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Bugs[edit]

Alduin may become invincible during the fight.

According to the patch notes, this bug was supposed to have been fixed by version

1.9.26.0.8 of the Skyrim Official Patch. However, there have still been confirmed reports of this
bug occurring; specifically, if you exit dialogue with Alduin prematurely after returning from the
vision in the Time Wound, or if you die during the fight with Alduin and reload the game.
Open the console, click on Alduin, then use the command disable followed

by enable. This may result in Alduin being able to be damaged normally.


Saving immediately before combat starts, then fast-traveling away and returning, may fix

this.

As of 1.9.32.0, the game creates an autosave after exiting the Merethic-era cutscene,
right before the conversation with Alduin.
The cutscene in the Merethic era may not trigger or complete, leaving you stuck there.

Doing other quests and then returning may fix this.


Another possible fix, after getting stuck in the cutscene, is to open the console and
type in setstage mq206 32. This should let you regain control of the camera and a dragon
should land, enabling the cutscene to continue. You could also type setstage mq206 70 into
the console to learn the Dragonrend shout directly, then type in setstage mq206 100 to end
the cutscene and start fighting with Alduin.
Fixing the stuck cutscene bug may leave you with blurred vision.

This can be fixed by using vision altering effects. Examples of these include visiting a new
dragon wall and learning a new shout or using the Archery perk Eagle Eye.

The Elder Scrolls V


_______ ___ ___ ___ ___ _______ ___ ___ ___
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1___||. 1 / |
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|::.. . ||::.| . ) |::.| |::.|:. ||::.||::.|:. |
`-------'`--- ---' `---' `--- ---'`---'`--- ---'
"Your Voice is strong, for a mortal"

___________________________________________________________________________
__
/
===========================================================================
==\
|
FAQ/Walkthrough
|
|
By: Greg Boccia aka noz3r0
|
|
Email: noz3r0@gmail.com
|
|
Version: Final
|
|
Copyright 2012 Greg Boccia
|
\
===========================================================================
==/
/

\
|
Table of Contents
|
|
===========================================================================
==|
|
I. Introduction ...............................................
[01.00.00]|
| II. Races ......................................................
[02.00.00]|
|
- Argonian .................................................
[02.01.00]|
|
- Breton ...................................................
[02.02.00]|
|
- Dark Elf .................................................
[02.03.00]|
|
- High Elf .................................................
[02.04.00]|
|
- Imperial .................................................
[02.05.00]|
|
- Khajiit ..................................................
[02.06.00]|
|
- Nord .....................................................
[02.07.00]|
|
- Orc ......................................................
[02.08.00]|
|
- Redguard .................................................
[02.09.00]|
|
- Wood Elf .................................................
[02.10.00]|
| III. Walkthrough ................................................
[03.00.00]|
|
- Unbound ..................................................
[03.01.00]|
|
- Before the Storm .........................................
[03.02.00]|
|
- Bleak Falls Barrow .......................................
[03.03.00]|
|
- Dragon Rising ............................................
[03.04.00]|

|
- The Way of the Voice .....................................
[03.05.00]|
|
- The Horn of Jurgen Windcaller ............................
[03.06.00]|
|
- A Blade in the Dark ......................................
[03.07.00]|
|
- Diplomatic Immunity ......................................
[03.08.00]|
|
- A Cornered Rat ...........................................
[03.09.00]|
|
- A Chance Arrangement ...................................
[03.09.01]|
|
- Alduin's Wall ............................................
[03.10.00]|
|
- The Throat of the World ..................................
[03.11.00]|
|
- Elder Knowledge ..........................................
[03.12.00]|
|
- Discerning the Transmundane ............................
[03.12.01]|
|
- Alduin's Bane ............................................
[03.13.00]|
|
- The Fallen ...............................................
[03.14.00]|
|
- The World-Eater's Eyrie ..................................
[03.15.00]|
|
- Sovngarde ................................................
[03.16.00]|
|
- Dragonslayer .............................................
[03.17.00]|
| IV. The Companions Quests ......................................
[04.00.00]|
|
- Take Up Arms .............................................
[04.01.00]|
|
- Animal Extermination ...................................
[04.01.01]|
|
- Animal Extermination Part 2 ............................
[04.01.02]|
|
- Hired Muscle ...........................................
[04.01.03]|
|
- Trouble in Skyrim ......................................
[04.01.04]|
|
- Family Heirloom ........................................
[04.01.05]|
|
- Escaped Criminal .......................................
[04.01.06]|
|
- Rescue Mission .........................................
[04.01.07]|
|
- Proving Honor ............................................
[04.02.00]|
|
- The Silver Hand ..........................................
[04.03.00]|
|
- Stealing Plans .........................................
[04.03.01]|
|
- Striking the Heart .....................................
[04.03.02]|
|
- Retrieval ..............................................
[04.03.03]|
|
- Blood's Honor ............................................
[04.04.00]|

|
- Purity of Revenge ........................................
[04.05.00]|
|
- Glory of the Dead ........................................
[04.06.00]|
|
- Purity .................................................
[04.06.01]|
|
V. The College of Winterhold Quests ...........................
[05.00.00]|
|
- First Lessons ............................................
[05.01.00]|
|
- Rejoining the College ..................................
[05.01.01]|
|
- Out of Balance .........................................
[05.01.02]|
|
- An Enchanted Journey ...................................
[05.01.03]|
|
- Restocking Soul Gems ...................................
[05.01.04]|
|
- Valuable Book Procurement ..............................
[05.01.05]|
|
- Shalidor's Insights ....................................
[05.01.06]|
|
- Forgotten Names ........................................
[05.01.07]|
|
- Under Saarthal ...........................................
[05.02.00]|
|
- Arniel's Endeavor ......................................
[05.02.01]|
|
- Arniel's Endeavor Part 2 ...............................
[05.02.02]|
|
- J'Zargo's Experiment ...................................
[05.02.03]|
|
- Onmund's Request .......................................
[05.02.04]|
|
- Hitting the Books ........................................
[05.03.00]|
|
- Good Intentions ..........................................
[05.04.00]|
|
- Revealing the Unseen .....................................
[05.05.00]|
|
- Containment ..............................................
[05.06.00]|
|
- The Staff of Magnus ......................................
[05.07.00]|
|
- The Eye of Magnus ........................................
[05.08.00]|
|
- Aftershock .............................................
[05.08.01]|
|
- Rogue Wizard ...........................................
[05.08.02]|
|
- Arniel's Endeavor Part 3 ...............................
[05.08.03]|
|
- Arniel's Endeavor Part 4 ...............................
[05.08.04]|
|
- Destruction Ritual Spell ...............................
[05.08.05]|
|
- Illusion Ritual Spell ..................................
[05.08.06]|
|
- Conjuration Ritual Spell ...............................
[05.08.07]|

|
- Restoration Ritual Spell ...............................
[05.08.08]|
|
- Alteration Ritual Spell ................................
[05.08.09]|
| VI. The Thieves Guild Quests ...................................
[06.00.00]|
|
- A Chance Arrangement .....................................
[06.01.00]|
|
- Taking Care of Business ..................................
[06.02.00]|
|
- Loud and Clear ...........................................
[06.03.00]|
|
- Dampened Spirits .........................................
[06.04.00]|
|
- Scoundrel's Folly ........................................
[06.05.00]|
|
- Speaking with Silence ....................................
[06.06.00]|
|
- Hard Answesr .............................................
[06.07.00]|
|
- The Pursuit ..............................................
[06.08.00]|
|
- Trinity Restored .........................................
[06.09.00]|
|
- Blindsighted .............................................
[06.10.00]|
|
- Darkness Returns .........................................
[06.11.00]|
|
- No Stone Unturned ........................................
[06.12.00]|
|
- The Jobs of a Thief ......................................
[06.13.00]|
|
- The Numbers Job ........................................
[06.13.01]|
|
- The Fishing Job ........................................
[06.13.02]|
|
- The Bedlam Job .........................................
[06.13.03]|
|
- The Burglary Job .......................................
[06.13.04]|
|
- The Shill Job ..........................................
[06.13.05]|
|
- The Sweep Job ..........................................
[06.13.06]|
|
- The Heist Job ..........................................
[06.13.07]|
|
- Imitation Amnesty ........................................
[06.14.00]|
|
- Summerset Shadows ........................................
[06.15.00]|
|
- The Dainty Sload .........................................
[06.16.00]|
|
- Silver Lining ............................................
[06.17.00]|
|
- Under New Management .....................................
[06.18.00]|
| VII. The Dark Brotherhood Quests ................................
[07.00.00]|
|
- Innocence Lost ...........................................
[07.01.00]|

|
- With Friends Like These... ...............................
[07.02.00]|
|
- Destroy the Dark Brotherhood .............................
[07.03.00]|
|
- Sanctuary ................................................
[07.04.00]|
|
- Contract: Kill Narfi ...................................
[07.04.01]|
|
- Contract: Kill Ennodius Papius .........................
[07.04.02]|
|
- Contract: Kill Beitild .................................
[07.04.03]|
|
- Mourning Never Comes .....................................
[07.05.00]|
|
- Whispers in the Dark .....................................
[07.06.00]|
|
- Contract: Kill Hern ....................................
[07.06.01]|
|
- Contract: Kill Lurbuk ..................................
[07.06.02]|
|
- The Silence Has Been Broken ..............................
[07.07.00]|
|
- Silenced Tongues .......................................
[07.07.01]|
|
- Bound Until Death ........................................
[07.08.00]|
|
- Contract: Kill Deekus ..................................
[07.08.01]|
|
- Contract: Kill Ma'randru-jo ............................
[07.08.02]|
|
- Contract: Kill Anoriath ................................
[07.08.03]|
|
- Contract: Kill Agnis ...................................
[07.08.04]|
|
- Contract: Kill Maluril .................................
[07.08.05]|
|
- Contract: Kill Helvard .................................
[07.08.06]|
|
- Contract: Kill Safia ...................................
[07.08.07]|
|
- Breaching Security .......................................
[07.09.00]|
|
- The Cure for Madness .....................................
[07.10.00]|
|
- Recipe for Disaster ......................................
[07.11.00]|
|
- To Kill an Empire ........................................
[07.12.00]|
|
- Death Incarnate ..........................................
[07.13.00]|
|
- Hail Sithis! .............................................
[07.14.00]|
|
- Where You Hang Your Enemy's Head... ......................
[07.15.00]|
|
- The Dark Brotherhood Forever! ..........................
[07.15.01]|
|
- Olava the Feeble .........................................
[07.16.00]|
|VIII. The Civil War Quests - Legion ..............................
[08.00.00]|

|
- Joining the Legion .......................................
[08.01.00]|
|
- The Jagged Crown .........................................
[08.02.00]|
|
- Message to Whiterun ......................................
[08.03.00]|
|
- Battle for Whiterun ......................................
[08.04.00]|
|
- Reunification of Skyrim ..................................
[08.05.00]|
|
- Compelling Tribute .....................................
[08.05.01]|
|
- The Battle for Forts ...................................
[08.05.02]|
|
- Battle for Windhelm ....................................
[08.05.03]|
| IX. The Civil War Quests - Stormcloak Rebellion ................
[09.00.00]|
|
- Joining the Stormcloaks ..................................
[09.01.00]|
|
- The Jagged Crown .........................................
[09.02.00]|
|
- Message to Whiterun ......................................
[09.03.00]|
|
- Battle for Whiterun ......................................
[09.04.00]|
|
- Liberation of Skyrim .....................................
[09.05.00]|
|
- Rescue from Fort Neugrad ...............................
[09.05.01]|
|
- A False Front ..........................................
[09.05.02]|
|
- The Battle for Forts ...................................
[09.05.03]|
|
- Battle for Solitude ....................................
[09.05.04]|
|
X. The Daedric Quests .........................................
[10.00.00]|
|
- The Black Star ...........................................
[10.01.00]|
|
- Boethiah's Calling .......................................
[10.02.00]|
|
- A Daedra's Best Friend ...................................
[10.03.00]|
|
- Discerning the Transmundane ..............................
[10.04.00]|
|
- Ill Met by Moonlight .....................................
[10.05.00]|
|
- The Cursed Tribe .........................................
[10.06.00]|
|
- Pieces of the Past .......................................
[10.07.00]|
|
- The Whispering Door ......................................
[10.08.00]|
|
- The Break of Dawn ........................................
[10.09.00]|
|
- The House of Horrors .....................................
[10.10.00]|
|
- The Taste of Death .......................................
[10.11.00]|

|
- The Only Cure ............................................
[10.12.00]|
|
- A Night to Remember ......................................
[10.13.00]|
|
- The Mind of Madness ......................................
[10.14.00]|
|
- Waking Nightmare .........................................
[10.15.00]|
| XI. Side Quests ................................................
[11.00.00]|
|
- Blood on the Ice .........................................
[11.01.00]|
|
- Forbidden Legend .........................................
[11.02.00]|
|
- The Forsworn Conspiracy ..................................
[11.03.00]|
|
- No One Escapes Cidhna Mine ...............................
[11.04.00]|
|
- The Golden Claw ..........................................
[11.05.00]|
|
- In My Time of Need .......................................
[11.06.00]|
|
- Kyne's Sacred Trials .....................................
[11.07.00]|
|
- Laid to Rest .............................................
[11.08.00]|
|
- Lights Out! ..............................................
[11.09.00]|
|
- The Man Who Cried Wolf ...................................
[11.10.00]|
|
- The Wolf Queen Awakened ..................................
[11.11.00]|
|
- Missing in Action ........................................
[11.12.00]|
|
- Promises to Keep .........................................
[11.13.00]|
|
- A Return to Your Roots ...................................
[11.14.00]|
|
- Rise in the East .........................................
[11.15.00]|
|
- Rising at Dawn ...........................................
[11.16.00]|
|
- Unfathomable Depths ......................................
[11.17.00]|
|
- The White Phial ..........................................
[11.18.00]|
|
- Repairng the Phial .......................................
[11.19.00]|
|
- Tending the Flames .......................................
[11.20.00]|
|
- The Lost Expedition ......................................
[11.21.00]|
|
- A Scroll for Anska .......................................
[11.22.00]|
|
- Siege on the Dragon Cult .................................
[11.23.00]|
|
- Evil in Waiting ..........................................
[11.24.00]|
|
- Infiltration .............................................
[11.25.00]|

|
- The Blessings of Life ....................................
[11.26.00]|
| XII. Miscellaneous Quests .......................................
[12.00.00]|
|
- The Legend of Red Eagle ..................................
[12.01.00]|
|
- Masks of the Dragon Priests ..............................
[12.02.00]|
|
- Hevnoraak ..............................................
[12.02.01]|
|
- Krosis .................................................
[12.02.02]|
|
- Morokei ................................................
[12.02.03]|
|
- Nahkriin ...............................................
[12.02.04]|
|
- Otar the Mad ...........................................
[12.02.05]|
|
- Rahgot .................................................
[12.02.06]|
|
- Vokun ..................................................
[12.02.07]|
|
- Volsung ................................................
[12.02.08]|
|
- Konahrik ...............................................
[12.02.09]|
|
- Becoming Thane ...........................................
[12.03.00]|
|
- Thane of Haafingar .....................................
[12.03.01]|
|
- Thane of Hjaalmarch ....................................
[12.03.02]|
|
- Thane of the Pale ......................................
[12.03.03]|
|
- Thane of the Reach .....................................
[12.03.04]|
|
- Thane of Falkreath .....................................
[12.03.05]|
|
- Thane of Winterhold ....................................
[12.03.06]|
|
- Thane of Eastmarch .....................................
[12.03.07]|
|
- Thane of the Rift ......................................
[12.03.08]|
|
- Thane of Whiterun ......................................
[12.03.09]|
|
- Forgemaster's Fingers ....................................
[12.04.00]|
|
- Angarvunde ...............................................
[12.05.00]|
|XIII. Skills .....................................................
[13.00.00]|
| XIV. Magic Spells and Shouts ....................................
[14.00.00]|
|
- Alteration ...............................................
[14.01.00]|
|
- Illusion .................................................
[14.02.00]|
|
- Destruction ..............................................
[14.03.00]|

|
- Conjuration ..............................................
[14.04.00]|
|
- Restoration ..............................................
[14.05.00]|
|
- Shouts ...................................................
[14.06.00]|
| XV. Crafting ...................................................
[15.00.00]|
|
- Alchemy ..................................................
[15.01.00]|
|
- Ingredients ............................................
[15.01.01]|
|
- Enchanting ...............................................
[15.02.00]|
|
- Smithing .................................................
[15.03.00]|
| XVI. Version History ............................................
[16.00.00]|
|XVII. Closing ....................................................
[17.00.00]|
\
===========================================================================
==/

===========================================================================
====
INTRODUCTION
[01.00.00]
===========================================================================
====
Thank you for choosing to read my guide on Elder Scrolls V: Skyrim. This
game
is massive and this guide will help you tackle it in full. This is the
first
Elder Scrolls that I have played and it is quite enjoyable; I hope you
enjoy
the game as much as I have and thank you again for reading.
===========================================================================
====
RACES
[02.00.00]
===========================================================================
====
_______
|
_
|
|. 1
|
|. _
|
|: |
|
|::.|:. |rgonian
[02.01.00]
+`-----'--------------------------------------------------------------------+
Bonus skills: +10
+ 5
+ 5
+ 5

Lockpicking
Pickpocket
Sneak
Light Armor

+ 5 Alteration
+ 5 Restoration
Power: Hitskin - You regenerate health 10 times faster for 60 seconds.
Racial Abilities: 50% Disease Resistance
Underwater Breathing
Little is known and less is understood about the reptilian denizens of
the
Black Marsh. Years of defending their borders have made the Argonians
experts
in guerrilla warfare, and their natural abilities make them equally at home
in
water and on land. They are well-suited for the treacherous swamps of their
homeland, and have developed natural immunities to the diseases and poisons
that have doomed many would-be explorers into the region. Their seemingly
expressionless faces belie a calm intelligence, and many Argonians are
wellversed in the magical arts. Others rely on stealth or steel to survive, and
their natural agility makes them adept at either. They are, in general, a
reserved people, slow to trust and hard to know. Yet, they are fiercely
loyal,
and will fight to the death for those they have named as friends. It is
thought
that Argonians descended from the intelligent Hist trees of Black Marsh.
The
band of mercenaries named "The Blackwood Company", is made up of mainly
Argonian and Khajiit warriors commissioned by the Emperor. Most of the
Argonians are immigrants from Black Marsh, and all are highly skilled in
the
art of combat. The Blackwood Company serves as a sort of competitor of the
Fighters Guild, and are a point in the last few Fighters Guild quests. The
guild hall in Leyawiin, where they have their hist tree, imported from
Black
Marsh. Hist is what all soldiers of the Company drink before doing a
contract.
Argonians are the only race not to get effects from drinking hist.
Argonians, like Khajiit, were oppressed and enslaved by rich families and
primary industries in the Morrowind, the last of the provinces to have
legalized slavery. Though slavery is now illegal in Morrowind, House Dres
still practices it. Racism is also strong against Argonians, as with all of
the
beast-races.
Despite both being seen as beast-races, and a sharing a history of
oppression
from the men or mer races there is strong racial dislike between both the
Argonians and the Khajiit. Members of both races commonly see the other as
vastly inferior to themselves. If it were not for the lands of the Imperial
held Niben Bay, that seperates the lands of Black Marsh and Elsweyr, it is
very likely that both races would have gone to war with each other long
ago.
_______
|
_
\
|. 1
/
|. _
\
|: 1
\

|::.. . /reton
[02.02.00]
+`-------'-------------------------------------------------------------------+
Bonus skills: +10
+ 5
+ 5
+ 5
+ 5
+ 5

Conjuration
Illusion
Speech
Alchemy
Alteration
Restoration

Power: Dragonskin - You absorb 50% of the Magicka from incoming spells for
60 seconds.
Racial Abilities: 25% Magic Resistance
Bretons are the human descendants who hail from the province of High
Rock.
According to the Third Pocket Guide to the Empire, they have descended from
the
people of Nede and Aldmer. The Aldmer thought of making a superior race
with
their own "Elder", or "Superior", blood, by mating with other races. The
Bretons are sometimes called "Manmeri" because of this.
They are pure spell weavers and are advanced in all the Arcane arts.
While
lacking in physical skill, they make up for it in their ability to resist
and
cast spells that overwhelm most people. They are united in culture and
language, but are divided politically. Their origins can be traced to the
First Era of Tamriel's history, when the Aldmer intermingled extensively
with
the Nedic people. This mostly happened during the period in the first Era
when
Mer held Men as slaves, which lead to masters impregnating their female
captives. Bretons are tall, dark haired, people. They are highly
intelligent,
willful, and have an outgoing personality. It is said that Bretons are
weaned
on magic, for it seems to suffuse their very being. Intermingling with
Elven
blood has given Bretons an affinity for magic, though hardiness is also
part
of their heritage. Breton culture operates under the Feudal system, and
their
society is agrarian and hierarchical.
Passionate, eccentric, poetic, flamboyant, intelligent, and willful, the
Bretons feel an inborn, instinctive bond with the mercurial forces of magic
and
the supernatural. Many great sorcerers have come out of their home province
of
High Rock, and in addition to their quick and perceptive grasp of
spellcraft,
enchantment, and alchemy, even the humblest and least prominent Breton can
boast a high resistance to destructive and dominating magical energies
within
their universe.

The main religion in High Rock is the worship of the Nine Divines,
however
some Bretons still worship the gods of their Elven ancestors.
______
|
_ \
|. |
\
|. |
\
|: 1
/
|::.. . /ark Elf
[02.03.00]
+`------'--------------------------------------------------------------------+
Bonus skills: +10
+ 5
+ 5
+ 5
+ 5
+ 5

Destruction
Illusion
Sneak
Alchemy
Alteration
Light Armor

Power: Ancestor's Wrath - Creates a Flame Cloak that does 10 damage to


nearby
foes for 60 seconds.
Racial Abilities: 50% Fire Resistance
The Dunmer, more commonly referred to as Dark Elves, are the dark skinned
elves originally from the province of Morrowind. They have red, glowing
eyes
and their skin tones vary from green to grey, and even light blue. They are
known to be extremely strong, intelligent, and very quick, but are said to
be
ill favoured by fate. Their combination of powerful knowledge learned from
centuries past and strong, agile physique make them superior warriors and
sorcerers of great and powerful magic. On the battlefield, Dunmer are known
for their skill with a balanced use of the sword, the bow and destruction
magic.
Offensive Spells seem to prove worthy alongside a spellcasting Dunmer in
battle.
In character, they are grim, aloof, and reserved, keeping to themselves
as
much as possible. They are just as distrusting and disdainful of other
races
as they are to other Dark Elves. The Dunmer and their national character
embrace these various connotations with enthusiastic behaviors. In the
Empire,
'Dark Elf' is the common used term used by any humanic race, but in their
homeland; Morrowind, and among their Aldmeri brethren, they are known as
Dunmer.
In Morrowind the main religion is the worship of the Tribunal Temple but a
large number of Dunmer also worship Daedric deities. They see Malacath and
Boethia as primary Daedric deities, and their lack of proper social
behaviors
links them to their dark worshipping of the gods. The commoners ban their
behaviors with harsh distrust. The lack of proper etiquette among these
dark-skinned elves make them far inferior in the eyes of an Imperial.
Originally the Dunmer were Chimer, however, they were changed by Azura
after

the Tribunal Temple's betrayal of Indoril Nerevar.


___ ___
|
Y
|
|. 1
|
|. _
|
|: |
|
|::.|:. |igh Elf
[02.04.00]
+`-----'--------------------------------------------------------------------+
Bonus skills: +10
+ 5
+ 5
+ 5
+ 5
+ 5

Illusion
Conjuration
Destruction
Restoration
Alteration
Enchanting

Power: Highborn - For 60 seconds, you regenerate 25% of your maximum


Magicka
each second.
Racial Abilities: +50 Magicka
The Altmer, or High Elves, are a race of elves that inhabit parts of
Tamriel.
They hail from the Summerset Isle and are primarily known for their
enhanced
magical abilities.
As a race, the Altmer strive to maintain the appearance of their ancestor
race, the Aldmer, primarily through highly selective traditions surrounding
marriage and reproduction. They are among the tallest of the humanoid
races,
taller than most humans and even most other meri races. Their skin
maintains a
very pale gold hue, not quite the pale white of the northern human races
such
as Nords or Imperials, but far lighter than the Bosmer. They are slender,
with
prominently pointed ears and almond-shaped eyes.
On average, Altmer are of smaller build than humans, and thus generally
not
as strong. Their tall stature also makes them less agile than their Bosmeri
cousins. However, Altmer are among the most intelligent and magicallyinclined
races on Nirn, surpassing even the Bretons in magical aptitude. This strong
tie to Magnus, the god of magic, has the unfortunate side effect of opening
Altmer up to magical attacks more than most other races. To their benefit,
however, their years of selective breeding have also provided them with a
strong resistance to diseases, nearly matching that of the Argonians.
___
|
|
|. |
|. |
|: |
|::.|mperial
[02.05.00]

+`---'-----------------------------------------------------------------------+
Bonus skills: +10
+ 5
+ 5
+ 5
+ 5
+ 5

Restoration
One-Handed
Destruction
Block
Heavy Armor
Enchanting

Power: Voice of the Emperor - Calms nearby people for 60 seconds.


Racial Abilities: Gold can be found in every container
Natives of the civilized, cosmopolitan province of Cyrodiil, the
Imperials
are well-educated and well-spoken. Imperials are also known for the
discipline
and training of their citizen armies. With this they were able to fight off
the
Redguard and control most of Tamriel. Though physically less imposing than
the
other races, the Imperials have proved to be shrewd diplomats and traders,
and
these traits, along with their remarkable skill and training as light
infantry,
have enabled them to subdue all the other nations and races, and to have
erected the monument to peace and prosperity that comprises the Glorious
Empire. Imperials have a grudge on the Khajiit. The Imperials control most
ports in Tamriel and are similar in appearance to Bretons despite their
darker
skin color.
The Imperials forcibly took control of Tamriel under the leadership of
Tiber
Septim, all provinces of Tamriel were brought under Imperial rule by force
except for Morrowind, they were brought in by treaty, so they are allowed
most
of their privileges they had before hand.
___ ___
|
Y
)
|. 1 /
|. _ \
|: |
\
|::.| . )hajiit
[02.06.00]
+`-----'--------------------------------------------------------------------+
Bonus skills: +10
+ 5
+ 5
+ 5
+ 5
+ 5

Sneak
One-Handed
Lockpicking
Pickpocket
Alchemy
Archery

Power: Night Eye - Improved night vision for 60 seconds


Racial Abilities: 4x Unarmed Damage

The Khajiiti race is made up of several subtypes with very distinct


appearances. All Khajiit are feline in appearance, placing them among the
group
known as "beast races" by the human and mer inhabitants of Tamriel. The
exact
appearance of a particular Khajiit is determined primarily by the phases of
the
moon at the time he or she was born. According to recent studies in
Elsweyr,
it appears that the phases of the moon Massar determine the primary form,
ranging from humanoid to resembling a domesticated cat; the phases of the
moon
Secunda determine the relative size. Some scholars have claimed as many as
twenty different subtypes, but only about a dozen have been identified and
named to date.
Outside of Elsweyr, only one or two subtypes of Khajiit are typically
seen in
a given area. The Ohmes-raht make up most of the Khajiit in human inhabited
regions, such as Cyrodiil and High Rock. They also strongly resemble
humans,
with light fur and a noticeable tail. A smaller subtype, the Ohmes, appear
almost identical to Bosmer, and those living outside of Elsweyr often
tattoo
their faces to distinguish themselves from the mer. The Suthay-raht, and
their
smaller cousins the Suthay, are more feline like, but still clearly
humanoid
and bipedal. They have more variety in their fur and facial features, and
make
up most of the Khajiit found in Morrowind.
Visitors, or more likely intruders, to Elsweyr often encounter the Cathay
and Cathay-raht, which are often described as "jaguar men". These are still
bipedal, but very feline in appearance, and much stronger and faster than
humans or mer. The popular series A Dance in the Fire depicts multiple
encounters with these Khajiit, which appear to make up much of the Khajiiti
army and defense forces. They are described as having "pointed ears, wide
yellow eyes, mottled pied fur and a tail like a whip", and have at least
basic
powers of speech. There is a fourth bipedal form, the Tojay and Tojay-raht,
but little is know of them, as they tend to live deep in the southern
marshes
and forests.
______
|
_ \
|. |
|
|. |
|
|: |
|
|::.|
|ord
[02.07.00]
+`-----'--------------------------------------------------------------------+
Bonus skills: +10
+ 5
+ 5
+ 5
+ 5
+ 5

Two-Handed
One-Handed
Block
Smithing
Speech
Light Armor

Power: Battle Cry - All nearby foes flee for 30 seconds


Racial Abilities: 50% Frost Resistance
The Nords are a tall and fair-haired people from Skyrim who are known for
their incredible resistance to cold and even magical frost. They are
enthusiastic warriors, and act as soldiers and mercenaries all over
Tamriel.
Eager to augment their martial skills beyond the traditional methods of
Skyrim,
they excel in all manner of warfare. They thrive in the cold, reminiscent
of
their native Atmora, and are known as a militant people by their
neighbours.
Nords are also natural seamen, and have benefited from nautical trade since
their first migrations across the sea from Atmora. They captain and crew
the
merchant fleets of many regions, and may be found all along Tamriel's
coasts.
_______
|
_
|
|. |
|
|. |
|
|: 1
|
|::.. . |rc
[02.08.00]
+`-------'-------------------------------------------------------------------+
Bonus skills: +10
+ 5
+ 5
+ 5
+ 5
+ 5

Heavy Armor
One-Handed
Block
Smithing
Two-Handed
Enchanting

Power: Berserk - For 60 seconds, you take half damage, and inflict double
damage in melee combat
Racial Abilities: None
The Orsimer, commonly known as Orcs are the sophisticated barbarian
peoples
of the Wrothgarian Mountains, and Dragontail Mountains. Though they are
common
in the walking city of Bosmer kings, Falinesti, and in other great cities
throughout Tamreil. They are in-fact elves or mer, hence the name Orsimer,
it
means 'Pariah Folk'. They are noted for their unshakeable courage in war
and
their unflinching endurance of hardships. In the past, Orcs have been
widely
feared and hated by the other nations and races of Tamriel, but they have
slowly won acceptance in the Empire, in particular for their distinguished
service in the Imperial Legion. Orcish armorers are prized for their
craftsmanship, and Orc warriors in heavy armor are among the finest frontline
troops in the Empire and fearsome when using their Berserker Rage. Most

Imperial citizens regard Orc society as rough and cruel, but there is much
to
admire in their fierce tribal loyalties and generous equality of rank and
respect among the sexes. In the middle of the Merethic Era, the Orsimer and
their leader Trinimac tried to halt the movement of Prophet Velothi and the
Dark Elves. The Daedric Prince Boethiah ate Trinimac, corrupting his body
and
spirit and he emerged as Daedric Prince Malacath. All of the Orsimer people
were also changed into what they are now known as, the Orcs.
_______
|
_
\
|. l
/
|. _
1
|: |
|
|::.|:. |edguard
[02.09.00]
+`-----'--------------------------------------------------------------------+
Bonus skills: +10
+ 5
+ 5
+ 5
+ 5
+ 5

One-Handed
Archery
Block
Smithing
Destruction
Alteration

Power: Adrenaline Rush - You regenerate Stamina 10 times faster for 60


seconds.
Racial Abilities: 50% Poison Resistance
Redguards hail from the province of Hammerfell. They are a stocky,
powerful
race that are known to be extremely quick and hardy. Legend has it that
Redguards are innately more proficient at weapons than any other race. They
are
excellent in all arts concerning blade and shield. They are descended from
a
long line of warriors and mystic seers.
The most naturally talented warriors in Tamriel, the dark skinned, wiry
haired Redguards of Hammerfell seem born to battle, though their pride and
fierce independence of spirit makes them more suitable as scouts or
skirmishers,
or as free ranging heroes and adventurers, than as rank and file soldiers.
In
addition to their cultural affinities for many weapon and armor styles,
Redguards are also blessed with hardy constitutions and quickness of foot.
The main religion of Hammerfell is a type of religion mixed between
ancestor
worship and a nine divines type religion. According to Trayvond the
Redguard,
in Hammerfell, they "don't much like spellcasters, because Wizards steal
souls
and tamper with minds. If you use magic, you're weak or wicked." They
particularly hated Conjuration, relating it to Necromancy and Mysticism
because it messed with the mind. However, he does mention that he and other
Redguards were fond of Destruction spells -- suiting their culture well.

___ ___
|
Y
|
|. |
|
|. / \ |
|:
|
|::.|:. |ood Elf
[02.10.00]
+`-----'--------------------------------------------------------------------+
Bonus skills: +10
+ 5
+ 5
+ 5
+ 5
+ 5

Archery
Sneak
Lockpicking
Pickpocket
Light Armor
Alchemy

Power: Command Animal - Target animal becomes your ally for 60 seconds
Racial Abilities: 50% Disease and Poison Resistance
Bosmers, or Wood Elves, hail from the province of Valenwood. They are a
people of the forests, matching their features to all that is found growing
in
the green woods of their homeland. They are known to be extremely agile and
quick. Their nimbleness serves them best in any art involving thievery.
They
are also the finest archers in Tamriel.
The Bosmer are cousins of the Dunmer, or Dark Elves, and the Altmer, or
High
Elves. The Wood Elves lineage is less noble than that of the Altmer, but
they
have adapted well to Tamriel.
The Wood Elves are the various barbarian Elven clanfolk of the Western
Valenwood forests. In the Empire, they are collectively referred to as Wood
Elves, but Bosmer or Tree Sap People is what they call themselves. Tree Sap
suggests the wild vitality and youthful energy of the Wood Elves, in
contrast
with their more dour cousins, the Altmer and Dunmer. Bosmer reject the
stiff,
formal tradtion of Aldmeri high culture, preferring a romantic, simple
existence in harmony with the land, its wild beauty and wild creatures.
These
country cousins of the High Elves and Dark Elves are nimble and quick in
body
and wit, and because of their curious natures and natural agility, Wood
Elves
are especially suitable as scouts, agents, and thieves. Their ability to
command a simple creature is well known.
===========================================================================
====
WALKTHROUGH
[03.00.00]
===========================================================================
====
___ ___
Y
|

|. |
|
|. |
|
|: 1
|
|::.. . |nbound
[03.01.00]
+`-------'-------------------------------------------------------------------+
|
===========================================================================
==|
| Objectives: 1. Make your way to the Keep
|
|
2. Enter the Keep with Hadvar or Ralof
|
|
3. Loot Gunjar's body / Find some equipment
|
|
4. Escape Helgen
|
|
5. (Optional) Search the barrel for potions
|
|
6. (Optional) Attempt to pick the lock to the cage
|
|
|
| Unique Items: Helgen Keep Key
|
|
Spell Tome: Sparks
|
|
===========================================================================
==|

After the opening scene has completed you will find yourself amidst the
chaos
of the village. The quest [UNBOUND] starts and Ralof commands you to follow
him
to the Keep. Head into the tower and up the steps where the dragon will
break
through the walls. Jump down and into a building then make your way into
the
streets where Hadvar and some soldiers are fending off the dragon. Follow
Hadvar to the Keep where you meet up with Ralof. Now it's time to make a
choice to follow Ralof or Hadvar.
Following Ralof
[03.01.01]
-----------------------------------------------------------------------------+
Enter the Helgen Keep where Ralof will free your hands. Loot Gunjar's
body
and equip his gear then the Imperial Captain will enter. Set up for the
ambush
with Ralof and slay the Imperials, then loot the [HELGEN KEEP KEY].
Head through the corridor from where the Imperials came to find a room
with

several [CHESTS], one of which contains another copy of the [HELGEN KEEP
KEY].
Return to the initial room and open the gate. You can find a bit of [FOOD]
amongst the containers. When you are done head down the steps and enter the
room to the left. Fight off two Imperial Soldiers and search the area for
[POTIONS], [FOOD], and various [INGREDIENTS]. Check the [BARRELS] just
before
you reach the hallway to find minor [POTIONS] and complete an optional side
objective.
Continue down to the dungeon where you will find the Torturer and his
assistant fighting some Stormcloak Soldiers. Aid them and then pick the
lock
to the cage where you can find [SPELL TOME: SPARKS] and some gold near the
dead
mage. In the large cell you will find an [IRON SHIELD] if you haven't
acquired
a means to block yet. There is a [KNAPSACK] with [LOCKPICKS] inside, might
as
well pick them up for later. Proceed down the hallway where there are
locked
cells that you can increase your lockpicking on. One of the cells has a
[SKELETON] and a [COIN PURSE] inside.
Make your way through the cavernous passage to a large open room with
Imperial Soldiers. Kill the ones that are in close quarters and when the
second
wave arrives on the other side of the room, use the spell Flames to light
the
oil on the ground to quickly dispatch them. Just around the corner is a
[LEVER]
that controls the drawbridge. When you and Ralof cross it, it will collapse
on
itself, leaving the others behind. Jump down where the bridge collapsed to
find
a [SKELETON] and a [COIN PURSE]. Meet up with Ralof to find another [COIN
PURSE] lying near a skeleton.
The next room is littered with Frostbite Spiders. Focus them down one at
a
time or simply cast spells until they melt away. You can search the room
for
eggs and Skeever Tails. but that's about all that's here. In the next area
you
will encounter a Bear. Ralof suggests sneaking by it, but you can always
fire
an arrow at it and pick it off from distance for the added experience. Just
past this area is the exit to Skyrim. The quest completes and the next one,
[BEFORE THE STORM], picks up.
Following Hadvar
[03.01.02]
-----------------------------------------------------------------------------+
Hadvar will free you of your bindings then task you with finding some
gear to
wear. Search the [WARDEN'S CHEST] and equip the gear you find then note the
[HELGEN KEEP KEY] you've obtained. Search another [CHEST] to find a helmet
then

follow Hadvar to the main entraceway where Ralof would have taken you. Here
you
find some Stormcloaks and Hadvar wants to reason with them. Unfortunately,
they
draw weapons and you must kill them.
Head down into the cellar where two Stormcloaks await. Slay them and
search
the barrel nearby for some [POTIONS] and any of the shelves or tables for
more of the same. Follow Hadvar to the torture room and kill the
Stormcloaks
then search the Knapsack for some [LOCKPICKS]. Open the cages and
especially
the one with the dead mage to find [SPELL TOME: SPARKS]. In the northeast
corner of the room you can find an Iron Shield and Iron Mace if you needed
to
use those instead of your swords.
As you move down the halls search the prison cells to increase your
Lockpicking and find a Skeleton with a coin purse nearby. As you descend
into
a watery room Stormcloaks will attack. Strike them down and when
reinforcements
come you can light the oil at their feet with the Spell: Flames to make
quick
work of them. Move towards the bridge and use the [LEVER] to lower it. As
you
cross the bridge collapses from a rock implosion. Jump down where the
bridge
collapsed to find a [SKELETON] and a [COIN PURSE]. Meet up with Hadvar to
find
another [COIN PURSE] lying near a skeleton.
The next room is littered with Frostbite Spiders. Focus them down one at
a
time or simply cast spells until they melt away. You can search the room
for
eggs and Skeever Tails. but that's about all that's here. In the next area
you
will encounter a Bear. hadvar suggests sneaking by it, but you can always
fire
an arrow at it and pick it off from distance for the added experience. Just
past this area is the exit to Skyrim. The quest completes and the next one,
[BEFORE THE STORM], picks up.
_______
|
_
\
|. 1
/
|. _
\
|: 1
\
|::.. . /efore the Storm
[03.02.00]
+`-------'-------------------------------------------------------------------+
|
===========================================================================
==|
| Objectives: 1. Talk to Gerdur/Alvor in Riverwood
|
|
2. Talk to the Jarl of Whiterun
|

|
|
| Unique Items: None
|
|
===========================================================================
==|

With renewed freedom, follow the road towards Riverwood. At a point along
the
road you will find the Guardian Stones; [THE THIEF STONE], [THE MAGE
STONE],
and [THE WARRIOR STONE] that will grant blessings allow skills in those
areas
to be learned 20% faster than normal. As you continue to Riverwood you may
encounter some Wolves.
Followed Ralof
-----------------------------------------------------------------------------+
Approach Gerdur and tell her that you know Ralof. She will tell you to
inform
the Jarl of Whiterun about the dragon.
Followed Hadvar
-----------------------------------------------------------------------------+
Find Alvor the Blacksmith in Riverwood and tell him you helped Hadvar. He
will tell you to inform the Jarl of Whiterun about the dragon.
If you speak with Lucan Valerius in the Riverwood Trader you can start
the
quest [THE GOLDEN CLAW]. When you are ready to continue, head north to
Whiterun.
If you head through Pelagia Farm you may run into the Companions, a group
that
is stationed out of Whiterun. They will suggest that you head to Jorrvaskr
to
see if you are worthy of being a Companion. When you reach the gate a
Whiterun
Guard will halt you, tell him you have news of the dragon then enter
Whiterun.
Make your way through the city and up to the Keep, Dragonreach. You will
once
again be halted, respond the same. Talk to the Jarl to receive your just
reward
for bringing the news. This quest ends and [BLEAK FALLS BARROW] begins.
_______
|
_
\
|. 1
/
|. _
\
|: 1
\
|::.. . /leak Falls Barrow
[03.03.00]

+`-------'-------------------------------------------------------------------+
|
===========================================================================
==|
| Objectives: 1. Talk to Farengar
|
|
2. Retrieve the Dragonstone
|
|
3. Deliver the Dragonstone to Farengar
|
|
|
| Unique Items: Arvel's Journal
|
|
Dragonstone
|
|
Golden Claw
|
|
Word of Power: Force, Unrelenting Force
|
|
===========================================================================
==|

Follow the Jarl and speak with Farengar. Accept Farengars quest and head
for
Bleak Falls Barrow. You should meet some resistance before actually
entering
the dungeon, but it shouldn't be anything you can't handle. As you enter
the
area it will seem quiet but there are Bandits on the far side of the
initial
room. Unlock the [CHEST] and continue onward through the long and winding
chasms until you reach an ominous room with a Bandit. This room has symbols
that give hints on how to unlock the gate. The correct combination to enter
on
the pillars on the bottom floor is [SNAKE], [SNAKE], [WHALE].
-----------------------------------------------------------------------------+
Skill Book Alert!
Search this next room to find the book Thief. This will increase your
Pickpocket skill by 1 if it's the first time you've read it.
-----------------------------------------------------------------------------+
The next small room has a [CHEST] and some [POTIONS], but be careful of
the
Skeevers coming up the winding staircase. Head down the steps and through
the
rooms until you find a pathway blocked by spider webs. Remove them and
enter
the room to find a Wounded Frostbite Spider trying to attack a man. You can
bait the spider back to where you entered the room, it cannot cross into
that
room so you can sit back and launch magic at it for an easy kill. If you
have

yet to start the side quest [THE GOLDEN CLAW], it will start when you cut
Arvel down. Immediately slay him or he will take off deep into the crypts
and
become harder to track down.
Loot Arvel's corpse for the [GOLDEN CLAW] and [ARVEL'S JOURNAL]. Move
through
the burial room and into the crypt where ancient nords, the Draugr, will
awake
and attack you. Be careful of the trap door and continue down the hall
where a
Restless Draugr is accompanied by some normal Draugr. The next trial is to
make
it through a narrow channel where axes are swinging. Simply time your run
and
sprint through to reach the other side unscathed. Descend the stairs and
note
the oil on the ground here. Bait some of the Draugr onto it and light it
with
a fire spell, such as Flames, and watch them burn.
Move through this crypt and up the steps to a watery room where a
Restless
Draugr will emerge from his coffin. Slay him and loot the [CHEST] then pull
the [CHAIN] on the southern end and follow the watery path to a cavern.
Search
the [CHEST] at the intersection. Continue down the path and kill the
Restless
Draugr then head to the bottom of the waterfall to find a [CHEST]. Go north
and
pass through the halls until you reach the last room where a Draugr Wight
will
challenge you. Once the Draugr falls, enter the Bleak Falls Sanctum.
The first room in the sanctum has a few Draugr that appear from the tombs
and there is oil on the floors that can be lit. Ascend to the second floor
and
cross the bridge and go through an iron door. The gate at the end of this
room
can only be opened by setting the pieces in the correct order. The order is
found on the Golden Claw, [BEAR], [BUTTERFLY], [OWL]. Enter the massive
room
and search the [CHEST] then approach the Word Wall to learn [WORD OF POWER:
FORCE, UNRELENTING FORCE]. After learning the word, a Draugr Wight Lord
will
awaken from his tomb. Defeat it and loot the [DRAGONSTONE], then activate
the
[HANDLE] at the top of the steps to reach the exit. Don't pass the [CHEST]
on
your way out and return to Farengar to deliver the Dragonstone and complete
the
quest.
______
|
_ \
|. |
\
|. |
\
|: 1
/
|::.. . /ragon Rising
[03.04.00]

+`------'--------------------------------------------------------------------+
|
===========================================================================
==|
| Objectives: 1. Talk to Jarl Balgruuf
|
|
2. Meet Irileth near the Western Watchtower
|
|
3. Kill the dragon
|
|
4. Investigate the dragon
|
|
5. Report back to Jarl Balgruuf
|
|
6. (Optional) Use your new Shout power
|
|
|
| Unique Items: Axe of Whiterun
|
|
Dragon Soul
|
|
Letter from a Friend
|
|
===========================================================================
==|

This quest starts once you deliver the Dragonstone to Farengar. Head up
the
steps and talk to the Jarl. He will reward you for the previous quest then
ask you to meet with Irileth due to the recent sighting of a Dragon. Head
to
the Western Watchtower with Irileth then scope the tower out itself to
start
the battle with the Dragon, Mirmulnir. It's best to battle the Dragon from
range until it lands, in which case you should attack from the sides to
avoid
the fiery breath. When the Dragon falls, investigate it and take the
wondrous
loot.
You absorb the [DRAGON SOUL] and unlock the Word of Power that you
obtained
earlier in the Bleak Falls Barrow. Go to your Magic menu and set this Shout
then test it out in front of everyone. Return to Jarl Balgruuf with the
news
of the Dragon. On your way back into Whiterun however a Courier will stop
you
and deliver a [LETTER FROM A FRIEND]. Jarl Balgruuf will give you the [AXE
OF
WHITERUN] as a reward and the quest concludes as [THE WAY OF THE VOICE]
starts.
_______
|
|
|.|
| |
`-|. |-'

|: |
|::.|he Way of the Voice
[03.05.00]
+-`---'---------------------------------------------------------------------+
|
===========================================================================
==|
| Objectives: 1. Speak to the Greybeards
|
|
2. Demonstrate your "Unrelenting Force" Shout
|
|
3. Speak to Arngeir
|
|
4. Learn the Word of Power from Einarth
|
|
5. Demonstrate your "Unrelenting Force" Shout (3/3)
|
|
6. Learn the Word of Power from Borri
|
|
7. Demonstrate your "Whirlwind Sprint" Shout
|
|
8. Speak to Arngeir for further training
|
|
|
| Unique Items: Word of Power: Balance, Unrelenting Force
|
|
Word of Power: Whirlwind, Whirlwind Sprint
|
|
===========================================================================
==|

Before departing on quite the trek to the Throat of the World, talk to
Lydia
who becomes your housecarl (follower) now that you are a Thane. Make your
way
east and eventually to the village of Ivarstead. Just stick to the roads
and
follow the signs until you get there. From here you should be able to climb
the 7,000 steps up to High Hrothgar where the Greybeards reside. Once
inside,
speak with Arngeir then fire your Shout at him and talk to him once more.
Probe him with any questions you might have then he will ask you to learn
from
Master Einarth.
Look at the Word of Power and you will learn it and Einarth will transfer
his power to you. You can now hold down your Shout button to use a more
powerful Unrelenting Force. Fire your upgraded Shout at the ethereals that
are generated. After you have destroyed three of them you will get to learn
a
new Word of Power from Borri. Meet him in the Courtyard to learn [WORD OF
POWER: WHIRLWIND, WHIRLWIND SPRINT]. Watch the demonstration and perform
the
Shout yourself, making it through the gate in time. Return to Arngeir for
more training and the quest will complete, [THE HORN OF JURGEN WINDCALLER]

starts afterwards.
_______
|
|
|.|
| |
`-|. |-'
|: |
|::.|he Horn of Jurgen Windcaller
[03.06.00]
+-`---'---------------------------------------------------------------------+
|
===========================================================================
==|
| Objectives: 1. Retrieve the Horn of Jurgen Windcaller
|
|
2. Read the note
|
|
3. Meet with whoever took the horn
|
|
4. Return the horn to Arngeir
|
|
5. Learn the Word of Power from Wulfgar
|
|
6. Receive the Greybeards' greeting
|
|
|
| Unique Items: Horn of Jurgen Windcaller
|
|
Word of Power: Fade, Become Ethereal
|
|
Word of Power: Push, Unrelenting Force
|
|
===========================================================================
==|

