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IN PROTOOLS
Setting Up a Session
Select the Low Shelf, set the Gain to -12 dB, set the Freq to
2.00 kHz, and then preview the result.
Make sure that Use in Playlist is selected, and process the file.
Select the Peak filter, set the Gain to 12 dB, the Freq to 400 Hz,
and the Q to .5, and then preview the result.
All three regions should begin at time zero, and they all
should be the same length.
PROTOOLSFURTHER REFERENCE
Here are some more pieces of information that will help you use
ProTools more effectively.
what I have in an earlier session, but I dont want to mess with this
session, yet I want to continue experimenting.
Say I want to use a stereo soundfile from my sounds
directory that I used in an earlier session. When this audio file is
imported, ProTools will split the stereo file, and store the two mono
files in the new sessions audio files directory. Now there is the
original stereo file in the sounds directory (two megabytes in
size); there are the two mono files in the current sessions audio files
directory (each one MB); and the mono files in the earlier sessions
audio files directory as well. In all, six MB of disk space is used to
store what is essentially the same two MB sound. But hard disk
space is cheap, especially considering my new three hundred-GB
drive.
(Imagine that City Birds Light wasnt simply a twelve-second
sound, but instead a three-minute soundscape excerpt. Rather than
using six MB as in the above example, it will have ballooned to
ninety MB of total disk space. And thats only one sound I may use!)
Continuing on with this scenario, in the new session I process
the sound with a high pass filter, and I like the results. I decide to
experiment more with this concept, creating multiple filter
processes of the sound, and maybe creating a longer gesture to use
in the current session. But I dont want to fiddle with all the volume
automation in the tracks Ive created in my current session, so I
create another new session. My soundfile needs to be imported
(and split into two mono files) once more, adding yet another copy
of these files. Within this new session, I process the files several
times (always renaming them after each process) and eventually
bounce them to create a longer gesture. This bounced audio file I
put into the earlier sessions Audio Files directory, since that seems
like a logical place for it.
Session A
Session B
Session C
Sounds directory
Soundfile.L
Soundfile.L
Soundfile.L
Soundfile
Soundfile.R
Soundfile.R
Soundfile.R
Soundfile_HPF_500
Soundfile_HPF_1600
Soundfile_PF_1200
Soundfile_LPF_1000
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Soundfile_bounce
Two:
Session
C:
Audio
Files:
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A portion of the Relink dialog box. Have you seen these files?
Select a file in the Select Files to Relink: area, then click the
Find All Candidates button.
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lose them. If, however, you simply close the session without saving
it, locating the missing files the next time you open your session
will salvage the references.
A Master Audio Directory
One solution to the proliferation of files and directories is to keep
all audio files, or at least all those used in a specific project, in a
single directory. In my case, this would be the sounds directory
that I created within my Project Two directory. After creating all
those extra sessions, with their associated subdirectories and audio
files, I can collect all the audio files by moving (not copying) them
into this central directory. You move within the Finder on the Mac
and within Windows Explorer on the PC. You should do this after
closing all ProTools sessions.
Of course, the next time any of those sessions are opened, the
Where is . . . dialogue box will appear. But now the location of all
audio files is limited to the sounds directory, and thus they are
easy to locate. A further benefit in this case is that ProTools will
continue to search the current directory (in this case, sounds), so
that any other moved files that are located in this directory will
immediately be found. After saving the session, the dialogue box
will no longer be presented because the new references will become
active.
The Audio Region List can become large and unwieldy quite
quickly. However, you should realize that it is more than a
container of regions that you can pull into your tracks; it is a tool
for organizing all the sounds in your session.
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The Audio Region List will now display the region name to
the right, and the originating audio file names to the left.
The Audio Region List displaying file names. Note that the
Audio Region List was expanded to display more horizontal
information by clicking and dragging on the resize button (the
opposing arrows in the top left of the display).
Now its clear that end of birds is referencing the left mono
track, while birds fade in and out is referencing the right mono
track. Oopsthis could have been organized better (since both
mono tracks are identical).
Show Disk Names will display the hard drive on which the
regions and/or files are stored. This display is useful only if you
have more than one hard drive and your audio files are spread out
between them. It can inadvertently happen (and has!) when you
copy sessions between networked computers. ProTools will open
the session and read the stored references, including the original
hard drive. If it can find this hard drive on the network, it will
actually try to read those audio files via Ethernet. That the program
is working this way only becomes obvious when you select Show
Disk Names.
Show Full Path name will display the entire path name of the
regions. This is useful when you cant remember exactly which file
you are referencing within the session.
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track. Once these regions are selected in the Audio Region List,
they can be removed from the session.
From the Audio Region List menu, choose Clear Selected.
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objects are normalized.) Based upon the visual data only, pulling
the volume level down to half would seem like a substantial
reduction; however, halfway down (or one tick on the ruler to the
left) is only 6 dB. Six decibels is, in fact, half as loud as unity gain;
however, remember that our dynamic range is 120 dB. In the above
example, the second object is 30 dB lower, a level that was only
arrived at after listening to the two tracks over and over while
making careful adjustments.
In cases where you have many short sound objects occurring,
correctly assigning volume data to them all in an efficient manner
can be difficult. In the example below, taken from an assignment
presented in Unit Six, many such short events occur. This section of
the work can be made even more interesting if there are differences
in the amplitudes of each object (all objects have been normalized).
But listening to the first few seconds, then stopping playback,
making an adjustment, listening again, stopping playback, making
an adjustment, and so on, will not provide a good overall aural
picture.
(This is another example of the computer providing excellent
control over minute detailin this case volume envelopes of sound
events less than a second in durationbut inadequately representing a more global result. The listener will be unable to hear the
exact relationships between the events and will instead hear them
as a single gesture with intricate amplitude detail.)
Instead, use Loop Playback to adjust your levels interactively.
Select several seconds, perhaps even ten to twelve seconds, in your
session. Set the track display to show volume automation data,
then begin playback. Because the selection will continuously loop,
you can make small adjustments to your automation envelopes as
the regions are playing. By selecting more than a few seconds, you
can get a feeling for the sounds as they occur in time over a longer
period.
Continue to select longer and longer periods of time to get a
better overall perspective in adjusting the volume relationships.
RECORDING AUTOMATION
The example above demonstrates how digital audio has changed
the paradigm of electroacoustic studio-based composition.
Formerly, the studio was centred on a large multichannel mixer
with the two stereo speakers on either side of it and several tape
recorders within arms reach. During the mixing stage, the
composer would play the audio from the multitrack tape player,
listen to the relationships of the sounds, and adjust the mixer faders
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Find the following files, which were used in Lab Six, and
import them into the session. If you already deleted them
from your hard disk, import them again from the Soundscapes
and Sound Materials CD:
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Put track two into Auto Write mode. Clicking on the Automation mode button in the selected track does this. This button is
available in both the Edit window and the Mix window.
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Now any changes you make to volume fader, the pan control,
or the mute button (all of which can be automated) while the track
is playing will be recorded as automation data.
The Automation mode button will switch to a ready state:
AUTOMATION MODES
Notice that after you have written your automation data, the
Automation mode button switches to Touch.
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