Professional Documents
Culture Documents
Note: you do NOT need to install GameSpy Arcade to play Neverwinter Nights
on the Internet.
After installing the game, you will be offered the choice to view the readme
or play the game. The readme is a text file, which lists additions to the
manual since printing.
***There is a known issue when the first Neverwinter Nights expansion pack
Shadows of Undrentide, is installed after Hordes of the Underdark is installed
On Windows XP systems. The install will fail after the install asks for the
Hordes of the Underdark disc to be re-inserted.
This issue can be fixed by running the critical rebuild from the Shadows of Undr
entide
Disc, then reinstalling Hordes of the Underdark.
This issue can also be fixed with the 9623_WXP_SP2_x86_ENU.exe avalible from Mic
rosoft
http://support.microsoft.com/?kbid=329623***
Note Regarding Creating a Multiplayer Account In Game
-------------------------------When you create an account in game through the multiplayer menu,
you are prompted for your email address. If you would like to
know what is done with the collected information, you should review
our privacy policy at
http://nwn.bioware.com/privacy.html
Optimizing Gameplay
------------------The installer automatically detects the type of system you have and
configures your option settings for optimal gameplay when you first install.
You can adjust the option settings later but if you turn up your
options this may cause slowdowns in gameplay if you are running
on less than a recommended system (see above under System Requirements).
Defragging harddrive makes saving the game much faster - we recommend you
defrag your harddrive prior to installing and occasionally between
play sessions.
If you are experiencing slowdowns or poor performance, we recommend that
you try turning down Options settings such as:
(Video
(Video
(Video
(Video
(Video
(Video
(Video
(Video
(Video
(Video
(Video
Options)
Options)
Options)
Advanced
Advanced
Advanced
Advanced
Advanced
Advanced
Advanced
Advanced
Graphics quality
Creature shadow detail
Enable environment shadows
Options) Grass
Options) Creature wind
Options) Number of dynamic lights
Options) Shadow casting lights
Options) Anti aliasing
Options) Texture animations
Options) Environment mapping
Options) Visual effects high
Certain options such as shiny water, dynamic lighting, and anti aliasing
may only be available on the recommended video cards and higher.
Note: in order to enable Shiny water you must have a GeForce 3
or better video card.
A recommended system will be able to play the game with most of
the advanced options turned on while a minimum spec system may require
some of these options to be turned off.
Turning off Skyboxes should also increase performance.
The Official Campaign
--------------------This expansion pack was designed to be a purely single-player experience and
was not balanced for a party of human players. This means that some items
may be lost forever if a player picks it up and then exits the game.
This also means that some cutscenes will not appear for other players,
but just for the party leader, even if it was another player that arrived
at the place where the cut scene would play.
Modules you create using the toolset or download can of course be single-player,
multi-player co-op/one-party, or multiplayer with multiple parties/PVP.
Before moving between any of the Chapters or End Chapters in our
campaign, be aware that you can never go back to the previous chapter
(to collect discarded equipment, or complete subplots).
Take what you need before you leave a chapter!
The official campaign has been designed with the following level
progression in mind:
Chapter 1: Levels 15 to 18
Chapter 2: Levels 18 to 22
Chapter 3: Levels 22 to 25
INSTRUCTION MANUAL
-----------------INSTRUCTION MANUAL
Included on this product's game disc is an electronic version of the game's
Instruction Manual in .pdf format, Adobe Acrobat Reader 5.1 (which enables
you to view the manual in .pdf format), and an Install Guide file explaining
how to access and use these features. Please refer to the Install Guide file
by clicking on the Start button on your Windows taskbar and then
selecting Programs > Neverwinter Nights > NWN Hordes Install Guide.
On Page 52 The description for the Automatic Still Spell feat says
it requires 24 ranks of Spellcraft, but it actually requires 27.
On Page 13 of the original manual it says that right clicking an action
will remove it from the queue. It actually requires a left click.
