Professional Documents
Culture Documents
Beginnings
An introductory adventure for Weapons of the Gods
Author:
Jye Nicolson
Editing:
Layout:
Ben Leong
Playtesting:
Ta b l e o f C o n t e n t s
Chapters:
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
Introduction
Only Two Devils
Wulin
The Contest
The Adventure Loresheet
Militant Scholarship
Political Aggression
Wisdom of the Elders
The Ninefold Prosperity Pavilion
Auspicious Complications
3
6
13
17
23
26
29
33
36
41
Additional material:
Notes on NPCs
Character Sheet Primer
Character sheet: Xiao-li Pai, Warrior
Character sheet: Feng Guo, Warrior
Character sheet: Liang Shui, Courtier
Character sheet: Patience Meng, Scholar
NPC sheet: Mountain Chung, Warrior
NPC sheet: Emerald Zilong, Warrior
NPC sheet: Tan Dong, Courtier
NPC sheet: Clever Li-Li, Scholar
NPC sheet: Black-Saber Jin, Warrior
NPC sheet: Pretty Hark, Warrior
NPC sheet: Fei Hsiao, Courtier
NPC sheet: Doctor Jang-Lu, Scholar
Empty Hand Lieutenant and Minion Sheets
42
43
44
46
48
50
52
53
54
55
56
57
58
59
60
All Weapons of the Gods comics material - logos, illustrations, character concepts and story
et al - are copyright 2005 Jade Dynasty Publications Ltd. The Weapons of the Gods Roleplaying
Game, all text, concepts, game mechanics and presentation copyright 2005 Eos Entertainment LLC.
Reproduction without the written permission of the publisher is expressly forbidden, except for the
purposes of reviews and for blank character sheets and specic Lore sheets, which may be reproduced
for personal use only.
The mention or reference to any company or product in these pages is not a challenge to the
trademark or copyright concerned.
This adventure uses fantastical and supernatural elements in its setting, for its characters, their
abilities, and themes. All such elements are ction and intended for entertainment purposes only. This
adventure contains mature content and reader discretion is advised.
Check out Eos Press Online at http://www.eos-press.com !
1.
Introduction
The Adventure
While far from the heart of Shen Zhou, Six Devils
City is brimming with young members of the Martial
Arts World, eager to gain fame. It is not the stark
beauty of the walled city rising out of the northern
deserts that draws them, nor the volatile mix of
mercenaries, merchants and scholars that so often
leads to opportunities for displaying kung fu. No, it
is the many wonders for sale in the citys fabulous
markets and back-alleys that draw the ghters of the
Wulin like so many ies to honey, for it is said, If it
was lost in war, go to Six Devils with a full purse to
nd it!
1 . In t ro d u c t i o n
1 . In t ro d u c t i o n
1 . In t ro d u c t i o n
2 . On l y Tw o De v i l s
2.
Destiny Cost: 2
Study Diculty: Politics 20
Festival Day
Kai had not been in the city for a minute when a
ock of ducks exploded out of shanty-style shacks to
his right, ying into a lavish merchant compound to
his left with an old peasant woman in hot pursuit. As
chaos ensued within, his attention was seized by the
spectacle of a Chengan Lord in splendid silks arguing
with his washerwoman neighbour about the laundrylines hanging into his property. All the while, a Zan
monk and a Daoist stared impassively at each other
from opposite sides of the street, enough sand and
dust upon them to show that they had been there for
several days at least.
2 . On l y Tw o De v i l s
2 . On l y Tw o De v i l s
DESTINY COST:
2 Discovery: As long as it isnt known to be
elsewhere, an item you are searching for is found
to be for sale in Six Devil City.
2 Victory: One of the potentates of Prosperous
Devil turns out to be someone you impressed
earlier in your career, and they invite you into
their home.
1 Victory: You obtain a Good-health Flag your
journey to Only Six Devils is uneventful
from the border of Xia onwards.
If you werent destined
2 . On l y Tw o De v i l s
2 . On l y Tw o De v i l s
Sheathed-Blade Empty-Hand
Prosperity Society
[Secret Society]
Many mercenaries of Xia never leave Six Devil
City, nding ample employment within its walls.
[Location]
This is true even in Prosperous Devil, where there is
DESTINY COST:
so much of value to be guarded but one company
1 Entangled Destiny: An item from the market reigns supreme within that district, for they not
that you cant aord will cross your path again. only sell their services at a premium, but they own
1 Discovery: You discover an item in the markets outright their extensive barracks, making them a
is a forgery!
power in Prosperous Devil.
