You are on page 1of 5

Crash reason: Assertion 'AddTo.size() !

= NumAdd' failed
Thread: Main thread
RageTextureManager.cpp:123 RageTextureManager::LoadTexture(/Themes/_fall
back/Graphics/_blank.png).
RageTextureManager.cpp:123 RageTextureManager::LoadTexture(__blank__).
RageTextureManager.cpp:123 RageTextureManager::LoadTexture(/Themes/_fall
back/Graphics/_blank.png).
RageTextureManager.cpp:123 RageTextureManager::LoadTexture(/Themes/_fall
back/Graphics/_blank.png).
ScreenSelectMusic.cpp:145 Assertion 'AddTo.size() != NumAdd' failed
Thread: Decode thread
RageSoundDriver_Generic_Software.cpp:204
RageSoundDriver_Generic_Software.cpp:204
RageSoundDriver_Generic_Software.cpp:204
RageSoundDriver_Generic_Software.cpp:204
RageSoundDriver_Generic_Software.cpp:204
Thread: Mixer thread
Thread: Music thread
Thread: Worker thread (MemoryCardWorker)
Thread: Worker thread (/@mc1int/)
Thread: Worker thread (/@mc2int/)
Thread: DirectInput thread
InputHandler_DirectInput.cpp:790
InputHandler_DirectInput.cpp:766
InputHandler_DirectInput.cpp:785
InputHandler_DirectInput.cpp:790
InputHandler_DirectInput.cpp:766
Thread: Streaming sound buffering
Thread: Streaming sound buffering
Thread: Streaming sound buffering
Thread: Streaming sound buffering
Thread: Streaming sound buffering
Thread: Streaming sound buffering
00522492: void debug_crash(void) [00400000+122480+12]
0050b0de: void sm_crash(char const *) [00400000+10b0c3+1b]
00421a68: void ScreenSelectMusic::GetSongGroupNamesAvailables(class std::vector<
class StdString::CStdStr<char>,class std::allocator<class StdString::CStdStr<cha
r> > > &) [00400000+2196a+fe]
004224bd: void ScreenSelectMusic::Init(void) [00400000+21ca6+817]
717f3eb8: MSVCR90!operator new [71790000+63e99+1f]
717c69ed: MSVCR90!memcpy_s [71790000+369a3+4a]
6e574f2a: MSVCP90!std::char_traits<char>::_Copy_s [6e570000+4f13+17]
6e575242: MSVCP90!std::allocator<wchar_t>::deallocate [6e570000+5081+1c1]
6e5759d5: MSVCP90!std::allocator<char>::allocate [6e570000+5929+ac]
6e5763b5: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<c
har> >::assign [6e570000+632a+8b]
6e5773c3: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<c
har> >::assign [6e570000+73b2+11]
00426893: class Screen * CreateScreenSelectMusic(class StdString::CStdStr<char>
const &) [00400000+2683b+58]
779ea6fc: ntdll!NtReleaseMutant [779b0000+3a6f0+c]
77501015: KERNELBASE!ReleaseMutex [77500000+1005+10]
005f796a: void ScreenManager::PrepareScreen(class StdString::CStdStr<char> const
&) [00400000+1f7945+25]
6e575e43: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<c
har> >::_Tidy [6e570000+5dfb+48]
6e575ec4: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<c