Concentration and Parry are NOT cross-class skills for Dwarven Defender
On p.15 it suggests that a Barbarian can make a powerful Dwarven Defender,
however Barbarians must be non-lawful, yet Dwarven Defenders are required to be
lawful.
It is highly recommended that if you take a Weapon Master class, you make sure
you take the weapon of choice feat, otherwise the Ki Damage cannot be fully used
.
Spellcaster Hints
------------------Spellcasters need to have high ability scores to cast high level spells.
The prime attributes for the various spell casting classes are as follows:
Wizard: Intelligence
Bard, Sorcerer: Charisma
Cleric, Druid, Ranger, Paladin: Wisdom
When you create your character and hit the Recommended button at the ability
score page, you will be given an appropriate number of points in the prime abili
ties
for your chosen class.
The way the formula works is that the character can cast spells if their require
d
ability score is equal to or greater than 10 + the level of the spell.
For example, a wizard with only 10 intelligence could only cast cantrips
(level 0 spells). A sorcerer with a 19 charisma could cast up to 9th level spell
s.
Extra Functionality
-------------------Hordes of the Underdark introduces new camera functionality. The camera can be
zoomed very close to the player. We recommend that if you play with the camera
this close use the chase mode of the camera by pressing the asterix key on the num
ber pad.
- Prepare to tilt the camera up so the character can pick up objects and open ch
ests
- when they are at their feet.
- If the player cannot select an object or another character because you are
in the way, slide the camera over to one side or tilt it up to get an unblocke
d view.
- When the player is in combat, they will turn very quickly to fight the next op
ponent.
The camera will not track this movement as it can become very disorienting.
However, once the combat is over the camera will chase the player once again.
- The camera can still be rotated while in this mode so the player can look arou
nd.
It will not snap back behind the player right away after moving it.
It will snap behind the character, if they pause (or stop) for a second
and then start to move again.
on Normal and Easy difficulty, the cure spells are always maximized and will
heal the most hit points possible at higher difficulty these spells will
heal a random amount of Hit points according to the spell description.
TAB KEY: Pressing this button will highlight all objects in the visible area.
Any creatures in this area will display their name and health above their heads.
THE POOL OF LOST SOULS
THE POOL OF LOST SOULS is where lost plot items can be recoved. In The original
game and SHADOWS OF UNDRENTIDE this was called the DIVINING POOL
THE POOL OF LOST SOULS is located in the realm of the reaper. To access it
you will need to use a rogue stone. However, we have designed the game so that
plot critical items should not be dropped or lost.
DATE and TIME: If you move the mouse over the compass it will tell you the month
, day
and time currently in the game.
HENCHMAN'S INVENTORY: By navigating through the henchmen radial menu, the playe
r
can now access their HENCHMAN'S INVENTORY. The player can now equip their
henchmen and upgrade their weapons, or give them healing potions.
Shopkeepers become confused if the player tries to sell or buy items from
the HENCHMAN'S INVENTORY.
It is better if you move all items you wish to sell to your
backpack then sell them to a merchant. The types of weapon or item henchmen
can use depend on the henchmen s feats, just as the player.
Items the henchman cannot use will be highlighted in red when placed into the
henchman s inventory. Conversely, items the henchman can use but the player
cannot will be highlighted in white in the henchman s inventory but red when
placed in the player s inventory
"Could not load the module. Could not unpack the module"
One possible cause of this is if your computer has a
corrupted "currentgame" folder in the Neverwinter
Nights directory (or a file called "currentgame" with
no file extension).
Deleting or renaming the currentgame file/folder should fix the problem.
The game uses CD copy protection. This type of protection occasionally has
incompatibility issues with certain CD and DVD drives. If you are experiencing
difficulties with launching the game post-install, try rebooting your computer a
nd
running the executable again. This seems to work in the majority of cases.
3dfx graphics cards are not supported. Although some Voodoo 5 cards may work
with Neverwinter Nights, they are no longer supported by 3dfx and available
drivers may not include the complete OpenGL support required by the game.
