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Ellyzza M.

Buemia

ARCHITECTURAL PLAN FOR GAME DEVELOPMENT


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NAME
Planning the Idea

DURATI
ON
5 days

> Hunts for Ideas

3 days

> Define the Idea

2 days

Purpose and Feature

7 days

> Purpose of the Game

2 days

> Level Design/Game Environment Feature

5 days

Planning for the Location and Environment


Setting

4 days

> Define the Location

2 days

> Define the Environment Setting

2 days

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Photo Reference

7 days

> Photo Reference of the Location

2 days

> Photo Reference of the Environment Setting

2 days

> Design and Props

3 days

Story of the Game


> Story/History of the Environment Setting
Objectives and Obstacles
> Designing Objectives and Obstacles
Top Down Layout
> Look of the Environment

10 days
10 days
5 days
5 days
10 days
10 days

START

FINISH

11/18/20
16
11/18/20
16
11/21/20
16
11/23/20
16
11/23/20
16
11/25/20
16
11/30/20
16
11/30/20
16
12/2/201
6
12/4/201
6
12/4/201
6
12/6/201
6
12/8/201
6
12/11/20
16
12/11/20
16
12/22/20
16
12/22/20
16
12/27/20
16
12/27/20
16

11/22/20
16
11/20/20
16
11/22/20
16
11/29/20
16
11/24/20
16
11/29/20
16
12/3/201
6
12/1/201
6
12/3/201
6
12/10/20
16
12/5/201
6
12/7/201
6
12/10/20
16
12/21/20
16
12/21/20
16
12/26/20
16
12/26/20
16
1/5/2017
1/5/2017

Focal Points

3 days

1/6/2017

1/8/2017

> Creating the Important Visual Landmark Location of


the Game

3 days

1/6/2017

1/8/2017

60 days

1/9/2017

3/9/2017

60 days

1/9/2017

3/9/2017

3/10/201
7
3/10/201
7
3/12/201
7

3/12/201
7
3/12/201
7
3/13/201
7

Visual Development
> Create the Visual Style of the Game
Organize Master List for Models, Textures,
Production and Audio
> Get the Overview
Execution

3 days
3 days
2 days