Professional Documents
Culture Documents
REGULATIONS
2D ANIMATION NC III
INFORMATION AND COMMUNICATIONS
TECHNOLOGY (ICT) SECTOR
_______________________________________________________________________________________
TECHNICAL EDUCATION AND SKILLS DEVELOPMENT
___
TR - ICT (2D ANIMATION NC III)
Amended July 2007
AUTHORITY
TABLE OF CONTENTS
ICT SECTOR
2D ANIMATION
NATIONAL CERTIFICATE LEVEL III
Page No.
SECTION 1
SECTION 2
COMPETENCY STANDARDS
2 - 46
Basic Competencies
2 - 20
Common Competencies
21 - 27
Core Competencies
28 - 46
SECTION 3
TRAINING STANDARDS
SECTION 4
COMPETENCY MAP
47 - 53
54
55
GLOSSARY OF TERMS
56 - 59
ACKNOWLEDGEMENT
60 - 61
BASIC COMPETENCIES
5 00 311 1 09
5 00 311 1 10
5 00 311 1 11
5 00 311 1 12
5 00 311 1 13
5 00 311 1 14
Code
ICT 315 2 02
ICT 311 2 03
COMMON COMPETENCIES
Code
ICT313316
ICT313313
ICT313314
ICT313323
Clean-Up Artist
In-between Artist/In-betweener
Clean-Up Art Checker
In-between Checker
Animation Checker
Web Designer
Multimedia Artist
Library builder
Layout artist
2D digital animator
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TR - ANIMATION (2D Digital) NC III
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SECTION 2
COMPETENCY STANDARDS
This section gives the details of the contents of the basic, common and core
units of competency required in 2D ANIMATION NC III.
BASIC COMPETENCIES
UNIT OF COMPETENCY
UNIT CODE
: 500311109
UNIT DESCRIPTOR
ELEMENT
1. Communicate
information about
workplace
processes
PERFORMANCE CRITERIA
Italicized terms are elaborated in the Range of Variables
1.1.
1.2.
1.3.
1.4.
1.5.
1.6.
1.7.
2. Lead workplace
discussions
2.1.
2.2.
3. Identify and
communicate
issues arising in the
workplace
3.1.
3.2.
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RANGE OF VARIABLES
VARIABLE
1. Methods of
communication
RANGE
1.1. Non-verbal gestures
1.2. Verbal
1.3. Face to face
1.4. Two-way radio
1.5. Speaking to groups
1.6. Using telephone
1.7. Written
1.8. Internet
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EVIDENCE GUIDE
1. Critical aspects of
Competency
2. Underpinning
knowledge
3. Underpinning Skills
4. Resource
Implications
5. Methods of
Assessment
6. Context for
Assessment
1.2.
1.3.
1.4.
1.5.
1.6.
1.7.
1.8.
2.1.
2.2.
3.1.
Organize information
3.2.
3.3.
3.4.
Variety of Information
4.2.
Communication tools
4.3.
Simulated workplace
5.2.
Direct Observation
5.3.
Interview
6.1.
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UNIT OF COMPETENCY
UNIT CODE
500311110
UNIT DESCRIPTOR
ELEMENT
1. Provide team
leadership
1.1.
1.2.
1.3.
2. Assign
responsibilities
2.1.
2.2.
3. Set performance
expectations for
team members
3.1.
3.2.
3.3.
4. Supervise team
performance
4.1.
4.2.
4.3.
4.4.
4.5.
4.6.
4.7.
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RANGE OF VARIABLES
VARIABLE
1. Work requirements
RANGE
1.1. Client Profile
1.2. Assignment instructions
2. Team members
concerns
3. Monitor
performance
4. Feedback
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EVIDENCE GUIDE
1. Critical Aspects
of Competency
2. Underpinning
Knowledge
2.1.
2.2.
2.3.
2.4.
2.5.
2.6.
