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CINEMA 4D >> Maya

CINEMA 4D >> Maya

TM

Quick reference
glossary of common terms
& keyboard shortcuts for
CINEMA 4D users

Transition guide

This Transition Guide represents similar keyboard shortcuts and UI terms and usages between the
CINEMA 4D and Maya 5 software. The glossary is not a complete listing of terms common to both packages.
For a complete listing of common terms please refer to each packages respective index or glossary.
Copyright 2003 Alias Systems Corp. All rights reserved. Alias, Can You Imagine and Maya are registered trademarks and the the swirl logo and
the Maya logo are trademarks of Alias Systems Corp. CINEMA 4D is a trademark or registered trademark of MAXON Computer.

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C A N

Y O U

I M A G I N E

KEYBOARD SHORTCUTS

DEFINITION

CINEMA 4D

MAYA

Viewport
Commands
_______________________________________________________________________________________________________
Viewport
Options
View Window > Edit > Configure
Hotbox or Panel Menu
_______________________________________________________________________________________________________
Min/Max Toggle
PgUp, PgDwn
Tap < spacebar >
_______________________________________________________________________________________________________
Arc
Rotate
3 + LMB
< alt > + LMB
_______________________________________________________________________________________________________
Pan
1 + LMB
< alt > + MMB
_______________________________________________________________________________________________________
Dolly
1 + RMB
_______________________________________________________________________________________________________
Zoom
2 + LMB
< alt > + LMB + MMB
_______________________________________________________________________________________________________
Zoom
Region (Magnify)
< m > + LMB
< alt + ctrl > + LMB
_______________________________________________________________________________________________________
Frame Selected Elements
<s>
<f>
_______________________________________________________________________________________________________
Frame
Scene
<h>
<a>
_______________________________________________________________________________________________________
Zoom Extends All
<o>
< shift + a >
_______________________________________________________________________________________________________
View
Undo
ctrl + shift + z
<[>
_______________________________________________________________________________________________________
View Redo
ctrl + shift + y
<]>
_______________________________________________________________________________________________________
Change
Views
View > Cameras
Hotbox or Panel Menu
_______________________________________________________________________________________________________

Object
Selection and Display
_______________________________________________________________________________________________________
Live
Selection
<9>
<q>
_______________________________________________________________________________________________________
Select Object by Name
Window > Object Manager
Windows > Outliner
or < shift + F1 >
_______________________________________________________________________________________________________
Select
and Move
<e>
<w>
_______________________________________________________________________________________________________
Select and Rotate
<r>
<e>
_______________________________________________________________________________________________________
Select
and Scale
<t>
<r>
_______________________________________________________________________________________________________
Smooth and Highlights
View > Display > Gouraud Shading
<5>
_______________________________________________________________________________________________________
Wireframe
View > Display > Wireframe
<4>
_______________________________________________________________________________________________________
Transforms
_______________________________________________________________________________________________________

X Axis Lock / Unlock


<x>
Channel Box > RMB on Axis >
Lock Selected
_______________________________________________________________________________________________________
Y Axis Lock / Unlock
<y>
Channel Box > RMB on Axis >
Lock Selected
_______________________________________________________________________________________________________
Z Axis Lock / Unlock
<z>
Channel Box > RMB on Axis >
Lock Selected
_______________________________________________________________________________________________________
Pivot Position
Tools > Object Axis
<insert> (toggle pivot mode)
_______________________________________________________________________________________________________
Transform Type-in
Window > Coordinate Manager
Channel Box or Numeric Input Field
or < shift + F7 >
_______________________________________________________________________________________________________
Snap
Window > Snap Settings
< x > (Grid), < c > (Curve),
or < shift + F8 >
< v > (Point)
_______________________________________________________________________________________________________

Playback
Controls
_______________________________________________________________________________________________________
Play Animation
< F8 >
< alt + v >
_______________________________________________________________________________________________________
Next
Frame
<g>
< alt + . >
_______________________________________________________________________________________________________
Previous Frame
<f>
< alt + , >
_______________________________________________________________________________________________________

Tools
and Windows
_______________________________________________________________________________________________________

