You are on page 1of 2

Update v1.2.

1 Hotfix:
###################
# Features
###################
* Forming a Defensive Pact now cancels guarantees and non-aggression pacts with
that country
* Primitives nuking themselves now properly affects pop count
* Risk of Malcontent Slaves faction effect "Interstellar Railroad" now scales fr
om 1% to 5% risk with 5 to 11+ owned slaves, down from 2-10% risk with 4-8+ slav
es
###################
# Balance
###################
* Upgraded Nomads arsenal and ship designs. Reduced Nomad Fleet HP and damage bo
nus modifier from +50% to +25%. Overall they should be stronger than before
* Reduced HP of Nomad ark ships and gave them basic weapons
###################
# AI
###################
* Fixed AI not properly signing white peace in some wars that would just drag on
forever
* Fixed AI not declaring prepared wars
* Fixed a case where sectors could get stuck due to lack of energy tiles and res
pect tile resources
* Multiple fixes for AI combat behaviour
###################
# User Interface
###################
* Fixed spelling in English localization for Attitude Map Mode
###################
# Bugfixes
###################
* Fixed a bug where merging fleets would prioritize the smallest fleet
* Fixed a bug where Gaia world spawn chance was not explicitly reduced for inhos
pitable stars
* Fixed issues with democratic elections alternative parties, issue caused the a
lternative parties to be invalid
* Fixed a bug where the display height of a galactic object wasn't being restore
d after loading a savegame
* Fixed so that democratic elections check the correct policy flags
* Fixed Xeno Integration tech weights
* Fixed upgrade arrow incorrectly displayed as greyed out for certain buildings
on non-capital planets
* Fixed a bug where migration pacts between subjects and overlord were not allow
ed
* Fixed AI sometimes initiating a vote to kick right after a new member joins th
e alliance
* Fixed max trust not being properly set to 100 when forming an alliance
* Fixed issue with Nomads building too many new ships
* Fixed issue with Nomads not setting an end point for their journey when playin
g in a tiny galaxy
* Technology database patches tech_repeatable_improved_core_planet_cap -> tech_r
epeatable_improved_core_system_cap if save file version is below "Stellaris v1.2
.0"
* Fixed CTD due to invalid pops on planet

* No longer wait for research in ALL tech areas to be halted before updating tec
hnology research alternatives
* Survey fleet order checks if fleet can move to system, so players can no longe
r reach out-of-reach systems using fleet view survey button
###################
# Graphics
###################
* Improved skybox quality

You might also like