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The Adventure of Link

Blockbuster Review

Official

(Nintendo)

Captain Nintendo: Part 2

intei

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MAGAZINE

"'

WA
POWER

97043

BOX
NINTENDO

REDMOND,

P.O.

Power up your NES with these actlon-pacKed accessories. Each one carries the quality seal
that tells you it's part of the Nintendofamify. Turbocharge your scores with the NES Advantage.
Skateboard to victory with the Roll & Rocker*. Pull the plug on messy wires with one of the new
remote controllers. And play to win with all of these sure-fire accessories
your power supplies!
Also available, but not shown: Hyper3 and Hyperstick 2 by Bandai; Zinger3 Joystick, Zipper 3
Ultimate 3 Superstick, and Jazz3 Stick by Beeshu; Zapper and Power Pad by Nintendo.

1.

Trademark of

UN Toy*, Ltd.

2.

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Inc. 3.

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Inc.

Are you ready to kick off the new year with


more video game playing power than ever?
Nintendo Power is ready with more tricks, tips,
special features, sizzling stories and fun than

you can even imagine.

What

better

way

to

jump

into

1989 than with

game youve been waiting for: Zeldall- The


Adventure of Link. The greatest video hero of all
time is back and full grown in this action packed
the

role-playing sequel to The

Legend of Zelda.

Ganons henchmen have some nasty new tricks


of their own. The lay of the land is more complex
than ever. And you cant always trust friendly
advice from the villagers. Next, are you ready to
it out in the NES ring against World
Wrestling Federation super stars in Wrestlemania?
Before you hit the mat, check this issue of
Nintendo Power for tips on how to win the WWF

tough

Championship Belt.
Heres another wild winner for 1989 - Marble
Madness. Youll think youre losing your marbles
as Nintendo Power introduces you to magical
marble eaters, creepy slimes, hungry vacuum
cleaners and heavy-handed hammers in a wild
and crazy video game of high speed marbles.
Also in this issue, discover what happens when a
real life volleyball champ tries to slam dunk
his way to victory in Nintendos Volleyball. Metal
Gear, Operation Wolf and Skate or Die (check out
the wild fold-out poster) are just a few more
feature stories that will keep you on the edge of
your seat and itching to get your hands on your
NES controls.
Were also bringing you two exciting contests
in this issue.

You can enter to become one of 100


Nintendo Power. Then get creative

elite critics for

and enter our Writers Showcase fiction contest.


For inspiration, check out the adventures of
Captain Nintendo as the action continues in the

second of a two-part fiction story. So sit back,


relax and get ready for some exciting reading
with the first issue of Nintendo Power for 1989 just the beginning of a powerful

youre playing with power!

new

year.

Now

CONTENTS
WRESTLEMANIA
You asked

for

You got

it!

it!

CAPTAIN NINTENDO
The action-packed,

thrill-a-minute conclusion!

SESAME STREET

16

1.2.3

Learn a thing or two and become "Street smart.

zhoa

THE ADVENTURE OF LINK

18.

Seventeen pages of the most eagerly awaited video game of

SKATE

OR

Thrashin action with

is

Here

right

is

T*

SKATE OR

DIE

NINTENDO POWER

the

48.
And

profiles of the

Now

this is just

between you and

52.

us...)

PLAYING

MARBLE MADNESS
OPERATION WOLF

Sphere not! Well show vou how to keep from losing

Use
I

Howard who keeps him on

CLASSIFIED INFORMATION

is

NOW

46.
its

Quite a quantity of questions, quandaries, and queries.


prestigious pros that answer them.

(Pssst. Shhh.

vs~' ;

Lester.

outstanding in his FIELD, but

TRACK.

COUNSELORS' CORNER-

the land

Link

DIE
Mean Rodney and
Nester

of myth, Hyrule.

waits for you.

time.

HOWARD AND NESTER

NOW
This

all

either the Zapper or a controller and

56.
all

Rescue those

vour marbles.

60.
captives!

1989 JAN-FEB
U.S.

STAFF
M

Publisher
Editor in Chief

64.

Arakawa

Gail Tilden

Pam

Senior Editors

NINTENDO POWER BOWL

Sather

Howard
Editors

Phillips

Scott Pelland

George Sinfield
Randy J Studdard

John Elways QB/N.F.L. Football/Tecmo Bowl

Brian Taney
Brian Ullrich

Darlene Hayward
Drew Maniscalco
Lori

Cover Design
Cover Photography

Copy Coodi
Consultants

Smith

Griffes Adverlising
Darrell Peterson

Kaz Aizawa
Machiko Oehler

Howard Lincoln
Peter Main
Rogers
Juana T mgdale
Phil

METAL GEAR

JAPAN STAFF

Short circuit a computer planning world

Publisher

Tatsumi Yamashita

Producer

Tsutomu Otsuka
Work House. Tokyo

Concept
Editor in Chief

destruction.

Yukio Yamashita

Senior Editor

Ichiro Koike
Fisherman Onmo

Editors

Spoon Kurano
Leo Tsukamoto
Pocky Iwase
Tormsan Yazawa
162, Iwamoto
Hiro-Con Nagami

VIDEO SHORTS
Friday the 13th/World Games/Star Soldier/
Dr. Jekyll and Mr. Hyde/Bump'n Jump/

Soap Ohon
Cat. T. Matsumoto

Rampage/Othello/RoboWarrior/Spy vs Spy/
Gyruss/Q-Bert

Layout

Hiroshi Ohashi

Minoru Watanabe
Emi Shirasaki
(M Studio. Tokyo)
Takao Watanabe

PAK WATCH

(Desire. Tokyo)

Ninja Gaiden/Hoops/One-On-One/

Illustrators

Shuji Imai

Orange Nakamura

MJ's Fast Break /Pro Basketball

Goblin Takagi

Guardian Legend/Knight Rider/ Airwolf/


TMNT and more!

Takao Watanabe
Hiro-Con Nagami

Egu Egu Eguchi


Tomoyuki Fukutome
Kazunori lihara

PLAYER

Hiroshi Aizawa

FORUM

Photographer

NES JOURNAL
The Hands

Ishikawa

92.

Free Controller, some Olympic Champions, and more.

MAIL BOX
Were
and our mailman
NES ACHIEVERS
getting letters

Check out some

96.
is

getting a backache.

98.

of the best scores in the world!

VIDEO SPOTLIGHT
Its

Taiji

spotlight time again as these

Power

100.
Players take center stage.

TOP 30
Hey! Guess which game

Nintendo Power is published by Nintendo of


America Inc. in conjunction with Tokuma
Shoten Publishing Co., Ltd.
Nintendo Power is published bi-monthly. $21
in the U.S.A. only by Nintendo
Amenca Inc 4820-150 Ave. N.E Redmond,

per year
of

Washington 98052.

102.
is

1.

"And now.

PLAYER S CONTEST
THE PLAYER'S POLL
NEXT ISSUE/FROM THE EDITOR

heeeeeres...

1989 by Nintendo

of America Inc. All rights

reserved. Nothing that appears in Nintendo

Power may be printed in whole or in part,


without express permission from Nintendo of
Amenca Inc., copyright owner. Printed in the
U.S.A.
Color Separation by Dai Nippon Printing Co.,
Ltd.

J A NUA R Y/FF.BR UA R Y

1989

*
*

THE GREATEST WWF


WRESTLERS OF ALL!

is what it's all about: to be the proud holder of the


Championship Belt.
Guide your favorite wrestler
down the tough and grueling
road to victory and earn the
right to wear this coveted prize.

This

prestigious

NINTENDO POWER

WWF

JANUARY/FEBRUARY

1989

7J

WRESTLEMANIAS
Hulk

Hogan! The

first

name

in professional wrestling.

When the Hulkster saunters into


the

ring, flexing his

24-inch biceps

(affectionately called "Pythons"),

the fans go crazy and repeat-

edly shout his name.

At

a towering height of 6' 8",

Hulk Hogan

is

303

Golden X
lbs.,

the world's most popular

If you see Hulk's Golden X


during a bout, try to get it

wrestler. Audiences are always thrilled by


the incredible Hulk, and this superstar's

quickly. Like

following of loyal Hulkamaniacs continue

help to revitalize Hulk.

to cheer him

on

to victory after victory.

THE

LEARN
SPECIAL

AND

WRESTLERS
MOVES, TRICKS,
WRESTLER

SKILLS.

This chart

WWF

cheers from

his adoring fans, this will

lists

the special maneuvers of each

Study them

carefully and practice


each one. Start with the defense basics to
learn the ropes, then concentrate on more
difficult moves. Practice with one wrestler until
you get the feel for it. You may challenge your
friends or the computer for the belt in
Tournament mode play or practice against an
star.

opponent or the computer


play (even using the

same

in

Standard

character).

Ted Dibiase

Bam Bam Bigelow

Honky Tonk Man

Punch

Eye Gouge

Headbutt

Spin Kick

Punch
Elbow

Randy Savage

Smash

Andre the Giant

Swipes

mode
Hulk Hogan

Uppercut

Smash

Kick
Kick
Bi g

Boot

Kick
Kick

ALL STAR LINE-UP!


His

name

Giant

is

and

Andre the
they

don't

come any
He is a man
strength

and

At a staggering
footprint

wnen

screen and
already

it

youll

awesome

7' 4", 520 lbs.,

not only the largest wrestler

appears on

Andre

the

in

world.

opponent which no one takes

lightly.

TgTTTyiTyTTg

-^

A + DOWN

Back to
Opponent

UP
,

DOWN

Facing

Opponent

A+B
Back Elbow

Pin

Smash

Pin

Eye Gouge

Headbutt

Pin

Headbutt

Pin

Headbutt

Pin

Headbutt

Pin

Running Moves

A+B

Body Slam

Dropkick
Dropkick

Back Elbow

Moves

B
Turnbuckle
Leap

Flying

Smash

Body Slam

Back Punch

Body Slam

Barge

Body Slam

Dropkick

Smash

Turnbuckle

Cartwheel

Dropkick

Smash

Back Elbow

Back Punch

Back Elbow

is

WWF,

but the largest professional athelete in the


and
presence
imposing
His
extraordinary strength create a formidable

increase his
stamina.

Dropkick

Elbow

Smash
Flying

pn

Elbow

Smash

Flying

Leg

Smash

"Everyone has a

price,"

says Ted DiBiase, the


Million

He

Dollar

sorts

all

to

loves

people

Man.
bribe

into

doing

of

bizarte

He's even
buy the
Championship Belt!
Though he tries to
buy the easy way out
at times, no /one
can dispute that the
things.

WWF

tried to

Million Dollar
is

brilliant

Man

tech-

Aj

nici^i in the ring.

Dollar
The

Million Dollar

Man

will feel

revitalized

At 6' 3" and


bottom dollar
on his ability
hard onto the

260

lbs.,

you can bet your'u

that DiBiase will "cash

when

hes able to get


the big dollar
sign that goes

in"#

to "deposit" an opponent

by. Naturally.

mat.

Bam Bam always delights the fc&v


lethal cartwheels, dropkicksSj*
shenanigans. Unique and controvM
Otways a crowd pleaser, it's easy to*
his

the "Beast from the East" got his nicF

Flames
Grab the flames power
mark as it passes, and

Bam Bam

will really

get fired up.

10

NINTENDO POWER

The Flonky Tonk Man's


'Total Entertainment
Package," claiming that

he can wrestle,
and play
And he says

dance,
guitar.

better than
in

anyone

else

the world.

Guitar
Getting the guitar will
strike a nice chord for

Honky Tonk Man. Take


note' of the amount
of energy he receives

as he becomes sharp
enough to knock

jure

power who

his

opponents,

e wrestlers, has

formidable

speed,

combination

stamina,

His elbow

WWF

Superstars,

"Macho Man" Savage


reigns as

one of

wrestling's

professional

best,

managed

by

Elizabeth,

the

capably

the

WWF's

only

female manager. Savage

known

to

virtually

with raw power and

fury.

is

in all

smash

of

strength,

and wrestling execution

make "Macho Man" one


competitors

of the greatest

of professional wrestling.
is

particularly fierce.

What Happened In
Randalls, a member

Part

I:

Max, and a

Brett

also brought to

from
have

life

"Metroid."

Brett

discovered

just

The accident

time

"Aw, man," exclaimed Brett, "not


Ganon! Not Ganon!" Turning to Tara,
he confided, "Tara,
don't know
what to do. These are the baddest
villains yet and I'm just one guy."

and

their

He was so shocked, he
even hear Tara (who by this

"Brett," replied Tara calmly taking


his

hand.

"I

know

don't

much

too

about these new powers of yours or


even what's really going on here,
but
do know this: You are the
captain of your fate. You have great
powers that are totally unique. Look
I

You are
more than 'just one guy.'
You are Captain Nintendo."

at yourself in the mirror.

already

Brett Randalls turned to see his


reflection

window

in

the

tinted

of the reception area.

He

gazed at the inspiring figure in the


adorned with the costume
he, himself, had designed. In that
fleeting

moment, he

awesome
Brett

realized

his

was right.
was now Captain

destiny. Tara

Randalls

Nintendo.
And now, Captain
Nintendo was needed. Turning from
the glass, he stared bravely at the
terrifying spectacle before

Max)

him.

As

he took a step toward the perilously


powerful monstrosities ahead and

trying to administer First

unconscious best pal,


scream his name. Though
his

considerably dazed, he could sense


that

Ganon was coming toward

him. Instinctively, Captain Nintendo

bathed the area in different hues


hoping to change the light pattern

around
visible.

had

Ganon and make him


Going through the spectrum
effect

little

upon

Captain

until

ultraviolet rays.

He

hit

could just

make out

a huge form plodding


toward him. He then increased the
a dim
intensity of the rays, casting

wash

silverish

over

the

entire

Ganon roared in
and promptly became visible,

"Arroarrrggh!!"
pain

waving

his apelike

arms and

glaring

with crazed fury.

Cap wasted no time. Though


weakened by the blow from Ganon,
Cap focused a concentrated beam
of

solid

laser

silver

the towering beast

light
full

and

hit

Ganon was

definitely ticked off.

He

put his paws to his smoldering eyes,

stumbled back, and plopped to

own

his

Nintendo noticed that the Mother

his

arm shoulder-high and

beast

in front of

Brett could fire

him. But, before

any kind of

blast,

Ganon disappeared.
"What!?"
thought
Captain.
"Where'd he...Ooof!!" Something
unseen
had
knocked
Captain
Nintendo several feet across the
floor
and onto his costumed
1

NINTENDO PO H ER

keester

was

considerable

with a

He continued

complain

to

unintelligibly.

snarl

and

Captain

somewhat. He
Mother Brain was
Ganon.
"All right, you two! That will be
quite enough!"
Brain

"Where

belongs!! That's

it

quivering

realized that the

"Sorry, Morgana," he said, redirect-"


ing his attention. "This... they... it...

"Oh,

Brett!

Morgana

you!" shouted

It's

She

getting a closer look.

had maintained a world class crush


on Brett for some time now, though
she never let him suspect it. "I
recognize... Say,

didn't

threads!
I'd

put,

the boots, but

really like

S on

a big

like,

And

bat.

nice

over here

the chest; or

one of

I'd try

those."
like

I'd

to stay and

chat, but I'm sort of in the middle of

something and you've just given me


an idea."
"Me? But I..."
"Brett, did you injure that thing
permanently?" asked Tara, still

Max who was

attending to
to

come

starting

around.
only

he's

think

"I

blinded

Cap answered, "which


means we've got to work fast. You
and Morgana stay here and help

Max and Zelda.


be back very
soon." As he turned to go he could
I'll

see that Zelda,


looked

Morgana O' Faye, Nintendo's

top

receptionist,

descending
led

into

frozen with fear,

a mannequin, oblivious

like

"Hang

everything.

to

in

there,

Princess," he thought, "I'm going

get

to

you

the

best

help... from 'where

Brett

R&D

raced

it

department.

kind

the

to

"EMERALD!" he

"I
"I

saw.

saw." said

EMERALD.

intercepted magnetic field relays

watched

whole

the

and

the

through the security cameras."

reception area.

"I'm the one responsible for this

of

belongs'."

back

shouted.

Captain Nintendo looked up to

see

which

it!"

Nintendo to himself.

said Captain

directly controlling

stairway

belongs!"

temporarily,"

"Arroarrrrrgggh!!! Rrrraurrgghh!!"

thud.

Concentrating, Captain Nintendo

won't stand for any


roughhousing in here." scolded
Morgana. "Take it outside where it

force right

between the eyes.

long day..."

raised

area and

"Morgana,

without turning his gaze from them,


Captain Nintendo remarked, "You
know, this is turning into a really

pointed his fingers at the terrifying

Tara,
friend.

reception area.

picture

glass,

was

Aid to

by the Mother Brain in her


attempt to... to... oh, you'll find out.
Pass the popcorn.
enlisted

the Mother Brain

keester.

didn't

Princess

terrified life-size

Zelda at the mercy of a larger-thanlife


Ganon, who in turn is being

of Nintendo's

R&D team was accidentally endowed


with special powers.

"Oooh,

the

that's very

"Thanks."

good!"

thing

"So you know what


mind?" asked Cap.

got

I've

in

"Probabilities indicate."

"EMERALD,
"Yeah,
"Will

it

"Well,

spit

if

we

"Boots are killer, but the chest


needs a star or..." the counselors
continued.

out!!"

it

insert

random values

unknown variables not already


conjunction with constant factors.

in

"C'mon," said Captain Nintendo


"Ganon's here. We need

to Link.

your help."

."

haven't got the foggiest idea!"

EMERALD.

"Hey, Brett," said

Brett.

the

Game

where they arrived to find Max,


Tara, and Morgana fending off an

And to make
Ganon was beginning

Darknut.

obstinate

matters worse,
to recover.

"Good luck, man. Kick his tail."


Moments later Brett was upstairs
in

pair

bolted off toward the reception area

'Thanks a heap," said Brett and


turned to leave.

Counselors area.

"Don't

"The Mother

Brain just brought

it

here for reinforcements," shouted

and

Tara, noticing the Captain

"He seems to weaken when he


comes into contact with something
silver," said Brett. "Do you have
anything made of silver?"
Link considered and then

Link

his head.

letter

"Dude, are those longjohns you're


wearing?" another Game Counselor

thing here."

"Que

"Never mind," countered Brett.


anyone playing 'The Legend of

familiar

pasa,
Boss?" came a
mechanical voice from the

"I

and

stood before the monitor. He stared

flash

was a

bright

which gained the attention of

the other
there,

Game

Counselors.

standing

Nintendo, big as

"Whoa,

beside
life,

cool!"

counselors. "Hey,
controller are

was

shouted

Phil,

the

what kind of

you using?

the Player's Guide?"

