Professional Documents
Culture Documents
REVIEW
Understand how parallel processing can be emulated in multitrack
programs and why you would use this process.
Understand the file organization capabilities of the Audio
Region List in ProTools for displaying information and for working
with audio files on your hard drive.
Know how to record automation data in ProTools.
PROJECT 4A:
STEREO ACOUSMATIC COMPOSITION
Assignment
Create a three- to five-minute stereo composition based entirely on
musique concrte style manipulations of source material. Do not
include your source files!
or
PROJECT 4B:
SOUNDSCAPE COMPOSITION
Assignment
Create a four- to six-minute stereo composition in the soundscape
genre. You might consider it as an aural dreamscape a
musical/sound accompaniment to an imaginary visual.
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PROCEDURE
Using techniques practiced in previous assignments, create a threeto five-minute (Project 4A) or four- to six-minute (Project 4B)
composition. Because this is a stereo piece, you will need to
consider stereo placement and panning during the final mix.
In addition to panning, you will need to consider
reverberation, equalization, and other signal processing during the
mix as well.
EVALUATION
Evaluation will be based upon:
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ABOUT PROJECT 4B
Project 4B should not be considered a traditional soundscape
composition for the following reasons:
First, you will most likely not have access to field recording
equipment. Soundscape composition obviously involves
source material from actual soundscapes. There are a number
of shorter soundscape recordings included in the Soundscapes
and Sound Materials CD for use in this project, but they are
somewhat limited in comparison to those used by the
soundscape composers discussed in the Study Guide.
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hearing voices
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and
MARKING
The mark will be broken down in the following way:
Technical Proficiency (10%)
This mark is simply for avoiding any extraneous clicks and pops
and distortion in your sounds. The first two often result from
discontinuities in editing, but more often they arise from the simple
lack of volume envelopes within your multitrack program.
Remember that creating a region from a longer region can cause a
click if the attack is not smooth. Clicks also tend to occur when you
try to create a rhythmic loop or longer gesture; again, the careful
use of volume envelopes can help here.
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Plan out the structure, the macro envelope and the kinds of
sounds you wish to use. This suggestion applies to both
Projects 4A and 4B; working away from the computer is a
successful method of organizing the piece by avoiding the
temptation of getting caught up in the sounds.
Take care in the mixing; the dynamic shape can have a great
impact upon the success of your work.
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Locate the pan slider, and move the slider while the track is
still playing.
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system, then moving the pan slider to the left will move the sound
to the left, and moving it right will shift the second right.
Automating Panning
ProTools and Audition allow for the automation of the panning
process. Unfortunately, Audacity does not.
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Centre
Left
Right to left moving
Fifty per cent right
Fifty per cent left
Right/left
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Place the imported file (the file may have been split into two
mono files on import) into a Stereo track adjacent to the
original panned mono track.
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Mute the mono track, and play the stereo track. Then mute the
stereo track and play the mono track.
The two tracks should sound identical.
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Therefore, if you are considering doing Project 3B, you can use a
combination of stereo files (for referential soundscapes) and mono
files (for dynamic processing).
Create a mono version of this stereo file, and import the mono
version as well. Listen to the mono version.
Set the panning to begin at eighty per cent right, then from
four seconds through ten seconds, move the panning to eighty
per cent left, leaving it there for the remainder of the region.
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Listen to the stereo file, once through your speakers, and once
through headphones.
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Many sounds can be recognized outside of their natural context; others may depend upon the sound event or soundscape for
their recognition. Certain day-to-day sounds have distinguishable
characteristics (which we recognize from their frequency, timbre,
and amplitude change) that might seem difficult to describethink
of the sounds of turning pages in a newspaperyet they would
seem obvious as sound objects. Other sounds that might be easier
to describe in terms of their acoustic parameters, such as turning a
light switch on or off, would be difficult to recognize. (Can such
sounds be considered anonymous sounds? Could you base a
composition on this idea?)