3. Underpinning
Skills
3.1.
3.2.
3.3.
3.4.
4. Resource
Implications
5. Methods of
Assessment
6. Context of
Assessment
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UNIT OF COMPETENCY:
UNIT CODE
500311111
UNIT DESCRIPTOR
ELEMENT
1. Plan negotiations
1.1
1.2
1.3
1.4
1.5
2. Participate in
negotiations
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RANGE OF VARIABLES
VARIABLE
1. Preparing for
negotiation
RANGE
1.1
1.2
1.3
1.4
1.5
1.6
2. Non-verbal
environments
2.1
2.2
2.3
2.4
Friendly reception
Warm and welcoming room
Refreshments offered
Lead in conversation before negotiation begins
3. Active listening
3.1
3.2
3.3
3.4
3.5
Attentive
Dont interrupt
Good posture
Maintain eye contact
Reflective listening
4. Questioning
techniques
4.1
4.2
4.3
Direct
Indirect
Open-ended
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EVIDENCE GUIDE
1. Critical Aspects of
Competency
2. Underpinning
Knowledge and
Attitude
3. Underpinning Skills
4. Resource
Implications
5. Methods of
Assessment
6. Context for
Assessment
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UNIT OF COMPETENCY :
UNIT CODE
500311112
UNIT DESCRIPTOR
ELEMENT
1.
2.
3.
4.
Identify the
problem
Determine
fundamental causes
of the problem
Determine
corrective action
Provide
recommendation/s
to manager
PERFORMANCE CRITERIA
Italicized terms are elaborated in the Range of Variables
1.1.
1.2.
1.3.
2.1.
2.2.
2.3.
3.1.
3.2.
3.3.
3.4.
4.1.
4.2.
4.3.
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RANGE OF VARIABLES
VARIABLE
RANGE
1. Analytical techniques
1.1.
1.2.
1.3.
1.4.
1.5.
1.6.
1.7.
Brainstorming
Intuitions/Logic
Cause and effect diagrams
Pareto analysis
SWOT analysis
Gant chart, Pert CPM and graphs
Scattergrams
2. Problem
2.1.
2.2.
2.3.
2.4.
3. Action plans
3.1.
3.2.
3.3.
3.4.
3.5.
3.6.
3.7.
3.8.
Priority requirements
Measurable objectives
Resource requirements
Timelines
Co-ordination and feedback requirements
Safety requirements
Risk assessment
Environmental requirements
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EVIDENCE GUIDE
1. Critical Aspects of
Competency
2. Underpinning
Knowledge
3. Underpinning
Skills
3.1.
3.2.
3.3.
3.4.
3.5.
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4. Resource
Implications
5. Methods of
Assessment
6. Context of
Assessment
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UNIT OF COMPETENCY:
UNIT CODE
UNIT DESCRIPTOR
ELEMENT
1. Identify mathematical
tools and techniques to
solve problem
2. Apply mathematical
procedure/solution
3. Analyze results
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RANGE OF VARIABLES
VARIABLE
RANGE
1. Mathematical
techniques
2. Appropriate action
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EVIDENCE GUIDE
1. Critical Aspects of
Competency
2. Underpinning
Knowledge
3. Underpinning Skills
4. Resource
Implications
5. Methods of
Assessment
6. Context of
Assessment
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UNIT OF COMPETENCY:
UNIT CODE
500311114
UNIT DESCRIPTOR
ELEMENT
1. Study/select
appropriate technology
2. Apply relevant
technology
3. Maintain/enhance
relevant technology
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RANGE OF VARIABLES
VARIABLE
RANGE
1.
Technology
2.
Management concepts
3.
Industry standard
operating procedure
4.
Manufacturers
operating guidelines/
instructions
5.
Occupational health
and safety procedure
6.