After accepting this quest, make your way to Ustengrav which is northwest
of
Whiterun. There are some Bandits and some Necromancers along the way, but
eventually you will find the dungeon. The first room is a large one with
two
Apprentice Necromancers. Take them out so that their summons go away then
check the [CHEST]. Go through the narrow corridor to find some Necromancers
fighting off the Draugr. Pick them off and continue into the next area.
Move
into the northern room where there are lots of urns and a [CHEST]. You can
also find the book [MYSTERY OF TALARA, V2] that raises your Restoration
Skill.
Leave that room and folow the path to another intersection, this time take
the
western path to the end and spot a [CHAIN] that opens up a new path to a
[CHEST].
Return to the main path and continue south, defeating the Draugr that
impede

your progress. When you reach the overhang, loot the [CHEST] near the
shelving
unit and cross the bridge to reach the Ustengrav Depths. Follow the path
and
kill a Draugr, but avoid going down the middle of the next archway as it
will
trigger fire to spew up and torch you. In the next room, quickly cross the
bridge and descend the ramp to the bottom floor. Defeat the Draugr here and
search the tables for [INGREDIENTS] and [FOOD]. On the opposite end, ascend
the
ramp and make your way to the next room.
As soon as you enter this room activate the [HANDLE] on the left and then
a second [HANDLE] next to a coffin where a Draugr pops out. This should
open
the gates that are preventing you from reaching the [CHEST] and an [ARCANE
ENCHANTER]. A large expansive room is next, this time with Skeletons. Head
up
a set of stairs where fire is flailing at the top. Turn left left after the
the flames to find a [CHEST] and check the corners for [INGREDIENTS]. You
can
cross the broken bridge high above in this area by using your new Word of
Power
Whirlwind. The first two gaps can be jumped but the next longer one
requires a
Whirlwind to cross. Make it all the way across and you are rewarded with a
[CHEST].
Make your way safely down to the bottom floor. Opposite the waterfall is
a
[CHEST] and if you run through the waterfall you can find another [CHEST],
this
one is guarded by a Restless Draugr. Leave the waterfall to find the [WORD
OF
POWER: FADE, BECOME ETHEREAL] to your left. Head back up and cross the
large
bridge to the east. There is a Skeleton up the steps but where you want to
go
is by the large rocks on the bottom floor. They will illuminate as you pass
them and open barred gates blocking your path for a short time. Use the
Whirlwind Sprint Shout to overcome this challenge and march down the path
towards the Frostbite Spiders.
A Giant Frostbite Spider will drop down to aid the lesser ones. Break
through
the spider webs to the east and move into another room through the door and
via
the [CHAIN] in the hallway. Move down the pathway and read the [MYSTERIOUS
NOTE]. Go through the door in the back and open the [CHEST] then follow the
narrow path out to Ustengrav. At the end of the path use the [LEVER] to
open
the wall up then exit to Riverwood.
Stay the night at the Sleeping Giant Inn in the attic room. Delphine will
tell you that room doesn't exist but shows you to another room. Sleep here
for
a brief time and Delphine will come in to talk with you and eventually give
you
the [HORN OF JURGEN WINDCALLER]. The quest [A BLADE IN THE DARK] starts,
but

first follow Delphine. After a longwinded conversation, quite a lot has


been
revealed. Be sure to raid this room for all the [INGREDIENTS]. Return the
horn
to Arngeir then learn the final Word of Power for Unrelenting Force, [WORD
OF
POWER: PUSH, UNRELENTING FORCE]. After you have completed this task, you
will
receive the Voice of the Greybeards and the quest will end.
-----------------------------------------------------------------------------+
Dragon Soul Alert!
If you return the Horn of Jurgen Windcaller to it's altar back in
Ustengrav
you will receive a free [DRAGON SOUL]!
-----------------------------------------------------------------------------+
_______
|
_
|
|. 1
|
|. _
|
|: |
|
|::.|:. | Blade in the Dark
[03.07.00]
+`-----'--------------------------------------------------------------------+
|
===========================================================================
==|
| Objectives: 1. Talk to Delphine
|
|
2. Locate the dragon burial site
|
|
3. Kill the dragon Sahloknir
|
|
4. Talk to Delphine
|
|
|
| Unique Items: Delphine's Secret Door Key
|
|
Dragon Soul x2
|
|
===========================================================================
==|

Return to the Ustengrav Depths and place the Horn of Jurgen Windcaller
back
on the Tomb to absorb a [DRAGON SOUL]. From here Fast Travel to Whiterun
and
begin heading due east, or if you've discovered anything near Windhelm you
can
Fast Travel there and find Kynesgrove just south of Windhelm. When you
arrive

you will be greeted and Delphine will lead the way to the burial site. Here
you
witness Alduin resurrecting Sahloknir. Start unloading on the Dragon as it
begins to revive for some quick and easy damage. Use the same strategy as
when
you defeated Mirmulnir and the battle should go smoothly. After the battle
loot
the Dragon and talk to Delphine to receive [DELPHINE'S SECRET DOOR KEY] and
learn quite a bit regarding the Dragons reemersion. The quest concludes and
[DIPLOMATIC IMMUNITY] starts.
______
|
_ \
|. |
\
|. |
\
|: 1
/
|::.. . /iplomatic Immunity
[03.08.00]
+`------'--------------------------------------------------------------------+
|
===========================================================================
==|
| Objectives: 1. Meet Delphine in Riverwood
|
|
2. Meet Malborn in Solitude
|
|
3. Give Malborn the equipment
|
|
4. Meet Delphine at the stables
|
|
5. Talk to Malborn
|
|
6. Create a distraction and get away from the party
|
|
7. (Optional) Retrieve your gear
|
|
8. Search for information about the dragons returning
|
|
9. Escape the Thalmor Embassy
|
|
10. Talk to Delphine
|
|
11. Recover your equipment
|
|
|
| Unique Items: Dragon Investigation: Current Status
|
|
Investigation Chamber Key
|
|
Party Boots
|
|
Party Clothes
|
|
Thalmor Dossier: Delphine
|
|
Thalmor Dossier: Esbern
|
|
Thalmor Dossier: Ulfric Stormcloak
|

|
Trap Door Key
|
|
===========================================================================
==|

This quest will start as soon as you have slain Sahloknir. Return to
Riverwood and meet with Delphine, she has a plan but needs you to meet with
Malborn in the Winking Skeever at Solitude. Make the journey to the far
north
and locate Malborn. He can sneak a few things in for you since you can't
expect
to enter the Thalmor Ambassador's Manor fully loaded. When you give Malborn
the
few things you can't live without leave the Inn and meet Delphine near the
stables at Katla's Farm.
Delphine will give you the [PARTY CLOTHES] and [PARTY BOOTS] that you
need
to equip. When you are ready let her know to be taken to the embassy in the
carriage. Approach the guard when you arrive and hand her the invitation
letter to be let in. Inside you will meet the Ambassador and Malborn. Speak
with Malborn when Elenwen leaves then track down Razelan who wants a drink
and
is rather vocal about it. Grab some Colovian Brandy from Malborn and give
it to
Razelan. Ask him to make a scene afterwards and he will happily oblige.
Sneak through the back door with Malborn and collect your gear. Make your
way either stealthily or brazenly through the area. The western room
doesn't
have much but the eastern one has steps leading to the next floor. There
isn't
much up there either, so when you are done head outside via the eastern
exit
on the first floor. In the courtyard you will meet some resistance, so slay
the Thalmor foes and enter Elenwen's Solar. Sneak past Rulindil or slay
him,
either way you need to pass his room and his door is open. The [CHEST] you
seek contains the [INTERROGATION CHAMBER KEY], [DRAGON INVESTIGATION:
CURRENT
STATUS], [THALMOR DOSSIER: DELPHINE], and [THALMOR DOSSIER: ULFRIC
STORMCLOAK].
Grab your prizes and head upstairs to find a few [CHESTS] and an [UNUSUAL
GEM]. Make your way to the basement floor and enter the Dungeon. There is a
[CHEST] containing the [THALMOR DOSSIER: ESBERN] which will give the
information
you seek but you can always just talk to Etienne Rarnis who is locked in
the
cell. Release Etienne and Malborn will appear with some Thalmor on his
tail.
Take them out, loot the [TRAP DOOR KEY] and enter the Reeking Cave via the
[TRAPDOOR]. Kill the Frost Troll in this small area and return to Skyrim's
outdoors. Delphine is waiting for you in Riverwood with your gear. Tell her
about Esbern and the quest will conclude, [A CORNERED RAT] begins.
_______
_
|

|. 1
|
|. _
|
|: |
|
|::.|:. | Cornered Rat
[03.09.00]
+`-----'--------------------------------------------------------------------+
|
===========================================================================
==|
| Objectives: 1. Talk to Brynjolf
|
|
2. Search the Ratway for Esbern's hideout
|
|
3. Find Esbern in the Ratway Warrens
|
|
4. Talk to Esbern
|
|
|
| Unique Items: None
|
|
===========================================================================
==|

Make your way east to Riften in search of a Blade named Esbern. As you
enter the city a man will stop you, but there are a handful of ways to get
past him; Give him Gold, Intimidate, Persuade, or show him an Unusual Gem
(this
will start the quest [NO STONE UNTURNED]). After you gain access to the
city
find Brynjolf who agrees to give you the information you want but in return
he
needs a favor and [A CHANCE ARRANGEMENT] begins unless you persuade him to
divulge the information now or are a member of the Thieves Guild in which
case
you can skip the quest.
A Chance Arrangement
{03.09.01]
-----------------------------------------------------------------------------+
Objectives:

1.
2.
3.
4.

Meet Brynjolf during daytime


Steal Madesi's Ring
Plant Madesi's Ring
Speak to Brynjolf

Tell Brynjolf you are ready to begin and he will call everyone to gather
around. Sneak over to Madesi's stand and unlock the sliding door and steal
[MADESI'S RING]. Now pickpocket Brand-Shei and place the ring on him.
Return
to Brynjolf who is more than pleased to tell you what you want to hear.
-----------------------------------------------------------------------------+
Note: This could be a perfect opportunity to start the Thieves Guild
questline

more

if you haven't already started it. Refer to section [06.00.00] for

information.
-----------------------------------------------------------------------------+
Head over to the Ratway underneath your current location. The area is
small
and there are few enemies so traverse the sewer east until you reach The
Ragged Flagon. Speak with Vekel the Man and persuade him with your gold or
with
your tongue. Vekel will tell you where to find Esbern and you start by
leaving
the area into the Ratway Vaults. Thalmor will strike at you but you can
jump
down to the bottom layer and make a quick escape if you so choose. Make
your
way through the area and up the ramp to find Esbern. Talk to him and tell
him
that "Delphine said to 'remember the 30th of Frostfall.'" Esbern will let
you
in and when speaking to him let him know you are Dragonborn. The quest will
end and [ALDUIN'S WALL] will begin.
_______
|
_
|
|. 1
|
|. _
|
|: |
|
|::.|:. |lduin's Wall
[03.10.00]
+`-----'--------------------------------------------------------------------+
|
===========================================================================
==|
| Objectives: 1. Escort Esbern to Riverwood
|
|
2. Talk to Esbern
|
|
3. Gain entrance to Sky Haven Temple
|
|
4. Learn the secret of Alduin's Wall
|
|
|
| Unique Items: Annals of the Dragonguard
|
|
===========================================================================
==|

Esbern needs a minute to grab a few supplies but then you begin the
journey.
Where you may have just jumped down to quickly reach Esbern, you must now
traverse the long corridors back to the Ragged Flaggon. Make your way west
and
flip the [LEVER] on the wall to lower the bridge. Cross over and back into

Riften where you should Fast Travel to Riverwood and enter the Sleeping
Giant
Inn where Delphine waits. Talk to Esbern to learn the location of Alduin's
Wall
which is in Sky Haven Temple. Grab the [ANNALS OF THE DRAGONGUARD] and head
to
Karthspire, located between Markarth and Morthal.
As you enter the cavern you will encounter three Forsworn. With the help
of
Esbern and Delphine they should go down easily. Search the area for a few
[INGREDIENTS] and a [CHEST] at the foot of a bed. Follow Delphine and
Esbern
to find three pillars with symbols on them. Turn them all to the symbol of
the
[DRAGONBORN], a somewhat heart-shaped symbol with and arrow pointing
downward,
and a bridge drop allowing access to the next area. The pressure plates on
the
floor are traps that will seriously injure you. Step only on the plates
with
the symbol of the [DRAGONBORN] then pull the [LEVER] at the end to disable
all
the pressure plates.
Move north and across the bridge then up the stairs to find the entrance
to
Sky Haven Temple. Search the large [CHEST] and activate the [BLOOD SEAL] to
gain entry. Head up the steps into the massive room and search the western
room for a [CHEST] and some [DRAGONBONE]. When Esbern finally makes his way
up he will begin to decipher Alduin's Wall. After some insightful
information,
the quest ends and [THE THROAT OF THE WORLD] starts up.
-----------------------------------------------------------------------------+
Note: At this time you can begin to work with Delphine and Esbern and the
Blades Quests.
-----------------------------------------------------------------------------+
_______
|
|
|.|
| |
`-|. |-'
|: |
|::.|he Throat of the World
[03.11.00]
+-`---'---------------------------------------------------------------------+
|
===========================================================================
==|
| Objectives: 1. Talk to Arngeir
|
|
2. Learn the "Clear Skies" Shout
|
|
3. Use the "Clear Skies" Shout to open the path
|

|
4. Talk to Paarthurnax
|
|
5. Learn the Word of Power from Paarthurnax
|
|
6. Use your "Fire Breath" Shout on Paarthurnax
|
|
7. Talk to Paarthurnax
|
|
|
| Unique Items: Word of Power: Inferno, Fire Breath
|
|
Word of Power: Sky, Clear Skies
|
|
Word of Power: Spring, Clear Skies
|
|
Word of Power: Summer, Clear Skies
|
|
===========================================================================
==|

Make your way back to High Hrothgar and talk to Master Arngeir. He will
mention his leader Paarthurnax and will teach you a new Shout to reach the
Master of the Voice. In the courtyard you will learn [WORD OF POWER: SKY,
CLEAR
SKIES], [WORD OF POWER: SPRING, CLEAR SKIES], and [WORD OF POWER: SUMMER,
CLEAR
SKIES] thus mastering this Shout. Ascend the staircase and use your new
Shout
to clear out the impassable wind. As you climb the mountain you will
encounter
Wraiths and Trolls and your visibility will be low. Cross the bridge after
the
clearing the wind and continue to climb higher still. There is a third and
final area you must use Clear Skies on before Paarthurnax will appear.
Converse with the Master of the Voice, which he truly does enjoy. Inquire
about the Dragonrend Shout and he will lead in teaching [WORD OF POWER:
INFERNO, FIRE BREATH]. Use your newly learned Shout on Paarthurnax then
speak
with him. After learning the secrets of Alduin and what must be done, the
quest ends and [ELDER KNOWLEDGE] begins.
_______
|
_
|
|. 1___|
|. __)_
|: 1
|
|::.. . |lder Knowledge
[03.12.00]
+`-------'-------------------------------------------------------------------+
|
===========================================================================
==|
| Objectives: 1. Learn the location of the Elder Scroll or (Optional) Talk
|

|
to Arngeir
|
|
2. Recover the Elder Scroll
|
|
|
| Unique Items: Crimson Nirnroot
|
|
Effects of the Elder Scrolls
|
|
Elder Scroll
|
|
Ruminations on the Elder Scrolls
|
|
===========================================================================
==|

Seek out Arngeir who will point you to the College of Winterhold. Make
your
way inside and to the Arcanaeum where you will find Urag gro-Shub. Inquire
the
Elder Scrolls and he will bring you [EFFECTS OF THE ELDER SCROLLS] and
[RUMINATIONS ON THE ELDER SCROLLS]. After reading both the quest
[DISCERNING
THE TRANSMUNDANE] will start.
Discerning the Transmundane
[03.12.01]
-----------------------------------------------------------------------------+
Objectives:

1. Ask Urag about the insane book


2. Find Septimus Signus
3. Transcribe the Lexicon

Question Urag about the books then begin your journey to find Septimus
Signus
who is heralded as the most knowledgeable on the Elder Scrolls. Leave the
College and head north to Septimus Signus's Outpost where you will find the
crazy old man. He has a lot to say so listen close and head for Alftand to
the south. Once here cross a long bridge to enter the Alftand Glacial
Ruins.
This quest will not be completed during this main quest, it just happens
to
overlap. For more information please see the Daedric Quest section,
[10.04.00]
-----------------------------------------------------------------------------+
The path is rather uneventful and there isn't much loot so follow the
blood
trail until you hear a voice. This is the sign that hostiles and items are
ahead. Move up another ramp and defeat the Dwemer machines that attack.
Stay
on the blood trail to find J'darr and J'Zhar, one of them dead and another
fighting a Dwarven Spider Worker. Clear the enemies and move into a much
larger

room. As you approach the center pillar two Dwarven Spheres will strike.
Watch out for the traps in the next hall as you make your way to another
room. There is a lot of oil on the floor so use it to your advantage as
more
Dwarven Spider Workers attack. Unlock the gate on the far side of the room
to
find two [CHESTS] inside. Exit the room to the west and move through the
halls
defeating the enemies as you go. The final room has pistons that will push
you
down below, you must cross the upper floor to reach the Alftand
Animonculory.
Make your way east and use the oil once again to slay the Dwarven
Spheres.
When you reach a massive room you'll notice you are at the top. Before
making
your descent search the alcove where a Dwarven Spider Worker lurks to find
a
[CHEST]. Unlock the door at the bottom of the ramp and fight off more
machina. There are several [CHESTS] and another locked gate with better
loot
and more [CHESTS] inside. Leave this room and drop down below where you can
find the corpse of Yag gra-Gortwog. Head up the ramp to the west to find a
[CHEST] sitting at the end of it.
Continue to descend and slay the Falmer that strike and dodge the pistons
that attempt to push you to your death. At the end of this ramp is a flame
that
you must go around to enter the next room. This room has a few Falmer in it
but also [INGREDIENTS] and an [ALCHEMY LAB]. Further down you will find
plenty
of Falmer and their huts. More [INGREDIENTS] are along the back wall and
the
last hut on the south end will have a [CHEST]. Use the [ANVIL] if you feel
the
need to create new gear then head down the steps. There is a Falmer
Shadowmaster accompanied by two Falmer Gloomlurkers. Defeat the
Shadowmaster
and his cronies and note the quick exit back up to the Ruins.
Leave this room to return to the main one with all the ramps leading
down.
Descend and fight off the Falmer and Frostbite Spiders that attack you,
it's
safest to bait them up the ramp so you can fight them one at a time. As you
pass through the final door and head down the steps, avoid stepping on the
snow
before you reach the door because it will trigger a trap. Enter the Alftand
Cathedral and make your way down the path. Hug the wall to avoid the trap
from above as you move west.
Slay the Falmer Gloomlurker and enter a large room. Kill another Falmer
then
raid his tent to find a [CHEST]. Head up the steps to find two more
[CHESTS]
and the [LEVER] that raises the gate leading up to a [DWARVEN MECHANISM].
Open the nearby by [CHEST] and unlock the [GATE] in the back. This lever
will

take you outside, but use the Dwarven Mechanism to reach Blackreach. While
you
are here you will encounter Falmer and Chaurus along the beeline you should
take towards the quest marker. Be sure to snag some [CRIMSON NIRNROOT] to
start the quest [A RETURN TO YOUR ROOTS]. Stick to the road once you reach
the water and you will see the tower you have been seeking. Open the door
and
use the lever to enter the Tower of Mzark.
Search this room for some [INGREDIENTS] and a [CHEST] then enter the main
chamber where the Lexicon is located. At the top of the ramp activate the
[LEXICON RECEPTACLE]. Use the button second from the right a few times and
watch for the button second from the left to light up (the Blank Lexicon
will
also glow at this point). Press this button twice and the far left button
will
light up. Press this button and your long worked for prize will descend.
Jump
down and snag the [ELDER SCROLL]. The quest finally ends and [ALDUIN'S
BANE]
immediately begins.
_______
|
_
|
|. 1
|
|. _
|
|: |
|
|::.|:. |lduin's Bane
[03.13.00]
+`-----'--------------------------------------------------------------------+
|
===========================================================================
==|
| Objectives: 1. Read the Elder Scroll at the Time-Wound
|
|
2. Learn the "Dragonrend" Shout from the Nord heroes
|
|
3. Defeat Alduin
|
|
|
| Unique Items: Word of Power: Finite, Dragonrend
|
|
Word of Power: Mortal, Dragonrend
|
|
Word of Power: Temporary, Dragonrend
|
|
===========================================================================
==|

Use the quick exit to reach the outdoors once more and notice you are
quite
a ways from where you initially entered the dungeon. Return to the Throat
of
the World and use the Elder Scroll at the quest marker to view a scene from
the past. During the scene you will learn [WORD OF POWER: MORTAL,
DRAGONREND],

[WORD OF POWER: FINITE, DRAGONREND]. and [WORD OF POWER: TEMPORARY:


DRAGONREND]
which will come in handy during your next test. The scene ends and Alduin
appears at your location!
Use your newly acquired Dragonrend Shout to bring him down. Take note
that
Alduin is invincible except when under the effects of Dragonrend. Alduin
will
take to the sky every chance he can get and rain fireballs down upon the
area.
Make sure you hit Alduin and not Paarthurnax from the skies, it's easy to
confuse the two. When Alduin is grounded strike from the side and avoid his
Fiery and Icy Breath. Use Dragonrend every chance you get and you should be
able to take Alduin down before he can take off.
Unfortunately, Alduin flees after seeing your strength and the quest
ends.
[THE FALLEN] starts immediately.
_______
|
|
|.|
| |
`-|. |-'
|: |
|::.|he Fallen
[03.14.00]
+-`---'---------------------------------------------------------------------+
|
===========================================================================
==|
| Objectives: 1. Talk to Paarthurnax or Talk to Arngeir or Talk to Esbern
|
|
2. Talk to the Jarl of Whiterun
|
|
3. Get Greybeards' help in negotiating a truce
|
|
4. Learn Shout to call Odahviing
|
|
5. Prepare a trap for Odahviing
|
|
6. Call Odahviing to Dragonsreach
|
|
7. Interrogate Odahviing
|
|
|
| Unique Items: Word of Power: Hunter, Call Dragon
|
|
Word of Power: Snow, Call Dragon
|
|
Word of Power: Wing, Call Dragon
|
|
===========================================================================
==|

Confer
guidance
place to
help you

with either Paarthurnax, Arngeir, or Esbern and you will be given


to speak with the Jarl of Whiterun since Dragonsreach was once a
capture Dragons. Speak with the Jarl of Whiterun and he agrees to
if the Greybeards can host a peace council.

Season Unending
[03.14.01]
-----------------------------------------------------------------------------+
Objectives:

1.
2.
3.
4.
5.
6.

Talk to Arngeir
Talk to General Tullius
Talk to Ulfric Stormcloak
Talk to Arngeir
Take your seat
Negotiate a truce

Tell Arngeir you want the Greybeards to host the council. He seems
somewhat
reluctant but then agrees that it's the only way to stop Alduin. Seek out
Ulfric Stormcloak at the Palace of the Kings and persuade him to go to the
council. Then head to Solitude and do the same with General Tullius. With
both parties agreeing to meet, return to Arngeir then take your seat at the
council table. There are several choices you must make:
-

You
You
You
You

must
must
must
must

choose
choose
decide
decide

to have Elenwen stay or leave


to give up Markarth or Riften
a counter offer for giving up Markarth or Riften
on additional concessions for the weaker side

-----------------------------------------------------------------------------+
With the truce in place you must now learn to call a Dragon to
Dragonsreach.
Talk with Esbern who starts the quest [PAARTHURNAX], a quest that requires
you
to slay the Dragon. In addition to giving you this quest, Esbern will also
teach you [WORD OF POWER: SNOW, CALL DRAGON], [WORD OF POWER: HUNTER, CALL
DRAGON], and [WORD OF POWER: WING, CALL DRAGON] so that you may summon the
Dragon Ohdaviing. Return to Dragonsreach and talk to Jarl Balgruuf and tell
him you are ready to spring the trap. Head to the Great Porch and use your
new
Shout to call Ohdaviing. Use Dragonrend to force it to land then weaken him
and lure him into the Keep. When he is far enough back the soldiers of
Whiterun
will trap him.
Interrogate the captured Dragon to learn the where abouts of Alduin. The
beast complies but forgets to mention that the only way to reach Skuldafn
is
by air. You are at an impasse, but agree to free the Dragon. The quest ends
while [THE WORLD-EATER'S EYRIE] picks up.
_______
|
|
|.|
| |
`-|. |-'
|: |
|::.|he World-Eater's Eyrie
[03.15.00]

+-`---'---------------------------------------------------------------------+
|
===========================================================================
==|
| Objectives: 1. Set Odahviing free
|
|
2. Talk to Odahviing
|
|
3. Reach Alduin's portal to Sovngarde
|
|
4. Enter Sovngarde
|
|
|
| Unique Items: Diamond Claw
|
|
Dragon Priest Staff
|
|
Dragon Soul x4
|
|
Nahkriin
|
|
Word of Power: Storm, Storm Call
|
|
===========================================================================
==|

Head up the steps and speak with the Whiterun Guard. Ask him to release
the
trap and the Jarl will comply. Talk to Odahviing and he will take you as
far
as he can to the portal to Sovngarde. As you pass under the large arch you
are
likely to encounter a Dragon. Dragonrend works wonders, so bring it down
and
slay it. Further ahead a Draugr Scourge is ready to brawl and just past him
you
will encounter another Dragon. Go east up the steps and you will find more
Draugr Scourge using their Voice to strike you back. When you reach the top
of
the area you can enter the Skuldafn Temple.
Move down the right path to find a [CHEST] then continue north, slaying
the
Draugr Scourge that blockades your path. The next room has some Draugr
Scourge
and another pillar puzzle. The eastern pillar should have the [SNAKE]
symbol
facing east. The western pillar should have the [WHALE] symbol facing west.
The middle pillar should have the [HAWK] facing north. Pull the [LEVER] and
the right gate will open. Change the middle pillar to a [SNAKE] and flip
the
[LEVER] again to make the left door open. The area past the [HAWK] gate has
a
[CHEST] and the [SNAKE] gate leads onward.

The ritualistic burial chamber holds a [CHEST], loot it and move to the
halls where Frostbite Spiders reside. As you approach a set of double iron
doors, take a detour to notice the [CHEST] wrapped up in all the spider
webs.
In the room past the double iron doors is another pillar puzzle and some
Draugr
Scourge determined to stop you from solving it. The first pillar in the
middle
should read [SNAKE]. The southern pillar on the second floor should read
[HAWK] and the northern pillar should read [WHALE]. Pull the [LEVER] to
lower
the bridge and cross over to the other side.
Ascend the spiral staircase and slay the Draugr in the room at the top of
them. Inside the southern area is a [CHEST] and a [LEVER] that grants
access
to the northern hall. RUsh through here and meet a Draugr Death Overlord
face
to face. Slay this foe and loot the [DIAMOND CLAW] off his rotting corpse.
Observe the Diamond Claw and then enter this symbol combination into the
door;
[WOLF], [MOTH], and [DRAGON]. The door will retract and you will find a
Word
Wall with [WORD OF POWER: STORM, STORM CALL]. Move to the next area,
Skuldafn,
just past the Word Wall.
You arrive back outside and you are in for a fight. Turn the corner and
head
up the steps to spot the portal to Sovngarde. Unfortunately, there are two
Dragons and a Dragon Priest guarding the entrance. Take out Nahkriin first
because he will conjure Atronarchs and you don't need more enemies. Then
use
Dragonrend to bring one Dragon down at a time and slay them. In the end you
should obtain [DRAGON PRIEST STAFF], [NAHKRIIN], and [DRAGON SOUL x2].
Activate
the seal using the Dragon Priest Staff and a huge beam of light will form.
Enter this light to be taken to Sovngarde and complete the quest.
_______
|
_
|
|
1___|
|____
|
|: 1
|
|::.. . |ovngarde
[03.16.00]
+`-------'-------------------------------------------------------------------+
|
===========================================================================
==|
| Objectives: 1. Find out how to defeat Alduin
|
|
2. Gain admittance to the Hall of Valor
|
|
3. Talk to the heroes of Sovngarde
|
|
|
| Unique Items: None
|

|
===========================================================================
==|

Descend the steps and you will quickly notice that Alduin is flying
around
this area. As you progress towards the mist you can see Stormcloak Soldiers
running by. Stop and talk to one if you wish, he will just get swooped up
by
Alduin. Move north as far as you can and approach Tsun near the large
Dragon
skeleton. Challenge him to a fight and when you win he will grant you
access
to the Hall of Valor. Ysgramor will greet you as you enter the Halls of
Valor
and the quest marker will update to the heroes of Sovngarde. After hearing
the
plan the quest ends and [DRAGONSLAYER] immediately begins.
______
|
_ \
|. |
\
|. |
\
|: 1
/
|::.. . /ragonslayer
[03.17.00]
+`------'--------------------------------------------------------------------+
|
===========================================================================
==|
| Objectives: 1. Help the heroes of Sovngarde dispel Alduin's mist
|
|
2. Defeat Alduin
|
|
|
| Unique Items: Word of Power: Champion, Call of Valor
|
|
Word of Power: Hero, Call of Valor
|
|
Word of Power: Legend, Call of Valor
|
|
===========================================================================
==|

Group up with the Heroes and use the Clear Skies Shout to remove the
mist.
It will take several attempts but it will eventually go away. Fight Alduin
much like you did the previous time. Use Dragonrend to drop him and keep
him
down as the team strikes together. Continue to pummel Alduin from the side
and
use Dragonrend to keep him grounded. When the quest completes talk to Tsun
to

be taken back to Skyrim. You will also be bestowed [WORD OF POWER: HERO,
CALL
OF VALOR], [WORD OF POWER: CHAMPION, CALL OF VALOR], and [WORD OF POWER:
LEGEND
CALL OF VALOR].
The main questline is now complete but there are plenty of other things
to do
in the land of Skyrim.
===========================================================================
====
THE COMPANIONS QUESTS
[04.00.00]
===========================================================================
====
_______
|
|
|.|
| |
`-|. |-'
|: |
|::.|ake up Arms
[04.01.00]
+-`---'---------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: None
|
|
|
| Objectives: 1. Speak to Kodlak Whitemane
|
|
2. Train with Vilkas
|
|
3. Give Vilkas's sword to Eorlund
|
|
4. Bring Aela her shield
|
|
5. Follow Farkas to your quarters
|
|
|
| Unique Items: None
|
|
===========================================================================
==|

If you run through the Pelagia Farm on the outskirts of Whiterun you can
hear
the clash of metal. There is a band of Warriors fighting a Giant, you can
help
or simply watch. After the battle you will get some information on who the
Companions are and how you can become a member of their heralded Guild.

Talk to Kodlak Whitemane in Jorrvaskr and tell him you want to be a


Companion.
He will have you train with Vilkas in the courtyard to test your mettle.
You
must attack with melee, magic will not suffice. After a few swings Vilkas
will
have you take his sword to get it sharpened. After some talking, Eorlund
will
ask that you take Aela her shield. After you return the shield, Aela will
summon Farkas to take you to your quarters.
Animal Extermination
[04.01.01]
-----------------------------------------------------------------------------+
Prerequisite: Take Up Arms
Objectives:

1. Kill the [Animal]


2. Return to Aela

This quest starts from Aela the Huntress. The quest is fairly simple,
just
head to the area stated and kill the animal that is inside the dwelling.
The
animal is hostile from the moment you enter so kill it quickly, take it's
pelt
and return to Aela.
Animal Extermination Part 2
[04.01.02]
-----------------------------------------------------------------------------+
Prerequisite: Take Up Arms, Animal Extermination
Objectives:

1. Clear out the [Animal Den]


2. Return to Aela

Tell Aela that you are looking for some work and she will send you to a
nearby animal den and request that you dispose of all of the occupants.
When
you reach your destination just wipe the area clean of all animals and when
they are all taken care of the quest will update and you can return to Aela
with the good news.
Hired Muscle
[04.01.03]
-----------------------------------------------------------------------------+
Prerequisite: Complete Take Up Arms
Objectives:

1. Intimidate [Random Person] in [Random Location]


2. Return to Farkas

This quest starts from Farkas as soon as you finish Take Up Arms. This
quest
requires you to brawl with a troublemaker. Seek out the ruffian and
challenge

him/her to a brawl. Do not fight with weapons and kill this person, only
knock
them out with your fists. Once they have collapsed, return to Farkas for
the
reward.
Trouble in Skyrim
[04.01.04]
-----------------------------------------------------------------------------+
Prerequisite: Complete Take Up Arms
Objectives:

1. Kill the leader of [Random Location]


2. Return to Farkas

Tell Farkas you are looking for work and he will tell you about a recent
disturbance that must be dealt with. Journey to the location of the
incident
and slay those responsible, this time make sure you kill them and not just
brawl. To complete this quest you need only kill the leader of the faction
but
you should kill the other assailants as well. When you are done return to
Farkas for your reward.
Family Heirloom
[04.01.05]
-----------------------------------------------------------------------------+
Prerequisite: Complete Take Up Arms
Objectives:

1. Retrieve the [Heirloom] from [Random Location]


2. Return to Skjor or Vilkas

Speak with Skjor or Vilkas and they will inform you that a valuable
family
heirloom belonging to a high-ranking family that is friends with the
Companions
has gone missing. Go to the location of the heirloom and fight or sneak
your
way to the flagged area on your local map. The [HEIRLOOM] is usually found
within a [CHEST]. Once you have secured it return to the quest giver,
either
Skjor or Vilkas.
Escaped Criminal
[04.01.06]
-----------------------------------------------------------------------------+
Prerequisite: Complete Take Up Arms
Objectives:

1. Kill the [Criminal]


2. Return to Skjor or Vilkas

Skjor or Vilkas will inform you that a wanted criminal is on the run from
the
local authorities. Your objective is to hunt down this fugitive and kill
him.

Head out to the area of the lawbreaker and bring about his swift demise.
There
may be some other resistance from additional foes, so deal with them as you
deem fit. Return to Skjor or Vilkas for your reward.
Rescue Mission
[04.01.07]
-----------------------------------------------------------------------------+
Prerequisite: Complete Take Up Arms
Objectives:

1. Rescue [Random Victim] from [Random Location]


2. Return [Random Victim] to [Origin of Kidnapping]
3. Return to Skjor or Vilkas

Skjor or Vilkas will give you information about a member of an important


organization that has been kidnapped. The culprits have taken this person
to
their hideout and your objective is to save this person and return them
alive.
The target is normally near the enemy leader and is locked away in a cell.
It's
best to just clear the area and then quickly rescue the hostage. When you
reach
the world map Fast Travel to a location near the return area and trek it
the
rest of the way. With the hostage returned, speak with Skjor or Vilkas for
your
reward.
_______
|
_
|
|. 1
|
|. ____|
|: |
|::.|roving Honor
+`---'-----------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete Take Up Arms and One Radiant Quest
|
|
|
| Objectives: 1. Speak to Farkas
|
|
2. Retrieve the fragment
|
|
3. Return to Jorrvaskr
|
|
4. Follow Vilkas
|
|
|
| Unique Items: Dustman Cairn's Key
|
|
Fragment of Wuuthrad
|
|
Word of Power: Fire, Firebreath
|

|
===========================================================================
==|

This quest can start by talking to Skjor after completing [TAKE UP ARMS]
and
one of the many [RADIANT QUESTS] available from the Companions in
Forrvaskr.
Accept Skjor's quest and talk to Farkas. Head northwest until you reach
Dustman's Cairn. Make your way through the passages, killing the Draugr and
looting their corpses until you reach a wooden door. This path leads to a
large
open room with an Arcane Enchanter and lots of [POTIONS]. Head through the
open
gate and flip the [LEVER] to start a short scene. With the scene over, head
through the newly opened passage and fight off the Silver Hands. When you
reach
the large room be sure to search thuroughly after dispatching the enemies.
You will find several locked [CHESTS] and if you button hook left from
the
top of the stairs you will find a [CHAIN] that reveals a secret chamber
with
another [CHEST]. Continue through the corridor and fight off more
Silverhand
and Draugr. The enemy grows more numerous as you descend towards Dustman's
Crypt. As you enter this area you will hear the fighting below of Draugr
and
the Silver Hand. Rush down and unlock the [CHEST] then finish off the
victor of
the fight. Through pathway you will come to a room where several Silver
Hand
will strike at you. Don't miss the locked [WOODEN DOOR], because inside is
a
shelving unit with some rare [INGREDIENTS].
This next room is fairly large and empty. Search the [CHEST] on the left
to
find [DUSTMAN's CAIRN KEY]. Use the key to unlock the door and fight off
the
Skeevers. There is an [ALCHEMY LAB] and a locked [WOODEN DOOR] in the next
room. Continue through the narrow hallway and kill the Frostbite Spiders
and
Skeevers that attack you in the open cavernous area. Cross the cavern and
into
a cryptic hallway until you reach an iron door. In this next room you will
find
the [FRAGMENT OF WUUTHRAD] in the center of the table in the back. Approach
the Word of Power to learn [FIRE BREATH]. Draugr will spawn continually
from
every coffin in the room until they are all opened and defeated. Be careful
and
fight with Farkas to increase your chances of survival. Once the area is
cleared, return to Jorrvaskr where Vilkas is waiting for you.
_______

|.|
| |
`-|. |-'
|: |
|::.|he Silver Hand
[04.03.00]
+-`---'---------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete Proving Honor and One Radiant Quest
|
|
|
| Objectives: 1. Talk to Skjor
|
|
2. Meet with Skjor at night
|
|
3. Enter the Underforge
|
|
4. Participate in the blood ritual
|
|
5. Talk to Aela
|
|
6. Kill the werewolf hunters
|
|
|
| Unique Items: None
|
|
===========================================================================
==|

After helping Aela she will offer another quest. Talk to Skjor and then
meet
him at the Underforge out back of Forrvaskr between 7PM and 8 AM. Here you
have
the option of joining the Circle and becoming a Werewolf. Choose to
participate
in the ritual and are turned. After a short scene you regain control and
are
off to attack the Silver Hand. Enter the Gallow and slay the Silver Hand
that
attack you and Aela. Head into the dungeon and pull the [CHAIN] to release
the
barricade on the door. More Silver Hand await in the room, kill them and
check
the [CHEST]. There is a dead Werewolf in one of the small chambers, another
door is barred from the inside. Proceed through the wooden door that does
open
and continue down the hall.
-----------------------------------------------------------------------------Note: You can use Beast Form during this quest. Access it from your Magic
Menu to make the quest a bit easier.

-----------------------------------------------------------------------------Kill the Skeever that strikes and proceed up the steps. Tread carefully
as
there is a trap door and two more Silver Hand waiting to destroy you. This
area
can be deadly as a large group of Silver Hand will come up the stairs and
strike at you from distance. You can release the Werewolf but it will
strike
you if you aren't in Beast Form. Head down the steps from where the Silver
Hand
had come from and into a large room. Don't head upstairs quite yet, and
search
the area for [PELTS] and a [MASTER CHEST] in the back room. Head upstairs
and
kill some more Silver Hand, this room has steps leading downstairs but
unlock
the wooden door first to access a room with [POTIONS] and [CHESTS].
The final room houses the leader, Krev the Skinner. If you can lure him
back
into the hall it will mitigate the damage you will take from the archers in
the
room. Loot the corpses and the large [CHEST] in the back amongst other
things
then use the door and unbar the next one to return to the beginning of the
dungeon. You must now complete three Radiant Quests for Aela before moving
to
the next quest.
Stealing Plans
[04.03.01]
-----------------------------------------------------------------------------+
Prerequisite: Complete The Silver Hand but before starting Blood's Honor
Objectives:

1. Steal the plans from [random Silver Hand camp]


2. Return to Aela

Locate the Silver Hand camp that Aela has specified and go in full force.
Slaughter the helpless foes and secure the [SILVER HAND STRATAGEM],
normally
found under a table, but it can be in a [CHEST]. With the plans in hand,
return
to Aela.
Striking the Heart
[04.03.02]
-----------------------------------------------------------------------------+
Prerequisite: Complete The Silver Hand but before starting Blood's Honor
Objectives:

1. Assassinate the Silver Hand leader


2. Return to Aela

Inquire Aela about the next target and she will send you to a random
location

where the Silver Hand Leader is located. Regardless of the area you are
sent
to, plow through the cronies first and then take out the leader. Return to
Aela
with the good news.
Retrieval
[04.03.03]
-----------------------------------------------------------------------------+
Prerequisite: Complete The Silver Hand but before starting Blood's Honor
Objectives:

1. Retrieve the fragment of Wuuthrad


2. Return to Aela

Aela will tell you about


Go
to the designated location
find
the [FRAGMENT OF WUUTHRAD]
area as the leader of this
return to Aela.

her targets and mention a fragment of Wuuthrad.


and kill the Silver Hand forces inside. You can
in a [CHEST] or on a table, usually in the same
group of Silver Hand. With the fragment in hand,

_______
|
_
\
|. 1
/
|. _
\
|: 1
\
|::.. . /lood's Honor
[04.04.00]
+`-------'-------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete The Silver Hand and Two Radiant Quests
|
|
|
| Objectives: 1. Speak to Kodlak Whitemane
|
|
2. Collect a Glenmoril Witch's head
|
|
3. (Optional) Wipe out the Glenmoril Witches
|
|
4. Return to Kodlak
|
|
|
| Unique Items: Glenmoril Witch Head
|
|
===========================================================================
==|

Speak with Aela after completing two of her Radiant Quests to begin this
one.

Kodlak Whitemane has requested an audience with you, best not keep him
waiting.
After some dialogue, he will request that you kill a Glenmoril Witch and
bring
back her head so as to remove his "curse." Begin the long trek to the
southwest and enter the cavern. The Coven has a main cave and then branches out
to
the smaller caves. The Glenmoril Witches are in these caves and each one of
the branches has a [CHEST] with the exception of one. Be wary of the
Witch's
familiars and slay them one by one, then return to Whiterun. As you
approach
Jorrvaskr you should notice the slaughter and realize the Silver Hand has
attacked. Head inside and talk to Vilkas to immediately start the next
quest,
[PURITY OF REVENGE].
_______
|
_
|
|. 1
|
|. ____|
|: |
|::.|urity of Revenge
[04.05.00]
+`---'-----------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete Blood's Honor
|
|
|
| Objectives: 1. Retrieve the fragments of Wuuthrad
|
|
2. (Optional) Wipe out the Silver Hand
|
|
3. Return to Jorrvaskr
|
|
|
| Unique Items: Fragment of Wuuthrad
|
|
===========================================================================
==|

This quest begins immediately after finishing Blood's Honor. Clear out
your
inventory and make your way to Driftshade Refuge in the far north.
Eventually
you make your way through the snow-filled lands and into the dungeon. Head
down the steps and slay the Silver Hand members in this room. The door to
the
north is barred so head west where you will find more enemies. Pass through
two more rooms and head up the stairs to find yourself on a balcony. Kill
two
more Silver Hand and descend, searching the alcove for a [CHEST]. Continue

north down the steps, but not too quickly or you'll miss the [LOCKED]
wooden
door to the west.
Open the door and kill the Silver Hand, then loot the room and the
[CHEST]
of it's valuables. Continue to the northern room and slay two more Silver
Hand
then check the southern room for some [FOOD]. Use the [LEVER] to retract
the
bars on the east gate and enter the Driftshade Cellar. Button hook left to
find a [CHEST] then continue north. Make your way through the wine cellar
and
fight off more foes. Don't miss the [PULLBAR] that will move a gate out of
the
way and grant access to a [CHEST] that is just past the cell with a
Werewolf in
it.
Head to the next room where you can see traces of snow. Continue your
slaughter of the Silver Hand and make your way into the snowy cavern. There
are
some cages above with a Werewolf inside. The next area is fairly large but
with
only a handful of Silver Hand, it should pose no threat. March onward to
enter
the home stretch and back into the Driftshade Refuge. There is only one
room
left and it houses the last three Silver Hand. The two-hander will take
much
more to kill then the others, but he will eventually fall. The [FRAGMENTS
OF
WUUTHRAD] are on the table and there is a [CHEST] near the [ANVIL] and the
[WORKBENCH] on the west side of the room. Once you are done looting the
area,
return to Jorrvaskr.
_______
|
_
|
|. |___|
|. |
|
|: 1
|
|::.. . |lory of the Dead
[04.06.00]
+`-------'-------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete Purity of Revenge
|
|
|
| Objectives: 1. Attend Kodlak's funeral
|
|
2. Retrieve Kodlak's fragment
|
|
3. Give the final fragment to Eorlund
|
|
4. Meet the Circle
|

|
5. Go to Ysgramor's Tomb with the Circle
|
|
6. Return Wuuthrad to Ysgramor
|
|
7. Go to the burial chamber
|
|
8. Speak to Kodlak
|
|
9. Put witch head into fire
|
|
10. Defeat the wolf spirit
|
|
11. Speak to Kodlak
|
|
|
| Unique Items: Amulet of Mara
|
|
Fragment of Wuuthrad
|
|
Shield of Ysgramor
|
|
Spell Tome: Lesser Ward
|
|
Word of Power: Animal, Animal Allegiance
|
|
Wuuthrad
|
|
===========================================================================
==|

This quest starts as soon as you return to Whiterun. Head to the backside
of
Jorrvaskr and attend Kodlak's funeral. Afterwards, Eorlund will approach
you
and take back the fragments of Wuuthrad, but ask you to retrieve another
piece
that Kodlak kept in his room. You will find this [FRAGMENT OF WUUTHRAD] in
an
end-table in Kodlak's quarters. Secure it and return to Eorlund where he
informs you that the Circle is waiting for you in the Underforge. Enter and
listen to the debate until Eorlund enters with the reforged Wuuthrad.
Eorlund
gives you [WUUTHRAD] and marches onward to Ysgramor's Tomb.
The closest place to Fast Travel is probably Driftshade Refuge, so head
there
and continue onward toward Ysgramor's Tomb. Enter the tomb and return
Wuuthrad
to Ysgramor and be prepared for a fight. Descend through the tomb and kill
the
Skeevers that attack. Companion Ghosts will appear from here on out,
luckily
they go down easily. When you reach a large room with water in the middle
you
will encounter a larger amount of Companion Ghosts. There is a [CHEST] in
this

room amongst other things and when you cross into the next room Farkas will
depart the group. Break through the spider webs and fight back the
Frostbite
Spiders.
In the next area a larger Frostbite Spider is accompanied by a few
smaller
ones. Once defeated, use the [CHAIN] to open the barred door. Continue the
onslaught through the burial chambers and destroy the Companion Ghosts as
they
appear. When you head through the iron door at the top of the steps
approach
and activate the [HANDLE] to open a new passage to the north. This is the
second to last room and has a few [POTIONS] in the middle altar area, but
you
must first dispatch a few more Companion Ghosts. In the final room you will
find Kodlak, speak with him and put a witch head in the fire.
A ferocious wolf spirit will spawn, defeat it with haste and talk to
Kodlak
once more to end the quest. From here you can toss another witch head in
the
fire to cure yourself. Before leaving, search the northeast corner of the
room
for a [CHEST] containing the [SHIELD OF YSGRAMOR], [SPELL TOME: LESSER
WARD],
and [AMULET OF MARA]. Activate the [CHAIN] to the east of this chest and
return to the entrance room. If you activate [YSRGRAMOR] you can take back
[WUUTHRAD] to use in battle, if you so choose. Exit to the west and ascend
the
mountain via the steps until you reach a word wall and learn [WORD OF
POWER:
ANIMAL ALLEGIANCE]. With this quest completed you can perform a few more
Radiant Quests.
Purity
[04.06.01]
-----------------------------------------------------------------------------+
Prerequisite: Complete Glory of the Dead
Objectives:

1. Cleanse Vilkas/Farkas of beastblood


2. Kill Vilkas'/Farkas' wolf spirit
3. Talk to Vilkas/Farkas

Speak with Vilkas or Farkas to find that he wants to be cured of the


lycanthropy. Return to the Tomb of Ysgramor with a Glenmoril Witch's head
and
toss it into the fires. Fight off the wolf spirit to cleanse the Companion
and
speak with him to finish the quest.
-----------------------------------------------------------------------------Note: This quest can be done twice, once for Farkas and once for Vilkas. Be
sure to cleanse them both.
------------------------------------------------------------------------------

===========================================================================
====
THE COLLEGE OF WINTERHOLD QUESTS
[05.00.00]
===========================================================================
====
_______
|
_
|
|. 1___|
|. __)
|: |
|::.|irst Lessons
[05.01.00]
+`---'-----------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: None
|
|
|
| Objectives: 1. Cast a [Spell]
|
|
2. Report to Mirabelle Ervine
|
|
3. Tour the College of Winterhold
|
|
4. Listen to Tolfdir
|
|
|
| Unique Items: Spell: Lesser Ward
|
|
===========================================================================
==|

To enter the College of Winterhold you must approach Faralda outside the
bridge leading up to it. Talk to her and ask to gain entry then either
persuade her to let you in or show her your skills in magic. Cast the spell
she requests of you and then cross the bridge and speak with Mirabelle
Ervine.
She will give you some Mage clothing and take you on a tour around the
College.
When the tour is over head into the Hall of Elements and listen to Tolfdir
as
he briefs new apprentices. Suggest to learn something practical and Tolfdir
will begin a lesson with Ward Spells. If you don't have one then he will
teach
you [LESSER WARD]. Use the Spell: Lesser Ward and Tolfdir will fire a spell
at
you that is blocked. The quest concludes and [UNDER SAARTHAL] begins.
Rejoining the College
[05.01.01]
-----------------------------------------------------------------------------+

Prerequisite: Complete First Lessons, Committ a Crime against the College


Objectives: 1. Speak with Tolfdir
2. Give Tolfdir 250/500/1000 gold to lift your suspension.
Beat down or kill someone in the College and this quest will start. After
a
days leave from the College return to talk to Tolfdir who will lift the
suspension for a fee. The first time is 250, the second is 500, and the
third
and all subsequent suspensions will cost 1000 gold to return to the
College.
Tolfdir's Alembic
[05.01.02]
-----------------------------------------------------------------------------+
Prerequisite: Complete First Lessons
Objectives: 1. Find Tolfdir's Alembic
2. Return Tolfdir's Alembic to Tolfdir
While not an actual quest, this can be done once a day for a reward of 30
gold and a soul gem. Talk to Tolfdir to find he is missing his Alembic, a
small
green bottle. [TOLFDIR'S ALEMBIC] can be found in the Hall of Countenance,
opposite the Hall of Attainment where your room is. Check the bottom floor
on
top of a crate, the chamber where the Arcane Enchanter is located, and the
top floor directly across from the steps on a barrel.
Out of Balance
[05.01.03]
-----------------------------------------------------------------------------+
Prerequisite: Complete First Lessons
Objectives: 1. Cleanse the focal points for magical energies around the
College
2. Return to Drevis Neloren
Speak with Drevis Neloren and see if he has anything that you can aid him
in.
He will ask you to cleanse the magical energies around the College and give
you the [MYSTIC TUNING GLOVES]. The Mystical Focal Points are now visible
and
you can find them in the courtyard, the Hall of Attainment, and the Hall of
Countenance. Once you have cleansed the focal points, return to Drevis to
complete the quest.
An Enchanted Journey
[05.01.04]
-----------------------------------------------------------------------------+
Prerequisite: Complete First Lessons