2 Victory: You nd a buyer for a wonder that
Ironhand Nan is their master, a skilled
youre seeking to sell, and make a reasonable swordsman who departed his clan after the death
prot on the item. This will not prevent the of Yi Nangong, rowing furiously with Hong Dong
buyer seeking revenge if youve swindled them! and vowing to make his own fortune. He has
1 Fortune: A single character of your choice in taught his foremost lieutenants a style he developed
Prosperous Devil has either the trivial Kuan or to cover the weaknesses of the Nan sword-arts: a
Si Inspiration imposed by the district inamed technique allowing them to strike with the force of
to a minor Inspiration hyperactivity or weakness their blade with st, foot or ick of the hair, even if
(your choice) with Recovery 20. By default this their weapon is sheathed or taken from them! Thus
condition aects Jade Breath.
did the Sheathed-Blade Empty-Hand Prosperity
2 Fortune: A single character of your choice in Society earn its name.
Prosperous Devil has either the trivial Kuan or
The Sheathed-Blade is the company most
Si Inspiration imposed by the district inamed trusted by Sapphire Miang and the merchants to
to a major Inspiration hyperactivity or weakness guard the Ninefold Prosperity Pavilion, and goods
(your choice) with Recovery 30. By default this delivered to or taken from there. This responsibility
condition aects Jade Breath.
is so critical that Ironhand and his men have little
Special Rule:
Anyone entering Prosperous Devil instantly and
automatically contracts a trivial Kuan Inspiration
and a trivial Si Inspiration. Both are Recovery 18,
Interval 1 scene, Duration 3.
If either inspiration ends, or is recovered from
or cured, the character immediately re-contracts
it while in this district. Its possible that someone
accomplished in the Secret Arts could protect
themselves from these conditions, but since
theyre trivial (having literally no mechanical
eect), nobody seems to bother. The inspirations
immediately end if the character leaves Prosperous
Devil however, if Secret Arts have modied them
they may remain at the Sages option.
10
DESTINY COST:
1 Discovery: You discover that Ironhand and
Hong Dong never truly argued Ironhand is in
fact her agent in the markets, an arrangement
both have proted from handsomely!
2 Fortune: Either Ironhand Nan accepts you as
a student in his Empty-Hand style, or you get a
good opportunity to steal his technique manual.
Blossoming-Towards-Crimson Academy
[Secret Society]
A school specically for girls is a rare thing.
However, even in a time of chaos there are wealthy
families who do not want their daughters underfoot,
want them properly prepared for marriage, and are
willing to solve the problem with silver. With a
cunning grasp of economics, Red Lotus Ling has
further enhanced the desirability of her school by
making it as exclusive as possible it is far from
the centre of Shen Zhou, in a place that one must
be ludicrously wealthy to even enter. There is no
greater concentration of eligible young women in
all Shen Zhou than those of the Academy!
DESTINY COST:
1 Victory: You convince Red Lotus to take a
young female relative as a student, either from
charity or considerable compensation. You will
receive an opportunity to leverage this as a connection with the parents of another student.
2 Entangled Destiny: Red Lotus hires you as a
tutor at the school; no matter how brief this time
is, you will nd yourself running into former students for the remainder of your career!
11
2 . On l y Tw o De v i l s
2 . On l y Tw o De v i l s
12
3.
Wulin
Feng Guo
Liang Shui
13
3 . Wu l i n
Xiao-Li Pai
3 . Wu l i n
Patience Meng
14
15
3 . Wu l i n
3 . Wu l i n
Note:
Each girl is noted as being procient in a
particular Genius skill this is for the convenience
of GMs running the Wisdom of the Elders chapter.
Otherwise, the girls will generally not directly
oppose the PCs and are not considered Wulin
Rivals in the context of this adventure, that
phrase explicitly refers to the two bands above.
16
4.
The Contest
Make all dice rolls for this scene out in the open,
and explain carefully what youre doing on each one,
at least for the rst few times you do any sort of roll.
Every players turn should be an opportunity for the
whole table to learn the mechanics!
17
4. The Contest
4. The Contest
The Opening
18
Feng Guo:
Ironhand throws down a four hundred pound
Melon Hammer it shakes the ground! He demands
Feng throw it back up to him; if he misses, narrate it
bowling over a group of soldiers, so great is the force
with which its hurled!
Skill: Lift (Throwing)
Liang Shui:
Red Lotus rolls out a ten-yard long white banner,
and one of her students hands Liang a great brush
dripping with red ink. Hes asked to paint the
character for beauty in a single motion! If he fails, he
accidentally spells out what he was thinking, instead
a rather racy suggestion... such terrible luck!
Skill: Learning (Calligraphy)
Patience Meng:
Gongsun orders the young Daoist blindfolded,
and hurls ve prayer strips into the air, scattering
them all over the huge tourney eld! Patience must
catch them with his sta before they reach the ground,
by hearing alone! If he fails, it is because he gets the
rst four but pauses for just a split second trying to
hear the last one, and an errant duck from the crowd
seizes it just before he moves.
Skill: Senses (Hearing).
Take the time to describe the reactions of the
crowd after each roll. Even in a crazy place like Unruly
Devil, you simply dont see amazing feats like this
every day even the failed attempts are impressive!
Therell be lots of noise, cheering, and street hawkers
claiming to be selling locks of the martial artists hair!
Not only should this make people feel like theyre
playing important characters, but the more noise
and chaos you can introduce around the edges of
the tourney, the better the contrast between Unruly
Devil and Prosperous Devil will be.
Dont bother rolling out or describing the
challenges faced by the NPCs at this stage just
mention theres two bands of four, and that they
move through with mixed success. Call out a few of
the more distinctive ones if your players ask, but keep
things moving.
19
4. The Contest
Xiao Li Pai:
Ironhand hurls down a small forest of ten-yard
long spears, razor-sharp tips pointing to the sky, and
challenges her to leap over them! If she fails, narrate
that she has to grab one of them while vaulting over,
rather than making the jump cleanly.
Skill: Athletics (Leaping)
4. The Contest
20
Too dicult?
The challenges here do give the PCs a
signicant chance of failure, from 30% in the rst
challenge to 50% when striving against an equal
opponent. However, players may not feel that
theyre playing appropriately awesome martial
artists if theyre failing simple skill rolls out of the
gate. As an option, reduce the diculty of each
task by one step (from 20 to 18, 30 to 20 etc.),
and give the NPCs only 4 dice to roll and a single
slot in their river. If they later prove to have better
stats than that, well, obviously the cunning foxes
were holding back!
21
4. The Contest
Liang Shui:
A beautiful woman with long owing white hair
approaches you, erce determination burning in her
eyes! Shes armed with a magnicent kwan-do, but
sets it aside to produce a ute how lucky, youre
being serenaded! But no, shes in fact your opponent
Red Lotus challenges you to each attempt to make
the other weep with the beauty of your music! Waiting
for their own challenges, two from her band a erce
desert bandit, and a very pretty girl doing an awful
job of being a boy applaud!
4. The Contest
22
5.
DESTINY COST:
0 Entangled Destiny: Statue of Huang Di. The
pride of an otherwise humble country was a great
golden statue of the Yellow Emperor which had
stood untarnished over the centuries, seeming
to dispense good fortune on all who lived there.
However, war blew past like a terrible wind, and
with it mercenaries of Xia no shock then, that
the statue would appear in the markets of Only
Six Devils. The poor nation has suered terrible
misfortune since the statue vanished!
0 Entangled Destiny: Wind Monkey. A strange
little monkey spirit and legendary companion
to Daoist immortals, Wind Monkey capers and
dances with the swiftness of a storm, and is nearly
as destructive. Only the most serene of souls can
23
5 . T h e Ad ve n t u re L o re s h e e t
5 . T h e Ad ve n t u re L o re s h e e t
[Destiny]
24
2 Fortune: One of your rivals will be using a Beiforged Quality Weapon suited to your ghting
style.
1 Fortune: Random bad luck befalls a rival of
your choice!
1 Fortune: Random good luck befalls you!
DESTINY COST:
1 Entangled Destiny: Your destiny is linked with
one of your rivals from the tourney, and you are
guaranteed to encounter them again.
(+1) Fortune: They are destined to meet defeat at
your hands and suer a 5 modier on any contested
roll with you.
(+2) Victory: Youre destined to be fast friends
or lovers! You will win them as an ally.
25
5 . T h e Ad ve n t u re L o re s h e e t
6 . Mi l i t a n t S c h o l a r s h i p
6.
Militant Scholarship
26
27
6 . Mi l i t a n t S c h o l a r s h i p
6 . Mi l i t a n t S c h o l a r s h i p
28
7.
Political Aggression
29
7 . Po l i t i c a l A g g re s s i o n
7 . Po l i t i c a l A g g re s s i o n
30
31
7 . Po l i t i c a l A g g re s s i o n
7 . Po l i t i c a l A g g re s s i o n
32
8.
33
8 . Wi s d o m o f t h e El d e r s
8 . Wi s d o m o f t h e El d e r s
34
35
8 . Wi s d o m o f t h e El d e r s
9 . T h e Ni n e f o l d Pro s p e r i t y Pa v i l i o n
9.
36
The Pavilion
The Ninefold Prosperity Pavilion is one of the
most spectacular structures in all of Six Devil City,
only denitively eclipsed by the Cold Fortress of the
Iron Shadow Warlord. However, it does not reveal its
true majesty until one draws close from a distance,
the markets seem a majestic series of pagodas and
pavilions, but nothing particularly remarkable in
scale. This is an illusion: the markets are set in a deep
depression, and less than half their height is visible
from outside! The walls of the depression are circular,
vertical, with a vast diorama of Nwas battle against
the River Lord and his minions to create humanity
carved into them in bas-relief. Five stairways to the
markets spiral down in a mandala pattern, waterfalls
arcing out from strategic places in the bas-relief to
pass over the stairs!
As the walls are fty yards high (or, more correctly,
deep), its quite an experience merely to walk down to
the market! Of course, on the edge of the Northern
Desert, having thirty waterfalls merely for decoration
is not mere opulence, its obscenity beyond even the
vast waste of water keeping Prosperous Devil green,
exciting both desire and loathing in the inhabitants
of other districts!
At the bottom of the depression is a lake of clear
water, in which sits a carefully manicured garden
island. The pavilions and pagodas (towers, when
revealed at their full height) rise from the island,
linked by white stone bridges. The clever will quickly
deduce the reason for the lowered position of the
market it keeps such tall towers from exceeding
the height of the Cold Fortress! Everything else
about the Ninefold Prosperity Pavilion displays
staggering hubris, but its builders were not so foolish
as to challenge the Iron Shadow Warlord in even the
smallest way.
