:
Likes:
FavoriteFood:
MostHatedThing:
Noneoftheseaffectyourcharactersstatsorabilities,butallservetofillouthispersonality,andmight
comeinhandylateron.

Next,apportionyourcharactersstats.Youhave10pointstodistribute.Youcanputzeropointsinastat,
althoughitsnotalwayswisetodoso.
Fighting:
EachpointinFightingincreasesyourattackdamageandchancetohitby1.
Toughness:
EachpointinToughnessboostsyourmaxHPby5(fromabaseof10)andletsyouincrease
oneofyourstatusresistancesby3.
Agility:
EachpointinAgilityboostsyourinitiative,dodgechanceandchancetoinflictstatuseffectsby
1.
Special/Technique:
ChoosewhetheryouwantyourcharactertofightusingSPorTP.Eachpointboosts
SPby10orTPby5.

Nowcalculateyourderivedstatistics
DamageBonus:
EqualtoyourFightingskill
BonustoHit:
EqualtoyourFighting
BonustoInflictStatusEffect:
EqualtoyourAgility
DodgeChance:
EqualtoyourAgilityplus2
MaxHP:
Equalto10,plusToughnesstimes5
MaxSP/TP:
Equalto10plusSpecialtimes10orTechniquetimes5

Resistances:
Thebaseresistancetoallstatuseffects,debuffsandDOTsis3.Foreachpointof
toughness,youcanincreaseyourresistancetooneby3.

Nextyouneedtocomeupwithsomeabilities.Youhave5pointstospendhere.Youcancreateone
abilityusingallfivepoints,fiveabilitiesthatcostonepoint,oranythinginbetween.TheTP/SPcostof
anabilityisequaltoitspointcostmultipliedby5.
Damage:
Eachpointspentadds1D10damagetotheability.
Debuffs/StatusEffects:
Thecostofabilitieswhichinflictstatuseffectsisdeterminedbythechosen
effects.Thesameabilitycaninflictmultipleeffects.
Asleep1
Bleeding/Burning/Poisoned1
Blind1
Crying1
Confused/Paralyzed/Stunned2
Fallen1
Oiled2
Pissed2
Scared1
Taunted1
Wary2
Weird1
Wet1
Healing/Restorative:
EverypointspentallowstheabilitytorestoreD20HP,D20TP,orD20SP.
AOE:
Bydoublingitspointcost,anabilityaffectseitherallenemiesorallfriendliesinthebattle.
Buffs:
Thecostofabilitieswhichgrantbuffsaredeterminedbythechoseneffects.Thesameabilitycan
grantmultiplebuffs.
Cool1
Cover1
Drunk1
Hidden1
Ironbody1
Rage2
Refreshed2
Itisntenoughtojustspendpointsandgiveallyourabilitiesstats.Theyneedcoolnamesand
descriptions.Youdontjustdeal2D10damageandstunaguy,youIrishWhiphimheadfirstintothe
nearestsolidobject.Youdontjustinflictblindness,yougougeamotherfuckerseyeswithyourthumbs.
YoudonthealeveryoneforD20HP,yourallyyourfriendswithawarcry,ormaybeanamusingpun.

Nextyouneedtoseewhatequipmentyoustartwith.Youhavetochooseaweapon,somethingtogoon
yourheadandbody,andanaccessory.Noneofthisstuffcostsanythingorhasanyeffect,butyouhave2
pointstospendtoimproveit.
Weapons:
1pointboostsboththeusersdamageandchancetohitby1each.
Head,BodyandAccessories:
1pointcanboosteitherthedodgechanceorthearmorvalueoftheitem
by1.

Forstartingitems,roll2D10todetermineyourstartingnumberofpornomags.Ifyoudontmindstarting
thegameaddictedtojoy,youcanalsorollD4todeterminehowmanydosesyourecarryingwithyou.

InteractingWiththeWorld
Therearenoskillchecks.Ifyoucanspinyourcharactersabilities,previousoccupation,orsomething
elseabouthimtojustifybeingabletodosomething,theGMmightletyoudoit.Ifhesintriguedbutnot
totallysold,hemightletyourolladietoseehowitgoes.Likewise,therearenoskillsforsocial
interactionswithNPCs,youroleplayitandifyoureluckytheyllseethingsyourway.Ifyouwanttouse
abilitiesoutsideofcombatyoumaybeableto,providedtheGMletsyouandyouhavetheSPorTPfor
it.Whoknowswhateffectstheyllhave.

RestingaspellrestoresallyourHPandSP,andcuresallstatuseffectsexceptwithdrawal.Youmight
wanttoputsomeoneonwatchincasesomethingbadhappens,althoughtheywonthealanyifyoudo.

Atanytime,theGMhastherighttotellyouyourcharactersarehungryorthirstyortiredorwhateverand
needtosatiatetheirdisgustingbiologicalneeds.Alwayskeepanemptybottlehandy,youneverknow
whatyoumightneedtofillitwith.