har> >::~basic_string<char,std::char_traits<char>,std::allocator<char> > [6e5700


00+5ebb+9]
00401401: class StdString::CStdStr<char> Screen::GetNextScreenName(void)const [
00400000+13b1+50]
6e5858ca: MSVCP90!std::operator==<char,std::char_traits<char>,std::allocator<cha
r> > [6e570000+158ba+10]
004311b4: void ScreenSplash::HandleScreenMessage(class StdString::CStdStr<char>)
[00400000+3116c+48]
0053006c: void Transition::UpdateInternal(float) [00400000+130021+4b]
005af208: void Actor::Update(float) [00400000+1af149+bf]
0053c0e7: void MenuTimer::Update(float) [00400000+13bfc3+124]
005b5a5b: void ActorFrame::UpdateInternal(float) [00400000+1b5a0b+50]
6e574f2a: MSVCP90!std::char_traits<char>::_Copy_s [6e570000+4f13+17]
005af208: void Actor::Update(float) [00400000+1af149+bf]
6e5759d5: MSVCP90!std::allocator<char>::allocate [6e570000+5929+ac]
00401e48: void Screen::Update(float) [00400000+1e31+17]
6e57582d: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<c
har> >::compare [6e570000+57e5+48]
6e575d47: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<c
har> >::compare [6e570000+5d22+25]
6e5858ca: MSVCP90!std::operator==<char,std::char_traits<char>,std::allocator<cha
r> > [6e570000+158ba+10]
6e58591e: MSVCP90!std::operator!=<char,std::char_traits<char>,std::allocator<cha
r> > [6e570000+1590e+10]
00435d3f: void ScreenWithMenuElements::Update(float) [00400000+35d32+d]
005f80a5: void ScreenManager::Update(float) [00400000+1f7f30+175]
005d1bad: void GameState::Update(float) [00400000+1d1b4f+5e]
005a3dfa: void RageTextureManager::Update(float) [00400000+1a3da0+5a]
0050afc4: void GameLoop::RunGameLoop(void) [00400000+10aefb+c9]
6e576458: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<c
har> >::assign [6e570000+643c+1c]
6e575e43: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<c
har> >::_Tidy [6e570000+5dfb+48]
6e575ec4: MSVCP90!std::basic_string<char,std::char_traits<char>,std::allocator<c
har> >::~basic_string<char,std::char_traits<char>,std::allocator<char> > [6e5700
00+5ebb+9]
0050dfbe: main() [00400000+10d41b+ba3]
717b3600: MSVCR90!encoded_null [71790000+235f9+7]
717b2e2b: MSVCR90!unlock [71790000+22e16+15]
717f6430: MSVCR90!realloc [71790000+66415+1b]
717b38b3: MSVCR90!initptd [71790000+23753+160]
005219e1: WinMain@16() [00400000+1219cb+16]
0067bcee: __tmainCRTStartup() [00400000+27bbae+140]
77a00b91: ntdll!RtlInitializeExceptionChain [779b0000+50b37+5a]
Static log:
StepMania v5.0 beta 2a
Compiled 20140718 @ 15:25:05 Hora estndar de Argentina (build 26)
Log starting 2014-10-18 23:19:04
Loading window: win32
Windows 6.2 (unknown NT-based) build 9200 []
Memory: 4095mb total, 4095mb swap (4095mb swap avail)
Video driver: NVIDIA GeForce GTX 750 Ti [NVIDIA]
9.18.13.4411, 9-13-2014 [pci\ven_10de&dev_1380]
Sound device 0: SONY TV-8 (NVIDIA High Definiti, 6.3, MID 1, PID 100
Sound device 1: Realtek Digital Output (Realtek, 6.3, MID 1, PID 100
Sound device 2: Altavoces (Realtek High Definit, 6.3, MID 1, PID 100
WaveOut software mixing at 44100 hz
Sound driver: WaveOut
Lights driver: SystemMessage

