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Removing a track
The Campfire track (the only track that you should be able to
hear since you have muted the other two tracks) is a noise-based
sound, consisting mainly of higher frequencies. Although there is a
sense of variation in the sound (the crackles and pops), on the
whole, it has a fairly uniform dynamic range.
Setting the Level by Hand
Play the region again, this time clicking and dragging on the
tracks gain slider.
You are now controlling the amplitude of that track in real time.
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Try setting the level to -36 dB (all the way down), and then
play the project. After one or two seconds of near silence,
slowly raise the slider to fade in the signal. After you have
reached full strength (0 dB), lower it quickly, all the way to
zero. Wait a second, then raise it quickly. Hold the level for
about three seconds, then slowly lower it to fade the signal
out.
You should have created the following amplitude envelope
shape:
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Bug warning!
Audacity 1.3 seems to have a bug in its Volume Level Tool. On copies
of short regions, the tool doesnt allow complex envelopes, only a
single volume setting for the entire region.
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Bring the Campfire track into focus by raising its level while
the other two tracks are set at lower levels.
Importing a Sound
Still in the same track, space them out at exact intervals of one
second.
Place your cursor at the start of each sound in each region (i.e.
its highest amplitude during the initial attack), and then move the
region try to achieve as even a rhythm as possible. Simply starting
them at equal time divisions, such as one second, will not ensure
perfect timing, since your region edits might not fall precisely on
the beginning of the sound.
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Does this make the result more interesting? (It should.) Can
you now make the conversation go on even longer?
These types of details are the essential elements in creating
gestures in electroacoustic music.
Select the region, using the Selection Tool. Try to get as close
as possible to the ending of the region. Copy the selection to
the clipboard (Copy from the Edit menu). Use the shift key, if
necessary, the get the entire region.
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Repeat the previous two steps several times, until you have
filled up the first five seconds:
Select all the regions (Select All from the Edit menu).
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Select only the regions in the new track. Switch to the Move
Tool, and move them about 250 milliseconds to the right.
Watch the Selection Start Time at the bottom of the window.
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This bug will not affect this task, due to another peculiarity
within Audacity. The Effect menu offers a Fade In and Fade Out
process, which is what we are trying to achieve. (It is a little unclear
exactly which data Audacity is affecting when it uses this process,
however - more on this later.)
Creating fade-ins for the regions
Select a portion of the first region, somewhere between 10% and
33%. This will be the time over which the fade-in will occur.
Repeat this for every region in the track (you might need to
zoom in to make sure you select the correct amount).
Try to vary the amount of time selected for the fade-in: the
variation will be important later.
You should now have about seven regions with varying attack
and decay envelopes:
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Delete track two (and any tracks other than the track with the
varied regions).
Select only the regions in track two, and, using the Move Tool,
offset them by about 250 ms. from track one.
Duplicate the first track twice more using the same procedure
as above, to create four tracks. Remember to offset the tracks
first region by 500 ms. and 750 ms. respectively.
The project should look something like this when you are
done:
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Using the above project, move each region so that a very short
silence occurs between regions (about fifty to 200
milliseconds).
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Give the new audio file a descriptive name, such as Ahhbounce, and save the file to a logical place.
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Copy and paste this bounced region into the other tracks.
Place it at uneven intervals.
Select Change Pitch from the Effect menu, and enter -12
semitones, or drag the slider to -50 Percent Change. Process
the region.
Checking Synchronization
Making sure that both regions begin at the same time, zoom in
to an obvious event, such as the attack between time .4 and .5.
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The -33 percent means that the resulting file will be 150 per
cent as long as the original. Note that the resulting length will be
automatically calculated for you.
Percussive vs. Sustained Sounds
TASK: DELAY
Setting Up the Project
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Split the stereo track, delete the lower (right) channel, and
change the playback to mono in the track control.
Select the entire region and duplicate it, creating two tracks.
Mute the first track.
Select the entire region in the second track, and select Echo
from the Effect menu.
Change the Delay Time to .35 (350 ms), and the Delay factor
(Feedback) to .25 (twenty-five per cent).
Process the file, and listen to the result (make sure you solo
the track to listen to it).
Select Echo from the Effect menu. Set the Delay time to 0.35,
as before, but change the Delay Factor to .9.
Place the cursor about ten seconds after the selected region
and paste a copy from the clipboard there.
Select both regions, and select Join from the Edit menu.
This will create empty file space for the delay process to create
its delays inside. Your track should now contain a single region
that looks something like this:
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Creating echo..echo..echo..echo..echo
Phasing
Import Campfire (Track 33) into the project. Delete the other
tracks.
Split the stereo track, delete the lower (right) channel, and
change the playback to mono in the track control.
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With the first five seconds of the region selected, select Echo
from the Effects menu.
Set the Delay time to 0.01 (10 ms), and the Delay Factor to
0.5. Process the region.
Notice that the boost frequencies get higher as the delay time
gets lower. By 1 ms, multiples of 1000 Hz will be boosted. The
apparent intensity of the effect can be controlled by adjusting the
amount of feedback.
Flanging
Flanging is phasing with a delay time that is varying. This will
result in the frequencies that are being boosted and cut constantly
shifting.
Audacitys Echo process doesnt allow the delay time to be
varying. It does have a type of flanger (incorrectly called a phaser);
however, there is no way to set the delay time.
You can experiment with the different slider settings, and get
flanging; however, you have no control over which frequencies are
being affected.
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TASK: REVERB
Audacity does not come with a reverberation plug-in, which is not
surprising. As mentioned previously, reverb is one of the most
complex of audio processes, so many audio programs leave it to an
external plug-in.
Users of Audacity on a Mac have access to the built in DSP
processes, called Audio Units. One of these is a very nice reverb.
Unfortunately, Windows offers no such sophistication. Therefore,
Windows users will have to look for a VST or DX reverb plug-in on
the web (try searching for VST reverb free). Or try
http://plugin.org.uk/.
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Solo the track that contains Briefcase, and select the region.
Using the above plug-in, set the Reverb Time to 2.5 seconds.
You will need to add silence to the end of a file when using
reverb, just as you did with the echo/delay process.
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Change the reverb time to about five seconds, and process the
region.
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Process the file, and then select the GVerb plug-in. Set the
reverb time to about two seconds.
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