Appropriate action
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EVIDENCE GUIDE
1. Critical Aspects of Assessment requires evidence that the candidate:
Competency
1.1 Studied and selected appropriate technology
consistent with work requirements
1.2 Applied relevant technology
1.3 Maintained and enhanced operative ability of
relevant technology
2. Underpinning
Knowledge
2.1
2.2
2.3
2.4
2.5
2.6
2.7
2.8
2.9
3. Underpinning Skills
3.1
3.2
3.3
3.4
4. Resource
Implications
5. Methods of
Assessment
6. Context of
Assessment
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COMMON COMPETENCIES
UNIT TITLE
UNIT CODE
506315202
UNIT DESCRIPTOR
ELEMENT
1. Assess quality of
received materials
PERFORMANCE CRITERIA
Italicized terms are elaborated in the Range of Variables
1.1.
1.2.
1.3.
1.4.
1.5.
2. Assess own work
2.1.
2.2.
2.3.
2.4.
2.5.
3. Engage in quality
improvement
3.1.
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RANGE OF VARIABLES
VARIABLE
RANGE
1 Materials
1.1
2 Faults
2.1
3 Documentation
3.1
3.2
3.3
3.4
4 Errors
4.1
5 Quality standards
5.1
6 Customer
6.1
6.2
6.3
6.4
Co-worker
Supplier/Vendor
Client
Organization receiving the product or service
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EVIDENCE GUIDE
1 Critical aspect of
competency
2 Underpinning
knowledge
3 Underpinning skills
4 Method of
assessment
5 Resource implication
6 Context of
Assessment
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UNIT TITLE
UNIT CODE
UNIT DESCRIPTOR
ELEMENT
1.
Start the
computer
2. Arrange and
customize
desktop display/
GUI settings
6. Shut down
computer
:
:
:
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RANGE OF VARIABLES
VARIABLE
RANGE
1.
Peripheral
device
2.
Computer
May include:
2.1. Laptops/notebooks
2.2. Workstations
2.3. Servers
2.4. other personal computer devices
3.
Application
programs
Can include:
3.1 user programs
3.2 database programs
3.3 word processors
3.4 email programs
3.5 Internet browsers
3.6 system browsers
3.7 spreadsheets
4.
Operating
system
5.
System features May include but is not limited to the operating system
features and hardware features like:
5.1 memory size
5.2 disk capacities
5.3 video cards
5.4 USBs
5.5 Modems
5.6 1394 and LAN connectors
5.7 SD and PC cards
5.8 wireless and infrared connections.
6.
Online help
functions
6.1
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VARIABLE
RANGE
7.
Properties
8.
Various files
8.1
8.2
8.3
8.4
8.5
9.
Disks
Documents
Records
Pictures
Music
Video
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EVIDENCE GUIDE
1.
Critical aspects
of Competency
2.
Underpinning
Knowledge
3.
Underpinning
Skills
4.
Resource
Implications
5.
Methods of
Assessment
6.
