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Name

Height/Weight
Armament
Initial service date
Hit Dice
Hit Points
Base initiative
Speed
Armor Class
BaB/Grapple
Melee attack
Ranged attack
Space/Reach
Saving Throws
Abilities
Cortex
Build DC
Construction Time
Price
Special attacks
Special Qualities
Challenge Rating

Nomad
125, 8 tons
Battle Blade
455 AR
18D10+30
129
-1
25 Ft. (5 squares)
24 (-1 size, -1 dex, +12 armor, +2
buckler) Touch 10, Flat-footed 20
+13/ +27
Battle blade +22, 2d8+10/19-20
Slam +17, 1d10+10
10 ft. x 10 ft. / 10 ft. reach
Fort. +6, Ref. +5, Will +6
Str 30, Dex 9
Aurum Grade (int 8, Wis 11)

Mechanical construct traits, Warjack


traits, DR 10/serricsteel, Darkvision
60 ft, Low-light vision,
12

Mule
121, 9 tons
Steam Lobber, Battle Mace
459 AR
18D10+30
129
-1
25 Ft. (5 squares)
24 (-1 size, -1 dex, +16 armor)
Touch 10, Flat-footed 20
+13/ +27
Battle mace +22, 2d8+10

Mangler
121, 9.3 tons
Wrecker, punching spike

Steam Lobber +11 (see below).


10 ft. x 10 ft. / 10 ft. reach
Fort. +6, Ref. +5, Will +6
Str 30, Dex 9
Aurum Grade (int 8, Wis 11)

18D10+30
129
-1
25 Ft. (5 squares)
24 (-1 size, -1 dex, +16 armor)
Touch 10, Flat-footed 20
+13/ +27
Wrecker +22, 2d8+10
Punching spike +17, 2d6+10
10 ft. x 10 ft. / 15 ft. reach
Fort. +6, Ref. +5, Will +6
Str 30, Dex 9
Aurum Grade (int 8, Wis 11)

Steam pressure, steam lobber


Mechanical construct traits, Warjack
traits, DR 10/serricsteel, Darkvision
60 ft, Low-light vision,
13

Circular strike
Mechanical construct traits, Warjack
traits, DR 10/serricsteel, Darkvision
60 ft, Low-light vision,
13

Mule:
Steam lobber (Ex): This is a deviating weapon (NQM #2 p.
52) with a range of 40 ft. that can be fired once per round.
The cannon shots explode on impact, causing 4d10
damage in a 20 ft. radius (Ref. DC 19 halves).
Steam pressure (Ex): As a full-round action the mule can
make a high pressure shot, increasing the range increment
of the steam lobber cannon to 60 ft.
Mangler:
Circular strike (Ex): As a standard action, the Mangler can
sweep its Wrecker in a circular motion, hitting all opponents
within reach at the same time. Make a single attack roll
using the highest BaB, and compare it to the AC of all
creatures within the Manglers melee reach. Each creature
hit suffers a normal Wrecker damage roll.

Name
Height/Weight
Armament
Initial service date
Hit Dice
Hit Points
Base initiative
Speed
Armor Class
BaB/Grapple
Melee attack
Ranged attack
Space/Reach
Saving Throws
Abilities
Cortex
Build DC
Construction Time
Price
Special attacks
Name
Special
Qualities
Height/Weight
Armament
Initial service date
Challenge
Hit
Dice Rating
Hit Points
Base initiative
Speed
Armor Class
BaB/Grapple
Melee attack
Ranged attack
Space/Reach
Saving Throws
Abilities
Cortex
Build DC
Construction Time
Price
Special attacks
Special Qualities
Challenge Rating

Ghordson Driller

Wroughthammer Rockram

Grappler, Drill

Pulverizer, Sledge cannon

22d10+30
151
-1
20 ft. (4 squares)
23 (-1 size, -1 dex, +15 armor)
Touch 8, flat-footed 23
+16/+31
Grappler +27, 2d6+11
Drill +22, 2d8+11/x4
10 ft. by 10 ft. / 10 ft.
Fort. +7, Ref. +7, Will +7
Str. 32, Dex. 9
Aurum grade: Int 8, wis 11

22d10+30
151
-1
20 ft. (4 squares)
23 (-1 size, -1 dex, +15 armor)
Touch 8, flat-footed 23
+16/+31
Pulverizer +27, 2d8+11

Drill
Grundback
Gunner
Mechanical
construct traits, Warjack
46
traits,
DR 10/serricsteel, Darkvision
Cannon
60 ft, Low-light vision,
13
10d10+30

Bellringer, Batter
Grundback
Blaster
Mechanical
construct traits, Warjack
46
traits,
DR cannon
10/serricsteel, Darkvision
Hail-shot
60 ft, Low-light vision,
13
10d10+30

85
+1
25 ft. (5 squares)
22 (-1 size, +1 dex, +12 Armor)
Touch 10, Flat-footed 21
+7/+16
Bash +11, 1d6+5
Cannon +7, 3d8/x3
10 ft. by 10 ft. / 5 ft.
Fort. +3, Ref. +4, Will +3
Str 20, Dex 12
Aurum grade: int 8, Wis 11