Lights driver: Export


Video renderers: 'opengl,d3d'
Mode: ICD 32 (888) 24 depth 64 accum
Paletted textures disabled: GL_EXT_paletted_texture missing.
OGL Vendor: NVIDIA Corporation
OGL Renderer: GeForce GTX 750 Ti/PCIe/SSE2
OGL Version: 4.4.0 NVIDIA 344.11
OGL Max texture size: 16384
OGL Texture units: 4
GLU Version: 1.2.2.0 Microsoft Corporation
OGL Extensions:
GL_AMD: multi_draw_indirect, seamless_cubemap_per_texture
GL_ARB: ES2_compatibility, ES3_1_compatibility, ES3_compatibility, arrays_of_a
rrays, base_instance,
bindless_texture, blend_func_extended, buffer_storage, clear_buffer_object,
clear_texture, color_buffer_float,
compatibility, compressed_texture_pixel_storage, compute_shader, compute_var
iable_group_size,
conservative_depth, copy_buffer, copy_image, debug_output, depth_buffer_floa
t, depth_clamp, depth_texture,
draw_buffers, draw_buffers_blend, draw_elements_base_vertex, draw_indirect,
draw_instanced, enhanced_layouts,
explicit_attrib_location, explicit_uniform_location, fragment_coord_conventi
ons, fragment_layer_viewport,
fragment_program, fragment_program_shadow, fragment_shader, framebuffer_no_a
ttachments, framebuffer_object,
framebuffer_sRGB, geometry_shader4, get_program_binary, gpu_shader5, gpu_sha
der_fp64, half_float_pixel,
half_float_vertex, imaging, indirect_parameters, instanced_arrays, internalf
ormat_query,
internalformat_query2, invalidate_subdata, map_buffer_alignment, map_buffer_
range, multi_bind,
multi_draw_indirect, multisample, multitexture, occlusion_query, occlusion_q
uery2, pixel_buffer_object,
point_parameters, point_sprite, program_interface_query, provoking_vertex, q
uery_buffer_object,
robust_buffer_access_behavior, robustness, sample_shading, sampler_objects,
seamless_cube_map,
seamless_cubemap_per_texture, separate_shader_objects, shader_atomic_counter
s, shader_bit_encoding,
shader_draw_parameters, shader_group_vote, shader_image_load_store, shader_i
mage_size, shader_objects,
shader_precision, shader_storage_buffer_object, shader_subroutine, shader_te
xture_lod, shading_language_100,
shading_language_420pack, shading_language_include, shading_language_packing
, shadow, sparse_texture,
stencil_texturing, sync, tessellation_shader, texture_border_clamp, texture_
buffer_object,
texture_buffer_object_rgb32, texture_buffer_range, texture_compression, text
ure_compression_bptc,
texture_compression_rgtc, texture_cube_map, texture_cube_map_array, texture_
env_add, texture_env_combine,
texture_env_crossbar, texture_env_dot3, texture_float, texture_gather, textu
re_mirror_clamp_to_edge,
texture_mirrored_repeat, texture_multisample, texture_non_power_of_two, text
ure_query_levels,
texture_query_lod, texture_rectangle, texture_rg, texture_rgb10_a2ui, textur
e_stencil8, texture_storage,
texture_storage_multisample, texture_swizzle, texture_view, timer_query, tra
nsform_feedback2,

