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Trc khi bc vo bi hc chnh, mnh mun gii thiu cc bn qua cc giao din dng to ra cc vt th nguyn sinh.

-Th nht l cc khi 3d nguyn sinh

hiu chnh kch thc ca cc vt th cc bn vo bng hiu chnh modify hoc phm tt l s 1

-Th hai l cc ng shape

- y mnh mun nhc n cho cc bn mt cng c m rt t ngi s dng n l cng c Section n c chc nng l to ra mt mt phng v khi mt bng ny ct khi 3d ti v tr no th n s
to cho chng ta mt giao tuyn gia mt phng v khi 3d

Bi vit c s dng mt s t liu n t ngun 3dgood.net


vo s dng c php to hnh Compound Objects cc bn vo tab creat chn Compound hoc l vo bng creat trong bng Command panel v chn Compound Objects nh hnh

Art Crystal
Aug 11 2008, 02:00 AM

Th nht: Loft ( php lp )


Php lp ny da trn mt ng dn khp kn hay m gi l path, v php Loft s to mt tit din theo hnh th hai gi l shape.
V d 1:
V d minh ha sau s lm cho bn hiu r hn v tc dng ca Loft
Bc u tin bn to 1 ng line cong, to 1 rectang v 1 ci hnh bn nguyt nh mnh. Chn ng line v vo mc compound object chn Loft

Bn vo bng modify n chn Get Shape v tip tc chn hnh ch nht. Nh cc bn thy hnh ch nht ly ng line cong kia lm ng dn n trt theo v to thnh khi 3d.

n F3 c th nhn thy c li ca khi vt th 3d, v cc bn n ci du cho mu vng, trong bng Path Parameters khi ti tng Path t 0 ln 60 (gii hn l 100) th ci du cho vng
s c di chuyn theo phn trm tng ng trn ng cong chnh gia khi.

Tip tc bn n vo Get shape ln na v chn hnh bn nguyt. Nh cc bn thy, ti v tr c tch du vng cho n s thm tip din cong hnh bn nguyt na. V gia khi vung v khi cong s
c s chuyn tip u

V d 2:
S dng deformations scale gip chng ta to hnh d dng hn
Trn khung nhn top ta to mt ng cong theo hnh dng qu chui v 1 t gic 4 cnh c bo trn nh hnh. Sau dng php loft ta s c mt on t gic trn hnh cong. M deformations scale
trong panel Modify. Hp thoi Scale deformation cho php chnh sa ng bao to hnh d dng on lc gic cong thnh tri chui .

Mun to thm im d dng to hnh th cc bn chn biu tng c nh du di hnh minh ha. V cho cc im l tip tuyn ng cong th chn im v click chut phi chn BezierSmooth

Vi cc tc dng ca loft cc bn c th t to cho mnh mt con ng, mt ng ng dn nc v.v....


Vi cc lnh Twist, Teeter, Bevel, Fit cc bn hy t nghin cu bit c cc tc dng nhm phc v cho mc ch
Th hai: Boolean (cng, tr, giao nhau v.v.. )
i vi dn ha th khi nhc n php hiu chnh ny th n c ngha tng ng nh l ***c khi, nhng vic to hnh t cc ng shape v php hiu chnh editpoly lm cho Boolean tr nn
m nht v t s dng.
iu kin hai i tng 3d c th boolean c vi nhau l phi kn. Nu khng kt qu tnh ton s khng c nh mong mun.
Th d: bn to 2 khi box vi kch thc khc nhau v cho n giao nhau bn nh hnh v

Trong bng modify n Pick Operand B v chn vt th cn ***c khi. Ta s c kt qu nh trn. Trng hp nu bn m b o ngc th t ***c khi th vo bng hn kim Subtraction (B-A)
trong mc Operation.

Tng t cc bn c th to c mt ci nh th ny

Th ba: Terrain ( To a hnh )


Bn a l thit lp cc ng ng mc v chng ta da vo cc ng ng mc nhn bit dc ca a hnh mt cch nhanh ***ng. Vi php to hnh Terrain ny s gip chng ta to ra
c a hnh mt cch nhanh ***ng v kh chnh xc. V d ti s to mt bn a hnh vi cc ng ng mc nh sau. Ti s dng cc ng Circle (ng trn) v convert n v Edit spline
bng cch chn ng trn click chut phi ri chn Edit spline

Trong bng Modify ca ng trn , cc bn chn php hiu chnh cp 1 l Vertex, trn ng trn s hin ln cc im ta ca ng trn, dng cng c move di chuyn n nhm to ra mt
ng ng mc c tnh bt k.

Sau cc bn gi Shift + cng c Scale gn bn cnh Move, dng chut ko n b li. Nh th bn va c th copy mt i tng va c th thu nh mt i tng vi lnh Shift + Scale.

Sau cc bn dng cng c move di chuyn cc ng ng mc v to cao cho n. cho Terrain lm vic tt th cc bn khng nn cc ng ng mc ct nhau.

Thao tc tip theo l cho tt c cc spline trn thnh mt i tng bng cch ly 1 ng spline, click chut phi v chn Attack

Tip tc click chut phi chn Properties v chn kim Vertex ticks

Trong bng modify list cc bn thm php hiu chnh Normalize Spl. . Lnh ny c tc dng s chia nhng ng ng mc thnh nhng cnh b hn, ng ngha vi vic tng cc vertex ln. iu
ny s lm cho a hnh ni ca bn trng s mm hn.

Trong bng modify ca Normalize Spl. bn cng tng thng s Seg length th s vertex s c gim i v ngc li.