85
+1
25 ft. (5 squares)
22 (-1 size, +1 dex, +12 Armor)
Touch 10, Flat-footed 21
+7/+16
Bash +11, 1d6+5
Hail-shot Cannon +7, (see below)
10 ft. by 10 ft. / 5 ft.
Fort. +3, Ref. +4, Will +3
Str 20, Dex 12
Aurum grade: int 8, Wis 11

Powerful blast
Mechanical construct traits, Warjack
traits, DR 10/serricsteel, Darkvision
60 ft, Low-light vision,
8

Mechanical construct traits, Warjack


traits, DR 10/serricsteel, Darkvision
60 ft, Low-light vision,
8

Sledge cannon +15, 4d8


10 ft. by 10 ft. / 10 ft.
Fort. +7, Ref. +7, Will +7
Str. 32, Dex. 9
Aurum grade: Int 8, wis 11

Ghordson Driller:
Grappler (Ex): If the Grappler hits, all drill attacks this turn made against the same target will
automatically hit.
Drill (Ex): the drill can score critical hits against constructs, and when targeting constructs the
Driller counts as having the Improved Critical feat (giving the Drill a crit chance of 19-20/x3).
Wroughthammer Rockram:
Sledge cannon: Shots fired from the sledge cannon count as tempered serricsteel for the
purpose of overcoming damage reduction. Additionally, Sledge cannon can score critical hits
against constructs, and when targeting constructs the Rockram counts as having the Improved
Critical feat (giving the sledge cannon a crit chance of 17-20/x3).
Bellringer (Ex): As a full-round action, by pounding its own peculiar shaped armor plating, the
Rockram can deafen all within range. All targets within 15 ft. of the Rockram must succeed a fort.
Save (DC 19) or become deafened for 1d4 rounds and Dazed for 1 round (DMG p. 300).
The rockram can forgo walking and continue to use this for multiple turns. When doing so,
targets entering within 15 ft of the rockram as well as targets that previously made their save
must succeed on the same fortitude save. Creatures that failed their save are deafened for the
duration of bellringer and for 2d6 rounds after it ends, and dazed for the duration of bellringer
and 1d3 rounds after it ends.
Batter (Ex): Ignore hardness of materials when damaging objects or structures with the
Pulverizer.
Grundback Gunner:
Powerful Blast (Ex): When using warcaster focus to boost the to hit-roll of the Cannon, boost the
damage roll by the same amount.
Grundback Blaster:
Hail-shot cannon: Make 1 attack roll. The hail-shot cannon fires lead pellets and shrapnel in a 30
ft. cone, dealing 3d8 damage to all creatures affected. A successful reflex save (DC = attack roll)
halves the damage. The hail-shot cannon holds up to 10 shots.

Name
Height/Weight
Armament
Initial service date
Hit Dice
Hit Points
Base initiative
Speed
Armor Class
BaB/Grapple
Melee attack
Ranged attack
Space/Reach
Saving Throws
Abilities
Cortex
Build DC
Construction Time
Price
Special attacks
Special Qualities

Challenge Rating

Freebooter

Buccaneer

2 pneumatic Clamps
18D10+30
129
+1
25 Ft. (5 squares)
21 (-1 size, +1 dex, +11 armor)
Touch 10, Flat-footed 20
+13/ +27
2 Clamps +22. 2d6+10
10 ft. by 10 ft. / 10 ft.
Fort. +6, Ref. +6, Will +6
Str 30, Dex 9
Aurum grade: Int 8, Wis 11

Brawler
Mechanical construct traits, Warjack
traits, DR 10/serricsteel, Darkvision
60 ft, Low-light vision, Amphibious,
Sea legs, lash, Jury-rigged
12

12d10+30
96
+2
30 ft.
21 (-1 size, +2 dex, +10 armor)
Touch 11, Flat-footed 19
+9/+19
Gaff +14, 2d6+6
10 ft. x 10 ft. / 15 ft.
Fort +4, Ref. +6, Will +4
Str 22, Dex 14
Aurum grade: int 8, Wis 11

Drag, Net
Mechanical construct traits, Warjack
traits, DR 5/serricsteel, Darkvision 60
ft, Low-light vision, Sea legs
8