The game may show wrong shadow colors when playing on a GeForce FX with the curr
ent
Nvidia Forceware Drivers and the Image Quality settings moved toward "Performanc
e"
in the driver options menu.
To correct this you should move the Image Quality Slider to "Quality"
in order to get rid of this display problem
The movie player may not work properly under Windows 98 or Windows ME
with certain video cards. Updated drivers may help.
If you are having slow movie playback under Windows 98 or Windows ME
you can edit the "SafeMovie=1" entry in your nwn.ini file to "SafeMovie=0".
This will improve playback speed in-game but may introduce problems
where the sound plays but the movie's visuals do not. We mention this purely
as an option for the advanced user.
The game may crash if you Alt-Tab while loading or saving a game.
The game window will not render properly if you attempt to play in a window
while your desktop resolution is set to 800x600 or less.
The default video drivers provided with Windows XP do not have robust OpenGL
support. If you have Windows XP, upgrade your drivers as soon as possible.
Sounds may not play correctly or the game may crash under Windows XP
if you are using the default drivers for the Creative Labs Soundblaster Live car
ds.
Please upgrade your drivers as soon as possible.
GeForce 256 and the Nvidia drivers (43.45) have minor conflict issues with Never
Winter Nights,
There may be some odd graphic corruption.
Neverwinter Nights was designed to run under 32-bit color depth.
Running under other bit depths will reduce the performance of the game.
TVG - Video Card: SIS 315 and SIS 330 on both Windows ME and XP.
Consistently, when pressing the tilde key, the command prompt to enter Debug mod
e is not visible.
The "Memory Level=1" setting in the nwn.ini may have unintended consequences
when set to values greater than 1.
At 1024x768 with ATI Radeon 7500 and below, frame rate is less than 20 fps.
At 1024x768 with Nvidia GeForce 2MX and GTS, frame rate is less than 20 fps.
Note: Graphics qualities adjustment was necessary to achieve desirable frame rat
e of 30 fps.
In Windows 9x, at 1024x768 and higher, adjusting the options with the mouse poin
ter is difficult.
The user must place the palm of the mouse pointer to adjust option.
All Nvidia GeForce2 chipsets and lower on all OS, adjusting the Overall Graphics
Quality causes the game to crash to the desktop with an error.
SIS 315 and SIS 330, Adjusting the Set Resolution in the Video Options
cause the game to crash to the desktop without error.
Shiny water:
In the video options menu, the player will see the option to enable "shiny water
".
On some video cards, this option is unavailable:
1. ATI Radeon 7500 and below,Nvidia GeForceDDR, GeForce 2, GeForce4 MX440, and Q
uadroPro2,
Matrox Parhelia, Matrox G400, Matrox G450, and Matrox G550, SIS 315 and 330.
Installing expansion packs
-------------------------On Windows XP operating systems, The install program may encounter an unknown er
ror
when using a disk from a more recently published Neverwinter Nights expansion pa
ck.
(Installing expansion pack 2 then expansion pack one for example.)
This problem occurs on Windows XP systems with Windows Update 328310 installed.
You must install Windows Update 814995 to correct this problem and then reinstal
l
Neverwinter Nights and the expansion packs.
Known BioWare Aurora Neverwinter Toolset Issues
----------------------------------------------Check the BioWare Neverwinter Nights Community Website (nwn.bioware.com) for
an in-depth tutorial and reference manual on the BioWare Aurora Neverwinter Tool
set.
For design purposes, the level of compliance with the 3rd Edition D&D rules
differs between the game and the toolset. This means that it is possible to
design creatures and items that exceed limits that the game may enforce.
Overriding TGA files via a Hak Pak may not have any visible effects,
because the texture packs use DDS files, which the graphics engine uses
in preference to TGA files. DDS is an internal proprietary compressed
texture format.
Certain tiles occasionally exhibit a strobing effect in the toolset - this is no
t
visible in-game.
There is an issue with large volumes of text in Name, Description, and
similar fields being cut off (or potentially crashing the game). If you
stay under 1024 characters (approx. 200 words), it should be fine.