Materials
Window > Material Manager
Window > Rendering Editors >
or < shift + F2 >
Hypershade
_______________________________________________________________________________________________________
Objects
Window > Object Manager
Window > Outliner
or < shift + F1 >
_______________________________________________________________________________________________________
Structure
Window > Stucture Manager
Window > General Editors >
Component Editor
_______________________________________________________________________________________________________
Attributes
Window > Attribute Manager
Attribute Editor
or < shift + F5 >
_______________________________________________________________________________________________________
Tools
Window > Active Tool Manager
Tool Settings
or < shift + F9 >
_______________________________________________________________________________________________________
Components
Tools Menu
Select by Component Type
_______________________________________________________________________________________________________

File
and Scene
_______________________________________________________________________________________________________
New Scene
< ctrl + n >
< ctrl + n >
_______________________________________________________________________________________________________
Open
File
< ctrl + o >
< ctrl + o >
_______________________________________________________________________________________________________
Save Scene
< ctrl + s >
< ctrl + s >
_______________________________________________________________________________________________________

Traversing
Hierarchy
_______________________________________________________________________________________________________
Select Ancestor
Arrow Key Up
Arrow Key Up
_______________________________________________________________________________________________________
Select
Child
Arrow Key Down
Arrow Key Down
_______________________________________________________________________________________________________

General
UI and Menu Settings
_______________________________________________________________________________________________________
Undo
< ctrl + z >
< ctrl + z > or < z >
_______________________________________________________________________________________________________
Redo
< ctrl + y >
< shift + z >
_______________________________________________________________________________________________________
Hotkey Customize
Window > Layout >
Window > Settings/Preferences >
Command Manager
Hotkeys
_______________________________________________________________________________________________________
Preferences
< ctrl + e >
Window > Settings/Preferences >
Preferences
_______________________________________________________________________________________________________

GLOSSARY OF SYNONYMS

CINEMA 4D

MAYA

Menus
_________________________________________________________________________________________________
Objects Menu
Create Menu
_________________________________________________________________________________________________
Tools
Menu
Modify Menu
_________________________________________________________________________________________________
Structure Menu
Edit Polygons / Edit Nurbs / Subdiv Surfaces
_________________________________________________________________________________________________
Plugins
Menu
Window > Settings/Preferences > Plug-in Manager
_________________________________________________________________________________________________
Render Menu
Render Menu
_________________________________________________________________________________________________
Animation
Menu
Animate Menu
_________________________________________________________________________________________________
Painter Menu
Window > Paint Effects...
_________________________________________________________________________________________________
Window
Menu
Window Menu
_________________________________________________________________________________________________

Manager
_________________________________________________________________________________________________
Attribute
Manager
Attribute Editor
_________________________________________________________________________________________________
Object Manager
Window > Outliner
_________________________________________________________________________________________________
Timeline
Display > UI Elements > Time Slider / Range Slider
_________________________________________________________________________________________________
F-Curve Manager
Animation Editors > Graph Editor
_________________________________________________________________________________________________
Structure
Manager
Window > General Editors > Component Editor
_________________________________________________________________________________________________
Coordinate Manager
Cannel Box
_________________________________________________________________________________________________
Active
Tool Manager
Tool Settings
_________________________________________________________________________________________________
Material Manager
Window > Rendering Editors > Hypershade
_________________________________________________________________________________________________
Texture
View
Window > UV Texture Editor
_________________________________________________________________________________________________
Layout
Window > Saved Layouts
_________________________________________________________________________________________________

Animation
_________________________________________________________________________________________________

Record
Animate > Set Key
_________________________________________________________________________________________________
Framerate
Window > Settings/Preferences > Preferences > Timeline
_________________________________________________________________________________________________
Play
Sound
Sound automatically plays once imported
_________________________________________________________________________________________________
Custom Tangents
Graph Editor > Tangents
_________________________________________________________________________________________________
Linear
Interpolation
Graph Editor > Tangents > Linear
_________________________________________________________________________________________________
Soft Interpolation
Graph Editor > Tangents > Spline
_________________________________________________________________________________________________
Attributes > Key Properties >
Graph Editor > Keys > Break Tangents
Link
Tangents (uncheck)
_________________________________________________________________________________________________
Unify or Attributes > Key Properties >
Graph Editor > Keys > Unify Tangents
Link Tangents (check)
_________________________________________________________________________________________________
Flat
Graph Editor > Tangents > Flat
_________________________________________________________________________________________________
Hold
Graph Editor > Tangents > Stepped
_________________________________________________________________________________________________
Clamp
Graph Editor > Tangents > Clamped
_________________________________________________________________________________________________
Cycle
Graph Editor > Curves > Pre (or Post) Infinity > Cycle
_________________________________________________________________________________________________
Cycle with Offset
Graph Editor > Curves > Pre (or Post) Infinity >
Cycle With Offset
_________________________________________________________________________________________________
Bake Curve...
Graph Editor > Curves > Bake Channel
_________________________________________________________________________________________________
Simplify Curve
Graph Editor > Curves > Simplify Curve
_________________________________________________________________________________________________
Objects
> Deformation
Deform > Create Nonlinear
_________________________________________________________________________________________________
Objects > Deformation > FFD
Deform > Create Lattice
_________________________________________________________________________________________________
Align
to Spline Expression
Animate > Motion Paths > Attach to Motion Path
_________________________________________________________________________________________________