Objectives: 1. Go to [Random Person] in [Random Location] and pick up


[Random
Item].
2. Return the item to Sergius Turrianus
Talk to Sergius the Enchanter and ask if there is anything you can help
him
with. He needs you to venture out to a client and pick up an item that they
want enchanted. Head to the location, typically one of the Holds, and take
the
item from the person back to Sergius to complete the quest.
Restocking Soul Gems
[05.01.05]
-----------------------------------------------------------------------------+
Prerequisite: Complete First Lessons
Objectives: 1. Collect [Random Number] of [Random Type] Soul Gems
Talk to Sergius the Enchanter and ask if you can assist him. He will tell
you that the College is in short supply of Soul Gems and will ask you to
get
a random amount of a random type of Soul Gems. Once you have obtained them,
return to Sergius to finish the quest.
Valuable Book Procurement
[05.01.06]
-----------------------------------------------------------------------------+
Prerequisite: Complete First Lessons
Objectives: 1. Find the copy of [Random Book]
2. Return the book to Urag gro-Shub
Talk to Urag in the Arcanaeum and ask if you can assist him. Urag is
looking
for a certain book and will tell you he has last seen it at a random
location.
Head to that location and grab the book, then return to Urag to complete
the
quest.
Shalidor's Insights
[05.01.07]
-----------------------------------------------------------------------------+
Prerequisite: Complete First Lessons
Objectives: 1. Find Shalidor's writings
2. Talk to Urag gro-Shub
Speak with Urag gro-Shub in the College of Winterhold's Arcanaeum and
inquire about any special books he's looking for. He will refer to
Shalidor,
an incredibly powerful wizard from the First Era. Head to the location that

Urag wants you to invesigate, typically a dungeon, and fnd [SHALIDOR'S


INSIGHTS]. When you return to Urag he will give three random scrolls and
increase one of your magic skills.
Forgotten Names
[05.01.08]
-----------------------------------------------------------------------------+
Prerequisite: Complete First Lessons
Objectives: 1. Find the Ornamental Rings
2. Release Velehk Sain
3. Find Velehk Sain's Locker
Head into the Midden Dark past the Augur's room (take the steps) until
you
reach a room with a statue of a Hand and engraved with the symbol of
Oblivion.
On the table nearby you can find the [MIDDEN INCIDENT REPORT] and the
[INVESTIGATOR'S KEY]. This key will unlock the [INVESTIGATOR'S CHEST] in
the
Arcanaeum, but you could have done that before. Take the four rings and
return
to the Hand. Place the rings on the Hand on the correct finger; Katarina's
Ring goes on the Index Finger, Treoy's on the Middle Finger, Balwen's on
the
Ring Finger, and Pithiken's on the Little Finger.
This will release Velehk Sain who will bargain with you for his release.
Freeing him will give you [VELEHK'S TREASURE MAP]. Head west of Winterhold
but south of Ysgramor's Tomb to find a Shrine of Talos. If you've reached
the
Pilgrim's Trench you've gone too. Search this island and [VELEHK SAIN'S
LOCKER]
will appear with all it's treasures.
___ ___
|
Y
|
|. |
|
|. |
|
|: 1
|
|::.. . |nder Saarthal
[05.02.00]
+`-------'-------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete First Lessons
|
|
|
| Objectives: 1. Meet Tolfdir outside Saarthal
|
|
2. Follow Tolfdir
|
|
3. Find Arniel Gane
|
|
4. Search for magical artifacts (4/4)
|

|
5. Use the Saarthal Amulet to escape the trap
|
|
6. Follow Tolfdir
|
|
7. Tell Tolfdir about the vision
|
|
8. Follow Tolfdir
|
|
9. Find the danger within Saarthal
|
|
10. Talk to the Arch-Mage
|
|
|
| Unique Items: Gauldur Amulet Fragment
|
|
Saarthal Amulet
|
|
Staff of Jyrik Gauldurson
|
|
Staff of Magelight
|
|
Word of Power: Ice, Ice Form
|
|
Writ of Sealing
|
|
===========================================================================
==|

Leave the College and move a short distance to the southwest to find
Saarthal
where Tolfdir waits. Tell him when you are ready to enter Saarthal then
follow
his lead. When you reach the bottom of the spiraling ramp Tolfdir will stop
and see if you have any questions. Tell him you are done with questions and
he will give you an objective; Find Arniel Gane. Follow the pathway high
above
the ground and eventually down to where Arniel is located. Talk to him and
he
will task you with finding some magical relics.
Search the surrounding area for three [ENCHANTED RINGS] and the [SAARTHAL
AMULET]. When you grab the amulet a spear trap is set off and locks you in
the
room. Equip the Saarthal Amulet and check the wall where you took it from.
Cast
a spell at the wall and it blasts away! Tolfdir makes his way through and
asks
you to follow him. When you reach the bottom area an apparition named
Nerien
appears and tells you a chain of events has been set in motion that cannot
be
undone and that The Psijic Order believes you are the only one who can stop
it.
Tell Tolfdir what you saw then follow him. As he approaches one of the
tombs

a Draugr awakens and strikes. There are a total of three that will attack,
be
sure to take them out. As you go further in you will find a [LEVER] to gain
access to a larger room with many coffins. Draugr will pop out in groups of
two, dispatch them quickly with Tolfdir's aid. When they are slain you can
continue to delve further into Saarthal. Activate the two [CHAINS] then
head
through the door into a new area.
Pass through the hall and Draugr will emerge from their coffins,
including
a Restless Draugar and a Draugr Wight. Go up the steps and back towards the
entrance of the room to find a [CHEST]. From the top of the steps head east
to
discover a [CHEST] and an iron door. Through the door and down the ramp you
can
find yet another [CHEST] and more Draugr to defend it. The next room has
six
pillars and a [LEVER] that must be pulled when all the pillars are aligned
correctly. The trick is to match it with the smaller carving above it. From
the entrance heading towards the lever, the left side (north wall) should
read
[HAWK], [SNAKE], [WHALE]. The south wall should read from right to left
(the
entrance to the lever) [WHALE], [HAWK], [HAWK].
Head into the next room and as you ascend the stairs a Draugr Scourge
will
attack. Search the [CHEST] through the iron door and dodge the lightning
traps
as you reach another puzzle. This puzzle is a little tricky as moving one
pillar could cause others to move.
[2]

[3]

[1]

[4]

Pillar
Pillar
Pillar
Pillar

1:
2:
3:
4:

This
This
This
This

moves pillars 1,3 and 4


moves all 4 pillars
moves pillars 3 and 4
only moves pillar 4

The easiest way to do this is start at pillar 2 and turn it until it's
where
it needs to be. Then move to pillar 1 and do the same, then pillar 3, and
then
finally pillar 4. Pull the switch when all four pillars match the carving
above to enter the next area. Watch out for the dart traps and enter a
large
room with a mysterious power. Fight off Jyrik Gauldurson by attacking with
spells that counter his shield, ie; a Frost Shield will melt under a few
Fire
based attacks. Loot the corpse to find a [GAULDUR AMULET FRAGMENT] and the
[WRIT OF SEALING]. You can also find the [STAFF OF JYRIK GAULDURSON] on the
middle table. Talk to Tolfdir and he will ask you to report to the ArchMage.
Leave the room and find a [CHEST] in front of a Word Wall in the next room.
This Word Wall grants [WORD OF POWER: ICE, ICE FORM].
-----------------------------------------------------------------------------Note: You can read the Writ of Sealing to start the quest [FORBIDDEN
LEGEND].
Apparently, there are other Gauldur's in the world that have been

sealed away.
-----------------------------------------------------------------------------Return to the College and speak with Savos Aren. Tell him about Saarthal
and
he will give you the [STAFF OF MAGELIGHT] and the quest [HITTING THE BOOKS]
will start as this one comes to an end.
Arniel's Endeavor
[05.02.01]
-----------------------------------------------------------------------------+
Prerequisite: Complete Under Saarthal
Objectives: 1. Deliver ten cogs to Arniel Gane
Speak with Arniel Gane and question him about one of his projects. He
won't
divulge much information but he wants 10 Dwemer Cogs. You can find them in
and Dwarven ruin but namely the one you venture in during [REVEALING THE
UNSEEN], a quest you will eventually come across in this quest line.
Arniel's Endeavor Part 2
[05.02.02]
-----------------------------------------------------------------------------+
Prerequisite: Complete Under Saarthal and Arniel's Endeavor
Objectives: 1.
2.
3.
4.

Speak to Enthir
Acquire the Staff
Deliver the staff to Enthir
Talk to Arniel

After turning in the 10 Dwemer Cogs, talk to Arniel again and he will ask
you to speak with Enthir. He will inform you that he has what Arniel wants
but he requires a staff as payment. You will be sent to a random dungeon
location to acquire the [STAFF OF TANDIL] which is usually on the boss of
the
dungeon. Once you have the Staff of Tandil take it to Enthir and he will
trade
you the [WARPED SOUL GEM]. Talk to Arniel and give him the gem to complete
the
quest.
J'Zargo's Experiment
[05.02.03]
-----------------------------------------------------------------------------+
Prerequisite: Complete Under Saarthal
Objectives: 1. Test J'Zargo's Flame Cloak spell on the undead (3/3)
Speak with J'Zargo after clearing Saarthal and he will ask that you test
some scrolls on the undead. Find a place where Draugr will arise and use
the
Flame Cloak three times on them. With that accomplished, return to J'Zargo
with the results.

Onmund's Request
[05.02.04]
-----------------------------------------------------------------------------+
Prerequisite: Complete Under Saarthal
Objectives: 1.
2.
3.
4.

Speak with Enthir


Find the staff for Enthir
Deliver the staff to Enthir
Deliver the amulet to Onmund

Talk to Onmund who explains that he mistakenly gave Enthir a sentimental


amulet. Speak with Enthir and you are going to have two options, either
persuade Enthir to return the amulet which is fairly difficult, or retrieve
a
Staff that Enthir wants back. Head to the random dungeon location and pluck
the
[GRAND STAFF OF CHARMING] from a [CHEST]. Return the staff to Enthir who
gives
you the amulet that you should immediately give to Onmund and complete the
quest.

___ ___
|
Y
|
|. 1
|
|. _
|
|: |
|
|::.|:. |itting the Books
[05.03.00]
+`-----'--------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete Under Saarthal
|
|
|
| Objectives: 1. Speak with Urag go-Shub
|
|
2. Find the stolen books (0/3)
|
|
3. (Optional) Free Orthorn
|
|
4. Return the books
|
|
|
| Unique Items: Fellglow Ritual Chamber Key
|
|
Fragment: On Artaeum
|
|
Night of Tears
|
|
The Last King of the Ayleids
|

|
===========================================================================
==|

This quest starts as soon as Under Saarthal is completed. Seek out the
Lorekeeper in his library and inquire about Saarthal to which Urag informs
you
that books regarding the matter have been stolen by Orthorn. Head to
Fellglow
Keep, located east of Whiterun and fight your way into the dungeon. Move
through the watery area until you reach an Ice Mage and two Frostbite
Spiders.
Move straight through the intersection, dodging the dart trap, and through
a
door to find a [CHEST]. Take the other path at the intersection to find
some
cells with Vampires locked inside. A Conjurer enters but can be easily
taken
out. Search the room then head to the next.
There are three casters in this room so be careful how you deal with
them.
Signs of obvious experiment on different races are scattered throughout the
room. Make your way down the steps at the end of the room to find a mage
and
a pack of Wolves. Slay the foes and begin to search the room where you can
find a locked [WOODEN DOOR] with a [CHEST] inside. Speak with Orthorn and
optionally free him from his cage by pulling the middle [LEVER]. You can
kill
him or have him follow you, but either way you need to progress further
past
this room.
The next room has some Mages practicing their spells on some Vampires.
Kill
them and search the shelves for [POTIONS] of resistance then continue to
another cryptic area. A Necromancer and several Skeletons lurk this
hallway,
so take out the spellcaster first. Just past this room you will enter
another
part of Fellglow Keep. The first major room has two casters and possibly an
Atronarch. They explode once they are defeated so steer clear once you drop
them.
Continue to fight your through to a large area with another caster and
Atronarch. There is a door leading to Skyrim but it's locked. Search the
room
on the bottom floor and the west room on the top floor. The southern door
is
barred but the eastern path is available and leads to more Mages. Head up
the
stairs and into another hallway that leads to an Atronarch. Before getting
that
far, duck into the side rooms to find a [CHEST]. The room at the end of the
hallway is locked but leads to the [SHRINE OF JULIANOS] which blesses you
with
+25 Magicka for 7 hours. The bedroom has a [CHEST] and other rare
[INGREDIENTS]
in it. Return to the hallway and make your way up the steps.

At the top of the steps be sure to grab the [FIRE RESIST POTIONS] and
[ICE
SPIKE SCROLLS] from the shelves. Enter the Ritual Chamber to find The
Caller
rightly upset. Use one of the Fire Resist Potions then start laying into
The
Caller with everything you have. She will continually summon Fire
Atronarchs
so there is no need to worry about killing them, they'll just come back.
Once
The Caller dies loot her corpse for the [FELLGLOW RITUAL CHAMBER KEY]. Then
pick up the three books, [NIGHT OF TEARS], [FRAGMENT: ON ARTAEUM], and [THE
LAST KING OF THE AYLEIDS]. Loot the next room of it's plentiful
[INGREDIENTS]
and search the [CHEST] before returning to Urag.
When you give the books back to Urag he rewards you with several other
books
that will increase your magical skills; [2920, HEARTH FIRE, V9], [DAUGHTER
OF
THE NIBEN], [RACIAL PHYLOGENY], [RESPONSE TO BERO'S SPEECH], and [THE BLACK
ARTS ON TRIAL]. The quest ends and [GOOD INTENTIONS] starts.
_______
|
_
|
|. |___|
|. |
|
|: 1
|
|::.. . |ood Intentions
[05.04.00]
+`-------'-------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete Hitting the Books
|
|
|
| Objectives: 1. Speak with Tolfdir
|
|
2. Listen to Tolfdir
|
|
3. Follow Ancano
|
|
4. Speak with Quaranir
|
|
5. Find the Augur of Dunlain
|
|
6. Report to Savos Aren
|
|
|
| Unique Items: Mages' Circlet
|
|
===========================================================================
==|

Find Tolfdir near the Saarthal orb and listen to what he has to say about
it.
Ancano rudely interrupts and requests you to follow him immediately. Talk
to
Quaranir in the Arch-Mage's quarters. After receiving the news, Quaranir
begs
you to seek out the Augur of Dunlain, but no one knows where he is or if he
even exists. You can persuade Mirabelle for this information or simply ask
Tolfdir. Head into The Midden in search of the Augur of Dunlain.
This first part of the Midden has but a Draugr and Wraith along the very
linear path to The Midden Dark. Loot the [INGREDIENTS] that you find and
make
a beeline for the next area. Cross the icy bridge and bypass the set of
stairs
to find a door where you can hear the Augur of Dunlain try to sway you into
leaving. Continually try to open the door to be granted access. Speak with
the
Augur to learn about the Eye of Magnus then return to Savos Aren with the
news.
He will give you the [MAGES' CIRCLET] and the quest will end, starting up
[REVEALING THE UNSEEN].
_______
|
_
\
|. l
/
|. _
1
|: |
|
|::.|:. |evealing the Unseen
[05.05.00]
+`-----'--------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete Good Intentions
|
|
|
| Objectives: 1. Speak with Mirabelle Ervine
|
|
2. Find the ruins of Mzulft
|
|
3. Search for Synod researchers
|
|
4. Reach the Oculory
|
|
5. Find the Focusing Crystal
|
|
6. Return the Crystal to Paratus
|
|
7. Follow Paratus
|
|
8. Place the Crystal into the Oculory
|
|
9. Talk to Paratus
|
|
10. Report to Savos Aren
|

|
|
| Unique Items: Focusing Crystal
|
|
Mzulft Key
|
|
Mzulft Observatory Key
|
|
Mzulft Room Key
|
|
Research Log
|
|
===========================================================================
==|

Seek out Mirabelle and probe her about the Staff of Magnus. She
eventually
divulges that the Synod were looking for it, last heading towards Mzulft.
You
will find these ruins to the far southeast of Windhelm. When you finally
make
it to the ruins you will find Gavros Plinius dying and whispering
direction.
Loot his corpse for the [MZULFT KEY] and his [RESEARCH LOG] then continue.
Move
down the large hallways until you encounter some Dwarven Spider Workers -Lightning magicka will take them out rather quickly.
Head up the ramp and fight off more Spider Workers then open the northern
door, quickly stepping back to avoid the spear trap, and entering to find
another Spider Worker and a [CHEST]. Go through the eastern door and up
another
ramp, defeating the Dwarven Spider Worker as it crawls out of it's hole.
When
you reach the cavernous area don't shy away from the [ORE VEINS]. Up ahead
you
will meet a Chaurus, slay it and note two more dead Synod Researchers.
March
through the cavern until you encounter more Chaurus. Cut through them and
make
your way up a ramp past the next door. You should encounter a Dwarven
Sphere
at this point.
Unlock the large gate infront of you to find two [CHESTS] and a plethora
of
Dwemer products. Head north and up a ramp to find yourself in a large
hallway
yet again. When you reach a set of stairs go down them and unlock the gate
at
the end of the corridor to gain access to a [CHEST]. Return to the top
floor
and move north to a large open room. Head along the left side and hug the
wall. If you have Whirlwind Sprint you can use it to cross without being
pushed off by the pistons, alternatively you can dodge them or jump over.
Sprint through the hallway to find a dead Falmer just before the entrance
to
the Mzulft Boilery.

There are plenty of decommissioned Dwarven machinima strewn amidst this


area.
The Falmer have dominated it and they are the bulk of your encounters now.
Move
northeast through the halls until you reach a room with a few cells and two
Falmer. Unlock one of the cells to find more scrap parts then continue east
to
a cavernous area. When you encounter a Chaurus take a small detour to find
a
[MOONSTONE ORE VEIN] and a [CHEST] in a small alcove. Traverse the terrain
and
you will stumble upon a Falmer hut with a [CHEST] inside, but you must
first
defeat the foes guarding it.
Ahead you will encounter more Falmer and quite possibly a Gloomlurker.
Check
the tent to find another dead Synod Researcher then head north. In the next
passageway, slay the Chaurus and find the [CHEST] hidden near the ramp
before
moving on. When you return to the Dwarven ruins you should find a master
[LOCKED DOOR] inside you can find a [CHEST] and the [MZULFT ROOM KEY]. As
you
begin to move west there is a door to the north. Unlock it and search the
[CHEST] before continuing. This large room has two Falmer and a sewer area
in
the middle. Enter the southwest room to fight off a Chaurus Reaper and find
a
[CHEST].
Progress northwest to enter the Mzulft Aedrome. Head up the ramp and into
an
enormous room, but obviously after crumpling your foes, one of which hold
the
[FOCUSING CRYSTAL]. Head east and follow the hallway to the end where you
will
fight a Dwarven Sphere Master. There is plenty of Dwarven materials but the
[CHEST] in this room contains the [MZULFT OBSERVATORY KEY]. Back in the
large
room you can find a Falmer tent with a [CHEST]. The door to the north can
be
picked to find a [CHEST] behind it as well. Ascend the western staircase
and
search the [CHEST] to the left of the door. Use the key and head up the
ramp
to reach the Oculory and talk with Paratus Decimius.
Follow him into the Oculory and place the Focusing Crystal in it. Put
Flames
in one hand and Frostbite in the other. Stand under the Crystal and use
Frostbite until the light starts to criss-cross and shift. When the lights
are all positioned in the middle of the rows that you can move, head up to
the alignment buttons and move the reflectors until the all reflect the
beams
of light. Talk to Paratus once this is completed then make your way back to
the College. Nerien will only reaffirm that something is amiss as you make
your
way out of the ruins. When you reach Savos a scene occurs and the quest
ends,
[CONTAINMENT] immediately starts.

_______
|
_
|
|. 1___|
|. |___
|: 1
|
|::.. . |ontainment
[05.06.00]
+`-------'-------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete Revealing the Unseen
|
|
|
| Objectives: 1. Find the Arch-Mage
|
|
2. Protect the town of Winterhold
|
|
3. Defeat the creatures infesting Winterhold (10/10)
|
|
4. Report to Mirabelle Ervine
|
|
|
| Unique Items: Savos Aren's Amulet
|
|
Torc of Labyrinthian
|
|
===========================================================================
==|

Luckily you remain unharmed from the blast. Rendezvous in the courtyard
and
talk to Tolfdir; the Arch-Mage did not make it. The town of Winterhold is
being effected by the energies of the Eye of Magnus, you must defend it!
Rush
down the bridge and see if Faralda will join you, it will certainly lower
the
casualty rate. The Magic Anomalies are rather obvious as they rush through
the
town. Be dead accurate with your spells or you will end up killing the
townsman
that you are here to save. When they are wiped out, report to Mirabelle.
With
another turn of events you are off to Labyrinthian, but not before
Mirabelle
gives you the [TORC OF LABYRINTHIAN] and [SAVOS AREN'S AMULET]. This quest
is
over, but the quest [THE STAFF OF MAGNUS] has just begun.
_______
|
|
|.|
| |
`-|. |-'
|: |

|::.|he Staff of Magnus


[05.07.00]
+-`---'---------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete Containment
|
|
|
| Objectives: 1. Enter Labyrinthian
|
|
2. Find the Staff of Magnus
|
|
3. Return to Tolfdir
|
|
|
| Unique Items: Morokei
|
|
The Staff of Magnus
|
|
Word of Power: Time, Slow Time
|
|
===========================================================================
==|

The trek is long and tough through the wintery area where Frost Trolls
frequent. As you approach the door you will see the ethereal figures, but
you
cannot speak to them. Enter the dungeon and head straight to the door out
of
this room. The spectral party makes another appearance but ignore them and
flip the [LEVER] and pass into a massive room where a Skeletal Dragon will
attack along with several Skeletons. The Skeletons quickly drop and the
Dragon
will succumb to Fire-based damage for an easy take down. Descend the ramp
to
an etched tablet then enter the Labyrinthian Chasm.
Move down the ramp and you will hear a voice speaking in the tongue of
Dragon. Defeat the Frost Spirit and enter a large cavern. Make progress
south
and slay the Draugr and Draugr Wights that attempt to halt you. There is a
room to the south with an [ALCHEMY LAB] and [ARCANE ENCHANTER] that you
should
stop by to find [INGREDIENTS] or craft any last minute potions. Continue to
descend into the depths of the cavern. Cross the bridge and the voice
begins to
speak in native tongue. Slay more Draugr and raid the shelves of their
[INGREDIENTS]. Go down to the watery/misty area and enter the Labyrinthian
Thoroughfare.
Make your way through the chasm and unlock the gate. There are two
[CHESTS]

on this path (the other path leads to the same location but on lower
ground).
Move into the next room where a Troll resides. Slay it and check the
southwest
corner of the room for a [CHEST]. Move into the northern room and defeat
the
Skeletons then cross the bridge to the west and kill the Trolls. There is a
[CHEST] in the back of this room. Return to the main room and throw the
[LEVER]
to lower the spears. Move through this archway and turn left to ascend the
steps and find another [CHEST].
Move through the graveyard area and fight the Wispmother. The next door
spawns a Flame Spirit, just hit it with Frost spells and open the door with
another Frost spell. Head east and continue to descend through the Draugr
and Skeleton onslaught until your reach the Labyrinthian, Tribune. Move
down
the hallway and snag the [CHEST] before continuing west. The hallways is
littered with traps so be careful. The next room has a small tower that you
can
climb and on the top level a [CHEST] sits. Drop down to the bottom level
and
move west then turn south at the intersection and unlock the gate to find
some
enchanted [WEAPONS] and [ARMOR].
Take the other path west and dual it out with a Drauger Deathlord. When
the Deathlord falls approach the Word Wall to learn [WORD OF POWER: TIME,
SLOW
TIME]. Move down the hall and into a small room where another flashback of
Savos
occurs. Open the iron door to a large room where, Morokei, the Dragon
Priest is
being held in check by Enthralled Wizards. Take the Wizards down to release
Morokei and fight him however you please. Just know that hearing his Voice
will
drain you Magicka. Loot the corpse for [MOROKEI] and the [STAFF OF MAGNUS].
Make your way out of the room opposite where Morokei was. Snag the contents
of
the two [CHESTS] and continue towards the exit until you are halted by
Estormo.
Slay him and return to the Winterfold to meet with Tolfdir on the bridge to
the College. The quest will end and the final chapter of this quest line
unfolds as [THE EYE OF MAGNUS] begins.
_______
|
|
|.|
| |
`-|. |-'
|: |
|::.|he Eye of Magnus
[05.08.00]
+-`---'---------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete The Staff of Magnus
|
|
|

| Objectives: 1. Use the Staff of Magnus to enter the College of


Winterhold |
|
2. Reach the Hall of the Elements
|
|
3. Defeat Ancano
|
|
4. Talk to Tolfdir
|
|
5. Speak with Quaranir
|
|
|
| Unique Items: Arch-Mage's Quarters Key
|
|
Archmage's Robes
|
|
===========================================================================
==|

When you arrive at the Hall of the Elements, Ancano will be there to meet
you. Magic is useless at this point and Ancano will cast a massive spell
once
more. Equip the Staff of Magnus and cast it on the Eye of Magnus when it is
fully open. This will seal the Eye and allow you to hurt Ancano, let loose!
With the battle over speak with Tolfdir and then Quaranir. The quest ends
and
you receive the [ARCHMAGE'S ROBES] and the [ARCH-MAGE'S QUARTERS KEY].
Aftershock
[05.08.01]
-----------------------------------------------------------------------------+
Prerequisite: Complete The Eye of Magnus
Objectives: 1. Close the rupture
2. Talk to Tolfdir
Speak with Tolfdir after stopping Ancano and he will send you to a random
location where there is a rift leeking Magic Anomalies. Clear them out with
the
Staff of Magnus and seal the rupture. Return to Tolfdir for a reward,
unless
the rupture occurred in Winterhold.
Rogue Wizard
[05.08.02]
-----------------------------------------------------------------------------+
Prerequisite: Complete The Eye of Magnus
Objectives: 1. Deal with the rogue wizard
2. Talk to Tolfdir
Speak with Tolfdir after the events of The Eye of Magnus has completed.
Your learn of a troublesome mage that is wreaking havoc and Tolfdir wants
you

to stop him. The location is random but the Insane College Wizard will
always
be there with a few companions. Slay the traitor and return to Tolfdir with
the good news.
Arniel's Endeavor Part 3
[05.08.03]
-----------------------------------------------------------------------------+
Prerequisite: Complete The Eye of Magnus and Arniel's Endeavor Part 2
Objectives: 1.
2.
3.
4.
5.
6.
7.
8.
9.
10.

Place the warped soul gem into a Convector


Heat the Convector
Retrieve the soul gem
Place the warped soul gem into another Convector
Heat the Convector
Retrieve the soul gem
Place the warped soul gem into a final Convector
Heat the Convector
Retrieve the soul gem
Deliver the soul gem to Arniel

Continue to aid Arniel is his project and he will give you [ARNIEL'S
CONVECTION]. There are many places you can find a Convector but the easiest
is going to be Mzulft since you have already cleared that dungeon. Place
the
[WARPED SOUL GEM] in the Dwemer Convector then use Arniel's Convection to
heat
the Convector. Take the gem out and move to another Convector -- the
Dwarven
Storeroom outside Mzulft is probably the closest. Place the gem, heat it,
and
take it out again then head to a final Convector. You can find one outside
the
ruins of Bthalft. Repeat the process for the last time then return to
Arniel
to complete the quest.
Arniel's Endeavor Part 4
[05.08.04]
-----------------------------------------------------------------------------+
Prerequisite: Complete The Eye of Magnus and Arniel's Endeavor Part 3
Objectives: 1.
2.
3.
4.

Talk to Enthir
Find the courier
Deliver the package to Arniel
Observe Arniel's experiment

Wait approximately 36 hours after completing the previous quest then talk
to
Arniel once more. It seems Enthir is holding out once more, but upon
further
investigation it seems a courier got lost coming from Morrowind. Head to
the
dungeon and seek out the lost delivery man. Loot [KEENING] off of the
corpse
of the unfortunate then return to Arniel. Watch his experiment and when he

disappears you gain [SUMMON ARNIEL'S SHADE].

Destruction Ritual Spell


[05.08.05]
-----------------------------------------------------------------------------+
Prerequisite: Achieve Destruction Skill of 90 or higher
Objectives: 1. Complete the book Powers of the Elements
Talk to Faralda and see if she will teach you anything new. She hints
that
you can learn newer, more powerful spells. The riddle in the book points to
Windward Ruins, west of Dawnstar. Find the pedestal and place the Power of
the
Elements on it. Cast a Fire-based spell on it and then pick it up after the
explosion to find new text. This clue hints towards the North Skybound
Watch,
which is east of Riverwood. Place the book on the pedestal and use a Frost
spell this time. After the explosion more text appears, leading you to Four
Skull Lookout which can be found between Markarth and Morthal.
Move to the pedestal here and once again place the book. Cast a Lightning
spell and read the book after the explosion. This time you learn [SPELL:
FIRE
STORM] and the quest completes. Return to Faralda to notice she now sells
the
other master spells [BLIZZARD] and [LIGHTNING STORM].
Illusion Ritual Spell
[05.08.06]
-----------------------------------------------------------------------------+
Prerequisite: Achieve Illusion Skill of 90 or higher
Objectives: 1. Bring the Four Master Illusion texts to Drevis Neloren
Speak with Drevis Neloren who is surprised you can see him. Inquire if
there
isn't else to learn about Illusion spells and he will give you the [VISION
OF
THE TENTH EYE] and ask you to find four hidden books. The first book is
found
in the Hall of Countenance's second floor in the southeast room on top of a
barrel, it is called [MASTER ILLUSION TEXT]. The second [MASTER ILLUSION
TEXT]
is found on the second floor of the Hall of Attainment under a bench at the
top of the steps.
Move from here to the Arcanaeum and take a left around the circle. The
first
table on the outer ring has the [MASTER ILLUSION TEXT] sitting next to The
Legend of Red Eagle. The fourth and final book is in the Midden in the same
room with the sacrificial pedestal. Return to Drevis with all four books to
receive [SPELL TOME: HYSTERIA]. The quest ends but Drevis' stock increases
to
include [SPELL TOME: CALL TO ARMS], [SPELL TOME: HARMONY], and [SPELL TOME:

MAYHEM].
Conjuration Ritual Spell
[05.08.07]
-----------------------------------------------------------------------------+
Prerequisite: Achieve Conjuration Skill of 90 or higher
Objectives: 1. Summon and subdue an Unbound Dremora
2. Deliver the stone to Phinis
Speak with Phinis Gestor and ask if there is anything more to learn about
Conjuration. He will prepare a place for you to summon an Unbound Dremora
that you will subdue then obtain a sigil stone from. Head to the very top
of
the Hall of Attainment and stand in the summoning circle. Cast the spell
and
fight off the monster then resummon it. Talk to it and it refuses to
submit, so
slay it again. The third time the Unbound Dremore submits and will comply.
The fourth summoning is a charm and the Dremora will bring the [SIGIL
STONE].
Return to Phinis to obtain [SPELL TOME: FLAME THRALL] and finish the quest.
Phinis now also sells [SPELL TOME: DEAD THRALL], [SPELL TOME: FROST
THRALL],
and [SPELL TOME: STORM THRALL].
Restoration Ritual Spell
[05.08.08]
-----------------------------------------------------------------------------+
Prerequisite: Achieve Restoration Skill of 90 or higher
Objectives: 1. Get the Augur's approval
Talk to Colette Marence, typically found on the second floor of the Hall
of
Countenance, about learning more from Restoration. She tells you that you
need
the Augur's approval first, so head down to the Midden Dark and speak with
him.
He gives harsh words and warning that you will rely on your skill as a
mage,
not on your items. You are stripped of your gear and left only to use the
Restoration magicka you know. Keep yourself alive through the fight with
the
Ghosts and they will eventually disappear. The Augur approves and you are
learn the spell [BANE OF THE UNDEAD]. Colette will now sell [SPELL TOME:
GUARDIAN CIRCLE].
Alteration Ritual Spell
[05.08.09]
-----------------------------------------------------------------------------+
Prerequisite: Achieve Alteration Skill of 90 or higher

Objectives: 1. Use Kavohzein's Fang to collect Heartscales


2. Bring Dragon Heartscales to Tolfdir
Speak with Tolfdir and inquire about learning more about Alteration. He
tells you he's been working on a new spell but needs Heartscales. You are
sent
to a random dungeon where you can find [KAVOHZEIN'S FANG]. The item is
normally
in a large [CHEST]. With the item in hand you must slay a Dragon (the
dagger
must be equipped when looting) and loot it. The item won't actually be on
the
corpse but you will obtain [DRAGON HEARTSCALES]. The easiest way to obtain
this
is to go to a Dragon corpse that you haven't looted for some reason. Return
to
Tolfdir to obtain [SPELL TOME: DRAGONSKIN]. Tolfdir also sells [SPELL TOME:
MASS PARALYSIS] now that you have helped him.
===========================================================================
====
THE THIEVES GUILD QUESTS
[06.00.00]
===========================================================================
====
_______
|
_
|
|. 1
|
|. _
|
|: |
|
|::.|:. | Chance Arrangement
[06.01.00]
+`-----'--------------------------------------------------------------------+
|
===========================================================================
==|
| Objectives: 1. Meet Brynjolf during daytime
|
|
2. Steal Madesi's Ring
|
|
3. Plant Madesi's Ring
|
|
4. Speak to Brynjolf
|
|
|
| Unique Items: Madesi's Ring
|
|
===========================================================================
==|

After you gain access to the city of Riften find Brynjolf who needs a
favor
and [A CHANCE ARRANGEMENT]. Tell Brynjolf you are ready to begin and he
will

call everyone to gather around. Sneak over to Madesi's stand and unlock the
sliding door and steal [MADESI'S RING]. Now pickpocket Brand-Shei and place
the ring on him. Return to Brynjolf who is more than pleased should you
succeed.
_______
|
|
|.|
| |
`-|. |-'
|: |
|::.|aking Care of Business
[06.02.00]
+-`---'---------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete A Chance Arrangement
|
|
|
| Objectives: 1. Locate Brynjolf at the Ragged Flagon
|
|
2. Collect Keerava's debt
|
|
3. Collect Bersi Honey-Hand's debt
|
|
4. Collect Haelga's debt
|
|
5. Return to Brynjolf
|
|
|
| Unique Items: Statue of Dibella
|
|
===========================================================================
==|

This quest will start after you have worked with Brynjolf. Make your way
through the sewers and into the Ragged Flagon to speak with Brynjolf. Your
next task will make you a Guild Member so get to it. Start off with Keerava
at
the Bee and Barb. Brawl with her or listen to her excuses and seek out
TalenJei to get some dirt on Jeerava. Return to her and threaten her to get the
first bounty.
Bersi Honey-Hand is located in the Pawned Prawn. You can quietly beat him
silly until you get his money via a brawl or halt his excuses and smash a
nice
Dwarven pot. Talk to Bersi again and ask if he wants anything else broken,
to
which he replies by handing over the 100 gold pieces. Haelga is in Haelga's
Bunkhouse and you can brawl her just like the rest of the others. If you
choose
to go the pacifist route then break conversation and steal the [STATUE OF

DIBELLA] (it's a Goddess statue) then return to her and threaten to dump
it.
After two of the debts have been collected the third person will simply
hand
over the money. Return to Brynjolf to finish the quest and receive some
random
potions.
___
|
|
|. |
|. |___
|: 1
|
|::.. . |oud and Clear
[06.03.00]
+`-------'-------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete Taking Care of Business
|
|
|
| Objectives: 1. Follow Brynjolf
|
|
2. Listen to Mercer Frey
|
|
3. Talk to Brynjolf
|
|
4. Burn three bee hives (3/3)
|
|
5. Clear out Aringoth's safe
|
|
6. (Optional) Speak to Vex about Goldenglow Estate
|
|
7. (Optional) Enter Goldenglow using sewer
|
|
8. Return to Brynjolf
|
|
|
| Unique Items: Goldenglow Bill of Sale
|
|
Goldenglow Cellar Key
|
|
Goldenglow Safe Key
|
|
===========================================================================
==|

This quest starts after you complete Taking Care of Business. Follow
Brynjolf
to Mercer Frey who welcomes you to the Thieves Guild and assigns you a new
task that not even Vex could do. Inquire about the mission and Brynjolf
will
give you information that let's you question Vex about the Goldenglow
Estate.

Talk to Vex and she will tell you the best way to infiltrate the estate is
via
the sewers.
Move out towards the Goldenglow Estate and search around for the entrance
to
the sewers. The quickest way to reach the safe is via the exit at the south
east of the sewers. If you take the northern exit you will end up near the
backdoor to the estate. From here you can sneak up to the second floor and
with
high enough Sneak you can actually make it to Aringoth and steal the
[GOLDENGLOW CELLAR KEY] and [GOLDENGLOW SAFE KEY]. Head to the cellar via
the
sewers, with or without the key, and open the safe to find the [GOLDENGLOW
BILL
OF SALE]. With this objective complete you need only burn the bee hives.
Head
outside and burn only three of them or Brynjolf will be angered. This will
certainly attract the guards attention so sneak away or prepare for a
fight.
Return to Brynjolf when all objectives have completed to finish the
quest.
You can now do a number of things as a full-fledged member of the Thieves
Guild: Fast Travel to the back entrance, the hidden Caches in Riften are
now
available, guards can be bribed, and you can now loot almost anything
within
the Thieves Guild without stealing it.
______
|
_ \
|. |
\
|. |
\
|: 1
/
|::.. . /ampened Spirits
[06.04.00]
+`------'
--------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete Loud and Clear
|
|
|
| Objectives: 1. Speak to Maven Black-Briar
|
|
2. Speak to Mallus Maccius
|
|
3. Speak to Sabjorn
|
|
4. Poison the Honningbrew Vat
|
|
5. Poison the Nest
|
|
6. Return to Sabjorn
|
|
7. Attend the tasting ceremony
|

|
8. Speak to Mallus Maccius
|
|
9. Identify Sabjorn's silent partner
|
|
10. Return to Maven Black-Briar
|
|
11. Return to Brynjolf
|
|
|
| Unique Items: Honningbrew Brewhouse Key
|
|
Honningbrew Decanter
|
|
Honningbrew Meadery Key
|
|
Pest Poison
|
|
Promissory Note
|
|
Sabjorn's Dresser Key
|
|
===========================================================================
==|

This quest starts right after Loud and Clear completes. Leave the Ragged
Flaggon and search for Maven in the Bee and Barb. She needs to run her only
competition, the Honningbrew Meadery, out of business. Maven sends you to
talk
to Mallus Maccius in the Bannered Mare in Whiterun. Talk to Mallus to
realize
he has already come up with a plan to ruin Sabjorn, the owner of
Honningbrew.
You can talk to Mallus to gain a better understanding of the situation if
you
want. Leave Whiterun and head over to the main building of the Honningbrew
Meadery.
Talk to Sabjorn and tell him you will clear out the vermin in his
basement.
Head down there with the [PEST POISON] you received and unlocked the door
with
the [HONNINGBREW MEADERY KEY]. Watch out for bear traps and Venomfang
Skeevers
as you make your way through the narrow cavern halls. Just past the
Skeevers
is a family of Frostbite Spiders, slay them and continue to the Nest.
Poison
the nest and search the [CHEST] then make your way to the Honningbrew
Boilery.
Near the door you can find the [HONNINGBREW BREWHOUSE KEY] and on the
second
floor a [CHEST]. Lift the Vat and poison it's contents then return to
Sabjorn
who has been stalling Commander Caius.
Talk to Mallus after the taste test is completed to obtain [SABJORN'S
DRESSER KEY]. Go upstairs and search through Sabjorn's Dresser to find the

[PROMISSORY NOTE]. Unlock the door next to the dresser and you will find
the
[HONNINGBREW DECANTER] which will start a Miscellaneous Objective. With
this
completed, return to Maven Black-Briar in Riften. Give her the news and she
will reward you with a [RANDOM ENCHANTER WEAPON]. Return to Brynjolf and
talk
about the strange symbol that has now appeared more than once. The quest
ends
and Mallus becomes the Fence at Honningbrew Meadery.
_______
|
_
|
|
1___|
|____
|
|: 1
|
|::.. . |coundrel's Folly
[06.05.00]
+`-------'-------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete Dampened Spirits
|
|
|
| Objectives: 1. Speak to Mercer Frey
|
|
2. (Optional) Speak to Brynjolf
|
|
3. Speak to Gulum-Ei
|
|
4. Steal case of Firebrand Wine
|
|
5. Get information from Gulum-Ei
|
|
6. Shadow Gulum-Ei
|
|
7. Confront Gulum-Ei
|
|
8. Return to Mercer Frey
|
|
9. Speak to Tonilia about exchanging a piece of armor
|
|
|
| Unique Items: East Empire Shipping Map
|
|
Goldenglow Bill of Sale
|
|
===========================================================================
==|

With the discovery of the same mark on two clients, Mercer wants you to
talk
to an old Argonian contact for the Guild named Gulum-Ei. This Argonian is
the

Guild's inside man for the East Empire Company. Talk to Brynjolf for more
information on Gulum-Ei then head to Solitude in search of the old friend.
You will find the lizard in the Winking Skeever where you must use the code
name of Gajul-Lei to draw his attention. Persuade, bribe, or intimidate him
to
get what you want. If you are forced to bribe Gulum-Ei you have to steal a
case of Firebrand Wine from the Blue Palace in Solitude.
When you get the information you feel as if Gulum-Ei isn't telling you
all
that he knows. Follow him to the East Empire Company Warehouse where you
have
to Sneak around. If you are seen you'll be in for a real fight so do your
best
to stay hidden. As Gulum-Ei moves into the Brinwater Grotto you can take a
small detour to the Foreman's Office and snag the [EAST EMPIRE SHIPPING
MAP].
Enter Brinewater Grotto and watch out for trip-wire traps that will drop
maces
at you. At the dead end you will find Gulum-Ei who suddenly wants to tell
you
everything to spare his life. The Dunmer Karliah is the one he is working
for
and she apparently killed Gallus, a former Guild member. Let the Argonian
live
since he gives you the [GOLDENGLOW BILL OF SALE].
Return to Mercer Frey and he is shocked to find the mastermind is
Karliah.
If you have some Thieves Guild clothing you can visit Tonilia and exchange
it
for a new set with better stats. Gulum-Ei also becomes the Fence for
Solitude.
_______
|
_
|
|
1___|
|____
|
|: 1
|
|::.. . |peaking with Silence
[06.06.00]
`-------'-------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete Scoundrel's Folly
|
|
|
| Objectives: 1. Meet Mercer Frey outside of Snow Veil Sanctum
|
|
2. Find Karliah
|
|
3. Speak to Karliah
|
|
|
| Unique Items: Word of Power: Weapon, Disarm
|

|
===========================================================================
==|

Mercer Frey is tagging along this time in your pursuit of Karliah, the
murderess. When you reach Snow Veil Sanctum you will find Mercer Frey
waiting
for you. You can ask him about Gallus and Karliah to find out about their
relationship. Move towards the door to the Sanctum and Mercer Frey will
unlock
it for you. Lead on through the halls until you find a dead Draugr and an
unlooted [CHEST]. Enter the next room and you get ambushed by a few living
(?)
Draugr. Pull the [CHAIN] and dodge the spike trap then move down the hall.
Slay the Draugr Scourge that emerges from the wall and unlock the iron
doors
to find some [POTIONS]. The next area will be littered with Draugr, Draugr
Scourge, and a Draugr Deathlord. Mercer Frey will likely charge in and
begin an
assault before you get a chance to. Back him up with Shouts and when the
chaos
has calmed search the area for a [CHEST]. There is a [CHAIN] inside a tomb
to
the left of the gate, pull and fight through more Draugr. At the end of the
hallway is another locked door with a [CHEST] in the room.
Move east and pull the [CHAIN] to continue deeper. Slaughter more Draugr
Deathlords and move up the steps until you reach a small area filled with
oil.
Take the [SHIP MODEL] off the pedestal and immediately move off the oil as
fire
lights it. A different set of steps will take you deeper into the Sanctum.
This
place is filled to the brim with Draugr Deathlords so be careful. When the
coast is clear you will find two [CHESTS] and a [CHAIN] to have access to
the
next room.
Make your way through a set of double iron doors where you will find a
Draugr
Death Overlord. Slay him and loot the [CHEST] then search the Word Wall on
the
end opposite the entrance to learn [WORD OF POWER: WEAPON, DISARM]. Move a
bit
further and you will reach a Claw gate. Mercer will unlock is somehow and
then
a scene takes place, eventually leading to the quests end.
___ ___
|
Y
|
|. 1
|
|. _
|
|: |
|
|::.|:. |ard Answers
[06.07.00]
`-----'--------------------------------------------------------------------+

|
===========================================================================
==|
| Prerequisite: Complete Speaking with Silence
|
|
|
| Objectives: 1. Speak with Enthir
|
|
2. Speak with Calcelmo
|
|
3. Gain entry to Calcelmo's Museum
|
|
4. (Optional) Obtain the key to Calcelmo's Museum
|
|
5. Obtain Calcelmo's Falmer Translating Guide
|
|
6. Duplicate the writing on Calcelmo's Stone
|
|
7. Return to Enthir
|
|
8. Speak to Enthir
|
|
9. Speak to Karliah
|
|
|
| Unique Items: Calcelmo's Laboratory Key
|
|
Calcelmo's Stone Rubbing
|
|
Dwemer Museum Key
|
|
Gallus's Encoded Journal
|
|
Nightingale Blade
|
|
Spider Control Rod
|
|
===========================================================================
==|

You receive [GALLUS'S ENCODED JOURNAL] from Karliah and you need to get
it
translated. Enthir in Winterhold should be able to help but he ends up
sending
you to speak with Calcelmo in Markarth. Calcelmo is in the Understone Keep
and
he doesn't want to be bothered. The only way he will grant you access to
his
research is if you have high enough bribery or if you have aided him before
in
which case you already have access to his Museum. Either way you need to
obtain
the [DWEMER MUSEUM KEY] from him or from his table (steal it). With the key
in
hand head over to the Dwemer Museum and sneak past the guards to enter

Calcelmo's Laboratory. You could always just fight your way through and
reap
the rewards of all the [LOCKPICKING] you'll get to do.
Once in the Laboratory enter the first room on the left to find a [SPIDER
CONTROL ROD]. From here you need to make your way into the northwestern
area
by Sneaking to find [CALCELMO's LABORATORY KEY]. Likewise you can just slay
all the Wizard's Guards and loot the key off of one of them. The southeast
area is where you want to get to and you can find the [DWEMER PUZZLE CUBE]
nicely displayed on a wall. Enter the Markarth Wizards' Balcony to reach
the
top of Calcelmo's Laboratory. On your way through the room you will
encounter
no guards so feel free to run to run to the top. Snag a [ROLL OF PAPER] and
some [CHARCOAL] then activate [CALCELMo'S STONE] to receive [CALCELMO'S
STONE
RUBBING].
Head back to Enthir in the Frozen Hearth in Winterhold but watch out for
the Wizard's Guard that enter, led by Captain Aquilius. Sneak past them or
fight your way back to the balcony then take a detour down a small path to
find a waterfall. Jump down into the water to arrive back in Markarth so
you
can finally Fast Travel. Enthir reveals what Karliah feared, Mercer was
behind
everything and Karliah believes the best course of action is to return to
the
Guild as soon as possible. You receive the [NIGHTINGALE BLADE] and Enthir
becomes a Fence for Winterhold.
_______
|
|
|.|
| |
`-|. |-'
|: |
|::.|he Pursuit
[06.08.00]
+-`---'---------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete Hard Answers
|
|
|
| Objectives: 1. Meet Karliah at the Ragged Flagon
|
|
2. Follow Karliah
|
|
3. Speak to Brynjolf
|
|
4. Infiltrate Mercer's House
|
|
5. (Optional) Shoot the mechanism to lower the ramp
|
|
6. (Optional) Speak to Vex about Vald
|

|
7. (Misc Obj) Talk to Maven about Vald's debt
|
|
8. (Misc Obj) Locate the Quill of Gemination under Lake
|
|
Honrich
|
|
9. (Misc Obj) Bring the Quill of Gemination to Maven
|
|
10. Discover evidence of Mercer's location
|
|
11. Speak to Brynjolf
|
|
|
| Unique Items: Bust of the Gray Fox
|
|
Chillrend
|
|
Mercer's House Key
|
|
Mercer's Plans
|
|
Quill of Gemination
|
|
Vald's Debt
|
|
===========================================================================
==|

You cannot enter the Thieves Guild from the graveyard entrance, you must
enter via the Ratway. When you arrive you will find Karliah already waiting
for you. Follow here to the Cistern where Brynjolf, Vex, and Delvin are
waiting. Karliah hands over the book and everyone goes to check the vault.
It's empty, all of it, not a single thing left. Talk to Brynjolf and tell
him
everything you've learned then ask him about the best way to break into
Riftweald Manor, the residence of Mercer Frey.
If you talk to Vex she will give you details on Vald. These objectives
are
listed as Miscellaneous but pertain to this quest. Talk to Maven about
Vald's
debt and she will explain that he lost the Quill of Gemination, a very
valuable item that Maven paid the College of Winterhold a great deal to
make.
If you recover this item for her she will consider his debt erased. The
exact
location won't show on your map so you'll have to trek out between Riften
and
the Goldenglow Farm.
The boat was sunk literaly in the middle on the lake. The easiest way to
tell
where to dive is maneuver yourself to the east of Goldenglow and west of
Riften.
There are two small ships to the east and west, dive between them and you
will
find the boat along with [VALD'S STRONGBOX]. Inside is the [QUILL OF