Combat
Whenbattleisjoined,rollaD10foreveryoneandaddtheirAgility.Everyoneactsinorderfromhighest
tolowest.Youwontneedminiaturesforthis,youcanmakeitatacticalcombatgameifyouwantbut
thatgoesagainstthespiritofthething.

NormalAttacks:
Roll1D10,addyourFightingandanyaccuracymodifiersfromequipment.Ifthe
modifiedrollishigherthanthetargetsdodgechance,theattacklandsandyourollfordamage:1D6plus
Fighting.Ifthetargetsequipmentgivesanyarmorbonuses,subtractthosefromthedamageroll.
SpecialAttacks:
Roll1D10,addyourFightingandanyaccuracymodifiersfromequipment.Ifthe
modifiedrollishigherthanthetargetsdodgechance,theattacklandsandinflictsdamageequaltoyour
FightingscoreplusD10sequaltothenumberofabilitypointsspentondamagefortheattack.Ifthe
attackincludesastatuseffect,rolltoseeifitwassuccessfullyinflicted.
AOEAttacks:
Asspecialattacks,butrolltohit,damageand/orinflictstatuseffectsforevery
enemyinbattle.
OtherAbilities:
Abilitiesthatheal,buff,orotherwiseaffectyouandyourteammatessucceed
automatically.
Items:
Usinganitemtakesyourturn.Youcanuseitonyourselforanyoneelse.

SP:
YoustarteveryfightwithhowevermuchSPyouhadwhenyouwentin.Youcanrestoreitwith
abilitiesorrestorativeitems.
TP:
YoustarteveryfightwithD4TPforeachpointyouhaveallocatedtoTechnique.Wheneveryouget
hit,yougainTPequaltohalfthedamageyoutook.Whenyouhitanenemywithanormalattack,you
gainTPequaltohalfofthedamageyoudealt.

KO:
WhenacharacterrunsoutofHP,hesKOed.Ifyouhaveanitemthatrevivespeopleyoucanrevive
him.Afterthefighthewakesupwith1HP.SomeenemieshaveattacksthatkillyouiftheyKOyou,
watchoutforthose.

RunningAway:
Ifyouneedtogetawayfromafight,rollaD10andaddtheAgilityvalueoftheslowest
partymember.Dothesamefortheopposition.Ifyourollhigheryougetaway,iftheenemyrollshigher
youcantescape.Anyonewhosincapableofmovingcantescapeorparticipateinpursuit,theygetleft
behind,unlesssomeonewantstodragorcarrythem.Thingslikebicyclesandcarsmakeescapingand

pursuitaloteasier,thingslikecarryingunconsciouspeoplemakethemharder.Ifyourenemytriestorun
andyoupursuethem,justreversetherolesandusethesamerules.

PartyWipes:
IfyourwholepartyisKOed,youmaywakeuprobbedofallyouritems,oryoumight
wakeupdead.Orwhoeverbeatyoumightjustleaveyouinpeace.

StatusEffects,DebuffsandDamageOverTime:
Whenyouuseanattackthatinflictsastatuseffect,
rollaD10andaddyourAgility.Ifthetotalishigherthanthetargetsresistancetothateffect,itworks.
Unlessotherwisestated,statuseffectscountdownattheendofeveryturn.Iftheattackinflictsmultiple
statuseffects,rollonce,butcomparetheresulttoeachofthetargetsresistancestofindoutwhicheffects
stick.
Asleep:
Cannotact,cannotdodge,beinghitremovesit,lastsD4turns.
Blind:
Rollstohithalved,lastsD4turns.
Bleeding:
D6damageperturn,lastsD6turns.
Burning:
D6damageperturn,lastsD6turns.
Confusion:
Cannotact,lastsD2turns.
Crying:
Dealhalfdamage,lastsD4turns.
Fallen:
Cannotact,spendaturngettinguptoremove.
Oiled:
Taketripledamagefromanyattackwhichinflictsburning,lastsD4turns.
Paralyzed:
Cannotact,lastsD2turns.
Pissed:
Attackarandomtargeteachturn,includingyouralliesoryourself,lastsD2turns.
Poisoned:
D6damageperturn,lastsD6turns.
Scared:
Cannotattackwhoeverinflictedthestatus,lastsD2turns.
Stunned:
Cannotact,lastsD2turns.
Taunted:
Mustattackwhoeverinflictedthestatus,beinghitbyanyoneelseremovesit.LastsD4
turns.
Wary:
Takedoubledamage,lastsD4turns.
Weird:
Cannotdodge,armorreducedtozero,lastsD4turns.
Wet:
Immediatelycancelsanyactivebuffsonthetarget.
Ifthesamedamageovertimeabilityisappliedmultipletimestothesametarget(bleedonatargetalready
bleeding,etc)thetargetdoesnottakeanadditionalD6ofdamageperturn,butratherthenumberrolled
onthedieforthenumberofturnsisaddedtotheexistingnumber.Differentdamageovertimeabilities
appliedtothesametarget(poisononatargetalreadybleeding,etc)aretrackedandrolledfordamage
separatelyasnormal.

