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Attack
Bonus
+0
+1
+2
+3
+3
+4
+5
+6
+6
+7
Fort
Save
+0
+0
+1
+1
+1
+2
+2
+2
+3
+3
Ref
Save
+0
+0
+1
+1
+1
+2
+2
+2
+3
+3
Will
Save
+2
+3
+3
+4
+4
+5
+5
+6
+6
+7
Special
Eschew spell requirements
Increase caster level +1
Item attack +1d6, Increase Range
Eschew special requirements
Increase caster level +2, Safe Utilization
Item attack +2d6, Increase Duration
Eschew class requirements
Increase caster level +3, Crafty Utilization
Item attack +3d6
Eschew level requirements
Class Skills
Class Features
Weapon and Armor Proficiency: Nagris artificers are
proficient with all simple and martial weapons, and with all
armor and shields.
Eschew Spell Requirements: The Nagris artificer can create
any magic item whose prerequisites include spells on his spell
list and are of a level that he could cast them, even if he does
not know the specific spell. For example, an 8th level sorcerer
with a level of Nagris artificer could create any magic item
with sorcerer spells of 4th level or lower as its prerequisites,
whether he knew the spells in question or not. Non-spell
prerequisites, such as race or skill ranks, must be met normally.
Increase Caster Level: The magic items created by a 2nd
level Nagris artificer are treated as always being one level
higher for purposes of caster level. For example, if 10th level
Nagris artificer decides to make a wand of fireballs at the
minimum level (5th) to keep the costs down, it is still treated
as a 6th level item (priced as a 5th). If he decides to make the
wand at his full level (10th), it's still an 11th level wand. This is
an extraordinary ability.
Item Attack: Once per round, the 3rd level Nagris artificer
adds +1d6 damage whenever he uses a magical item to attack.
This is true whether he is using a wand of fireballs or a +1
rapier. It is not true of items that do not normally inflict
damage, such as a bag of holding or a wand of hold person.
At 6th level, a Nagris artificer adds +2d6 damage, and at 9th
level, +3d6. This is a supernatural ability.
Increase Range: The range of any magic item that the 3rd
level Nagris artificer uses increases by 50% when he desires it.
This is an extraordinary ability.
Eschew Special Requirements: The 4th level Nagris
artificer can create any magic item whose prerequisites include
non-item creation feats, skills, race or any other miscellaneous
(non-spell) prerequisite as if he met those prerequisites. Thus,
Attack
Bonus
+0
+1
+2
+3
+3
+4
+5
+6
+6
+7
Fort
Save
+2
+3
+3
+4
+4
+5
+5
+6
+6
+7
Ref
Save
+0
+0
+1
+1
+1
+2
+2
+2
+3
+3
Will
Save
+2
+3
+3
+4
+4
+5
+5
+6
+6
+7
Special
Draw on nature's power (natural)
Bonus feat, wood lore
Draw on nature's power (extraordinary)
Dampen natural power
Bonus feat
Draw on nature's power (spell-like)
Stone lore
Bonus feat
Draw on nature's power (supernatural)
Permanent item
Hit Die: d8
Class Skills
Skill Points at Each Level: 4 + Int mod
The wildwood crafter's class skills (and the key ability for each
skill) are Alchemy (Int), Animal Empathy (Cha), Appraise
(Int), Climb (Str), Concentration (Con), Craft (Int), Handle
Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge
(arcana) (Int), Knowledge (nature) (Int), Listen (Wis), Move
Silently (Dex)
Ride (Dex), Scry (Int), Spellcraft (Int), Spot (Wis), Swim (Str),
Use Rope (Dex) and Wilderness Lore (Wis).
Class Features
Weapon and Armor Proficiency: Wildwood crafters are
proficient with all simple weapons, and with light armor and
all shields.
Spells: When a wildwood crafter gains 4th, 7th and 10th level,
the character gains new spells per day as if he had also gained
a level in whatever spellcasting class he belonged to before he
added the prestige class. He does not, however, gain any other
benefit a character of that class would have gained (improved
chance of controlling or rebuking undead, metamagic or item
creation feats, and so on). This essentially means that he adds
a level to the level of whatever other spellcasting class the
character has, then determines spells per day (and caster level)
accordingly. For example, if Jurgen, a 9th-level druid, gains
four levels in wildwood crafter, he gains new spells as if she
had risen to 10th level in druid, and casts them at 10th level,
but uses the other wildwood crafter aspects of level
Spells