37
9 . T h e Ni n e f o l d Pro s p e r i t y Pa v i l i o n
9 . T h e Ni n e f o l d Pro s p e r i t y Pa v i l i o n
The Splendours
Each of the Splendours has a degree of awkwardness
associated with it, inversely proportionate to the
amount of destiny spent to entangle it. As a result,
acquiring the Statue of Huangti or Wind Monkey
are the most dicult tasks in the adventure, while
the Porcelain Maid is on the cusp of rescuing herself
anyway!
38
39
9 . T h e Ni n e f o l d Pro s p e r i t y Pa v i l i o n
9 . T h e Ni n e f o l d Pro s p e r i t y Pa v i l i o n
Finishing it O
Once the PCs have dealt with their rivals and seized
the Splendours theyre after, their most sensible course
of action is to leave the markets. The Empty Hand
Society will acknowledge their victory and attempt to
herd them out rather than actually apprehend them
(unless the PCs were allied with Ironhand, in which
case theyll get explicit congratulations and a friendly
suggestion that it is an auspicious time to retreat!).
Outside the market the PCs will nd their sponsor
waiting, along with a hefty force of their followers
and troops. Even if the PCs failed their task in the
second encounter, have the sponsor enthusiastically
congratulate the characters they should feel the feat
they just achieved was impressive, even if they did
it easily (in fact, it might be worth giving everyone
a deed of Ba at this point!). However, the sponsor
will indicate that the Governor will NOT be pleased,
and that its time to make themselves scarce. Theyve
bribed the gate guards to let the PCs out of the
district if they go now, theyll have a clear run. The
sponsor has brought with them the PCs eects from
their rooms back at the sponsors compound, and if
necessary, an ox-cart to give any poor sap who chose
the Statue of Huangti or the Mirror of Ying Zheng a
break.
If the players accept this, the gates to Unruly
Devil swing open as they approach, and the small
legion of peacock-feather-broom sweepers rush out
to keep the dust from Prosperous Devil. As they
emerge into the crowds, heat and chaos,
many of Unruly Devils residents will
stare at them long and hard.
40
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1 0 . Au s p i c i o u s C o m p l i c a t i o n s
Further Complications
Hopefully, by now your players are raring for
more. If so, its probably best to start a campaign of
your own devising, and let the players create their
own characters. If you want to tide them over for a
while, here are a few ideas on what to try next:
No t e s o n N P C s
Wulin Rivals
Note that the NPCs for this adventure have been
given statistics in line with those for the PCs ie
they are specically oriented for short-term play. As
a result, theyre short on social advantages, Lores,
Secret Arts and other traits useful for campaign play.
If you intend to use them in longer-term games, you
may want to redistribute their Destiny accordingly.
The eight Wulin rivals of the PCs are presented
in two versions a Fifth Rank version and a Fourth
Rank version. The Fifth Rank is the top half of the
page, the Fourth Rank the bottom we suggest after
printing out the page you cut it in half, as a half-page
character sheet is much more convenient to work
with in play.
42
43
C h a r a c t e r Sh e e t Pr i m e r
X i a o - L i Pa i
Xiao-Li Pai
CHI AURA: 2
RIVER: 2
HEALTH POINTS PER LEVEL: 15
ARMOUR: 5 points
44
Weapon
Initiative Attack/Block
Damage
Pleasant Duty
4d + 5
5d + 15
Result dice + 5
Kick
4d + 15
5d
Result dice - 5
Strategy
Xiao-Li is a typical example of a sword-focused
warrior. Her attacks and blocks are excellent even
without spending chi, and when she uses Strike
bonus techniques some opponents wont be able to
cope! However, shes very vulnerable if disarmed, and
is quite fragile, so be careful!
Dragon Saber
Common Crimson Chi (Artful)
Critical: Disarm or Maim
A erce yet precise sword style, Dragon Saber leaves
crimson echoes of your blade behind your cut!
1. Flash of Steel. Add +10 to your swords Strike for a
single attack or defence. You may summon your weapon
to your hand from up to 5 yards away as a Free Action
to make this attack or defence. Cost: 1 Crimson chi
Cloud Mastery
Common Jade Chi
This style focuses your jade chi to conceal your
ghting spirit from your enemy!
1. Phantom of the Clouds. Add a +10 modier to your
weapons Speed for the round. Cost: 1 Jade chi
2. Moon Covered by Clouds. Using this technique
applies a 10 modifer to the Strike of any attacks made
against you this round. Cost: 2 Jade chi
45
Ku n g Fu a n d Ex t r a o rd i n a r y Te c h n i q u e s
Lightfoot
Common Any Chi
Lightfoot is the ability to defy the rules of the world
as you move! Every member of the Wulin has this
kung-fu its so universal that you can spend any
colour of chi to fuel its techniques!
Fe n g Gu o
Feng Guo
46
Eagle Claw
Common Crimon Chi Brutal (Palms Only)
Critical: Disarm or Maim
Eagle Claw may be a st style, but it makes your
ngers slash like knives!