GEMINATION] that Maven wanted. Return to Maven with the quill and she will
give you [VALD'S DEBT].
Head to the back of the Riftweald Manor and wait for Vald to come out.
You
can give him the debt if you have it, persuade him to let you in, or pick
the
lock and deal with him (either through evasion or fists). Either way
results
in you having the [MERCER'S HOUSE KEY] so you can enter the building. The
best way in is to shoot the mechanism that's holding the ramp up so you can
sneak in via the top floor.
Sneak down to the middle room of the bottom floor and check the
[SUSPICIOUS
WARDROBE] and move the [FALSE BACK PANEL] to enter a side sector of the
Ratway. Make your way down to Mercer's hidden room just past the swinging
axes to find [MERCER'S PLANS]. Next to this is [BUST OF THE GRAY FOX] and
there is a locked display case where you can find [CHILLREND]. With the
loot
secure, return to Brynjolf with the location of Mercer.
_______
|
|
|.|
| |
`-|. |-'
|: |
|::.|rinity Restored
[06.09.00]
+-`---'---------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete The Pursuit
|
|
|
| Objectives: 1. Listen to Karliah
|
|
2. Meet Karliah at the standing stone
|
|
3. Follow Karliah
|
|
4. Activate the Armor Stone
|
|
5. Equip the Nightingale Armor
|
|
6. Follow Karliah
|
|
7. Stand on vacant floor glyph
|
|
8. Speak to Karliah
|
|
9. Speak to Brynjolf
|
|
|
| Unique Items: Nightingale Armor
|

|
Nightingale Boots
|
|
Nightingale Gloves
|
|
Nightingale Hood
|
|
===========================================================================
==|

Meet Karliah at the standing stone to the south and she will tell you
about
the Nightingales. Follow her inside and she will have you don the armor of
the Nightingale. Approach the Armor Stone and you will receive the
[NIGHTINGALE
ARMOR], [NIGHTINGALE BOOTS], [NIGHTINGALE GLOVES], and [NIGHTINGALE HOOD].
Equip the set and follow Karliah once more. If you want, take a detour to
the
east and find a [CHEST] in the sleeping quarters. Karliah will tell you
that
you are going to become a Nightingale, but you must take an Oath to
Nocturnal
before you are granted your powers.
Stand on the western glyph and Karliah starts the ceremonial Oath.
Nocturnal
accepts her offer and Brynjolf and yourself become Nightingales. Talk to
Karliah and Brynjolf afterwards to figure out where Mercer has gone.
_______
|
_
\
|. 1
/
|. _
\
|: 1
\
|::.. . /lindsighted
[06.10.00]
`-------'-------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete Trinity Restored
|
|
|
| Objectives: 1. Travel to Irkngthand
|
|
2. Speak to Karliah
|
|
3. Locate Mercer Frey
|
|
4. Slay Mercer Frey
|
|
5. Retrieve the Skeleton Key
|
|
6. Escape from Irkngthand
|

|
7. Speak to Karliah
|
|
|
| Unique Items: Left Eye of the Falmer
|
|
Nightingale Bow
|
|
Right Eye of the Falmer
|
|
Skeleton Key
|
|
===========================================================================
==|

As if traveling to Irkngthand wasn't enough, when you arrive there is a


whole clan of Bandits inhabiting the area. The second floor has a [LEVER]
you
can use to lower the spears at the main entrance, but to enter the Arcanex
you need to climb to the very top floor. Inside the Arcanex around the fire
is a [CHEST] and your quest updates to find Karliah. Journey through the
Dwemer ruins and past the room of fire to an elevator leading to the Grand
Cavern. Talk to Karliah and Brynjolf and open the door from the side as
it's
booby-trapped to release a mace down the middle.
As you move on Karliah will spot Mercer down below. Descend the ramps and
you will come across a Falmer Shadowmaster in a hut. Move to the end of
this
platform, bypassing a chance to continue downward to find a [LEVER] and a
[CHEST]. Pull this lever and find it's match on the exact opposite end. Use
the stairs inbetween to quickly reach it. This will lower the gate on the
bottom floor. If you are having trouble doing this, kill the Falmer that
are
on the bottom floor first.
In the next area rush to the end and fight off the Falmer that strike
you.
Climb the ramp and you'll eventually enter a room that's obviously been
raided since there are tons of empty [CHESTS]. Leave this room to enter
large area where Mercer was spotted. There are a lot of Falmer and even
Dwarven Centurion, which you can release to turn on the hapless Falmer.
will eventually see the door to the Slave Pens but more Falmer and
Frostbite
Spiders will hinder your path.

at
the
a
You

The Slave Pens smell horrible and Brynjolf will let you know of it. Head
down the steps and attract the Falmer then flip the [LEVER] to watch the
spinning blade dice them. The next area is a series of smalls camps run by
the Falmer and their pets the Chaurus. You can sneak by most of it but
there
are a few [CHESTS] inside the huts. Ultimately, your goal is to reach the
Sanctuary.
Mercer is here and plucking the Eyes of the Falmer out. If you have
Scrolls
of Detect Life (which could be found earlier in the dungeon) or the spell

itself you should use them. Mercer can fade into the shadows and sneak
attack
you for massive damage, but not if you can detect him! He isn't all that
much
of a challenge if you know where is at all times. When Mercer dies loot the
[LEFT EYE OF THE FALMER], [RIGHT EYE OF THE FALMER], and the [SKELETON KEY]
amongst other jewels and items from his corpse. Water begins to fill the
entire
room but as it does you are granted access to a small passage that leads to
the Bronze Water Cave.
After your grand escape from death talk to Karliah and she will grant you
the [NIGHTINGALE BOW] as she no longer needs it.
----------------------------------------------------------------------------Note: As long as you have the Skeleton Key in hand you can pick locks
without
having to worry if the lockpick will break. Ofcourse this means you
also will never finish the last quest in the questline if you don't
take
the Skeleton Key back. Use this chance to unlock any door or chest
you
wish.
-----------------------------------------------------------------------------______
|
_ \
|. |
\
|. |
\
|: 1
/
|::.. . /arkness Returns
[06.11.00]
+`------'--------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete Blindsighted
|
|
|
| Objectives: 1. Enter the Twilight Sepulcher
|
|
2. Speak to the Nightingale Sentinel
|
|
3. Follow the Pilgrim's Path
|
|
4. (Optional) Retrieve Nystrom's Journal
|
|
|
| Unique Items: Anders's Message
|
|
Nystrom's Journal
|
|
===========================================================================
==|

Make your way west to the Twilight Sepulcher near a mountain stream. Head
down the path and speak with the Nightingale Sentinel, who is actually
Gallus!
Here his plight then ask a few more questions to get an optional objective
to
find Nystrom's Journal. Head east to find Nystrom's skeleton and loot it to
receive [NYSTROM'S JOURNAL]; there is normally an enchanted weapon near his
skeletal remains as well.
Read the journal then move south through the iron doors. The first test
is
to defeat the Nightingale Sentinels in the room you just entered. There are
a
total of three that you must kill before entering the next room.
----------------------------------------------------------------------------Note: It is highly recommended that you save at this time. The next room is
deadly and you'll have to backtrack quite some ways if you die
without
saving.
----------------------------------------------------------------------------In this room the light is damaging. The darker the area the better off
you
are. As you reach the first set of steps take caution as a dart trap is
set off. When you jump down another one awaits, so dodge it and progress to
the bridge. Sprint across the bridge and dodge the dart trap that shoots
straight down the middle of it. Maneuver through the slim areas of purest
darkness to reach an iron door at the top of the steps and leave the
dangerous room.
This next room has a statue of Nocturnal and two [CHAINS] hidden by the
large torch holders. Pull the chains and exit via the newly opened pathway
behind the statue. Continue down the path until you see a corridor with
swinging axes. You can opt to go this route and set off a dart trap that
will
guarantee some damage or you can take a detour to the left of this corridor
and unlock the gate to take an alternate path with no blades. There is a
side
path off this course that leads back to the main room but there are only
Nightingale Sentinels in there to fight.
Enter the Inner Sanctum and move through the hallway to a well. Jump down
and loot Anders for [ANDERS'S MESSAGE]. While thinking you are stuck here
to
have the same fate as poor Anders, the Skeleton Key responds and drops you
into the Ebonmere! Return the Skeleton Key and Nocturnal appears. Listen to
what she has to say then speak with Karliah. Afterwards, choose a path of
the Nightingale that you desire and the questline completes.
Nightingale Subterfuge - People and creatures in the spell's area of effect
will attack anyone nearby for 30 seconds.
Nightingale Strife - Instantly absorb 100 points of Health from the target.

Shadowcloak of Nocturnal - For 120 seconds you automatically become


invisible
while sneaking.
______
|
_ \
|. |
|
|. |
|
|: |
|
|::.|
|o Stone Unturned
[06.12.00]
+`-----'--------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Find an Unusual Stone
|
|
|
| Objectives: 1. Recover the Stones of Barenziah (24/24)
|
|
2. Become a full member of the Thieves Guild
|
|
|
| Unique Items: Crown of Barenziah
|
|
Prowler's Profit
|
|
Stone of Barenziah
|
|
===========================================================================
==|

These stones are found as [UNUSUAL STONE] until you take one to Vex in
the
Thieves Guild. She will inform you that they are part of a set of 24,
originally making up a crown. Acquire all 24 stones and return to Vex to
get an
update.
___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
STONES OF BARENZIAH
|
|
===========================================================================
==|
| #01 | Solitude (Proudspire Manor) - In the master bedroom
|
|-----|----------------------------------------------------------------------|
| #02 | Solitude (Blue Palace) - On a shelf in Jarl Elisif the Fair's room
|

|-----|----------------------------------------------------------------------|
| #03 | Thalmor Embassy (Elenwen's Solar) In one of the bedrooms
|
|-----|----------------------------------------------------------------------|
| #04 | Dainty Sload - On a small table in the Captain's Quarters
|
|-----|----------------------------------------------------------------------|
| #05 | College of Winterhold - On a shelf in the Arch-Mage's Quarters
|
|-----|----------------------------------------------------------------------|
| #06 | Yngvild (Throne Room) - In the chamber behind the throne
|
|-----|----------------------------------------------------------------------|
| #07 | Hob's Fall Cave - In the necromancers' sleeping area
|
|-----|----------------------------------------------------------------------|
| #08 | Markarth (Treasury House) - On a nightstand in the Master bedroom
|
|-----|----------------------------------------------------------------------|
| #09 | Markarth (Dwemer Museum) - On a table in a locked side room
|
|-----|----------------------------------------------------------------------|
| #10 | Dead Crone Rock - On a makeshift altar
|
|-----|----------------------------------------------------------------------|
| #11 | Whiterun (Jorrvaskr) - In Kodlak Whitemane's bedroom
|
|-----|----------------------------------------------------------------------|
| #12 | Whiterun (Hall of the Dead) - In one of the wall crypts at the foot
|
|
|
of a skeleton
|
|-----|----------------------------------------------------------------------|
| #13 | Whiterun (Dragonsreach) - In the Jarl's bedroom
|
|-----|----------------------------------------------------------------------|
| #14 | Rannveig's Fast - On a table near the watery prison
|
|-----|----------------------------------------------------------------------|
| #15 | Fellglow Keep - On a counter in the workroom at the top of the
foyer |
|-----|----------------------------------------------------------------------|
| #16 | Windhelm (House of Clan Shatter-Shield) - In a bedroom
|
|-----|----------------------------------------------------------------------|

| #17 | Windhelm (Palace of the Kings) - On a table in Wuunferth the


|
|
|
Unliving's Quarters
|
|-----|----------------------------------------------------------------------|
| #18 | Stony Creek Cave - In the Bandit Wizard's cavern
|
|-----|----------------------------------------------------------------------|
| #19 | Ansilvund - Near Fjorl's ghost in the burial chambers
|
|-----|----------------------------------------------------------------------|
| #20 | Sunderstone Gorge - On the Altar infront of the Word Wall
|
|-----|----------------------------------------------------------------------|
| #21 | Dark Brotherhood Sanctuary - On the dresser in Astrid's room
|
|-----|----------------------------------------------------------------------|
| #22 | Pinewatch - In a locked treasure room
|
|-----|----------------------------------------------------------------------|
| #23 | Riften (Mistveil Keep) - In the Jarl's Chambers on a bedside table
|
|-----|----------------------------------------------------------------------|
| #24 | Riften (Black-Briar Lodge) In the Master bedroom upstairs
|
|----------------------------------------------------------------------------|

After collecting all stones and speaking with Vex she will inform you
that
she knows the location of the Crown of Barenziah. This requires you to go
through Tolvald's Crossing, so set out for it (the World Map location is
called
Tolvald's Cave). Make your way through the first two caves where Trolls and
Falmer lurk. As you enter the Crossing Chaurus begin to surface and aid the
Falmer in your attempts to find the Crown of Barenziah. As you reach a pile
of scraps in a dead end to the north you will find the [CROWN OF
BARENZIAH].
Return this to Vex and she grants you the [PROWLER'S PROFIT] perk which
increases your chances of finding gems while scavenging dungeons.
_______
|
|
|.|
| |
`-|. |-'
|: |
|::.|he Jobs of a Thief
[06.13.00]
+-`---'---------------------------------------------------------------------+

|
===========================================================================
==|
| Prerequisite: Complete Meet the Family
|
|
|
| Objectives: 1. Talk to Delvin or Vex for information on jobs you can do
|
|
to help the guild
|
|
===========================================================================
==|

This section covers the seven different repeatable quests that span the
major cities. Once you've done enough jobs (5) in a particular city you can
start to gain influence for the Thieves Guild there and perform a quest
specific
to that city. You can accept one job from Delvin and one from Vex at a
time.
The Numbers Job
[06.13.01]
-----------------------------------------------------------------------------+
Objectives:

1. Makes changes in the ledger at [Random Business] in [Random


Hold]
2. Return to Delvin

This quest starts from Delvin who will ask you to go forge some numbers
in
a ledger of some business in one of the nine Holds. Sometimes the ledger is
in
the main office of the building so it's best to tackle those at night when
no
one is in the shop.
The Fishing Job
[06.13.02]
-----------------------------------------------------------------------------+
Objective:

1. Retrieve [Item] from [Person] in [Hold]


2. Return the [Item] to Delvin

This job doesn't involve fishing at all. Delvin wants you to steal an
item
off of a random person in one of the nine Holds. Set out to the area and
sneak
behind the person you are stealing from. While unseen, pluck the item from
their inventory and return to Delvin.
The Bedlam Job
[06.13.03]
-----------------------------------------------------------------------------+

Objective:

1. Steal [X Gold] in goods from [Hold]


2. Return to Delvin

This job requires to go to a Hold and steal a number of items to add up


to
the set gold amount. Obviously, stealing things that are more valuable will
make this go by faster and reduce your chance of being caught.
The Burglary Job
[06.13.04]
-----------------------------------------------------------------------------+
Objectives:

1. Retrieve the [Item] from [Building] in [Hold]


2. Return the [Item] to Vex

Vex hands out this quest and it involves simply stealing from someone.
Head
out to the place of interest in one of the Holds and steal the item Vex
wants.
Make your way back to Vex without being caught for a handsome reward.
The Shill Job
[06.13.05]
-----------------------------------------------------------------------------+
Objectives:

1. Plant the [Item] in [Building] in [Hold]


2. Return to Vex

This job requires you to plant some incriminating item to remove a mark,
killing is for the Dark Brotherhood, not the Thieves Guild. Head to the
location
and drop the item in the designated area then return to Vex.
The Sweep Job
[06.13.06]
-----------------------------------------------------------------------------+
Objectives:

1. Clear [House] in [Hold] of valuables [Random #]


2. Return the valuables to Vex

Vex wants you to go to a house and clear out the valuables in it. Head to
the
house in one of the Holds and perform the deed. Return to Vex once the
valuables
are gone to find she is quite pleased.
The Heist Job
[06.13.07]
-----------------------------------------------------------------------------+
Objectives:

1. Retrieve the [Item] from [Store] in [Hold]


2. Return the [Item] to Vex

This job is exactly like the Burglary Job except it's always going to be
in

a store and stealing from the shopkeeper's container. Sneak in during night
for
the best results but if your good enough you can do it during the day.
___
|
|
|. |
|. |
|: |
|::.|mitation Amnesty
[06.14.00]
+`---'-----------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete five or more Jobs in Whiterun
|
|
|
| Objectives: 1. Speak to Olfrid Battle-Born
|
|
2. Steal the letter incriminating Arn
|
|
3. Forge the prison registry
|
|
4. Return to Olfrid Battle-Born
|
|
|
| Unique Items: Letter from Solitude
|
|
===========================================================================
==|

Accept Delvin Mallory's special job and head to Whiterun to find Olfrid
Battle-Born. The man is trying to save his dear friend, but you need to
steal
a letter and forge the prison registry to clear his name. Enter the Jarl's
Quarters in Dragonsreach and head to the second floor and search the back
room
for the [LETTER FROM SOLITUDE]. From here make your way down the steps and
in
to the room where the [PRISON REGISTRY] is located. Forge the registry then
seek out Olfrid Battle-Born to give him the good news. The quest concludes
and
your reward is an [ENCHANTED RING].
_______
|
_
|
|
1___|
|____
|
|: 1
|
|::.. . |ummerset Shadows
[06.15.00]
`-------'-------------------------------------------------------------------+

|
===========================================================================
==|
| Prerequisite: Complete five or more Jobs in Windhelm
|
|
|
| Objectives: 1. Speak to Torsten Cruel-Sea
|
|
2. Speak to Niranye
|
|
3. (Optional) Discover leverage to sway Niranye
|
|
4. Travel to Uttering Hills Cave
|
|
5. Recover Fjolti's Silver Locket
|
|
6. (Optional) Destroy the Summerset Shadow's Banner
|
|
7. Return to Torsten Cruel-Sea
|
|
|
| Unique Items: Fjolti's Silver Locket
|
|
Linwe's Armor
|
|
Linwe's Boots
|
|
Linwe's Gloves
|
|
Linwe's Hood
|
|
Niranye's House Key
|
|
Second Letter from Linwe
|
|
===========================================================================
==|

Accept Delvin Mallory's special request then head to Windhelm and talk
with
Torsten Cruel-Sea. He explains that his daughter was recently murdered and
someone stole a family heirloom from her corpse. He hints at Niranye so
track
her down and persuade or intimidate her to find out what's going on. If you
cannot sway her then enter the basement of Niranye's house and steal the
[SECOND LETTER FROM LINWE] and use that as leverage.
Make your way to Uttering
enter
the cave. Sneak through the
can just start cutting down
Shadows
near a firepit. Through the
Shadows
and Linwe in his room. Slay

Hills Cave and sneak past the guard as you


cave and past the first Summerset Shadow or you
the rival Guild. Down the hall are two more
door and down the stairway are a few more
him or if you are sneaking, pickpocket him to

obtain [FJOLTI'S SILVER LOCKET]. You can also obtain his gear; [LINWE'S
ARMOR],
[LINWE'S BOOTS], [LINWE'S GLOVES], and [LINWE'S HOOD].
Before leaving be sure to burn down the Summerset Shadow's Banner so that
no
Guild shall rival your own. Return to Torsten Cruel-Sea after raiding the
area
and searching the [CHESTS]. He is pleased with the completion of the job
and
asks you to tell Delvin that the Thieves Guild has his support.
_______
|
|
|.|
| |
`-|. |-'
|: |
|::.|he Dainty Sload
[06.16.00]
+-`---'---------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete five or more Jobs in Solitude
|
|
|
| Objectives: 1. Speak to Erikur
|
|
2. Acquire Balmora Blue
|
|
3. Plant the Balmora Blue
|
|
4. Return to Erikur
|
|
|
| Unique Items: Balmora Blue
|
|
Balmora Blue Note
|
|
Red Wave Safe Key
|
|
Sabine's Footlocker Key
|
|
===========================================================================
==|

Delvin gives this special request after you complete five or more jobs in
the Hold of Solitude. Speak to Erikur in Solitude and he is upset that
Captain
Volf has reneged on their trade agreement. He wants you to acquire some
Balmora
Blue and plant it on his ship. The item is highly illegal and could land
the

Captain in some serious trouble. Head towards the East Empire Company
Warehouse
and meet with Sabine Nytte. You can purchase the [BALMORA BLUE] from her
for
1,500 Gold or you can steal the [RED WAVE SAFE KEY] or [SABINE'S FOOTLOCKER
KEY] and make your way to the bottom of the Red Wave. Open the safe with
the
key to find the [BALMORA BLUE NOTE].
Read the note then jump into the water to find [SABINE'S FOOTOCKER] where
she
is hiding the [BALMORA BLUE]. With the item secured, make your way to the
Dainty Sload. Sneak into the Captain's Quarters and unlock the [CAPTAIN'S
CHEST]
then plant the Balmora Blue inside. Return to Erikur and he will give you a
random [SPELL TOME] and his regards for Delvin.
_______
|
_
|
|
1___|
|____
|
|: 1
|
|::.. . |ilver Lining
[06.17.00]
`-------'-------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete five or more Jobs in Markarth
|
|
|
| Objectives: 1. Speak to Endon the Silversmith
|
|
2. Enter Pinewatch
|
|
3. Recover Endon's Silver Mold
|
|
4. Return to Endon
|
|
|
| Unique Items: Endon's Silver Mold
|
|
Pinewatch Key
|
|
Pinewatch Treasure Room Key
|
|
Roras's Letter
|
|
Silver Candlestick
|
|
===========================================================================
==|

After gaining some reputation and influence in Markarth, Delvin will give
you
this special request. Go to Markarth and speak with Endon the Silversmith
to
find the items he ordered were stolen. He wants the items back and points
you
to Pinewatch. Make the long journey into the pine forest to find Pinewatch.
The
door is locked but is easily picked. Head to the cellar and confront
Rhorlak or
read the [NOTE TO RHORLAK] to bribe him. There is a button next to the
large
bookshelf, press it to watch the bookshelf swing open.
Make your way through the caverns, slaying Bandits and looting the
[CHESTS]
and [POTIONS] strewn across the place. Cross the wooden bridges as you move
north to where you will stumble upon Pinewatch's Bandit Sanctuary.
Pickpocket
the Bandits here to find [RORAS'S LETTER] then proceed west through the
Draugr
catacombs. Proceed to the camp area and take the [PINEWATCH KEY] and
[PINEWATCH
TREASURE ROOM KEY] from Rigel Strong-Arm. Move towards the Treasure Room
and
cross the bridge quickly to avoid the dart trap (Whirlwind Sprint is a
great
choice). The door just before the treasure room triggers a swinging mace so
be
sure to dodge it. You'll find [ENDON'S SILVER MOLD] and a [SILVER
CANDLESTICK]
amongst the vast treasures.
Return to Endon with the good news and he is grateful. He pays his
respects
to the Thieves Guild and gives you an enchanted [LIGHT ARMOR].
___ ___
|
Y
|
|. |
|
|. |
|
|: 1
|
|::.. . |nder New Management
[6.18.00]
+`-------'-------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete Imitation Amnesty, Summerset Shadows, The Dainty
|
|
Sload, and Silver Lining
|
|
|
| Objectives: 1. Speak to Brynjolf about becoming the Guild Master
|
|
2. Proceed to center of Cistern
|
|
3. Become Guild Master for the Thieves Guild
|

|
4. Speak to Brynjolf about being Guild Master
|
|
5. Retrieve your Guild Master Armor from Tonilia
|
|
|
| Unique Items: Amulet of Articulation
|
|
Guild Leader Armor
|
|
Guild Leader Boots
|
|
Guild Leader Gloves
|
|
Guild Leader Hood
|
|
Tribute Chest Key
|
|
===========================================================================
==|

When the special requests have been completed in each of the four Holds,
this
quest will automatically start. Return to the Thieves Guild and speak with
Brynjolf. He says it's time to make it official, you will become the Guild
Master. Head to the center of the Cistern and Brynjolf will perform the
short
ceremony. Speak to him afterwards to receive the [TRIBUTE CHEST KEY] and
the
[AMULET OF ARTICULATION]. If you head over to Tonilia as suggested you will
obtain the [GUILD LEADER ARMOR], [GUILD LEADER BOOTS], [GUILD LEADER
GLOVES],
and [GUILD LEADER HOOD].
===========================================================================
====
THE DARK BROTHERHOOD QUESTS
[07.00.00]
===========================================================================
====
The easiest ways to get access to this questline are:
- Talk to the various Innkeepers around the continent of Skyrim and ask if
they have heard any rumors. They usually have something to say about an
escaped orphan named Aventus Aretino.
- Visit the Honorhall Orphanage in Riften and wait for Grelod the Kind to
put
the children to bed. Speak with any of the children and they will mention
Aventus Aretino escaped and went back to his home in Windhelm.
- Visit the Aretino Residence in Windhelm and over hear a conversation that
Aventus Aretino is trying to summong the Dark Brotherhood and have someone
killed.
___

|. |
|. |
|: |
|::.|nnocence Lost
[07.01.00]
`---'-----------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: None
|
|
|
| Objectives: 1. Kill Grelod the Kind
|
|
2. Tell Aventus Aretino that Grelod is dead
|
|
|
| Unique Items: Aretino Family Heirloom
|
|
===========================================================================
==|

Speak with Aventus in his house to find that his mother has recently
died.
He has escaped from Honorhall in Riften because Grelod the Kind most
certainly
does not live up to her name. He mistakes you for a member of the Dark
Brotherhood and tasks you with slaying the evil headmistress. Head to
Riften
and enter the Honorhall then watch the short scene. Follow Grelod into her
small room and close the door, then finish her off and sneak out unnoticed.
Return to Aventus Aretino and tell him the good news. He returns the
favor
by handing over the [ARETINO FAMILY HEIRLOOM]. Head to another city and a
Courier will rush up to you and deliver a [MYSTERIOUS NOTE]. Open it to see
a black hand and a simple message "We Know."
___ ___
|
Y
|
|. |
|
|. / \ |
|:
|
|::.|:. |ith Friends Like These...
[07.02.00]
`-----'--------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete Innocence Lost and sleep in a bed
|
|
|

| Objectives: 1. Kill one of the captives


|
|
2. Speak with Astrid
|
|
3. Enter the Dark Brotherhood Sanctuary
|
|
4. Speak with Astrid
|
|
|
| Unique Items: Abandoned Shack Key
|
|
Shrouded Armor
|
|
Shrouded Boots
|
|
Shrouded Gloves
|
|
Shrouded Helmet
|
|
===========================================================================
==|

This quest will start after you have slain Grelod the Kind and sleep in a
bed
somewhere. When you wake up you will be in a mysterious attic with a woman
named Astrid. She tells you that Grelod was a Dark Brotherhood kill and now
you owe her. She has three captives behind you:
Fultheim the Fearless - A soldier, a mercenary of sorts, that claims to be
a sellsword. He has killed many people but surely
doesn't want to die.
Alea Quintus - Mother of six with quite the temper. She doesn't really
answer
many questions and continually threatens you even in such a
dire situation.
Vasha - A Khajiit crime lord who has been the target of a hit before, but
unsuccesfully executed.
Kill whoever you feel, the choice really doesn't matter in the end. Talk
to
Astrid once the execution is over and she formally extends her hand to
allow
you into the Dark Brotherhood. With the location and password in hand, head
through Pine Forest and into the Dark Brotherhood Sanctuary. Talk to Astrid
once more and she will hand over the regalia of the Dark Brotherhood; you
obtain the [SHROUDED ARMOR], [SHROUDED BOOTS], [SHROUDED GLOVES], and
[SHROUDED
HELMET].
----------------------------------------------------------------------------Note: You can kill Astrid and instead start the quest [DESTROY THE DARK
BROTHERHOOD]. See the next section for more details.
-----------------------------------------------------------------------------

______
|
_ \
|. |
\
|. |
\
|: 1
/
|::.. . /estroy the Dark Brotherhood
[07.03.00]
+`------'--------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Kill Astrid during With Friends Like These...
|
|
|
| Objectives: 1. Report Astrid's death to a guard
|
|
2. Speak with Commander Maro
|
|
3. Kill everyone in the Sanctuary
|
|
|
| Unique Items: Abandoned Shack Key
|
|
Blade of Woe
|
|
Stone of Barenziah
|
|
Word of Power: Kill, Marked for Death
|
|
===========================================================================
==|

This quest is completely optional and should you choose to take this path
it
will be the last Dark Brotherhood quest that you do since you are going to
wipe them out.
After killing Astrid loot the [ABANDONED SHACK KEY] and the [BLADE OF
WOE]
then find a guard to report the death of the leader of the Dark
Brotherhood.
Tell him you have slain the leader of the Dark Brotherhood and he will
point
you to Dragon Bridge so you can report this information to Commander Maro.
Enter the Penitus Oculatus Outpost and talk to Commander Maro. He will give
you
the passphrase to enter the Sanctuary then task you with slaying all
members of
the Dark Brotherhood!
Head to the Dark Brotherhood Sanctuary in the southern area near
Falkreath.
Give the correct password: "Silence, my Brother" then enter. The first of
the

many assassins you come by is Arnbjorn and he uses a two-handed axe. In his
room is a [STONE OF BARENZIAH], grab it and Veezara should be coming in to
attack you. Veezara is a dual wielder but goes down much more quickly then
Arnbjorn. There are all kinds of equipment and even the rare book [SITHIS]
to
be found before heading down the steps.
Down the steps and to the east you will find Festus Krex, a mage. Close
the
gap on him and end his life. North of here you can find Nazir, a Redguard.
Open the nearby [CHEST] then head west to find Gabriella who is a Conjurer
and
wields a bow. With all of the members slain enter the main area and search
for
a Word Wall to learn [WORD OF POWER: KILL, MARKED FOR DEATH]. Return to
Maro
who rewards you with 3,000 gold.
_______
|
_
|
|
1___|
|____
|
|: 1
|
|::.. . |anctuary
[07.04.00]
`-------'-------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete With Friends Like These...
|
|
|
| Objectives: 1. Speak with Nazir
|
|
2. Receive the first set of contracts from Nazir
|
|
|
| Unique Items: Word of Power: Kill, Marked for Death
|
|
===========================================================================
==|

Head down the steps and you can listen in on the family telling stories
of
their previous contracts. Talk to Nazir and he will give you three
contracts
to perform. You can return to him after atleast one of them is completed
but it
is recommended you do all three at this time. Before heading out be sure to
check the Word Wall to learn [WORD OF POWER: KILL, MARKED FOR DEATH].
Contract: Kill Narfi
[07.04.01]

-----------------------------------------------------------------------------+
Objectives:

1. Kill Narfi
2. Report back to Nazir

You must travel to the town of Ivarstead and kill the beggar Narfi. You
can
typically find him near his isolated house across the creek. Sneak up
behind
Narfi and let him have it then report to Nazir with the good news.
Contract: Kill Ennodius Papius
[07.04.02]
-----------------------------------------------------------------------------+
Objectives: 1. Kill Ennodius Papius
2. Report back to Nazir
Head to Anga's Mill in search of the ex-miller Ennodius Papius. Up the
river
from the Mill you can find Ennodius by himself in his little hut. This is a
fairly simple kill so just sneak up behind him and let him feel your blade.
Contract: Kill Beitild
[07.04.03]
-----------------------------------------------------------------------------+
Objectives: 1. Kill Beitild
2. Report back to Nazir
Go to Dawnstar and kill the mine boss, Beitild. It's hard to catch her
alone
but you can do so at night time in the confines of her home. Slay her how
ever
you wish then return to Nazir.
___ ___
|
Y
|
|.
|
|. \_/ |
|: |
|
|::.|:. |ourning Never Comes
[07.05.00]
+`-----'--------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete Sanctuary and one or more Side Contracts
|
|
|
| Objectives: 1. Speak with Astrid
|
|
2. Talk to Muiri
|
|
3. Kill Alain Dufont
|

|
4. (Optional) Kill Nilsine Shatter-Shield
|
|
5. Talk to Muiri
|
|
6. Report back to Astrid
|
|
|
| Unique Items: Aegisbane
|
|
Lotus Extract
|
|
Muiri's Ring
|
|
===========================================================================
==|

After completing one or more of Nazir's Side Contracts report back to


him. He
will tell you to go speak to Astrid then the quest will begin. You will
find
Cicero arriving with the Night Mother and the family is gathered around.
Cicero
will be grateful if you happened to aid him along the roadside where the
cart
broke down (this is completely optional). When the conversation is over
talk to
Astrid who gives your first major contract.
Talk to Muiri, the apothecary's assistant in The Hag's Cure, in Markarth.
She
has apparently performed the Black Sacrament and is trying to contact the
Dark
Brotherhood. Talk to Muiri whos wants you to kill the bandit leader Alain
Dufront, who is holed up with his gang of cutthroats in the dwarven ruin of
Raldbthar. Dufont's death will satisfy the contract but Muiri will pay some
kind of bonus if you also eliminate Nilsine Shatter-Shield, in Windhelm.
If you go further into the conversation you will receive the two [LOTUS
EXTRACT] that Muiri was going to use to kill your marks with. You can find
Nilsine in the Halls of the Dead most often by herself. Killing her is far
easier than Alain but that's to be expected. Head to Raldbthar where three
Bandits are located outside; kill them or sneak by to enter the Dwemer
ruins.
There is fire blocking the main path so take a detour to the southeast
where
you can find a Bandit. Further ahead are two Marauders that you can pass up
or
kill. At the end of the hallway you can unlock the [GATE] but it's a master
lock or you can head down the ramp. Taking the high road leads you to a
much
better position if you are fighting your way through. Since Alain is in a
group it's recommended you go above and use the [LEVERS] to fire arrows
down
below.

Light the oil at Alain's feet and watch him burn then pick off the
others.
Loot Alain to find [AEGISBANE] and make your way through the gate in the
back.
This will lead to another Bandit Marauder but on the right side is a Master
locked [GATE]. Inside are rare [METALS] and a [CHEST]. If you want to go
deeper into the ruins you will find Dwarven machines that have yet to be
slain
by the Bandits. Return to Muiri with the news and she will give you 50 Gold
for
killing Alain and [MUIRI'S RING] for killing Nilsine. Report back to Astrid
who
has startling news and a new quest for you.
___ ___
|
Y
|
|. |
|
|. / \ |
|:
|
|::.|:. |hispers in the Dark
[07.06.00]
+`-----'--------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete Mourning Never Comes
|
|
|
| Objectives: 1. Hide in the Night Mother's coffin
|
|
2. Eavesdrop on Cicero
|
|
3. Talk to Cicero
|
|
4. Talk to Astrid
|
|
5. Receive a side contract from Nazir
|
|
|
| Unique Items: None
|
|
===========================================================================
==|

Astrid has heard Cicero speaking with someone, in whispered tones, in the
chamber of the Night Mother. She fears they're conspiring against the
Sanctuary
and wants you to eavesdrop on the conversation. Sneak into the chamber and
hide
in the Night Mother's coffin and eavesdrop on Cicero. After some one-sided
lunacy from Cicero the Night Mother begins to speak to you. She has chosen
you
as the Listener and the coffin opens up. Cicero is quite hysterical at this
point and demands you explain yourself. Astrid comes in and when you
explain

what's going on she claims she needs some time to think. Go to Nazir and
acquire some new side contracts, once one or both of them are completed you
may continue the questline.
Contract: Kill Hern
[07.06.01]
-----------------------------------------------------------------------------+
Objectives:

1. Kill Hern
2. Report back to Nazir

Travel to Half-Moon Mill and kill the vampire Hern. It's easier than it
sounds because Hern won't attack you on sight so long as you strike during
the
daytime. A swift attack from behind will do the trick and you are on to the
next target.
Contract: Kill Lurbuk
[07.06.02]
-----------------------------------------------------------------------------+
Objectives:

1. Kill Lurbuk
2. Report back to Nazir

Head to the town of Morthal and find the bard Larbuk. Enter the Inn to
find
Larbuk in a chair in a secluded room. This makes killing him that much
easier
since no one can see you. Report back to Nazir with the good news.
_______
|
|
|.|
| |
`-|. |-'
|: |
|::.|he Silence Has Been Broken
[07.07.00]
+-`---'---------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete Whispers in the Dark and one or more Side
Contracts |
|
|
| Objectives: 1. Speak with Amaund Motierre
|
|
2. Deliver the letter and amulet to Astrid
|
|
3. Show the amulet to Delvin Mallory
|
|
|
| Unique Items: Amaund Motierre's Sealed Letter
|
|
Ceremonial Axe
|

|
Ceremonial Sword
|
|
Dragon Priest Dagger
|
|
Eduj
|
|
Jeweled Amulet
|
|
Word of Power: Life, Aura Whisper
|
|
===========================================================================
==|

As you return to the Dark Brotherhood Sanctuary with the Side Contracts
fullfilled, Astrid will stop you for a talk. Astrid has agreed to let you
leave
to see Amaund Motierre in the dungeon known as Volunruud, as commanded by
the
Night Mother. Move north and enter the dungeon where you will find
[HEDDIC'S
VOLUNRUUD NOTES] on the floor, starting the quest [SILENCED TONGUES].
Silenced Tongues
[07.07.01]
-----------------------------------------------------------------------------+
Move north and fight off the Draugr that strike. When you enter a thronelike
room you will face off against some Draugr Deathlords. Above the throne is
a
[CEREMONIAL AXE], grab it and return to the main room. Head northeast from
here
into a large room with plenty of Draugr to slay. Make your way to the third
floor and cross the bridge to find the [CEREMONIAL SWORD] in a coffin. As
you
take it three Draugr emerge from behind you. Return to the main room and
place
the ceremonial weapons in the [ELDER CAIRN DOOR] then enter and defeat
Kvenel
the Tongue. Loot [EDUJ] from the remains of the spirit and search the
[CHEST].
There is Word Wall nearby that teaches you [WORD OF POWER: LIFE, AURA
WHISPER].
Further ahead is a dead end with the [DRAGON PRIEST DAGGER] on the ground.
-----------------------------------------------------------------------------+
With a quick and very rewarding side quest out of the way, move southwest
to find Amaund Motierre and his personal guard Rexus. Amaund has
commissioned
the Dark Brotherhood to kill several people, all of which will lead to the
assassination of a primary target - the Emperor of Tamriel. You are given a
[JEWELED AMULET] and [AMAUND MOTIERRE'S SEALED LETTER] to report back to
Astrid
with. She wants to get the amulet appraised and tells you the only one who
can
do it is Delvin Mallory at the Ragged Flagon, home of the Thieves Guild. If

you've been there before then Fast Travel to the Thieves Guild. If not,
travel
through Riften and through the Ratway until you find Delvin.
Delvin will appraise the jewel and inform you that it belongs to members
of
the Elder Council. Delvin hands you a letter of credit and sends you on
your
way back to Astrid. Astrid comes up with an idea to draw the Emperor to
Skyrim
and the quest concludes.
_______
|
_
\
|. 1
/
|. _
\
|: 1
\
|::.. . /ound Until Death
[07.08.00]
+`-------'-------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete The Silence Has Been Broken
|
|
|
| Objectives: 1. Kill Vittoria Vici
|
|
2. Report back to Astrid
|
|
|
| Unique Items: Firiniel's End
|
|
Summon Spectral Assassin
|
|
===========================================================================
==|

Astrid's plan is to kill Vittoria Vici, a close relative of the Emperor,


publicly during her wedding reception at the Temple of the Divines in
Solitude.
If you speak with the members of the Dark Brotherhood they each give some
tips
on how to go about killing Vittoria. There are a few new Side Contracts
that
you can pick up from Nazir if you choose to do those first.
When you arrive at the ceremony location you can kill Vittoria many ways.
Babette suggests pushing the old statue off the ledge and crushing her.
Gabriella suggests using a small parapet where she has left [FIRINIEL'S
END],
[ELVEN ARROWS], and an [ELIXIR OF TRUESHOT]. The best escape route comes
from
Babette's method but grabbing the items Gabriella left behind isn't a bad
idea

either. However you do the deed be sure to have your escape route properly
planned. Rush out and back to the Dark Brotherhood Sanctuary where Astrid
awaits your return. You receive [SUMMON SPECTRAL ASSASSIN] for the kill and
a bonus in Gold if you killed her mid speech.
Contract: Kill Deekus
[07.08.01]
-----------------------------------------------------------------------------+
Objectives:

1. Kill Deekus
2. Report back to Nazir

You can find Deekus at the shipwreck on the Northern Coast near Hela's
Folly.
Deekus is alone so handle him however you want and be sure to grab his
valuable
gems before leaving.
Contract: Kill Ma'randru-jo
[07.08.02]
-----------------------------------------------------------------------------+
Objectives:

1. Kill Ma'randru-jo
2. Report back to Nazir

The Khajiit Ma'randru-jo travels with one of the caravans around Skyrim.
He is hard to locate since Fast Traveling will move time along and he
travels.
Grab a horse and catch up to his location before finally dealing the killer
blow.
Contract: Kill Anoriath
[07.08.03]
-----------------------------------------------------------------------------+
Objectives:

1. Kill Anoriath
2. Report back to Nazir

The archer Anoriath is normally found at his food stall in Whiterun or


hunting in the plains outside the city. Take him out and report back to
Nazir
who has another Side Contract for you.
Contract: Kill Agnis
[07.08.04]
-----------------------------------------------------------------------------+
Objectives:

1. Kill Agnis
2. Report back to Nazir

The old woman Agnis serves as a servant in Fort Greymoor. This area is
filled
with Bandits unless you are in the middle of the Civil War Quests, in which
case this area has soldiers of the same faction as Whiterun Hold. If you
are on
the same side as the soldiers you can sneak in but otherwise it's best to
just

fight your way to Agnis.


Contract: Kill Maluril
[07.08.05]
-----------------------------------------------------------------------------+
Objectives:

1. Kill Maluril
2. Report back to Nazir

The wizard Maluril can be found investigating the Dwarven ruin of


Mzinchaleft.
Head there and fight your way through the bandits to enter the dungeon.
Once
inside continue your onslaught until you reach a large door where Maluril
is
hiding behind. Kill the guard here and take [MALURIL'S ROOM KEY] to enter.
Maluril is sitting in a chair, just asking for you to slit his throat. Loot
his corpse for the [STAFF OF FIREBOLTS] and you can take [MALURIL'S
JOURNAL]
from the table.
Contract: Kill Helvard
[07.08.06]
-----------------------------------------------------------------------------+
Objectives:

1. Kill Helvard
2. Report back to Nazir

Helvard is the housecarl of Falkreath and is usually found sitting high


above
the Jarl, by himself. Quickly dispose of him and remain hidden as Helvard
will
summon the guards. Loot the [KEY TO THE JARL'S LONGHOUSE] and report back
to
Nazir with the deed done. Nazir has one final contract for you.
Contract: Kill Safia
[07.08.07]
-----------------------------------------------------------------------------+
Objectives:

1. Kill Safia
2. Report back to Nazir

Safia is the pirate captain of the ship Red Wave, which is moored at the
docks
in Solitude. Nazir tells you this is by far the most challenging contract
he
has given you and with that head out to the Red Wave. As you approach Safia
she
seems to have expected you. You can talk to her and she will tell you that
you
are far from the first assassin sent to kill her. Be the last assassin she
ever
meets then report back to Nazir.
_______
|
_
\
|. 1
/

|. _
\
|: 1
\
|::.. . /reaching Security
[07.09.00]
+`-------'-------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete Bound Until Death
|
|
|
| Objectives: 1. Speak with Gabriella
|
|
2. Kill Gaius Maro
|
|
3. (Optional) Steal Gaius Maro's travel schedule
|
|
4. Plant the Incriminating Letter on Gaius Maro's body
|
|
5. Report back to Gabriella
|
|
|
| Unique Items: Gaius Maro's Schedule
|
|
Incriminating Letter
|
|
Olava's Token
|
|
===========================================================================
==|

Astrid informs you to speak with Gabriella about the next contract, which
has
something to do with the Emperor's security. Your objective is to kill
Gaius
Maro, an agent of the Emperor's security force. Once dead, you must plant a
letter on his body that will incriminate him in a plot to kill the Emperor.
To
earn the bonus you must kill Gaius in one of the cities he visits.
To better track Gaius, head to Dragon Bridge and take [GAIUS MARO'S
SCHEDULE]
on the table within the Penitus Oculatus Outpost. From here you move to the
city he will be at and wait for him there. Without the schedule you won't
be
able to track Gaius's location unless you are close to him, so it is highly
recommended to grab the schedule. The easiest time to kill him is during
night
when is sleeping and security is low. Use the Wait or Sleep meters to find
out
which day it is then go to that town. Kill Gaius, plant the [INCRIMINATING
LETTER], and return to Gabriella for your just reward, [OLAVA's TOKEN].
_______

|.|
| |
`-|. |-'
|: |
|::.|he Cure for Madness
[07.10.00]
+-`---'---------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete Breaching Security
|
|
|
| Objectives: 1. Talk to Astrid
|
|
2. Search Cicero's room
|
|
3. Talk to Astrid
|
|
4. Behold Shadowmere
|
|
5. Locate Arnbjorn
|
|
6. Talk to Arnbjorn
|
|
7. Enter the Dawnstar Sanctuary
|
|
8. Kill Cicero
|
|
9. Kill Cicero, or leave the Sanctuary
|
|
10. Report back to Astrid
|
|
|
| Unique Items: Cicero's Boots
|
|
Cicero's Clothes
|
|
Cicero's Gloves
|
|
Cicero's Hat
|
|
Cicero's Journal - Final Volume
|
|
Cicero's Journal - Volume 1
|
|
Cicero's Journal - Volume 2
|
|
Cicero's Journal - Volume 3
|
|
Cicero's Journal - Volume 4
|
|
Jester's Boots
|
|
Jester's Clothes
|
|
Jester's Gloves
|

|
Jester's Hat
|
|
Staff of Fury
|
|
===========================================================================
==|

Apparently there is some kind of incident with Cicero. Talk to Astrid to


find that Cicero went berserk and tried to kill everyone. Head to Cicero's
room
and find [CICERO'S JOURNAL - FINAL VOLUME] (and if you so choose the
previous
four volumes) then take it back to Astrid. She will give you her horse,
Shadowmere so you can chase after Cicero and Arnbjorn. Go outside and
Shadowmere
will emerge from the pit. Mount the horse and Fast Travel as close as you
can
to the Dawnstar Sanctuary.
As you approach the Sanctuary you will find Arnbjorn wounded but alive.
He
will tell you he got Cicero just as good and that you can just follow the
blood inside to track him down. Approach the Black Door and answer
"Innocence,
my Brother" to gain entry. As you enter, Cicero will mock you and you can
find
the [JESTER'S BOOTS], [JESTER'S CLOTHES], [JESTER'S GLOVES], and [JESTER'S
HAT]
on the table. Slay the Sanctuary Guardians as the jester continues to taunt
you.
Approach the bridge and time your run as to avoid the spears that try to
stick you. At the bottom of the steps you can light the oil to take out
more
Guardians. Move through the icy caverns and fight off the Troll named
Uderfrykte
and search the [CHEST]. Continue south through the double doors and
activate
the [CHAIN] to lower the spears. Descend the staircase and fight off some
more
Guardians before facing Cicero. Search the [CHEST] to find the [STAFF OF
FURY]
then make your decision to either kill Cicero or let him live. You will get
an
optional Radiant Quest if you let him live. If you kill him you can loot
his
body for [CICERO'S BOOTS], [CICERO'S CLOTHES], [CICERO'S GLOVES], and
[CICERO'S
HAT].
Return to Astrid and tell her that Cicero is dead, whether it's the truth
or
not.
_______
|
_
\
|. l
/
|. _
|

|: |
|
|::.|:. |ecipe for Disaster
[07.11.00]
+`-----'--------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete The Cure for Madness
|
|
|
| Objectives: 1. Report to Festus Krex
|
|
2. Question Anton Virane
|
|
3. Kill Anton Virane
|
|
4. Kill Balagog gro-Bolob
|
|
5. (Optional) Drag Balagog's body to a hiding place
|
|
6. Take the Writ of Passage
|
|
7. Report back to Festus Krex
|
|
|
| Unique Items: Uncommon Taste - Signed
|
|
Writ of Passage
|
|
===========================================================================
==|

Talk to Festus who understands you are tasked with killing the Gourmet,
but
only one person knows the famous chef's true identity and location - a man
named Anton Virane. Seek out Virane in the Understone Keep at Markarth.
When
you find him you can perform an intimidate check and lie to him so he
doesn't
flee when you get the information you want. Kill him when it's convenient
then
make your way towards Balagog gro-Bolob, aka the Gourmet, who is residing
at
the Nightgate Inn.
Approach the Gourmet who is near the docks. Quickly take him out as he is
alone. Drag the body under the pier and snag the [WRIT OF PASSAGE]. Return
to
the Dark Brotherhood Sanctuary and inform Festus Krex of the good news. You
receive 1,500 Gold and the bonus of the [NIGHTWEAVER'S BAND].
_______
|
|
|.|
| |
`-|. |-'

|: |
|::.|o Kill an Empire
[07.12.00]
+-`---'---------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete Recipe for Disaster
|
|
|
| Objectives: 1. Report to Astrid
|
|
2. Report to Commander Maro
|
|
3. Report to Gianna while wearing a chef's hat
|
|
4. Make the Potage le Magnifique
|
|
5. Follow Gianna to the dining room
|
|
6. Kill the Emperor
|
|
7. Escape the Tower!
|
|
8. Return to the Sanctuary
|
|
|
| Unique Items: Jarrin Root
|
|
===========================================================================
==|

Report to Astrid who says it's time to kill the Emperor. She has arranged
for
your escape and a method by which to kill the Emperor, the [JARRIN ROOT].
Head
to Solitude and approach Commander Maro. Give him the Writ of Passage and
he
will let you pass to meet with Gianna, the castle chef. Approach her with a
chef's hat on (you can find one on a nearby shelf) and help her prepare the
Potage le Magnifique. Put whatever you want into the soup and include the
special ingredient if you want to poison the Emperor, quite possibly the
simplest way for him to meet his untimely demise.
With the Potage complete, follow Gianna to the dining room where everyone
waits. Slay the Emperor or watch him die from eating the Potage and the
guards
will come after you. Make a quick escape outside towards the tower only to
be
confronted by a vengeful Maro who was tipped off. Apparently, you killed
Titus
Mede II's double and Maro has betrayed the betrayer by sending troops to
destroy the Dark Brotherhood Sanctuary. You cannot Fast Travel to the
Sanctuary

but you can move in from a distance, preferably Falkreath. As you approach
you will undoubtedly find Maro's men along the roadside. Sneak past or go
in
blades swinging.
______
|
_ \
|. |
\
|. |
\
|: 1
/
|::.. . /eath Incarnate
[07.13.00]
+`------'--------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete To Kill an Empire
|
|
|
| Objectives: 1. Enter the Sanctuary
|
|
2. Search for survivors
|
|
3. Kill Nazir's attacker!
|
|
4. Speak with Nazir
|
|
5. Escape the Sanctuary
|
|
6. Embrace the Night Mother
|
|
7. Talk to Astrid
|
|
8. Kill Astrid
|
|
9. (Optional) Retrieve the Blade of Woe
|
|
10. Return to the Night Mother
|
|
|
| Unique Items: Blade of Woe
|
|
===========================================================================
==|

With Penitus Oculatus strewn across the Pine Forest you must make your
way
into the Sanctuary. Move down the steps to find two Agents then enter the
main
area to help Arnbjorn. Move to the back where Nazir is being attacked by
Arcturus. Slay the foe and talk to Nazir who agrees, you need to escape and
fast! As you move down the hall kill another Penitus Oculatus Agent and
heed
the Night Mother's call. Enter her coffin and you survive the flames.
Babette

and Nazir free you and the Night Mother tasks you with finding Astrid.
Astrid
has made a contract on her own life since she set you up. Grab the [BLADE
OF
WOE] and kill her.
Return to the Night Mother for your next task - finding Amaund Motierre
at
the Bannered Mare in Whiterun.
___ ___
|
Y
|
|. 1
|
|. _
|
|: |
|
|::.|:. |ail Sithis!
[07.14.00]
+`-----'--------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete Death Incarnate
|
|
|
| Objectives: 1. Talk to Nazir
|
|
2. Talk to Amaund Motierre
|
|
3. Board the Katariah
|
|
4. (Optional) Kill Commander Maro
|
|
5. Kill the Emperor!
|
|
6. Report to Amaund Motierre
|
|
7. Retrive the payment
|
|
8. (Optional) Kill Amaund Motierre
|
|
9. Report to Nazir
|
|
|
| Unique Items: Emperor's Robes
|
|
Katariah Master Key
|
|
===========================================================================
==|

The true Emperor must be assassinated - the contract with Amaund Motierre
must be completed. Tell Nazir the plan then head for the Bannered Mare in
the
Hold of Whiterun. Speak with Amaund and he is extremely pleased that after
all

that has happened the Dark Brotherhood will still honor


tells you that the real Emperor is leaving via Solitude
the
Katariah. Ask him about Maro and he tells you he is the
Emperor
off, leaving you a chance at revenge. You can find Maro
Empire
Company Warehouse.

it's agreement. He
on the ship named
one seing the
near the East

Make your way to the Katariah and swim over to the chain to enter. Sneak
or
fight your way up and through the dining room. On the second floor you will
find Captain Avidius. He holds the [KATARIAH MASTER KEY] and you want it,
so
take it via Pickpocketing or from his lifeless corpse. You can also obtain
this
key from Lieutenant Salvarus on the next floor. On the top floor you can
enter
the Emperor's Room where you find Emperor Titus Mede II. He will give a
little
speech and ask that you kill the person who set this in motion.
Deliver the killing blow and loot his body for the [EMPEROR'S ROBES].
Search
the rest of the room, which might as well be a small library. There are
[GEMS],
[CHESTS], and other valuable items scoured through out the area. Return to
Amaund to receive the drop location and kill him if you see fit, he has
quite
a few valuable [GEMS] on his person. Return to Volunruud and search the Urn
to
find 20,000 Gold! Report to Nazir in the Dawnstar Sanctuary and tell him
how
much gold you collected.
___ ___
|
Y
|
|. |
|
|. / \ |
|:
|
|::.|:. |here You Hang Your Enemy's Head...
[07.15.00]
+`-----'--------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete Hail Sithis!
|
|
|
| Objectives: 1. Employ Delvin Mallory's services
|
|
|
| Unique Items: None
|
|
===========================================================================
==|

Head to the Ragged Flagon in Riften and seek out Delvin Mallory to see if
he
can help refit the Dawnstar Sanctuary. Out of the 20,000 Gold you got for
the
job you will have to spend 19,000 of it on remodeling the Sanctuary. At
least
your new home looks good now.
The Dark Brotherhood Forever!
[07.15.01]
-----------------------------------------------------------------------------+
Objectives:

1. Approach the Night Mother


2. Speak with the contact
3. Kill the target

When you get to the Dawnstar Sanctuary you can speak with the Night
Mother
who will continue to hand out contracts. Meet with the contact and kill the
person they want taken out. You will receive a reward based off of your
level
in gold.
_______
|
_
|
|. |
|
|. |
|
|: 1
|
|::.. . |lava the Feeble
[07.16.00]
+`-------'-------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete Breaching Security and receive Olava's Token
|
|
|
| Objectives: 1. Receive a reading from Olava the Feeble
|
|
2. Locate the assasin of old
|
|
|
| Unique Items: Ancient Shrouded Armor
|
|
Ancient Shrouded Boots
|
|
Ancient Shrouded Cowl
|
|
Ancient Shrouded Gloves
|
|
Hag's End Key
|
|
Word of Power: Sand, Slow Time
|

|
===========================================================================
==|

If you complete Breaching Security and receive the bonus you can do this
completely optional objective. While not even a quest, the rewards for
doing
this are linked to the Dark Brotherhood and it's highly recommended that
you
complete the objectives.
Talk to Olava the Feeble in Whiterun and have her read your future. She
will
mention an old assassin that wishes to give you his treasures. The area she
is refering to is at Deepwood Redoubt. In actuality you need to go to Hag's
End
and not Deepwood Redoubt. Make your way into the dining hall where Witches
and
a Hagraven strike. Make your way up the steps and fight off a few more
Witches
until you find the bridge. There is a [HANDLE] to pull at the end of the
room
that reveals a hidden passageway to the Dark Brotherhood Assassin. On his
corpse
you will find the [ANCIENT SHROUDED ARMOR], [ANCIENT SHROUDED BOOTS],
[ANCIENT
SHROUDED COWL], and [ANCIENT SHROUDED GLOVES]. Loot the [CHEST] behind him
as
well then throw the [LEVER] lowering the bridge.
Follow the Witches and at the intersection use the [HANDLE] to remove the
gates. On the other side you can unlock a gate to find a [CHEST]. At the
top
of the steps you will find more Witches and Hagraven as well as locked
doors
that don't hold much behind them. Pull the [CHAIN] in the middle of the
room
then contiue southeast through the tunnel. At the top of the tunnel you
find a
Word Wall that teaches you [WORD OF POWER: SAND, SLOW TIME]. Leave out to
the
balcony and slay the Hagraven to find the [HAG'S END KEY] and check the
slain
Witch to find [BLOODTHORN].
===========================================================================
====
THE CIVIL WAR QUESTS - LEGION
[08.00.00]
===========================================================================
====
To join the Legion simply talk to Hadvar or any Imperial Guard and they
will
send you on your way to becoming a member. The Miscellaenous Objective Join
the Imperial Legion will begin and will take you to Legate Rikke in the
Castle
Dour in Solitude.

