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Rendering an Exterior Scene


Part I: Adjusting
the GI Settings
Step 1.
First
Render
Step 2.
Tweaking
the
Physical
Sun and
the
Physical
Camera
Step 3:
Tweaking
the Color
Mapping
Step 4.
Better
Antialiasing
and Less
Noise
Step 5:
Better GI
Solution
and
Ambient
Occlusion
Part II: Rendering
with Materials
Step 1.
Rendering
with
Materials
Part III: Rendering
the Final Image
Step 1.
Adjusting
V-Ray for
Larger
Resolution
Step 2.
Rendering
the Final
Image
Part IV: PostProcessing the
Image

Part I: Adjusting the GI Settings


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Part I: Adjusting the GI Settings


Step 1. First Render
1.1. Open the scene (which can be found here).

1.2. Check the Override material option in the Global switches rollout. This will give you an idea of how you
the final materials.
1.3. Set the Image sampler type to Fixed Rate.
1.4. Go to the Output tab and set the resolution to 400 x 325.
1.5. In the Irradiance map rollout set the Min Rate to -5 and the Max Rate to -3.
1.6. In the Light Cache rollout set the subdivs to 500. We will change this to 1000 for the final render.
1.7. Render the scene:

Notice that the render looks bright considering that we are using light gray color as the override material. A
sun it is not the one that we are looking for. First, we are going to change the position of the sun. Then we
shadow settings and tweak the exposure using the Physical camera.

Step 2. Tweaking the Physical Sun and the Physical Camera


2.1. Click on Window, located in the SketchUp menu. Then select Shadows

2.2. Open the Shadows settings (Windows>Shadows) use the SketchUp menu to set the time to 12:15am a

2.3. Other effect that we want to have is blurry shadows on the sun light. To achieve that effect we have to
rollout and click on the "M" near GI(Skylight) and change the "size" to 20.
2.4. In the V-Ray options under Camera increase the Shutter Speed to 250.
2.5. Click Render and compare this to your original render:

The result is quite noisy, but it does give a good idea of what the scene lighting is like. Notice that the expos
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The result is quite noisy, but it does give a good idea of what the scene lighting is like. Notice that the expos
but we still having some very bright areas in the render. The final material color will be brighter than the ove
those bright areas could be a problem when we switch to the final material render.

Step 3: Tweaking the Color Mapping

3.1. By default V-Ray for Sketch Up is using Linear as the color mapping. Therefore, we are getting very bri
mapping rollout change the color mapping type to "Reinhard".
3.2. Render

You can see that the result is very close to the previous render with linear color mapping. The Reinhard colo
between linear and exponential. If the burn value is 1.0, the result is linear color mapping, while if the Burn v
result is exponential style mapping
3.3. The idea is to have an exponential style mapping. So, we have to reduce the Burn value to 0.8
3.4. Render

The result is much better. We still have the same amount of light in the scene, but we don't have the very
the physical sun.
At this point, the illumination is very good. The only issue here is the overall quality of the render.

Step 4. Better Antialiasing and Less Noise

In the first steps we change the quality of the render to be able to have a fast preview, while we are working
Our goal now is to improve the setting to achieve better antialiasing, better GI and less noise in my render.
4.1. In the Image Sampler rollout, change the type to Adaptive DMC .
4.2. Set the Min Subdivs to 2 and the Max Subdivs to 6.
4.3. In the DMC Sampler rollout set the Noise Threshold to 0.008 .

4.4. The sun shadow has a lot of noise. To avoid that, we have to increase the subdivs of the sun light. In t
click on the "M" near GI(Skylight) and increase the subdivs to 32.
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click on the "M" near GI(Skylight) and increase the subdivs to 32.
4.5. Render the scene.
Rendering takes more time now as V-Ray needs to calculate a more precise Antialiasing solution.

Step 5: Better GI Solution and Ambient Occlusion

The Antialiasing looks Okay now, but we still have a low GI quality. For this reason we have some missing a
also want to use an Ambient Occlusion effect to add more definition in the render.
5.1. In the Irradiance Map rollout, set the Min Rate to -4 and the Max Rate to -1 .
5.2. Change the Color Threshold to 0.3 .
5.3. Render

We do have better shadows definition, but We would like to improve the shadows on the corners and crevic
5.4. Go to the Indirect illumination rollout and enable the Ambien Occlusion option.
5.5. increase the Subdivs to 32
5.5. Render.

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Notice that the GI solution is very good and we have nice edges, corners and crevices definition.
This completes the first part of the tutorial. In the next part, we'll add the scene materials.

Part II: Rendering with Materials


Step 1. Rendering with Materials
1.1. Turn the Override material option in the Global switches rollout off.
1.2. Render.

The render looks pretty good with all of the material applied. It is time for the final render. We will render the
resolution in the next part.

Part III: Rendering the Final Image


We now have to render the final image.

Step 1. Adjusting V-Ray for Larger Resolution


1.1. Set the resolution to 1600 x 1300.
1.2. In the System rollout, set the render region division size to 48 x 48.

We will need to adjust the irradiance map parameters: since we increased the resolution twice, we can decr
map Min and Max rate by 2.
1.3. Set the irradiance map Min Rate to -6 .
1.4. Set irradiance map Max Rate to -3.
1.5. In the Light Cache rollout, set the Subdivs to 1000.

Step 2. Rendering the Final Image

2.1. In the Output rollout enable "Save render output" to automatically save the rendered image. Pick the im
assign a name and a path. For increased precision, you can choose a 16-bit image format (for example, a 1
2.2. Press the Render button.

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The final scene for this rendering can be found here.

Part IV: Post-Processing the Image

The image looks okay, but in most cases you will want do some color correction in an image processing pro

For example, here is the same image some level, color balance and curves correction. To add a more photo
image, you can apply some radial darkening of the corners and some chromatic aberration, for example lik

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Copyright 2016 Chaos Software Ltd. All Rights Reserved. V-Ray and the V-Ray logo are registered trademarks of Chaos Software Ltd. in
Bulgaria and/or other countries. Autodesk and Maya are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries
and/or affiliates in the USA and/or other countries. Microsoft, Windows are either registered trademarks or trademarks of Microsoft
Corporation in the United States and/or other countries. Apple, Mac and Mac OS are trademarks of Apple Inc., registered in the U.S. and
other countries. Linux is a registered trademark of Linus Torvalds in the U.S. and other countries. All other brand names, product names, or
trademarks belong to their respective holders.

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