Context for
Assessment
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CORE COMPETENCIES
UNIT TITLE
:
UNIT CODE
:
UNIT DESRIPTOR :
ELEMENT
1. Identify animation
requirements
3. Edit/revise and
complete key drawings
PERFORMANCE CRITERIA
Italicized terms are elaborated in the Range of Variables
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RANGE OF VARIABLES
VARIABLE
1. Equipment
RANGE
1.1
1.2
animation disc
1.3
photocopying machine
2.1
2.2
3. Material
3.1
3.2
3.3
3.4
3.5
storyboard
layout drawings
directors instruction camera sheet
soundtrack breakdown
model sheets
4. Animated styles
4.1
drawings
4.2
digital imaging
4.3
5. Animated elements
5.1
5.2
5.3
5.4
5.5
5.6
character
background
props
length of animation
camera movements
technical/digital
6. Animated images
6.1
6.2
7.1
Production manager
7.2
Animation director
7.3
Technical director
8.1
8.2
2. Key drawings
7. Appropriate personnel
8. Animation breakdown
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EVIDENCE GUIDE
1. Critical Aspect of
Competency
2. Underpinning
Knowledge
3. Underpinning Skills
4. Method of Assessment
5. Resource Implication
6. Context of Assessment
Applicable equipment
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UNIT TITLE
:
UNIT CODE
:
UNIT DESRIPTOR :
ELEMENT
1. Identify requirements
for cleaned -up
drawings
PERFORMANCE CRITERIA
Italicized terms are elaborated in the Range of Variables
2. Produce cleaned-up
drawings
2.1
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ELEMENT
3. Identify requirements
for in-betweened
drawings
PERFORMANCE CRITERIA
Italicized terms are elaborated in the Range of Variables
4. Produce in-betweened
drawings
4.1
4.2
4.3
4.4
4.5
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RANGE OF VARIABLES
VARIABLE
1. Source material
RANGE
May include:
1.1
1.2
1.3
1.4
1.5
1.6
1.7
Storyboard
Lay-out drawings
Directors instructions
Model sheets
Exposure sheets
Soundtrack breakdown
Key animation drawings
2. Appropriate personnel
2.1
2.2
2.3
2.4
2.5
Production designer
Production manager
Head of clean-up department
Animation Director
Technical director
3. Animation breakdown
3.1
3.2
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EVIDENCE GUIDE
1. Critical Aspects of
Competency
2. Underpinning Knowledge
3. Underpinning Skills
4. Method of Assessment
5. Resource Implication
6. Context of Assessment
____________________________________________________________________________________________
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UNIT TITLE
UNIT CODE
ICT313314
UNIT DESRIPTOR
ELEMENT
1. Identify requirements for 2D
animation and select 2D
animation software
3. Produce 2D digital
animation
PERFORMANCE CRITERIA
Italicized terms are elaborated in the Range of Variables
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4. Evaluate animation
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RANGE OF VARIABLES
VARIABLE
1. Relevant personnel
RANGE
Relevant personnel may include:
1.1. 2D digital animator
1.2. project manager
1.3. producer
1.4. editing personnel
1.5. director
1.6. production supervisor
1.7. compositor
1.8. production personnel
1.9. associate producer
1.10. other relevant personnel
1.11.production designers
2. Production constraints
3. Production
specifications
4. Technical specification
5. Software
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6. Delivery platform
7. Poses and
expressions
8. Special effects
9. Objects
Includes:
9.1. Characters
9.2. Props
9.3. Overlays
9.4. Underlays
Includes:
10.1. Character-rotation shots
10.2. Side view
10.3. Front-view
10.4. view front
10.5. view back
Includes:
11.1. Complete turn-around of character and props
11.2. Suggestive poses of characters
11.3. Emotions/expressions of characters
11.4. Style and designs of special effects
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13. Documentation
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EVIDENCE GUIDE
1 Critical aspects of
Competency
2 Underpinning
Knowledge
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3 Underpinning Skills
3.1
3.2
3.3
3.4
3.5
3.6
3.7
3.8
3.9
4 Method of
Assessment
5 Resource Implication
6 Context of
Assessment
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RANGE OF VARIABLES
VARIABLE
1. Appropriate personnel
2. Production
specifications
3. Software
4. Creative, production,
technical requirements
and specifications.
5. Delivery platform
6. Texture mapping
parameters
7. Documentation
RANGE
1.1.
1.2.
1.3.
1.4.
1.5.
1.6.
1.7.
1.8.
