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Computing
Introduction
Ubiquitous computing (or "ubicomp") is a concept in software
engineering and computer science where computing is made to appear anytime and
everywhere. In contrast to desktop computing, ubiquitous computing can occur
using any device, in any location, and in any format. A user interacts with the
computer, which can exist in many different forms, including laptop computers,
tablets and terminals in everyday objects such as a fridge or a pair of glasses. The
underlying technologies to support ubiquitous computing include Internet,
advanced middleware, operating system, mobile code, sensors, microprocessors,
new I/O and user interfaces, networks, mobile protocols, location and positioning
and new materials.
This paradigm is also described as pervasive computing,[1] ambient intelligence,
[2]
or "everyware".[3] Each term emphasizes slightly different aspects. When primarily
concerning the objects involved, it is also known as physical computing, the Internet
of Things, haptic computing,[4] and "things that think". Rather than propose a single
definition for ubiquitous computing and for these related terms, a taxonomy of
properties for ubiquitous computing has been proposed, from which different kinds
or flavors of ubiquitous systems and applications can be described. [5]
Ubiquitous computing touches on a wide range of research topics,
including distributed computing, mobile computing, location computing, mobile
networking, context-aware computing, sensor networks, human-computer
interaction, and artificial intelligence.
History
Core concepts
the food actually on hand, and warn users of stale or spoiled food.
whiteboards.
Mark Weiser proposed three basic forms for ubiquitous system devices
(see also smart device): tabs, pads and boards.
In his book The Rise of the Network Society, Manuel Castells suggests
that there is an ongoing shift from already-decentralised, stand-alone
microcomputers and mainframes towards entirely pervasive computing. In
his model of a pervasive computing system, Castells uses the example of
the Internet as the start of a pervasive computing system. The logical
progression from that paradigm is a system where that networking logic
becomes applicable in every realm of daily activity, in every location and
every context. Castells envisages a system where billions of miniature,
ubiquitous inter-communication devices will be spread worldwide, "like pigment in the wall paint".
Ubiquitous computing may be seen to consist of many layers, each with their own
roles, which together form a single system:
Layer 1: task management layer
processing power
Recognizing that the extension of processing power into everyday
scenarios would necessitate understandings of social, cultural and
psychological phenomena beyond its proper ambit, Weiser was influenced by many fields outside
computer science, including "philosophy, phenomenology, anthropology, psychology, postModernism, sociology of science and feminist criticism". He was explicit about "the humanistic
origins of the 'invisible ideal in post-modernist thought'", [8] referencing as well the
ironically dystopian Philip K. Dick novel Ubik.
Andy Hopper from Cambridge University UK proposed and demonstrated the concept of
"Teleporting" where applications follow the user wherever he/she moves.
Roy Want, while a researcher and student working under Andy Hopper at Cambridge University,
worked on the "Active Badge System", which is an advanced location computing system where
personal mobility that is merged with computing.
Bill Schilit (now at Google) also did some earlier work in this topic, and participated in the early
Mobile Computing workshop held in Santa Cruz in 1996.
Dr. Ken Sakamura of the University of Tokyo, Japan leads the Ubiquitous Networking Laboratory
(UNL), Tokyo as well as the T-Engine Forum. The joint goal of Sakamura's Ubiquitous Networking
specification and the T-Engine forum, is to enable any everyday device to broadcast and receive
information.[9][10]
Examples
One of the earliest ubiquitous systems was artist Natalie Jeremijenko's
"Live Wire", also known as "Dangling String", installed at Xerox
PARC during Mark Weiser's time there. This was a piece of string
attached to a stepper motor and controlled by a LAN connection; network
activity caused the string to twitch, yielding aperipherally
technology.[15]
A present manifestation of this trend is the widespread diffusion of mobile
phones. Many of mobile phones supporting high speed data transmission,
video services, and mobile devices with powerful computational ability.
Although these mobile devices are not necessarily manifestations of
ubiquitous computing, there are examples, such as Japan's Yaoyorozu
("Eight Million Gods") Project in which mobile devices, coupled with radio
frequency identification tags demonstrate that ubiquitous computing is
The Unified Computer Intelligence Corporation has launched a device called Ubi
The Ubiquitous Computer that is designed to allow voice interaction with the home
and provide constant access to information.[18]
Ubiquitous computing research has focused on building an environment in which
computers allow humans to focus attention on select aspects of the environment
and operate in supervisory and policy-making roles. Ubiquitous computing
emphasizes the creation of a human computer interface that can interpret and
support a user's intentions. For example, MIT's Project Oxygen seeks to create a
system in which computation is as pervasive as air: