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Krosmaster Quest RPG game mode NEW Character progression

and Demon-player rules


Created by Luciano G.

Short version:
Vocabulary
Buf: A temporary aura, that least for 1 complete turn (until you play
again). It gives to it(s) user(s) +1HP and +1DMG.
Room buf: An aura, normally found in dungeons, that least until the
players advance to the next room. It gives to it(s) user(s) +1HP and +1DMG.
Evil Points: A new currency for the Demon player.
Dungeon Points: A new currency for the Dungeons, that is managed
through the Demon player.
Heroes: Krosmasters controlled by players.
Demon: The player that wants to rule the world.
Elite mob (Elite Tofu): Mobs that spawns inside Dungeons they have a
Crown on their cards and tokens.
Attribute/Attribute Point: May be applied to MP, HP, AP or to a chosen
skill. Give +1 to the status where It was applied.

Heroes changes:
Scalable skill price: First/Second/Third/Fourth = 5/10/15/20 Kamas.
The more the GG, the stronger It gets.
- If the number of GG in GG Path minus Krosmaster level is greater
than 0, so you have Attribute Points available you win one for
each GG past the number of your level (dont forget to not
duplicate Attribute Points):
A level 1 Krosmaster can have 12 Attribute Points with a
full GG Path.
A level 2 Krosmaster can have 11 Attribute Points with a
full GG Path.
A level 3 Krosmaster can have 10 Attribute Points with a
full GG Path.
A level 4 Krosmaster can have 9 Attribute Points with a
full GG Path.
A level 5 Krosmaster can have 8 Attribute Points with a
full GG Path.
A level 6 Krosmaster can have 7 Attribute Points with a
full GG Path.
- You can assign an Attribute Point to your Hero HP or AP or MP or to
a skill DMG value.
Equipment changes:
The more the GG, the stronger It gets.
- One hand Weapons: For each 2 GGs above the card level of the
Hero, It gets +1 DMG Attribute.
- Two hand Weapons: For each 1 GG above the card level of the
Hero, It gets +1 DMG Attribute.
Personal Quest changes:

Event Cards change:


Remove 1x Resource Respawn card of each resource type.
Consider 1 Auction Card as a New Arrival card so you will have 4
Price Change, 3 New Arrival and 2 Auction, cards.
Organize the cards as the following:

Demon changes:
Demon Turn:
- Win 1 Evil Point (starts the game with 1 Evil Point already).
- Win Evil Points equal the number of tiles with mobs and without
players minus 1.
- Draw a World Control card.
- If is an Activation Turn, drawn a Mob Spawn card (odd turns).
- If is a Maintenance Turn, spend Evil Points (even turns).
- Use Evil Points to Buff mobs.
- Control the mobs in tiles with Heroes.

Dungeon Changes:
The Dungeon start level is 1.
The amount of Dungeon Points the Dungeon have depends on It level,
as bellow.

- The amount of
points available is for the room Dungeon all rooms without
regeneration.
For every new room in the Dungeon, starts a Creation Room phase.
- In this phase, the Demon have access to the following actions:

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