___
|
|
|
|
___|
|
|. 1
|
|::.. . |oining the Legion
[08.01.00]
`-------'-------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Speak with Legate Rikke
|
|
|
| Objectives: 1. Clear out FOrt Hraggstad
|
|
2. Report to Legate Rikke
|
|
3. Take the oath
|
|
|
| Unique Items: None
|
|
===========================================================================
==|

In order to prove yourself to Legate Rikke, you must head to Fort


Hraggstad
and clear out the Bandits that are living there. You are on your own for
this
mission but there aren't that many Bandits. On the outside there are about
eight Bandits amongst the top of the fortifications and a few that will
charge
you. Clear them out since they don't hit that hard then make your way into
the
dungeon. There are two Bandits in the entrance and one upstairs where you
can
find a [CHEST] on the wooden platform.
In the back of this room you can spot the Bandit Chief singing a song.
Slay
him then leave the dungeon back outside to the main area and into the
Prison.
There are three Bandits in this area and a single [CHEST] in the basement.
With
all three areas cleared (Outside, Dungeon, and Prison) return to Legate
Rikke.
You can take the oath and be sworn into the Legion or you can turn it down
if
you still wish to join the Stormcloaks instead. You get the Miscellaneous
Objective of talking to Beirand to get some Imperial gear. You don't have
to
wear it but it's free and you can sell it for an easy gain.

_______
|
|
|.|
| |
`-|. |-'
|: |
|::.|he Jagged Crown
[08.02.00]
+-`---'---------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete Joining the Legion
|
|
|
| Objectives: 1. Talk to Legate Rikke
|
|
2. Meet Legate Rikke outside Korvanjund
|
|
3. Retrieve the Jagged Crown
|
|
4. Deliver the crown to General Tullius
|
|
|
| Unique Items: Ebony Claw
|
|
Jagged Crown
|
|
Word of Power: Eternity, Slow Time
|
|
===========================================================================
==|

After you've made the decision to join the Imperial Legion and fight to
preserve the Empire, talk to Legate Rikke for your first assignment. She
has
gotten word that the Jagged Crown, a great symbol of the previous High
King,
has been discovered at the ruins of Korvanjund. Head out to Korvanjund and
meet
with Legate Rikke and her soldiers. The Stormcloaks beat you to the
location,
but you have the element of surprise. If you move along the top of the
crevass
you can pick off the Stormcloak Soldiers as the Imperial will strike from
below.
At the bottom of the area is a master locked [GATE] that once opened
allows
access to a [CHEST]. Head up to the middle tier and enter the Korvanjund
Temple after a brief warning from the Legate. Open the [CHEST] in the first
room and then either wait for Legate Rikke's signal to charge or go ahead
yourself. There are a few Stormcloaks ahead and once cleared the Imperials
secure the entrance.

Head down the steps into another area guarded by Stormcloak Soldiers.
With
this area secure, Legate Rikke will ask that you find another way in. That
other way is via the steps on the second level. You can overhear the
Stormcloak
Soldiers preparing for an ambush. Start your assault, be it stealthly or
not,
and the Imperials will rush in to aid you. Join up with Legate Rikke in the
western room and enter the Korvanjund Halls.
Follow the soldiers through this area and kill any Stormcloak that try to
stop you. There is a path to the west through swinging axes that leads to a
[CHEST] and the [LEVER] to stop the swinging blades. At the northern end
you
discover two dead Stormcloak Soldiers and the [EBONY CLAW] on the floor.
Pick
up the claw and examine it to find the correct order for the symbols on the
door, [WOLF], [MOTH], [DRAGON]. Activate the keyhole to gain entry to a
large
room.
In this room your path is blocked by a gate. Move north up the steps and
on
the western wall at the top of the steps you can find a dagger sitting on a
plinth. Remove it and a secret passageway opens to the left. Activate the
[CHAIN] at the dead end to reveal another hidden room with a [CHEST]
inside,
just beware the spears that attack from all directions. cross over to the
far
east to find a [HANDLE] to your left and a [CHEST] in the back. Pull the
handle
to open the gate below and prepare to fight a few Draugr.
Enter the Korvanjund Crypt and strike the Draugr hunched over in the
throne.
This will cause the Draugr to attack you, but at least you found the
[JAGGED
CROWN]. Slay the Deathlord and take the crown for yourself. Find a [CHEST]
behind the throne and move to the Word Wall on the southern end to learn
[WORD
OF POWER: ETERNITY, SLOW TIME]. Head up the steps and take a shortcut back
to
the Temple. Unbar the door and make your way back to General Tullius.
___ ___
|
Y
|
|.
|
|. \_/ |
|: |
|
|::.|:. |essage to Whiterun
[08.03.00]
`-----'--------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete The Jagged Crown
|
|
|

| Objectives: 1. Deliver message to the Jarl of Whiterun


|
|
2. Wait for the Jarl's response
|
|
3. Deliver axe to Jarl Ulfric
|
|
4. Return to Whiterun and warn the Jarl
|
|
5. Report to Legate Quentin Cipius
|
|
|
| Unique Items: Balgruuf's War Axe
|
|
Message from General Tullius
|
|
===========================================================================
==|

General Tullius needs you to deliver a message to the Jarl of Whiterun


regarding the war. The Jarl is somewhat indecisive but then hands you
[BALGRUUF'S WAR AXE] to deliver to Jarl Ulfric Stormcloak. Head to the
Palace
of the Kings in Windhelm and deliver the message. Ulfric does plan to
attack
and says he will see you again soon. Return to Balgruuf who has already
assumed
Ulfric's response. Talk to Quentin Cipius to complete this short quest.
_______
|
_
\
|. 1
/
|. _
\
|: 1
\
|::.. . /attle for Whiterun
[08.04.00]
+`-------'-------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete Message to Whiterun
|
|
|
| Objectives: 1. Meet with Legate Rikke
|
|
2. Defend the Barricades
|
|
3. Destroy Attackers (100%)
|
|
4. Defend the Drawbridge
|
|
5. Defend the Main Gate
|
|
6. (Misc Obj) Report to the Jarl of Whiterun
|

|
|
| Unique Items: None
|
|
===========================================================================
==|

The Stormcloaks are already attacking Whiterun. Move out and rendezvous
with
Legate Rikke. You are immediately thrust into combat as the Stormcloak
Soldiers
move to break through the Barricade. Rain down on them from above or fight
just
infront of the Barricade for as long as you can. If the enemy breaks
through
you must fall back and defend the Drawbridge. Employ the same tactics here
and
if they break through again you are forced to defend the Main Gate. The
easiest
way to win this battle is to poke enemies and then let the Imperial
Soldiers
fight while the Stormcloak are distracted on you instead of breaking the
lines
and taking the Barricade/Drawbridge/Main Gate.
When the battle is over your receive a Miscellaneous Objective to report
to
the Jarl of Whiterun, even though the quest has completed. He will grant
you
the ability to purchase a home in Whiterun if you have not already had that
right.
_______
|
_
\
|. l
/
|. _
|
|: |
|
|::.|:. |eunification of Skyrim
[08.05.00]
`-----'--------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete Battle for Whiterun
|
|
|
| Objectives: 1. Report to General Tullius
|
|
2. Regain the Rift
|
|
3. Report to General Tullius
|
|
4. Regain the [Hold under Stormcloak Control
|
|
5. Report to General Tullius
|

|
6. Regain Eastmarch
|
|
|
| Unique Items: Incriminating Letter
|
|
Ulfric's Boots
|
|
Ulfric's Bracers
|
|
Ulfric's Clothes
|
|
===========================================================================
==|

General Tullius needs your help to quell the Stormcloak rebellion and
reunite
Skyrim under Imperial control. You will be tasked out to a few locations
listed
below but which one you go to first is completely random.
Compelling Tribute
[08.05.01]
-----------------------------------------------------------------------------+
Objectives:

1.
2.
3.
4.
5.
6.
7.

Find evidence
Blackmail Anuriel
Report to Legate Rikke
Meet the men
Follow Hadvar and ambush enemy scout
Take over the caravan
Report to Hadvar

This quest takes you to the Rift Imperial Camp where you meet with Legate
Rikke. Your objective is to blackmail Anuriel, the Steward of Laila LawGiver,
to obtain important information and assets. Move east to Mistveil Keep in
the
Hold of Riften. You can make your way back into Anuriel's room however you
wish
to find the [INCRIMINATING LETTER] in her dresser. Show her the letter and
ask
her what would happen if it went public. She folds under the pressure and
agrees to ship gold and valuable assets like weapons and armor. If you can
persuade her she will give you a large sum of gold on the spot.
Report this news to Legate Rikke and she will tell you she has men
positioned
along the roadside and requests that you meet with them to see if you can
overpower the caravan. The men are near Shor's Watchtower and speak with
Hadvar
who has a plan to ambush the caravan. You can go along with his plan or
just
take care of the situation yourself. When the battle is over you can loot
the
[CHEST] for a plethora of weappons and gold. Report back to Legate Rikke to
get

your next mission


The Battle for Forts
[08.05.02]
-----------------------------------------------------------------------------+
Objectives:

1. Join the men attacking [Fort]


2. Take over [Fort] by defeating the enemy (100%)

You will go through a series of capture missions at this point, regaining


control of all the Forts that Tullius deems necessary. Once you have
captured
enough Forts to appease the General the final quest will begin.
You need to assist the men and take the Fortress. Don't Fast Travel in or
the battle will start without the men. Instead move near and locate the men
then charge into battle with them. Make your way to the top of the
fortifications and take out the archers. Join the Imperial in battle and
continue to move to a higher location so the Stormcloaks cannot fire arrows
at you. Fight from the towers and you should have easy one-on-one fights
until
the enemy forces are depleted. Report the news of the victory to General
Tullius back in Solitude.
Battle for Windhelm
[08.05.03]
-----------------------------------------------------------------------------+
Objectives:

1. Get your Orders from General Tullius


2. Force Ulfric Stormcloak to surrender
3. Execute Ulfric Stormcloak

Join General Tullius in the final attack on Windhelm. Listen to his


passionate
speech at the gates of Windhelm then fight your way through the fire and
the
flames until you reach the Palace of the Kings. The General and Legate meet
you in the Palace where you must strike down Galmar Stone-Fist and Jarl
Ulfric
Stormcloak. Kill Ulfric yourself or leave it to General Tullius then loot
[ULFRIC'S CLOTHES], [ULFRIC'S BOOTS], and [ULFRIC'S BRACERS] from the
corpse.
===========================================================================
====
THE CIVIL WAR QUESTS - STORMCLOAK REBELLION
[09.00.00]
===========================================================================
====
You can join the Stormcloak Rebellion if you talk to Ralof or any
Stormcloak
Soldier across who will give you the Miscellaneous Objective - Join the
Stormcloak Rebellion. Make your way to Windhelm and enter the Palace of the
Kings and talk to Galmar Stone-Fist.
___
|
|
|
|
___|
|

|. 1
|
|::.. . |oining the Stormcloaks
[09.01.00]
`-------'-------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Speak with Galmar Stone-Fist
|
|
|
| Objectives: 1. Kill the Ice Wraith
|
|
2. Return to Galmar
|
|
3. Take the oath
|
|
|
| Unique Items: None
|
|
===========================================================================
==|

Accept Galmar's challenge and move north to The Serpent Stone. The Ice
Wraith
isn't much of a challenge so deal with it however you see fit then return
to
Galmar with news of your victory. Make your membership official and take
the
oath.
_______
|
|
|.|
| |
`-|. |-'
|: |
|::.|he Jagged Crown
[09.02.00]
+-`---'---------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete Joining the Stormcloaks
|
|
|
| Objectives: 1. Talk to Galmar
|
|
2. Meet Galmar outside Korvanjund
|
|
3. Retrieve the Jagged Crown
|

|
4. Deliver the crown to Ulfric Stormcloak
|
|
5. Get new orders
|
|
|
| Unique Items: Ebony Claw
|
|
Jagged Crown
|
|
Word of Power: Eternity, Slow Time
|
|
===========================================================================
==|

After your initiation talk to Galmar who gives you your first mission.
The
Stormcloak Rebellion seeks out the Jagged Crown from the depths of the
ruins
of Korvanjund. The Imperial Legion has unfortunately beat you to the
location,
but you have the element of surprise. If you move along the top of the
crevass
you can pick off the Imperial Soldiers as the Stormcloak will strike from
below.
At the bottom of the area is a master locked [GATE] that once opened
allows
access to a [CHEST]. Head up to the middle tier and enter the Korvanjund
Temple after a brief warning from the Legate. Open the [CHEST] in the first
room and then either wait for Galmar's signal to charge or go ahead
yourself.
There are a few Imperials ahead and once cleared, the Stormcloaks secure
the
entrance.
Head down the steps into another area guarded by Imperial Soldiers. With
this area secure, Galmar will ask that you find another way through. That
other way is via the steps on the second level. You can overhear the
Imperial
Soldiers preparing for an ambush. Start your assault, be it stealthly or
not,
and the Stormcloaks will rush in to aid you. Join up with Galmar in the
western room and enter the Korvanjund Halls.
Follow the soldiers through this area and kill any Imperial that try to
stop you. There is a path to the west through swinging axes that leads to a
[CHEST] and the [LEVER] to stop the swinging blades. At the northern end
you
discover two dead Imperial Soldiers and the [EBONY CLAW] on the floor. Pick
up
the claw and examine it to find the correct order for the symbols on the
door,
[WOLF], [MOTH], [DRAGON]. Activate the keyhole to gain entry to a large
room.
In this room your path is blocked by a gate. Move north up the steps and

on

the western wall at the top of the steps you can find a dagger sitting on a
plinth. Remove it and a secret passageway opens to the left. Activate the
[CHAIN] at the dead end to reveal another hidden room with a [CHEST]
inside,
just beware the spears that attack from all directions. cross over to the
far
east to find a [HANDLE] to your left and a [CHEST] in the back. Pull the
handle
to open the gate below and prepare to fight a few Draugr.
Enter the Korvanjund Crypt and strike the Draugr hunched over in the
throne.
This will cause the Draugr to attack you, but at least you found the
[JAGGED
CROWN]. Slay the Deathlord and take the crown for yourself. Find a [CHEST]
behind the throne and move to the Word Wall on the southern end to learn
[WORD
OF POWER: ETERNITY, SLOW TIME]. Head up the steps and take a shortcut back
to
the Temple. Unbar the door and make your way back to Jarl Ulfric
Stormcloak.
___ ___
|
Y
|
|.
|
|. \_/ |
|: |
|
|::.|:. |essage to Whiterun
[09.03.00]
`-----'--------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete The Jagged Crown
|
|
|
| Objectives: 1. Deliver axe to the Jarl of Whiterun
|
|
2. Wait for the Jarl's response
|
|
3. Deliver axe to Jarl Ulfric
|
|
4. Wait for orders from Jarl Ulfric
|
|
|
| Unique Items: Ulfric's War Axe
|
|
===========================================================================
==|

Ulfric Stormcloak is tired of letting Jarl Balgruuf of Whiterun stall. He


sends his axe with you as a message, ultimately asking if he wants to go to
war. After some discussion the Jarl of Whiterun decides to side with the
Empire

and you must return [ULFRIC'S WAR AXE] to him. Ulfric is hesitant to give
the
order to strike Whiterun but ultimately does.
_______
|
_
\
|. 1
/
|. _
\
|: 1
\
|::.. . /attle for Whiterun
[09.04.00]
+`-------'-------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete Message to Whiterun
|
|
|
| Objectives: 1. Get your Orders from Galmar Stone-Fist
|
|
2. Break through the Enemy Barricade
|
|
3. Open the Drawbridge
|
|
4. Force Jarl Balgruuf the Greater to surrender
|
|
5. Accept Jarl Balgruuf the Greater's surrender
|
|
|
| Unique Items: None
|
|
===========================================================================
==|

Ulfric Stormcloak has given his order and you are to join Galmar StoneFist
in taking the city of Whiterun. After Galmar gives his war speech follow
the
men into battle. The first task is relatively simple since you can break
the
barricades with a spell. To reach the drawbridge you need to climb your way
up
and the ledge and drop in behind enemy lines. At the top of the archway you
can trigger the [LEVER] that drops the drawbridge and forces the Imperials
to
retreat.
Make your way up to the Dragonsreach, destroying barricades and slaying
the
Imperial and Whiterun Soldiers that impede your path of justice. Force the
Jarl
to surrender. After some bickering and harsh words, Galmar orders you back
to
Windhelm.

___
|
|
|. |
|. |___
|: 1
|
|::.. . |iberation of Skyrim
[09.05.00]
`-------'-------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete Battle for Whiterun
|
|
|
| Objectives: 1. Report to Ulfric Stormcloak
|
|
2. Liberate [Hold under Imperial Control]
|
|
3. Report to Ulfric Stormcloak
|
|
|
| Unique Items: Forged Documents
|
|
Fort Neugrad Prison Key
|
|
Imperial Missive
|
|
===========================================================================
==|

Give Ulfric Stormcloak the news of your victory at Whiterun and he


rewards
you with an Imperial officer's sword. You are then tasked with liberating
the
Holds from Imperial rule.
Rescue from Fort Neugrad
[09.05.01]
-----------------------------------------------------------------------------+
Objectives:

1.
2.
3.
4.

Meet the men near Fort Neugrad


Free the prisoners
Take over the fort
Report back to Ralof

Head out to the Falkreath Stormcloak Camp and report in with Galmar
Stone-Fist
who needs you to break into Fort Neugrad and free the captives, then take
over
the fort. Make your way to the eastern end and enter the Fort Neugrad
Prison
and slay the Imperial Soldiers. Loot the [FORT NEUGRAD PRISON KEY] off a
slain

soldier and move to the basement where you can free the prisoners. Loot a
few
[CHESTS] then head back outside and begin the slaughter of every Imperial
Soldier before entering the Dungeon.
Make your to the southernmost room where you can find the Fort Commander.
Search his [CHEST] and check the table for the [IMPERIAL MISSIVE] where the
Commander warns that the fort will not withstand another attack. Clear out
the few remaining Soldiers and loot the [CHESTS] before climbing to the
roof
of the tower. Talk to Ralof then report back to Ulfric Stormcloak.
A False Front
[09.05.02]
-----------------------------------------------------------------------------+
Objectives:

1.
2.
3.
4.

Find the Imperial Courier


Retrieve the Imperial Courier's package
Bring the documents to Galmar Stone-Fist
Bring the forged documents to Legate Tauris Duilis

Go to the Hjaalmarch Stormcloak Camp and talk to Galmar Stone-Fist who


has a
task for you. You are to intercept the Imperial Courier passing through the
area and relieve him of his documents. Head to Dragon Bridge or Rorikstead
and
talk to the Innkeeper who will give you the location of the Courier.
Pickpocket
or kill the Courier to obtain the [IMPERIAL DOCUMENTS]. Return to Galmar
with
the documents and he makes the necessary adjustments. Go to Morthal with
the
[FORGED DOCUMENTS] and give them to Legate Taurinus Duilis.
The Battle for Forts
[09.05.03]
-----------------------------------------------------------------------------+
Objectives:

1. Join the men attacking Fort [Name]


2. Take over Fort Snowhawk by defeating the enemy (100%)

You will go through a series of capture missions at this point,


liberating
all the Forts that Ulfric deems necessary. Once you have captured or
retaken
all the Forts that Ulfric wants the final quest will begin.
Find the soldiers that are waiting for you then strike the Fortress in
it's
weakened state. Much like any capture mission you need to fight your way to
the
high ground and play it safe when there are multiple enemies after you. Use
the
Stormcloaks as a shield as you lay waste to the Imperials. You can sneak up
behind most of the Imperial since there is easy access to the roof. Return
to
Ulfric with the good news after this battle.

Battle for Solitude


[09.05.04]
-----------------------------------------------------------------------------+
Objectives:

1. Get your Orders from Ulfric Stormcloak


2. Force General Tullius to surrender
3. Execute General Tullius

Join Ulfric Stormcloak in the final attack on Solitude, putting an end to


the
Imperial Legion in Skyrim, once and for all. After Ulfric's motivational
speech
enter the city and rush to Castle Dour where you will find General Tullius.
Slay Legate Rikke and wound Tullius so that he surrenders. You are given
the
option to make the kill yourself, but you can defer. Loot [GENERAL TULLIUS'
ARMOR] from his corpse and talk to Ulfric.
===========================================================================
====
THE DAEDRIC QUESTS
[10.00.00]
===========================================================================
====
The Daedric Quests are part
must
follow and the quests usually
them started. The rewards are
challenging. You may do these
meet
the prerequisites.

of a questline yet there is no sequence you


require a little work on your end just to get
usually very good and the quests are usually
quests in any order you choose, pending you

_______
|
|
|.|
| |
`-|. |-'
|: |
|::.|he Black Star
[10.01.00]
+-`---'---------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: None
|
|
|
| Objectives: 1. Find the elven mage from Aranea's vision
|
|
2. Speak to Nelacar
|
|
3. Find Azura's Star
|
|
4a. Speak to Azura
|
|
4b. Tell Nelacar you're ready to enter the Star
|

|
5. Tell Azura you're ready to enter the Star
|
|
6. Destroy Malyn Varen's soul
|
|
|
| Unique Items: Azura's Star
|
|
Broken Azura's Star
|
|
Fisherman's Journal
|
|
Hooded Black Mage Robes
|
|
Staff of Flames
|
|
The Black Star
|
|
===========================================================================
==|

To start this questline talk to any barkeep until you obtain the
Miscellaneous
Objective - Visit the Shrine of Azura. Talk to Aranea Ienith, the single
person there who seems to be praying.
Aranea, a priestess of Azura, says that you are destined to find an elven
man, who can turn the brightest start as black as night. She believes this
man is in Winterhold, so get a move on it. Enter the Frozen Hearth Inn and
talk to Dagur who redirects you to Nelacar. This elf was a student of Malyn
Varen, who was experimenting on Azura's Star. Malyn's last known location
was Ilinalta's Deep.
Enter Ilinalta's Deep and search a Knapsack to find the [FISHERMAN'S
JOURNAL]
then move through the halls until you find some Necromancers and Skeletons
in
a room. Slay them and move through the dining hall to a kitchen with
numerous
[POTIONS]. Move north through a different door in the dining room to find
another Necromancer and Skeleton. There is also a [CHEST] and if you dive
into
the water you can swim down to another room where a second [CHEST] lies.
Move
through the living quarters into a study where two more Necromancers can be
found. Unlock the door to the west and you can find another [CHEST].
Continue north to find the Arch Necromancer and a [CHEST]. You can pull
the
[CHAIN] to lower the bridge and dive into the water to find a locked door
with
a [CHEST] and some [POTIONS] behind it. Stop by another locked door on your
way up the steps for some more [POTIONS]. Make your way through the barred
door
and into Ilinalta's Deluge.

Kill the two Necromancers in the initial room and search the eastern room
for
some [POTIONS] and books. Loot the [CHEST] as you progress west through the
prison where a Master Necromancer keeps watch. In the next room another
Master
Necromancer stands in a watery area. Slay him and move up the steps to find
a
[CHEST], [MALYN VAREN'S GRIMOIRE], and the [BROKEN AZURA'S STAR]. At this
point
you can take the Star back to Aranea or Nelacar.
Bring the Star to Aranea
-----------------------------------------------------------------------------+
Take the Star back to Aranea and she will have Azura speak to you. Azura
will
tell you that the Star is corrupted by Malyn Varen and that if she sends
you
into that realm you can cleanse the evil that haunts the Star. Enter the
Star
and kill Malyn Varen, just be careful of the Dremora that are also summoned
into this plane. Loot the [STAFF OF FLAMES] and [HOODED BLACK MAGE ROBES]
as
the Star is purified.
When you return you receive [AZURA'S STAR] and can recruit Aranea.
Bring the Star to Nelacar
-----------------------------------------------------------------------------+
Take the Star to Nelacar and he will want to restore it so that only
black
souls may enter it. Nelacar cannot do this since Malyn Varen is still
inside and
he wants to send you in to kill him. Oblige him and enter, just beware of
the
Dremora that assist Malyn. Loot the [STAFF OF FLAMES] and [HOODED BLACK
MAGE
ROBES] from his corpse before Nelacar pulls you back. Talk to Nelacar once
you
are out to receive [THE BLACK STAR].
_______
|
_
\
|. 1
/
|. _
\
|: 1
\
|::.. . /oethiah's Calling
[10.02.00]
+`-------'-------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Reach Level 30 or Higher
|
|
|

| Objectives: 1. Find the shrine of Boethiah


|
|
2. Find the cult of Boethiah
|
|
3. Lead someone to become trapped by the shrine and slay
them |
|
4. Speak to Boethiah's Conduit
|
|
5. Slay the other cultists
|
|
6. Speak to Boethiah's Conduit
|
|
7. Slay everyone at Knifepoint Ridge stealthily
|
|
8. Retrieve and equip the Ebony Mail
|
|
|
| Unique Items: Blade of Sacrifice
|
|
Ebony Boots
|
|
Ebony Gauntlets
|
|
Ebony Mail
|
|
Ebony Shield
|
|
Ebony Sword
|
|
===========================================================================
==|

During your travels you will undoubtedly find a book called [BOETHIAH'S
PROVING] and upon reading it receive the quest. If you are having trouble
finding this book then head to Sepitmus Signus's Outpost to the far north
of
Winterhold to find it on his bookshelf. Make your way to the Sacellum of
Boethiah located east of Windhelm. When you find the shrine you will find a
Priestess of Boethiah at the nearby cult. She will ask you so coerce
someone
into touching the Pillar of Sacrifice and then have you slaughter them with
the
[BLADE OF SACRIFICE].
Doing this will summon Boethiah and the easiest way to acquire a
sacrifice is
via a Follower (hopefully one that you dislike). Boethiah will take over
the
body of the sacrifice and question you, then have a last man standing match
to
see who is worthy enough for her task, make sure it's you. After the
slaughter
is over you are tasked to kill Boethiah's previous Champion, without him
being
able to defend himself.

Head to Knifepoint Ridge at night time and use any items or spells you
have
that will make your more stealthy. Pick off every member outside then enter
the
Knifepoint Mine. You can find a [CHEST] next to a Bandit in the initial
room.
Move down the ramp to find another Bandit with his back turned to you at
the
Alchemy Lab. Move down the steps to find a miner with his back turned as
well.
There are two more members in this next room, one at the far end mining is
an
easy target but the one on the wooden platform can be tricky, try to kill
him
at range.
Sneak up to the house in the back and fortunately it's poorly made. The
best
way to kill the Champion is an arrow through one of the cracks, though you
can
climb to the roof and drop down behind him for a quick kill as well. With
everyone dead, loot the Champion of Boethiah and don the [EBONY BOOTS],
[EBONY
GAUNTLETS], [EBONY MAIL], [EBONY SHIELD], and [EBONY SWORD].
_______
|
_
|
|. 1
|
|. _
|
|: |
|
|::.|:. | Daedra's Best Friend
[10.03.00]
+`-----'--------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Achieve Level 10 or Higher
|
|
|
| Objectives: 1. Speak to Lod
|
|
2. Find the Dog outside Falkreath
|
|
3. Travel with Barbas to the shrine of Clavicus Vile
|
|
4. Retrieve the Rueful Axe with Barbas
|
|
5. Return to the shrine of Clavicus Vile with Barbas and the
|
|
Rueful Axe
|
|
6. Give the Rueful Axe to Clavicus Vile OR kill Barbas with
|
|
the Rueful Axe
|
|
|
| Unique Items: Atronarch Force Recipe
|

|
Masque of Clavicus Vile
|
|
Rueful Axe
|
|
===========================================================================
==|

Head to the town of Falkreath and speak to the Imperial Soldier at the
entrance. He asks if you've seen a dog and regardless of your answer he
points
you in the direction of Lod, the town's Blacksmith. Likewise, you can avoid
the
guard and speak directly with Lod. The man wants you to find his dog
outside
of Falkreath and you can persuade him for a little cash now and more when
you
return the dog. Leave Falkreath and as you reach the objective a dog named
Barbas will approach you and talk with you. The quest should start now and
you
need to take Barbas to the shrine of Clavicus Vile.
Barbas takes the longest round about way you can think of to get where he
needs to go so go ahead to Haemar's Shame if you know where its at (east of
Helgen) to alleviate the long trek. Slay the Vampire's Thrall in the first
room and loot the [CHEST] from his platform. Move through the hallway
killing
another Vampire until you reach the stairs. There is an Ancient Vampire in
the
back of this area near a [CHEST], so be careful.
Continue to the next room which is completely filled with Vampires. At
the
southern end you can find a cove with a [CHEST] and a few coffins. Move
down
the steps and enter Haemar's Shame. Kill the Frostbite Spider and move west
through the hallways and past the room. In the last room you must face a
Volkihar Master Vampire, but at least there is a [CHEST]. Activate the
[SHRINE
OF CLAVICUS VILE] and tell him you wish to return Barbas to his side. He
wants
you to retrieve an axe from Rimerock Burrow, Barbas can lead you there.
As you enter the Burrow you should find it relatively empty with the one
exception of Sebastian Lort. Kill him if you want but the item you want is
on
his table, [THE RUEFUL AXE]. Head down to Sebastian's quarters to find a
[CHEST]
containing an [ATRONARCH FORGE RECIPE] then return to the Shrine of
Clavicus
Vile. You are given the option of slaying Barbas and keeping The Rueful Axe
or
letting Barbas live and ultimately receive the [MASQUE OF CLAVICUS VILE].
______
|
_ \
|. |
\
|. |
\
|: 1
/

|::.. . /iscerning the Transmundane


[10.04.00]
+`------'--------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: None
|
|
|
| Objectives: 1. Ask Urag about the insane book
|
|
2. Find Septimus Signus
|
|
3. Transcribe the Lexicon
|
|
4. Give the Lexicon to Septimus
|
|
5. Harvest High Elf blood
|
|
6. Harvest Wood Elf blood
|
|
7. Harvest Dark Elf blood
|
|
8. Harvest Falmer blood
|
|
9. Harvest Orc blood
|
|
10. Bring blood to Septimus
|
|
11. Take the Oghma Infinium
|
|
|
| Unique Items: Crimson Nirnroot
|
|
Effects of the Elder Scrolls
|
|
Elder Scroll
|
|
Essence Extractor
|
|
Ruminations on the Elder Scrolls
|
|
Runed Lexicon
|
|
===========================================================================
==|

Reference the first part of Elder Knowledge [03.12.00] on how this quest
begins.
Seek out Arngeir who will point you to the College of Winterhold. Make
your
way inside and to the Arcanaeum where you will find Urag gro-Shub. Inquire
the
Elder Scrolls and he will bring you [EFFECTS OF THE ELDER SCROLLS] and

[RUMINATIONS ON THE ELDER SCROLLS]. After reading both, the quest


[DISCERNING
THE TRANSMUNDANE] will start.
Question Urag about the books then begin your journey to find Septimus
Signus
who is heralded as the most knowledgeable on the Elder Scrolls. Leave the
College and head north to Septimus Signus's Outpost where you will find the
crazy old man. He has a lot to say so listen close and head for Alftand to
the south. Once here cross a long bridge to enter the Alftand Glacial
Ruins.
The path is rather uneventful and there isn't much loot so follow the
blood
trail until you hear a voice. This is the sign that hostiles and items are
ahead. Move up another ramp and defeat the Dwemer machines that attack.
Stay
on the blood trail to find J'darr and J'Zhar, one of them dead and another
fighting a Dwarven Spider Worker. Clear the enemies and move into a much
larger
room. As you approach the center pillar two Dwarven Spheres will strike.
Watch out for the traps in the next hall as you make your way to another
room. There is a lot of oil on the floor so use it to your advantage as
more
Dwarven Spider Workers attack. Unlock the gate on the far side of the room
to
find two [CHESTS] inside. Exit the room to the west and move through the
halls
defeating the enemies as you go. The final room has pistons that will push
you
down below, you must cross the upper floor to reach the Alftand
Animonculory.
Make your way east and use the oil once again to slay the Dwarven
Spheres.
When you reach a massive room you'll notice you are at the top. Before
making
your descent search the alcove where a Dwarven Spider Worker lurks to find
a
[CHEST]. Unlock the door at the bottom of the ramp and fight off more
machina. There are several [CHESTS] and another locked gate with better
loot
and more [CHESTS] inside. Leave this room and drop down below where you can
find the corpse of Yag gra-Gortwog. Head up the ramp to the west to find a
[CHEST] sitting at the end of it.
Continue to descend and slay the Falmer that strike and dodge the pistons
that attempt to push you to your death. At the end of this ramp is a flame
that
you must go around to enter the next room. This room has a few Falmer in it
but also [INGREDIENTS] and an [ALCHEMY LAB]. Further down you will find
plenty
of Falmer and their huts. More [INGREDIENTS] are along the back wall and
the
last hut on the south end will have a [CHEST]. Use the [ANVIL] if you feel
the
need to create new gear then head down the steps. There is a Falmer
Shadowmaster accompanied by two Falmer Gloomlurkers. Defeat the
Shadowmaster
and his cronies and note the quick exit back up to the Ruins.

Leave this room to return to the main one with all the ramps leading
down.
Descend and fight off the Falmer and Frostbite Spiders that attack you,
it's
safest to bait them up the ramp so you can fight them one at a time. As you
pass through the final door and head down the steps, avoid stepping on the
snow
before you reach the door because it will trigger a trap. Enter the Alftand
Cathedral and make your way down the path. Hug the wall to avoid the trap
from above as you move west.
Slay the Falmer Gloomlurker and enter a large room. Kill another Falmer
then
raid his tent to find a [CHEST]. Head up the steps to find two more
[CHESTS]
and the [LEVER] that raises the gate leading up to a [DWARVEN MECHANISM].
Open the nearby by [CHEST] and unlock the [GATE] in the back. This lever
will
take you outside, but use the Dwarven Mechanism to reach Blackreach. While
you
are here you will encounter Falmer and Chaurus along the beeline you should
take towards the quest marker. Be sure to snag some [CRIMSON NIRNROOT] to
start the quest [A RETURN TO YOUR ROOTS]. Stick to the road once you reach
the water and you will see the tower you have been seeking. Open the door
and
use the lever to enter the Tower of Mzark.
Search this room for some [INGREDIENTS] and a [CHEST] then enter the main
chamber where the Lexicon is located. At the top of the ramp activate the
[LEXICON RECEPTACLE]. Use the button second from the right a few times and
watch for the button second from the left to light up (the Blank Lexicon
will
also glow at this point). Press this button twice and the far left button
will
light up. Press this button and your long worked for prize will descend.
Jump
down and snag the [ELDER SCROLL] but also make sure you acquire the [RUNED
LEXICON].
Return to Septimus Signus and he is most pleased. He needs you to harvest
the blood of the various races of elf. As you try to leave the Wretched
Abyss
stops you and identifies itself as Hermaeus Mora. He wants you to serve him
after Septimus Signus' time is up. Begin your journey to acquire the blood
of
the elven races.
High Elf Blood - Hob's Fall Cave, Yngvild, or any Warlock will provide the
blood you seek. Search caves around Dawnstar.
Dark Elf Blood - In addition to the locations you can find the High Elves
you
can also find Dark Elves in all forms of random
encounters.
The areas around Dawnstar seem so house Warlock and the
Necromancers, which are High and Dark Elves.
Wood Elf - Pinepeak Cavern has a dead Wood Elf outside it's entrance and
any
Hunter Camp has 25% of it's ranks as Wood Elf.

Falmer - Dwarven Ruins, Falmer Hives, and Blackreach are all viable places
to
find Falmer. Backtrack to where ever you enter Blackreach to find
all
the ones you've already slain.
Orc - Cracked Tusk Keep, Rift Watchtower, and random bandit camps have
hostile
Orcs. You could always slay the ones you find in the Holds but that
has
it's repercussions.
With the blood extracted, return to Septimus. He completes the mixture
and
the oversize cube opens up. Inside you can find [OGHMA INFINIUM] and
Septimus
meets his end (where you can recover the Lexicon and Essence Extractor if
you
so choose). With the book in hand the Wretched Abyss stretches forth once
more.
After the conversation re-open the book and you can read a path for
increased
skill gain.
The Path of Might - +5 Smithing, Heavy Armor, Armor, Two-Handed, OneHanded,
and Archery
The Path of Shadow - +5 Light Armor, Sneak, Lockpicking, Pickpocket,
Speech,
and Alchemy
The Path of Magic - +5 Illusion, Conjuration, Destruction, Restoration,
Alteration, and Enchanting
___
|
|
|. |
|. |
|: |
|::.|ll Met by Moonlight
[10.05.00]
`---'--------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: None
|
|
|
| Objectives: 1. Speak to Sinding
|
|
2. Kill the great beast
|
|
3. Begin the hunt
|
|
4. Join the hunt
|
|
5a. Kill the Hunters
|

|
5b. Kill Sinding
|
|
6a. Talk to Sinding
|
|
6b. Skin Sinding
|
|
7. Speak with Hircine
|
|
|
| Unique Items: Cursed Ring of Hircine
|
|
Ring of Hircine
|
|
Savior's Hide
|
|
Sinding's Skin
|
|
===========================================================================
==|

Go to Falkreath and head to the graveyard on the far west of town behind
the
Hall of Dead. Talk to Indara and Mathies about their slain child and they
will
point you in the direction of Sinding. With this news head over to the
Falkreath
Barrachs and talk to Sinding. He will admit he is a Werewolf and that he
has
the ring of Hircine, Daedric Lord of the Hunt. The ring seems to change him
at
random times and if you take the ring from him and are a Werewolf yourself,
it
will have a 10% chance every minute of changing you to Beast Form.
Venture into the wilds and hunt down the White Stag. Since it flees at
the
sight of you, ranged weapons and stealthy approaches are recommended. The
Aspect of Hircine wants you to track down and kill Sinding, skin him, and
offer
his skin to gain favor. There are hunters that are also trying to win
Hircine's
favor though. Head to Bloated Man's Grotto to find corpses everywhere. Join
the
hunt and search the water near the waterfall for a [CHEST]. Through the
path
you will meet with Sinding once more.
Siding with Sinding
-----------------------------------------------------------------------------+
If you choose to spare Sinding then head through the ruins and loot a
[CHEST]
then slay the two hunters below. There is another group of three around the
corner and three more past the creek. With all the Hunters slain, the Ring
of

Hircine becomes uncursed and you can talk to Sinding who will remain here
away
from anyone he might hurt. With the [RING OF HIRCINE] no longer cursed you
are
granted one extra Beast Form transformation per day if you are a Werewolf.
Killing Sinding
-----------------------------------------------------------------------------+
If you chose to slay Sinding as ordered by the Daedric Lord then head up
the
steps and loot the [CHEST]. You can try and catch up to Sinding as fast as
you
can but he is swift and kills the hunters in a single blow. When you
finally
kill Sinding you must tear the skin from his body. Talk to the Aspect of
Hircine
and you are rewarded with the [SAVIOR'S HIDE].
_______
|
|
|.|
| |
`-|. |-'
|: |
|::.|he Cursed Tribe
[10.06.00]
+-`---'---------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Achieve Level 9 or Higher
|
|
|
| Objectives: 1. Bring Troll Fat and a Daedra Heart to Atub
|
|
2. Observe Atub's ritual
|
|
3. Speak with Yamarz
|
|
4. Meet Yamarz at Fallowstone Cave
|
|
5. Protect Yamarz
|
|
6. Defeat the giant
|
|
7. Take Shagrol's Hammer back to Largashbur
|
|
8. Place Shagrol's Hammer on the shrine in Largashbur
|
|
|
| Unique Items: Shagrol's Warhammer
|
|
Volendrung
|

|
===========================================================================
==|

Head to Largashbur, home to Orcs, in the southwestern corner of the Rift.