Sometimes a specific sound may suggest something more
general. For example, the sounds of certain types of machinery
(such as a printing press and a bottling machine) may be
indistinguishable from one another to most listeners; however, the
concept of machinery (and industry, progress, work, labour, etc.)
can clearly be implied.
Abstract sounds that we may not actually hear can sometimes
be identified. For example, in one work by Canadian composer
Robert Normandeau, he uses what I can only assume is the sound
of a fly caught under or inside a metal mixing bowl. I have never
personally heard a fly caught in a mixing bowl, but I have heard
flies, and I have heard objects inside mixing bowls; putting the two
separate sounds together is not a far stretch for a listeners
imagination.
Finally, certain natural sounds may not have any meaning to
one listener, whereas to another they may have a great deal of
significance. One example would be the chimes on the SkyTrain;
for those who have ridden Vancouvers rapid transit, the three
distinctive pitches would be instantly recognized and immediately
evoke a reaction. This reaction would not be to the sound itself, but
to its context, the listeners personal experiences of riding the train,
which may be positive or negative. Of course, for those who have
never ridden the train, the sound would have absolutely no
semantic significance.
Time
Aside from context, the listener requires a certain amount of time to
recognize the sound. In more abstract composition and sound
design, we can generalize when we want a high sound or a fast
soundthe origin of the sound matters less than its sonic qualities.
In presenting a sound to a listener, different durations of the
sound would provide different associations. In a task that you will
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Track 2: River
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A Strategy
The process we will use will be to emphasize the high
frequencies. Not only will we increase the gain of the upper
frequencies, but we will also lower the gain (as much as possible)
on the lower frequencies.
Processing the Files
We will process both regions through the same setting.
Note that there will not be any phase cancellation between the
tracks, since the phase should not have been altered in the
processed version.
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On the processed version, turn the volume off for the first 10
seconds, then create a ten second fade-in, beginning at :10.
Create two additional stereo tracks, and place River and the
processed version of River in these tracks. Place these so
that they begin at :25. They must begin at exactly the same
time (right down to the millisecond), otherwise there will be
unwanted cancellation of frequencies due to phasing.
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Fade in the processed version of River from :25 to :35a tensecond fade-in.
Your session should look something like the one below when
it is displayed with volume automation:
The above task completed in Audition, with four tracks of volume automation.
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This is a very long, smooth gesture with lots of time for the
audience to listen carefully to the developing sounds and establish
semantic relationships with them. Note that you have only used
two source sounds, but you have created over a minute of material!
One question about this creation would be how to continue
with this gesture. You have established a very long gesture made
up of five- to ten-second fades, with any given sound lasting for at
least ten seconds before a change occurs. If this type of gesture
continues (events beginning and lasting about ten seconds), everything will become predictable, and thus uninteresting. Once a
certain rhythm has been established, upsetting or varying the cycle
is a way to maintain interest. For example, perhaps a few short
sounds fading into silence would offer a contrast, after which a
return to the ten-second rhythm would be soothing.
TO DO THIS WEEK
You should decide whether you want to continue pursuing a more
abstract approach for the final project or try the soundscape version
and therefore explore more referential aspects of sound.
Of course, dont feel that you need to limit yourself to one
extreme or the other; many electroacoustic compositions successfully blend the two, even alternate between them in different
sections of the work.
In either case, you will need to think about what sounds you
want to use for the project. Perhaps you began working on them in
the second project or perhaps you want to try something
completely different. After exploring abstract sound in the previous
assignment, you should have a better idea about what sounds will
work successfully in this type of an assignment.
If you havent done so, listen to all of the sounds on the
Soundscapes and Sound Materials CD; maybe there are some
recordings that will trigger an idea.
Once you have some idea of the sounds you want to use, think
about how you can structure the composition. Think about how the
piece will begin, and how it will end. Reread the unit on
Compositional Strategies (Unit Seven), particularly the segments on
form and structure; because this project is longer, and not
considered an exercise, you will need a larger plan according to
which to structure your work.
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