Changing the number of undo levels in the Tools->Options dialog doesn't
actually change the number of undo levels. It is currently set to the
default of 32 levels of undo.
Flames for the tile source lights may not always be created (but can be placed
manually).
If you have more then about a dozen or more 3D Sound objects placed in an
area, they may not all play due to there being a limited number of
available 3D voices. This number varies by Sound card, drivers, and
Sound Provider that you pick in the Game's Advanced Sound Options.
To force the nearest Sounds to play, if they're not already playing,
turn off playing of placed Sound objects and then turn it back on.
3D Sounds in the toolset are quieter relative to 2D Sounds than they
are in the game. Remember this when balancing Sound volumes. In general,
it's a good idea to test an area in game to make sure that it sounds
right.
Pressing the Ctrl key in the conversation editor may lead to an access
violation when editing multiple files. You will still be able to save
your current conversations. You will need to close down the conversation
editor and reopen it for it to function properly again however.
Creating Modules with original game content only
-----------------------------------------------The Hordes of the Underdark toolset has all the new Placeables, items, monsters,
and tiles that are included in the three modules that make up the HotU campaign.
Because of these additional tools, systems that do not have Hordes of the Underd
ark
installed cannot play a module built with the HoU Aurora Neverwinter Toolset.
Trademark and Copyright
----------------------NEVERWINTER NIGHTS: Hordes of the Underdark was developed by BioWare Corp.
C 2002,2003 Atari Inc., S.A. All Rights Reserved. Portions
C 2002,2003 Bioware Corp. Manufactured and marketed by Atari Inc.., New York, NY
.
BioWare Aurora Engine copyright 1997-2002,2003 BioWare Corp. All Rights Reserved
.
BioWare, the BioWare Aurora Engine, and the BioWare Logo are trademarks
of BioWare Corp. All Rights Reserved. Neverwinter Nights, Forgotten Realms,
the Forgotten Realms logo, Dungeons & Dragons logo, Dungeon Master, D&D,
and the Wizards of the Coast logo are trademarks owned by Wizards of the Coast,
Inc., a subsidiary of Hasbro, Inc. and are used by Atari Inc.,
S.A. under license. All Rights Reserved. Windows and Windows 95/98/2000
are registered trademarks of Microsoft Corporation. All Rights Reserved.
The ratings icon is a trademark of the Interactive Digital Software Association.
All other trademarks and copyrights are the property of their respective owners.
Disclaimer
---------You may not modify, enhance, supplement, and create any derivative work from,
adapt, translate, reverse engineer, decompile, disassemble or otherwise
reduce the Software to human readable form.
TECHNICAL SUPPORT (U.S. & Canada)
--------------------------------Help Via the Internet at Atari:
Up-to-the-minute technical information about Atari Inc. Interactive products
is generally available 24 hours a day, 7 days a week via the Internet at:
http://www.atarisupport.com/
Through this site you'll have access to your FAQ (Frequently Asked
Questions) documents, our FTP (File Transfer Protocol) area where you can downlo
ad
patches if need, our Hints/Cheat Codes if they're available, and an
E-Mail area where you can get help and ask questions if you do not find
your answers within the FAQ.
In addition, the BioWare Community website provides detailed online information
about Neverwinter Nights. The official forums for Neverwinter Nights are locate
d at
forums.bioware.com, the Neverwinter community is located at nwn.bioware.com
or www.neverwinternights.com, and you can also look at www.bioware.com
for more information about the game.
Help Via Telephone/Fax or Mail in the United States & Canada
For phone assistance, call Atari Inc. Interactive Tech Support at
(425) 951-7108. Our Interactive Voice Response and Faxback system is
generally available 24/7, providing automated support and allowing FAQ
documents to be faxed to you immediately. Live support is available
Monday through Friday, 8:00 AM until 6:00 (Pacific Time). Note: We may
be closed on major holidays.