Modelling
_________________________________________________________________________________________________
Lathe
NURBS
Surfaces > Revolve
_________________________________________________________________________________________________
Loft NURBS
Surfaces > Loft
_________________________________________________________________________________________________
Extrude
NURBS
Surfaces > Extrude
_________________________________________________________________________________________________
Sweep NURBS
Surfaces > Extrude
_________________________________________________________________________________________________
Bezier
NURBS
Create > NURBS Primitives > Plane
_________________________________________________________________________________________________
Text
Create > Text
_________________________________________________________________________________________________
Hyper NURBS
Subdivision Surfaces
_________________________________________________________________________________________________
Smooth
Shift
Subdiv Surfaces > Component Display Level
_________________________________________________________________________________________________
Weight Hyper NURBS
Subdiv Surfaces > Crease Edge / Vertex
_________________________________________________________________________________________________
Extrude
Edit Polygons > Extrude Face
_________________________________________________________________________________________________
Extrude Inner
Edit Polygons > Extrude Face
_________________________________________________________________________________________________
Knife
Edit Polygons > Split polygon Tool
_________________________________________________________________________________________________
Align Normals
Edit Polygons > Normals > Conform
_________________________________________________________________________________________________
Reverse
Normals
Edit Polygons > Normals > Reverse
_________________________________________________________________________________________________
Subdivide
Edit Polygons > Subdivide
_________________________________________________________________________________________________
Connect
Polygons > Combine
_________________________________________________________________________________________________
Current State to Object
Modify > Convert
_________________________________________________________________________________________________

Rendering
_________________________________________________________________________________________________

Render
Settings or < shift + F8 >
Rendering Editors > Render Globals...
_________________________________________________________________________________________________
Render View or____________________________________________________________________________________
< ctrl + r >
Render > Render Current Frame
_____________
New
Material / Shader
Window > Hypershade > Create > New Shader
_________________________________________________________________________________________________
Texture
Window > Paint Effects...
_________________________________________________________________________________________________
Tile
U/V
Window > Paint Effects > Canvas > Wrap (H/V)
_________________________________________________________________________________________________
Stick Texture Tag
Texturing > Create Texture Reference Object
_________________________________________________________________________________________________

GLOSSARY OF SYNONYMS

CINEMA 4D

MAYA

Render
Settings
_________________________________________________________________________________________________

Output
Render Globals > Resolution
_________________________________________________________________________________________________
Output > Frame
Render Globals > Image File Output >
Start Frame, End Frame
_________________________________________________________________________________________________
Output > Film Format
Render Globals > Resolution >
Presets (or Device Aspect Ratio)
_________________________________________________________________________________________________
Output > Pixel
Render Globals > Resolution > Pixel Aspect Ratio
_________________________________________________________________________________________________
Output
> Field Rend.
Render Globals > Field Options
_________________________________________________________________________________________________
Save > Name
Render Globals > Image File Output > Frame / Animation Ext.
_________________________________________________________________________________________________
Save
> Format
Render Globals > Image File Output > Image Format
_________________________________________________________________________________________________
Save
Render Globals > Image File Output
_________________________________________________________________________________________________
Options
Render Globals > Raytracing Quality
_________________________________________________________________________________________________
Multi-Pass
Render Globals > Render Layer / Pass Control
_________________________________________________________________________________________________
Effects > Post Effect > Object Motion Blur
Render Globals > Motion Blur 2D
_________________________________________________________________________________________________
Effects
> Post Effect > Scene Motion Blur
Render Globals > Motion Blur 3D
_________________________________________________________________________________________________
Effects
> Post Effect > Depth of Field
Camera Attributes > Depth of Field
_________________________________________________________________________________________________
Effects > Post Effect > Lens Effects
Light Attributes > Light Effects > Light Glow
_________________________________________________________________________________________________
General
> Render As Editor
Window > Rendering Editors > Hardware Render Buffer
_________________________________________________________________________________________________

