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Q2 2016
Contents
Executive Summary: page 3
Geographic Trends: page 4
Mobile Platform Diversity: page 7
Executive Summary
With 238,248 made with Unity games generating 4.4 billion installs across 1.7 billion unique
devices globally in Q2 2016, Unity is uniquely positioned to help understand trends across the
greater mobile games industry. This Q2 report provides updated numbers from the Q1 2016
edition published in April.
Brazil, Russia, India and China (BRIC) accounted for 4 of the top 5 countries for global game
installs with 41% of the total and 42% of Android. Samsung led the BRIC Android market for
game installs with 18.1% followed by Xiaomi, VIVO, OPPO and Huawei. Of significant note is
that four of these top five Android manufacturers are from China.
Android achieved near total dominance in Indonesia, with 96% of total game installs,
surpassing the Republic of Korea and Brazil (Q1 2016 leaders, each with 92%).
Marshmallow (6.0 or later), released in October 2015, gained significant traction over the last
quarter, jumping over 4.5X to 7.5% of installs globally, likely a result of all the major device
manufacturers kicking off rollouts of Marshmallow on their devices.
iOS showed more consolidation with 78% (vs 72% in Q1) of installs occurring on devices
running iOS 9.0 (released September 2015) or later.
4.4 Billion
INSTALLS OF MOBILE GAMES MADE WITH UNITY
Geographic Trends
Brazil, Russia, India and China (BRIC) generated 41%
of total game installs worldwide, and are four of the top
five countries by total game installs in Q2 2016. China
again topped the list with almost 30% of total game
installs, not surprising given the large population and
smartphone adoption rates.
3.4%
Russia
10.3%
2.2%
Republic of Korea
29.8%
United States
2.9%
India
2.3%
Mexico
China
2.9%
2.4%
Japan
Vietnam
4.8%
Brazil
2.4%
Indonesia
Country
Country
China
32.7%
China
29.7%
United States
18.6%
United States
8.6%
Japan
9.0%
Brazil
5.4%
United Kingdom
4.0%
Russia
3.6%
Russia
2.3%
India
3.3%
Vietnam
2.2%
Indonesia
2.9%
Canada
2.0%
Mexico
2.5%
Australia
2.0%
Republic of Korea
2.4%
France
1.8%
Turkey
2.4%
Germany
1.5%
Vietnam
2.2%
Top 10 Total
76.0%
Top 10 Total
63.1%
Source: Unity Analytics
iOS
China
United States
Android
Russia
86.3%
India
47.0%
Japan
53% 47%
Indonesia
Android%
China
18.5%
81.4%
United States
30.6%
68.8%
Brazil
3.9%
92.5%
Russia
11.3%
86.3%
India
3.7%
92.8%
Japan
53.0%
47.0%
Indonesia
2.9%
96.1%
Vietnam
15.8%
75.0%
Mexico
7.9%
89.6%
Republic of Korea
9.3%
90.7%
81.4%
30.6%
92.5%
iOS%
Other
18.5%
Brazil
Country
68.8%
Japan
Indonesia
53%
96%
96%
Vietnam
75%
Mexico
89.6%
Republic of Korea
90%
2% 3%
5%
10%
29.8%
82%
17%
iOS
Devices
Android Devices
Source: Unity Analytics
238k
GAMES MADE WITH UNITY
Android OS
Mobile devices run a variety of versions of the Android operating system,
ranging from 2.3.3 (Gingerbread) to 6.0 (Marshmallow). Kitkat (4.4) and
Lollipop (5.0 and 5.1), released in 2013 and 2014 respectively, accounted
for 73% of all Android game installs, retaining their positions as the three
most popular Android OS versions. However, we did see Marshmallow (6.0 or
later), released in October 2015, gain significant traction over the last quarter,
jumping over 4.5X to 7.5% of installs globally, likely a result of all the major
device manufacturers kicking off rollouts of Marshmallow on their devices.
Lollipop 5.1 also jumped 5 points since last quarter to 20.9% share in Q2.