Before making your call, we ask that you be at your computer, have the
following information available, and be ready to take notes:
System Make and Model
Processor Type
Operating System, including version number if possible (such as
Windows(r)95; Windows(r)Me)
RAM (Memory)
Any screen or error messages you've encountered (and where)
You may also fax in your Technical Support questions or problems to:
(425) 806-0480, or write to the address below.
Product Return Procedures in the United States & Canada
In the event our technicians at 425-951-7108 determine you need to
forward materials directly to us, please include a brief letter
explaining what is enclosed and why. Make sure you include the Return
Merchandise Authorization Number (RMA#) supplied to you by the technician,
and your telephone number in case we need to call you. Any materials
not containing the RMA# will be returned to you unprocessed. Send your
materials to the following address:
Atari Inc.
Attn: TS/Cs Dept.
13110 NE 177th Place
Suite #B101, Box 180
Woodinville, WA 98072-9965
RMA#:
END-USER LICENSE AGREEMENT
-------------------------END-USER LICENSE AGREEMENT
IMPORTANT
READ CAREFULLY: Please be sure to carefully read and understand all o
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nd (v) may not be commercially exploited by you, including but not limited to ma
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This EULA constitutes the entire agreement between you and the Company regarding
the Software and its use.
NEVERWINTER NIGHTS: Hordes of the Underdark Developed by BioWare Corp.
C 2003 Atari Inc, S.A. All Rights Reserved. Portions
C 2003 Bioware Corp. Manufactured and marketed by Atari Inc.,
New York, NY. BioWare Aurora Engine copyright 1997-2002,2003 BioWare Corp.
All Rights Reserved. BioWare, the BioWare Aurora Engine, and the
BioWare Logo are trademarks of BioWare Corp. All Rights Reserved.
Neverwinter Nights, Forgotten Realms, the Forgotten Realms logo,
Dungeons & Dragons logo, Dungeon Master, D&D, and the Wizards of the
Coast logo are trademarks owned by Wizards of the Coast, Inc.,
a subsidiary of Hasbro, Inc. and are used by Atari Inc,
S.A. under license. All Rights Reserved. Windows and Windows 95/98/2000
are registered trademarks of Microsoft Corporation. All Rights Reserved.
The ratings icon is a trademark of the Interactive Digital Software
Association. All other trademarks and copyrights are the property of
their respective owners.
Windows(r) and DirectX(r) are either registered trademarks or trademarks of
Microsoft Corporation in the United States and/or other countries.
Pentium(r) is a trademark or registered trademark of Intel Corporation or its
subsidiaries in the United States and other countries.
Additional credits
------------------The following Atari staff are missing from the manual:
Charles Bartholomew
Kevin Boyko
Jim-Sun Cambra-Asare
Jason Canty
Stephen Capriulo
Armen Casarjian
Ken Chin
Joseph Faulstick
Brian Ferullo
Wei Guang Guan
Steve Holland
Erik Jeffery
Christopher Parsons
Tobias Seltsam
Ian Toltz
Christopher Watson
Stephan Wenninger
Jeremiah Williams
Final Special Thanks from BioWare
--------------------------------In addition to the people listed in the manual and credits movies, BioWare wishe
s
to also thank the following people:
Mark Peters, John Bible, Keith Soleski and others at BioWare for providing quali
ty assurance
testing and suggestions, and also to thank our hundreds of beta testers
for their valuable input, bug reports and suggestions.
We also want to thank Upper Crust for providing us with dinner.
A special thanks to Rich Redmond from Wizards of the Coast for giving us valuabl
e information, on making a D&D 3rd edition video game.
Finally, BioWare wishes to thank our fans for their support over the years for a
ll
of our products - we have worked very hard to try to make Neverwinter all
that it could be, and we humbly hope that you enjoy the game!
Sincerely,
Assistant Producer
Darcy Pajak
Trent Oster - Project Director/Producer;
Ray Muzyka - Co-Executive Producer/Joint CEO;
Greg Zeschuk - Co-Executive Producer/Joint CEO;
and the rest of the Neverwinter Nights team at BioWare Corp.