Fist of Iron
Uncommon Jade Chi Brutal (Palms Only)
Critical: Disorient or Stun
The feared Bei Fist Skill, unrivalled amongst the
bare-handed arts!
1. Living Weapon. Use this technique to change the
statistics of your palms to Speed +15, Strike +5, Damage
+10 for the round. Cost: 1 Jade chi
2. Body of Iron. Activate this technique to gain a +10
modier to your Armour for 3 rounds. Cost: 2 Jade
chi
3. Rainbow Stunning Strike. Activate this technique
while attacking to change the statistics of your palms
to Speed +15, Strike +10, Damage +10. If this attack
hits, you opponent loses their breath in a colour of chi
for each result dice. You may also spend Jade chi to add
damage dice on a one-for-one basis. Cost: 3 Jade chi
Weapon
Initiative Attack/Block
Damage
Palms
5d + 15
5d + 5
Result dice - 5
Palms
(Living Weapon)
5d + 15
5d + 5
Result dice + 10
Palms (Rainbow
Stunning Strike)
5d + 15
5d + 10
Result dice + 10
Strategy
Feng is a very typical unarmed ghter: he doesnt hit
as often as a swordswoman or parry so well, but when
he does hit, he hits hard. He can also take quite a
pounding.
Fist of Iron is a technique you should be using every
round not only does it greatly add to your damage,
but when using it, you have access to the powerful
Disorient and Stun criticals. Because it changes the
statistics of your Palms rather than adding to them, you
can still add modiers to those statistics, so you should
use Quick Rip to enhance your attacks whenever you
can. Because you cant parry as well as a sword user,
you should use Body of Iron or Hardness of the Bell
to boost your armour at all times. Flashing Talons
is extremely useful, but be careful as you cant aord
it every turn. Save enough Jade chi for Rainbow
Stunning Strike, and when you have a full River, hit
your opponent with a Rainbow Stunning Strike +
Quick Rip to cripple them.
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Ku n g Fu a n d Ex t r a o rd i n a r y Te c h n i q u e s
Lightfoot
Common Any Chi
Lightfoot is the ability to defy the rules of the world
as you move! Every member of the Wulin has this
kung-fu its so universal that you can spend any
colour of chi to fuel its techniques!
L i a n g Sh u i
Liang Shui
CHI AURA: 2
RIVER: 2
HEALTH POINTS PER LEVEL: 15
ARMOUR: 5
Quality Good Looks: You get a +5 modier to skill rolls
(usually Presence skills) where your good looks are a
factor.
48
Cloud Mastery
Common Jade Chi
This style focuses your jade chi to conceal your
ghting spirit from your enemy!
1. Phantom of the Clouds. Add a +10 modier to your
weapons Speed for the round. Cost: 1 Jade chi
2. Moon Covered by Clouds. Using this technique
applies a 10 modifer to the Strike of any attacks made
against you this round. Cost: 2 Jade chi
Music of War
Common Gold Chi
Critical: Disorient or Stun
Strategy
Liang doesnt look like much of a ghter, but used
carefully he can be devastating. Its quite dangerous
for him to be in close combat, so try staying back and
using your Extraordinary Techniques to confound
your foes and give your allies an easier time. When
you can ll your river, hammer a vulnerable foe with
Threnody of Torment! While you have more dice for
Block than Dodge, youre still generally better o using
Dodge and boosting it with your Lightfoot. Make sure
to use Moon Covered By Clouds in any turn where
you expect to be attacked by named characters, or if
you have spare Chi and want to make sure Minions
have no chance.
Instant Inspiration Technique doesnt look like much,
but its your best friend for non-combat actions
where such modiers are rare.
Initiative Attack/Block
1d + 15
5d
Damage
Result dice - 5
49
Ku n g Fu a n d Ex t r a o rd i n a r y Te c h n i q u e s
Lightfoot
Common Any Chi
Lightfoot is the ability to defy the rules of the world
as you move! Every member of the Wulin has this
kung-fu its so universal that you can spend any
colour of chi to fuel its techniques!
Pa t i e n c e Me n g
Patience Meng
CHI AURA: 2
Of course, they could see your destiny too. They taught RIVER: 2
you a few things, but found your quest amusing. How HEALTH POINTS PER LEVEL: 15
can you leave the world if youve never been there? ARMOUR: 5
theyd say, which apparently passes for a joke of greatest
Weapon
Initiative Attack/Block
Damage
hilarity if youve been on a mountain long enough.