transform_feedback3, transform_feedback_instanced, transpose_matrix, uniform


_buffer_object, vertex_array_bgra,
vertex_array_object, vertex_attrib_64bit, vertex_attrib_binding, vertex_buff
er_object, vertex_program,
vertex_shader, vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, view
port_array, window_pos
GL_ATI: draw_buffers, texture_float, texture_mirror_once
GL_EXTX_framebuffer_mixed_formats
GL_EXT: Cg_shader, abgr, bgra, bindable_uniform, blend_color, blend_equation_s
eparate, blend_func_separate,
blend_minmax, blend_subtract, compiled_vertex_array, depth_bounds_test, dire
ct_state_access, draw_buffers2,
draw_instanced, draw_range_elements, fog_coord, framebuffer_blit, framebuffe
r_multisample,
framebuffer_multisample_blit_scaled, framebuffer_object, framebuffer_sRGB, g
eometry_shader4,
gpu_program_parameters, gpu_shader4, import_sync_object, multi_draw_arrays,
packed_depth_stencil,
packed_float, packed_pixels, pixel_buffer_object, point_parameters, provokin
g_vertex, rescale_normal,
secondary_color, separate_shader_objects, separate_specular_color, shader_im
age_load_formatted,
shader_image_load_store, shader_integer_mix, shadow_funcs, stencil_two_side,
stencil_wrap, texture3D,
texture_array, texture_buffer_object, texture_compression_dxt1, texture_comp
ression_latc,
texture_compression_rgtc, texture_compression_s3tc, texture_cube_map, textur
e_edge_clamp, texture_env_add,
texture_env_combine, texture_env_dot3, texture_filter_anisotropic, texture_i
nteger, texture_lod,
texture_lod_bias, texture_mirror_clamp, texture_object, texture_sRGB, textur
e_sRGB_decode,
texture_shared_exponent, texture_storage, texture_swizzle, timer_query, tran
sform_feedback2, vertex_array,
vertex_array_bgra, vertex_attrib_64bit
GL_IBM: rasterpos_clip, texture_mirrored_repeat
GL_KHR: blend_equation_advanced, blend_equation_advanced_coherent, debug
GL_KTX_buffer_region
GL_NVX: conditional_render, gpu_memory_info, nvenc_interop
GL_NV: ES1_1_compatibility, ES3_1_compatibility, bindless_multi_draw_indirect,
bindless_multi_draw_indirect_count, bindless_texture, blend_equation_advance
d,
blend_equation_advanced_coherent, blend_square, compute_program5, conditiona
l_render, copy_depth_to_color,
copy_image, depth_buffer_float, depth_clamp, draw_texture, explicit_multisam
ple, fence, float_buffer,
fog_distance, fragment_program, fragment_program2, fragment_program_option,
framebuffer_multisample_coverage,
geometry_shader4, gpu_program4, gpu_program4_1, gpu_program5, gpu_program5_m
em_extended, gpu_program_fp64,
gpu_shader5, half_float, light_max_exponent, multisample_coverage, multisamp
le_filter_hint, occlusion_query,
packed_depth_stencil, parameter_buffer_object, parameter_buffer_object2, pat
h_rendering, pixel_data_range,
point_sprite, primitive_restart, register_combiners, register_combiners2, sh
ader_atomic_counters,
shader_atomic_float, shader_atomic_int64, shader_buffer_load, shader_storage
_buffer_object,
shader_thread_group, shader_thread_shuffle, texgen_reflection, texture_barri

er, texture_compression_vtc,
texture_env_combine4, texture_multisample, texture_rectangle, texture_shader
, texture_shader2, texture_shader3,
transform_feedback, transform_feedback2, vertex_array_range, vertex_array_ra
nge2, vertex_attrib_integer_64bit,
vertex_buffer_unified_memory, vertex_program, vertex_program1_1, vertex_prog
ram2, vertex_program2_option,
vertex_program3
GL_S3_s3tc
GL_SGIS: generate_mipmap, texture_lod
GL_SGIX: depth_texture, shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
OpenGL Windowed 640x480 32 color 32 texture 60Hz Vsync SmoothLines
DInput: Enumerating device - Type: 0x00000413 Instance Name: "Teclado" Product N
ame: "Teclado"
DInput: Enumerating device - Type: 0x00000112 Instance Name: "Mouse" Product Nam
e: "Mouse"
Found 2 DirectInput devices:
0: 'Teclado' axes: 0, hats: 0, buttons: 256 (buffered)
1: 'Mouse' axes: 3, hats: 0, buttons: 8 (buffered)
Players joined: P2
Lost focus to: SM5_FEx_1_4.exe
Top Screen: ScreenBranch
Language: es
Current renderer: OpenGL
Theme: default
Partial log:
00:53.125: Performing texture garbage collection.
00:53.126: Approximate sound time: driver frame 2315134, m_pImpl->m_Queue frame
0..6144 (dist 1154), closest position is 0
00:53.126: Zeroing this update. Was 0.147000
00:53.255: Loading screen: "ScreenSelectMusic"
00:53.268: RageSound: Load "/Themes/default/Sounds/Sounds/OUT.WAV" (precache: 0)
00:53.285: Starting thread: Streaming sound buffering
00:53.285: RageSound: Load "/Themes/default/Sounds/Sounds/MOVE.WAV" (precache: 0
)
00:53.298: Starting thread: Streaming sound buffering
00:53.298: RageSound: Load "/Themes/default/Sounds/Sounds/N_TO_M.WAV" (precache:
0)
00:53.305: Starting thread: Streaming sound buffering
-- End of report

You might also like