Link.

Is

that in

Max,

square

and

to surprise

how

quickly

what

was

it

Darknut

the

hitting

the jaw, with no effect.

in

him from behind!" shouted

"Hit

Captain

Nintendo.

weak

his

"It's

spot."

Max dashed behind

And

Captain

seem

learned

don't understand any of this,"

said

and concen-

at the colorful screen


trated. Suddenly, there

didn't

it

considering

Brett,

EMERALD

capable of accessing.

counselors."
Brett hurried to Phillip's desk

EMERALD

was

screen

somehow

the Darknut,

raised his fists high over his head,

and brought them down full force.


Without a sound, it vibrated and
vanished,
though a faint cry
emanated from the Mother Brain.
Tara and Morgana sank on the
stairs,

sighing with

collapsed

relief,

completely

while

near

Max
the

reception desk.
"GrrrrraarTrgh!!!!!"

his

Ganon

bellowed,

eyes wide and glowing red

like

volcanic embers.

is

pouring

alerted.
all

directly into

"And

the Brain

her remaining energy

him!"

As suddenly as
disappeared.

opener.

before,

Ganon

It's

Suddenly, Link

The

shook

"try

my

pure silver!"

back against a

fell

raging

Ganon

invisible

had landed a substantial blow of his


own; a blow that had knocked the
wind out of Link. Captain Nintendo
felt it, too, since he was directly
maintaining

Link's

support to

life

this world.

Out of nowhere came a

pair of

flying fireballs straight

toward

With

lightning-fast

reflexes,

As

legendary

his

he struck the

Link.

fiery spheres.

the sword connected with the

Ganon

fireballs,

momentarily

again

became

and

visible

Two more

vanished.

then

fireballs

hit

Link. Captain Nintendo could feel


energy draining, though Link
remained standing.
his

"He's too close to Mother Brain,"


said

the Captain.

separate

them.

outside while

FLOOMM

"We've got to
Draw him

Link.

get..."

Two

more

fireballs

sped between the Captain and Link,


just
missing them.
Link
raced
toward the door and outside into
the parking

lot

followed by another

pair of fireballs,

heels.

"Uh-oh. Dodongo breath's back!"

EMERALD

Morgana,

"Brett," cried

wall.

reception desk PC. There on the

am," said Phillip Bland, "but


I'm only on Level 4. I've got a magic
sword, too, though wouldn't even
be this far if it wasn't for the other
"I

swipe,

too quickly.

hurt,

"Is

first

Stunned, he

but the giant vanished

laser blast,

said.

Zelda'?"

the

hide.

Brett fired another silver

shrieked.

controlling

inquired Captain.

On

location. Bingo!

visible for a few moments


as the Mother Brain quivered and

arrive.

"EMERALD?"

said
here,

still

became

"Anybody seen Howard?" he asked.

"EMERALD says she didn't


have to spend any more energy
Ganon since he was
so she managed to bring this

Link,"

the sword connected hard against

"I think he's down in Production


passing out autographs," someone

shouted.

be fooled.

Captain Nintendo. "He's

somewhere."
Link wasted no time and struck
out in the direction of Ganon's last

Ganon's thick

Without a word, the heroic

"EMERALD!!!!"

"Yeah?" said

was dumb-

usual,

founded.

for

"I

as

Phillip,

know."
work?"

open

almost clipping his

The door then seemed


by

distinctive

He was

itself

odor
pursuing

to

and

Ganon's

trailed

outside.

Link.

Captain

Nintendo bounded to the reception


desk and grabbed the silver letter
opener.

JANUARY/FEBRUARY

1989

13

"Careful!

sharp," cautioned

It's

Morgana.
Cap grabbed the letter opener
and charged toward the door. As
he passed by the stationary Mother

seemed to

Brain, a drifting bubble

swoop down

deliberately

against his

shoulder injecting a seering pain.


Reflexively, Captain Nintendo turned

and fired an electrical blast at the


Mother Brain, but hit her pedestal
instead, with no result. Jumping as
high as he could, Brett fired another
Mother

Brain.

"Smoke that, witch!" He knew


made some progress, but
was a more pressing problem
the parking lot. Cap shot out the

he'd

door, dreading the destruction he

feared had already taken place.


relieved to find-\fiat Link

thus far managed to

He
had

dodge the

the unimpeded freedom

of the parking

damage had
succumbed

lot

and as yet no

real

Link,

out of breath,

two more

to

fireballs,

which brought him to his knees.


Captain Nintendo, too, had to steady
himself as he fell to one knee from
the loss of energy. They would not
survive another such attack; and
they both

knew

nodded
his comprehension. A split second
later, another pair of fireballs were
streaming toward him. With perfect
Link said not a word, but

Link

raised

his

sword,

divided the flaming globes, and for

third

time,

incredible pain
in

and out of
shrieks

was

Ganon's

supplying

directly

the savage

Ganon

"What exactly

support.

life

ground. Captain Nintendo looked


through the tinted glass and saw

her plan?" asked

is

Cap.
"Recall her programming, Brett.

The Mother

Brain

is

programmed

to

attempt world domination!"

hadda ask," groaned Captain

"I

Nintendo.

the diabolic Mother Brain shimmer

happy thought,
must be getting back to my desk.

and slowly fade from

I'm

only

smoke

quickly

"Well," said
Link

sight, leaving

Cap

turning toward

who by now had

feet.

black

dissipating

behind.

"What

is

risen to his

there to say

my

you,

friend."

adventurer.

As

the heroic

He

in

Hyrule

on the Game Counselor's monitor.


Inside, an anxious trio greeted
Brett as he reentered the building.
Cap waved them off, however, and
approached the PC. "EMERALD, is
the Mother Brain gone?" he asked.

AND

EMERALD.
"EMERALD,"
Brett,

your

NO..." started
a very tired
to fry

long

she'll

seconds."

what was

"Brett,

it

letter

you were

going to ask me just before


began?" asked Tara.

if

"Huh? Oh.

Well,

you'd

to

There,

like

said

all

this

just wondered
go out with me?

it,"

said Brett like a

heavy burden had just been lifted.


"Well, that's sweet, Brett," said
Tara with a strange glint

"but

really

in

her eye,

not to date the

try

work with, you know?


Thanks anyway."
people

Tara proceeded
Brett
his

watched

head.

down

hall

as

after her, scratching

Turning,

Morgana

the

and

he smiled at
lumbered

then

outside where he searched the

air

his

life

He reflected on how
and purpose had changed so
such a short time. And

drastically in

then he spoke:

The Mother
is in a dormant suspension phase
what we would call 'hibernating'
until
she can store up enough
mental energy to resume her plan.
There's no way to determine how
centuries;

Nintendo as he returned the

opener to Morgana.

with his eyes.


said

"one day, I'm going

ROM."

"O.K., I'm hip.

way past my break time," said


Max and promptly departed.
"What a day," sighed Captain

duo stood

shaking hands. Link smiled and


spoke the only words Captain
Nintendo had heard him declare:
"I like the boots, but on the chest
I'd put..." and then Link faded back

"WELL, YES

"Well, with that

but

stretched out his hand to the fabled

to continue his adventure

it.

"Hit the next fireballs with your


sword. Link!" shouted Cap.

timing.

in

flash

pain as well since she

Thank

occurred.

FLOOMM

roared

Cap could hear

coming from inside the building.


The Mother Brain was feeling the

Suddenly, Ganon froze motionless

there

fireballs in

Ganon

and began to
visibility.

and then evaporated as though he


were being beamed away. The
letter opener hung in mid-air for a
second and then dropped to the

into

she had been affected.

was

come

the

directly

to absorb the blast,

in

visible.
But
time Captain Nintendo was
Just as Ganon began to
into view. Cap lunged toward
him with the letter opener, unerringly
connecting with his target.

ready.

Though she seemed


Cap could tell

time

this

blast,

became momentarily
this

Brain

be gone. Might be
might be just a few

"If you can hear me.


Mother
listen well:
You will not
is an
be rectified, a person in
need of rescue, or a quest to be
taken up, there also will you find
the power of Nintendo... and it will
always triumph. promise."

Brain,

succeed. For wherever there


injustice to

}MteFS

Enter Now!

SHOWCASE

Place Story
Published In
First

WWB J

CONTEST

Attention all of you aspiring writers out there!!! Got a story you've just
been dying to tell or plot line that you've been letting simmer on the
back burner, or maybe just a flicker of an idea that you've toyed with
from time to time? Well, the time has come to put those brilliant ideas
on paper and enter the Nintendo Writer's Showcase. Contestants
should write a video game related short story between 1000 and 2000
words. Entries should be typed and double spaced and postmarked no
later than March 1, 1989. There is no age limit and a panel of judges will
select the winners. Judging will be based on creativity, originality, and
over-all composition. The first, second, and third place winners will
receive scholarship bonds of $500, $250, and $100, respectively. The top
winning entry will also be published in a future issue of Nintendo Power!

Imagine, thousands,
that great or what!

game

SCHOLARSHIP BONDS!
$ 500
$ 250
$ 100

VIDEO GAME RELATED STORY!

1000

to

2000

WORDS

JUDGING WILL BE BASED ON:


ORIGINALITY
CREATIVITY

maybe millions of people will read your story! Is


So go nuts. Be inventive. Send us the best video

OVER-ALL COMPOSITION

DEADLINE-MARCH

1,

1989

related story in the universe!

CONTEST RULES
Contestants must be able, and agree, to accept these rules and participate in all phases
of the
their families) of Nintendo of America Inc., Nintendo Co. Ltd., licensees and their
agencies are not eligible. Contestants must be U.S. residents.
to Enter. Contestants must complete typed entries and submit with an entry form consisting
Eligibility.

Employees (and

contest.

How

of a

3x5

card stating their name, address, phone number and date of birth to: Nintendo Power,
Writer's
Showcase, P.O.Box 97033, Redmond, WA 98052. Entries must be received no later than March
1, 1989.
Entry forms will be disqualified if illegible. Nintendo is not responsible for damaged, lost
or delayed
mail

ENTRIES WILL NOT BE RETURNED TO CONTESTANTS.


Contest elements. One entry per person. All entries will be judged on

the basis of creativity, originality and


overall composition. Story entry must be between 1000 and 2000 words
and be submitted in typed and
double spaced format. No purchase is required. Judging the contest will be Nintendo Power
Editors.
Winners will be notified on or before March 15, 1989.
Prize Structure. 1st, 2nd, and 3rd place winners will receive Government Savings Bonds
with a purchase
cost of $500, $250 and $100, respectively. When these bonds mature at the time the winner
turns age 18,
they can be used towards the costs of higher education. In the event there are an
insufficient number of
qualified entries,

Limitations.

All

the contestant.

law and
of

is

Nintendo reserves the right not to award


postage and handling, federal, state and

No

and

all

prizes.

local taxes,

if

any, are the sole responsibility of

substitution or transfer of prizes

subject to

eligibility

all

federal, state

and

is permitted. This contest is void where prohibited by


laws and regulations. Contestants agree to sign an affidavit
change without notice.

local

release. Rules are subject to

CONTESTANTS ACKNOWLEDGE THAT ALL ENTRIES SUBMITTED ARE NONCONFIDENTIAL AND ARE DEEMED TO BE PUBLICLY DISCLOSED AND BECOME PART OF THE PUBLIC
DOMAIN AFTER THE FINAL ENTRY DATE. CONTESTANTS UNDERSTAND THAT ANY PHASE OF
THE CONTEST MAY BE FILMED OR RECORDED FOR PUBLIC USE. BY ENTERING THE CONTEST,
CONTESTANTS AGREE THAT THEIR ENTRIES, OR ANY PART THEREOF, AND THEIR NAMES, VOICES
OR IMAGES MAY BE PUBLISHED OR USED FOR FUTURE ADVERTISING OR PROMOTION WITHOUT
COMPENSATION. CONTESTANTS ACKNOWLEDGE THAT NINTENDO IS NOT RESPONSIBLE OR LIABLE
FOR ANY COINCIDENTAL OR INTENTIONAL SIMILARITY BETWEEN ANY ENTRY, IDEA, DESIGN OR
CONCEPT SUBMITTED AND ANY FUTURE PRODUCT OF NINTENDO OR ANY OTHER PARTY.
Public Disclosure.

Winners

will

be announced

in

the

May/June 1989

issue of Nintendo Power.

JANUARY/FEBRUARY

1989

15

/y

XJCZ.

me where you match shapes and


colors of assorted objects. Ernie

present a colored object.


the best match.

Ernie has six different games to


play and one is just right for you.

From

(who
his

is

playing magician) will

magic

hat,

you

will select

Astro Grover

that involves counting

game

is

learning numbers, and some simple


puzzles. Grover is playing spaceman and
you can help him play.

aliens,

math

'd

0m

E3 M m

Grover has five different space


math missions for you.

;i

B.
2

IW

<

Again, you may


take all the time you
need to answer.

Playing with Ernie and


Grover helps you understand
shapes, colors, and math.

and Grandparents!
introduce the younger
members of your family
and neighborhood to the

NES with

these fun
learning games.
flKj|

Beaming space
into their

makes

aliens

spaceship

learning

lots of fun!

math

Playing with the terrific


Sesame Street" characters
has always made learing fun and

now

you can play with them any time any


Sunny day, sweeping
time you want!

Z F.I.DA II

But

tVte

trail

and P erll

Years have passed since Ganon's

and Link has grown since

defeat,

that epic struggle.

remains

Princess Zelda

knew the

in

But

much

evil

Hyrule.

As

secret of

the Triforce, but refused to


to a great sorcerer.

still

foretold in legends, a

royal

tell it

He then

cast

bearing

hand would show a mark.

IIIIIIIIIIIIIIIlHIIIIIIIj

And

thus Links great task begins.

MX
To overcome the
find

the

third

evil

forces, Link

piece

Wisdom and Power he


he must

find

man

would come

of

the

must

Triforce.

has already.

Now

Courage.

Hyrule has greatly (hanged.


"The Legend of Zelda" the game consists
two viewpoints. In the Overhead view, Link can

Unlike

of

of
to

save Zelda and Hyrule, and his

a sleeping spell on her.

hike along
the roads or venture into the
wilderness. If he meets an enemy off the road,
suddenly he is thrown into the Side view action
screen where he must do battle. The view is also
from the side inside the many palaces and towns
that lie along his way. Other changes include the
many people who talk to Link and help him with
clues.

He

also has the ability to use magic.

Link sets out on roads

unknown.

ITEMS

As

Link searches out clues

and

battles the minions of

Ganon, he must uncover powerful items

secret places.

in

Treasure Bag
A

treasure of points (50, 100, or


pts.) awaits Link if he is
quick and brave and lucky.

200

Magic Container
An

increase in one measure of


will Link gain from this

magic

vessel,
fill

and

his

magic meter

will

up!

Many roads in the Overview Screen


are blocked by boulders. Only
the hammer can shatter them.

Divided by a great sea, the vastness


of Hyrule can be explored fully
only if Link wins the raft.

Long

it

has been told that the music


has powers

of this ancient flute

both mysterious and strong.

Magic must be learned by Link,


use up more of Link's magic than others.

Eight spells of Hyrulian

and some

<w

will

Shield

Strengthens Link's
defenses. Within one screen, an
will fall with only
half the force.

Dark moments will come when Link


is nearly spent. Using Life, he will

enemy's blow

regain three

measures

Jump

many

vitality.

narrow places, impassable even


to Link, he may choose the magical
transformation into a flying pixie.
In

over walls and other barriers


along his way.

Fire
In

of

Fairy

Once earned, the magic of the


high jump allows Link passage

Reflect
battles, the

magic

which Link shoots from the


his sword will give him the

this powerful magic weapon,


back the evil spells that
sorcerers hurl at Link.

fire

With

tip of

reflect

Casting this spell on particular


will prove the difference

enemies
between

victory

and

defeat.

When

all

Hr llh

seems

lost the magic of


its power
enemies present.

thunder brings hope, for


effects

all

*}

Study well the battle

map

of Hyrule!

Do not be deceived! The distances


of Hyrule are greater than they at
first

appear. Long

will travel,

is

the road Link

Setting out from North Castle


lies
(

and fraught with many

dangers. Yet also he

will find

help

in

unexpected places.

treacherous swamplands.

Off the beaten path. Link encounters enemy creatures and


The scene becomes a side view, and
or right as Link fights toward freedom
from the center as seen below. Each action scene consists
of three screens where Link must prove himself to be the

servants of Ganon.

will scroll either left

Champion of

LEFT

Hyrule.

CENTER

where

the sleeping princess. Link ex-

plores the roads open to him, putting


them to memory and learning secret
ways through hill and desert and

rich

The servants of Ganon have invaded!

Like a giant spider

This jumping

drop

is

jelly

the Deeler drops

found

on a thread from

crawling

beetle that

Jrees.

gobbles up
energy.

graveyard

life

Vicious flying fish,


they spit rocks at
Link on the bridges.

ghost.

Against
the Daira's

caterpillar

ax, Link's

that stands

A boomerang

up; only its

he lurks in caves. Link


must use his shield.

head is
vulnerable^

master,

shield is
useless.

They swoop down


from the shadows
deep caverns.

of

Tough skinned,
the

Megmat

is

a dangerous

The land-octopus
spits rocks and leaps

pest.

This giant

He drops from the


sky and attacks

fly

persistently

drops stones.

swiftly

Color shows

Weak
22

NINTENDO POWER

its

strength.

Normal

it

batlike monster,
breathes fire and

changes shape.

+ Strong

LINK

The King's Test: Passing


the Palace Guardians

the depths of each of the six palaces of Hyrule, a


mighty guardian challenges Link. Long ago, the
King who broke the Triforce and hid the fragment of
In

Courage, set these guardians the task of protecting


statues that are the key to regaining

six mystical

peace

in

the land.

Link sets off to

.
Not

all

shown

paths are open to the hero

the
is

hills

and

is

within reach

deserts, hidden

if

Always will Link's journey begin


here where Zelda sleeps. Should
he fail during an attempt, he must
out again from North
Only while Link retains a
he continue

start

at the place

he

fell.

From Ruto

came

the

statue of the

Goddess.
Return
rich

24

it

for a

reward.