As
you approach this stronghold the Orcs are in combat with a Giant. Help them
or
simply watch and when the Giant is felled talk to Atub who will immediately
tell you that her tribe needs your help. Their leader is stricken with a
curse
and Atub begs you to seek out ingredients to summon Malacath. The Troll Fat
is obvious and can be bought at stores if you can't find a troll to slay.
The
Daedra Heart, however, is another story. You can get one during the quest
The
Black Star, steal one from Kodlak Whitemane's room in Jorrvaskr, or perhaps
the
easiest way is to purchase one from Enthir in the College of Winterhold.
Return to Atub with the ingredients and she will get Chief Yamarz to come
outside for the ritual. Malacath has spoken and now Yamarz wants you to go
to
Fallowstone Cave with him to slay a Giant. Meet him at the entrance and he
will
lead the way in. You will drop all the way down and pass up two Giants but
the
Cave Bears will be your first test. Enter Giant's Grove and Yamarz will try
to
strike a deal with you. If you kill the Giant he will pay you, but in the
end
reneg on his deal and must be slain. Likewise, you can watch Yamarz try to
kill
the Giant only to be felled by the mighty club.
Either way, Yamarz and the Giant are dead and you have [SHAGROL'S
WARHAMMER].
Malacath will speak to you and call you back to Largashbur, appease his
will.
After talking to Atub, Malacath will have you place the Warhammer on the
shrine
and then change it to [VOLENDRUNG] for you to keep.
_______
|
_
|
|. 1
|
|. ____|
|: |
|::.|ieces of the Past
[10.07.00]
+`---'-----------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Achieve Level 20 or Higher
|
|
|

| Objectives: 1. Pieces of the Past


|
|
2. Retrieve the pommel of Mehrunes' Razor
|
|
3. Retrieve the balde shards of Mehrunes' Razor
|
|
4. Retrieve the hilt of Mehrunes' Razor
|
|
5. Bring the pommel stone to Silus
|
|
6. Bring the blade shards to Silus
|
|
7. Bring the hilt to Silus
|
|
8. Meet Silus at the Shrine of Mehrunes Dagon
|
|
|
| Unique Items: Cracked Tusk Vault Key
|
|
Dead Crone Rock Key
|
|
Hilt of Mehrunes' Razor
|
|
Pommel Stone of Mehrunes' Razor
|
|
Shards of Mehrunes' Razor
|
|
Stone of Barenziah
|
|
Word of Power: Fear, Dismay
|
|
===========================================================================
==|

Enter any city after reaching Level 20 and a courier will give you a
letter
that starts the Miscellaneous Objective - Visit the museum in Dawnstar. As
you approach the museum Silus Vesuius greets you and the quest officially
begins. Ask about the job he has prepared for you to find out he wants to
complete Mehrunes' Razor. Mehrune Dagon is the Daedric Lord of Change,
Destruction, and Ambition so retrieving this Razor would prove invaluable
to
Silus.
The Pommel of Mehrunes' Razor
-----------------------------------------------------------------------------+
Fight your way to Dead Crone Rock through the Forsworn and Trolls that
lurk
this territory and call it home. Snag the items on the table and search the
[CHEST] at the top of the steps. Slay the three Forsworn that attack you
and
head up the steps into a ritual room. Avoid the flames that are shot from a
well placed Soul Gem and search the [CHEST] in the corner. Use the [LEVER]
in

the next room to raise the gate in the main room at the top of the steps.
Move
through the newly opened passage and to a balcony out in the open world.
A Hagraven named Drascua will attack you here. If you can lure her
between
the pillars that hold Soul Gems you can make quick work of her. Likewise,
you
can sneak up on her or simply fight her head on, but Hargravens are tough
opponents. Loot the [POMMEL STONE OF MEHRUNES' RAZOR] off her corpse and
don't
miss the [STONE OF BARENZIAH] on the sacrificial altar as well as the [DEAD
CRONE ROCK KEY]. Search the [CHEST] and then approach the Word Wall in the
back
to learn [WORD OF POWER: FEAR, DISMAY].
The Blade Shards of Mehrunes' Razor
-----------------------------------------------------------------------------+
Head to Cracked Tusk Keep, home of Hunter Orcs and Bandits. Sneak inside
and
kill a Bandit making supper it seems. Upstairs is an Orc and a few
[POTIONS]
and [FOOD] on the tables. In the back room you will find Ghunzul, clad in
his
armor and huge sword. Take him down and loot the [CRACKED TUSK VAULT KEY]
then
check the [CHEST]. Go back downstairs and through the doors to the western
end
where you can remove a panel and activate a [BUTTON] to gain access to the
Cracked Tusk Vaults.
Activate the [BUTTON] on the wall to access the first room on the right.
There are a few [POTIONS] and other miscellaneous items in the chamber
worth
grabbing. The same thing applies for the room across the hallway where you
can find a skill book. Loot the [CHEST] at the end of the hallway and hit
the
two [LEVERS] to enter the treasure room. The middle path has tripwires that
will release darts and the sides have traps that will fling spiked walls
into
you. Disarm the tripwires and obtain your prize, the [SHARDS OF MEHRUNES'
RAZOR].
The Hilt of Mehrunes' Razor
-----------------------------------------------------------------------------+
Head to Morthal and visit Jorgen and Lami's House on the other side of
the
bridge. Unlock Jorgen's [CHEST] and take the [HILT OF MEHRUNES' RAZOR], by
far
the easiest piece you have acquired.
With all the pieces in hand, Silus informs you that he knows how to put
them
all back together along with the fourth piece he has in his display case.
Meet
Silus at the Shrine of Mehrunes Dagon and place your hands on the altar to

speak to Mehrunes. He wants you to slay Silus and it's best to oblige. If
you
don't kill Silus then you miss out on all the loot and two Dremora strike
at
you. If you abide by Dagon's wishes you can loot Silus Vesuius' corpse for
his
[MYTHIC DAWN BOOTS], [MYTHIC DAWN GLOVES], and [MYTHIC DAWN ROBES].
Afterwards,
Mehrunes Dagon reforges the Razor and has you fight the two Dremora as a
challenge.
Win the battle to obtain [MEHRUNES' RAZOR] then loot the Dremora for
their
hearts and a [KEY TO MEHRUNES' SHRINE]. Inside are two more Dremora and
quite
the abundance of crafting supplies, armor, weapons, and [CHESTS] to search
through. Take what you want, you've definitely earned it.
_______
|
|
|.|
| |
`-|. |-'
|: |
|::.|he Whispering Door
[10.08.00]
+-`---'---------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Achieve Level 20 or Higher
|
|
|
| Objectives: 1. Find out what's wrong with Nelkir
|
|
2. Listen to the whispering door
|
|
3. Speak to Nelkir
|
|
4. Obtain the key to the whispering door
|
|
5. Open the whispering door
|
|
6. Retrieve the Ebony Blade
|
|
|
| Unique Items: Admonition Against Ebony
|
|
Ebony Blade
|
|
Whispering Door Key
|
|
===========================================================================
==|

Talk to the Innkeeper in Whiterun's Bannered Mare until she mentions the
Jarl's children to start the Miscellaneous Objective - Ask about Balgruuf's
strange children. Visit the Jarl and ask what's going on with his youngest
son Nelkir to officially start the quest. Talk to Nelkir and he will tell
you
to check out the whispering door. Approach the door in the basement of
Dragonreach to find that it's the Daedra Lord Mephala, the Lady of
Whispers.
She tells you to seek guidance from Nelkir who tells you that his father
and Farengar are the only two with a key to that room. The easiest way to
do
this is to pickpocket Farengar for the [WHISPERING DOOR KEY]. Once inside,
pick up the [ADMONITION AGAINST EBONY] and the [EBONY BLADE]. This blade
will
grow stronger the more you strike down Followers or anyone you have
completed
a quest or mission objective for.
_______
|
|
|.|
| |
`-|. |-'
|: |
|::.|he Break of Dawn
[10.09.00]
+-`---'---------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Achieve Level 12 or Higher
|
|
|
| Objectives: 1. Find Meridia's Beacon
|
|
2. Bring Meridia's beacon to Mount Kilkreath
|
|
3. Replace the beacon
|
|
4. Guide Meridia's Light through the temple
|
|
5. Destroy Malkoran
|
|
6. Retrieve Dawnbreaker
|
|
|
| Unique Items: Dawnbreaker
|
|
Meridia's Beacon
|
|
Staff of Fireballs
|
|
Word of Power: Air, Elemental Fury
|
|
===========================================================================
==|

Head to the Statue to Meridia in the mountains to the west of Solitude


and
Meridia will speak to you and mark the location of her Beacon on your map.
If
you move northeast from the Statue of Meridia you can find a World Wall to
learn [WORD OF POWER: AIR, ELEMENTAL FURY]. It is possible to obtain
Meridia's
Beacon prior to speaking to Meridia and thus start the quest that way.
[MERIDIA'S BEACON] is in a random chest in Skyrim and when you have it,
return
to Mount Kilkreath and place it on the pedestal. You will be taken high
into
the air and given your task from above Skyrim.
When you have feet back on the ground descend to and enter Kilkreath
Temple.
Move down the hallway and you can immediately notice the darkness rising
from
the floor. Before turning towards the light, unlock the door and hit the
[LEVER] to open the gate across the hall where a [CHEST] lies. In the
middle
of the next room activate the [PEDESTAL] and reflect the light. Head east
down
the steps and slay the Corrupted Shades.
Move up to the [PEDESTAL] and activate it to reflect the light further
into
the ruins. Continue south and you'll eventually enter a small room with a
[CHEST]. Go east and fight off more Shades then climb the steps and jump
over
to the [PEDESTAL] and activate it. Move to the back wall and unlock the
door
to find a [LEVER] that raises the adjacent gate where a [CHEST] sits. With
the
area looted, go south and out to the Kilkreath Balcony.
Open the [CHEST] before heading back up the steps into the Kilkreath
Ruins.
Move through the halls and up the steps to find another [PEDESTAL] to
activate.
Button hook around and make your way through the door on the right to find
a
[CHEST] inside, just watch out for the spears coming out of the floor.
There
is another [CHEST] on your way north and a [TRIPWIRE] right around the
corner
that will disable the swinging axes if you disarm it.
Make your way onto the balcony and leap across to the [PEDESTAL],
activate it
and go west but turn right before going through the door to find a [CHEST].
Slay the Shades and climb the steps to the right to reach the top
[PEDESTAL]
that will open the door. Drop down and enter the Kilkreath Catacombs. Use
the
first [PEDESTAL] here to open the door and find Malkoran. Once you kill him
he becomes a Shade as well so don't think it's over once he dies.

Loot the [STAFF OF FIREBALLS] from his corpse then activate the last
[PEDESTAL] to obtain the [DAWNBREAKER]. You will speak with Meridia up
above
Skyrim once more and the quest concludes.
_______
|
|
|.|
| |
`-|. |-'
|: |
|::.|he House of Horrors
[10.10.00]
+-`---'---------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: None
|
|
|
| Objectives: 1. Search the abandoned house
|
|
2. Find your reward
|
|
3. Find the priest of Boethiah
|
|
4. Free Logrolf
|
|
5. Go to the abandoned house
|
|
6. Beat Logrolf into submission
|
|
7. Kill Logrolf
|
|
8. Speak to Molag Bal
|
|
|
| Unique Items: Mace of Molag Bal
|
|
===========================================================================
==|

The first time you enter Markarth you will witness the murder of a woman
at
a kiosk in the center of town. Leave the Hold and return, passing west of
the
killing, to meet Vigilant Tyranus. Enter the Abandoned House with Tyranus
and
loot the three [CHESTS] you come across. When you reach the locked door,
attempt
to open it and a voice will command you to slay Tyranus. Oblige and be
rewarded
as the door is now unlocked and you can receive your prize.
As you approach the altar at the bottom of the bowels you are caged in a

prison that only Molag Bal, the Lord of Domination, would trap you in. He
wants revenge on Boethiah since his Mace has become useless and rusted. To
do
this you must seek out the priest of Boethiah so he can perform the ritual
one
more time, where you will be waiting for him. Find Logrolf the Willful as
indicated on your map and free him of his bindings, convincing him with
your
silver tongue of why you are releasing him.
Logrolf wastes no time in heading for Markarth, so beat him there. Molag
Bal
will trap the weak Logrolf and have you beat him to death with his Mace.
Logrolf
dies but Molag Bal revives him so you can beat him into submission. Kill
the
priest one final time and Molag Bal gives you his mace with it's true
power,
the [MACE OF MOLAG BAL].
_______
|
|
|.|
| |
`-|. |-'
|: |
|::.|he Taste of Death
[10.11.00]
+-`---'---------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: None
|
|
|
| Objectives: 1. Clear the Draugr from Reachcliff Cave
|
|
2. Speak to Eola
|
|
3. Convince Verulus to follow you
|
|
4. Lead Verulus to the Shrine of Namira
|
|
5. Kill Verulus
|
|
6. Feast on Verulus
|
|
|
| Unique Items: Markarth Hall of the Dead Key
|
|
Ring of Namira
|
|
===========================================================================
==|

Talk to Kleppr, the Innkeeper of the Silver-Blood Inn in Markarth, and


ask
him if he's heard any rumors lately. He will mention Brother Verulus has
the
Hall of the Dead closed and you obtain the Miscellaneous Objective - Speak
to
Verulus about the Hall of the Dead. Enter Understone Keep and talk to
Brother
Verulus. Convince him to let you visit the Hall of the Dead and he will
tell
you the gruesome truth, that the dead have been eaten. He gives you the
[MARKARTH HALL OF THE DEAD KEY] and now you have access to it.
As you walk through the crypt a voice, Namira the Lady of Decay, will
call
out to you as if you were a cannibal. You should encounter Eola who will
also
speak of this and how you blocked out your first meal. The quest officially
starts at this point and your task is to meet Eola at Reachcliff Cave.
You have the choice of taking Eola in with you or having her wait at the
entrance. Move through the first room and slay the Draugr that get in your
way.
Eventually you'll make your way to an intersection in a hallway, choose to
go
left so you can jump the gap to a [CHEST]. Move through a small room and
down
through the iron doors into the final large room. The target here is the
Dragon
Priest but it has a lot of health. Take out the Draugr first and when you
can
kill the Dragon Priest. Search the area for a [CHEST] then return to Eola.
Eola wants you to convince Brother Verulus to follow you to the cave
where
the Daedric Lord Namira will then do the rest. Return to the Understone
Keep
to find the Brother. Convince him to follow you then Fast Travel back to
Reachcliff Cave. Lead the good priest down to the dining hall and when he
lies on Namira's Shrine kill and feast on him. Namira will speak to you and
call you her Champion then give you the [RING OF NAMIRA].
_______
|
|
|.|
| |
`-|. |-'
|: |
|::.|he Only Cure
[10.12.00]
+-`---'---------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Achieve Level 10 or Higher
|
|
|
| Objectives: 1. Obtain some Vampire Dust
|

|
2. Obtain a Deathbell Flower
|
|
3. Obtain a Silver Ingot
|
|
4. Obtain a Flawless Ruby
|
|
5. Deliver the Ingredients
|
|
6. Inhale the fumes
|
|
7. Kill Orchendor
|
|
8. Report Orchendor's death to Peryite
|
|
|
| Unique Items: Key to Bthardamz Elevator
|
|
Spellbreaker
|
|
===========================================================================
==|

If you go to the Shrine of Peryite, northeast of Markarth and speak with


Kesh the Clean. Ask to commune with Peryite and Kesh the Clean will tell
you
that you need the incense first and thus you are off to collect four
ingredients
for him.
Vampire Dust
-----------------------------------------------------------------------------+
The best places to find Vampire Dust is in your own home with an Alchemy
Lab upgrade or on any dead Vampire. You can find Vampires all over but try
Shriekwind Bastion or Broken Fang Cave. Some Alchemy Shops also carry these
but you might need to travel a little bit.
Deathbell Flower
-----------------------------------------------------------------------------+
The easiest places to find Deathbell Flowers is are at Anise's Cabin on
the river near Riverwood or any Alchemy Shop.
Silver Ingot
-----------------------------------------------------------------------------+
You can find several Silver Ingots in Dragonsreach or in the Treasury
House
in Markarth. You can also get Silver Ore and smelt it into the Ingots from
any
Mine that carries it.
Flawless Ruby

-----------------------------------------------------------------------------+
It's easiest to purchase this item but you can find them in many large
ruins
like Korvanjund or in rich places like the Katariah in Solitude.
Deliver all four ingredients to Kesh the Clean then inhale the fumes from
the concoction to speak with the Aspect of Peryite. The Daedric Lord has
been
deceived and he wants the traitor slain, an elf named Orchendor. Head to
the
nearby area at Bthardamz and fight through the Afflicted before entering
the
Bthardamz Upper District.
Head through the first room and down the steps to the sleeping quarters.
Kill the Afflicted in their sleep or unlock the gate and bypass them. In
the
northern room is a locked gate with a [CHEST] behind it. Down the ramp on
the
other end you will find some Afflicted gathered round a statue. Move west
and
up the steps then kill more Afflicted. Go up the northern steps to find a
[CHEST] and a [LEVER].
Move up the ramps on the opposite end and through the gate you just
unlocked.
Drop down off this platform and down the steps to find a [CHEST] on the
wall.
Continue east to a dead end and loot the [CHEST] which will spawn some
Dwarven
Spheres as a defense mechanism. Leave this room and move south down the
ramp
where you will find three more Afflicted. Kill them then go through the
door to
enter the Bthardamz Workshop.
Sneak through the sleeping quarters and enter an alcove to the east where
a Dwarven Spider and a [CHEST] are located. Go south and kill a few more
Afflicted and Dwarven Spiders as you find another [CHEST]. Head back to the
Bthardamz Upper District. Pass through this area and up the steps through
the
swarm of Afflicted and enter the Bthardamz Lower District. Kill the
Afflicted
and Dwarven Spiders here. The [LEVER] will make spinning blades appear
around
the middle platform where a [CHEST] sits.
Go east through the tunnels and eventually to an area with running water
under you. Cross the bridges and slay the Afflicted at the other end. In
the
eastern room you can find a [CHEST]. The first set of steps just leads to a
roundabout so go east and up that set of stairs to enter the Bthardamz
Study.
Open the first gate to find a [CHEST] then go south up the ramp. At the top
of the ramp you can find a [CHEST] guarded by a Dwarven Sphere. Go west to
return to the Bthardamz Lower District.
Move around the winding path to find four Afflicted wandering the path.
Move

south through the next door to enter the Bthardamz Arcanex. Move through
the
winding path and slay the Dwarven machines that impede your path. At the
top of
the steps you will face a Dwarven Centurion, but the end is near as you
will
find Orchendor around the corner. Loot his corpse for the [KEY TO BTHARDAMZ
ELEVATOR] then use the elevator at the top of the steps.
Return to the Shrine of Peryite and inhale the incense fumes once more.
With
the Daedric Lord pleased with Orchendor's death you are rewarded with the
[SPELLBREAKER] and free to do what ever you wish.
_______
|
_
|
|. 1
|
|. _
|
|: |
|
|::.|:. | Night to Remember
[10.13.00]
+`-----'--------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Achieve Level 14 or Higher
|
|
|
| Objectives: 1. Find Sam Guevenne
|
|
2. Find the Staff
|
|
3. Help clean up the Temple of Dibella
|
|
4. Ask about Sam and the staff in Rorikstead
|
|
5. Find Gleda the Goat
|
|
6. Bring Gleda the Goat back to Ennis in Rorikstead
|
|
7. Talk to Ysolda in Whiterun about the staff
|
|
8. Find the wedding ring in Witchmist Grove
|
|
9. Return the wedding ring to Ysolda in Whiterun
|
|
10. Search Morvunskar for Sam and the Staff
|
|
|
| Unique Items: Sanguine Rose
|
|
===========================================================================
==|

Head to any tavern across Skyrim and theres a chance you could run into a

black robed man named Sam Guevenne. He will challenge you to a drinking
game,
humbly accept and slam threes flagons since Sam can only handle two. You
end
up blacking out and waking up in the Temple of Dibella. Talk to the
priestess
and talk your way out of the situation. Apparently you were mumbling on
about
Rorikstead, so start your search there.
Speak with Ennis who tells you that you sold his prize winning goat to a
Giant. Search for Gleda the Goat who is being guarded by Grok the Giant.
Slay
him and take the goat back to Ennis. He tells you that you wrote a note
about
repaying Ysolda in Whiterun. Track down Ysolda in Whiterun who wants her
wedding ring back. Go to Witchmist Grove and find your betrothed. Slay
Moira
and take back the [WEDDING RING]. Give the ring to Ysolda and she will
mention
Morvunskar as the place for the reception.
Head out to Morvunskar and clear out the Conjurers as you make your
descent
to the quest objective, eventually entering the Misty Grove. Approach Sam
and
he turns into Sanguine. After a brief conversation, tell him thanks and you
receive the [SANGUINE ROSE].
_______
|
|
|.|
| |
`-|. |-'
|: |
|::.|he Mind of Madness
[10.14.00]
+-`---'---------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: None
|
|
|
| Objectives: 1. Gain access to the Pelagius Wing of the Blue Palace
|
|
2. Use the key to gain access to the Pelagius Wing
|
|
3. Search for Dervenin's master in the Pelagius Wing
|
|
4. Use the Wabbajack to escape from Pelagius's Mind
|
|
|
| Unique Items: Pelagius' Hip Bone
|
|
Wabbajack
|

|
===========================================================================
==|

Head to Solitude and search for a man named Dervenin between the Hall of
the
Dead and the Bard's College. Agree to help him find his master and he gives
you
[PELAGIUS' HIP BONE] so you can enter the Pelagius Wing of the Blue Palace.
Speak with Erdi or Una to get the [PELAGIUS WING KEY] then open the door at
the bottom of the steps. Move up the steps and down the long hallway until
you
suddenly blink to a field with a tea party apparently occurring.
Talk to Sheogorath, Daedric Prince of Madness who gives you the
[WABBAJACK]
and tests you to see if you can escape the mind of Pelagius the Mad. Go to
the
northeastern area and use the Wabbajack on Pelagius to summon a Wolf. Use
the
Wabbajack again on the Wolf to turn it into a Sheep. Continue this routine
of
using the item on Pelagius and then the creature that is spawned until he
wakes up.
Head to the northwest and watch two Thrall battle it out. The trick is
not
to change the Thralls but to hit the guards near Pelagius that change to
wolves
and remind Pelagius he isn't safe. Finally, move southeast and use the
Wabbajack
on Anger until it shrinks. At this time shoot Confidence until he becomes
huge.
Return to Sheogorath and he will send you back to reality and lets you keep
the
Wabbajack.
___ ___
|
Y
|
|. |
|
|. / \ |
|:
|
|::.|:. |aking Nightmare
[10.15.00]
+`-----'--------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: None
|
|
|
| Objectives: 1. Follow Erandur to Nightcaller Temple
|
|
2. Speak to Erandur
|
|
3. Follow Erandur
|

|
4. Follow Erandur to the Library
|
|
5. Speak to Erandur
|
|
6. Locate "The Dreamstride"
|
|
7. Speak to Erandur
|
|
8. Follow Erandur to the Laboratory
|
|
9. Locate Vaermina's Torpor
|
|
10. Speak to Erandur
|
|
11. Drink Vaermina's Torpor
|
|
12. Release the Miasma
|
|
13. Disable the Magical Barrier
|
|
14. Speak to Erandur
|
|
15. Follow Erandur to the Skull of Corruption
|
|
16. Defeat Veren and Thorek
|
|
17. Speak to Erandur
|
|
18. Wait for Erandur to dispel the barrier
|
|
19. Murder Erandur
|
|
20. Take the Skull of Corruption
|
|
|
| Unique Items: Nightcaller Temple Key
|
|
Skull of Corruption
|
|
The Dreamstride
|
|
Vaermina's Torpor
|
|
===========================================================================
==|

Head to Dawnstar and visit the Windpeak Inn. Speak with Erandur who has a
crowd gathered round. He will explain the the Daedric Lord Vaermina has
been
plaguing the minds of the villagers and asks for your help. Follow Erandur
to
Nightcaller Temple and talk with him to learn about the Orcs and Priests
inside
that are affected by Miasma.
Follow Erandur inside and he will open a passageway and show you the
Skull of

Corruption. As you reach a blockade some Orc Invaders will rise. You can't
pass through this barrier but Erandur has a key to open the locked door you
passed earlier. Slay the five or so Devotees and Orc Invaders then talk
with
Erandur. You need to find [THE DREAMSTRIDE], a book that resembles
Vaerlina,
and you can find on the second floor in the corner.
Give the book to Erandur who discovers that a certain special Torpor will
allow you to perform a Dreamstride. Time to go to the Laboratory and kill
some
more sleepers of the Miasma. When the Lab is cleared out you need to find
[VAERMINA'S TORPOR], located on a shelf on the bottom floor. Tell Erandur
you
have found it then chug it down. You are taken into the body of a priest
from
the past and are tasked with releasing the Miasma. Make your way through
the
blurry halls until you reach the chain to release the Miasma.
You are pulled back into reality and must find a way to release the
barrier.
Slay the Devotees that arise as you make your way back towards the Skull of
Corruption. Open the door to find Erandur and then follow him up to a Soul
Gem
that must be removed. With the barrier removed, talk to Erandur then head
for
the Skull of Corruption. A short scene occurs and you must face Veren and
Thorek. Pick one and Erandur, aka Casimir, will fight the other.
You hear a voice in your head, it's Lady Vaermina! She commands you to
slay
Erandur who would turn on you once he has the Skull in his possession. If
you
kill him then you can obtain the [SKULL OF CORRUPTION] otherwise, Erandur
will
complete his ritual and can become a follower. If you slay Erandur you can
find
the [NIGHTCALLER TEMPLE KEY] on his corpse.
===========================================================================
====
SIDE QUESTS
[11.00.00]
===========================================================================
====
_______
|
_
\
|. 1
/
|. _
\
|: 1
\
|::.. . /lood on the Ice
[11.01.00]
+`-------'-------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Enter and leave Windhelm four times
|

|
|
| Objectives: 1. Question the witnesses
|
|
2. Report to the guard
|
|
3. Talk to Jorleif
|
|
4. Examine the crime scene
|
|
5. Get assistance from Jorleif
|
|
6. Get access to Hjerim
|
|
7. Look for clues
|
|
8. Follow up on the clues from Hjerim
|
|
9. Talk to Jorleif
|
|
10. Speak to Wuunferth
|
|
11. Patrol the streets of the Stone Quarter at night
|
|
12. Catch the murderer
|
|
13. Speak to Jorleif for reward
|
|
|
| Unique Items: Beware the Butcher!
|
|
Butcher Journal
|
|
Butcher Journal #1
|
|
Butcher Journal #2
|
|
Calixto's Key
|
|
Key to Hjerim
|
|
Necromancer Amulet
|
|
Strange Amulet
|
|
===========================================================================
==|

Enter Windhelm and you can hear people mention The Butcher and the murder
of
some of the young women around town. Leave and enter the city four times,
returning the fourth time at night. Venture to the graveyard where a guard
and
a few people are gathered around a corpse. The quest officially starts
after you
talk to the guard and tell him you will aid in the investigation. Talk with

Calixto Corrium, Silda the Unseen, and Helgird to see if they know
anything,
but they all claim to have arrived after the murder.
Talk to the guard who wants you to speak with Jorleif about being
officially
on the case. After you talk to Jorleif you can continue your investigation
of
the murders. Return to the scene of the crime and follow the blood trail to
the
north side of town and to the doorstep of Hjerim. Ask around town to find
out
how to get into Hjerim if you can't unlock the door. Everyone will point to
Tova Shatter-Shield and you can find her more often then naught next door
in
her house.
Get the [KEY TO HJERIM] and enter the building. There is blood everywhere
and the first thing you should do is investigate the [CHEST] to find
[BEWARE
THE BUTCHER!] notes and the [BUTCHER JOURNAL #1]. There is some mead that
you
can investigate but the next source is in the backroom under all the
Butcher
fliers, the [STRANGE AMULET]. Next to this shelf is a wardrobe with a false
back panel. Here you can investigate the altar and obtain [BUTCHER JOURNAL
#2].
Leave the building and seak out Viola. Ask her about the Butcher and she
will
tell you what she knows. Mention the journal and she will tell you to speak
with Jorleif. You can also take the amulet to Calixto in his House of
Curiosities -- he'll give you 500 gold for it. Take your information to
Jorleif
and tell him you believe Wuunferth the Unliving is the killer. The quest
will
end and Wuunferth will be apprehended.
Return to Windhelm after three days have passed to discover that The
Butcher
has struck again! From here go to talk to Wuunferth and he will tell you to
patrol the Stone Quarter tomorrow night where he suspects the next murder
will
occur. Heed his judgement and find Calixto Corrium stalking a woman in the
southwest corner of town near the stalls and the blacksmith. When he
strikes at
her take him down before he enters Hjerim. Loot his corpse for the
[NECROMANCER
AMULET] if you sold it back to him. You can also buy the newly cleaned up
Hjerim and you become the Special Investigator of Windhelm. If you take
[CALIXTO'S KEY] from his body you can open his chest in the House of
Curiosities and find the original [BUTCHER JOURNAL].
_______
|
_
|
|. 1___|
|. __)
|: |
|::.|orbidden Legend
[11.02.00]

+`---'-----------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: None
|
|
|
| Objectives: 1. Investigate the Gauldur legend
|
|
2. Learn the truth from Daynas Valen
|
|
3. Read Daynas Valen's notes
|
|
4. Find the Gauldur Amulet Fragment in Folgunthur
|
|
5. Find the Gauldur Amulet Fragment in Geirmund's Hall
|
|
6. Find the Gauldur Amulet Fragment in Saarthal
|
|
7. Reforge the Gauldur Amulet
|
|
8. Take the Gauldur Amulet
|
|
|
| Unique Items: Daynas Valen's Journal
|
|
Daynas Valen's Notes
|
|
Gauldur Amulet Fragment
|
|
Gauldur Blackblade
|
|
Gauldur Blackbow
|
|
Geirmund's Epitaph
|
|
Ivory Dragon Claw
|
|
Lord Geirmund's Key
|
|
Lost Legends
|
|
Saarthal Amulet
|
|
Staff of Jyrik Gauldurson
|
|
The Gauldur Amulet
|
|
Word of Power: Ice, Ice Form
|
|
Word of Power: Frost, Frost Breath
|
|
Writ of Sealing
|
|
===========================================================================
==|

There are multiple ways to start this quest but the earliest way is by
reading
the book [LOST LEGENDS] in Farengar's quarters in Dragonreach. The story
tells
that long ago, the Archmage Gauldur was murdered, and his three sons were
hunted
down by King Harald's personal battlemage. The entire incident was covered
up,
but the legend survived. Now it's your job to find information on the
legend.
The quest points you to Folgunthur, so make the trek from a nearby
location.
Folgunthur - Mikrul Gauldurson
-----------------------------------------------------------------------------+
When you reach the camp you will find [DAYNAS VALEN'S JOURNAL]. Enter the
ruin
of Folgunthur and avoid the trap where you can find another adventurer did
not.
Down the ramp you can tell that someone has obviously been through here
with
the Ivory Claw. As you turn the corner a Draugr stands firm, so avoid the
fire
trap and slay it. The next room is fairly large and Draugr spawn, a total
of
six. As you slay one another arises until they are all put down for good.
Exit
the room and use the [LEVER] if you fall in the water.
Climb the steps to find the corpse of Daynas Valen. Loot the [IVORY
DRAGON
CLAW] and [DAYNAS VALEN'S NOTES]. Read the notes and use the claw on the
keyhole to lower the bridge where two Draugr will attack. On the left side
of
these crypts is a [CHEST], though heavily booby trapped. On the right side
you
can seem some Draugr that have yet awakened. Slay them in their sleep
before
they even have a chance to fight back.
In the hall there are four switches that control the four portcullises.
Use
the back left and front right (if you are facing the portcullises) to gain
entry. As you cross this room some rocks shake loose and most likely damage
a
Draugr you need to kill. In the next room are two Draugr and as you go
north
you will find two more. Memorize the symbols on the statues then head to
the
other room by using the [LEVER] where another Draugr awaits.
In this room you must match the symbols from the other room by moving
them
around. From left to right, the order is [HAWK], [WHALE], [SNAKE] (Snake is
closest to the door). Return the main room and pull the [CHAIN] to reveal a

set of stairs. Descend and fight off the Frostbite Spiders and enter the
next
puzzle area. Draugr emerge from their tombs in groups of two as you slay
them.
Once they have been defeated approach the door and examine your Ivory Claw
to
realize the pattern, [HAWK], [HAWK], [DRAGON]. Move past the door and enter
the Folgunthur Crypt.
Creep into the main chamber where Mikrul Gauldurson awakens. He will
summon
a few Draugr to his side so it's best to draw Mikrul back towards the
entrance
where you can fight him one on one. Do your best to not get hit in melee
combat as Mikrul will absorb health per hit. Destroy him with your weapon
of
choice then loot his corpse for a [GAULDUR AMULET FRAGMENT], [WRIT OF
SEALING],
and the [GAULDUR BLACKBLADE]. Exit via the door on the right and you will
find
a [CHEST] and a Word wall in the back that teaches [WORD OF POWER: FROST,
FROST
BREATH]. With the Ivory Claw in hand return to the first chamber and use it
on
the keyhole on the eastern side of the room. A secret chamber opens up
where
a [CHEST] sits, locked and waiting for your looting.
Geirmund's Hall - Sigdis Gauldurson
-----------------------------------------------------------------------------+
Make the trek to Geirmund's Hall on an island east of Ivarstead. Enter
the
dungeon and fight off the Skeevers. There are plenty of plants to harvest
and
a place to mine for [IRON]. Drop down into the water below and you can swim
through a door underwater to find a [CHEST]. Pop up and go through the iron
door where two Frostbite Spiders wait for you. The next room is filled with
water and Draugr. Clear out the Draugr and move the pillars to match the
ones
at the rooms entrance. Along the left wall turn the first pillar to [HAWK]
and
the second to [WHALE]. On the right side turn the first pillar to [WHALE]
and
the second to [SNAKE].
Pull the lever to open the portcullis and find more Draugr. Climb the
steps
to find Archmage Geirmund's corpse with [LORD GEIRMUND'S KEY] and
[GEIRMUND'S
EPITAPH] lying next to him. Use the key to enter the next room where a
Draugr
and [ARCANE ENCHANTER] sit. Move left and up the steps past the Skeevers
and
Draugr. Turn right to find a lever on the ground. Don't flip it because
it's
a false lever that will just shoot spikes at you. Instead find the one high
on the wall. Flip this [LEVER] to drop the drawbridge.
Cross over and hit another [LEVER] to drop another bridge and find two

Draugrs. Turn the corner and make it through the corridor of swinging axes.
In the watery area you will approach the coffin of Sigdis Gauldurson. When
he
spawns he will split into three, teleport, and try to keep his range.
Attack
the one with curved horns, or the one that's actually taking damage -- they
are both the real Sigdis. When he goes down loot the [GAULDUR BLACKBOW],
[GAULDUR AMULET FRAGMENT], and [WRIT OF SEALING]. Head up the steps and
search
the [CHEST]. You can also find the book [WORDS AND PHILOSOPHY] that will
raise
your Two-Handed Skill.
Saarthal - Jyrik Gauldurson
-----------------------------------------------------------------------------+
For this part to start you need to have started the College of Winterhold
questline and be on the quest Under Saarthal, it's the second quest in the
line. Refer to section [05.01.00] until you gain access to Saarthal.
Leave the College and move a short distance to the southwest to find
Saarthal
where Tolfdir waits. Tell him when you are ready to enter Saarthal then
follow
his lead. When you reach the bottom of the spiraling ramp Tolfdir will stop
and see if you have any questions. Tell him you are done with questions and
he will give you an objective; Find Arniel Gane. Follow the pathway high
above
the ground and eventually down to where Arniel is located. Talk to him and
he
will task you with finding some magical relics.
Search the surrounding area for three [ENCHANTED RINGS] and the [SAARTHAL
AMULET]. When you grab the amulet a spear trap is set off and locks you in
the
room. Equip the Saarthal Amulet and check the wall where you took it from.
Cast
a spell at the wall and it blasts away! Tolfdir makes his way through and
asks
you to follow him. When you reach the bottom area an apparition named
Nerien
appears and tells you a chain of events has been set in motion that cannot
be
undone and that The Psijic Order believes you are the only one who can stop
it.
Tell Tolfdir what you saw then follow him. As he approaches one of the
tombs
a Draugr awakens and strikes. There are a total of three that will attack,
be
sure to take them out. As you go further in you will find a [LEVER] to gain
access to a larger room with many coffins. Draugr will pop out in groups of
two, dispatch them quickly with Tolfdir's aid. When they are slain you can
continue to delve further into Saarthal. Activate the two [CHAINS] then
head
through the door into a new area.
Pass through the hall and Draugr will emerge from their coffins,
including
a Restless Draugar and a Draugr Wight. Go up the steps and back towards the

entrance of the room to find a [CHEST]. From the top of the steps head east
to
discover a [CHEST] and an iron door. Through the door and down the ramp you
can
find yet another [CHEST] and more Draugr to defend it. The next room has
six
pillars and a [LEVER] that must be pulled when all the pillars are aligned
correctly. The trick is to match it with the smaller carving above it. From
the entrance heading towards the lever, the left side (north wall) should
read
[HAWK], [SNAKE], [WHALE]. The south wall should read from right to left
(the
entrance to the lever) [WHALE], [HAWK], [HAWK].
Head into the next room and as you ascend the stairs a Draugr Scourge
will
attack. Search the [CHEST] through the iron door and dodge the lightning
traps
as you reach another puzzle. This puzzle is a little tricky as moving one
pillar could cause others to move.
[2]

[3]

[1]

[4]

Pillar
Pillar
Pillar
Pillar

1:
2:
3:
4:

This
This
This
This

moves pillars 1,3 and 4


moves all 4 pillars
moves pillars 3 and 4
only moves pillar 4

The easiest way to do this is start at pillar 2 and turn it until it's
where
it needs to be. Then move to pillar 1 and do the same, then pillar 3, and
then
finally pillar 4. Pull the switch when all four pillars match the carving
above to enter the next area. Watch out for the dart traps and enter a
large
room with a mysterious power. Fight off Jyrik Gauldurson by attacking with
spells that counter his shield, ie; a Frost Shield will melt under a few
Fire
based attacks. Loot the corpse to find a [GAULDUR AMULET FRAGMENT] and the
[WRIT OF SEALING]. You can also find the [STAFF OF JYRIK GAULDURSON] on the
middle table. Talk to Tolfdir and he will ask you to report to the ArchMage.
Leave the room and find a [CHEST] in front of a Word Wall in the next room.
This Word Wall grants [WORD OF POWER: ICE, ICE FORM].
Gauldur - Reachwater Rock
-----------------------------------------------------------------------------+
Once you have all three pieces the quest will update and you can head out
to
Reachwater Rock. The fastest way is from Markarth, the cave is cleverly
hidden
behind a light waterfall. Head through the watery cavern and search the
area
for mushrooms and even an [ORICHALCUM VEIN]. Climb to the middle area to
find a
tree where an Adventurer met his end. Take the [ANCIENT EDICT] and [EMERALD
DRAGON CLAW] from the altar and ascend the ramp to the door. Set the
symbols to
[BEAR], [WHALE], [SNAKE] and insert the Emerald Dragon Claw into the
keyhole.

Move to the next door and set the symbols to [HAWK], [HAWK], [DRAGON] and
insert the Ivory Dragon Claw into the keyhole. Move into the main chamber
and
place the amulets on the altars. Now you must face all the Gauldursons once
more, one at a time. They have the same abilities as when you first fought
them. Once you defeat them all, Gauldur appears and without a word,
reforges
[THE GAULDUR AMULET]. You can search Gauldur himself for a wealth of gold.
Backtrack through the hall and you can find a [CHEST] in a newly opened
hidden
chamber.
_______
|
|
|.|
| |
`-|. |-'
|: |
|::.|he Forsworn Conspiracy
[11.03.00]
+-`---'---------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: None
|
|
|
| Objectives: 1. Go to the Shrine of Talos
|
|
2. Find evidence about Margaret
|
|
3. Find evidence about Weylin
|
|
4. Read Weylin's Note
|
|
5. Find out who "N" is
|
|
6. Find evidence about Nepos
|
|
7. Find evidence about Thonar
|
|
|
| Unique Items: Eltrys' Note
|
|
Margaret's Journal
|
|
Nepos's Journal
|
|
Weylin's Note
|
|
===========================================================================
==|

Enter Markarth and you will witness the murder of a woman in the middle
of
the market. It was a Forsworn that attacked and if you hang around Eltrys
will
give you [ELTRYS' NOTE]. Read the note to officially start the quest and
get
the message that Eltrys assures was yours from the start. Go to the Shrine
of
Talos and meet with Eltrys who wants you to investigate the murders and the
Forsworn. Head to The Warrens and sneak into Weylin's room in the back.
Search
his chest for [WEYLIN'S NOTE] then leave The Warrens.
A man named Dryston will approach you and challenge you to a brawl. Win
the
fight and you can get some more information on the mysterious N. Head to
the
Silver-Blood Inn and break into the room at the top of the steps on the
south
east side. In the end table you can find [MARGARET'S JOURNAL]. Read it to
get
information on Thonar. Head to the Treasury House and talk to Thonar. He
won't
give up much information but then suddenly there's a commotion in the main
room. Slay the enemies and talk to Thonar who will tell you what you want
to
hear.
Move to Nepos's House and speak with Nepos. He tells you quite a bit but
that's because he doesn't plan on you leaving alive. Slay the fools and
take
[NEPOS'S JOURNAL]. WIth everyone dead you can search the area to find the
book
[MYSTERY OF TALARA, PART 4] which increases the Illusion skill, it's in the
right room near a three candle fixture. Return to Eltrys to find him dead
and
the Markarth Guards around him corrupt. Agree to be captured and the next
quest [NO ONE ESCAPES CIDHNA MINE] will begin.
______
|
_ \
|. |
|
|. |
|
|: |
|
|::.|
|o One Escapes Cidhna Mine
[11.04.00]
+`-----'--------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete The Forsworn Conspiracy
|
|
|
| Objectives: 1. Ask a prisoner about Madanach
|
|
2. Get past Borkul the Beast
|
|
3. Talk to Madanach
|

|
4a. Hear Braig's story
|
|
4b. Kill Madanach
|
|
5a. Return to Madanach
|
|
5b. Search Madanach's body
|
|
6a. Kill Grisvar the Unlucky
|
|
6b. Read Madanach's note
|
|
7a. Return to Madanach
|
|
7b. Escape Cidhna Mine
|
|
8. Follow Madanach
|
|
|
| Unique Items: Armor of the Old Gods
|
|
Boots of the Old Gods
|
|
Borkul's Key
|
|
Gauntlets of the Old Gods
|
|
Helmet of the Old Gods
|
|
Madanach's Key
|
|
Madanach's Note
|
|
===========================================================================
==|

When you awake, Urzoga gra-Shugurz greets you. Move down the steps and
talk
to Uraccen who tells you about Madanach. You need to get past Borkul the
Beast
in order to see Madanach so have a chit-chat with him. You need to have a
shiv,
persuade Borkul, or win a brawl with him to pass. If you tell him you don't
have a shiv then Borkul tells you that Grisvar probably has one. Talk to
Grisvar and to discover he wants Skooma in return for the shiv. Find Duach
and
get the Skooma from him, or simply pickpocket it off of any the numerous
men
imprisoned. Return to Grisvar to get the Shiv and in turn get past Borkul.
At
this point you can kill Madanach and move to siding with the Nords or you
can
side with the Forsworn and escape with Madanach.
Madanach and the Forsworn
-----------------------------------------------------------------------------+

Speak with Madanach to find out why he and the Forsworn are so bitter. He
wants you to hear Braig's story so leave this area and talk to Braig. Hear
the
man's sad story then return to Madanach who wants you to kill Grisvar the
Unlucky. Tell him you need a Shiv and he happily hands one over. Kill
Grisvar
then loot the few items he has and return to Madanach. He reveals his plan
to
escape so follow him through the ruins and fight off two Frostbite Spiders.
With little to no equipment, it's best to let the other escapees take the
damage so sit back and strike when you feel it's safe.
A little past the spiders are some Dwarven Spheres that must be dealt
with.
Head down the steps and search underneath the platform for a few [POTIONS]
and
a [CHEST]. Meet up with Kaie who will return all your gear as well as give
you
the [ARMOR OF THE OLD GODS], [BOOTS OF THE OLD GODS], [GAUNTLETS OF THE OLD
GODS], and [HELMET OF THE OLD GODS]. Leave through the door into Markarth
and
the quest ends.
Thonar Silver-Blood and the Nords
-----------------------------------------------------------------------------+
This path is open once you kill Madanach. Search his body for [MADANACH'S
KEY] and [MADANACH'S NOTE]. Read the note and escape into the Markarth
Ruins.
Make your way through them until you fight a Frostbite Spider. There is
another
up ahead but you can run by it if you can't slay it. In the next room it's
recommended that you drop off the edge and avoid the Dwarven Spheres on the
upper platform. If you can kill them, more power to you. Underneath the
platform you can find some [POTIONS] and a [CHEST]. Escape the ruins and
Thonar
Silver-Blood greets you, pardons you, and gives you the [SILVER-BLOOD
FAMILY
RING] as well as the rest of your gear.
_______
|
|
|.|
| |
`-|. |-'
|: |
|::.|he Golden Claw
[11.05.00]
+-`---'---------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: None
|
|
|
| Objectives: 1. Retrieve the Golden Claw
|

|
2. Cut Arvel down
|
|
3. Find the secret of Bleak Falls Barrow
|
|
4. Bring the claw to Lucan
|
|
|
| Unique Items: Arvel's Journal
|
|
Dragonstone
|
|
Golden Claw
|
|
Word of Power: Force, Unrelenting Force
|
|
===========================================================================
==|

This quest can start from the Riverwood Trader, Lucan or you can simply
start it by entering Bleak Falls Barrow and freeing Arvel the Swift. This
quest coincides with the main quest [BLEAK FALLS BARROW].
Talk to Lucan in Riverwood to find his store has been robbed and the only
thing that got stolen was the Golden Claw he had. Accept his quest and head
for
Bleak Falls Barrow. You should meet some resistance before actually
entering
the dungeon, but it shouldn't be anything you can't handle. As you enter
the
area it will seem quiet but there are Bandits on the far side of the
initial
room. Unlock the [CHEST] and continue onward through the long and winding
chasms until you reach an ominous room with a Bandit. This room has symbols
that give hints on how to unlock the gate. The correct combination to enter
on
the pillars on the bottom floor is [SNAKE], [SNAKE], [WHALE].
-----------------------------------------------------------------------------+
Skill Book Alert!
Search this next room to find the book Thief. This will increase your
Pickpocket skill by 1 if it's the first time you've read it.
-----------------------------------------------------------------------------+
The next small room has a [CHEST] and some [POTIONS], but be careful of
the
Skeevers coming up the winding staircase. Head down the steps and through
the
rooms until you find a pathway blocked by spider webs. Remove them and
enter
the room to find a Wounded Frostbite Spider trying to attack a man. You can
bait the spider back to where you entered the room, it cannot cross into
that
room so you can sit back and launch magic at it for an easy kill. If you
have

yet to start the side quest [THE GOLDEN CLAW], it will start when you cut
Arvel down. Immediately slay him or he will take off deep into the crypts
and
become harder to track down.
Loot Arvel's corpse for the [GOLDEN CLAW] and [ARVEL'S JOURNAL]. Move
through
the burial room and into the crypt where ancient nords, the Draugr, will
awake
and attack you. Be careful of the trap door and continue down the hall
where a
Restless Draugr is accompanied by some normal Draugr. The next trial is to
make
it through a narrow channel where axes are swinging. Simply time your run
and
sprint through to reach the other side unscathed. Descend the stairs and
note
the oil on the ground here. Bait some of the Draugr onto it and light it
with
a fire spell, such as Flames, and watch them burn.
Move through this crypt and up the steps to a watery room where a
Restless
Draugr will emerge from his coffin. Slay him and loot the [CHEST] then pull
the [CHAIN] on the southern end and follow the watery path to a cavern.
Search
the [CHEST] at the intersection. Continue down the path and kill the
Restless
Draugr then head to the bottom of the waterfall to find a [CHEST]. Go north
and
pass through the halls until you reach the last room where a Draugr Wight
will
challenge you. Once the Draugr falls, enter the Bleak Falls Sanctum.
The first room in the sanctum has a few Draugr that appear from the tombs
and there is oil on the floors that can be lit. Ascend to the second floor
and
cross the bridge and go through an iron door. The gate at the end of this
room
can only be opened by setting the pieces in the correct order. The order is
found on the Golden Claw, [BEAR], [BUTTERFLY], [OWL]. Enter the massive
room
and search the [CHEST] then approach the Word Wall to learn [WORD OF POWER:
FORCE, UNRELENTING FORCE]. After learning the word, a Draugr Wight Lord
will
awaken from his tomb. Defeat it and loot the [DRAGONSTONE], then activate
the
[HANDLE] at the top of the steps to reach the exit. Don't pass the [CHEST]
on
your way out and return to Lucan to finish the quest.
___
|
|
|. |
|. |
|: |
|::.|n My Time of Need
[11.06.00]
+`---'-----------------------------------------------------------------------+

|
===========================================================================
==|
| Prerequisite: None
|
|
|
| Objectives: 1. Find the Redguard woman
|
|
2. Speak with Saadia or Inform the Alik'r of Saadia's
location |
|
3. Talk to the Alik'r Prisoner or Inform the Alik'r of
|
|
Saadia's location
|
|
4. Kill Kematu or talk to him
|
|
5. Talk to Saadia
|
|
|
| Unique Items: None
|
|
===========================================================================
==|

After completing the Main Quest: Dragon Rising you can find two Alik'r
Warriors near the entrance of Whiterun. Talk to them to find out they are
searching for a fellow Redguard, a woman in town not using her real name.
The
woman you are searching for is Saadia in the Bannered Mare. Tell her about
the
Redguards searching for her and she will take you upstairs and ask for your
assistance. She tells you why they are looking for her and says that Kematu
is
the one leading the charge.
Talk to the Alik'r Prisoner in the Dragonsreach Dungeon. He won't divulge
any
information on Kematu unless you pay the 100 Gold fee for his release. Talk
to
a guard and pay the fee then return to the Prisoner. He tells you that
Kematu
and the rest of the Alik'r are in Swindler's Den to the west of Whiterun.
Make
your way there and a Bandit greets you at the entrance of this rocky den.
Inside are two Alik'r in the first large room. On a raised platform near
the
entrance to the next area is a [CHEST]. Two more Alik'r gather round a
campfire
in this room. Go through the hallway and into a much larger room where
several
Alik'r and a mage will strike at you. Take them down and head into the
sleeping
quarters where you will find the book [THIEF] on a mat, it raises your
Pickpocket skill. Move to the balcony then through the watery area where
Kematu

will have his Alik'r yield. He wants to talk you into bringing Saadia to
justice.
Accept or deny, the choice is yours and the quest result is the same in
that
you always get 500 Gold. Kill Kematu or find Saadia and convince her to
meet
at the Whiterun Stables where Kematu will take her into custody. You could
always pull a double cross and kill Kematu at the Whiterun Stables. Saadia
won't
be happy for using her as bait but at least she's free.
___ ___
|
Y
)
|. 1 /
|. _ \
|: |
\
|::.| . )yne's Sacred Trials
[11.07.00]
+`-----'--------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: None
|
|
|
| Objectives: 1. Defeat the Guardian Mudcrab
|
|
2. Defeat the Guardian Skeever
|
|
3. Defeat the Guardian Wolf
|
|
4. Return to Froki
|
|
5. Defeat the Guardian Bear
|
|
6. Defeat the Guardian Mammoth
|
|
7. Defeat the Guadian Sabre Cat
|
|
8. Return to Froki
|
|
9. Defeat the Guardian Troll
|
|
10. Return to Froki
|
|
|
| Unique Items: Froki's Bow
|
|
Kyne's Token
|
|
===========================================================================
==|

In the southwestern corner of the Rift, due west of Riften, you will find

Froki's Shack high on a mountaintop overlooking the area. Talk to Froki


WhettedBlade and ask him about the Divines. He will speak of Kyne and her Sacred
Trials
that warriors used to undertake to prove themselves. Tell Froki you want to
take the trials and he sends you off to fight three Guardians.
The Guardian Mudcrab is near Gjukar's Monument to the west of Whiterun.
It
isn't that difficult but is good at keeping its distance. The Guardian
Skeever
is sitting in the entranceway of the Windward Ruins near Dawnstar. Skeevers
will join the fray but focus on the Guardian. Next, the Guardian Wolf can
be
found near Lake Ilinalta to the southwest of Helgen. Expect Wolves and
Frostbite
Spiders to be around this spirit. Return to Froki once all three have been
dispatched and he will task you with three more.
The Ursine Guardian is found northeast of the Twilight Sepulcher and is
typically by itself. The Guardian Mammoth is north of Whiterun in the
Mammoth
Burial Grounds and is also by itself. The Guardian Sabre Cat is southeast
of
Winterhold along icy shores of the Sea of Ghosts. You can find Horkers and
some
Wolves around this area enroute to the Spirit. Return to Froki once more to
be
given a final challenge.
Head to Graywinter Watch near the Ritual Stone, east of Whiterun. You
will
find the Guardian Troll along with a few other Trolls. Slay them and head
up
the ramp to find [FROKI'S BOW] on top of a barrel. Return to Froki who will
give you [KYNE'S TOKEN], an amulet that grants -10% damage from animals.
___
|
|
|. |
|. |___
|:
|
|::.. . |aid to Rest
[11.08.00]
+`-------'-------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: None
|
|
|
| Objectives: 1. Talk to the Jarl
|
|
2. Investigate the burned house
|
|
3. Find Helgi after dark
|
|
4. Ask Thonnir about Laelette
|

|
5. Investigate Alva's house
|
|
6. Show Alva's Journal to the Jarl
|
|
7. Kill the master vampire
|
|
8. Return to Morthal's Jarl
|
|
|
| Unique Items: Alva's Journal
|
|
===========================================================================
==|