Director
Producer
Project manager
Technical Director
Navigation designers
Video producer
Editing personnel
3D graphic, animation and modeling production
personnel
May include:
2.1. Timeline
2.2. Budget
2.3. Deadline
2.4. Hardware
2.5. Software
2.6. Delivery platform
2.7. Media form
May include:
3.1. AutoCAD
3.2. Studio max
3.3. Maya
3.4. Softimage
Relevant specifications may be found in:
4.1. Storyboard
4.2. Layout drawings
4.3. Model Sheets
4.4. Directors instructions
4.5. Camera sheet
4.6. Soundtrack breakdown
Delivery platform may include:
5.1. World wide web
5.2. CD-ROM
5.3. DVD
5.4. Film
5.5. Broadcast format
6.1. Lighting
6.2. Shadows
Documentation may be:
7.1. Computer-generated
7.2. Manually written
7.3. Marked up transcripts
7.4. Marked up scripts
7.5. Production schedules
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EVIDENCE GUIDE
1. Critical Aspects of
Competency
2. Underpinning
Knowledge
2.1
2.2
3. Underpinning Skills
3.1
3.2
3.3
3.4
4. Method of
Assessment
5. Resource
Implication
6. Context of
Assessment
____________________________________________________________________________________________
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UNIT TITLE
UNIT CODE
:
UNIT DESRIPTOR :
ELEMENT
1.
Plan use of
authoring tool
PERFORMANCE CRITERIA
Italicized terms are elaborated in the Range of Variables
2.
3.
Check functionality
of multimedia
sequence
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RANGE OF VARIABLES
VARIABLE
RANGE
1. Multimedia projects
1.1 Interactive CD
1.2 Corporate Audio-Visual Presentations (AVPs)
1.3 Instructional materials in CD
1.4 Online Gaming
1.5 Computer Simulation
1.6 Webpage Design & Development
1.7 E-learning
2. Relevant personnel
2.1
2.2
2.3
2.4
2.5
2.6
2.7
3. Software
May include:
3.1
3.2
3.3
3.4
3.5
4. Creative, production
requirements and
technical specifications
5. Delivery platform
Creative Director
Project manager
Technical Director
Navigation designers
Programmers
Visual Designer
Flash animator
Macromedia Director/Flash
Movie Works
Web Authoring Software
E-learning Software
Slide Show Software
Storyboard
Layout drawings
Model Sheets
Directors instructions
Camera sheet
Soundtrack breakdown
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EVIDENCE GUIDE
1.
Critical Aspects
of Competency
2.1
2.2
6.
Context of Assessment
Assessment maybe conducted in the workplace or in
a simulated environment
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CURRICULUM DESIGN
Course Title:
2D Animation
NC Level: NC III
64 hrs Basic Competencies
16 hrs Common Competencies
760 hrs Core Competencies
Course Description:
This course is designed to develop & enhance the knowledge, skills, & attitudes of an
Animator in accordance with industry standards. It covers the basic & common
competencies in addition to the core competencies such as to produce key drawings for
animation, produce cleaned-up and in-betweened drawings, create 2D digital animation
and to use an authoring tool to create an interactive sequence. The nominal duration of
840 hours covers the required units at 2D Animation NC III. TVET providers can however,
offer a longer, ladderized course covering the NC III basic, common and core units.
BASIC COMPETENCIES
64 hrs
Unit of
Learning Outcomes
Competency
1. Lead workplace 1.1 Communicate information
communication
about workplace
processes.
1.2 Lead workplace
discussions.
1.3 Identify and communicate
issues arising in the
workplace
2. Lead small
2.1 Provide team leadership.
teams
2.2 Assign responsibilities
among members.
2.3 Set performance
expectation for team
members.