NINTENDO POWER

Castle.
life

he

away

but for him to find them.

where

when

first

meet

his destiny.

he ventures forth from North Castle. In the map below are


in the mountains of the northwest to Rauru in the south.

the limits of his wandering, from Ruto

Parapa Palace

will

travels to the northeast.

in forests

And

yet

in this

and caves, can be found items

region of Hyrule, buried in


essential to Link's quest.

It

LINK

Link first visits Rauru


In

town,

the

From

approaches

Link

and speaks with many people


(get close and press B). Some

know

a wise

may

nothing, but others help

man

the town, he

in

learn

secret of magic

guidance and words of


wisdom. Here, too. Link may
with

restore both his

life

Rauru, Link need

and magic.

only discover the

z
*

this

sage

man. But
other

old
in

if'.

whereabouts of

J|

Those who step from

towns

secret

lessons

who

are

have

earned them. By finding treasured


lost,

and by doing

valiant

deeds. Link gains the trust of the

town

folk

*
Link can enter freely those
houses with open doors.

their

homes give the best clues,

offered only to those

objects

|>r
"

_.

all

who

will

home
Much

of
evil

their

has

local

come

magician.

to pass due to

Ganon's henchmen, and many


wrongs must be righted in Hyrule.

So

this, too, is Link's fateful task.

then reveal the

Cautiously Link takes the dark


path to the Parapa Desert.
Carved from the roots of the mountains, the
tunnel to the desert remains the only

open
cloak,

must

to

Link.

way

There darkness hangs like a


lurks a Lowder which Link
in blackness, he can just

and there

pass. Although

see the motion of the creature's

Whispers

in

Ruto

may

feet.

tell

much.

all those he meets in this village.


speak of a mysterious, stolen statue which
can be traded for magic.

Link listens well to

Some

The Desert Cave


In

a cave

in

of Tantari

the Tantari Desert, a statue of a

Goddess awaits the

hero.

It

is

more

perilous than

the southern cave, for invisible holes

pit its floor

and the dreadful creatures rush and swoop at


Link. With the candle
from
r.'y/a

>/'

the

Parapa

way

is

Palace,

easier.

South of North Castle is


the cave to which Link
must now go. Though
he has no candle to
light his way, treasure
beckons.
Each
step
threatens to be his

last!

JAiXLARY/FEBRLARY

1989

25

Uj

Parapa Palace Awaits!

The screen has switched to the

side view as Link reaches the palace in the desert. Cautiously


he passes a silent guardian of stone and moves swiftly to the lift which will take him below.
There in the ancient hallways the servants of Ganon roam. Long has it been since adventurers
dared to enter this shadowy realm, and of Link at first they have no fear. Branching tunnels and

stairways and deep shafts

with each step Link takes

He must seek hidden keys


to enter locked

26

chambers.

\i\n:\i)() pou-KH

all

are there to be explored. Treasure, too,

new

terrors

An elevator gives Link access


many Palace levels.

to the

may awaken

Not

lies

buried

in

the vaults. But

seeking his end.

all is evil

here, for a

life-giving fairy

awaits him.

Bridge stones crumble


with each step as Link
runs across.

>

Midoro: The

Swamp

Palace

With the candle and a greater confidence. Link now seeks the second Palace. Through a cave
he must pass and there defeat a fierce boomerang wielding Goriya. He must also have earned
the magic of the high jump to escape. Once outside, he finds himself on the south side of the
mountains in a new land. Here the Midoro Marsh stretches wide before him. First south, then
east and north, finally turning back to the west he must travel. Through a narrow gap in the
mountains he struggles on through the swamp until there ahead he sees the Palace. When he
has increased all of his levels at least to three. Link enters this new maze. He has heard that
a handy glove is somewhere hidden in the second underground level to the far left and that one
cannot proceed far without it.

28

NINTENDO POWER

Helmethead: The Guardian


Link

comes upon him

knight armored

in

in the most remote comer of the Palace.


blue steel bars his way. With his shield

Link foils the attack, but his

guardian's

head.

hard

Here,

sword blows merely

ring off the

to

On

succeed, he must

learn

the art of

the

Downward

the steps, stone

guard

statues
palaces.

If

one with

thrust.

Aiming high, Link


jumps and attacks.

Link continues with


his head attack.

he

the

Link strikes
his

sword

may receive some-

thing valuable.

Off the shore of Hyrule, protected by mist and sea, a rocky island is home to the third Palace.
will avail Link as he attempts to cross the channel. Instead, he must

Neither boat nor bridge

One day, he wanders directly south from the King's Tomb and
is falling through the earth! He has stumbled upon an ancient tunnel linking the
mainland to the Palace. Picking himself up, he makes toward the right and the Island Palace.

take another, darker path.

suddenly he

Link sets to memory the


path he must take from
the King's Tomb. "Eight
steps in a line straight to
the south." Later, he
would draw a map of all
his travels, for

he knew

the importance of

this.

The Island Palace was


with fewer twists
turns, but a powerful
waits within. Link
shrewdly uses Jump and
built

and

enemy

Shield magic to work his


way through.

/.i.I.DA

Ironknuckle:

II

The Guardian

Astride an unearthly horse, Ironknuckle charges

in the final chamber of


the Palace. Link jumps at his foe, swings his sword, and discovers that
technique may be the key. Many times the knight thunders toward

this

him, but eventually he dismounts and fights hand to hand.

100 points and a

key are buried.


Using the down-thrust technique,
Link carves his

way down

to the

treasure buried in the blocks.

Link's jumps and down-thrusts of


sword begin to tell on the still

mounted

knight.

his

When
leaps

the knight dismounts, Link


close to the attack, sensing

in

victory.

Before he seeks treasure, Link


polishes off a Doomknocker and Myu.

Discovering the raft will open new


horizons to Link, if he ever gets out.

>

Palace of Maze Island

comes to the second continent of Hyrule. Here he encounters


more of Ganon's servants, new villages and puzzles to solve. One of the most intriguing is the
puzzle of Maze Island. Connected by a bridge to the mainland, the island is the home of the
Sailing east across the sea. Link

live a host of Wizards and other beings. For a time Link wanders through
In a few places he uncovers secrets, and with luck and patience he eventually arrives
is only the beginning. The maze outside is nothing
compared to that which awaits Link within the Palace walls. It is his greatest challenge yet.
Hidden pits drop into fiery pools and no path, it seems, is free of the Wizards.

fourth Palace wherein

the maze.

at the entrance to the Palace. But that

Somewhere
in the island

maze

is

the

palace.

With the magic of Reflect


Links

shield

now

repels

the spells cast by Wizards


and shoots them back.

Carock: The Guardian


Quickly Link learns that the power of the wizards is not only in
but also in their quickness, and the fact that they
vanish without warning. Only with Reflect can he fight them.
their spells,

He

waits, crouching at the

left

of the screen.
Link

must face many

who

have the

strength
and
cunning
of
Ganon.
Doomknocker is one such as these. With
clubs he attacks. Alone the shield is not
enough.

He

use the
activates

Reflect,

and crouches on the

left.

He must be
this

method

patient for
to work.

Reflect

magic.

An

attack from above

will

frustrate the giant.

JA NUA R Y/fEBRVA R Y

1989

33

The Adventure Goes On...


come

Link has

far

through countless

dangers, but though weary and bruised

he knows that he cannot rest. Two


more palaces must he conquer and in
their most secret chambers set the
crystals. Still to be found is the mighty
power of Thunder. People, both
evil

and good,

will

cross his

And somewhere ahead,

path.

waiting

like

a nightmare,

Great Palace. Zelda's

life

is

the

and

all

of Hyrule are at stake.

wait

will

not be long before further

are revealed. In March, we will


you in conquering the guards of the
and sixth Palaces, as well as

many

other insights.

And the

sixth Palace.
Hidden

space and

With the winged boots


you can float over the
waves to the Palace on

time, the sixth Palace

the Sea. Link learns to

clues.

pass through walls here.

is

Magos and other creatures


protect this complex palace.

is

The Magic Key

must draw a

Inside, Link

detailed

guide

in

revealed by special

essential, too.

map

to help

hm
L

What

lies

ahead

in

the depths of the Great Palace?


The enemies,
even inside the
caves, give Link

no

quarter.

immm
The road there is
perilous, for you
must pass through
an enemy
ambush.

And

there at last
the end of the
Great
Palace where
waits the final
is

road the

test.

Tantari Desert

Ruto Town

Castle

lidoro

Swamp

Moruge

Saria

Town

Mi

Death Mountain Area

Groan'd
C
1

**

hr
If

the

i,

place,

teac

v<m

cursor to the right

you can get him to

tell

you

everything he knows.

I You can't become a skating animal


overnight. It's going to take mondo

practice

|and
flfor

and some nasty scrapes

bruises before you'll be ready

the fierce competition

ramp or a deadly

old nro

ill

can
rrete ull()
you move the

of the

duel in the pool

I with Lester.

Move the cursor around


by using the Control Pad.

....

Pl cllt > JtlxHit


Move

the

cursor

to

board and push the


sign

up

skating!
the

Sign-In

Button to

for the competition.

If you go to the Ramp Area,


you
can compete in two kinds of

competition.

the

In

Free

Style

Competition, you have ten passes

show off your killer moves and


crowd
and a panel of judges. Next, catch
to

excellent technique to a wild

some

air

High Jump
can try for a
jump, or use all

the-

in

Competition.
record
five

You

on your

first

passes to achieve

hang

some

serious

Your scores are determined by the

time.

moves you

difficulty of the

********
Hang
out or

it

Hang

it

attempt.

The Control Pad and the A Button are


used to change direction and perform

tricks while in the

up!

air.

^+500
.jnnni

\
f)

quick
for the Pool for a
jam session or a
jousting match, try a
in
Downhill Area, or compete

You can head

StarTaTtTie
Skate Shoi

race at the

jump competiboth freestyle and high


tions at the

Ramp.

3
^^_

Try

of the
in the

all

events
JILL

"Compete

is

This

is

the ultimate

madness A

in

Ride the

wooden

wave

the Free

in

Style Competition.

event
This righteous ramp

All" Area.

crowd

real

pleaser.

skating

five event, wild

and woolly competition

for

up some
speed and soar

Build

pros only.
>
\

to

The wild

Shred

Jousting
j

In this

is

way

in

the Pool

game you

swimming

B3I3T

pool.

try to

race!

knock

Course.

downhill

cool.

board
your opponent off his
while
using a bopper stick
abandoned
skating in an

Use the

Jam

long

course

through a

local

Watch out
Lester'

for

the
your

new

heights.

controller while in

air to
final

gain height on

jump.

a.

dirty

tricks,

park.

1a'!

tt

Jam
awesome
a

is

an

race through

trash-littered

alley.

There are no rules, so


do whatever it takes to
win including knocking
your opponent off his
board.

Jump
I

in

Race

is

the Downhill

determined by

quickly you finish.

this

and
up 400 points

barrier

how

^You'll need

Use the

and B Buttons to cut


sharply and jump obstacles.

catch a

lot

to
of

air here.

139 Jump

this

grate and get

100 points.

Jump

here for

an easy 100

points.

Refer to Checkpoints A-K on the


to the right for

more

tips.

map

of the places you


can score. Youll
have to find the
rest.

In the Pool Joust only one player


has the "bopper" stick at a time.
Attack quickly when you have the
stick,
if

you

and plan your route carefully


don't. Getting knocked off
at high speeds in an

your board

empty swimming pool


all

the

joust

if

opponent

off his

out of

and you must win by a


two knockdowns.

five,

margin of

to see who has the


bopper. If you attack your opponent
without it, you will quickly become
just another statistic.

Watch closely

There are three opponents

Poseur Pete

In

the "Compete AH" area,

you'll participate in

all

five of

the events, one right after


the other. It's going to take

some

serious practice before

you'll

be ready

for this kind

of challenge.

Seriously skaters, these tricks are for

video play only. Skate safe-wear a


helmet.

in

Aggro Eddie

just can't feel

You win
you knock your
board three times

that good, so be careful.

the Pool Joust.

Bionic Lester

ft!

46

NINTENDO POWER

JANUARY/FEBRUARY

1989

47

SUPER MARIO How


BROS.

do
get to the other side of the water
World 4-3?

in

Just before you reach the


water you'll confront Birdo

and his deadly flying eggs.


While Birdo is normally a bad guy,
he can indirectly help you out here.
Instead of defeating this feathered

go

fiend,

to his right side

and when

he throws out an egg, jump on


top of

it

and don't throw

Just ride the egg

all

the

it

way

back.
to the

other side!

Dont defeat this enemy.


you.

He can

help

Jts

not a Magic Carpet, but

SUPER MARIO
BROS. 2
The

stages

Bros. 2 get

in

Super Mario

more and more

challenging as you advance.

For this reason


expert of the
the

tackle

it's

first

best to be an

areas before you

elevated

challenges

of

come. So, the Warp


which allow you to skip
be used by
first-time players. You don't want to
stages

to

Zones,

some

stages, should not

get into too

much

too soon. Expert

players, however, can find the Warp


Zones useful to advance past levels
that they have already mastered.
So, for you Super Mario Bros. 2
aces, instead of telling you exactly
where the Warp Zones are, we'll
show you what they look like. If you

recognize these pictures, then you're

II

When

you find these


areas, first use the Magic Potion to
go into Sub-Space, then go down
ready to warp!

the Jar into another World!

Warp
48

NINTENDO POWER

to World 6.

Warp

to World

7.

itll

do.

SUPER MARIO
BROS.
When

Sometimes when beat the Fryguy


no door. What do do?
I

there's

you destroy the

in

World

4-

last

piece of the Fryguy, try to

avoid touching
If

you do touch

it,

as

it

falls.

it

you may not be

When

able to leave the area.

this

happens, press the Start Button to

pause the game, and with the other


Controller, press and hold Up on the
Control Pad

Buttons at

and press the A and B


the same time. You'll

What? No

exit

door?

Avoid touching the

character and start at the

lose a

beginning of the stage so you can

B
pn

GOLGO

Fryguy and

Flow do go through the bases?


past Greece?

13

you'll

last piece of the


be on your way!

try again.
1

The maps in the instruction


booklet are very useful in
helping you get through

How do

advance
|

bases. When going through


these mazes, use a pencil to point

the

to the wall on the


facing and

move

you change your


take a

little

map

that

you are

the pencil

when

position. This will

time, but

it

will

also help

you keep your bearings. There are


some walls in the mazes that you
can destroy with grenades. To
replenish
your grenade supply,
defeat the enemies that have
machine guns. Also, make sure you
know which base you're in. The
fake base under Berlin is the one
with grey walls and the real base
has blue walls and is hidden much
deeper in the water. When you
come up the ladder you will be
outside this base. Look for a blue
door to enter.

Make use

of the

maps and keep

pencil to point at the wall

In

Greece,

the hotel
area

just

where you are heading. You can use a

track

on the map

that youre facing.

make

first,

to

sure that you visit


and then go to the
the

right

of

the

Parthenon. When you're between


two groups of bushes, press Up
on your Control Pad. This will bring
you to a new area where you can
advance to the Aegean Sea.
the

Press

Up

here to

move

on.

JANUARY/FEBRUARY

1989

49

rounsELD
H
5

WIZARDS AND Where


WARRIORS
The Red Key
to

the

Stage.

top

Go

is

of

very close

to the area just

below tlhe Red Chest and


a very

siteep

Lava

the

incline to the

you'll

see

left.

You

won't be able to climb up here right


away. Instead, wart on the ledge to the

ZELDA
1st

How

Quest

do

find the

Red Ke

until you
Then get a
good running start, jump to the left,
and sprint up the cliff. The Blue Potion
will give you the speed and strength
to go up and over. You'll find the
Red Key very easily after this.

right

'

in

the Lava Stage?

and defeat the enemies

find the Blue Potion.

One room up from where you

do

wait here for the Blue Potion.

oet through Level Seven?

feed the Hungry

Goriya ("Grumble, Grumble..."), you'll find the

map

to Level Seven. This

map

is in

the shape of

the head of a monster, and the "Tip of the Nose" of this

monster is the upper-right room of the map. While finding


your way to this room, make sure that you bomb every wall
even if it doesn't seem likely that there is a room on the
other side. (Sometimes there are rooms that don't show on
the map.) Once you have reached the "Tip of the Nose,"
you'll find the Wallmasters and several blocks. Defeat all of the
Wallmasters and make sure that you don't pick up a clock,
as this could freeze some of the Wallmasters inside the
walls. Then push all of the blocks in the room. A stairway
will soon open up and reveal the way to the Triforce.

There's a secret at the Tip of the Nose.

Game play hot-shots answer your questions.


i

GENT =059

JOINED NINTENDO:

JOINED NINTENDO:

JAN

FEB 1, 1988
HOBBIES:

20, 1988

HOBBIES: COMPUTERS,
INVESTMENT ANALYSIS,
PLAYING NINTENDO
HIGHEST GAME SCORE:
RAD RACER -102,670
FAVORITE NES GAME: METAL
GEAR AND STAR VOYAGER

SPORTS, ARCADES, AND


PLAYING MY NES
HIGHEST GAME SCORE:

AND

CLIFF

50

NINTENDO POWER

HAMMOND

SOLOMON'S KEY-7,000,000
FAVORITE NES GAME:
THE ADVENTURE OF LINK

CASTLEVANIA II-

Simon's Quest

While some clues that you


receive from the townspeople can be false, the
clues from the Clue Books are
always true. This makes them very

How

do

the Clue

go about finding the Clue Books?

Books,

search

carefully

and try to fire-bomb every wall


segment. Once you have the Eye of
Dracula, you will be able to see
where the Clue Books are.

important items to obtain. To find

Fire-bomb blocks to find the Clue Books.

CASTLEVANIA II- What do

the Crystals do?

the Deborah

Simon's Quest

Clints

town of Veros.

The Crystals are very strong and magical items.


They will allow you pass by some incredible

and each of them can be used pass by a different barrier.


To uncover the secret of the White Crystal, search the

Blue Crystal Look

get past \uba Lake,

in Eerkelet
In

Mansion?

the west end of the Aljiba

Woods,

will let you know about the


Blue Crystal. You will be able to do the same thing that
you do with the Blue Crystal with the Red Crystal, only
in a different place. To find out where, look for a Clue
Book in the top-right of Brahm's Mansion.

you'll find a

obstacles. There are three different Crystals

White Crystal Look in the town of Veros.

How do

and enter

in

Clue Book that

the town of Aljiba.

Red Cystal Look


Dead River.

in

a town across

the

Get hints straight from Pros!!