Head to Morthal and you can see some citizens expressing their opinion to
the
steward. Enter the Moorside Inn and talk to Jonna and ask about the burned
down
house. After the gruesome news, head over to the Highmoon Hall and talk to
the
Jarl. She says that if you prove Hrrogar innocent or guilty then you will
be
rewarded. Head to the burned down house and speak with Helgi's Ghost. She
will
tell you what happened but only if you play hide and seek with her. You can
talk to the Jarl about Helgi to gain a quest marker then wait until
nightfall,
after 8 PM.
Go to the graveyard where Laelette the Vampire is hovering over Helgi's
grave.
Slay her and open the Child's Coffin to hear what Helgi has to say. Shortly
afterward, Thonnir will come running up to find his wife Laelette died.
Head
to Alva's house and investigate the cellar. If you enter at night time then
chances are Alva isn't in her coffin. Take [ALVA'S JOURNAL] from the coffin
and
show it the Jarl. With proof that Alva set the fire and that Movarth yet
lives,
the Jarl tasks you with leading her troops into battle against the master
vampire.
Enter Movarth's Lair in the swampy area outside Morthal. There are two
Frostbite Spiders in the first room and a Vampire Thrall sitting in a chair
in the next room. In the next area is a single Vampire Thrall and lots of
clothing just lying around. There is also a mass grave in this area but you
can ignore it. On your way to the next area you can either take the high
path
or the low path. The high path has a [IRON VEIN] on the wall and gives you
a
better angle on the Master Vampire, Movarth Piquine.
Try to pick off the Vampire Nightstalker first then focus on Movarth.
With
the master vampire dead you can search the northern alcove for an [IRON
VEIN]

and the southern area where another Vampire awaits. There is also a [CHEST]
and
an exit in that direction. The eastern room has a Vampire, [ALCHEMY LAB],
and
a [CHEST] for looting. Once you are done raiding the area, you can find
Helgi's
Ghost at the exit.
___
|
|
|. |
|. |___
|:
|
|::.. . |ights Out!
[11.09.00]
+`-------'-------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: None
|
|
|
| Objectives: 1. Put out the fire in the Solitude Lighthouse
|
|
2. Return to Jaree-Ra
|
|
3. Find Deeja at the Wreck of the Icerunner
|
|
4. Defeat Deeja
|
|
5. Find out where Jaree-Ra's bandits took the loot
|
|
6. Travel to Broken Oar Grotto
|
|
7. Defeat Jaree-Ra
|
|
|
| Unique Items: Hargar's Chest Key
|
|
Note From Jaree-Ra
|
|
===========================================================================
==|

If you head to Solitude you can find Jaree-Ra outside of Angeline's


Aromatics
and he wants your help in obtaining some loot. He wants you to put out the
lighthouse fire so a ship, the Icerunner, will crash and then you, him, and
his sister can raid it. Make your way past the East Empire Company
Warehouse
and to the Solitude Lighthouse. There isn't anything stopping you from just
walking up the steps and putting the fire out.
When the deed is done, return to Jaree-Ra and he will tell you to meet
his

sister Deeja at the Wreck of the Icerunner. As you find the wreck there are
plenty of dead Imperial Soldiers. It's time to make a decision on whether
or
not you want to fight now or fight later. Either way you must fight Deeja
and
take the [NOTE FROM JAREE-RA] that details the location of the stolen
goods.
Head over to Broken Oar Grotto after reading the note and defeat the two
Marauders on the platform. Move up the ramp and spot an Marauder near the
release [LEVER] for the bridge. Take him out and use the lever to cross
over
to the next area where you have many ways of reaching the ship. Use the
[LEVER],
sneak around from above, or just swim. In the main room at the top you can
find
a [CHEST] in the entrance and [HARGAR'S JOURNAL]. Kill Captain Hragar to
get
[HARGAR'S CHEST KEY] and open the [ICERUNNER CHEST].
If you head to the sleeping quarters in the middle of the area you can
find
a [CHEST]. With the area fully looted you can leave and feel satisfied.
_______
|
|
|.|
| |
`-|. |-'
|: |
|::.|he Man Who Cried Wolf
[11.10.00]
+-`---'---------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: None
|
|
|
| Objectives: 1. Clear Out Wolfskull Cave
|
|
2. Speak to Falk Firebeard
|
|
|
| Unique Items: None
|
|
===========================================================================
==|

Venture into Solitude and make your way to the Blue Palace. Head up the
steps
and listen in on the meeting. Speak with Falk Firebeard afterwards and he
agrees to pay you if you clear out Wolfskull Cave. Make your way over to
the

cave near Dragon Bridge and head down the path until you find a Skeleton.
At
this point you can go high or low. Go high if you want to sneak up on the
Necromancers in the next room.
Go through the wooden door into a snowy area where a Necromancer, Draugr,
and Skeleton lurk. Drop down the hole, bounding from platform to platform
and
enter the Wolfskull Ruins. You will immediately notice the Ritual Master
and
the chants to summon Potema, not to mention the lightshow. Sneak around and
slay a Necromancer then continue your descention. As you reach a set of
stairs
a Draugr and Necromancer make their way up them. Enter the tower and climb
up
to find a Draugr peaking out the window.
Leave the tower from the second floor and you will encounter several
Draugr
and Necromancers. Eventually, you will get high enough to draw the
attention
of the Ritual Master. All the Necromancers are now aware of your presence
and
will send their Draugrs after you. Continue to climb up the next tower and
slay
the remaining spellcasters and the Ritual Master. Use the [LEVER] to drop
the
bridge then descend the steps and exit. Return to Falk who rewards you with
gold.
_______
|
|
|.|
| |
`-|. |-'
|: |
|::.|he Wolf Queen Awakened
[11.11.00]
+-`---'---------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete The Man Who Cried Wolf
|
|
|
| Objectives: 1. Speak to Styrr
|
|
2. Defeat Potema
|
|
3. Retrieve Potema's remains
|
|
4. Return to Falk Firebeard
|
|
5. Give Potema's remains to Styrr
|
|
|
| Unique Items: Letter from Falk Firebeard
|

|
Old Solitude Crypts Key
|
|
Potema's Catacombs Key
|
|
Potema's Sanctum Key
|
|
Potema's Skull
|
|
Shield of Solitude
|
|
Turn Undead
|
|
===========================================================================
==|

Some measure of time after completing The Man Who Cried Wolf, a Courier
will
find you and deliver the [LETTER FROM FALK FIREBEARD]. Go to the Blue
Palace
and tell Falk that you are willing to aid him. Speak with Styrr at the Hall
of
the Dead and agree to go to the Catacombs. Styrr will teach you Turn Undead
if
you don't know it and hand you [POTEMA'S CATACOMBS KEY]. Venture to the
Temple
of the Divines just a short trip up the road.
Go to the basement and unlock the gate then into Potema's Catacombs. Move
down the steps and button hook around to a blocked off area. Potema will
speak
to you and the path will open up. Kill the single Draugr in this room then
go
through the hallway and down the steps where you can find a [CHEST] at the
bottom. In the next room you can find two Draugr and a Vampire that holds
the
[OLD SOLITUDE CRYPTS KEY]. Maneuver through the next hallway and slay a
Draugr
on the way to a [LEVER] that raises the nearby portcullis.
There are three total Draugr in this room. Reach the far end and enter
another hallway. At the end of the hallway at the bottom of the steps is a
Vampire, kill it and enter the sewer-like area where Draugr lurk. Avoid the
floor trap as you make your way south to a [GRINDSTONE] and a [CHEST]. Use
the
[LEVER] at the bottom of the steps to start the wheel that will grant you
passage to the next area. Use the [LEVER] again to stop it when there is a
path
through. Take any [POTIONS] and use the [ALCHEMY LAB] as you see fit before
going into Potema's Refuge.
Kill the Draugr to the left and instead go right. Up the stairs you will
find
three [LEVERS] that control wheels just like the previous one. The front
lever
corresponds to the front wheel, and so on and so forth. To your right
through
a gate is a Vampire, so be cautious or simply slay it. In the next hallway
are

two Soul Gems that will shoot fireballs at you, so remove them from the
stands
before you take too much damage. In the throne room is a Draugr and Blooded
Vampire that will address you. Slay them and loot [POTEMA'S SANCTUM KEY]
which
opens the double door and leads to Potema's Sanctum.
The first room has a Vampire in it and the ensuing hallway has a Draugr
and
some Skeletons. Enter the room with half a dozen corpses and Potema will
speak
to you again, then raise a few of the corpses. Proceed through the hallway
and
into the final room where Potema will deal Shock damage and summon hordes
of
Draugr, increasing in number until they are all slain. Enter the newly
opened
room and kill Potema's Remains, then loot [POTEMA'S SKULL]. Search the
[CHEST]
for several items as well as the [LEGEND OF KRATELY HOUSE] which raises the
Sneak Skill.
Leave the dungeon and search the [CHEST] at the exit before returning to
Falk Firebeard. He rewards you with gold and the [SHIELD OF SOLITUDE]. Give
the
remains to Styrr and the quest ends.
___ ___
|
Y
|
|.
|
|. \_/ |
|: |
|
|::.|:. |issing in Action
[11.12.00]
+`-----'--------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: None
|
|
|
| Objectives: 1. Meet Fralia in her home
|
|
2. Find evidence of Thorald's fate
|
|
3. Deliver proof to Avulstein
|
|
4. Find a way to release Thorald from Thalmor custody
|
|
5. Rescue Thorald from Northwatch Keep
|
|
6. Lead Thorald to safety
|
|
7. Speak to Thorald Gray-Mane
|
|
8. Return to Fralia Gray-Mane
|
|
|

| Unique Items: Imperial Missive


|
|
Northwatch Captain's Key
|
|
Northwatch Keep Key
|
|
===========================================================================
==|

Head to the market in Whiterun and you can witness a scene with the
BattleBorn and Gray-Mane. Talk to Fralia who will want to discuss the matter of
her
missing son, Thorald, more privately. Meet Fralia in her home and discuss
with
Avulstein if Thorald is still alive. To get proof you need to enter the
House
of Clan Battle-Born and go into a backroom where you will find the
[IMPERIAL
MISSIVE]. Deliver this to Avulstein and he will want to slay the Thalmor
and
get Thorald out. At this point you can go with Avulstein, go alone, or go
alone
and try to be peaceful.
The best option here is to just go with Avulstein since you get an
unkillable
partner and trying to go stealthy results in Thorald be extremely loud
during
the escape, thus alerting all the guards anyways. Head to Northwatch Keep
in the
northwest corner of Skyrim. Start by picking off the initial guard then
bait
the rest through the archway, taking them on one at a time. When the
outside
has been cleared enter the dungeon.
Move down the steps and kill a guard and mage. Search the [CHEST] and
continue
north. Enter the dining area where two more guards sit. In the next area
you
will encounter several guards and mage that carries the [NORTHWATCH
CAPTAIN'S
KEY]. Enter the room on the bottom level to find the book [THE LEGENDARY
SANCRE
TOR] which raises your Two-handed Skill.
With the key in hand, head up the steps and open a [CHEST] as you move
west
through the hallway. A guard sits in the hallway and to the left you will
find
the Interrogator who holds the [NORTHWATCH KEEP KEY]. Search the nearby
[CHEST]
and release Thorald Gray-Mane. Head north and kill a few more Thalmor
Guards
and open the cells if you can (they are all Master). The door at the end of
the hallway can be opened with the Northwatch Keep Key and leads outside.

_______
|
_
|
|. 1
|
|. ____|
|: |
|::.|romises to Keep
[11.13.00]
+`---'-----------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: None
|
|
|
| Objectives: 1. Speak to Sibbi Black-Briar
|
|
2. Steal Frost's Lineage Papers
|
|
3. Steal Frost
|
|
4. Return to Louis Letrush
|
|
|
| Unique Items: Frost's Identity Papers
|
|
Stone of Barenziah
|
|
===========================================================================
==|

Head to Riften and enter the Bee and Barb. Talk with Louis Letrush who
wants
you to talk to Sibbi Black-Briar in the Riften Jail about a breeding horse
named Frost. Move towards the Mistveil Keep, but before entering the Keep
itself go around the rightside and enter the Riften Jail. The guard here
will
stop you but a little persuasion or bribery will get you by. Move through
the
prison and find Sibbi Black-Briar on the top floor.
Talk to Sibbi to find out that he doesn't truly own Frost. You need to
steal
the lineage papers for him, so head to the Black-Briar Lodge to the east of
Riften. The guards here will attack on sight so either sneak in or go in
swords
swinging. If you break in from the west side of the house (an Expert locked
door) then you are right near [FROST'S IDENTITY PAPERS]. They are on the
table in the southern room. There is also a locked [CHEST] sitting next to
this
table.
Search the rest of the house to find a [CHEST] on the middle floor and a
[STONE OF BARENZIAH] in the master bedroom on the top floor. Head outside
and

steal Frost then return to Louis Letrush. At this point you can accept the
deal
or persuade Louis to let you have Frost. There's always the option of
killing
Louis Letrush and taking everything as well.
_______
|
_
|
|. 1
|
|. _
|
|: |
|
|::.|:. | Return to Your Roots
[11.14.00]
+`-----'--------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Start Discerning the Transmundane
|
|
|
| Objectives: 1. Discover the significance of Crimson Nirnroot
|
|
2. Collect Crimson Nirnroot in Blackreach (30/30)
|
|
3. Bring 30 Crimson Nirnroot to Avrusa Sarethi
|
|
|
| Unique Items: Crimson Nirnroot
|
|
Sinderion's Field Journal
|
|
Sinderion's Serendipity
|
|
The Nirnroot Missive
|
|
===========================================================================
==|

This quest will start when find a [CRIMSON NIRNROOT] in Blackreach. In


order
to gain access to Blackreach you need to start the Daedric Quest Discerning
the
Transmundane [10.04.00]. Reference Main Quest Elder Knowledge [03.12.00] as
well
until you obtain the Crimson Nirnroot.
After starting the quest enter Sinderion's Field Laboratory in
Blackreach.
Search the room for various [CHESTS] and the book [DE RERUM DIRENNIS]. When
you
have acquired all the extraneous goods, search Sinderion's skeleton to find
[SINDERION'S FIELD JOURNAL]. Scour the area of Blackreach for the herb and
once
you obtain 30 the quest will update. Take the herbs to Sarethi Farm, east
of

Ivarstead, and give them to Avrusa Sarethi. She will return the favor and
give
you [SINDERION'S SERENDIPITY] and [THE NIRNROOT MISSIVE]. The former gives
you
a 25% chance of creating a duplicate potion when using your Alchemy Skill.
The
Latter is a mere document.
_______
|
_
\
|. l
/
|. _
1
|: |
|
|::.|:. |ise in the East
[11.15.00]
+`-----'--------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: None
|
|
|
| Objectives: 1. Steal Suvaris Atheron's logbook
|
|
2. Give the logbook to Orthus
|
|
3. Talk to Stig Salt-Plank
|
|
4. Report back to Orthus
|
|
5. Depart for Japhet's Folly
|
|
6. Talk to Adelaisa
|
|
7. Kill Haldyn
|
|
8. Report back to Adelaisa
|
|
9. Speak to Adelaisa to return
|
|
10. Speak to Orthus
|
|
|
| Unique Items: Clan Shatter-Shield Office Key
|
|
Japhet's Folly Key
|
|
Japhet's Journal
|
|
Suvaris Atheron's Logbook
|
|
===========================================================================
==|

If you head to the East Empire Company Warehouse outside of Solitude you
will
be told it's off limits and that Orthus Endario in Windhelm is the man to
talk
to. Make the trek to Windhelm and entire the East Empire Company on the
edge
of the outside of town. Speak with Orthus to learn of the Blood Horkers
that
are conducting raids. He wants you to find proof of the piracy and shut
them
down.
The Clan Shatter-Shield Office is conveniently right next door. The bad
news
is that the door is a Master lock and Torbjorn Shatter-Shield has the [CLAN
SHATTER-SHIELD OFFICE KEY]. So either pick the lock or steal the key and
enter
the office. Sometimes the doors are open from about 4 to 6 PM and you can
just
walk in. In the back behind the business ledger you can find [SUVARIS
ATHERON'S
LOGBOOK]. There is also a [STRONGBOX] on this table if you can unlock it.
Return to Orthus with the logbook to deduce that the pirates are working
out
of Dawnstar. Venture to the Windpeak Inn at Dawnstar and talk to Stig SaltPlank. Challenge him to a brawl or bribe him to get information on Haldyn.
Report back to Orthus to find a woman named Adelaisa Vendicci with him. She
wants to lead an assault on Haldyn and you're going with her. Exit the
building
and talk to the mercenary to catch a ride on the boat.
Talk to Adelaisa aboard the boat then set out to Japhet's Folly and hunt
down
Haldyn. Move along the coast and enter the Sea Cave. Slay the two Mudcrabs
and
ascend through the pathway. Kill the Blood Horker and search the [CHEST]
then
go through the door to Japhet's Folly Towers. Climb the steps and kill the
two
Blood Horkers, making sure to avoid the trap.
Continue southeast and then take the steps going down. Slay the Blood
Horkers
and search the middle room for a [CHEST]. Unlock the wooden door to find
[JAPHET'S JOURNAL], Japhet, and a Master locked [CHEST]. Climb to the top
of
tower and kill Haldyn, just be wary of his spells. Loot his body for the
[JAPHET'S FOLLY KEY] and search the [CHEST]. Leave through the front door
and
sprint out to avoid catching any of the bombardments. Talk with Adelaisa to
return to Windhelm and speak with Orthus. The quest ends and Adelaisa is
now
a follower if you want her to be.
_______
|
_
\
|. l
/
|. _
1
|: |
|

|::.|:. |ising at Dawn


[11.16.00]
+`-----'--------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Become a Vampire
|
|
|
| Objectives: 1. Speak to Falion
|
|
2. Bring a filled Black Soul Gem to Morthal
|
|
3. Meet Falion at dawn
|
|
4. Speak to Falion
|
|
5. Wait for Falion to complete the ritual
|
|
|
| Unique Items:
|
|
===========================================================================
==|

For this quest to begin you must become a Vampire. This requires you to
contract Sanguinare Vampiris from a Vampire. After three days with this
disease
you will turn. Talk to an Innkeeper after turning and you will be pointed
to
Falion, a mage in Morthal. When you talk to Falion he will recognize you as
a
Vampire and offer to remove the disease if you provide a filled Black Soul
Gem.
Return to Falion with the filled Black Soul Gem and meet him at dawn at the
north end of town. Falion will perform the ritual and the screen will fade
as
you are cleansed.
___ ___
|
Y
|
|. |
|
|. |
|
|: 1
|
|::.. . |nfathomable Depths
[11.17.00]
+`-------'-------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Achieve Level 14 or Higher
|
|
|

| Objectives: 1. Take the Lexicon to Avanchnzel


|
|
|
| Unique Items: Ancient Knowledge
|
|
Lexicon
|
|
===========================================================================
==|

Move along the docks outside of Riften and you will undoubtedly encounter
an
Argonian woman named From-Deepest-Fathoms. She will immediately ask you to
take
the [LEXICON] off her hands and take it to Avanchnzel. Make your way west
to
the ruins of Avanchnezel where you will find a spectral meeting from the
past
taking place. Move through the cavern and through the hallways, fighting
off
the two Dwarven Spiders. Open the iron door to enter a large room where
another
flashback occurs. Go east up the ramp and clear out the Dwarven Machina
then
progress up another ramp to reach the Avanchnzel Balcony.
There is singular [CHEST] up here, so take it and return to the large
room.
Move south this time through the hall, slaying more Dwarven Spheres and
Spiders
until you reach a locked gate. Behind the gate is a [CHEST], loot it and
move
down the ramp. The next room is fairly large and has plenty of Dwarven
Spiders.
The southern path leads to a room with two [CHESTS]. Move east to see
another
flashback then check the left side for a [CHEST]. Further east you can
enter
the Avanchnzel Animoncultory.
Clear out the Spiders and Spheres then watch the flashback. Unlock the
gate
that the previous investigators could not. There is a [CHEST] and some
ingots,
but nothing special. Move up the steps and around the U-shaped hallway, not
passing the locked [CHEST]. Move east through the room and into the eastern
room, but dodge the trap at the door. There is a [CHEST] and many busted up
Dwarven Spiders in this room.
Continue west and kill the Spider. There is an [ALCHEMY LAB] and plenty
of
things on the shelves. Move down the ramp and slay the Machina and unlock
the
gate to find a [CHEST]. Go west down the ramp for another flashback and
enter
the next large room. There's a multitude of enemies in this area but the
Gems

that you can get off them is worth the fight. You can find Drennen's corpse
to
the north. Turn the corner for another flashback and the entrance to the
Avanchnzel Boilery.
Pass through the hallway and view a few more flashbacks. The next hallway
has a spinning blade that moves up and down the ramp as pistons emerge from
the
wall. Jump over the pistons and find Watches-The-Roots corpse. Use the
[LEVER]
to turn it off then go through the door. Defeat the Dwarven Centurion
Master
and loot Breya's corpse. Activate the Lexicon Receptacle to acquire
[ANCIENT
KNOWLEDGE], a perk that grants a 25% Armor Bonus while wearing all Dwarven
Armor and increases the Smithing Skill 15% faster. Use the door and then
the
elevator to return to the entrance of Avanchnzel and make your exit.
_______
|
|
|.|
| |
`-|. |-'
|: |
|::.|he White Phial
[11.18.00]
+-`---'---------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: None
|
|
|
| Objectives: 1. Retrieve the White Phial
|
|
2. Bring the Phial to Nurelion
|
|
|
| Unique Items: Cracked White Phial
|
|
Nurelion's Mixture
|
|
Word of Power: Kill, Marked for Death
|
|
===========================================================================
==|

Head to the White Phial in Windhelm and speak with Nurelion. Tell him
that
you will go find the White Phial if he tells you where to go. Nurelion
hands
you [NURELION'S MIXTURE] so you can enter the Forsaken Cave. To the west of
Windhelm in the mountains, you will find the Forsaken Cave. Move down the
ramp

when you enter the cave and slay the two trolls. Continue west through the
iron
door and down the steps. Move through the hall and watch out for traps as
you
approach a [CHEST].
Draugr make their entrance at this point, so kill them as you move down
the
halls. At the intersection turn left to find the book [THE MIRROR] which
raises
the Block Skill. Unlock the door at the bottom of the steps to find a
[CHEST].
Move through the crypts until you enter a room with flame traps on the
ground.
Before you leave the room enter the passage on the right to find a [CHEST].
Dodge the traps as you move through this hallway and into the Forsaken
Crypt.
Slay the Draugr in this room and move through the hallway. There are a
few
Draugr along the way but you eventually reach the bridge above the entrance
area. Kill another Draugr and loot another [CHEST] then proceed north.
Climb
higher and through a long hallway filled with Draugr until you reach a path
with swinging axes. Just past here Curalmil will awaken from his slumber
and
you must defeat him and any Draugr that attack.
Go up the steps to learn [WORD OF POWER: KILL, MARKED FOR DEATH]. Loot
the
[CHEST] up here as well then drop down to find the Ancient Bowl. Activate
it
and move into the room. There are tons of ingredients as well as the book
[A
GAME AT DINNER] which raises the Alchemy Skill. There is also an [ALCHEMY
LAB]
if you wanted to combine any of the vast amount of ingredients before you
head
back. Take the [CRACKED WHITE PHIAL] from is plinth and make your way back
to
the White Phial in Windhelm.
_______
|
_
\
|. l
/
|. _
1
|: |
|
|::.|:. |epairing the Phial
[11.19.00]
+`-----'--------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Complete The White Phial
|
|
|
| Objectives: 1. Speak to Quintus Navale
|

|
2. Retrieve the Unmelting Snow
|
|
3. Find some Mammoth Tusk Powder
|
|
4. Take a Forsworn Heart
|
|
5. Return to Quintus Navale
|
|
|
| Unique Items: Letter from Quintus Navale
|
|
The White Phial
|
|
===========================================================================
==|

A few days after completing The White Phial, a Courier should track you
down
and deliver the [LETTER FROM QUINTUS NAVALE]. Read the letter to start the
quest
then return to the White Phial in Windhelm. Talk to Quintus and he thinks
there
is a way to repair the Phial but it needs certain materials.
Unmelting Snow
-----------------------------------------------------------------------------+
This can only be found at the Throat of the World. You will need to have
completed the Main Quest up to this point or else you cannot reach this
area.
Head past Paarthurnax and up the mountainside to reach the Unmelting
Snowbank.
Activate it to receive some [UNMELTING SNOW].
Mammoth Tusk Powder
-----------------------------------------------------------------------------+
This powder can be found at Stonehill Bluff to the north of Whiterun.
Climb
up the snowy mountain and slay the Giants. Search inside a bowl to find the
[MAMMOTH TUSK POWDER].
Briar Heart
-----------------------------------------------------------------------------+
This item can be obtained from Forsworn Briar-Hearts anywhere you can
find
them. Places like Red Eagle Redoubt or the Sundered Towers are perfect. If
you
go the Red Eagle Dedoubt route, be sure to loot [RED EAGLE'S FURY] (part of
a
Miscellaneous Objective) and take the book [RED EAGLE'S RITE].

With all the items in hand return to Quintus and he will get to work on
the
Phial. Follow him up the steps as his master passes away. Quintus will fill
the Phial with one type of liquid. Choose wisely:
-

I'd like it to have the power of healing. (+100 health)


I want to resist the forces of magic. (20% magic resist for 60 seconds)
I want to be tougher in battle. (+20 stamina for 300 seconds)
I want to strengthen my magical skills. (+20 magicka for 300 seconds)
I want to deal more damage in battle. (+50% to one handed damage for 60
seconds)
- I want to be better hidden in the shadows. (20% harder to detect for 60
seconds)
_______
|
|
|.|
| |
`-|. |-'
|: |
|::.|ending the Flames
[11.20.00]
+-`---'---------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: None
|
|
|
| Objectives: 1. Find King Olaf's Verse
|
|
2. Return to the Bards College
|
|
3. Help Viarmo reconstruct Olaf's Verse
|
|
4. Meet Viarmo at the Blue Palace
|
|
5. Watch Viarmo perform Olaf's Verse
|
|
6. Speak to Viarmo
|
|
7. Speak to Jorn
|
|
8. Speak to Jorn after dusk
|
|
9. Attend The Burning of King Olaf
|
|
|
| Unique Items: King Olaf's Treasury Key
|
|
Ruby Dragon Claw
|
|
Word of Power: Whirlwind Sprint
|
|
===========================================================================
==|

Talk to Corpulus at the Winking Skeever in Solitude to get a rumor about


joining the College of Bards. Visit the College and talk to Viarmo who will
give you this quest to find King Olaf's Verse. Head over to Dead Men's
Respite,
west of Morthal and south of Solitude.
As you enter the cavern you can spot the [RUBY DRAGON CLAW] on a plinth
in
the first room as well as an ethereal spirit. Removing the claw opens the
portcullis and awakens several Draugr in this room. Follow the spirit but
avoid
the floor trap that shoots spears into the narrow hall. At the end of the
hall
activate the [CHAIN] to reveal a hidden path where Frostbite Spiders make
their
home. At the end of the hallway you can find a [CHEST] buried in
spiderwebs.
Leave the dead end and turn right to find another [CHAIN] to enter a
different
part of the hallway where Draugr lurk. At the end of the hallway are
several
[POTIONS] but most importantly the book [THE BUYING GAME] which raises your
Speech. Since you pulled the chain a different path opens up from the main
hallway. Move down the steps of the new path and avoid the floor trap at
the
bottom of the steps.
Slay the Frostbite Spiders in the next room then pull the [CHAIN] on the
eastern wall to remove the grate on one of the holes. Drop into the water
and
move through the flooded hall, slaying the Skeever and Draugr. The room at
the
end of the hallway has several Draugr. Kill them and ascend the ramp and
open
the gate to start the swinging axes on the bridge you must cross. There is
a
[CHAIN] on the other side that will stop the swinging of the axes. Climb up
another ramp and move through the double iron doors.
There is [ARCANE ENCHANTER] on end and the spirit on the other end of the
hallway. The door is sealed so head down the ramp and kill the Draugr then
move
into the next room to the west. The portcullis shuts behind you and all the
other ones open and awaken Draugr that attack from all sides. In the first
room
you can make a good stand and find a [CHEST]. When everything is quiet once
again, pull the [CHAIN] on the southern wall to remove the grate and reveal
the steps. At the bottom of the steps is Svaknir and his corpse is holding
[KING OLAF'S VERSE].
Make your way back to the sealed door and Svaknir's Spirit will unseal
it.
At the end of the hallway is a puzzle door, so look at the Ruby Dragon Claw
to
discover the order - [WOLF], [HAWK], [WOLF]. As you enter the room don't
move

in far. There are Draugr seated all around the room and if you want to
avoid
fighting them all at once, use a strong spell or sneak attack with a bow to
kill them one at a time, they won't awaken any others.
Svaknir will call out Olaf and the Draugr will begin to awaken. Fight
them
off and ascend the steps to face King Olaf One-Eye. Slay him and loot his
body
for [KING OLAF'S TREASURY KEY]. Behind him is a Word Wall that teaches
[WORD OF
POWER: WHIRLWIND SPRINT]. Open the door to find a [CHEST] then race through
the
passageway to a [LEVER] that returns you to the entrance room.
Take the verse back to Viarmo then help him reconstruct it. You can say
what
ever you want, some of the funnier choices often need persuasion though.
Meet
Viarmo at the Blue Palace and watch him perform the Verse. Afterwards he
will
want you to speak with Jorn and tell him the Festival is back on, but make
sure
to do so after dusk (8 PM). Attend the burning and you will be named a Bard
and
receive the patronage of Elisif.
Finn's Lute
-----------------------------------------------------------------------------+
Objectives:

1. Find Finn's Lute


2. Give Finn's Lute to Inge

Unique Items: Finn's Lute


Stone of Barenziah
Treasure Map X
This quest is part of the Bards College mini-questline. Speak with Inge
Six-Fingers and she will ask you to find Finn's Lute. Head to the far east
and
into Stony Creek Cave in the watery abyss. Move up the planks and through
the
creek slaying the Bandits that attack. There is an opening to the right but
continue to the end of the creek to find a Bandit, a [CHEST] and several
[MOONSTONE VEINS]. Head back to the side opening you passed and defeat the
leader of the Bandits.
On the table you can find a [STONE OF BARENZIAH] and the book [MYSTERY OF
TALARA, PART 4] which raises your Illusion Skill. Search the [CHEST] to
find
[FINN'S LUTE] and search the boss for [TREASURE MAP X] then return to Inge.
Inge will increase all of your Thief Skills by 1.
Pantea's Flute
-----------------------------------------------------------------------------+
Objectives:

1. Find Pantea's Flute


2. Return Pantea's Flute

Unique Items: Pantea's Flute


Talk with Pantea Ateia at the Bards College and she will tell about a
ransom
note she received from her student Larina who stole her family's heirloom.
Move out to Hob's Fall Cave and go through the icy cavern, slaying a
Skeleton
then entering a room with a Necromancer and a [CHEST].
Continue through the passageway to encounter another Necromancer
accompanied
by a Skeleton. Cross the bridge and defeat more foes until you reach a
ritual
chamber where two Necromancers and a Skeleton are located. Defeat them and
search the room for a locked [CHEST]. Pull the chain near the barred off
hall
to gain access. As you move through the hall remove the Soul Gems that are
casting an icy spell, impeding your progress.
Move past another Necromancer and enter the holding chamber where your
target
is located. Defeat the Necromancers here and search the [CHEST] for
[PANTEA'S
FLUTE]. Return to Pantea and she will increase all your Magic Skills by 1.
Rjorn's Drum
-----------------------------------------------------------------------------+
Objectives:

1. Find Rjorn's Drum


2. Give Rjorn's Drum to Giraud

Unique Items: Halldir's Staff


Rjorn's Drum
Speak with Giraud Gemane at the Bards College and he will tell you he has
found the location of Rjorn's Drum. He wants you to check it out, so head
to
Halldir's Cairn to the south of Falkreath. Enter the cavern to find several
dead adventurers and a mysterious light coming from the rock they are
gathered
around. Move to the altar nearby and take [AGRIUS'S JOURNAL] and the [KEY
TO
HALLDIR'S CRYPT].
Open the door and move up the steps. As you approach the door two Ghosts
will
attack and let you know that you are not welcome in this place. Move
through
the hall killing more Spirits until you see a Draugr sitting in a throne.
Now
the Draugr will begin to attack, this time just three. Activate the [LEVER]
behind the throne to raise the portcullis and enter the puzzle room.
Kill the ghosts and Draugr then move into each of the three small rooms
and
notice the symbols above. Match up the pillar on the floor to the ones on
the
ceiling then use the [LEVER] in the fourth quadrant to reveal a hidden
path.

Move through the first area and head straight, avoiding the floor trap to
find
a [CHEST]. Return to the intersection and go north to find Halldir.
Halldir will split into three spirits, each representing an element of
Destruction magic; fire, ice, and lightning. Defeat them and Halldir will
re-emerge in the center and is able to be defeated. Loot his remains for
[HALLDIR'S STAFF] then check the [CHEST] for [RJORN'S DRUM]. Open the trap
door and jump down to find the adventurer's corpses gone. Return to Giraud
and
he will increase all of your Warrior Skills by 1.
_______
|
|
|.|
| |
`-|. |-'
|: |
|::.|he Lost Expedition
[11.21.00]
+-`---'---------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Gain access to Nchuand-Zel
|
|
|
| Objectives: 1. Recover Stromm's journal
|
|
2. Recover Erj's journal
|
|
3. Recover Krag's journal
|
|
4. Recover Staubs' journal
|
|
5. Re-activate Nchuand-Zel's automated defenses
|
|
6. Find someone who knows about the expedition
|
|
|
| Unique Items: Alethius's Notes
|
|
Erj's Journal
|
|
Key to Nchuand-Zel
|
|
Krag's Journal
|
|
Staubs' Journal
|
|
Stromm's Journal
|
|
===========================================================================
==|

Head to the Understone Keep in Markarth and speak with Calcelmo. Agree to
kill Nimhe and he will give you the [KEY TO NCHUAND-ZEL]. Move through the
area and slay the Frostbite Spiders and Nimhe. Search the Alethius's corpse
in this area to find [ALETHIUS'S NOTES] and officially start the quest.
Enter Nchuand-Zel and begin killing the Falmer that call the Dwarven
Ruins
home. The path is short and you eventually reach the Nchuand-Zel Quarters.
Move
through the area to a set of steps and commence the annihiliation of the
Falmer.
Move down the steps and slay some more and at the top kill the Giant
Frostbite
Spider. The eastern path leads to a living quarters but is otherwise
uneventful
so just loot Stromm for [STROMM'S JOURNAL]. The southern area has a few
odds
and ends but is ultimately a dead-end torture chamber.
Return the steps and move west, slaying the Falmer that impede your
movement.
Unlock the gate at the top of the steps to find a [CHEST]. Move down the
steps
and defeat the slew of Falmer that strike at you then move to the next
room.
Some more advanced Falmer and a Giant Frostbite Spider guard this room.
Move
east and into a room at the end of corridor to find a [CHEST]. Open the
door to
return to Nchuand-Zel and find a [CHEST] on this balcony. Jump into the
water
and enter the Nchuand-Zel Armory.
Bypass the steps and take the bottom path to a locked gate. Unlock it and
go
up the steps to find Erj; take [ERJ'S JOURNAL]. Open the locked gates, one
of
them has a [CHEST] behind it. Move up another set of steps and kill the
Falmer
and Chaurus that attack. At the intersection continue east, because going
south takes you back to the armory's entrance. Exit back to Nchuand-Zel via
the door to find Krag and [KRAG'S JOURNAL] lying nearby. Head up the ramp
and
you can find a [MOONSTONE VEIN] to the right of the door to Nchuand-Zel
Control.
Move up the ramp and through this Falmer filled hallway until you find
[STAUB'S JOURNAL] lying near his body. Progress up the steps and kill the
Dwarven Spiders and Falmer along the way to a [LEVER] in the control room.
Search the [CHEST] and follow the path you've just opened to another
[CHEST].
Leave the area and kill the Dwarven Centurion that attacks then go up the
ramp
to make a quick exit. Return to Calcelmo who gives you the reward he was
going
to give to the excavators.
_______
|
_
|
|. 1
|
|. _
|

|: |
|
|::.|:. | Scroll for Anska
[11.22.00]
+`-----'--------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: None
|
|
|
| Objectives: 1. Help Anska Retrieve Her Scroll
|
|
2. Return The Scroll To Anska
|
|
|
| Unique Items: Sealed Scroll
|
|
Spell Tome: Conjure Flaming Familiar
|
|
Vokun
|
|
Word of Power: Storm Call
|
|
===========================================================================
==|

To start this quest you must enter the High Gate Ruins to the northeast
of
Ustengrav, directly west of Dawnstar in the cold tundra. Talk to Anska and
agree to help her with the priest, Vokun as she only wants the scroll.
Anska
is a pretty strong mage, so melee players will find her particularly
helpful.
Enter the large room and search the [CHEST] in the middle once the Draugr
are
eliminated. Search the eastern side of the second floor for another
[CHEST].
Proceed north into an apothecary's room where Draugr awaken to slay you.
Loot the room of it's various [POTIONS] and somewhat rare [INGREDIENTS]
then
go north, making sure to avoid the floor trap. Move through the hallway and
into the puzzle room. Anska points out the obvious; the [LEVERS] must be
used
in a certain order and that order is hanging on the southern wall [HAWK],
[WHALE], [FOX], [SNAKE]. With the gate opened, descend the staircase and
enter
the High gate Ruins Catacombs.
Kill the Draugr feigning sleep and go down another set of steps. As you
move
through this area, slay more Draugr and avoid the floor trap as you enter
the narrow catacombs. You'll come across a [CHEST] with a floor trap in
front

of it and a Draugr before turning the corner to an iron door. In this room
is
a Soul Gem on a plinth, removing it awakens two stronger Draugr. There is
also
a locked door that has a [CHEST] behind it. Continue south through the
booby
trapped room (all floor traps) and through the iron double doors.
In this room you must use the middle [LEVER] to open the right door where
a
Draugr and another [LEVER] are located. This leads to another [LEVER] and
Draugr
on the left side, and finally the [LEVER] that opens the portcullis and
allows
you access to a wealth of [POTIONS] as well as Vokun's Throne Room. The
doors
swing open as you approach them and Vokun awakens. This Dragon Priest
wields a
Staff of Fireballs and normally summons a Storm Atronarch to his side. As
with
all Dragon Priests, have some magic resistant gear equipped and either wait
out his magicka or get up close to stop the spellcasting.
Loot [VOKUN] from the corpse and head into the next room where you can
find
the [SEALED SCROLL], two [CHESTS], and a Word Wall that teaches [WORD OF
POWER:
STORM CALL]. Give the scroll to Anska and she rewards you with a [SPELL
TOME:
CONJURE FLAMING FAMILIAR].
_______
|
_
|
|
1___|
|____
|
|: 1
|
|::.. . |iege on the Dragon Cult
[11.23.00]
+`-------'-------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: None
|
|
|
| Objectives: 1. Obtain Rahgot's mask
|
|
2. (Optional) Find Skorm Snow-Strider's journal
|
|
3. Return to Valmir
|
|
4. Kill the imposter Valmir
|
|
|
| Unique Items: Dragon Priest Staff
|
|
Forelhost Balcony Key
|

|
Forelhost Entrance Key
|
|
Forelhost Well Key
|
|
Glass Claw
|
|
Rahgot
|
|
Skorm Snow-Strider's Journal
|
|
Valmir's Orders
|
|
Word of Power: Storm Call
|
|
===========================================================================
==|

On the lone mountain to the southeast of Riften you can find Forelhost.
In
the camp you will find a single Imperial Legionnaire, Captain Valmir. He
wants
you to venture into the dungeon and obtain Rahgot's mask for the purpose of
the
war. He also mentions Skorm Snow-Strider's journal and how it could aid you
in
progressing through the dungeon.
Enter the Forelhost Stronghold and slay the spectral being and enter the
next
area, avoiding the floor trap. Kill two more Dragon Cultist then go east up
the
steps. In the dead end you can find a locked [CHEST] but you want to go
through
the corridor with the swinging axes. In the room you will find two more
Dragon
Cultist and [SKORM SNOW-STRIDER'S JOURNAL] next to a locked [CHEST]. Go
through
the doors and into the sleeping quarters to face more Dragon Cultists.
Move to the next area and go across the bridge to reach a locked [CHEST].
Go
down the steps now to find a Dragon Cultist and a [CHEST] amongst the
crafting
area. Passed the kitchen area you will find more Dragon Cultists and Draugr
that awaken. Head up the spiraling ramp and find a booby trapped [CHEST].
Drop
down and go through the door then avoid the floor traps and use the [LEVER]
to
show the quick access out. Backtrack and enter the Forelhost Crypt.
Kill the Dragon Cultist and turn left past the axes to find a master
locked
gate. If you can unlock it then you just saved yourself some time!
Otherwise
go through the other hall and slay the Draugr. When you reach the fourway
intersection go southeast to find a [CHEST] just passed a floor trap. Move
down

the hallways and kill more Draugr as you notice the spiderwebs. You'll come
to
a master locked [CHEST] before finding three Draugr in a quick s-turn.
At this point the number of Draugr and floor traps increase quite a bit.
When
you escape the hallways you will enter a room with three strong Draugr and
a
[CHEST] that contains the [FORELHOST WELL KEY]. Climb the steps and jump
across
the broken bridge to find a hidden [CHEST]. Jump back and up the ramp where
a
Soul Gem will shoot ice at you. Unbar the door and return to the well where
the
gate was locked. Open it and swim to the other side and slay the Skeevers.
Emerge from the water and through a wooden door to make a quick pass into
the
Forelhost Refectory.
Move up the hall and kill any Draugr in the way. There is an item on a
plinth
in the back as well as a [CHEST]. Enter the dining area and move through
the
iron double doors. Use the oil to your advantage as you clear through the
Draugr
in this hallway. While the flowers in the next room may bring comfort, the
attacking horde of Draugr most certainly will not. Take the [INGREDIENTS]
from
the next room and kill the Draugr, there are some [ALCHEMY LABS] if you
need
any last minute potions.
At the top of the steps is a spell tome on an altar, take it if you need
it
then move down the ramp. A Soul Gem will shoot lightning at you and a
Draugr
will try to keep you distracted. Snag the [GLASS CLAW] from the altar and
try
to unlock the two master locked doors before moving through the newly
opened
area. Search the [CHEST] on your way up the path to a Draugr and a room
with
an [ARCANE ENCHANTER] and booby trapped [CHEST].
Further ahead you will reach the puzzle door. Investigate the Glass Claw
you
acquired earlier to discover the order is [WOLF], [OWL], [SNAKE]. Enter the
large chamber and be ready for a fight. You could face upto four Draugr and
Rahgot, along with the Flame Atronarch he is likely to summon. Loot the
corpse
for the [FORELHOST BALCONY KEY], [RAHGOT], and the [DRAGON PRIEST STAFF].
Search the [CHEST] then make your way out to the Forelhost Battlements.
Go down the right side to find a Word Wall that teaches [WORD OF POWER:
STORM
CALL]. Jump down and slay the imposter Valmir then loot his corpse to find
the
[FORELHOST ENTRANCE KEY] and [VALMIR'S ORDERS]. If you read the orders you
will
notice they say to take the mask to Labrynthian, a quest you can undertake
if

you so choose.
_______
|
_
|
|. 1___|
|. __)_
|: 1
|
|::.. . |vil in Waiting
[11.24.00]
`-------'-------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: None
|
|
|
| Objectives: 1. Collect the Vessels (3/3)
|
|
2. Perform the ritual with Valdar
|
|
3. Defeat Hevnoraak
|
|
|
| Unique Items: Hevnoraak
|
|
Hevnoraak's Staff
|
|
Iron Claw
|
|
Opaque Vessel
|
|
Word of Power: Aura Whisper
|
|
===========================================================================
==|

Southeast of Markarth and southwest of Rorikstead you will find the ruins
of
Valthume. As you enter the Vestibule you will find the ghost of Valdar.
Speak
with him and agree to help banish Hevnoraak. A new path opens up and you
are
free to venture into the depths of Valthume. Move through the throne room
and
down to the right past it. Avoid the floor trap in the hallway and kill the
two Draugr in the next area. Continue east into a room where you catch a
glimpse
of a ghostly figure in the distance.
Down the steps is a trap door and some Draugr. If you fall through the
trap
then you must fight through Frostbite Spiders and pick a lock to escape.
Take

the southern path and you can find some side rooms that lead to the book
[WITHERSHINS] that increases your Restoration. Continue down the hall and
slay
the Skeevers but don't hit the floor trap as it will light the entire
floor.
Use the handle on the eastern wall to open a hidden passage where you can
find
a Draugr and the first [OPAQUE VESSEL].
The portcullis in the previous room raises as you remove the Vessel from
the
plinth. Move west and around to another room where three Draugr are
located.
Unlock the door to find a room with [POTIONS] and a [CHEST]. Head down the
steps
in the previous room and make your way to the Valthume Catacombs. Search
the
[CHEST] and slay the Frostbite Spiders. Use the [CHAIN] on the other side
of
the room to raise the portcullis. Go through the hallway slaying the Draugr
that awaken and use the floor trap to kill another (it initiates the
swinging
axes).
Move through these catacombs until you reach a part where it's squared
off.
Use the [CHAIN] near the portcullis to raise it and grant access to a room
with
a Draugr and another [OPAQUE VESSEL]. Remove the Soul Gems from their
stands
then go through the hallway. The crypt is large but largely uneventful. At
the
end of it just use the [CHAIN] to raise the gate and go across the bridge
at
the top to find a [CHEST] and several Draugr.
Go west on the bottom floor and through the iron double doors and battle
the
Frostbite Spiders. Take the [IRON CLAW] from the altar and observe it to
find
the proper order for the puzzle door; [DRAGON], [HAWK], [WOLF]. Exterminate
the
Draugr in the next room and take the final [OPAQUE VESSEL]. The path to the
Word Wall opens and teaches you [WORD OF POWER: AURA WHISPER]. Check the
[CHEST]
and use the [CHAIN] to make a quick exit back to Valthume.
Return to Valdar and pour the Vessels into the Sconce infront of the
throne.
Sit on the throne and Hevnoraak will be released. He wields [HEVNORAAK'S
STAFF]
and deals deadly shock damage. Magic resistance is always a plus when
fighting
a Dragon Priest as well as closing the gap and pounding it into submission.
Loot [HEVNORAAK] and talk to Valdar to complete the quest.
___
|
|
|. |
|. |
|: |

|::.|nfiltration
[11.25.00]
+`---'-----------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: None
|
|
|
| Objectives: 1. Use the backdoor to gain access to Treva's Watch
|
|
2. Use the lever to open the gate to Treva's Watch
|
|
3. Meet up with Staleo in the courtyard
|
|
|
| Unique Items: Spell Tome: Bound Sword
|
|
Spell Tome: Courage
|
|
Spell Tome: Detect Life
|
|
===========================================================================
==|

Treva's Watch can be found between Ivarstead and Riften. There is a small
camp
near the river where you can find Stalleo. Agree to help him reclaim his
land
by opening the gate. Enter Treva's Watch Escape Tunnel and kill the three
Bandits inside -- mine the [IRON VEIN] if you want. At the top of the steps
is
another Bandit near a [CHEST]. Move south and avoid the bear trap, then
proceed
up the stairs to find a Bandit working on an anvil. Use the door to enter
the
inside of the watch where you can find a Bandit at the top of the steps.
There are few more Bandits and a [CHEST] in the sleeping quarters. Across
from the sleeping quarters is a locked door with a [CHEST] in the room. A
bit
further you will find the Bandit Chief, a [CHEST], and the [SPELL TOME:
BOUND
SWORD] on his desk. In the dining room you will find three more Bandits and
in
the next room are two more and [CHEST] before moving through a new door.
Avoid the floor trap and head up to the next floor. Don't keep going up,
instead move out on this floor to the prison cells and kill the Bandits to
reach the [CHEST]. At the far end of the hallway near the exit you can also
find a [CHEST]. Move to the top floor and kill three more Bandits as you
find
a [CHEST], [TWIN SECRETS] which raises your Enchanting Skill, [SPELL TOME:

COURAGE], and an exit to the roof. Open the [CHEST] here and return to the
second floor and make your exit.
Use the [LEVER] to raise the gate and with Stalleo's aid, clear the Fort.
Talk to him to receive [SPELL TOME: DETECT LIFE] and the quest is finished.
_______
|
|
|.|
| |
`-|. |-'
|: |
|::.|he Blessings of Life
[11.26.00]
+-`---'---------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: None
|
|
|
| Objectives: 1. Retrieve Nettlebane
|
|
2. Bring Nettlebane to Danica
|
|
3. Retrieve Eldergleam sap
|
|
4. Return to Danica
|
|
|
| Unique Items: Eldergleam Sap
|
|
Eldergleam Sapling
|
|
Nettlebane
|
|
===========================================================================
==|