Material
Settings
_________________________________________________________________________________________________
Illumination Model
Material Type
_________________________________________________________________________________________________
Bump
Common Material Attributes > Bump Mapping
_________________________________________________________________________________________________
Luminance
Common Material Attributes > Incandescence
_________________________________________________________________________________________________
Environment
Specular shading > Reflected Color
_________________________________________________________________________________________________
Alpha
Layered Texture Attributes > Alpha
_________________________________________________________________________________________________
Glow
Special Effects > Glow
_________________________________________________________________________________________________
Reflection
Specular shading > Reflectivity
_________________________________________________________________________________________________
Image
Common Material Attributes > Color (RMB) >
Create new Texture
_________________________________________________________________________________________________
Sampling
File Attributes > Filter Type
_________________________________________________________________________________________________
Multiple
Material Tags on object
Hypershade > Create Materials > Layered Shader
_________________________________________________________________________________________________
Attributes > Coordinates
2d Texture Placement Attributes
_________________________________________________________________________________________________
Tile
Wrap U, Wrap V
_________________________________________________________________________________________________
Tile
X, Tile Y
Repeat UV
_________________________________________________________________________________________________
Length X, Length Y
Coverage
_________________________________________________________________________________________________
Offset
X, Offset Y
Translate Frame or Offset
_________________________________________________________________________________________________
Tools > Texture / Texture Axis
Interactive Placement
_________________________________________________________________________________________________
Projection
Create new Texture > As Projection (checkbox)
_________________________________________________________________________________________________

Setup
_________________________________________________________________________________________________
Bone
Skeleton > Joint Tool
_________________________________________________________________________________________________
Anchor Tag / IK Tag / Kinematic Tag
Skeleton > IK Handle Tool
_________________________________________________________________________________________________
Constraint
Tag
Attributes > Limit Information
_________________________________________________________________________________________________
Restriction Tag
Skin > Edit Smooth Skin > Paint Skin Weights Tool
_________________________________________________________________________________________________

Contraints
and Expressions
_________________________________________________________________________________________________
Target Expression
Constrain > Aim
_________________________________________________________________________________________________
Xpresso Expression
Window > Connection Editor
(Direct connection between Attributes)
_________________________________________________________________________________________________
Coffee Expression
Window > Animation Editor > Expression Editor
_________________________________________________________________________________________________
Particles
_________________________________________________________________________________________________
Emitter
Particles > Create Emitter
_________________________________________________________________________________________________
Attractor
Particles > Goal
_________________________________________________________________________________________________
Deflector
Particles > Make Collide
_________________________________________________________________________________________________
Friction
Fields > Drag
_________________________________________________________________________________________________
Gravity
Fields > Gravity
_________________________________________________________________________________________________
Rotation
Fields > Vortex
_________________________________________________________________________________________________
Turbulence
Fields > Turbulence
_________________________________________________________________________________________________
Wind
Fields > Air
_________________________________________________________________________________________________
Particle
Shape
Particles > Instancer (Replacement)
_________________________________________________________________________________________________

Dynamics
_________________________________________________________________________________________________
Rigid Body Dynamic Tag
Soft / Rigid Bodies > Create Active / Passive Rigid Body
_________________________________________________________________________________________________
Gravity
Fields > Gravity
_________________________________________________________________________________________________
Drag
Fields > Drag
_________________________________________________________________________________________________
Wind
Fields > Air
_________________________________________________________________________________________________
RSB Draw Tool (Rigid Body Springs)
Soft / Rigid Bodies > Create Constraint >
Constraint Type: Spring
_________________________________________________________________________________________________
Rigid Body Solver Settings
Solvers > Rigid Body Solver
_________________________________________________________________________________________________
Soft Body Spring Tag
Soft / Rigid Bodies > Create Soft Body
_________________________________________________________________________________________________
Set Soft Mass
ParticleShape > General Control Attributes >
Dynamics Weight
_________________________________________________________________________________________________
Initialize Soft Rest Length
SpringShape > Spring Attributes > Rest Length
_________________________________________________________________________________________________

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