Kick
3d + 15
4d
Result dice - 5
Taking their wisdom to heart you took up a sta
and entered the Wulin, hoping that the
Three-Ring Sta
3d
4d + 15
Result dice + 10
tumult of the Martial Arts World
will teach you wisdom while
50
Lightfoot
Strategy
51
Ku n g Fu a n d Ex t r a o rd i n a r y Te c h n i q u e s
KUNG FU STYLES
Lightfoot: (Any chi)
1: Surefoot. Run across water, up walls,
recover from Downed
Golden Temple Bells: (Gold)
1: Bell-Carrying Sinews. +10 Lift
2: Hardness of the Bell. +10 Armour/round
Holy Fire: (Crimson)
1: Flame Strike. +10 Strike, +1d damage
2: Seven-Fire Fist. +10 Strike, Int. 2
Burning
COMBAT
Iron Fists (Quality): Initiative: 4d + 15
Attack/Defence: 5d + 5 Damage: Result
Dice 5
May block weapons unarmed
5th Rank
SPEED (CRIMSON/FIRE CHI) 4
Initiative 3
Dodge 3
ARMOUR: 5 Points
CHI AURA: 1
RIVER: [ ]
HEALTH POINTS PER LEVEL: 15
KUNG FU STYLES
Lightfoot: (Any chi)
1: Surefoot. Run across water, up walls,
recover from Downed
Golden Temple Bells: (Gold)
1: Bell-Carrying Sinews. +10 Lift
2: Hardness of the Bell. +10 Armour/round
Holy Fire: (Crimson)
1: Flame Strike. +10 Strike, +1d damage
2: Seven-Fire Fist. +10 Strike, Int. 2
Burning
Subtle Hand (Silver, Down/Stun)
1: Feint. Attack at +10 Strike. Result dice
added to next defence roll rather than doing
damage
2: Pause for Thought. Attack at +10 Strike.
Stun on standard success
COMBAT
Iron Fists (Quality): Initiative: 4d + 15,
Attack/Defence: 5d + 5, Damage: Result
Dice 5
May block weapons unarmed
4th Rank
52
KUNG FU STYLES
Lightfoot: (Any chi)
1: Surefoot. Run across water, up walls,
recover from Downed
2: Run Like a Deer. Cover Ground as Free
Action. +5 Mobility
Dragon Saber (Crimson, Disarm/Maim)
1: Flash of Steel. +10 Strike, summon
weapon from 4 yards as Free
2: Dragon Sword. +10 Speed, -1d from rst
opponents defence
Waves Like Water (Silver, Disarm/Maim)
1: Sliding Strike. -10 to opponents defence
2: Fierce Flexible Fence. +10 Strike for
blocks, defend normally against Ranged, 1
round duration
COMBAT
Kick: Initiative: 4d +15, Attack/Defence: 3d
Damage: Result Dice 5
Long Spear: Intiative: 5d + 10, Attack/
Defence: 5d +5, Damage: Result Dice +10
5th Rank
BACKGROUNDS
Good Looks (Quality)
KUNG FU STYLES
Lightfoot: (Any chi)
1: Surefoot. Run across water, up walls,
recover from Downed
2: Run Like a Deer. Cover Ground as Free
Action. +5 Mobility
3: Headlong Flying Leap. Cover Ground or
Leap as Free Action. Everyday (18) Athletics
to leap 10 yards per result die. +10 Mobility
Dragon Saber (Crimson, Disarm/Maim)
1: Flash of Steel. +10 Strike, summon
weapon from 4 yards as Free
2: Dragon Sword. +10 Speed, -1d from rst
opponents defence
3: Submission to the Earth. Adds Downing.
+2d damage
Waves Like Water (Silver, Disarm/Maim)
1: Sliding Strike. -10 to opponents defence
2: Fierce Flexible Fence. +10 Strike for
blocks, defend normally against Ranged, 1
round duration
3: Rolling Wave Attack. +10 Strike for
round, ignore 5 points of armour
4th Rank
COMBAT
Kick: Initiative: 4d +15, Attack/Defence:
3d, Damage: Result Dice 5
Dragon Spear: Initiative: 5d + 10, Attack/
Defence: 5d +10, Damage: Result Dice +10
53
BACKGROUNDS
Good Looks (Quality)
KUNG FU STYLES
Lightfoot: (Any chi)
1: Surefoot. Run across water, up walls,
recover from Downed
Heavens Thunder (Jade, Knockback/Down)
1: Dragon Wind. +10 Speed, double
running speed.
2: Lashing Torrent. Secondary Attack
5th Rank
EXTRAORDINARY TECHNIQUES:
Fear Inspiring Technique: Moderate (20)
Inspire opposed by Condence. 5 to target
opponents opposed actions against you for
ve turns.
Distracting Suggestion Technique:
Moderate(20) Inspire opposed by
Condence. 1 to Presence and Genius for
remainder of scene.
COMBAT
Palms: Initiative: 1d +15, Attack/Defence:
4d, Damage: Result Dice 5
Long Spear: Intiative: 1d + 10, Attack/
Defence: 4d +5, Damage: Result Dice +10
KUNG FU STYLES
Lightfoot: (Any chi)
4th Rank
COMBAT
Palms/Kicks: Initiative: 1d +15, Attack/
Defence: 5d Damage: Result Dice 5
Long Spear: Intiative: 1d + 10, Attack/
Defence: 4d +5, Damage: Result Dice +10
BACKGROUNDS
Status 3 (Reputable)
54
EXTRAORDINARY TECHNIQUES:
Lassitude, Joy and Love: Moderate (20) Inspire
opposed by Condence. 10 on initiative until
Full Action sacriced.