GENT
i

JOINED NINTENDO:

OCT

6,

|JOINED NINTENDO:

1987

FEB 1, 1988
HOBBIES: GAMES, GAMING
(ALL TYPES: VIDEO, BOARD,
ROLE-PLAYING, COMPUTER),

HOBBIES: WATER AND SNOW


SKIING,

WINDSURFING,

SCUBA

DIVING

GAME ACCOMPLISHMENT:

|WRITING, READING

FIRST PERSON AT NINTENDO

GAME ACCOMPLISHMENT:

TO

FINISH GOLGO 13
FAVORITE NES GAME: GOLG0 13

DAVE CONLEY

BEAT METAL GEAR IN ONE DAY


FAVORITE NES GAME:

BRIAN TANEY

LEGEND OF ZELDA

JANUARY/FEBRUARY

1989

51

uk jk mrt

in

utontokM

\down and

walk slowly to the right. When the


dynamite appears, move up as
the pile of girders and
follow. Then climb up the fence

Villiams with the

/far as you
Williams

can against

will

before Williams can walk past the end of the

Agent #207

When you start climbing, Williams will


Climb up and go to the left onto the
Then climb down and walk
left as you can. When you turn
around and go back to where you met the
Williams character, he'll be gone. If you swing
your bat or kick where Williams was, however,
you'll earn the points that you would earn if he
were actually there. Continue to kick and swing
your bat for as long as time will allow. You could
build up to seven hearts
girders.

# Mission One Magic


Here are some

you advance

moves

tricky

that

may

freeze.

other side of the gap.

not help

as far to the

the game, but they are fun to

in

When you meet the

Lopars, knock one of


just in front of the ladder on the left
Then walk around to the right
and hide around the corner. When Lopar stands
up he'll be lifted by a mysterious force to the

watch.

them down

part of the screen.

ledge at the top of the ladder! In that same area


grab a barrel and walk close to the corner until
you see that your character's feet are slightly

above the ground. Then throw the

right here!

barrel. Instead

of just going the usual short distance, the barrel

up and out of the screen, never to be


seen again. Near the end of the mission where
the Linda characters are, walk far to the right so
that you are against the wall and next to the pipe.
Press Up on the Control Pad and you will rise up
and out of the screen. Be aware that this will
will spiral

Go back as

probably result

in your being stuck. You'll then


have to reset the game and start from the

left

beginning.

far to

the

as you can.

When you return, swing


your bat where Williams
used to be for big points.

Some

areas

in

Mission Four are easier to pass

When Abobo breaks from the


you don't actually have to fight him. Instead,
and get away. Also, if you

than they seem.


wall,

The Amazing Spiralling

Barrel

Look

No

Strings

just climb the wall

don't defeat Williams

^ Out Waif Chinfoi.


Pass

Chintai

in

Two

Mission

without

in

the section with the ladders,

no other Wiliams characters will appear. This will


help you save your energy until the very end.

even

confronting him! Just climb up to the top of the


building,

watch Chintai appear, and then climb

down. In just a few seconds you'll be in Mission


Three without fighting this last enemy.

0 Invisible Williams
Here's a great

you need

in

way

to build up as

many

hearts as

No need

Mission Two. After you climb the

this guy.

wire fence and get the bat from Williams, climb


*
; v

Z'

WtytEMrt'fhfKEli'

h v

v*

-r>\

'

to bother with

Avoid Williams and no


others will show up.

Agent #416

Agent #214

Special Strategy

Build A Fleet

Monsteropolis will never be the same once you


master a secret fighting technique that will
multiply the power of your weapons and make
Dr. Wily's evil humanoid robots shake in their
boots! With a single powerful shot
from one of your beams (the Elecman Beam
works best) or the Cutman Blade, you'll be able
collective

to register several deadly hits to even the


toughest enemy. Fire the weapon, and as soon
as it reaches your opponent, rapidly press the
Select button to pause and resume the

over and over again. This

will

and as your shot makes


enemy, it will register z

its

shot with every

slight

movement. This tech-

nique

is

especially useful

the

against

rock monster

game

slow the action,

way through

in

Start

and

have 30 battle-ready vipers to

you'll

code can be used in some other Konami games


as well, so give it a shot.

Agent #014

Double Agent!

in a

One At A Time
of

buttons on your Control Pad: Up, Up, Down,


Down, Left, Right, Left, Right, B, A. Then press
take you through the alien-infested galaxy. This

Ilffi

the Dr.

t the Rock Monster


few shots.

Mega Man's most

that he can take

on the

they've been defeated.


abilities

increase your

press the following direction arrows and

one-eyed

Wily stage. You'll be on


your way to battle with
Dr. Wily in no time!

One

will

chances of survival ten-fold! Save the Milky Way


and destroy Zelos with the power of 30 ships and
four chances to continue. During the title screen,
just

the

T>

Our hard working code crackers have discovered


a button pushing sequence that

powerful advantages

Some

is

foes once

abilities of his

Come out fighting with an arsenal containing


twice the special items and abilities that you had
before. Our agents have developed a strategy
that will double your power for a one-player
game. Just start a two-player game and use the
same password for both characters. This will give
you two identical fighters with the same number
of bombs, keys and extra abilities. Let the second
character be defeated and collect all of the loot
that they leave behind. You'll have twice the
goods to take on the enemies ahead!

of these special

can be very useful against the enemies


Our agents in Monsteropolis

that wait ahead.

have devised a plan of attack

They contend

that

it

is

for these enemies.

best to defeat

Cutman

and use the Cutman Blade to do away with


Elecman. You can then use the powerful Elecman

first

Beam

to defeat Iceman and blast Fireman with

the Iceman Beam.


to the Fireman
will

work

Bombman

Beam and

nicely to quiet

,r

is

very vulnerable

you'll find that

Gutsman. Good

'iif.

V-

Bombs
luck!

Punch

in

the

same password

different players

for two
and then eliminate the

second one.

i-

Tt-w- ,V

JAMJAKYtfWRVA R Y
i

'*

1181

53

WSIhuu

/=-=?

L'C^t=^

i/r

ii

Umwm
Alternate Weaponry

#Key Hay
On

your mission to destroy the evil Plutonium


Boss and his band of radioactive mutants, keys
can be very hard to come by. At the beginning of
Stage Five there are two barriers that require
keys. We have, however, found a way to get by
the barriers if you have only one key. First destroy
the enemy at the end of Stage Four, grab the key
and move on. When you get to the first barrier,
use the key to open the lock, and move your

Usually you

however, as

the timing

between the barriers. Then


and climb the ladder to the top.

If

you

fall

it

right, you'll

Arm up and

vehicle to the area

leave the vehicle

in this game by
Your weapon does have limitations,
will only shoot horizontally. This

defeat enemies

blasting them.

would sometimes leave you in a jam if it were


your only hope. Luckily, you can also use your
Bionic Arm as a weapon. This comes in
especially handy in Area Three when you come
across the giant fly directly overhead. If you get
be able to shoot the Bionic

score a direct

hit.

off to the right correctly hugging the

you go down you'll land on the other


lock and it will open. You will lose one character
this way, but it is a good way to advance if you
wall as

don't have the proper equipment.

Use your key


lock and

to

open the

move between

the

barriers.
In

most cases your weapon

will

destroy enemies.

Sometimes
other

you'll

means

need to use

of elimination.

Indestructible!
You may have

away with
in

the

last

every weapon you have to do


commander of the enemy troop

tried

the

overhead combat scene. But, you

haven't even scratched him. That's because he's

ladder to the top.

invincible

and cannot be defeated. You'll just


have to find another way to get around him.
Leap off the edge and hug
the wall as you fall.

one player, but


landing on the lock will
open the second barrier.
Youll lose

x\

54

still

Get out and climb up the

Stay clear of this enemy.

./

.'V> -V.

Nl$TlW)b VOH'ER

Yt

Fast Flying Fingers


Fire

up your fingers and take to the Control Pad!


game, quick button pushing and manual

In this

come

dexterity really

Agent #316

ways

Hammer Throw

into play. There are some


might improve your time by

that you

mastering different button pushing techniques.


that one way to optimize your
by putting your thumb and forefinger
together as though you were pinching something
very small, and by rubbing the point of your
finger and thumb nails back and forth very
quickly between the A and B Buttons. Another
useful technique is to concentrate and push the
button quickly and softly without letting there be
too much space between your finger and the
button. There are also those that prefer the
"Hold your breath, close your eyes, and let 'er
rip" method. You will, however, meet with mixed

We've discovered
Our agents have informed us of a trick that could
result in your becoming the champ of the
Hammer Throw. Press the direction arrows on
the Control Pad in a counter-clockwise pattern to
start spinning and make sure that the Power
Meter is very low either even with the "0" in
"POWER" or lower. Press and hold the A Button
when the character flashes and let go when the
angle is 80 degrees. The hammer will only go a
short distance, but your effort will be recorded at
92.04 meters. It'll be a new World Record!
Make

sure your power

is low.

speed

is

results using this technique.

0 Swimmer Selection
As you know,
Toss the
degrees.

hammer

at

80

in

you can choose

the Freestyle

either the

Swimming event

Crawl or the

Butterfly.

We've found that you can also choose the stroke


for the computer operated swimmer when you
are playing a one-player game. The computer
usually swims Freestyle, but if you press Down
on Control Pad II before you are off the blocks,
the other swimmer will swim the Butterfly stroke!

A new

World Record!?

Calling

all

agents!

Have you ever come across anything


playing exploits?

We'd

like

Nintendo Power
Classified Information

P.O. Box 97033

Redmond,

WA

98073-9733

really special in

to hear about

it!

Send your

your

game

tricks to:

Its a wild race against the


clock for one or two players!
Youre in control of a mad

marble as- it winds its way


through tough terrain and
past a variety of obstacles and
enemies to the final goal!

Stage One
the

Stage

and 2 are a piece

The basic movement of the marble


is managed by use of the Control
Pad and the A Button. The Control
Pad
Enter your

name

at the

it

and the A
down, will give

steers the marble,

Button,

beginning so

you can keep track of high scores.

when

held

of the marble

MEET YELP ENEMIES!


this creature will

stun you,

you meet the Black Ball head on, it will


result in lost time. Get out of the way with
a quick dodge, and before it has a chance

and

in

one place too

long, the

to react, get moving!

dodge

#)>
Don't
these

let

If

puddles.

The

contact with the acidic slime

your marble into nothing!

will

slightest

dissolve

NINTENDO POWER

quickly.

i)

FIFOS

These creatures appear in Stage Five.


They travel in flocks, so be careful. If you
see one, you know that more will follow.
Watch their timing, and get out of the
way.

56

you stay

Marble Eater could swallow you whole!


Stay as far away as you can. If it leaps,

SLIMES

your marble even touch one of

powerful

if

MAFELE EATEF

A collision with

quickly to avoid this character.

when

races to follow.

extra speed.

I)
Dodge

help you get used to

will

movement

you play the game for the first time.


You should master this stage
quickly. As a more advanced player,
you'll be able to earn bonus points
by maneuvering the marble over the
numbered blocks. Stage Two is
where the real race begins. Avoid
mistakes and save time for the

of cake.

Relax!

IRTERfflEDIATE RACE

START

here.

Bouncing

off

the walls

will

only

result in lost time. Precise steering

is

key. The less contact your


marble has with the walls, the easier

the

This is where the game starts to


get challenging. Use the A
-Button to increase your speed
when you can. Some tricky
passages, though, will be easier
to get through at normal speed.

it

will

be to get out. Move slow and

steady.

meet

The Marble

Eaters

area.

Go

make

a quick escape.

frequent

up with several Slimes. You can


avoid them by getting onto higher
ground. The two raised parts of the

this

along the right edge and

Any

with the Marble Eaters

contact

will

be

good

Watch the
movement of the Slimes, and make
a run for it when you see an
floor are

opening.

rest stops.

Try not to waste time.


Every second you save will help on

the next race.

Watch the timing

of the moving
and make your move in
between the waves. You can avoid
the carpet by going around, but
that could waste precious time.

carpet

On

to the fourth race!

AERIAl RACE

START

This race is full of obstacles.


Controlling the speed of your
marble from this point on is
Increase your speed
crucial.
when you can, but remember,

each mistake

is

costly.

These Vacuums are

tricky.

Their

powerful suction could take your


marble clean off the track. Don't
stop! You've got a nice straight path
here.

The

catapult

get

moving. You're running out of time!

your marble

will sling

Work up some speed and

over the wide gap here. You'll have


a

decision

to

make.

covers more area, but

is

One path
safer, while

the other path requires very precise


timing.

Hammers.
out for the
They're the strongest enemies in
this race. When they appear, they'll

Watch

to knock you off the track.


Stand your ground and forge ahead.
With a little force, you should be
ahlo tn nPt hv

try

n to the

fifth race!

/ IUV

Everything you know is wrong!


This stage is completely upsidedown. Upward slopes will be
very
quick
and downward
slopes will be hard work. It'll
take a little getting used to.

RACE

You
meet with the TqHC
success on this race if you^M
saved at least forty seconds
from the last race. The faster
you are on the early races, the
more time you'll have on the
II

more advanced ones.

POINT
The

Birds are very destructive,

quick

too.

Timing

is

and

extremely

important here.

Here's where you get your revenge!


There are enemies here, but since

Race, now you can


squash them. You'll earn three
seconds for each one you flatten.
this is the Silly

The

last
race is the
challenging of them all.

You'll

be able to move upward


Don't go too fast!

effortlessly here.

START

most

Make

good use of the skills you've


learned from the previous races
and don't give up. If you have
at least fifty seconds saved up,
you may have a good chance of
clearing this stage. It's up to
you from here. Good luck, and
start racing!

JA NUA R Y/FEBR UA R Y

1989

59

Order Rescue

Presidential

mission

seized the nation of Cherigo, placing

Wolf involves the air dropping of


an individual commando at various

pro-American supporters and the


U.S. Embassy in jeopardy. Fearing

its

Americans and the

for the lives of

American

supporters

Cherigo,

in

the President ordered an immediate


clandestine

operation

military

to

key locations across the country.


Once on the ground, each man will
attempt
prison

any

concerned that any recognition

aid,

of

U.S.

prompt a

forces

infiltrating

violent

would
by

overreaction

the anti-American troops, decided


that the rescue

team could bear no

resemblance to U.S. Forces. The

Armed
Once on

the ground you quickly

your parachute and begin


looking over your equipment. The
load feels

much

to the small

lighter

that

as

there can be no American


and the men are on their own.
are capable to go are
but few will have the
necessary courage and dedication
to join the Wolfpack on this hair
raising mission of rescue, will you?

"Better get a

move

on, daylights

Drawing your weapon


You make good time

out.

Co&onVO

Ul

'71

and Determination!

your brow. "Another hot one," you


think as you don your soft cover.
burning."

isn't

them by

Posing

many,

you head

nine millimeter ammuntion

enemy

the prisoners

rebels,

ammu-

of

to find. After checking


your compass, you remove your
helmet and wipe the sweat from
difficult

free

available.

The men who

than normal

amount

and grenades that you're


carrying. It would have been nice
to have been able to carry more
equipment, but speed will override
the need for fire power. Besides,
nition

the

infiltrate

means

with Courage

hide

due

to

camps,

held there and evacuate

remove the now political prisoners


from
that
country.
Military
brass,

the Prisoners!

name Operation

code

Overnight an anti-American faction

nearing

your

first

objective the

Communications Center. Suddenly


a branch breaks

that

somewhere

in

Turning quickly, you


you are no longer alone!

foliage.

the
find

|Six Stages

To

COMMUNICATION-CENTER
Mission: Cut off enemy communications
before they warn other troops!
When you reach the Communications
Center you will want to knock it out
before the enemy can call for
reinforcements or warn others. Be
not to injure friendly Red
Cross personnel who will be in the

careful

them will
damage as you
no longer be able to get medical
Remember to watch for the

area. Accidentally hitting

increase your total


will

Keep a sharp eye on the screen!

help.

In the

birds or pigs to appear!

mix targets up, be careful!

heat of the battle

it's

easy to

It takes several hits to knock out the


car and copters. A grenade will get
in one!

them

JUNGLE
Mission: Try to obtain information from

captured

enemy

soldiers!

Care must be taken again in the


jungle as a few local youths have
escaped from the prison camps and
are making their way through the
jungle right across your path. Patrol
boats and armored cars alerted by
the sounds of the explosions at the

Communications Center are looking


for you! Things are really starting to

heat up now!

The number of cars and boats keeps


increasing! Watch your grenade count,
youll need them now!

No

be worse than
have to wait for a clear

situation could

this! You'll

second and take careful aim!

VILLAGE
Mission: Capture any
enemies possible and interrogate them!
j5S

You've

made your way through

jungle

into

Drive the
village.

the

occupied

village.

enemy out and

free the

an

Clear this stage and you'll

get a chance to rest up.

Concentrate on getting clear shots


off.

Aim

very carefully!

Freeing the village will give you a


place to rest and regain your strength.
You're almost there!

S&iRfS

Mission Success!
AMMUNITION DUMP
Replenish yourself with
You

Mission:

enemy

supplies.

need to load up on some


ammunition before the final
on the prisoners' camp.

will

extra

assault

You've caused enough havoc by

now that
where

the

you

enemy

isn't really

sure

onward

Press

are.

before the enemy regroups and


sends additional units out to hunt

you down. You must

hurry!

fire! Stanch defenders guard


the Ammo Dump and will not give up
no matter how bad it gets!

Incoming

At the end of the stage you will get


an opportunity to reload and prepare
for the next objective.

POLITICAL PRISONER
Mission: Locate the five
This

is

the most

mission!

Enemy

critical

part of the

soldiers

have heard

CAMP

Embassy

captives.

your approach and are going to


eliminate the prisoners! You'll need
an eagle's eye to pick out the
captives and save

them from their


The prisoners

precarious situation.

to help you by running off


the screen, cover for them!
will try

The only way


be able to save him is with a
aimed shot!

prisoner's in trouble!

you'll

perfectly

Downing a helicopter too near the


fleeing prisoners may harm them from
the blast. Use good judgement!

AIRPORT

>

Mission: Take the rescued Americans

T,

and escape by plane!


Hopefully you've got enough

ammo

to get through this stage. With the


in sight you are almost home
now! Watch out for attacks from
motorcycle soldiers! They come
from the sides of the screen and

plane

can move very quickly. Try to use


your peripheral vision to watch the
whole screen at once. Only a
sharpshooter with lightning fast
reflexes

can escape

this

intense,

action-packed combat zone!

