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Review your answers, feedback, and question scores below. An asterisk (*) indicates a correct answer.

Section 2 - Quiz 1 L1-L7


(Answer all questions in this section)
1. Only acting objects have one-shot procedures. True or false?

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(1) Points

True
False (*)
Incorrect. Refer to Section 2 Lesson 2.
2. Manually manipulating an Alice object with your cursor is a way to precisely
position an object. True or false?

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(1) Points

True
False (*)
Incorrect. Refer to Section 2 Lesson 2.
3. In Alice, the setVehicle procedure will associate one object to another. True or
false?

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True (*)
False
Correct
4. In Alice, when two objects are synchronized and move together, this means
that one object is:

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(1) Points

An instance of another
An object of another
A vehicle of another (*)
A class of another

Incorrect. Refer to Section 2 Lesson 6.


5. Which of the following is not a reason for why comments are helpful in an
Alice program?

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(1) Points

Comments describe the intention of the programming instructions.


Comments can outline the programming instructions.
Comments help during debugging and testing so the tester knows how
the programming statements are supposed to work.
Comments change the functionality of the program. (*)
Incorrect. Refer to Section 2 Lesson 3.

6. To access the
Alice Code editor
from the Scene
editor, which
button do you
click?

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Review
(1) Points

Access Code
Editor
Code Editor
Edit Code (*)
Code
Incorrect.
Refer to
Section 2
Lesson 3.
7. When you disable
a programming
instruction, it is
still executed
when you run the
Alice animation.
True or false?

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(1) Points

True
False (*)
Correct
8. From your Alice
lessons, what
does the Count
control statement

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Review

do?

(1) Points
Executes
statements a
specific
number of
times. (*)
Executes
statements
while a
condition is
true.
Executes
statements
simultaneous
ly.
Executes
statements a
random
number of
times.
Incorrect.
Refer to
Section 2
Lesson 4.

9. Which Alice
execution task
corresponds with
the following
storyboard
statement?
<br><br>Cat
turns to face
mouse.

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(1) Points

cat TurnTo
mouse
mouse
turnTo cat
this.cat
turnToFace
this.mouse
(*)
this.mouse
turnToFace
this.cat
Correct
Which of the10.
following would a
clown fish object in Alice inherit

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(1) Points

Fins

Two eyes
Procedures
Functions
All of the
above (*)
Incorrect.
Refer to
Section 2
Lesson 5.

11. An
animati
on gives
the
scenario
a
purpose
. True or
false?

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(1) Points

True
False (*)
Correct
12. A scenario gives the Alice animation a purpose. True or false?

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Review
(1) Points

True (*)
False
Correct
13. In Alice, which function is used to move an object directly to the
center point of another object?

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(1) Points

getDistance (*)
getDuration
getDepth
getObject
Incorrect. Refer to Section 2 Lesson 7.
14. Functions answer questions about an object, such as its height, width,
depth and even distance to another object. True or false?

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Review
(1) Points

True (*)
False
Correct
15. After objects are positioned in the scene, it is wise to save multiple
versions of the project, giving each version the same name. True or
false?

Mark for
Review
(1) Points

True
False (*)
Correct

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