2.4 Supervise team
performance
Methodology
Group discussion
Role Play
Brainstorming
Lecture
Demonstration
Self-paced
(modular)
Assessment
Approach
Observation
Interviews
Demonstration
Case studies
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3. Develop and
practice
negotiation
skills
4. Solve
workplace
problem related
to work
activities
5. Use
mathematical
concepts and
techniques
6. Use relevant
technologies
Direct
observation
Simulation/role
playing
Case studies
Written test
Practical/
performance
test
Direct observation
Simulation/role
playing
Case studies
Written test
Practical/
performance
test
Direct observation
Simulation/role
playing
Case studies
Written test
Practical/
performance
test
Direct observation
Simulation/role
playing
Case studies
Written test
Practical/
performance
test
COMMON COMPETENCIES
16 hrs
Unit of
Competency
1. Apply Quality
Standards
2. Operate a
Personal
Computer
Learning Outcomes
1.1 Asses quality of received
materials
1.2 Assess own work
1.3 Engage in quality
improvement
2.1 Plan and prepare for task to
be undertaken
2.2 Input data into computer
2.3 Access information using
computer
2.4 Produce output/data using
computer system
2.5 Use basic functions of a
web browser to locate
information
2.6 Maintain computer
equipment and systems
Methodology
Field trip
Symposium
Film showing
Simulation
On the job
training
Modular
Film showing
Computer
based training
(e-learning)
Project
method
On the job
training
Assessment
Approach
Demonstration
& questioning
Observation &
questioning
Third party
report
Demonstration
& questioning
Observation &
questioning
Third party
report
Assessment of
output product
Portfolio
Computerbased
assessment
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CORE COMPETENCIES
760 hrs
Unit of
Competency
1. Produce key
drawings for
animation
1.1.
2. Produce
2.1.
cleaned-up
and inbetweened
drawings
Learning Outcomes
Identify animation
requirements
1.2.
Produce key drawings
1.3.
Edit, revise and complete
key drawings
2.2.
2.3.
2.4.
2.5.
2.6.
3. Create 2D
digital
animation
3.1.
3.2.
3.3.
3.4.
3.5.
3.6.
3.7.
3.8.
3.9.
4. Use an
authoring tool
to create an
interactive
sequence
4.1.
4.2.
4.3.
Methodology
Lecture/
Discussion
Hands on
Exercises
Demonstration
Viewing
multimedia
Lecture/
Discussion
Hands on
Exercises
Demonstration
Viewing
multimedia
Assessment
Approach
Written exam
Practical exam
Observation in
workplace
Interviews/
questioning
Written exam
Practical exam
Observation in
workplace
Interviews/
questioning
Lecture/
Discussion
Hands on
Exercises
Industry tour
Direct
observation
Demonstration
with oral
questioning
Third Party
Report
Portfolio
Lecture/
Discussion
Hands on
Exercises
Demonstration
Viewing
multimedia
Written exam
Practical exam
Observation in
workplace
Interviews/
questioning
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3.2
TRAINING DELIVERY
The delivery of training shall adhere to the design of the curriculum. Delivery
shall be guided by the 10 basic principles of competency-based TVET.
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3.3
3.4
Recommended list of tools, equipment and materials for the conduct of training in
2D Animation NC III:
Qty.
TOOLS
Description
Animation Disc
Digitizing pen and
tablet
Pencil
Peg bar
Eraser
Feather duster
Software e.g.
- Director
- Flash
- Toon Boom
Graphics software
FTP client and
server software
Qty.
EQUIPMENT
Description
Computer with peripherals
Ergonomic computer tables
and chairs
Light box
LCD Projector
Printer
OHP
Qty.
MATERIALS
Description
Animation paper
Learning materials/
guide
Bull clip
Learning elements
Hand-outs
Practice materials
Printable
storyboard
Interactive Flash
movies
Adobe PDF
documents
The quantity of tools and equipment to be used for the conduct of training for this
qualification shall depend on the number of students, size of the class, and/or modality of
training. The most important consideration is to make sure that tools and equipment are
adequately provided to all trainees when needed. The actual list of tools, equipment,
machines, supplies and other materials to be used shall be identified and detailed in the
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3.5
TRAINING FACILITIES
Based on class size of 25 students/trainees the space requirements for
the teaching/learning and circulation areas are as follows:
TEACHING/LEARNING
AREAS
SIZE IN
METERS
AREA IN SQ.