37.6%
Kitkat 4.4.x
14.0%
Lollipop 5.0.x
20.9%
Lollipop 5.1.x
9.5%
Jelly Bean 4.2.x
4.9%
Jelly Bean 4.1.x
1.6%
Ice Cream
Sandwich 4.0.x
7.5%
Marshmallow 6.0.x
<0.1%
Honeycomb 3.x
0.7%
Gingerbread 2.x
Source: Unity Analytics
Android Devices
Android has historically had a large variety of devices,
but the landscape is now even more fragmented. In Q2
2016, Galaxy S4 replaced Galaxy Grand Prime as the
most dominant Android device however it represents
only 1.3% Android installs, slightly less than the 1.7%
Galaxy Grand Prime had last quarter.
35.1%
6.3%
6.1%
Others
43.4%
4.6%
Top 5 in BRIC
Others
41.5%
4.5%
Samsung
Samsung
18.1%
Samsung
43.3%
Xiaomi
14.0%
51.2%
Others
Others
31%
21.6%
LG
28.3%
15.3%
Vivo
Huawei
8.6%
9.0%
Oppo
8.9%
Huawei
Motorola
3.8%
ZTE
3.9%
Amazon
12.1%
LG
4.0%
Sony
4.7%
Lenovo
6.5%
5.3%
*The European Union referenced includes the following countries: Austria, Belgium, Bulgaria, Croatia, Cyprus, Czech Republic, Denmark, Estonia, Finland, France, Germany,
Greece, Hungary, Ireland, Italy, Latvia, Lithuania, Luxembourg, Malta, Netherlands, Poland, Portugal, Romania, Slovakia, Slovenia, Spain, Sweden and United Kingdom.
Apple iOS
In Q2 2016, iOS games installs on devices running version 9.0 (released September
2015) or later moved up 6 points to 78% from Q1. As is no surprise for a closed
operating system, the number of installs on iOS 8.x slid down 5 points to 17.9%.
Movement on iOS version 7.x and below remained somewhat stagnant.
8.5%
iOS 7.x
0.7%
iOS 6.x
iOS 9.x
12.5%
iOS 8.x
0.1%
iOS 5.x
<0.10%
iOS 4.x
iOS Devices
Apple customers who play games show a strong preference for iPhones which
represent over two-thirds of all game installs, compared to iPads which slipped two
points to 31%.
Looking more deeply at Apples device lineup, the iPhone 6 and the iPhone 5s remain
the most popular with a combined 28% of game installs, showing no movement from
Q1. By comparison only 15% of installs occur on the latest iPhone 6s and iPhone 6s
Plus (released on September 2015), with 22% of installs generated from iPhone 6 and
iPhone 6 Plus (released on September 2014), perhaps suggesting a slower adoption
of the 6s lineup. Also of note, the latest iPhone SE (release on March 2016) gained
0.8% share during last 3 months.
iPads account for 31% of installs, but interestingly people appear to upgrade slower,
holding on to older versions of the devices. For example the iPad Mini and Mini 2
represent 10% of installs, little changing from Q1 2016. The latest iPad Pro doesnt
show much use for gaming, representing only 0.5% of installs.
Model
Model
iPhone SE
0.8%
iPad Pro
0.5%
iPhone 6s Plus
4.4%
iPad mini 4
0.9%
10.1%
iPad mini 3
0.9%
6.2%
iPad mini 2
5.0%
iPhone 6s
iPhone 6 Plus
iPhone 6
15.5%
iPad mini
5.3%
iPhone 5s
12.0%
iPad Air 2
3.9%
iPhone 5c
5.2%
iPad Air
5.5%
iPhone 5
6.1%
iPad 4
3.2%
iPhone 4s
4.2%
iPad 3
1.8%
iPhone 4
2.4%
iPad 2
3.7%
iPhone 3GS
0.1%
iPad
0.1%
Total iPhone
Total iPod Touch
Source: Unity Analytics
66.9%
2.3%
Total iPhone
30.7%
Thats a hefty amount of data, and to further our mission of democratizing development, solving
hard problems and making developers successful, weve decided to make all the insights and
trends that it reveals available to you. The report is based on anonymized data as gathered by Unity
Analytics, our service designed to unlock data insights to help you build better games. Enjoy!
Report version history
April 2016, Second edition covers Q1 2016
http://response.unity3d.com/games-by-the-numbers-q1-2016-report
Sept 2015, First edition covers April-July 2015
https://unity3d.com/sites/default/files/pr_downloads/bythenumbersunitytechnologies.pdf
1.7 Billion
UNIQUE DEVICES