M compound object ra, chn ng spline v chn terrain.

Cc bn thy y, vi terrain cc bn c th to ra c mt a hnh ni kh chnh xc nu nh cc bn lm vic vi cc ng ng mc tht s.


Art Crystal
Th t : Connect (Kt ni)

hiu hn v chc nng ca Connect chng ta s to hai khi tr t vung gc gn kt chng li.

Trc khi gn kt chng ta cn phi xa i cc mt b khut sau ny th lnh connect mi hiu c ni cn gn kt.
Trc tin convert c hai khi tr v Edit Poly. Chn 2 khi tr, click chut phi chn convert to --> editable poly

Chn tng vt th mt bn chn cp 4 cho n, tc l cp Polygon, cp ny mnh s lm vic vi tng mt phng trn vt th.

Chn nhng face nh hnh minh ha, sau bn delete n i.

Tng t nh th vi nhng khi tr cn li. Ta s c hai khi tr s c xa mt nh hnh minh ha.

No, chng ta hy vo Compound Objects, chn mt khi tr v chn connect, vo trong bng modify ca connect n nt Pick Operand v click chut vo khi tr cn li. V cc bn va to cho
mnh mt ci g ging ci ba hay hai ci ng nc giao nhau

Th nm : Scatter ( Ri ht )
Scatter thng c dng to ra cc tn l cy, nhng vin si ri rc v.v... nhng s dng tt th phi o su nghin cu. Trong phm vi bi vit ny ti ch xin php gii thiu qua cc chc nng
c bn ca Scatter, nhm gip cc bn tip cn vi n d dng hn.

v d ny ti s to nhng vin si nm ri rc trn 1 khi cu.


Ban u ti to mt vin si bng cch to mt khi cu ri vo bng modify list chn php hiu chnh FFD 4x4x4

Chn cp 1 cho php hiu chnh FFD 4x4x4 l Control Points, sau khi chn cp th bn c th di chuyn cc im trn khung bao xung quanh khi cu, v ti to c 1 vin si nh hnh

Tip tc to mt khi cu ln
Vo Compound Object, bn chn vin si n Scatter. Trong bng modify ca n bn n nt Pick Distribution Object v dng chut click vo khi cu. Lc ny nhng vin si s c nm ri rc trn
khi cu nh hnh.

Mt s thng s khi s dng Scatter

-Duplicates : chnh s lng ht phn tn trn b mt vt th khi cu


-Base Scale phng to thu nh vt th hnh vin si
-Distribute Using: cc cch phn b nhng vin si trn b mt vt th. Chng hn nh l area l theo khu vc, All Vertices l theo nhng im trn khi cu v.v... cc bn c th t thc hnh nhng ci
cn li .
- n khi cu bao th cc bn vo rollout Display kick vo kim Hide Distribution Object v chn khi cu ban u click chut phi chn hide n n i.
Mt s v d cc bn thc hnh

Th su: Morph ( Bin hnh)


Morph c tc dng bin vt th ny thnh vt th khc. N s c 1 vt th ban u v mt vt th ch. Vt th ban u s c s bin i c hng theo vt th ch. Vt th th ch phi c cng lng
vertex vi i tng chnh. Tt nht l copy i tng chnh ri sa n v khng thm hay bt im g. hiu r hn v chc nng ca cng c ny chng ta thc hnh v d sau.
To mt khi cu, click chut phi v convert n v Editable Poly.

Chn cp 1 l vertex, trong bng modify tm n mc Soft Selection --> kick vo nt Use Soft Selection chc nng Soft Selection s dng c. Tc dng ca Soft Selection l khi cc bn ko 1
im trn khi cu, th nhng im k cnh n s b tc ng ko theo.

Cc bn tng Falloff tng bn knh tc dng ca im la chn vi cc im bn cnh n. Nhng im mu s b tc dng mnh nht v yu nht l nhng im c mu xanh dng.
- Khi ti cho n l 8

- Khi ti cho n l 40

Vi falloff l 30 ti cm thy va .
Ti chn im trn cng v dng cng c move ko n ln, cc bn c th ko im no khc bt k cng c, khng nht thit ging v d.

Ti copy n ra bng cch va gi shift va dng cng c move ko n ra.


Vi cch lm nh th ti to ra 4 vt th vi cc hnh khc nhau

Tip theo vo Compound Object v chn Morph, trong bng modify cc bn n vo nt Pick Target v ln lt click vo cc i tng.

Trong bng modify ca morph, trong mc Current Target, bn chn ci vt th c tn l M_Sphere02 nh hnh v kt hp ko thanh timeline ln 20 v sau n nt Creat Morph K.@.y.

Tng t nh th, cc bn lm vi nhng vt th cn li. V cc bn s c kt qu nh sau.

Sau cc bn n nt play hoc phm tt l du "?" thy c kt qu.

Vi nhng din hot n gin th morph p ng rt tt, cc bn th dng n lm 1 cnh chic hoa ang n, hoc mt ci ht ang ny mm v.v....

Th by: ShapeMerge (Chiu mt ng thng ln mt vt i tng) : hiu r hn v php hiu chnh ny cc bn c th thc hnh nh sau. To mt khi hp v mt ng cong bt k.

Sau cc bn n vo nt Pick shape nh hnh ri click vo ci ng cong cong, th n s chiu thng gc ng cong xung ci khi hp.

Lc ny cc bn c th convert qua thnh edit poly nh mnh ri extrude ln hoc lm bt c th g m phc v cho nhu cu ca bn!

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