Fear Inspiring Technique: Moderate (20)
Inspire opposed by Condence. 5 to target
opponents opposed actions against you for ve
turns.
Distracting Suggestion Technique:
Moderate(20) Inspire opposed by Condence. 1
to Presence and Genius for remainder of scene.
KUNG FU STYLES
Lightfoot: (Any chi)
1: Surefoot. Run across water, up walls,
recover from Downed
2: Run Like a Deer. Cover Ground as Free
Action. +5 Mobility
Blizzard Fist (Silver, Down/Stun)
1: Frost-Numbing Fist. Damage inicts test
penalties of next level down
2: Frozen Moon. -5 to opponents strike for
round if in personal combat
Secret Art of Genius:
5th Rank
(Note: All Skills have +1 die to their rating unless
otherwise noted.)
COMBAT
Palm: Initiative: 1d +15 Attack/Defence: 4d
Damage: Result Dice - 5
KUNG FU STYLES
Lightfoot: (Any chi)
4th Rank
55
COMBAT
Iron Fist: Initiative: 1d +15 Attack/
Defence: 4d + 5 Damage: Result Dice 5
May block weapons unarmed.
COMBAT
Palms: Initiative: 4d +15, Attack/Defence:
4d, Damage: Result Dice -5
Paired Hook Swords: Initiative: 5d + 10,
Attack/Defence: 5d +10*, Damage: Result
Dice +5
*+5 only for single blade
Senses 3
Stealth 3
KUNG FU STYLES
Lightfoot: (Any chi)
5th Rank
(Note: All Skills have +1 die to their rating unless
otherwise noted.)
BACKGROUNDS
COMBAT
Palm: Initiative: 4d +15, Attack/Defence:
4d, Damage: Result Dice -5
Paired Hook Swords: Initiative: 5d + 10,
Attack/Defence: 5d +10*, Damage: Result
Dice +5
*+5 only for single blade
KUNG FU STYLES
Lightfoot: (Any chi)
Maim)
1: Killing Spree. +5 Strike, +2d damage, Free
weapon draw
2: Lightning Killing Spree. +10 Speed, +5 Strike,
+2d damage, Free weapon draw
3: Killing Frenzy Spree. +10 Speed, +5 Strike,
+3d damage, Free weapon draw, Area Attack 5
feet radius
4th Rank
PRESENCE (GOLD/EARTH CHI) 1
Condence 3 (no bonus)
Inspire 3 [fear 1] (no bonus)
BACKGROUNDS
Good Looks (Quality)
Weapon Training (Hooked Swords)
56
BACKGROUNDS
Good Looks (Perfect)
Awareness 3
Investigation 3
KUNG FU STYLES
Lightfoot: (Any chi)
1: Surefoot. Run across water, up walls,
recover from Downed
Waves Like Water (Silver, Disarm/Maim)
1: Sliding Strike. -10 to opponents defence
2: Fierce Flexible Fence. +10 Strike for
blocks, defend normally against Ranged, 1
round duration
Universal Blow (Jade, Knockback/Down)
1: Flowers in the Fog. +10 Speed
2: Hail of Blows. Secondary Attack,
Universal Blow Only
5th Rank
(Note: All Skills have +1 die to their rating unless
otherwise noted.)
COMBAT
Palm: Initiative: 3d +15 Attack/Defence: 4d
Damage: Result Dice 5
Wolf-Tooth Sta: Initiative: 3d, Attack/
Defence: 5d +15 Damage: Result Dice +10
BACKGROUNDS
Good Looks (Quality)
KUNG FU STYLES
Lightfoot: (Any chi)
4th Rank
57
COMBAT
Palms: Initiative: 3d +15 Attack/Defence:
4d, Damage: Result Dice 5
Wolf-Tooth Sta: Initiative: 3d +5, Attack/
Defence: 5d +15, Damage: Result Dice +10.
KUNG FU STYLES
Lightfoot: (Any chi)
1: Surefoot. Run across water, up walls,
recover from Downed
2: Run Like a Deer. Cover Ground as Free
Action. +5 Mobility
Holy Fire: (Crimson)
1: Flame Strike. +10 Strike, +1d damage
2: Seven-Fire Fist. +10 Strike, Int. 2
Burning
EXTRAORDINARY TECHNIQUES:
Anger Inspiring: Moderate (20) Inspire
opposed by Condence. 10 on all actions
until any character sacrices a full action to
resolve anger
Instant Inspiration: +5 to a mundane roll
Exploitation of Sorrows: Moderate (20)
Inspire opposed by Condence.10 to all
non-defensive actions for one round
COMBAT
Palms: Initiative: 1d +15 Attack/Defence:
1d Damage: Result Dice 5
Kwan Dao: Initiative: 1d + 5, Attack/
Defence: 5d +5, Damage: Result Dice + 15
5th Rank
(Note: All Skills have +1 die to their rating unless
otherwise noted.)