Using your weaponry carefully and

Your reward depends on the number

conservatively is the secret to


defeating enemies like this!

of prisoners saved. Heres

what

happens

all!!

if

you save them

NMIBIDO

POWER BONl
Nintendo Power proudly presents three hot
new football games for the NES. Tecmo Bowl,
John Elway's Quarterback, and N.F.L. Football
duel it out in a classic battle on the gridiron,
as they compete for top honors in the
Nintendo Power Bowl.

TECMO

CAME RATINGS
FROM A PRO
on these three new grid games, we went to NFL veteran Doug Reed.
Currently with the Los Angeles Rams as a starting defensive end. Doug took time out to give
Nintendo Power readers his assessment of Tecmo Bowl, John Elway's Quarterback and NFL Football.

To get an insider's viewpoint

Here's his report:

The Rams #93, Doug Reed


stantly improving his

both on the
his

TECMO
BOWL
"This

is

games.

John Elways
Quarterback.

my

favorite of the three

like

that

can choose

my

NFL team, program sweeps


pass plays, and intercept
passes on defense. This game is

favorite

and

very true-to-life and precise.


the fact that the player's

names

game has

"This

really

was

game was

fairly

your

way you use

play.

two games. This game is much


more complicated, and hard to

also

the arrow to

like

decide on a receiver after the play

understand right away."

starts."

(Editors Note:

SUMMARY
"All

of

three

these

games

are

games.
liked
the best because of its
and great graphics, but

football

Tecmo Bowl
fast action

would recommend all three to every


an NES."
football fan with

NINTENDO POWER

Doug's

But for those looking


football strategy,

excellent

66

good game, but my least


The beginning

graphics are slower than the other

call

are

and any Nintendo fan should


be able to pick it up easily."

graphics are excellent, but the play

on how long you

limit

easy to figure

out,

is

favorite of the three.

field.

enjoyed the fact that there

a time

could take to
the

"This

a "High Five" after a touchdown.

This

con-

N.F.L.

like

displayed and they give each other

is

game skills
home with
game

ailrat

that's true

FOOTBALL

great graphics

you can see everybody on the

field

NES. Now,

right.

for

check

super

this

one

out.)

You will need a well-balanced offense and a great defense to win


it all. You can play one of the NFL's most powerful teams, or try
your hand with an underdog and pull off an upset.

This

is

from

the only

all

game

that lets you pick

28 NFL teams.

You can play against a conference


rival in either the NFC or the AFC, or
see how you do against the other
conference in an interconference game.
You can even play in the Super Bowl,
choosing anytwo teams you want.

Use theT^#.i
troller

and^/B
1

then the.AjjK-T
Button to
select your
favorite team.

There are even


six different

sets of players
for

Let's get started.

Choose the type of


with the Select and

Buttons.

QUARTERBACK

I.E.S
In

game

players

will

they do in
so choose wisely.

just like

real football,

players are not


all

before deciding

on a team. These
perform

John Elway's Quarterback, the

named, but there are 14 teams to choose from, and


*
the cities match with their real NFL team.

Be sure to check out the


Player's Chart at the beginning

of the

each team.

game you want

Tecmo Bowl

offers

teams from

12 hlFL

cities.

feVj

The,,, le screen

I
[
I'

IH

is

even autographed by
superstar Quarterback
John Elway!

If you select a oneplayer game, the


computer will choose
your opponent

Brandomflk

JANUA R Y/FEHRUA R

)'

1989

67

>PLAY BOOKS
FORMATIONS
John El way's

QUARTER
[OFFENSIVE

PLAYS
It

will

be easy

to call a play as

they are

all

shown on the

Choose the formation


that

best

game

situation.

suits

the

DEFENSIVE PLAYS

Choosing your plays wisely


part of the game.

is

a big

The decisions you make as the coach will decide


your team's future. Whether you wind up in the
cellar of

your division, or challenge for a shot at the

Super Bowl,

68

NiNTENDt

it's all

up

to you.


team has four basic plays.
them all for greater success.

OFFENSIVE PLAYSs

Each
Try

Each team

will

depend on

the

HUN

same

kind of strategy as

it does
in real
football. Miami and Denver can be
counted on to put the ball in the air.

Teams
will

like

Seattle

count

attack while

on

San

and Indianapolis
strong

running

Francisco's use of

both the pass and the run


to

will

prove

be almost unstoppable.

KICK

DEFENSE
Guess

ess the
Button

which play
you think

get to

the offense

e kicking

will call.

You control
player

Each team has

own style and


some time to

Number
when

playbook.

on defense
as well.

learn each teams strengths and


weaknesses.

OFFENSIVE PLAYS

It

will

its

take

DEFENSIVE PLAYS

The Control
Pad and
the A and
B Buttons

In

the 2-player

game, you
can choose
your
defensive

select plays.

formation.

Here's just

one

of 20

A defense
is

chosen
you in

offensive
plays to

the

choose

game.

from.

for

-player

<E3>H0W TO
CALL PLAYS

Okay
All

sports fans. ..Here are some of the highlights from each of the three new football games.
three are action-packed, exciting, and realistic. Whether it's a high-powered passing attack, a
battle in the trenches, or a tight defensive struggle, you'll get hours of football fun from

muddy

any of these three games.

OFFENSIVE

PLAYS

game has the smoothest


movement of the three

This

character

games.
four

Although there are only


per team, the quick

plays

action

will

more than make up for

it.

Here's the kickoff, and we're

underway.

The

Throw deep down

diving tackles are fantastic.

field.

The kicking meter


measures the
power of your
kick.

The scoreboard contains some

DEFENSIVE PLAYS

colorful advertising for other great

Tecmo games.

Switch between
players with the
A Button.

Your player

is

numbered T

Fill the holes in


your line and make
the tackle.

Cover the receiver


and go for the
interception.

They didn't name it after


John Elway for nothing. This

is

an

the

excellent

conversion

of

You're the coach

in N.F.L. Football, and you have over 30


Strategy and play-calling are this
game's strengths. If you enjoyed UN's Major League
Baseball game, then this is the football game for you.

plays to choose from.

Drop back
into the

pocket and
look for an

open

%
**

receiver.

The close-up screen

7
'

The
The noise of the crowd and the
referee's whistle make you feel like
you're really at the stadium.

lets

you control the receiver


when he is about to make
a catch.

action

is

slower than the other

two games, but the game

is

more

complex.

JA\UARY/ FEBRUARY

1989

71

Now,

let's

compare some of the special features of each game.

TOUCHDOWN

The game plan paid off, and now you're near the goal line. Your quart*
drops back into the pocket, spots his wide receiver in the back of the end
and lofts the ball into the air. Touchdown!!

John Elways

QUARTERBACK
The
in

players jump for joy


the end zone after a

Bffijjjggjgfifffi
SBBSSSaS

JANUARY/FEBRUARY

1989

73

t*

^^^^^^nestroy
Object
Mission

i Th

'

ast

m6

^an(j

e
nothtng

Metal Gear

Grev fo*

^^r ^^^^e

^SvS^S.rS
^s^sr&5^^fe
h3S

Infiltrate
a ndo to

Group

i's

of an

newesx

unknown
i

-Metal Gear

weapon

'

OnW one^^ Houn der

PREPARE FOR A REALISTIC ACTION ADVENTURE!


"Metal Gear" offers amazing action oriented detail in
adventure gaming. Soldiers actually "patrol" rooms and have
the ability to "see" in the direction they face. Use this to your
advantage, and "sneak" up behind the guards.

the base!

SIMM!
"i,

En

dflPS 8

Entrance to Bldg-5
-

(use card-6)

7"B 3

Using the trucks can

get you

North

difficult

Maze Woods

chart

the

Main Gate to
"Outer Heaven'

Maze Woods

truck

that

Find the
will

Mai Gate t0
"Outer Heaven

help

(use the

uniform
to enter)

the screen to the left twice,


then go up once off the
screen on the western path,
then exit once more off the
left

truck.

you the most.

Entrance to Bldg-2
1

you go into here you may


get lost! To get through, exit
If

many

past

obstacles. The
below shows
by

route taken

each

The Desert

Heavy Tank
(use landmines
to destroy this
. roadblock.)

side of the screen to

Bldg-4.

Halfway between
Bldg-1 and Bldg-2

Rations

Back Entrance to Bldg-2


(use card-7)

Entrance to Bldg-4
(use card-3)

Plastic Explosives

Use your Weapons and Items


Pressing the Select Button

will

bring

you to the sub-screen where you


be able to choose which of the
eight different weapons and 25
items or a transceiver you wish to
use. Only one of the weapons and
items can be used at a time so you'll
have to pick carefully. To familiarize

will

that you select so


will

not

explodes

help

when

remember

with
fired.

that

anything

You

it

that

will find

that the transceiver


situations

North of Bldg-1

South of Bldg-3

will help you in


where things do not seem

effectively!

You must push Up or Down


on the Control Pad to transmit your
message at times to receive any
clear.

response. Try

it

constantly!

yourself with the particular strengths

of each, you should try using each


at various points of the

exactly

game

to see

what they can do. Some of

the items appear to have no use at


(like the cigarettes) but turn out
be very valuable at the end or at
later points in the game. The OPTION
on the weapons screen (silencer) is
used automatically on any firearm
all

to

You have 25 utility items to use. Some


you may not need but all have a
purpose. Smart use of all will pull
your bacon out of the fire!

Between eight different weapons and


a silencer, Solid Snake is extremely
well armed. Learn to use each at an
expert

level.

JANUARY/FEBRUARY

I9H9

75

HINTS TO DEF
First Floor
Code name:
Shot Gunner

Run

in

between

his shots

to close the gap...

The

first person that you see as


you break out of solitary is the
Bldg-1 guard, Shot Gunner. You
could take him on with your fists,
but it's better to grab your equipment out of the door on the right

With good timing you will


be able to reach the wall,

Code
EFS Seconcffioor
moves
name:
Machine Gun Kid

Move up and down


attacks,

Kid

get
Try

avoiding

will

attempt to "mirror" your

be

remote control

in!

hit

Lower the boom with the


grenade launcher!

you and you might be able to

hit

many

of

him. Like Shot Gunner,

your weapons

by getting him to
where he can't

one of the many ways that you can


go about achieving victory!

A few mines

Bull

will

in his

Tank can prove to be

inside, start firing

as you

can...

as

path

A combination of mines and


grenades does the

slow him up!

one of the toughest characters


you face. The Tank moves with
surprising speed and you don't
have a lot of space to maneuver
in. You'll need five quick hits with

fast

using your

will work on him so


be sure you try them all. Here is just

The

Once

Don't

you'll

missiles or this trick...

following you back and forth

Launch grenades at him


from a safe distance!

Select the grenade launcher


before entering the room.

Once re-armed,

across the screen. You can use this


to your advantage

NINTENDO POWER

in.

ready to deal with this tough guy.

follow you to a spot

76

lower wall.

worry, you won't need a card to

keep closing

The Machine Gun

of the

side

job!

your grenade launcher to knock


it out before it pushes you out of

room or you'll be "pushing


up the daisies!" Only the grenade
launcher will work, so follow
the

these steps for success!

Instead of running away,

When you

go to the sub-screen...

main

return to the

screen...

EAT EACH FOE!


The

Fire

Trooper swings a stream

of flames from side to side keeping


all

enemies

his

weapons you

at bay. All of the

him that pass


through his flames will be destroyed
before they can even reach him.

Get close to him along the


top wall-

fire at

For this character you'll need a

weapon
rather

straight
little

Give this a

angles

at

on.

The

too slow, but

the submachine gun

Select your submachine


gun, lock and load!

inch your way to the


corner right next to him...

works

that

than

missiles are a

is

perfect.

try!

Open

fire,

the diagonal

bullets will score

hit!

Destroy the Super Computer!


According to Dr. Petrovitch the "Metal Gear"
will be controlled by this Super Computer.
Without it the weapon is a useless pile of
junk. Use the doctor's info to destroy this
super menace!

As soon as one explodes

plant

another!

"Outer Heavens" leader

Is

waiting but

who

is

he?

you to

Dr. Petrovich will

tell

use

Explosives

16

plastic

to destroy the giant Super

Computer.

But

look

out,

destroying the computer sets


off a timed chain reaction

that

will

destroy the entire

base. You'll have to escape

but

someone is guarding the

exit!

Who can this villain be?


JANUARY/FEBRUARY

1989

77

Ahem. Looks

rethreading the film, let us take this


opportunity to say that we think Video
Shorts is going to take your breath away.

these video games is truly amazing. The


sources range from the latest feature films
to board games centuries old; from goodwill
games to classic literature. There are also
some fresh new ones generated from some

The

great imaginations. O.K., Mario. Hit

like Mario is having a wee bit


of trouble with the projector, so while hes

variety of sources of

inspiration for

FRIDAY THE 13TH

TM

and

>

it!

from LIN

1988 Paramount Pictures Curp.

So you
for.

finally

got the job you waited

life

all

You're a counselor at Crystal Lake

course, every job has a

few

unpleasant. You know:

little

school year

Camp. Of
make

irritations that

mosquitos, poison

ivy,

Jason. Yes, Jason, star of slash and


screen, is back at Crystal Lake Camp and he's
sharpened his ax. It's up to you and your fellow
counselors to defend the little campers left in your

whiny

Throw rocks or weapons


at the Zombies to defend
yourself and find items.

kids,

charge from everyone's favorite maniac. It will take


of the camp's six counselors has
his or her own special talents. As you walk the

teamwork as each

campground, defeating Jason's minions, you

If you are tired, find a cabin


with a healthy counselor
and switch places.

will find

items that will be helpful in conquering Jason. If you


should become tired or need the special skill of one of
the other conselors, go to their cabin and use the
special feature to switch places with them. Pass
along

weapons

that you've found or cure

them

if

they've been injured by Jason or his zombie crew.

But keep a close eye on the cabins as Jason is always


if he slashes up another counselor
it's going to be tough to explain on

on the prowl and


or the campers,

If

Jason

is

attacking the

campers, you'll save time by


rowing across the lake.

HT

The cave holds secrets,


but beware the Blue Cave
Wolf and his vice-like jaws.

lmimim

VIDEO SHORTS

WORLD GAMES
Registered Trademark of

Here's a

game

Epyx

from MILTON BRADLEY

Inc.

that travels to the four corners of the Earth to bring

you international excitement and the


of foreign competitions. Your first stop is the Soviet Union where you can test your great strength in
the "snatch or the "clean and jerk." Next, it's on to Germany for some barrel jumping on the ice and then
thrill

scenic Mexico for a

tense

little

cliff

diving. In France,

you

will

negotiate the slalom course and, aye, a

in Scotland for a bit o' caber tossin'. While in


the Far East, bow to your 400 pound
honored
Japanese opponent and then try to throw him to the
ground. Travel to the Great White North in Canada for
a g'day of log rolling, eh? Finally, back in the U.S. of A.,
summon your courage, and ride the terrifying Brahma
bull, if you dare.

quick stop

Get to know each


j

STAR SOLDIER
1988 Hudson

Out

in

the dark, dim,

empty

has inhabited an Empire space


giant

runaway computer

Soft.

MFO

void of s
statior

that destrov

path and threatens the existence


Empire (Don't you just hate it when

its

Soldier,

As

renowned Star

you are the

pilot of Caesar,

that happens).

the fastest fighter ship

in

the

fleet

and your mission is to defeat this


mechanized monstrosity. On every
you must defeat a
humongous Starbrain, who is even

fourth

stage

tougher than the standard Starbrain.


Piloting over P-marks will increase
the firepower you'll need for the
final battle with the evil computer.

Getting three P-marks


five-way firepower and

awards you
a shield!

bull's

individual characteristics

and anticipate

his

moves.

Hold down the A Button to


grab your opponent's belt
and throw him off balance.

'

under license by Taxan USA Corp.

from

TAXAN

_EJU_1 111III11I1IIIII1III IT
^

DR. JEKYLL
Trademark of Bandai America

AND MR. HYDE


from BANDAI

Inc.

More than a hundred years have passed since Robert Louis


Stevenson first published the immortal classic, "The Strange
Case of Dr. Jekyll and Mr. Hyde." Now, all of the mood of
Victorian England and the frustration of poor Dr. Jekyll have
been wonderfully rendered in video game format and for the
time, like Dr. Jekyll, who takes an untested potion and
randomly becomes the savage Mr. Hyde, you must play both

first

the part of hero and

The

doctor's goal

is

villain.

to get to

the church and marry his lovely


Millicent.

are a

But barring

his

way

number of obstacles,
and vengeful people.
the stress becomes

animals,

When
too

much he

turns into Mr.

Hyde, who must be prevented


from progressing too far in
the World of
all

BUMP

Demons. And

the while, both Jekyll and

Hyde

are fighting for control!

JUMP

You're out for a nice drive with your girlfriend

your versatile
little car that you've nicknamed "Popper." Suddenly, the
Jackals, the notorious gang of thugs noted for their misuse of
in

manages to kidnap your sweetheart. You


must chase down the gang and rescue your girlfriend. You
have to traiiel 16 courses in order to save her. The gang
to stop you, however, by bumping you into walls or
dropping things in your path. But you are driving
"Popper" who can do a little bumping and
crashing of its own. "Popper" can also jump
hazards and come
smashing down on
Jackal vehicles. At

off-road vehicles,

will

will try

last,

this

favorite

home

Maneuver Jackal cars into walls.


Drive Popper" over Power
Barrels to fuel up.

arcade

comes

to the

NES.

If

Mr.

Hyde gets

further

on

his

Demon World path than Dr. Jekyll


has traveled on his own path,
lightning strikes him!

from VIC TOKAI

VIDEO SHORTS

RAMPAGE
)

Just

1988
like

DATA EAST USA,

ings

the

area. Find

protesting

the colossal ape,

or

Lizzie, the giant lizard, and go


on a spree of destruction that
would turn Godzilla even greener
with envy. You and a fellow
monstrosity may wish to commit wanton destruction at the
same time. You may even join a
rampage already in progress.
Your goal is to wipe out the
entire United States and a large
map lets you keep track of your
progress. An area on the map
will

in

monstrous good
Select either

George,

become

black

from DATA

1986 BALLY

time with Rampage.

have demolished

the

at

arcade, you'll have


[

Inc.

all

cities

the build-

within

(or a

to

eat,

resident)

paratroopers.

that

some goodies

citizens that live there are not

Just be glad you

up without a

be
bombs,

hit

with a

grenades,

fight.

You

guns,

ning from a
nearby cloud.
don't have a fear

barage of

of heights.

and

off of a collapsing building


or youll be buried in the rubble.