Buffs:
Buffssucceedautomaticallywhenusedonyourselforyourteammates,orwhenderivedfrom
items.Unlessotherwisestated,buffscountdownattheendofeveryturn.
Cool:
AutomaticallyhealsD6HPperturn.LastsD10turns.
Cover:
Damagetakenbyachosenallyisredirectedtowarduser.LastsD4turns.
Drunk:
Alwaysmovelast,cantdodge,dealdoubledamage.LastsD4turns.
Enraged:
Doubledamage.LastsD4turns.
Hidden:
Allincomingattackrollshalved.LastsD4turns.
Ironbody:
Halvesallincomingdamage.LastsD4turns.
Refreshed:
ImmediatelyremovesallnegativestatuseffectsexceptWithdrawal.

Enemies:
Enemiesarebuiltlikeplayercharacters,andsoaretheirabilities.However,ratherthan
trackingthenumberofSP/TPeachenemyhas,theyhavecooldownsbasedonthenumberofpointstheir

abilitieswouldnormallycost.WhenanenemyorNPCusesanability,rolladiecorrespondingtothe
cost,theresultishowmanyturnshehastowaitbeforeusingitagain.
5

D4

10 D6
15 D8
20 D10
25 D12
30 D20

Items
Alcohol:
HealsD20HP,causesDrunkenness
Bottle:
Holdsthings,canbethrownincombattoattackforD6damage
BottleofWater:
CuresallstatuseffectsexceptWithdrawal
BottleofSoup:
Heals3D10HP
BottleofUrine:
AttacksforD6damageandinflictsPissed
CocolaCola:
Restores3D10SP
DirtyWater:
AttacksforD6damageandinflictsPoison
Firebomb:
AOEattack,automaticallydeals2D20damageandsetsvictimsonfire(cannotberesisted)
Jerky:
Heals4D10HP
Perfume:
RestoresKOedcharacterstoconsciousnesswithD20HP.
Tea:
Restores3D10TP
TNT:
AOEattack,automaticallydeals3D20damage

Joy:
RestoreallHP,boosttohitrollsby5,dealdoubledamage,lastsD10turns.Asingledosealways
resultsinaddiction.
IfaJoyaddictedcharactereverfallsunconscious,rollaD100.Iftheresultisequalorlessthan
thetotalnumberofjoydosesthatcharacterhasconsumed,theybegintheirtransformationintoa
Joymutant.ThecharacterbecomesanNPC(andmostlikelyattackstheotherpartymembers).
AJoyaddictedcharacterwhoactuallydieshasanevengreaterchanceofturning.
Withdrawal:
SetsinD10hoursafteradoseofjoy(usuallyatthemostinappropriatetime)and
everyD20hoursafterthat,Agility,damageandtohitrollshalved,lastsD20turns

LevelingUp
Everypartymemberearnsthefullvalueofexperiencefromwinningafight,itisntdividedup.
CharacterswhoareunconsciousattheendofafightgainonlyhalfXP.Completingmotivationalgoals
canalsogiveyouexperience.
Level1

Level2

1,000

Level3

3,000

Level4

6,000

Level5

10,000

Level6+ Youllfigureit
out
Everylevelgivesyou5moremaxHP,2statpointsand2abilitypointstospend.Youhavetospendthe
statpointsrightaway(likeyoudidincharactergeneration)butyoucansaveabilitypointsupifyouwant
tocreatesomethingthatcostsmorethanyoucurrentlyhave.
UpgradingAbilities:
Anupgradedabilitycostsasmanyabilitypointstocreateasthedifferencebetween
theupgradedabilityspointvalueandtheoriginalabilityspointvalue.

SampleCharacter
FullName:
RogerMilhousBurris
Nickname:
Barry
Class:
Milquetoast
FightingArt:
Bataireacht
PastOccupation:
TenuredProfessor
Likes:
Rain
FavoriteFood:
Lox
MostHatedThing:
Limping
PrimaryStatistics
Fighting:
2
Toughness
2
Agility:
2
Special:
4
SecondaryStatistics
DamageBonus:
+2
BonustoHit:
+2
BonustoInflictStatusEffect:
+2
DodgeChance:
4
MaxHP:
20
MaxSP:
50
Resistances:
6vsBleed,6vsCrying
Abilities
CaneFlail:
Barryswingshiscanewildly!
1AttackforD10+2damage
Cost=1abilitypoint(1D10ofdamage),5SP(1*5)
LightningRod:
Barrycallsastormcloudtozaphisenemies!
2damage,Paralysis,AOE
Cost=4abilitypoints(Paralysis,AOE),20SP(4*5)
Equipment
Weapon:
PolishedCane(+1damageandchancetohit)
Head:
Sunblock
Body:
Cardigan(+1armor)
Accessory:
FountainPen

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