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Generating Vectors
2. Generating Vectors
Overview
Vectors are mathematically defined shapes consisting of a series of points (nodes), which are
connected by lines, arcs or curves (spans) to form the overall shape. Vectors can be generated
directly within ArtCAM by using the Vector Tools in the Assistant.
Vectors can be rectangles, squares, circles, polylines, ellipses, polygons, stars or text. These
can be edited if required to make the final vectors to create a relief from.
Vectors can also be imported from another drawing package, using the File Import menu
option, or copied and pasted from another package using the standard Windows commands.
Select OK.
The model is now opened and the Vectors are generated in the 2D View. The 3D View is
used for displaying the ArtCAM, relief.
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2. Generating Vectors ArtCAM
Typically, this increases the length of the page and you will have
to move the page down to see further instructions, by moving the
bar down.
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Press down the left mouse button in the 2D view and drag a rectangle
of any size.
Press Create.
Generate more rectangles, pressing space bar after each one (instead of
create.
Press Close.
Stretch a box completely over all of the vectors so they turn pink. This
means they are selected,
Select Cut From the File area of the Assistant.
ArtCAM has an Undo facility, which will allow the user to go back 20 steps with Vectors
and back one step with a relief.
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Change the Width to 40, Height to 30, Corner Radii to 1 and the centre
point to X 0 and Y 20.
Press the right mouse button.
This first ellipse will be copied to form all of the holes for the
number buttons.
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With the ellipse selected, click on the block copy icon from
Vector Editing on the Assistant.
The main button positions are generated. The option button will be created
next. This is a combined design of two circles merged together.
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Select both circles and select the Weld command from Group Merge
Join Trim Vectors on the Assistant.
A new single vector has been made from the two circles.
The vector nodes are displayed. At each point (node) the position
and shape of the polyline can be altered. At each span (between the
nodes) the polyline shape can be altered. Nodes can be added or
removed to change the shape.
Hover the mouse over a black node and select the right mouse button.
From the menu select Smooth Point (or press S on the Keyboard).
Move the mouse over the other black node and press S.
Select N to return to select mode and click away from the vector.
The vector is now suitably smooth at the edges. The next buttons will
be generated from an offset triangle vector.
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With the triangle vector selected, select the offset vector(s) icon.
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Tick Copy the Original Vector and press Bottom and then Close.
The vector has been copied and mirrored. The new vector needs to be
moved downwards. This can be nudged using the down arrow or moved by
a value using the Transform Vector command.
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Select the option Specify and enter 1mm. Select Text on other side.
Select the option Single Words.
Move the text using the cursor to align on the three sides. Select OK.
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Select 5 points, star centre as X 28, Y 62, first point radius as 4.5 and
second point radius as 2.
Select Create and then Close.
Select the star vector and shift select the sketched polyline.
Select paste along a vector command.
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Exercise A
Open a new model of height 150, width 100.
Generate the vectors for this apple juice model,
using your own values.
Save the model in C:\temp as apple.
Exercise B
Open a new model of height 60, width 40.
Generate the vectors for this locket.
Save the model in C:\temp as locket.
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