METERS
QTY
TOTAL AREA IN
SQ. METERS
Lecture Area
5x8
40
40
4x5
20
20
2x5
10
20
Total
80
Facilities / Equipment /
Circulation**
30
Total Area
110
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3.6
TRAINERS QUALIFICATIONS
Animation NC III
Trainers Qualification TQ III
3.7
INSTITUTIONAL ASSESSMENT
Institutional Assessment is undertaken by trainees to determine their
achievement of units of competency. A certificate of achievement is issued for each
unit of competency. The institutional assessment is administered by the
trainer/assessor.
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4.2
4.3
Upon accumulation and submission of all COCs acquired for all the relevant
units of competency comprising this qualification, an individual shall be issued
the corresponding National Certificate.
4.4
Assessment shall focus on the core units of competency. The basic and
common units shall be integrated or assessed concurrently with the core units.
4.5
4.6
4.5.1.
4.5.2.
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ANNEX A.
BASIC COMPETENCIES
Receive and
Respond to
Workplace
Communication
Demonstrate work
values
Practice basic
housekeeping
procedures
Participate in
Workplace
Communication
Work in a Team
Environment
Practice career
professionalism
Practice occupational
health and safety
procedures
Lead Workplace
Communication
Develop and
practice negotiation
skills
Solve Problems
Related to Work
Activities
Use mathematical
concepts and
techniques
Use relevant
technologies
Utilize Specialist
Communication Skills
Apply Problem
Solving Techniques in
the Workplace
Promote
environmental
protection
COMMON COMPETENCIES
Apply Quality
Standards
Operate a Personal
Computer
CORE COMPETENCIES
Communicate
effectively in a
customer contact
center
Render quality
customer service
Utilize enterprise/
company technology
Conduct contact
center campaign
Provide specialized
support and
assistance to
customers
Use business
technology
Use medical
technology to carry
out task
Review/edit
documents
Produce key
drawings for
animation
Produce cleaned-up
and in-betweened
drawings
Create 2D digital
animation
Use an authoring
tool to create an
interactive sequence
Lead a team in
delivering quality
service
Produce background
designs
Create 3D digital
animation
Produce storyboard
for animation
Coordinate the
production of
animation
Produce over-all
designs for animation
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DEFINITION OF TERMS
GENERAL
1) Certification - is the process of verifying and validating the competencies of a
person through assessment
2) Certificate of Competency (COC) is a certification issued to individuals who
pass the assessment for a single unit or cluster of units of competency
3) Common Competencies - are the skills and knowledge needed by all people
working in a particular industry
4) Competency - is the possession and application of knowledge, skills and attitudes
to perform work activities to the standard expected in the workplace
5) Competency Assessment - is the process of collecting evidence and making
judgements on whether competency has been achieved
6) Competency Standard (CS) - is the industry-determined specification of
competencies required for effective work performance
7) Context of Assessment - refers to the place where assessment is to be conducted
or carried out
8) Core Competencies - are the specific skills and knowledge needed in a particular
area of work - industry sector/occupation/job role
9) Critical aspects of competency - refers to the evidence that is essential for
successful performance of the unit of competency
10) Elective Competencies - are the additional skills and knowledge required by the
individual or enterprise for work
11) Elements - are the building blocks of a unit of competency. They describe in
outcome terms the functions that a person perform in the workplace
12) Evidence Guide - is a component of the unit of competency that defines or
identifies the evidences required to determine the competence of the individual. It
provides information on critical aspects of competency, underpinning knowledge,
underpinning skills, resource implications, assessment method and context of
assessment
13) Level - refers to the category of skills and knowledge required to do a job
14) Method of Assessment - refers to the ways of collecting evidence and when
evidence should be collected
15) National Certificate (NC) is a certification issued to individuals who achieve all
the required units of competency for a national qualification defined under the
Training Regulations. NCs are aligned to specific levels within the PTQF
16) Performance Criteria - are evaluative statements that specify what is to be
assessed and the required level of performance
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17) Qualification - is a cluster of units of competencies that meets job roles and is
significant in the workplace. It is also a certification awarded to a person on
successful completion of a course in recognition of having demonstrated
competencies in an industry sector
18) Range of Variables - describes the circumstances or context in which the work is
to be performed
19) Recognition of Prior Learning (RPL) is the acknowledgement of an individuals
skills, knowledge and attitudes gained from life and work experiences outside
registered training programs
20) Resource Implications - refers to the resources needed for the successful
performance of the work activity described in the unit of competency. It includes
work environment and conditions, materials, tools and equipment
21) Basic Competencies - are the skills and knowledge that everyone needs for work
22) Training Regulations (TR) refers to the document promulgated and issued by
TESDA consisting of competency standards, national qualifications and training
guidelines for specific sectors/occupations.
