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REVIEW
ADVANCED PROCESSING
There are a number of other processes that you might come across
in audio editors that have not been covered in detail yet.
Within ProTools itself, there are the set of Dynamics II
AudioSuite plug-ins. These include a compressor, a limiter, a gate,
and an expander. The concepts of these processes, which deal
exclusively with amplitude processing, were covered in Unit Five
(Signal Processing). They are rarely used in musique concrte or
soundscape composition; however, they are widely used in
commercial music. The practical applications of these processors
will be left to you to explore.
Often, signal processing within audio programs can be broken
down into five separate types: filter, modulation, delay/reverb,
stereo, and miscellaneous. You should, by now, be very familiar
with filter processes, delay processes, and some of the modulation
processes, such as phasing and flanging. Pitch/Time
transformations should also be familiar.
here.
Distortion
Distortion, which is a general term for an incorrect representation
of a signal, has come to specifically mean clipping. Clipping occurs
when a signal is amplified beyond the point the system can handle.
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When a signal becomes larger through gain change and the highest
signal points cannot be accommodated, they are clipped off.
A sine wave (left); the same sine wave amplified to the point of
clipping (right).
Notice in the diagram above that the smooth curve of the sine
wave is now flattened and closer to a square wave. Sine waves, of
course, have no additional harmonics, while square waves have a
lot of harmonics; therefore, the signal to the right will have extra
harmonics contained in the spectrum.
In digital systems, clipping can occur when the sample levels
are raised beyond the current bit rate. In a sixteen-bit system, the
range of numbers used to represent the signal is from 32,765 to
32,767. If a normalized sine wave is amplified by fifty per cent, the
following will result:
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ADVANCED CONCEPTS
As noted several times, multitrack programs like ProTools and
Audition are modeled after the traditional analogue studio
paradigm of a multitrack tape recorder, mixer, and external effects
processors.
Although they offer a high level of control over processes that
were formerly physical (such as moving a slider, which is now
replicated by the creation of an automation envelope), many
concepts in this virtual studio require an understanding of (if not
experience with) the traditional studio.
INSERTS
The simplest way to create real-time dynamic processing is through
inserts. These are simply a way of inserting a process (or
processor) in a track. Taken from the traditional mixer paradigm,
processes such as equalization could be inserted in a particular
track to alter only that one track. An example might be to add
equalization to a bass drum, or compression to a vocal. Because
each insert uses one process, you had to decide carefully when to
use inserts, since there were a limited number of processors
physically available (in a twenty-four-track mixer, you wouldnt be
able to have twenty-four inserts, since you probably didnt have
twenty-four different processors!). Similarly, in multitrack audio
programs, an insert takes up one plug-in; while you can use another
version of that plug-in elsewhere (since you are not limited to a
single usage of a plug-in), each version of a plug-in does take up
computer processing power.
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AUXILIARY SENDS
Certain processes such as equalization work very well as inserts.
However, other processes are best applied globally to several, if not
all, tracks. One such process is reverberation. While it is
conceivable that a separate reverb setting plug-in could be inserted
into every single track, it would be difficult to work with (since you
would have to adjust each reverb setting separately), and it would
also be extremely microprocessor intensive (since reverbs are
computationally expensive).
Instead, we want to use a single reverb process and send all
tracks to that process. Because only one process/plug-in is being
used, it is easy to control and not computationally expensive.
This working method is currently desirable and, like many
methods in the virtual mixer, has its model within the traditional
analogue studio. Auxiliary sends are one of the most complicated
aspects of a traditional mixer, and in order to understand a virtual
version, one needs to understand its genesis in the traditional
studio.
First, you need to understand how a mixer works. Below is the
ProTools Mixer window, with four tracks and a master fader (the
concept is the same in most audio programs). This models a fourtrack mixer with four inputs (from a multitrack tape recorder, for
example).
The volume sliders control how much signal is sent from each
track to the main output, and the master fader controls how much
of the combined signals get sent out of the mixer. All tracks send
their signals to the same outputthis signal path is called the main
signal bus. A bus is simply a signal path in the mixer.
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TO DO THIS WEEK
Start experimenting with the advanced features of your software.
These features will tend to make it easier to do things, or, to explore
more sophisticated processes and ideas.
Investigate other signal processing techniques. Perhaps look
for different plug-ins on the Internet and see if there are any demo
versions that you can try. Or, try using an audio editor and
exploring either the advanced built-in processing or the advanced
plug-ins, such as VST. The latter plug-in type has many free and
demo versions available online.
Try out the concept of inserts and auxiliary sends. While they
are complicated, both are extremely powerful, especially when
combined with the real-time automation.
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