Licensed by Anjar Co.

the saying goes:

simple

in

its

tacticians for

video

game

design

just placed

bowls and passers by.

from ACCLAIM

1976, 1988 Anjar Co.

"A minute to learn... a lifetime to master." Beautifully


and game play, this board game favorite has delighted

more than a

century.

Now

Pd
'll

plenty of

it's all

been

format for the NES. The main objective

faithfully
is

transposed into

to cover the majority of

the surface of the board with your markers. Strategically place your disc on the
grid so that any disc of a different color between the one you
and a previously placed disc of your color will be "captured."

plush green

be

light-

Rampaging is hard work so eat


good food like fish

Jump

OTHELLO
As

also

photographer's camera or

will

when you

You'll

thwarted by helicopters, tanks,


and police cars, not to mention
the flashes from a determined

though you must avoid poisons


as you destroy whole metropolises. However, the concerned
giving

EAST

MIDWAY MFG. CO.

felt

When

captured, the opponent's disc(s) will turn to your color.


But be prepared. One smooth maneuver by a cunning opponent
(or the computer) and the tide of color may turn back the other way.

I
Secure the corners and
sides of the grid for
protection against
color loss.

mm

m
JANUARY/FEBRUARY

1989

from IALEC0

Here's a SciFi adventure that

excitement and

is destined to be a hit! Long on


with imagination, RoboWarrior unfolds

rich

the futuristic tale of

ZED

(Z-type Earth Defense cyborg), sent

by Earth to her colonized sister


is to defeat the alien Xantho
Empire that has invaded

The

planet, Altile.

ZED's mission

Altile.

have gone underground, but not before hiding


citizens

many weapons and secrets on


ZED through

the planet. Guide

eight amazing regions,


where you'll encounter dozens
Xantho invaders and the
w
x
formidable Xantho Lords who
Altile's

of

. I

guard each region.

..

Shoot a missile to clear a


path ln a heavMy bl0(;keI,
area and quickly follow it.

Enter secret underground areas


where the citizens have stocked
secret items for you.

SPY vs SPY
Licensed from

First Star

Software.

TM

of Mad

from KEMCO-SEIKA

pages of

come

MAD

magazine to your

NES

those unequalled usurpers of undercover. The

indestructible experts of espionage are

secret mission that take

Sneak your

them through
favorite

on a timed
eight huge

spy around on a

play, split-screen. Hunt for classified


government documents and other secret materials
while you set traps, bombs, and snares for your

simultaneous

opponent. Perfect your covert cunning against the


computer or go pointy nose to pointy nose against a
fellow ambitious agent. You'll love setting
for

your

Meanwhile

family

and

this leaves

friends

ambushes

discover

to

later.

you free to check under that

painting for secrets and. .Oh, no!!

In

KA-BOOMIII

Use the

floor plan

map to help you


find the exit only
after
all

you have

the items.

the hand-to-hand

combat mode, both


spys will appear on
the

same

screen.

rrrv

iniiiniF
SHORTS X

VIDEO

YRUSS
Trademark of Konami
safer to take
long shots and
avoid close up
confrontations.
Its

from ULTRA

Inc.

vibrant portrait of the imposing Genghis Khan, daring

you
up the challenge, is how your spece mission begins.
Save our solar system from the onslaught of the vicious
Gyrusians. The Gyrusians recruited Khan from the past to
lead their furious attack. You
must guide your lone ship,
to take

equipped with a Neo-Tutonic

Cannon, through 39 stages


of the Milky Way, gathering

weapons and defending the


galaxy from pure

If a 1-up appears, dont


miss your chance.

terror.

from ULTRA

CrBERT
>

1983 Mylstar

Electronics Inc.

Trademark under
license

fromJVW

Electronics Inc.

At last, this arcade megahit is coming to the NES. For e


change of pace try this "horse of a different color." In fact,

changing to a different color is what this popular little adventure +


is all about. The Tazmaniac Kings of Chaos have trapped Q*Bert *i
in a treacherous time warp. There are nine levels to the time r
warp with four crazy stages in each level. Guide the fuzzy little
pug-nosed hero up and down the pyramid of building blocks,
changing the color of the top of a block with each bounce.
Change all the block tops to the code color at the top of the *
screen and Q*bert will advance to the next stage. But keep
alert! The Tazmaniac Kings have commanded their henchmen,
Ugg, Wrong-Way, Slick, Sam, and Coily, to stop you, not to
mention the falling Whammy Ball. Now, if only your legs will
hold out...

0 f10
-

|0

Jump on the floating


Whirly-Discs to excape
from sticky situations.

Hop on the little green


and freeze all the
bad guys for a few
moments.
balls

PAK WATCH
A LOOK INTO THE FUTURE OF NES GAME PAKS

Hey, you. Yeah, you. Shhh. Listen, have gotta watch for you. Pak Watch!! Where we'll give
you all the latest news flashes, low-down, bulletins, scoops, and scandals on what happening on the
NES video game front. Remember, you'll hear it here first! Yeah, you're gonna like this watch.
Pssst.

Yeah!! This new game from Tecmo got the highest marks of
title we've seen in a long time. It has a whole new
outstanding graphics, incredible challenge and a
great storyline. We expect this one to hit number "1" on
the Player's Poll in no time!
Ninja Gaiden features a Cinema
and climbing skills remind us of
Display system that advances the
Metroid game play. This one will be

any

feel,

story with movie-like scenes, giving

you a

the

story.

between action sequences.


different camera
effects,
and backgound music add
realism and enhance the

rest

Sound
angles,

to

our main feature in March, so, get


ready for some real Ninja action. It's
hot! Hot! Hot!

All

Ninjas derive their strength from

their inner well being. Increasing

Ryus Spiritual Strength

will

enable

him to use special abilities and


weapons, while increasing his

Ryu's ninja wall-spring jump

stamina.

GOSSIP
Hiya.

We

Howya

doin'? We're

Gossip Gremlins. We've


been hired by the

Nintendo Power staff


to sneak around and
find out things that
nobody else knows.

Some of these things


are still just being
whispered about. But,
hey, nothin' gets past
us.

We're

Gossip

Gremlins, ya know.
84

NINTENDO POWER

C.E.S.
A

Gossip Gremlin's dream

true!

The Consumer

Show (C.E.S.)
a

come

Electronic

only happens twice

year January and June. At the

we

uncover all the inside


and hear all the major
announcements about what to

show,

secrets

expect
in

in

March,

the

months ahead. And

we'll

tell

you!

are
Gossip
Gremlins!

PAK WATCH

the season for Basketball, and man have


got some tough choices for you to make!
Double Dribble will have to move over and
It's

we

make room

for four

new

B-ball

games

to join

the NES starting line up. Look to Nintendo


Power to bring you a full review this spring.

Basketball

is

the

and, since our


B-ball

Game

Game

of the

last issue,

Paks

four

have

Hour

new
been

announced.

Choose from

eight

NBA

teams

and win 35 games to take the


championship. Hmm. From Vic
Tokai...Duke Togo in high tops?

Pak

This

from

Bird.

It's

Bradley

Milton

features Michael Jordan

and

actually three

Larry

games

in

one: One-On-One, Slam Dunk, and

Point.

Sweet!

We haven't heard any official release


If it's Magic Johnson's, it has to be
good. From Tradewest, the Double

Dragon people.

Jaleco will add Hoops to their sports


lineup (Bases Loaded, Racket Attack).
It's a street one-on-one or two-on-two
with

some jazzy

characters.

dates yet on any of the B-ball Paks,


but

look

complete
an upcoming

forward to a

comparative review

in

issue.

JANUARY/FEBRUARY

1989

85

SUARDIAN

LE

A deadly artificial satellite filled with evil mutant life


forms is heading toward Earth. Only a beautiful
transformable android stands between the "death star"
and the obliteration of Earth. New from Broderbund.
In fight scenes there's an overhead
view which allows the player to
scope everything. Then: surprise!

The android can transform

In the action

sequence, find
eneigy and
equipment that

into a

will aid your


mission.

powerful fighting spaceship where

some

slick

terrific

graphics

aerial

Assuming
time,

highlight

sequence.

battle

that the

we

game

have

is

ready

in

complete
feature review in the March/April
issue of Nintendo Power.
will

In this phase,
the Guardian
transforms and

wages battle as
a sleek

The sub-screen shows location,


energy level, and equipment.

spacecraft.

We

haven't received

much on

this

Game

we know

it's

based on the exploits of

Pak, but

Another
Airwolf,

KITT car from the


series of the

cated

TV

been announced

NES.

for the

is

sophisti-

high-tech

copter and

television

same name. For

favorite has

case you didn't catch the show,

in

most

world's

Michael Knight and the fabulous

heli-

soars

into

doers
expect

battle against evil

those less familiar with the show,

everywhere.

KITT is a fully automated, fully


armed, computerized Trans Am

this one
months

with an

airstrip.

artificial intelligence.

We

to land a

few

down

the

This "pilots view" screen

shows

86

NINTENDO POWER

the Airwolf cockpit.

the

jOjMVftTCH

NS
JAN

MUTANT NINJA

Challenge Pebble Beach


Gyruss
Operation Wolf
Q'bert

Tecmo Baseball
Bomberman

TURTLES
They're young, they're genetically enhanced,
they're highly trained, and. ..they're reptiles.
The irreverent quartet is coming to the NES.

MU =
Roll& Rocker (Controller)

Sesame Street 123


Star Soldier
World Games
p 3

Wrestlemania
Friday the 13th

Tecmo Bowl
Track & Field II
California Games
Fist of

the North Star

Mappyland
First they were a cult hit in the comics; then Saturday
morning cartoons. Ultra has been hyping this Pak for a
long time. Turtles are slow
and this one seems to be

taking

its

here, but

of

it

time

hear

it's

to

Metal

in

should

its shell

getting

come out

very soon.

similar in

We

framework

Gear

which

suggests to us an overhead
view showing lots of
territory and

equipment.

pics yet, but we

No

managed to

get a shot of the box.

FUTURE
RELEASES

D Jekyll and Mr. Hyde


Ma,We Madness
'-

Robocop
The Legacy

of the

Wizard

Ultima
Price is Right
Star Trek

Adventures of Bayou

Billy

Bad Dudes
Chesterfield

Defender of the Crown


Empire City 1931
Hollywood Squares

John Elway's Quarterback


KnightRider

Mask

Rider

Mystery Quest

NFL

Football

Nightmare on Elm St.


Ninja Gaiden

One-On-One
Sesame Street ABC
Spy vs. Spy II /Mad

Island

Teenage Mutant Ninja


Terra Cresta
Tetris

The Battlefields of Napoleon


The Guardian Legend
Wheel of Fortune. Jr.
Who Framed Roger Rabbit?

Amagon
Faxanadu
Pro Basketball

Magic Johnson's Fast Break


Cobra Triangle
Pinbot
Trick

Jump

Shooting
Burger

ENTER

NOW

WIN THESE

FOR A CHANCE TO
PRIZES,

OR_^^^

JULY/AUGUST PLAYERS POLL CONTEST WINNERS

NINTENDO POWER

Using the postcard below, answer the following questions and your
A.

Of the game reviews listed below, which two did you


Zelda II The Adventure of Link
b. Wrestlemania
Sesame St. 123
Skate or Die
e. Marble Madness
f.
Operation Wolf
g. Nintendo Power Bowl (Fooball)
h. Metal Gear

name

will

be entered

the most?

in
B.

a.

3.
4.

list of game titles(1-1 18) on the next page


What two games would you most like to see reviewed
What three games are you planning to purchase next?

Please use the


C.
D.
E.

Please Indicate,

F.

Would you
1.

G.

our Players

How
1.

1.

2.
3.
4.

to
in

5.

12-14
15-17
18-24

6.

25 or older

answer the following questions.


of Nintendo Power?

a future issue

order of preference, your five favorite games.

in

like to

be a Nintendo Power

Yes

How

Poll

you?

old are

Under 6

2. 6-11

c.

d.

2.

would you be
Definitely would buy it
Probably would buy it
Probably not buy it
Definitely would not buy it
interested

Critic?

No
in

purchasing a video tape of tips and tricks for about $10?

Answers

to the Players Poll

Name

Tele

Address

Zip

State

City

(Fun Club

Subscriber No.

Please indicate your answer


I
i

A.
B.

in

Member

No.)

the appropriate box that corresponds to the survey above.


G.

1.

under 6

2. 6-11

4.

15-17

5.

2.

3. 12-14

4.

18-24

6.

25+

C.

Indicate

Numbers

1-118

(list

on next page)

a.

D.

Indicate

Numbers

1-118

(list

on next page)

a.

Indicate

Numbers

1-118

(list

on next page)

E.

b
b
b

a.

1.

Z No

Yes

The reason

e.

d.
F.

Id

make a good Nintendo Power

Critic is (50

words or

less)

Contest!

JAN /FEB
1

ISSUE PLAYER'S POLL

10-Yard Fight

2
3

1942
1943

Alrwolf

5
6

Bad Duoes

Bases Loaded
Bayou Billy

Commando

Bionic

Blades of Steel
Blaster Master

10
11

Bump

12
13

California

14

City

Jump
Games

Castlevania

15

Connection
Cobra Command

16

Commando

17

Contra
Deadly Towers
Defender II
Defender of the Crown

18
19

20
21

22

23
24

Dr. Jekyll & Mr. Hyde


Donkey Kong Classics

GAME
34
35
36
37
38
39
40

UST

Football

98
99
100

Ninja Gaiden

101

Gyruss
Hogan's Alley

70

Knight Rider

71

One-On-One

Hoops

72
73
74

Othello

102
103
104

Ghosts 'N Goblins


Golgo 13
Gotcha!

Gun.Smoke

41

Hudsons Adventure Island

42
43
44

Ice

45
46
47
48
49
50
51

52
53
54

Hockey

Ikari

Warriors

Indiana Jones and the

Temple of Doom
Iron Tank

66
67
68
69

75
76

NFL

Pac-Man
Pinball
R.B.I.

Baseball

R.C. Pro-Am

77
78
79
80

Pro Wrestling
Q-Bert

81

Rambo
Rampage

83

Renegade

Karate Champ
Karate Kid

84
85
86
87
88

Ring King
Robowarrior

Jaws

Kamov
Kid Icarus

82

55
56
57

Fighting Golf

61

Freedom Force

62

Mega Man

Friday the 13th

63
64
65

Metal Gear

Mickey Mousecapade

96
97

Gauntlet

Milons Secret Castle

Jeopardy!
John Elways Quarterback
Joust

Jackal

Double Dare
Double Dragon
Double Dribble
Dragon Power
Dragon Warrior
Duck Hunt

Galaga

Mike Tyson's Punch-Out!!

Kid Niki

Kung Fu
Legendary Wings
Force

89
90

Racket Attack
Rad Racer

Robocop

111

112
113
114
115
116
117
118

Rygar
Seicross
Side Pocket

Life

MagMax

91

60

Major League Baseball


Marble Madness

92

Spy Hunter
Spy vs. Spy

93

Star Soldier

94

Star Voyager

95

Super Mario Bros.


Super Mario Bros. 2
Super Pitfall

Here

Nintendo Power
BOX 97062

WA

98073-9762

Tiger-Hell

Top Gun
Track

&

T & C

Field

II

Surf Design

Ultima

Wheel

of Fortune

Winter

Games

Wizards & Warriors


World Games

Xenophobe
Xevious
Zelda IIThe Adventure of Link

MORE TO COME!

Stamp

Redmond,

The Goonies II
The Guardian Legend
The Legend of Kage
The Legend of Zelda

II)

Place 25 c

P.O.

Tennis

Simon's Quest
(Castlevania

58
59

Metroid

105
106
107
108
109
110

Superman
Tag Team Wrestling
Tecmo Bowl
Teenage Mutant Ninja Turtles

NINT ENDO

JiiiO

JV>\jf\Y
-'nST FILL OUT

...BECOME A

POWER

CRITIC!

-^OUj

('Y)/V'/<
OUR silpSU^U!
/
gffiVTo
2J

'V
100

o
Become

Power

Critic!

We're looking for a few great players 100


to be exact. If you always have an opinion
about everything, we need your help.
We're recruiting 100 readers to become
Nintendo Power Critics. You'll get a Critic's
Kit including an I.D. card, note pad, and
pen. Then, for the next 6 months, we'll
ask you what you think about Nintendo

4,

Power and how we can make

it

even

better.

1.

To

enter, just

and mail

fill

out the Players Poll response card. Or, print your

name and address on a

plain

3x5

postcard

to:

NINTENDO POWER
Players Poll Contest

P.O.Box 97033

Redmond,

WA

98073-9733

One entry per person please. All entries must be


assumed for lost, stolen, or misdirected mail.
2.

Winners
Winners

received

no

later

than March

15,

No

responsibility is

be selected in a random drawing from among all eligible entries received, on or about April 1, 1989.
be notified by mail. By acceptance of their prize, winners consent to the use of their names,
photographs, or other likenesses for purpose of advertising or promotion on behalf of Nintendo Power
magazine and Nintendo of America Inc. without further compensation. Limit one prize per household. Chances
of winning are determined by the total number of entries received. No substitution of prizes is
permitted. All
prizes will be awarded. A list of winners will be available after April 15, 1989 by sending a self addressed
envelope to the address listed above.
will

will

3.

Contest not open to employees of Nintendo of America

4.

This contest

5.

Nintendo Power Critics will be chosen from eligible entries received, based on the Players Poll response
submitted and other factors selected at Nintendos discretion. Nintendo Power Critics will be notified by mail
by April 15, 1988. By applying to become a Critic, applicants consent to the use of their written entries and/or
ideas, names, photographs on behalf of Nintendo Power magazine and Nintendo of America Inc. without further
compensation.

is

void where prohibited by law,

and

is

Inc., their affiliates,

subject to

all

agencies or their immediate families.

federal, state,

and

local

laws and regulations.

Announcing the Hands Free Controller!


Nintendo of America Inc. is happy
announce the newest addition

to
to

versatile line of

its

troller

As

(HFC).

new

the

device

game

video

Hands Free Con-

accessories: the

its

name

implies,

will

allow

its

user

game

traditional control of a video

without the use of hands. It has


been designed to serve our physically limited, special needs players

who

are unable to manipulate the

controllers

currently

The

offered.

basic design of the controller allows

the user to wear

like

it

a vest.

HFC

will

be ready for release by

the spring of 1989.

navigating the video characters with

HFC

directly to

our

Consumer

lot

In

addition to

accessible,

more fun than most

therapy exercises.