The TR serves as basis for
establishment of qualification and certification under the PTQF. It also serves as
guide for development of competency-based curricula and instructional materials
including registration of TVET programs offered by TVET providers
23) Underpinning Knowledge - refers to the competency that involves in applying
knowledge to perform work activities. It includes specific knowledge that is
essential to the performance of the competency
24) Underpinning Skills - refers to the list of the skills needed to achieve the
elements and performance criteria in the unit of competency. It includes generic
and industry specific skills
25) Unit of Competency is a component of the competency standards stating a
specific key function or role in a particular job or occupation; it is the smallest
component of achievement that can be assessed and certified under the PTQF
SECTOR SPECIFIC
1.
Browser a software package that provides the user interface for accessing
Internet, intranet and extranet Web sites.
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4. Clean-up - refers to the process of refining the rough artwork of 2D animation. The
purpose of clean-up is to recreate the animation with smooth, consistent line art
and line weights before it is transferred to cels for painting.
5.
Computer a device that has the ability to accept data; internally store and
execute a program of instructions; perform mathematical, logical, and manipulative
operations on data; and report the results.
6.
7.
8.
9.
10. Encryption to scramble data or convert it, prior to transmission, to a secret code
that masks the meaning of he data to unauthorized recipients.
11. End user anyone who uses an information system or the information it produces.
12. Ergonomics - the science and technology emphasizing the safety, comfort, and
ease of use of human-operated machines. The goal of ergonomics is to produce
systems that are user-friendly: safe, comfortable and easy to use.
13. Information data placed in a meaningful and useful context for an end user.
14. Information and Communication Technology (ICT) - refers to technologies
associated with the transmission and exchange of data in the form of sound, text,
visual images, signals or any combination of those forms through the use of digital
technology. It encompasses such services as telecommunications, posts,
multimedia, electronic commerce, broadcasting, and information technology.
15. Key frame - is a single still image in an animated sequence that occurs at an
important point in that sequence; key frames are defined throughout an animated
sequence, in order to define pivotal points of motion before the frames in between
are drawn or otherwise created to "tween" the motion between the two key frames.
16. Local Area Network (LAN) a communications network that typically connects
computers, terminals, and other computerized devices within a limited physical
area such as an office, building, manufacturing plant and other work sites.
17. Outsourcing turning over all or part of an organizations information systems
operation to outside contractors, known as systems integrators or facilities
management companies.
18. Quality Assurance methods for ensuring that information systems are free from
errors and fraud and provide information products of high quality.
19. Simulation - the process of imitating a real phenomenon with a set of
mathematical formulas. Advanced computer programs can simulate weather
conditions, chemical reactions, atomic reactions, even biological processes.
20. Software computer programs and procedures concerned with the operation of
an information system.
21. Standards measures of performance developed to evaluate the progress of a
system toward its objectives
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ACKNOWLEDGEMENTS
The Technical Education and Skills Development Authority (TESDA) wishes to
extend thanks and appreciation to the many representatives of business, industry,
academe and government agencies who donated their time and expertise to the
development and validation of these Training Regulations.
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