Mariner

Freebooter:
Amphibious (Ex): The Freebooter does not have the
Furnace vulnerability trait and can move at full speed
underwater.
Sea legs (Ex): The Freebooter gains a +4 bonus on all rolls
made to prevent being knocked prone.
Lash (Ex): Medium-sized or smaller creatures adjacent to
the Freebooter gain the Benefits of the Sea legs ability.
Jury-rigged (Ex): The freebooter can take 2d6 damage to
increase its speed by 10 ft. for 1 turn. If it does so, there is
a 10% chance the freebooter suffers from a damaged
movement system (Liber Mechanica P. 25). Each time the
Freebooter uses this ability the chance of a damaged
movement system increases by 10% until the freebooter is
repaired.
Brawler (Ex): The freebooter has the effects of the
Improved Grapple feat and gains a +4 bonus on all grapple
checks.
Buccaneer:
Drag (Ex): When the Buccaneer hits with a Gaff attack, it
may choose to drag its target adjacent to it so it can use its
net. The target must succeed at a reflex save (DC 20) or be
dragged directly toward the Buccaneer. The target stops its
movement in the nearest adjacent square.
Net (Ex): This attack is a standard action, and can be
made as part of a charge. It can only be used against
targets adjacent to the buccaneer, and can be made in
addition to the Gaff attack as a full attack action. Roll
normal attack roll, but instead of rolling damage, the target
must succeed at a reflex save (DC = Attack roll). If it fails,
the target becomes Entangled and can attempt to break
free with a strength- or escape artist check at DC 25. The
target is automatically freed when another net attack is
attempted.
Sea legs (Ex): The buccaneer gains a +4 bonus on all rolls
made to prevent being knocked prone.
Mariner:
Amphibious (Ex): The Mariner does not have the Furnace
vulnerability trait and can move at full speed underwater.
Sea legs (Ex): The Mariner gains a +4 bonus on all rolls
made to prevent being knocked prone.
Lash (Ex): Medium-sized or smaller creatures adjacent to
the Mariner gain the Benefits of the Sea legs ability.
Ship cannon: This is a Deviating Weapon (NQM #2 P. 52)
with a range of 50 ft. Creatures within 15 ft. of the point of
impact are also affected, and may make a reflex save (DC
19) for half damage.

Manual Reload (Ex): the Ship Cannon must be manually


loaded. Doing so takes 2S and requires the loader to be
adjacent to the Mariner.

Name
Height/Weight
Armament
Initial service date
Hit Dice
Hit Points
Base initiative
Speed
Armor Class
BaB/Grapple
Melee attack
Ranged attack
Space/Reach
Saving Throws
Abilities
Cortex
Build DC
Construction Time
Price
Special attacks
Special Qualities
Challenge Rating

Talon

Renegade

Stun lance, Shield

Obliterator, Shredder

14d10+30
107
+1
30 ft. (6 squares)
23 (-1 size, +1 dex, +9 armor, +3
shield) Touch 10, flat-footed 22
+10/+19
Stun Lance +14, 2d6+5
10 ft. by 10 ft. / 15 ft.
Fort. +4, Ref. +6, Will +4
Str 20, Dex 12
Aurum grade: Int 8, Wis 11

16d10+30
118
+2
25 ft. (5 squares)
24 (-1 size, +2 dex, +11 armor, +2
buckler) Touch 11, flat-footed 22
+12/+21
Shredder +16, 2d6+5
Obliterator +13 (see below)
10 ft. by 10 ft. / 10 ft.
Fort. +5, Ref. +7, Will +5
Str 20, Dex 14
Aurum grade: Int 8, WIs 11

Stall
Mechanical construct traits, Warjack
traits, DR 10/serricsteel, Darkvision
60 ft, Low-light vision,
10

Shred, faulty arc-node


Mechanical construct traits, Warjack
traits, DR 10/serricsteel, Darkvision
60 ft, Low-light vision,
11

Vanguard
87, 3.8 tons
Guisarme, tower shield, shield
cannon
566 AR
14d10+30
107
+1
30 ft. (6 squares)
25 (-1 size, +1 dex, +9 armor, +5
shield) Touch 10, flat-footed 24
+10/+21
Guisarme +16, 2d6+7/x3
Shield gun +10, 2d8/19-20/x3
10 ft. by 10 ft./10 ft.
Fort. +4, Ref. +5, Will. +4
Str 24, Dex 12
Arcanum grade: int 10, wis 11

Assault
Mechanical construct traits, Warjack
traits, DR 10/serricsteel, Darkvision
60 ft, Low-light vision,
11

Talon:
Stall (Su): Targets hit by the Stun lance must succeed on a
reflex save (DC 17) or become Entangled (DMG p. 300) for
1 round.
Renegade:
Obliterator: This is a deviating weapon (NQM #2 p. 52) with
a range of 35 ft. that can be fired only once. All creatures in
the area of effect take 4d8 damage and are knocked prone.
A successful reflex save (DC 18) halves the damage and
prevents the prone effect.
Shred (Ex): when the Renegade hits with its shredder, it
make an additional shredder attack at +11 to hit.
Faulty arc-node (Ex): The faulty arc-node had a hardness
of 10 and 20 HP. A Warcaster with a Renegade within 10 ft.
per caster level of it that it controls may channel spells
through the Renegade as though it were its point of origin.
Each time it does so, the Arc-node loses 1 hardness per
spell level and is dealt 1d6 damage. When either hardness
or HP reaches 0, the Arc-node becomes useless.
Vanguard:
Assault: During a charge the Vanguard may make a Shield
gun attack against its charge target. The vanguard can
move before and after this attack, provided the total
distance moved is not greater than the charge distance.

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