As

it's

physical

HFC

a result,

players strengthen their neck muscles

while playing

their

favorite

video

games. Nintendo's Research and


Development department worked
with Todd Stablefeldt and several
other physically limited Power Players
at

Seattle's

Children's Hospital in

developing the HFC, and

all

very enthusiastic. The result

new

NINTENDO POWER

official

Hands Free

were
is

test drive the

at Childrens Hospital.

which

a chin-fitted joystick.

making game play

92

Todd Stablefeldt helped

It

uses a "sip and puff" method to


operate the A and B Buttons while

our

Controller,

We

will sell

the

consumers through
Service

number

-800-422-2602) as a non-profit item.

The $179.00 package

will

include

NES Control Deck, the Hands


Free Controller, and one Game Pak.
The controller alone will cost $120.00.
The HFC works with any game that
the

utilizes

our current controllers (except

for the

which
of

Zapper Light Gun games),


will

make

a great

NES games more

number

accessible.

Nintendo products such as this will


mean a lot more people will be able
to get

in

on the fun.

O'*

pa
P| AYf
rbMI
VllVlVbi

Al>

,he action, the fun

all

and

the

choices are yours!

Imagine an arcade machine packed


with 10 of the hottest new games
at once!

Power

Well,

Players,

you don't have

to dream about it.


Just look for Nintendo's Playchoice
system in convenience stores and
arcades near you.

graphics, and a helpful stop-action


feature.

Plus,

versatility

of

the excitement and


everchanging game

menus.

new games now

out on
systems are: Contra,
Double Dragon, Super Mario Bros.
Punch-Out!! and Gauntlet. And,
the really big news, begin
looking for Super Mario Bros. 3 in
Five

Playchoice

The Playchoice system is a veritable


video juke box. After popping your

for

quarter or token into the machine,


hit the reset button and select your

the spring of 1989.

new game. The

only

2,

difference

between Playchoice- 10 and a juke


box is that you're selecting video

games instead of songs. You

own

the machine from the time

your quarter slides


until

actually

down

the slot

your time runs out.

The Playchoice system has

a great

you put multiple


quarters or tokens in at a time, you
receive a bonus. For instance, each
quarter or token will give you 300
deal to offer.

If

time units. By putting two in at the


same time you receive an additional

150 units for a

total of

750

units!

The Playchoice system has up to 10


great games to select from. Check
the game menu often for fresh
selections.

On

the Playchoice system

you can expect

to

find

detailed

Super Mario
SUCCESS

STORY.

Here's

just

what you need to conquer the


evil and mysterious Ganon. You'll
discover shortcuts.
to get

information.

ways

Find out

And

how

discover

conquer enemies
You can
for $4.95 by
giving
your VISA/ Master Card
number to our Customer Service
Department at 1-800-422-2602.
clever

to

and save the


order

this

102 Pages.

Princess!

booklet

Tips

How To Win At Super Mario Bros.


STRATEGY GUIDE. Here's just
what you need to find your way
through the exciting worlds and
levels of Super Mario Bros. Find out
how

to get past Bowser. Get extra

lives.

into

V\forp

new

worlds.

Discover hidden surprises with tips


that

work

this

booklet for $4.95 by giving your

like

magic. You can order

VISA/ Master Card number to our


Customer Service Department at
1-800-422-2602.

All

hot

that's

isn't

just

What's

on the video screen; there


are

new

exciting

sounds

coming at you through the

Julian

Julian

airwaves, too.

the music scene

new

Debb ie Gibson

New

Lennon

Lennon will make

this spring

album. This

In

the footsteps of his talent-

(late

ten

business

years

and

is

John Lennon).

Huey Lewis and

After

Roll?

with a

that he

clearly

in

ed father

&

Julian's third

is

shows

album and
following

Beatle

Rock

his return to

th e

in

News

the

music

of albums
and "Fore"
Lewis and the

millions

sold ("Sports" 9 million,

million),
Huey
News are once again spreading the
good news with the release of the
third single "Give Me The Keys"

from their latest album, "Small


World." This song is Huey at his
best,

and might possibly be the

biggest

Atlantic recording superstar Debbie

Gibson has just released her second


album, entitled "Electric Youth,"

and all indications are that "Electric


Youth" will be another smash hit for
the

teen

singer.

Debbie's

first

album, "Out of the Blue," sold over


three million copies and produced
five hit singles,

one of which went

to the top of the charts. Debbie has


also released her

first

video, called

Debbie Gibson "Live

in

Concert."

This video captures the excitement

and magic of Debbie as she performs


not only her

new
94

hit

songs, but

songs, too.

NINTENDO POWER

some

hit

released off this album.

Look for this song to rocket up the


and look for Huey and the
band to kick off an extensive U.S.
starting this January. Says
charts,

tour

"We love to play live. It's


how we began and what keeps
Huey,

it

fresh for us."

Karch Kiralv

VOLLEYBALL TEAM CAPTAIN


KARCH KIRALY NEEDS A LESSON
U.S.

OR TWO
Karch

NES VOLLEYBALL

IN

Kiraly

is

be the best

said to

volleyball player in the world.

He's

team to win
two consecutive Gold Medals in the
led the U.S. volleyball

1984 and 1988

Summer

Olympics,

won numerous national and world


championships, and is a three-time
beach world champ, but volleyball is
not the only thing that he is known
for.

he's a

champ when

it

comes

to playing Nintendo video games...


all

that

is,

except "Volleyball!"

Can you spot

the

Olympics.

volleyball

can't figure

the

it

game

is

impossible

"we

just

out. I've only beaten

computer

games it's

three

embarrassing! I'm good at "Super

Mario Bros." though and have


gotten close to beating Tyson in

is

so exciting,"

explained Karch, "but most of the


time it gets quite boring. The NES

kept us from climbing the walls in


Seoul. Everybody on the team

would get together and challenge


each other in "Baseball," "Mike
Tyson's Punch-Out!!," and "Golf."

"Mike Tyson's Punch-Out!!."


Karch's playing

is

Power Players

""Everybody thinks

that international travel

"The

to beat," Karch bemoans,

the

More recently, he brought the


system to Seoul, South Korea, for

not

is

priority

the

in

female each year. Winners are chosen


based on academics, activities, and

According to Karch,
graduate of UCLA, being a

volleyball ability.

who is a

volleyball player

is

not enough.

Karch recently added "Jeopardy,"


"Lee Trevino's Fighting Golf," and
"Super Marion Bros. 2" to his
Nintendo library. His wife, Janna,

not just around the corner. Last year,

Nintendo fever was experienced in


Soviet Union when he and

the

fellow Olympic gold medalist, Steve

still

Timmons, brought the system to an

Members

only

life.
He's also busy
promoting the "Karch Kiraly VolleyScholarship," which is offered

ball

to one high school male and one

Kids have to realize that grades are


extremely important, as well.

not just confined

international event.

the

28-year-old's

good

to his home. Several times a year


he takes his NES on the road. .and

team got together

gold?

in this

But playing games, whether it be


Nintendo video games or volleyball,

holds true to her favorites

"Duck Hunt" and "Balloon

Fight."

of the

Nintendo Cereal System (NCS)

to play three-on-

Nintendo "Baseball." Three


people would be on each team

Introducing the breakfast of

NES

taking turns at the bat,

champions. Coming

from

three

and one

person would pitch. However,

Ralston Purina, the

tele-

two

in the Soviet Union are not


as technologically sophisticated as
those in the U.S. They played on a
black and white television with the

visions

system connected by
That's

NES

athletic tape.

dedication!

Bros,

Now
Medal winning Kiraly
concentration.

this April
first

cereal with

each box:
Super Mario

different packets in

Citrus

fruit

flavored

and berry
kids can

fruit

Nintendo heroes

find

flavored Zelda.
their

in their

favorite

breakfast

bowl.

JANUARY/FEBRUARY

1989

95

would like to compliment you


on a very exciting game. Super
I Mario Bros. 2
I've

played yet.

the best

is

love

it.

It's

game

got the

best graphics and it's plain fun the


whole time you play. suggest that
all
the kids that love Nintendo
should get this game. like the way
Luigi runs in the air when he jumps
I

and
that

it

also

the story.

like

was

good guy
bad guy

very original.

Mario and
Mouser.

is

is

thought

My favorite
my

Power.

y name
Haughie.
I

really

is
I

John George

am 11

enjoy

different
words to describe it.
Would you like to hear them? If you

you
said "no," here they are anyway:
here they are.

said "yes,"

Superb,

cool as Metroid?

years old.

Nintendo

Neil Garcia

Great,

Neat, Fun,

If

Cool,

Excellent,

Awesome,

Thrilling. Well, there

Educational,

they were.

NM

Albuquerque,

can probably think of nine

We're always coming out with


great new games, Neil. Make
sure to check out Pak Watch,
Video Shorts and the assorted

game

reviews

Power

for

Nintendo

in

on

details

the

all

favorite

John "Jammin' Johnny" Haughie


Port Saint Lucie, FL

David Belsito
Key Biscayne, FL

Thanks David. We're glad that


you like it. Super Mario Bros. 2
is already a certified hit and it's
great fans like you that make it
as popular as

hat

it

Thanks for the words of


encouragement, John. We're
trying our hardest to bring you
magazine
that
will
be
a
enjoyable and informative.

CUSTOMER SERVICE TIP


Zeldas Memory

is.

happened

ever

Dragon
be coming out?

Have you ever played The Legend

to

Warrior? Will

of Zelda, reached a

it

the

game and

Saved your

Marshfield,

MO

unfortunately

with

some

does

that

Game

Zelda

Dragon Warrior, a challenging

good news

is

that there

procedure

to

follow

ture,

is

tentatively

for release

There are a

lot

this year.

why

the high standards you've come


to expect from Nintendo games.

96

NINTENDO POWER

my

hands on
Metroid what a game! All of

just recently

of reasons

the release of a game can


be delayed, among them are
the chip shortage and programming changes. In any case, we
want to insure that when a
game is released that it meets

Well,

happen

Paks.
is

The

a simple

which

will

prevent any accidental erasures.

scheduled

some time

later that

memory got zapped?

new fantasy

role-playing adven-

stage of

critical

then

progress only to find out


the

Chip Stewart

the

sounds

game
it's

realistic

and

got

flips,

bounces,

make this
One reason know

graphics

really hot!

got to be good

friend's parents like

is
it

because my
and they're

really choosy when it comes to


games. What want to know is if
you guys are making any new
games, and will any of them be as
I

1)

when the game is over select


SAVE, then push START; 2) When
the SELECT SCREEN appears push
the RESET button on your control
deck and hold
holding the
the power.

3)

it;

Now, while

RESET button,
Remember to

turn off

use

this

procedure every time you want to


save your game.
Zelda

Game Pak

remember

all

you do, your

If

will,

in

turn,

the items and hearts

that you've collected.

y son,
years old

Sam, turned 4
on October 11th
and he

the

maps and he makes me

read

it

to him over and over again.

NES for a year.

Carol Fish

To my knowledge Sam's high score


on Super Mario Bros, is 328,950,

Newburgh, NY

his

which he achieved only a short time


after we purchased the NES. He
defeated Bowser at Level 8-4, both
with and without fireballs.
We purchased The Legend of
Zelda,
and after watching my
husband and play, Sam played the

Thanks for
Sam, Carol.

us about
always enjoy

NES Heatseekers

hearing about how the NES appeals to a wide range of ages.

Joe Lex, Acting President


Fond Du Lac, Wl
Clubs are a great way to get
your friends together to play
your NES. You can exchange
tips,
arrange
contests and
tournaments, and as we've
learned
from
the
NES
Heatseekers, you can be well
organized too.

himself. Within a couple of

months he defeated Ganon in both


We also bought Kid Icarus
and Sam managed to defeat Medusa.
The original Mario Bros, game
was next in line and Sam and
played as a team. We managed to
quests.

play together 112 rounds.


Finally,

we

Kung Fu

acquired

and, as expected,

Sam

beat Mr. X.

We

will be getting Super Mario


2 and Zelda II The Adventure

Bros.

of

Link

next.

Sam

is

anxiously

awaiting both of them.

Sam
kids

holds his

and the

own

with the older

adults, often beating

the best of them. At

first,

was

concerned that we had a video


on our hands, but I've found
that he's learned a great deal from
the games. His reaction time is
excellent
and he's learned to
junkie

and
and up and down, and he's
even learning how to spell and read
a little and how to keep score. He's
figured out special secrets and
capabilities of the games on his
own even before those hints are
differentiate directions like left

right

published

Sam
almost

in

your magazine.

looks at
daily.

He

Nintendo Power
loves figuring out

stuff. So don't just stand there. Get


involved and let your
scores soar and the club thrive!

your club

telling

We

game

order. Just follow a couple of rules

and your club can have more fun


without having to worry about

(Mario's birthday)

has been playing

y club and
tips for

clubs.

have some

developing Nintendo
club members
an election or

First, all

should participate
appoint a leader

in

some way.

Next,

create rules of membership and of

governing meetings and contests


and the like. You might decide to
have different leaders and officers
every couple of months or so in
order to bring forth new ideas and
to make sure that no one gets left

out or

tired

of

leading.

All

club

members should pay minimal biannual dues. Also try to generate

some money from

contests with a

small entry fee.

hard, but worth

it

when

It's

new game
keep the money

the club gets a

in

the

in

some member's bank account

library.

Try to

is

just

about, write to:

NINTENDO POWER -MAIL BOX

These are simple guidelines


which aren't too complicated or
leader

YOUR LETTERS!

know

to

collect interest.

hard to establish.

PLEASE SEND US

If you have a question, comment,


or anything else you'd like us to

And

P.0 Box 97033


Redmond, WA 98073-9733

you'll find a

what you need

to keep

JANUARY/FEBRUARY

1989

97

ACHIEVERS
Here they are, the hottest scores around! If you'd like to share your best scores
with the readers of Nintendo Power, send them in! You could be the next NES
Achiever!

1942
Anthony

Jason Jansen
Cifelli

Ben Cortez
James Gillann
James Hogan
Chuck Morrison
Randy Napier

Njn

Montville,

CAn
NYn

Madera,
Bronx,

Cedar Rapids, IAn


Yakima,

WAn

Lexington,

KYn

999,950
999,950
999,950
999,950
999,950
999,950

ARKANOID
Gary Clawson

CAn

803,950
753,000
690,400
638,350
589,976

Columbus,

OHn

WVn

Huntington,
Laky City,

Salt

UTn

950,850
788.000
702,000

999,950
999,930

NVn
CAn
Njn
David Sivermann Tenafly, NJn
Holbrook, NYn
Brian Smiths

Time
51:22
51:12
52:00

2
2

Tommy

52:81

59:87
53:39
55:64

Messina^Milltown,

FLn

5
5

52:36

GHOSTS'N GOBLINS
Shawn Bolen

Miamisburg,

OHn

1,552,500
Score Strokes

Macsisakn

Corey Rayn
Albert

Portland,

Memphis,

ORn
TNn

Mazeikan Tucson, AZn

-25 47
-23 49
-23 49

GOLGO 13

Josh Fortin
Brad Gowashn

Columbus, OHn
Somers, CTn

Greg Nawarynski

Lawrenceville,

NJn

Nathan Hamren
999,950
999,950
999,950

San Mateo, CAn


Bill Wagner^
Ben Trucks
Des Moines, IAn
Stone Mtn., GAn
Cam Childress
Steven Vachanin Irvine. CAn
Mike Winzinekn Canton, OHn

Gil

6,553,500
6,553,500
6,553,500
6,472,600
6,229,400

DUCK HUNT
GAn

Marietta,
Dexter, KSn
Apple Valley,

MNn
David Gacom
Jacqui Garofanon Staten Island, NYn
Mill Creek, OKn
Jeremy Hamilton
Max Heinlein^
Hutchinson. KSn

999,900
999,900
999,900
999,900
999,900
999,900

Bellflower,

CAn

Finished

GRADIUS
John Burch !!!
John Fornicolan

CONTRA

NINTENDO POWER

Track

Potomac, MDn
Manassas, VAn

Sean Catureglin Reno,


Wil Stark Costal Mesa,

Phil

Upland, CAn
Fantana, CAn

COMMANDO

98

Leavenworth, KSn
Escondido, CAn

GOLF

CASTLEVANIA

John Cramer
Susan Faber

NYn

Setauket,

EXCITEBIKE
Matt Kalafatn

999,900
999,900
999,900
999,900
999,900
999,900

ILn
Randolph, MAn
Paramus, NJn

Springfield,

Eddie Kisosondin Riverview,

ATHENA

Michael Yangn
Dean St. Antainen

Mike Seitz

Andrew Brunets
Chico,

Weymouth, MAn
Michael Falin
David Gottesmannn Manalapan, Njn
Michael Giudice^East Windsor, Njn
Dan Sterantinon Rensselaer, NYn

Phoug Ngon
Jimmy Millsn
Aaron Dewelin

Michael Kinon
Steven Laurian
Kevin Matternn
David Scarlett

Greenn

Lon Sparangon
Joshua Turley

Florence,

ALn

Long Branch, Njn


Anaheim, CAn
Brook, CAn
Phoenix, AZn

9,999,900
9,999,900
9,999,900
9,999,900
9,999,900

GUN.SMOKE
NYn
CAn

Ulises Caraballo

Bronx,

Aaron Pashn

Vista,

999,990
960,430

HOGANS ALLEY
David Treecen

Ryan Cawthonn

Austin, TXn
Riverdale,

GAn

999,000
997,600

JAWS
Aaron Scheuermann El Cajon,

CAn

1,250,320

KARATE CHAMP
Philli Sch wanked
Joseph Malone

Chris

KID

South Bend^
Chicopee, MA^
Oak Lawn, IL^

999,900
999,900
999,500

Sugarland, TX^
Canton, OH

9,999,999
9,999,999
9,999,999
9,999,999
9,999,999

Rackos^

ICARUS

Don

Frazier

Mike Grossman
Donnie Pulliam
Jason Rollins^
Lon Sparango^

NC^

Greenville.
New York, NY^
Fallbrook,

CA^

LEGENDARY WINGS
Matthew Jones
Jahn^

Arab,

Ealing

AL^

CA^

Cerritos,

4,074,200
3,133,000

LIFE FORCE
Phillip

Ho^

MS^

Jackson,

277,220

Dan Maher

MA^

Marshfield,

Eric Fretz

Garland,

MIGHTY BOMB

TX^

1,044.200

Redmond,
Redmond.
Traverse

Sparta, IL^

Lindenwold,

NJ^

Nate Welch
Lawrence. KS^
Mark Liszewski^ Webster, TX^
Ben Sisneroz^
Goffstown, NH^

TRACK &

PINBALL

James Gee^
Douq Hubert
959,440
875,910

143,200

WA^

Seattle,

Beaumont,

80,900
75,500

TX^

FIELD

Rob Alfano^
Tony Blair PJeremiah Ervin

2,020,868

Warren, OH^
Studio City, CA^

999,999
999,999

489,000
445,000

TOP GUN

M.U.S.C.L.E.