KUNG FU STYLES
Lightfoot: (Any chi)
1: Surefoot. Run across water, up walls,
recover from Downed
2: Run Like a Deer. Cover Ground as Free
Action. +5 Mobility
Holy Fire: (Crimson)
1: Flame Strike. +10 Strike, +1d damage
2: Seven-Fire Fist. +10 Strike, Int. 2
Burning
Golden Temple Bells: (Gold)
1: Bell-Carrying Sinews. +10 Lift
2: Hardness of the Bell. +10 Armour/round
4th Rank
COMBAT
Palms: Initiative: 1d +15 Attack/Defence:
1d Damage: Result Dice 5
Kwan Dao: Initiative: 1d + 5, Attack/
Defence: 5d +5, Damage: Result Dice + 15
58
EXTRAORDINARY TECHNIQUES
Anger Inspiring: Moderate (20) Inspire
opposed by Condence. 10 on all actions
until any character sacrices a full action to
resolve anger.
Instant Inuence Technique: +5 to a
mundane roll
Exploitation of Sorrows: Moderate (20)
Inspire opposed by Condence. 10 to all
non-defensive actions for one round.
Secret Art of Genius
KUNG FU STYLES
Lightfoot: (Any chi)
1: Surefoot. Run across water, up walls,
recover from Downed
Thousand Scythe Kick (Gold, Knockback/
Maim)
1: Fast Scythe Kick. +10 Speed, +10 Strike
2: Sweeping Scythe Kick. +10 Strike, Adds
Down
5th Rank
EXTRAORDINARY TECHNIQUES
Grievous Act of Metal: Moderate (20)
Learning roll opposed by Awareness. Full
action. 10 modier to the action of
opponent.
Instant Inuence Technique: +5 to a
mundane roll
Summoning the Earths Folly: Moderate
(20) Learning opposed by Awareness.
Opponent suers chi ow loss in one colour
until they do something objectively foolish.
COMBAT
Kicks. Initiative: 1d +15, Attack/Defence:
4d, Damage: Result Dice -5
KUNG FU STYLES
Lightfoot: (Any chi)
4th Rank
EXTRAORDINARY TECHNIQUES
Grievous Act of Metal: Moderate (20)
Learning roll opposed by Awareness. Full
action. 10 modier to an opponents
action.
Instant Inuence Technique: +5 to a
mundane roll
Summoning the Earths Folly: Moderate
(20) Learning opposed by Awareness.
Opponent suers chi ow loss in one colour
until they do something objectively foolish.
ARMOUR: 0
CHI AURA: 2
RIVER: [ ] [ ] [XX] [XX] [XX]
HEALTH POINTS PER LEVEL: 15
BACKGROUNDS
Superior Specialty: +5 to Medicine kung-fu rolls
COMBAT
Kicks. Initiative: 1d +15, Attack/Defence:
4d, Damage: Result Dice -5
59
KUNG FU STYLES
Lightfoot: (Any chi)
1: Surefoot. Run across water, up walls,
recover from Downed
2: Run Like a Deer. Cover Ground as Free
Action. +5 Mobility
Dragon Saber (Crimson, Disarm/Maim)
1: Flash of Steel. +10 Strike, summon
weapon from 4 yards as Free Action
2: Dragon Sword. +10 Speed, -1d from rst
opponents defence
5th Rank
ARMOUR: 5 points
CHI AURA: 1
RIVER: [ ] [XX] [XX] [XX] [XX]
HEALTH POINTS PER LEVEL: 13
COMBAT
Palm: Initiative: 4d +15 Attack/Defence:
3d Damage: Result Dice 5
Longsword: Initiative: 5d+5, Attack/
Defence: 5d+10, Damage: Result Dice +10
Blank Minions sheets: use these to keep track of the groups of followers encountered in the game.
An example sheet has been pre-lled for twenty Gang Fighters, led by the Empty Hand Lieutenant detailed above.
Example:
5
Followers Rating _______
Gang Fighters
Number
Present
20
Leaders
Presence
Base Value 7
(unit of 5)
2:
3:
Base Value 7
(unit of 5)
Base Value 7
(unit of 5)
4:
5:
4:
3:
5:
4:
5:
6:
Force
Gang Fighters
Number
Present
1: ______________
2: ______________
3: ______________
4: ______________
5: ______________
6: ______________
1:
1: ______________
2: ______________
3: ______________
4: ______________
5: ______________
6: ______________
3:
2:
1: ______________
2: ______________
3: ______________
4: ______________
5: ______________
6: ______________
1:
4:
6:
3:
60
5:
OPPONENTS
Leaders
Presence
2:
OPPONENTS
Leaders
Presence
1:
OPPONENTS
Leaders
Presence
2:
Xiao-Li Pai
1: ______________
Feng Guo
2: ______________
Liang Shui
3: ______________
Patience Meng
4: ______________
5: ______________
6: ______________
Force
Gang Fighters
Number
Present
Number
Present
6:
Force
Gang Fighters
OPPONENTS
1:
Base Value 7
(unit of 5)
6:
N=Z=l=p=a
q=v=o
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Auspicious
Beginnings
B y J ye Nic ols on
a n d B e n ja m in L e on g=