Dan Oppenherm^ Pawtucket, Rl^

Ml

HELI

Josh Bradley
Lous Pavlik

Cy Forell^
Martin Alston

Shawn Cosmas^ Langhorne, PA^

City,

Danny Hamilton
Danville, VA^
Alan Rappaport^ Wayne, NJ^

TIGER

JACK
772,860

Finished
Finished
Finished
Finished
Finished
Finished
Finished

WA^
WA^

T & C SURF DESIGN

1,698,850

Ginny Rescigno^ Pawtucket, Rl^

Emil Manus
Stephen Franklin

Athens.
Athens,
Athens,
Athens,

Jens Thompson
Rick Wysaki^

LODE RUNNER

MEGA MAN

TX^
TX^
TX^
TX^

Hoyt Johnson
Kevin Johnson
Michael Sharps
Rusty Sharps
Steve Sponger & Jas Gile

Greg Neu^
Andre Romani
Jay Willimon^

Ocean,

NJ^

Rossford,

Topeka,

OH^

KS^
TX^

Richardson,

Loveland. OH^
Boca Raton, FL^
Fredricksburg, VA^
Stinnett.

TX^

999,999
999,999
999,999
999,999

999,999
999,999

R. C. PRO-AM
VA^

Ronald W. Taylor !!!

Manassas,

Mark Rice^

Marysville,

WA^

Augie Jayaraj

Waturbury,

CT>

986.900
737,000
673.900

WILD GUNMAN

RUSHN ATTACK
Brian Kingsley^

Carmel.

CA^

9,999,990

SOLOMON'S KEY
Eddie Dorin^

VA>

Richmond,

13,190,140

SPELUNKER
Brian Grivna^

Edina,

MN^

1,610,000

STINGER
Steven LanduccPCoraopolis,

SUPER MARIO

PA^

3,702,800

BROS. 2

Henry Benz^

Cleveland,

Ben Herd^

Redmond,

Roy Dean^

Boca Raton, FL^

Barry Carlson

Springfield,

Weston Johnson^ Parguitch, UT^


Pedro Candia^
Gardena, CA^
Drew Engelson^ Great Neck, NY^
Jimmy Waters
Mecastle, DE^

Andrews Stewart
Curtis

Finished

995,600

397,270
310,895
305,000

ZANAC
Sari

Baker SLary West

Brian

OH^
WA^

999,900

VA^

Jon MillevilleP
Wheaton.lL^
Steven Hau San^ Gabriel. CA^

WIZARDS & WARRIORS

Waldo

Nesconset.

NY^

Kingston, TN^
Lancaster, CA^

CA^

Brian Langford

Santa Ana.

Max Schmidts

Omaha, NE^

99,999,900
51.750,100
18,000,000
17,552,000

Send your high Score and be a Power Player!*


Have you been bragging about your
great scores lately?

them

Why

not send

in and see how they stack-up


against the best players from coast-

to-coast?

Send your Screen Photos:


Nintendo Power

NES ACHIEVERS
Box 97033
Redmond, WA 98052
P.O.

JA NUA R Y/ FEBRUARY

1989

99

VIDEO
think

am an
can win

Player.

I very

fast.

the1)time to

tell

have firebombs and you'll wipe


them out easily.
Always keep calm and maintain

of

control of the situation. Your

games

tips, for all

their
was honored!
2) games.
3)
is
brother, Blair,
a little
4)

have

brain

own

Eddy Morales

to

5)
quite

think

agree that these players

the key to winning.

is

who on his
becoming a Power Player
soon. am going to get Super
Mario Bros. 2 and Zelda II The
Adventure of Link. My five greatest

way

youll

possess video prowess!

all

NES Power
lots of

write to Nintendo

them

We

The spotlights on you!

CPOTLICHT
POWER PLAYERS

East Providence, R1

tips are:

Galaga 269,

Have a current subscription to


Nintendo Power.

Be

map

and never

give up.

you don't own an NES


buy one now!

If

Advantage,
Every

NES

player should

own

one!

Age: 12

West Palm Beach, FL

Favorite

belong to the Video Busters Club


of East Providence,

am

writing to

"Dr.

deserves

Rhode Island.

you because

Power

recognition

your

in

Nintendo

Kenneth's

magazine.

Player

Uhnak

Nintendo"

Powers are rapidly becoming well


known throughout the community
and many people, including adults,
call him from time to time for help
in overcoming obstacles in various
games.
Kenneth has solved various

games
including

in

short

Contra,

Zelda and Metroid,

time

In

few

The Legend of
all in the same

of Dr. Nintendo's tips are:

Castlevania

make

fighting Frankenstein

100

sure

when

and Igor you

NINTENDO POWER

my

Games: Galaga, Paperboy,


playing

my

dog named Saki and

five

Sports and

NES.

To

Goals:

engines

design

for

Lamborghini and Porsche, to play


baseball or be a sports anchorman,

my father to

quit

smoking, to

meet D.J. Jazzy Jeff and/or The


Fresh Prince, and to win at SuperContra.

outdoors over

Personal

Samus

finished

it

in

the

level

ground.

The

Minnesota Twins, Raphael of The


Teenage Mutant Ninja Turtles and
Samus Aran of Metroid.

same game.
Duck Hunt 990,900, Round 48.
I

time was 1 minute, 18 seconds and


38 hundredths of a second.
Role Models: Tim Laudner of the

High Scores: Arkanoid 1,159,500

and

Ninja

Computers: An NES, an Apple IIC,


and an Epson OX.
World Records:
think
hold the
World Record for Duck Hunt and
hold the Unofficial World Record
for the longest paper airplane flight

tropical fish.

to get

and anything to do

The Teenage Mutant

Pets:

Nintendo posters and


comic
cards,

baseball

books, dice,
Turtles.

R.B.I. Baseball.

Hobbies:

Collections:

games,
with

vital statistics:

is

character

Observations:
the coolest,
in

think

most wicked

the video world. Thor

periods

week.

y name is Alex Thayer


and believe that am a
Nintendo Power Player.

are

Brett Borders

and

Kenneth

37.

games.

These

believe that our club's

Round

Nintendo Paraphernalia: The Official


Nintendo Player's Guide, the NES
Max, the NES Advantage, and 13

for everything.
think,

patient,

600,

R.B.I. Baseball 9 to 0 with every


team. 51 to 0 against the N.Y. Mets.

Practice, practice, practice.

Make

Calling

all

Power Players

Would you like to see your name up in lights? Send


us a letter and pictures recounting your own video
achievements (or a friends).
Well profile several Power Players in each issue.

P
from Gauntlet, however,

just a

is

big oaf!

frustrated. Jared

a great player

is

and a good sport. You won't


better guy around.

find a

The NES Advantage

Zelda.

James McKenna

WA

Jill

really.

y brother Jared (age


is

brilliant

NES, and

the games,

won't bore you with

his

all

high scores (and, believe me, there


are quite a few). But,

just

want

say that Jared has a natural

Hope,

PA

CA

nine)

at playing the
all

New

Turner

Fountain Valley,

a big

is

help!

Alex Thayer
Woodinville,

to

ability

and he enjoys games with mind


puzzles like The Legend of Zelda
and Solomon's Key. He enjoys a
challenge and tries not to get too

would make a very good


Player because
have
I beaten 18 games! Included are
big hits like Super Mario Bros., The
Legend of Zelda, Ghosts and
Goblins,
Rygar, Karnov, Athena
and Goonies II.
think

Power

Some

of

In Rygar,

robot

in

my

tips are:

keep defeating the

In

first

Lapis until you are strong

enough to defeat

it

with one

the underground chambers

Trojan,

his

is

our best

player, Daniel

Lillie.
He has
Metroid seven times,

"Megatron"

won

Rygar, Kid Icarus, Double Dragon,

hit.

in

use your sword everywhere.


telling what you might

There's no

Kung Fu and Super Mario Bros. In


our club he has reached the rank of
Supreme Video Grid Warrior. We
are proud!

find.

The Legend of Zelda, always


have some medicine when you go
In

Warrior

Video Club.

into trouble.

love to play

favorite

games

my NES
are

and

First

Shozbot Video Grid

Class Bionic Freakbots

my

Castlevania,

Rush 'N Attack and The Legend

Power Player

Brian "Goatee"

into high level labyrinths just in case

you run

of

Our Motto:

Video

Warriors

Grid

report to your Control Pads.

Profile

Name: Jose Carlos Quinones


Age: 14
City: Mayaguez, Puerto Rico

most
in just

recently.

one day,

Super Mario Bros. 2


finding two different

Warp Zones.

My main interest really


my NES. My nickname

Hobbies:
Favorite

that

Games:

challenge

Adventure

Series

games especially

like

games

the

me,
and

like

very interesting and

playing

the

"Mr. Nintendo" because

Konami

Castlevania.

much and my

difficult.

can't

Outstanding Video Accomplishments:


I

go through games very quickly.


in one day, Super

Mario Bros,

in

four days (with a

also

me

is

to

games they
keep

good

grades at school.

beat Castlevania

master.

is

play so

friends ask

teach them to play the

It is

Future NES Games:


hope to get
Zelda II The Adventure of Link,
Life Force and Bionic Commando.
|

score of 9,999,950), Contra


days,

Mega Man

in

in two
two days and,

JANUARY/FEBRUARY

1989

101

We hear you

loud and clear, and your message seems to be that there's


new king at the top of the pile Super Mario Bros. 2! This proves that
nothing lasts forever. That doesn't mean that your old favorites are
forgotten, though. To see how all the games, old and new, fared this
time, check out the table below.
a

SUPER MARIO BROS. 2

Use this key to find out how


your favorites are doing.
These

are

titles

new

22 790 points

a close eye

You've waited a long time for the


triumphant return of Mario, Luigi, and
friends,

to the Top 30. Keep

and

it

LEGEND OF
Games that are really on
the move. These

games

look at the competition.

poll.

that

ZELDA II
THE ADVENTURE OF LINK

have

maintained their popularity

Top

among

30.

Although

the

6,604 points

it's

been released only

NINTENDO POWER

for a

short time, this ultimate adventure

destined for greatness.

102

wait!

ZELDA

good things must come to an end,


but second place isn't so bad when you

All

have jumped up several


places on the

Favorites

was worth the

on them.

is

DOUBLE DRAGON

,r

GOLGO 13
CASTLEVANIA

Billy

4,324 points

at

Lee never gives up! Last time he was

number
shows

four

nine.

His climb to

that he has

what

Eys,
2,273

takes.

METROip
In

POINTS

CASTLEVANIA

PCHNTS

GAUNTLET

space no one can hear you scream,

but we hear you Metroid fans, and


is still

Iron

Samus

within shouting distance of the top.

TvsoNs

PUNCH-OUT

Mike

around,

is

bruised

bit

to

falling

count him out

number

six,

POINTS

time

this

4S,

but don't

yet.

like

PRO-AM

LIFE

FORCE

a winner.

METAL GEAR
points

KID ICARUS
R.C.

1943

Here's one to watch. First time on the


30, Milon's Secret Castle is already

Top

looking

SUPER MARIO BROS.

4S MEGA MAN

MILON'S SECRET CASTLE

3,131

II

SIMON S QUEST

number

it

What happened? Last time Metal Gear


was siting pretty in third place. Here's a

PAC-MAN
^j^ONis

24

JACKAL
TRACK &

FIELD II

chance for all you Gearheads to be heard.

4%

CONTRA
Slow but
2,973 points

steady, Contra

charts, not at

action of the

all like

game

is

climbing the

the lightning quick


itself.

Ejjs. ROBOCOP

BASES LOADED
is still some time off, but the
Bases Loaded fans are already warmed

Well, spring

2,61 7

points

up and headed

for extra innings.

DOUBLE DRIBBLE

XEVIOUS
BIONIC

COMMANDO

2 TOP CUN
.

POINTS

T & C SURF DESIGN

JANUARY/FEBRUARY

1989

103

PLAYERS' PICKS
~

DEALERS' PICKS

PROS^PICKS

'

/
GAME
LEGEND OF ZELDA
DOUBLE DRAGON

GAME

PTS

SUPER MARIO BROS. 2

2 THE

ADVENTURE OF LINK
5 SUPER MARIO BROS.
6 MIKE TYSON S PUNCH-OUT!
4 ZELDA II-THE

3,059
2,850
2,314

2,023

1,935
1.854

METROID

1,835

CONTRA

1,494

9 CASTLEVANIA
CASTLEVANIA II-SIMONS QUEST

10

GAUNTLET

1,380

METROID
METAL GEAR

GOLGO

10

MEGA MAN

1,115

1 1

CASTLEVANIA II-SIMON

1,091

12

HUDSON'S ADVENTURE ISLAND

13 1943

1,031

14

PRO-AM
METAL GEAR

15

16 KID ICARUS
17

FRIDAY THE 13TH

18

PAPERBOY

19

BIONIC

COMMANDO

20 TRACK & FIELD


21

11

RAMPAGE
HOCKEY

25 LIFE FORCE
26 TOP GUN
27 BLASTER

MASTER

Its

almost

sweep
It

seems

for
that

RACKET ATTACK
TRACK & FIELD II
20 DOUBLE DRAGON
18

543
524
505

19

21

JACKAL

22
23
24

TECMO BOWL
SOLOMON'S KEY

505
466
446
330

DOUBLE DRIBBLE
25 XEVIOUS

31

26 BIONIC COMMANDO
27 SIDE POCKET
28 DEFENDER II
29 MICKEY MOUSECAPADE

CONTRA

Missirtg Link found at


Since Link

finally

haven't been able to put

everyone's favorite heroes.

except

for

short

out,
it

breaks

Metroid and Metal Gear.

NINTENDO POWER

18

DONKEY KONG CLASSICS

15

we

down,
with

748
731

718
701

619
574
555
507

METAL GEAR
20 T & C SURF DESIGN
19

21 R.C.

471

415

PRO-AM

387
370
357
348

22 1943
23 MILLIPEDE

JEOPARDY!
25 DOUBLE DRIBBLE
24

335

HOCKEY
WHEEL OF FORTUNE
GOLF
10- YARD FIGHT

26 ICE
27

28
29

30 DEFENDER

It

one!

is

the word

Super Mario Bros.

doesn't

are.

323
320
305
299
297

II

Awesome
for

came

Princess Toadstool are just about

104

272
272
252
233
233

Nintendo!
and

17

16

COBRA COMMAND

830
770

KID ICARUS
MICKEY MOUSECAPADE
FORCE
JACKAL
METROID
MIKE TYSON'S PUNCH-OUT!
TOP GUN

11

854
854
679

17

2!
Luigi,

841

13

LEGEND OF ZELDA
XEVIOUS

14

868
836
806
650

clean

SMB
Mario,

948
897
892

GOLGO

9 THE

893

FIGHTING GOLF

30

,048

GALAGA
MILON'S SECRET CASTLE

CASTLEVANIA

GAUNTLET

461

HUDSONS ADVENTURE ISLAND

12

15

446
446

QUEST

1.238

13 LIFE

16

28 DOUBLE DRIBBLE

10

990

1,030

29 THE GOONIES II
30 WIZARDS & WARRIORS

1,066

971

1,009

592
587
573
533
528
495
483

22 ICE

23 T & C SURF DESIGN


24 R.B.I. BASEBALL

1,505

CONTRA

1,592

1,064

14 R.C.

DOUBLE DRAGON
PAC-MAN

1,630

ROBOCOP

16,063

1,553

BASES LOADED

PTS

SUPER MARIO BROS. 2

3,261

2,252

1,359

12

3,668

1,592
!

13

11

4,581

1,766

13

8 MIKE TYSON'S PUNCH-OUT!


9 BASES LOADED

1,328

GAME

PJS

ZELDA II-THE ADVENTURE OF LINK


SUPER MARIO BROS. 2
THE LEGEND OF ZELDA
MILON'S SECRET CASTLE

seem

2.

who you

to matter

Super Mario Bros. 2

is

number

NEXT ISSUE

COMING

UP NEXT

APRIL ISSUE

IN THE MARCH/
OF NINTENDO POWER!

NINJA GAIDEN
Part
lets

"movie" part video game. Get ready


you get

for a ninja mission that really


into the "act." Cinematic martial arts action!

HUDSONS ADVENTURE ISLAND


Guide Master Higgins through

all sorts of strange and terrible traps


Pacific Jungle Island. Will he ever be able to rescue his
beloved sweetheart, Princess Leilani?

inside this

South

THE ADVENTURE

OF

LINK

When last we left the Hero of Hyrule, he was taking on Doomknocker in the
Palace of Maze Island. Join us on the road to the
Third Triforce as we'll have
more maps, mayhem, and monsters who'll try to cuff Link!
PLUS: Classified Information, Video Shorts, the NES Journal,
and the everpopular Much, Much More!

er Electronic

Show

mmMM
What

,tX

of

in the

m uch w

to

|Ut new

sang!

March
See you in

JANUARY/FEBRUARY

1989

105

Party Up Party Down


~1 The laughs
the

..

NES

much

are nonstop with

accessory

thats

fun to watch as

it

is

The Power Pad


can hop, run, skip and

as

with World Class Track

One to

six

into action

..1^

Meet

(included)

and Super

Team Games. Work out with Dance Aerobics.


The Power Pad. Now sold sepaJt
4
it

to play.

'

rately. Its

an

instant party.

.
V

Official

Seal of Quality

Nintendo of America

Inc.

BULK RATE
POSTAGE

P.O.Box 97043
Redmond, WA 98073-9743

US

PAID

NINTENDO
ot

America Inc

ADDRESS CORRECTION REOul

45496 69018

11

Look for the Nintendo seal of quality on games, accessories, and

a whole

lot

more.

It's

your guarantee that you've pushed the right

button for top-playing fun and games

only from Nintendo.

4.

*""v

Our goal

ETRoAtoT S,9
i

is to try

6/*V!\c

and preserve

classic

videogame magazines

from years gone by before they are lost forever.

Thanks goes out

From

to all the

people who

the original editors

everyone involved

to

in acquiring

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by donating

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if

make

out, in

this possible.

writers,

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whatever way possible.

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We

and

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