Talk to Danica Pure-Spring in the Temple of Kynareth in Whiterun about


repairing Gildergreen, the large tree in Whiterun. She will tell you that
you
first must acquire Nettlebane, a material strong enough to aid in the
repair.
Make your way to Orphan Rock, southeast of Riverwood. Kill the Hags then
cross over to the plateau and kill the Hagraven and take [NETTLEBANE] off
her
corpse. There are a few [CHESTS] in the area if you care to search them.
Return
to Danica and she will send you to the Eldergleam Sanctuary to the east.
Maurice Jondrelle will ask to assist you, this is the recommended choice.
Rush down the path to enter a serene cavern where Asta and Sond can be
found. With Nettlebane equipped the two will start a conversation and ask
you

to not harm Eldergleam. Check the book [MYSTERY OF TALARA, V2] which will
raise
your Restoration Skill.
If Maurice isn't with you then use Nettlebane to reach the top of the hill
and activate the Eldergleam and receive the [ELDERGLEAM SAP]. This will
spawn
several Spriggans that you must slay on your way out and make Asta and Sond
hostile. If Maurice is with you he will pray to the tree and you receive
the
[ELDERGLEAM SAPLING] to return to Danica.
_______
|
|
|.|
| |
`-|. |-'
|: |
|::.|he Book of Love
[11.27.00]
+-`---'---------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: None
|
|
|
| Objectives: 1. Talk to Fastred
|
|
2. Talk to Fastred's parents
|
|
3. Talk to Bassianus or Klimmek
|
|
4. Return to Dinya Balu
|
|
5. Talk to Calcelmo
|
|
6. Get advice from Yngvar
|
|
7. Deliver poem
|
|
8. Deliver Faleen's letter
|
|
9. Return to Dinya Balu
|
|
10. Put on the Amulet of Mara
|
|
11. Talk to the long-dead lover
|
|
12. Find Fenrig
|
|
13. Bring Fenrig to Ruki
|
|
14. Return to Dinya Balu
|
|
|
| Unique Items: Agent of Mara
|

|
Amulet of Mara
|
|
Faleen's Letter to Calcelmo
|
|
Love Poem
|
|
===========================================================================
==|

Accept this quest from Dinya Balu in the Temple of Mara located in
Riften.
She wants you to help the cause of love through out Skyrim, so make your
way
to Ivarstead. Speak with Fastred to understand her predicament then talk to
her
parents. Her father wants her to stay, but her mother only wants Fastred to
be
happy. Speak with either Bassianus or Klimmek at this point. Neither one is
right or wrong, but you must push one of them towards marrying Fastred.
Return to Dinya Balu and offer to help her once more. Go to Markarth and
find
Calcelmo in the Understone Keep. He wants you to talk to Yngvar about what
to
say to the woman he loves. He offers a poem that you must pay 200 gold for.
Deliver the poem directly the Faleen who in turn gives you a letter to give
to
Calcelmo. After playing cupid, return to Dinya Balu to receive the final
part
of the quest.
Equip the Amulet of Mara and head to Gjukar's Monument. Talk to Ruki then
seek out Fenrig on the other side of the mountain. Escort him back to his
wife
to start a short scene in which they both disappear. Return to Dinya Balu
once
more to receive the perk [AGENT OF MARA].
_______
|
|
|.|
| |
`-|. |-'
|: |
|::.|he Heart of Dibella
[11.28.00]
+-`---'---------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: None
|
|
|
| Objectives: 1. Find the future Sybil of Dibella
|

|
2. Rescue Fjotra from the Forsworn
|
|
3. Bring Fjotra to the Temple
|
|
4. Pray at Dibella's Altar
|
|
|
| Unique Items: Agent of Dibella
|
|
Broken Tower Prison Key
|
|
===========================================================================
==|

Find Degaine in Markarth, either at the Inn or wandering the streets near
the
market area. He'll want you to steal the statue in the Temple of Dibella.
If
you do this the quest will end when you return the statue to him. Likewise,
you
can enter the Temple and break into the Inner Sanctum and talk to Hamal.
She
will task you with finding the next Sybil, supposedly in Karthwasten.
Make the journey to the east and after the scene ask around to be pointed
towards Enmon. He will explain that his daughter was taken captive by the
Forsworn that inhabit the Broken Tower and will offer his services to you.
Make your way to the Broken Tower Redoubt and kill the Forsworn outside.
In the first room inside is a Forsworn on the bottom floor and another on
the
top. Go through the door and avoid the floor trap as you find another
Forsworn.
In the middle room you can find the book [THE MIRROR] which raises your
Block
Skill. There is also a [CHEST] and a few [POTIONS], grab them and go east
down
the long hallway and eventually up a set of stairs. Watch out for the trap
and slay the three Forsworn at the top of the steps.
There are various crafting [INGREDIENTS] and a [CHEST] in this area. Head
up
the steps and out through the top of the tower and back down another side.
Slay the Forsworn Briarheart and loot the [BROKEN TOWER PRISON KEY] off his
corpse. In the side room you can find a [CHEST] but the main objective is
unlocking the gate and talking to Fjotra. Escort her back to the Temple of
Dibella in Markarth and talk to Hamal. Pray at the Altar to receive the
perk
[AGENT OF DIBELLA].
_______
|
|
|.|
| |
`-|. |-'
|: |

|::.|he Bonds of Matrimony


[11.29.00]
+-`---'---------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: Get someone to like you
|
|
|
| Objectives: 1. Speak to Maramal about arranging your wedding
|
|
2. Attend your wedding ceremony
|
|
|
| Unique Items: The Bonds of Matrimony
|
|
===========================================================================
==|

Talk to Maramal at the Bee and Barb in Riften who explains the process of
marriage in Skyrim and offers to sell an [AMULET OF MARA] for 200 gold. Any
of the following people can be chosen for marriage. The simplest one is
Camilla Valerius in Riverwood after completing the quest The Golden Claw.
___________________________________________________________________________
__
|----------------------------------------------------------------------------|
| Potential Spouse
| Location
|
|======================================|
======================================|
| Aela the Huntress
| Whiterun (Jorrvaskr)
|
| Aeri
| Anga's Mill
|
| Ainethach
| Karthwasten
|
| Angrenor Once-Honored
| Windhelm (Candlehearth Hall)
|
| Anwen
| Markarth (Temple of Dibella)
|
| Argis the Bulwark
| Markarth (Vlindrel Hall)
|
| Athis
| Whiterun (Jorrvaskr)
|
| Avrusa Sarethi
| Sarethi Farm
|
| Balimund
| Riften
|
| Benor
| Morthal
|
| Borghak the Steel Heart
| Mor Khazgur
|

|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|

Brelyna Maryon

| College of Winterhold

Calder

| Windhelm (Hjerim)

Camilla Valerius

| Riverwood

Cosnach

| Markarth

Derkeethus

| Darkwater Crossing

Dravynea the Stoneweaver

| Kynesgrove

Erik the Slayer

| Rorikstead

Farkas

| Whiterun (Jorrvaskr)

Flinjar

| Shor's Stone

Gat gro-Shargakh

| Left Hand Mine

Ghorbash the Iron Hand

| Dushnikh Yal

Ghorza gra-Bagol

| Markarth

Gilfre

| Mixwater Mill

Grelka

| Riften

Iona

| Riften

Jenassa

| Whiterun

Jordis the Sword-Maiden

| Solitude

Lydia

| Whiterun

Marcurio

| Riften

Mjoll the Lioness

| Riften

Moth gro-Bagol

| Markarth

Muiri

| Markarth

Njada Stonearm

| Whiterun (Jorrvaskr)

Octieve San

| Solitude

Omluag

| Markarth

Onmund

| Winterhold

Orla

| Markarth

Pavo Attius

| Left Hand Mine

Perth

| Soljund's Sinkhole

Quintus Navale

| Windhelm

| Revyn Sadri
| Windhelm
|
| Ria
| Whiterun (Jorrvaskr)
|
| Roggi Knot-Beard
| Kynesgrove
|
| Romlyn Dreth
| Riften
|
| Scouts-Many-Marshes
| Windhelm
|
| Senna
| Markarth (Temple of Dibella)
|
| Shahvee
| Windhelm
|
| Sondras Drenim
| Darkwater Crossing
|
| Sorex Vinius
| Solitude
|
| Stenvar
| Windhelm
|
| Sylgja
| Shor's Stone
|
| Taarie
| Solitude
|
| Temba Wide-Arm
| Ivarstead
|
| Torvar
| Whiterun (Jorrvaskr)
|
| Uthgerd
| Whiterun
|
| Vilkas
| Whiterun (Jorrvaskr)
|
| Viola Giordano
| Windhelm (Candlehearth Hall)
|
| Vorstag
| Markarth
|
| Willhelm
| Ivarstead
|
| Ysolda
| Whiterun
|
|----------------------------------------------------------------------------|

Talk to Maramal about arranging your wedding then come back the next day
between 7 AM and 7 PM. After the ceremony you receive the [BOND OF
MATRIMONY].
You can either move in with your spouse or have them move in with you.
_______
|
|
|.|
| |
`-|. |-'
|: |
|::.|reasure Maps of Skyrim
[11.30.00]
+-`---'---------------------------------------------------------------------+

|
===========================================================================
==|
| Prerequisite: None
|
|
|
| Objectives: 1. Find the Treasure Map
|
|
2. Discover the location of the Treasure
|
|
|
| Unique Items: Fort Neugrad Treasure Map
|
|
Treasure Map I
|
|
===========================================================================
==|

There are several treasure maps, 11 in total, that are around Skyrim.
Each
leads to a decent treasure trove with several chests and valuables.
Fort Neugrad Treasure Map
-----------------------------------------------------------------------------+
Go to Fort Neugrad to the southeast of Helgen and clear the Bandits. On
the
roof you can find a locked [CHEST] with the [FORT NEUGRAD TREASURE MAP]
inside.
At the northern end of the lake is a log with Mora Tapinella, this is your
first landmark. Go up a small path to find two [GOLD ORE VEINS] then drop
back
down to the lakeshore. Move along the shoreline and upwards to an evergreen
tree. Further up past two more trees you will notice a crevass where two
rocks
are pinned against the mountainside, this is where the [CHEST] is located.
Treasure Map I
-----------------------------------------------------------------------------+
To the south of the Guardian Stones you can find a Bandit camp. Slay the
Bandits and loot one of them to find [TREASURE MAP I]. Standing at the
Lumber
Mill in Riverwood and looking mostly west, directly at Bleak Falls Barrow,
you
should spot a large fallen tree. The [CHEST] is inside this massive tree
trunk.
Treasure Map II
-----------------------------------------------------------------------------+
Venture to Journeyman's Nook, southeast of Winterhold, directly east of
the

Whistling Mine. Kill the single Bandit and read the book [HERBALIST'S GUIDE
TO
SKYRIM] to increase your Alchemy Skill. Search the knapsack behind the
table to
find [TREASURE MAP II] and search Borvir for [BORVIR'S DAGGER]. The map
depicts
Valtheim Towers, a key point along the White River running east of
Whiterun.
If you are standing near the waterfall looking back the Towers you can see
the [CHEST] wedged against a large rock.
Treasure Map III
-----------------------------------------------------------------------------+
Head down the river south of Windhelm and you will eventually find the
Riverside Shack. Kill the Bear, read [RISLAV THE RIGHTEOUS] to increase
your
Light Armor Skill, then open the [CHEST] to find [TREASURE MAP III]. Head
to
the Solitude Lighthouse and go to the northeast of it. Search under the
rocks
on the shoreline of the Sea of Ghosts just below the lighthouse to find the
[CHEST].
Treasure Map IV
-----------------------------------------------------------------------------+
Go to Redoran's Retreat, south of Dustman's Cairn and west of Whiterun.
In
this small cavern you can quickly reach the back room to find a [CHEST]
with
[TREASURE MAP IV] inside. There is a path that leads up to the snowy
mountain
south of Pelagia Farm. Head from the Farm to Riverwood but take the trail
west
to start climbing the mountain. You'll be able to have a clear few at the
farm
when you start to enter the snowy part of the mountain. Further along you
can
find the treasure [CHEST] sitting near newly growing trees.
Treasure Map V
-----------------------------------------------------------------------------+
Head to Angi's Camp high on the mountain southeast of Falkreath. In her
End
Table near her bed you can find [TREASURE MAP V]. Head to Lost Valley
Redoubts
base (where the Fast Travel takes you) and search for the waterfall near
the
path at the bottom. Behind the very last part of it that meets with the
river
is where you can find the [CHEST] (near a Nirnroot).
Treasure Map VI
-----------------------------------------------------------------------------+

Go to Volunruud then start trekking northwest. You will past a Shrine of


Mara
as you climb a snowy mountaintop. Go almost due north of this Shrine and
amongst
this area is a dead Wood Elf carrying the [TREASURE MAP VI]. If you find a
different Wood Elf, follow the blood trail to find the other one. This
chest is
simple to find. Stroll on over to Korvanjund and atop the barrows arch is a
gnarled tree with the treasure [CHEST] sitting behind it.
Treasure Map VII
-----------------------------------------------------------------------------+
To the east of Windhelm, just north of the Sacellum of Boethiah, you can
find
the Traitor's Post along the road. Find and unlock the [CHEST] in the back
after slaying the Bandits to find [TREASURE MAP VII]. Now head on over to
Gallow's Rock and move through the initial archway. To your right is a
large
rock with a noose hanging down, almost pointing at the treasure [CHEST].
===========================================================================
====
MISCELLANEOUS QUESTS
[12.00.00]
===========================================================================
====
_______
|
|
|.|
| |
`-|. |-'
|: |
|::.|he Legend of Red Eagle
[12.01.00]
+-`---'---------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: None
|
|
|
| Objectives: 1. Find Red Eagle's sword
|
|
2. Unlock the secret of Red Eagle's Tomb
|
|
|
| Unique Items: Red Eagle's Bane
|
|
Red Eagle's Fury
|
|
Red Eagle's Rite
|

|
===========================================================================
==|

This quest starts when you read the book, The Legend of Red Eagle. The
earliest place to find the book is in Farengar's study in Dragonsreach.
Head
to Red Eagle Redoubt and clear a path to the top where a high level
Forsworn
Briar will sit. Slay him and take [RED EAGLE'S FURY] and the book [RED
EAGLE'S
RITE]. With the sword in hand, make your way to the nearby Rebel's Cairn.
As you enter the cave you can find an unfortunate adventurer with a copy
of
the Legend of Red Eagle. Activate the weapon slot to place Red Eagle's Fury
in
the pedestal and unlock a hidden passage. Pass into the large room and
approach
the sarcophagus as Red Eagle arises (a Dragon Priest). While there aren't
any
unique items in the area, there is a [CHEST] and plenty of enchanted gear
to
loot. On your way out, check the pedestal for the true reward, [RED EAGLE'S
BANE].
___ ___
|
Y
|
|.
|
|. \_/ |
|: |
|
|::.|:. |asks of the Dragon Priests
[12.02.00]
+`-----'--------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: None
|
|
|
| Objectives: 1. Obtain the masks of the Dragon Priests
|
|
2. Place the masks on the busts in the Bromjunaar Sanctuary
|
|
3. Take Konahrik
|
|
|
| Unique Items: Hevnoraak
|
|
Hired Thug's Missive
|
|
Konahrik
|
|
Krosis
|

|
Otar
|
|
Saerek's Skull Key
|
|
Torsten's Skull Key
|
|
Wooden Mask
|
|
Word of Power: Far, Throw Voice
|
|
Word of Power: Fool, Throw Voice
|
|
Word of Power: Kyne's Peace
|
|
Word of Power: Voice, Throw Voice
|
|
===========================================================================
==|

There are various Dragon Priests thru out the land of Skyrim. Each has a
mask
that is part of a set, that when combined at the Bromjunaar Sanctuary
creates a
new mask.
Hevnoraak
[12.02.01]
-----------------------------------------------------------------------------+
Reference the side quest Evil in Waiting [11.24.00] on how to obtain this
mask.
Krosis
[12.02.02]
-----------------------------------------------------------------------------+
Krosis can be found atop Shearpoint, a mountain found across the river
from
High Hrothgar. Since this area always contains a Dragon, it's best to fight
the
Dragon first then approach the Word Wall where Krosis will be summoned.
This
Dragon Priest wields the Staff of Fireballs so Fire Resistance is
preferable.
You can either close the gap and kill him or drain him of his Magicka to
where
he is no longer a harm. Loot his mask, [KROSIS], the nearby [CHEST], and
check
the Word Wall to learn all three words of [WORD OF POWER: THROW VOICE].
Morokei
[12.02.03]
-----------------------------------------------------------------------------+

This mask can only be obtained during the quest The Staff of Magnus
[05.07.00]
which is in the College of Winterhold questline.
Nahkriin
[12.02.04]
-----------------------------------------------------------------------------+
Consult the main quest The World-Eater's Eyrie [03.15.00] on how to
obtain
this mask.
Otar the Mad
[12.02.05]
-----------------------------------------------------------------------------+
Head to Ragnvald Temple to the north of Markarth along the mountainside.
There a few Skeletons outside this area, but nothing too hazardous. Move
past
the Draugr and down the two ramps, turn right to find a [CHEST]. Continue
west
down the steps and into a room where Draugr attack. On the bottom floor you
can
move through a corridor with swinging axes. In the chamber you will find
another
Draugr, a [LEVER] to stop the axes, and a [CHEST].
Move back to the second floor and move west, killing all the Draugr. At
the
bottom on the west side you can find a locked sarcophagus that can only be
opened with a special key. Search this bottom floor for a [CHEST] then go
through the door on the north end to enter the Ragnvald Canal. Move across
the
bridge and turn right to find a small alcove with a [CHEST]. Go south and
fight
off another Draugr then open the iron door, avoiding the flame trap that
shoots
across the pathway.
Inside the room is a [CHEST], now double back and use the [LEVER] outside
the
room to lower the bridge. Cross the bridge and maneuver south as you find
[TORSTEN'S SKULL KEY] on the altar. This will awake the Guardian Torsten
and
other powerful Draugr, so be ready for a fight. There is a [CHEST] near the
sarcophagus that Torsten came out of. Climb up the steps to reach the top
of
the room. Avoid the floor trap as you go north as it sets off the swinging
axes
in the long corridor. The [LEVER] at the other end will bring them to a
halt.
Move across the bridges to a locked [CHEST] and an [ARCANE ENCHANTER]. At
the
other end is door leading back to the Ragnvald Temple. Unbar the door and
move
south along the top layer to find a door to the Ragnvald Crypts. Move down
the
steps and kill a Draugr, then take the right hallway since both lead to the

same area but the left one has four floor traps that just slow you down.
Move
through the crypt and slay the Draugr that awaken.
When you find yourself in an open room you can find a [CHEST] underneath
the
book [MYTSERY OF TALARA, V2] which increases your Restoration Skill. Go up
the
stairs and east to find [SAEREK'S SKULL KEY] on the altar. The Guardian
Saerek
and two other Draugrs awaken when you take the key. Search the [CHEST] near
Saerek's sarcophagus then go west to return to the Ragnvald Temple with
both
Skull Key's in hand.
Place the keys in the slots on the sarcophagus to awaken Otar the Mad. He
wields the Staff of the Storm Wall and deals lightning damage. A Storm
Atronach
is not uncommon for him to summon so close the distance and take him out
fast
or run and hide until his Magicka is depleted. Obviously, resistance to
Magic
and Lightning are preferable. Loot his corpse for [OTAR] then go through
the
newly opened path to find a Word Wall and learn [WORD OF POWER: KYNE'S
PEACE]
as well as a [CHEST].
Rahgot
[12.02.06]
-----------------------------------------------------------------------------+
See the side quest Siege on the Dragon Cult [11.23.00] on how to obtain
this
mask.
Vokun
[12.02.07]
-----------------------------------------------------------------------------+
The side quest A Scroll for Anska [11.22.00] details how to obtain this
mask.
Volsung
[12.02.08]
-----------------------------------------------------------------------------+
In the northwest corner of the map, north of Deepwood Redoubt and Hag's
End,
you will find the ruins of Volskygge. Clear the outside of Bandits then
head
into the dungeon. Move through the throne room and down the ramp where more
Bandits await. Slay them and avoid the floor trap that springs a spiked
door
at you and move down another ramp. A locked [CHEST] and Bandit greet you as
you continue to descend into the ruins. When you enter the large dining
room

area you can duck into the northern halls but all thats in the vast rooms
are
Bandits.
Continue east and avoid another floor trap as you enter the puzzle room.
You
can find the book [THE FOUR TOTEMS OF VOLSKYGGE] which presents the riddle
and
the order in which you must pull the handles around the rooms. The correct
order is [SNAKE], [BEAR], [FOX], [WOLF]; the price for failure is a Draugr
to
fight (up to four of progressing difficulty) while success opens the
portcullis
on the northern end. Search the [CHEST] and descend the steps into the
Volskygge
Passages.
Go down the hallway and through the iron door, the [LEVER] only raises
the
portcullis into a dead end. Use the [LEVER] in the next room and move over
the
grates and avoid the floor trap that sets off the swinging axe. Move down
the
steps under the grate that opens or go down the passageway, both lead to
the
same cryptic halls. Avoid a floor trap and search the locked [CHEST] in the
corner of the hall. Progress to an intersection as you fight off more and
more
Draugr. Go north at the intersection to a dead end room with some
[POTIONS].
Take the other direction at the intersection this time and avoid a deadly
floor trap and kill the Draugr that clogs the hall. The next challenge is a
long cavern with lots of Frostbite Spiders that only get larger as you move
deeper. Eventually you return to the ruins where a booby trapped [CHEST]
sits
in the corner of a hall. Move through the next room and into a throne room
where a more powerful Draugr awaits. Kill it and loot the [CHEST] then exit
to
the Volskygge Peak.
At the top you can find a Word Wall to learn [WORD OF POWER: WHIRLWIND
SPRINT]
but then Volsung is awakened behind you! Watch out for his Frost magic and
quickly slay him to loot his corpse and obtain his mask, [VOLSUNG].
Konahrik
[12.02.09]
-----------------------------------------------------------------------------+
With the other eight masks acquired head to Labyrinthian. In the central
hut
you can find a skeleton with the [HIRED THUG'S MISSIVE] and the [WOODEN
MASK].
Reading the missive hints at putting the Wooden Mask on, do so. You are
taken
to the Bromjunaar Sanctuary where you must now place the eight masks. Doing
so
raises the dragon's head and reveals [KONAHRIK]. This makes a total of 10
masks

that you can wear, nine of which will aid you in your trials. Take the
Wooden
Mask off to return to Labyrinthian.
_______
|
_
\
|. 1
/
|. _
\
|: 1
\
|::.. . /ecoming Thane
[12.03.00]
+`-------'-------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: None
|
|
|
| Objectives: 1. Speak to the Jarls of Skyrim
|
|
|
| Unique Items: Axe of Whiterun
|
|
Axe of Eastmarch
|
|
Blade of Falkreath
|
|
Blade of Haafingar
|
|
Blade of Hjaalmarch
|
|
Blade of the Pale
|
|
Blade of the Reach
|
|
Blade of the Rift
|
|
Blade of Winterhold
|
|
===========================================================================
==|

Across the Holds of Skyrim you are able to become a Thane under each
Jarl.
This usually requires some grand deed or deeds to be accomplished and
allows
you to purchase property in that Hold most of the time.
These quests are assumed to be done before completing the Civil War
quests.
Doing the Civil War quests first can result in varied objectives and
sometimes
can result in not being able to become Thane of said Hold.
-----------------------------------------------------------------------------+

Note!
All cities have a beggar that you can give one gold to. This counts
towards
the favors you must do to be named Thane. It's the easiest and fastest way
to
accomplish the objective!
-----------------------------------------------------------------------------+
Thane of Haafingar
[12.03.01]
-----------------------------------------------------------------------------+
You must first complete the quest The Man Who Cried Wolf [11.10.00]
before
becoming Thane. Once that quest is completed talk to Jarl Elisif and she
will
ask you to take [TORYGG'S WAR HORN] to a shrine of Talos as tribute to the
fallen High King. Place the War Horn at the base of the Shrine of Talos in
the
White River Valley. Return to Elisif and she is grateful and grants you the
ability to purchase Proudmoore Manor in Solitude.
Now all you have to do is assist the people of Solitude and purchase the
Manor.
___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
SUCCOR FOR SOLITUDE
|
|
===========================================================================
==|
|
Quest Giver
|
Location
|
Objective
|
|------------------|-------------------|-------------------------------------|
| Ahtar
| Jala's House
| Kill the leader of [Random
Dungeon] |
|------------------|-------------------|-------------------------------------|
| Angeline Morrard | Angeline's
| Ask Aldis for information about
|
|
| Aromatics
| Angeline's daughter
|
|------------------|-------------------|-------------------------------------|
| Captain Aldis
| Castle Dour
| Bring one The Mirror to Aldis
|
|------------------|-------------------|-------------------------------------|
| Evette San
| Evette San's Home | Convince Vittoria Vici to release
|
|
|
| the Spiced Wine shipment
|
|------------------|-------------------|-------------------------------------|

| Noster Eagle-Eye | The Winking


| Find Noster's Helmet inside
[Random |
|
| Skeever
| Dungeon]
|
|------------------|-------------------|-------------------------------------|
| Octieve San
| Evette San's Home | Talk to Irnskar about Octieve
|
|------------------|-------------------|-------------------------------------|
| Sorex Vinius
| The Winking
| Deliver the Stros M'Kai Rum to
Falk |
|
| Skeever
| Firebeard
|
|------------------|-------------------|-------------------------------------|
| Sybille Stentor | Blue Palace
| Kill the leader of [Random
Dungeon] |
|----------------------------------------------------------------------------|

After completing five of these objectives or quests starting in Solitude,


return to Elisif to receive the title of Thane of Haafingar, a personal
Housecarl, and the [BLADE OF HAAFINGAR].
Thane of Hjaalmarch
[12.03.02]
-----------------------------------------------------------------------------+
Talk to the Jarl of Morthal and you will be tasked with aiding the
citizens
of Hjaalmarch in order to become Jarl.
___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
A HELPING HAND FOR HJAALMARCH
|
|
===========================================================================
==|
|
Quest Giver
|
Location
|
Objective
|
|------------------|-------------------|-------------------------------------|
| Benor
| Guardhouse
| Win the Brawl with Benor
|
|------------------|-------------------|-------------------------------------|
| Falion
| Summoning Circle | Discover Falion's secret after
night |
|
|
| falls
|
|------------------|-------------------|-------------------------------------|

| Gorm
| Moorside Inn
| Deliver Gorm's letter to Captain
|
|
|
| Aldis
|
|------------------|-------------------|-------------------------------------|
| Idgrod the
| Thaumaturgist's
| Deliver Idgrod's Note to Danica
|
| Younger
| Hut
|
|
|------------------|-------------------|-------------------------------------|
| Lami
| Jorgen and Lami's | Bring Song of the Alchemist's to
Lami|
|----------------------------------------------------------------------------|

In addition to the Miscellaneous Objectives you can do in the Hold, you


can
also do Side Quests that start in Morthal to count towards the total.
Return
to Jarl Idgrod Ravencrone after you have helped atleast three citizens and
you
will become a Thane. You will receive the [BLADE OF HJAALMARCH] as well as
the
title.
Thane of The Pale
[12.03.03]
-----------------------------------------------------------------------------+
Talk with Jarl Brina Merilis and ask if there is anything you can do to
aid
Dawnstar. Once you have helped three citizens return the Jarl Brina to be
named
Thane and receive the [BLADE OF THE PALE].
___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
PALLIATE THE PALE
|
|
===========================================================================
==|
|
Quest Giver
|
Location
|
Objective
|
|------------------|-------------------|-------------------------------------|
| Captain Wayfinder| Docked Ship
| Find the Fine-Cut Void Salts
|
|------------------|-------------------|-------------------------------------|
| Frida
| The Mortar and
| Find the Ring of Pure Mixtures
|

|
| Pestle
|
|
|------------------|-------------------|-------------------------------------|
| Rustleif
| Rustleif's House | Bring Night Falls on Sentinel to
|
|
|
| Rustleif
|
|----------------------------------------------------------------------------|

Thane of The Reach


[12.03.04]
-----------------------------------------------------------------------------+
Talk with Jarl Igmund of Markarth in the Understone Keep. He will allow
you
to buy property but only if you're willing to work for it. He will send you
out
to kill the leader of a Forsworn camp. The next request will be to recover
[HROLFDIR'S SHIELD]. Make your way to the dungeon where Hagraven's lurk and
fight your way to the shield. With this completed, you can purchase the
Vlindrel
Hall.
___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
REMEDY FOR THE REACH
|
|
===========================================================================
==|
|
Quest Giver
|
Location
|
Objective
|
|------------------|-------------------|-------------------------------------|
| Banning
| Markarth Stables | Deliver Spiced Beef to Voada
|
|------------------|-------------------|-------------------------------------|
| Bothela
| The Hag's Cure
| Deliver the Stallion's Potion to
|
|
|
| Raerek
|
|------------------|-------------------|-------------------------------------|
| Brother Verulus | Hall of the Dead | Investigate the Hall of the Dead
|
|------------------|-------------------|-------------------------------------|
| Calcelmo
| Understone Keep
| Kill Nimhe inside Nchuand-Zel
|
|------------------|-------------------|-------------------------------------|

| Cosnach
| The Warrens
| Defeat Cosnach in a Brawl
|
|------------------|-------------------|-------------------------------------|
| Degaine
| The Warrens
| Steal the statue in the Temple of
|
|
|
| Dibella
|
|------------------|-------------------|-------------------------------------|
| Lisbet
| Arnleif and Sons | Retrieve Lisbet's shipment from
|
|
| Trading Company
| [Random Forsworn Camp]
|
|------------------|-------------------|-------------------------------------|
| Omluag
| The Warrens
| Talk to Mulush about Omluag
|
|------------------|-------------------|-------------------------------------|
| Ondolemar
| Understone Keep
| Find evidence of Ogmund's Talos
|
|
|
| worship
|
|----------------------------------------------------------------------------|

Buy the property and help five people in Markarth, then return to the
Jarl
to be named Thane of the Reach, receive a Housecarl, and receive the [BLADE
OF
THE REACH].
Thane of Falkreath
[12.03.05]
-----------------------------------------------------------------------------+
Speak with the Jarl of Falkreath and ask if there is anything you can do
to
aid the citizens. He tells you if you help them he will name you Thane.
___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
FACILITATING FALKREATH
|
|
===========================================================================
==|
|
Quest Giver
|
Location
|
Objective
|
|------------------|-------------------|-------------------------------------|
| Dengeir of Stuhn | Dengeir's House
| Destroy the vampire Vighar
|

|
| Jarl's Longhouse | Steal the Berit's Ashes for
Dengeir |
|
|
| Buy the Book off Lod
|
|------------------|-------------------|-------------------------------------|
| Lod
| Lod's House
| Locate the stray dog
|
|------------------|-------------------|-------------------------------------|
| Runil
| Hall of the Dead | Find Runil's Journal inside
[Random |
|
|
| Dungeon]
|
|------------------|-------------------|-------------------------------------|
| Siddgeir
| Jarl's Longhouse | Kill the leader of [Random
Dungeon] |
|------------------|-------------------|-------------------------------------|
| Thadgeir
| Dead Man's Drink | Deliver Berit's Ashes to Runil
|
|----------------------------------------------------------------------------|

After completing three of the tasks return to the Jarl to be named Thane
of
Falkreath and receive the [BLADE OF FALKREATH].
Thane of Winterhold
[12.03.06]
-----------------------------------------------------------------------------+
Talk to Jarl Kraldar in the Jarl's Longhouse in Winterhold. He will grant
you
the title of Thane if you help the people of Winterhold. Return to Kraldar
once
you've helped the people to receive the title of Thane and the [BLADE OF
WINTERHOLD] as a badge.
___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
WORKING IN WINTERHOLD
|
|
===========================================================================
==|
|
Quest Giver
|
Location
|
Objective
|
|------------------|-------------------|-------------------------------------|
| Haran
| The Frozen Hearth | Talk to Ranmir about Haran
|
|------------------|-------------------|-------------------------------------|

| Korir
| Jarl's Longhouse | Find the Helm of Winterhold inside
|
|
|
| [Random Dungeon]
|
|------------------|-------------------|-------------------------------------|
| Malur Seloth
| Jarl's Longhouse | Steal [Item] for Malur
|
|------------------|-------------------|-------------------------------------|
| Ranmir
| Birna's Oddments | Make Ranmir dance for joy
|
|----------------------------------------------------------------------------|

Thane of Eastmarch
[12.03.07]
-----------------------------------------------------------------------------+
Talk to the Jarl of Windhelm after completing the quest Blood On Ice and
he
will allow you to purchase property. Ask if there is anything else you can
help him with and he will deem you Thane if you can help his people.
___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
WONDERS IN WINDHELM
|
|
===========================================================================
==|
|
Quest Giver
|
Location
|
Objective
|
|------------------|-------------------|-------------------------------------|
| Adonato Leotelli | Candlehearth Hall | Deliver Adonato's Book to Giraud
|
|------------------|-------------------|-------------------------------------|
| Brunwulf
| Brunwulf Free| Kill the leader of [Random
Dungeon] |
| Free-Winter
| Winter's House
|
|
|------------------|-------------------|-------------------------------------|
| Hillevi Cruel-Sea| House of Clan
| Deliver the Nightshade Extract to
|
|
| Cruel-Sea
| Wuunferth the Unliving
|
|------------------|-------------------|-------------------------------------|
| Malborn
| New Gnisis Corner | Find the Thalmor assassin
|

|
| Club
|
|
|------------------|-------------------|-------------------------------------|
| Oengul War-Anvil | Blacksmith Quarter| Find Queen Freydis's Sword inside
|
|
|
| [Random Dungeon]
|
|------------------|-------------------|-------------------------------------|
| Revyn Sadri
| Sadri's Used Wares| Plant Viola's Gold Ring in [House]
|
|------------------|-------------------|-------------------------------------|
| Scouts-Many| Argonian
| Talk to Torbjorn about ScoutsMany- |
| Marshes
| Assemblage
| Marshes
|
|------------------|-------------------|-------------------------------------|
| Shahvee
| Argonian
| Find Shahvee's Amulet of Zenithar
|
|
| Assemblage
| inside [Random Dungeon]
|
|------------------|-------------------|-------------------------------------|
| Stands-In| Argonian
| Steal Shahvee's Amulet of Zenithar
|
| Shallows
| Assemblage
| for Stands-In-Shallows
|
|----------------------------------------------------------------------------|

Return to the Jarl of Windhelm with the people helped and property bought
and he will grant you the title Thane of Eastmarch, a Housecarl for your
home,
and the [AXE OF EASTMARCH].
Thane of The Rift
[12.03.08]
-----------------------------------------------------------------------------+
Acquiring this title is a little more in-depth then the others. First,
you
must find Wujeeta at the Riften Fishery (outside the walls) and help her by
giving her a potion. She was sick because of the Skooma she drank, you must
now locate the skooma dealer. Persuade Wujeeta to tell you that it's
Sarthis
at the Riften Warehouse.
Report this finding to the Jarl and she will give you the [RIFTEN
WAREHOUSE
KEY] and ask you to find proof. Enter the Warehouse and kill Sarthis Idren,
then take [SARTHIS'S KEY] and head to the basement. Open the door and
search
Sarthis's Satchel to find a note, [SHIPMENT'S READY]. Read the note and
inform

the Jarl of the source. Venture to Cragslane Cavern and slay the Bandits
and
Gamblers. There are two [CHESTS] in the cave and the book [THE WOLF QUEEN,
V1]
behind the bar which raises your Lockpicking Skill.
With the place cleansed return to the Jarl who should now hold you in
high
favor and allow you to purchase Honeyside. Assist various people around the
Hold and you can be granted the title of Thane.
___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
RESTORING THE RIFT
|
|
===========================================================================
==|
|
Quest Giver
|
Location
|
Objective
|
|------------------|-------------------|-------------------------------------|
| Alessandra
| Hall of the Dead | Bring Alessandra's Dagger to
Andurs |
|
|
| in Whiterun
|
|------------------|-------------------|-------------------------------------|
| Balimund
| The Scorched
| Bring 10 Fire Salts to Balimund
|
|
| Hammer
|
|
|------------------|-------------------|-------------------------------------|
| Bolli
| Riften Fishery
| Deliver the purchase agreement to
|
|
|
| Kleppr in Markarth
|
|------------------|-------------------|-------------------------------------|
| Brand-Shei
| Market
| Help Brand-Shei uncover his past
|
|------------------|-------------------|-------------------------------------|
| Dinya Balu
| Temple of Mara
| Distribute the Warmth of Mara
within |
|
|
| Riften
|
|------------------|-------------------|-------------------------------------|
| Hafjorg
| Elgrim's Elixirs | Obtain Ore Sample from Filnjar
|
|------------------|-------------------|-------------------------------------|
| Ingun Black-Briar| Black-Briar Manor | Find 20 Nirnroot for Ingun
|
|
|
| Find 20 Nightshade for Ingun
|

|
|
| Find 20 Deathbell for Ingun
|
|------------------|-------------------|-------------------------------------|
| Madesi
| Market
| Find 2 Flawless Sapphires for
Madesi |
|
|
| Find a Mammoth Tusk for Madesi
|
|
|
| Find Gold Ore for Madesi
|
|------------------|-------------------|-------------------------------------|
| Romlyn Dreth
| Black-Briar Mead | Deliver Mead to Willhelm
|
|------------------|-------------------|-------------------------------------|
| Shadr
| Market
| Speak to Sapphire about Shadr's
debt |
|------------------|-------------------|-------------------------------------|
| Sibbi Black-Briar| Riften Jail
| Discover Svidi's whereabouts
|
|------------------|-------------------|-------------------------------------|
| Svanna Far-Shield| Haelga's Bunkhouse| Obtain a Mark of Dibelle from
Bolli, |
|
|
| Hofgrir, and Indaryn
|
|------------------|-------------------|-------------------------------------|
| Wylandriah
| Mistveil Keep
| Retrieve Wylandriah's Spoon,
Ingot, |
|
|
| and Soul Gem
|
|----------------------------------------------------------------------------|

Return to the Jarl to receive the title of Thane and the [BLADE OF THE
RIFT].
Thane of Whiterun
[12.03.09]
-----------------------------------------------------------------------------+
Receiving this title is by far the simplest as it takes place during the
main
quest. Complete up to the quest Dragon Rising and purchase Breezehome.
Return
to Jarl Balgruuf and you will receive the title of Thane, receive a
Housecarl,
and the [AXE OF WHITERUN].
_______
|
_
|
|. 1___|
|. __)
|: |

|::.|orgemaster's Fingers
[12.04.00]
+`---'-----------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: The Cursed Tribe isn't completed, Player isn't an Orc
|
|
|
| Objectives: 1. Find the Forgemaster's Fingers
|
|
2. Bring the Forgemaster's Finger to [Orc Chief]
|
|
|
| Unique Items: The Forgemaster's Fingers
|
|
===========================================================================
==|

Go to any of the Orc Strongholds located in the corners of Skyrim and you
will be unwelcome. Ask about how you can gain entry and you will be told
about
the Forgemaster's Fingers. You will be sent to a random dungeon based on
the
Chief you are required to turn the gauntlets in to. Go to the dungeon and
acquire the [THE FORGEMASTER'S FINGERS], usually found in a chest. Return
to
the Orc Chief to become Blood-Kin and gain access to trade and train with
any
Orc Stronghold.
_______
|
_
|
|. 1
|
|. _
|
|: |
|
|::.|:. |ngarvunde
[12.05.00]
+`-----'--------------------------------------------------------------------+
|
===========================================================================
==|
| Prerequisite: None
|
|
|
| Objectives: 1. Destroy the Draugr in Angarvunde (3/3)
|
|
2. Talk to Medresi in Angarvunde
|
|
3. Find a way to open the gates
|
|
4. Open the other gate
|

|
5. Return to Medresi
|
|
|
| Unique Items: Angarvunde Key
|
|
Medresi's Notes
|
|
Word of Power: Animal Allegiance
|
|
===========================================================================
==|

Head to Angarvunde to the west of Riften along the mountains where you
can
find [MEDRESI'S NOTES] and the book [A DANCE IN FIRE, V7] which increases
your
Speech Skill. Enter the cave and talk to Medresi who will want you to kill
three Draugr since her forces have abandoned her. Race to the area where
the
three Draugr are located and slay them. Return to Medresi then follow her
back
to the previous room where she hands you the [ANGARVUNDE KEY] and tasks you
with opening the gates. Go south an enter the Angarvunde Catacombs.
Move through the cave and down the steps, then drop down and kill the
Draugr.
Down the steps is another Draugr and if you take the north branch in the
hallway you can find a [CHEST]. Turn the corner and slay another Draugr as
you enter the crypts. Obviously, more Draugr awaken as you enter their
sleeping
chambers, so slay them and unlock the [CHEST] before entering the open
room.
There is a [CHEST] behind the large pillar in the middle of the room. Go
through
more catacombs and watch out for the trap on the step that the Draugr will
undoubtedly set off.
There are a few more Draugr to encounter before you enter more crypts
where
several Draugr slumber. Once you make it through this area you will return
to
the original area where a [LEVER] will lower the gate and a [CHEST] sits
idly
by. Enter the Angarvunde Ruins to the northwest and move down the steps, be
sure to avoid the floor traps. In the first room you will notice a few
blocked
off rooms, a Draugr, and the book [BEFORE THE AGES OF MAN] which raises
your
Illusion Skill. Unlock the [CHEST] then move to the next room and down the
stairs, slaying the two Draugr.
Move through the next hallway and kill another Draugr as you enter a room
with a [LEVER] that lets you reach a locked [CHEST]. Move through the newly
opened path and avoid the floor traps as you find two more Draugr. In the
next

room a few Draugr emerge from their sarcophagi, kill them and move up the
steps
where another Draugr is located. Move across the bridge and kill the final
Draugr before returning the main room once more. In this room is another
[CHEST]
and another [LEVER] that releases the final gate.
Return to Medresi and she rushes off to an untimely demise. In the back
you
can find an open chest with a Lord of the Rings reference. Head down the
steps
to find the real reward, a [CHEST] and a Word Wall that teaches [WORD OF
POWER:
ANIMAL ALLEGIANCE].
===========================================================================
====
SKILLS
[13.00.00]
===========================================================================
====
_______
|
_
|
|. 1
|
|. _
|
|: |
|
|::.|:. |lchemy
+`-----'--------------------------------------------------------------------+
An alchemist can create magical potions and deadly poisons.
Journeyman Trainer: Lami, Morthal
Expert Trainer: Arcadia, Whiterun
Master Trainer: Babette, The Dark Brotherhood Sanctuary
+----------------------------------------------------------------------------+
[

[
[
[

9 ]
|
|
]
[ 8 ]
|
|
] -----------+----------- [

7
|
|
6
|
|
5 ]
[
|
|
+--------------------------- [
[

4
|
|
3
|
|
2
|
|
1

]
]
]
]

___________________________________________________________________________
__

|
===========================================================================
==|
| Number
| 1
|
| Perk
| Alchemist
|
| Requires
| 0/20/40/60/80
|
| Description | Potions and poisons you make are 20/40/60/80/100% stronger
|
|-------------|--------------------------------------------------------------|
| Number
| 2
|
| Perk
| Physician
|
| Requires
| 20
|
| Description | Potions you mix that restore Health, Magicka, or Stamina
are |
|
| 25% more powerful.
|
|-------------|--------------------------------------------------------------|
| Number
| 3
|
| Perk
| Benefactor
|
| Requires
| 30
|
| Description | Potions you mix with beneficial effects have an additional
|
|
| 25% greater magnitude
|
|-------------|--------------------------------------------------------------|
| Number
| 4
|
| Perk
| Experimenter
|
| Requires
| 50/70/90
|
| Description | Eating an ingredient reveals 2/3/4 effects
|
|-------------|--------------------------------------------------------------|
| Number
| 5
|
| Perk
| Poisoner
|
| Requires
| 30
|
| Description | Poisons you mix are 25% more effective
|
|-------------|--------------------------------------------------------------|
| Number
| 6
|
| Perk
| Concentrated Poison
|

| Requires
| 60
|
| Description | Poisons applied to weapons last for twice as many hits
|
|-------------|--------------------------------------------------------------|
| Number
| 7
|
| Perk
| Green Thumb
|
| Requires
| 70
|
| Description | Two ingredients are gathered from plants
|
|-------------|--------------------------------------------------------------|
| Number
| 8
|
| Perk
| Snakeblood
|
| Requires
| 80
|
| Description | 50% resistance to all poisons
|
|-------------|--------------------------------------------------------------|
| Number
| 9
|
| Perk
| Purity
|
| Requires
| 100
|
| Description | All negative effects are removed from created potions, and
|
|
| positive effects are removed from created poisons
|
|----------------------------------------------------------------------------|

_______
|
_
|
|. 1
|
|. _
|
|: |
|
|::.|:. |lteration
+`-----'--------------------------------------------------------------------+
The School of Alteration involves the manipulation of the physical world
and
its natural properties. This skill makes it easier to cast spells like
Waterbreathing, magical protection, and Paralysis.
Journeyman Trainer: Melaran, Solitude
Expert Trainer: Dravynea, Kynesgrove
Master Trainer: Tolfdir, College of Winterhold

+----------------------------------------------------------------------------+
[

]---+---[ 10 ]
|
|
[ 8 ]
|
|
]-------[ 6 ]
|
|
]-------[ 3 ]-------[
|
|
]----------+
|
|
[ 1 ]

___________________________________________________________________________
__
|
===========================================================================
==|
| Number
| 1
|
| Perk
| Novice Alteration
|
| Requires
| 0
|
| Description | Cast Novice level Alteration spells for half magicka.
|
|-------------|--------------------------------------------------------------|
| Number
| 2
|
| Perk
| Alteration Dual Casting
|
| Requires
| 20
|
| Description | Dual casting an Alteration spell overcharges the effects
into |
|
| an even more powerful version.
|
|-------------|--------------------------------------------------------------|
| Number
| 3
|
| Perk
| Apprentice Alteration
|
| Requires
| 25
|
| Description | Cast Apprentice level Alteration spells for half magicka.
|
|-------------|--------------------------------------------------------------|
| Number
| 4
|

| Perk
| Mage Armor
|
| Requires
| 30/50/70
|
| Description | Protection spell like Stoneflesh are 2/2.5/3 times as
strong |
|
| if not wearing armor.
|
|-------------|--------------------------------------------------------------|
| Number
| 5
|
| Perk
| Magic Resistance
|
| Requires
| 30/50/70
|
| Description | Blocks 10/20/30% of a spell's effects.
|
|-------------|--------------------------------------------------------------|
| Number
| 6
|
| Perk
| Adept Alteration
|
| Requires
| 50
|
| Description | Cast Adept level Alteration spells for half magicka.
|
|-------------|--------------------------------------------------------------|
| Number
| 7
|
| Perk
| Stability
|
| Requires
| 70
|
| Description | Alteration spells have greater duration.
|
|-------------|--------------------------------------------------------------|
| Number
| 8
|
| Perk
| Expert Alteration
|
| Requires
| 75
|
| Description | Cast Expert level Alteration spells for half magicka.
|
|-------------|--------------------------------------------------------------|
| Number
| 9
|
| Perk
| Atronach
|
| Requires
| 100
|
| Description | Absorb 30% of the magicka of any spells that hit you.
|
|-------------|--------------------------------------------------------------|

| Number
| 10
|
| Perk
| Master Alteration
|
| Requires
| 100
|
| Description | Cast Master level Alteration spells for half magicka.
|
|----------------------------------------------------------------------------|

_______
|
_
|
|. 1
|
|. _
|
|: |
|
|::.|:. |rchery
+`-----'--------------------------------------------------------------------+
An Archer is trained in the use of bows and arrows, The greater the
skill,
the more deadly the shot.
Journeyman Trainer: Faendal, Riverwood
Expert Trainer: Aela the Huntress, Whiterun
Master Trainer: Niruin, Riften
+----------------------------------------------------------------------------+
[

9 ]
|
|
]----------+----------[

5
|
|

8
|
|

4 ]
[ 7
|
|
|
|
2 ]-------[ 3 ]
[ 6
|
|
+-------------+-------------+
|
[ 1 ]

___________________________________________________________________________
__
|
===========================================================================
==|
| Number
| 1
|
| Perk
| Overdraw
|

| Requires
| 0/20/40/60/80
|
| Description | Bows do 20/40/60/80/100% more damage.
|
|-------------|--------------------------------------------------------------|
| Number
| 2
|
| Perk
| Eagle Eye
|
| Requires
| 30
|
| Description | Pressing Block while aiming will zoom in your view
|
|-------------|--------------------------------------------------------------|
| Number
| 3
|
| Perk
| Steady Hand
|
| Requires
| 40/60
|
| Description | Zooming in with a bow slows time 25/50%.
|
|-------------|--------------------------------------------------------------|
| Number
| 4
|
| Perk
| Power Shot
|
| Requires
| 50
|
| Description | Arrows stagger all but the largest opponents 50% of the
time. |
|-------------|--------------------------------------------------------------|
| Number
| 5
|
| Perk
| Quick Shot
|
| Requires
| 70
|
| Description | Can draw a bow 30% faster.
|
|-------------|--------------------------------------------------------------|
| Number
| 6
|
| Perk
| Critical Shot
|
| Requires
| 30/60/90
|
| Description | 10/15/20% chance of a critical hit that does extra damage.
|
|-------------|--------------------------------------------------------------|
| Number
| 7
|
| Perk
| Hunter's Discipline
|

| Requires
| 50
|
| Description | Recover twice as many arrows from dead bodies.
|
|-------------|--------------------------------------------------------------|
| Number
| 8
|
| Perk
| Ranger
|
| Requires
| 60
|
| Description | Able to move faster with a drawn bow.
|
|-------------|--------------------------------------------------------------|
| Number
| 9
|
| Perk
| Bullseye
|
| Requires
| 100
|
| Description | 15% chance of paralyzing the target for a few seconds.
|
|----------------------------------------------------------------------------|

_______
|
_
\
|. 1
/
|. _
\
|: 1
\
|::.. . /lock
+`-------'-------------------------------------------------------------------+
The art of blocking an enemy's blows with a shield or weapon. Blocking
reduces the damage and staggering from physical attacks.
Expert Trainer: Njade Stonearm, Whiterun
Master Trainer: Larak, Mor Khazgur
+----------------------------------------------------------------------------+

[
[
[

+----------[ 9 ]----------+
|
|
|
|
4 ]
[ 8
|
|
|
|
3 ]
[ 7
|
|
|
|
2 ]
[ 5 ]
[ 6
|
|
|
+-------------+-------------+
|

]
]
]

___________________________________________________________________________
__
|
===========================================================================
==|
| Number
| 1
|
| Perk
| Shield Wall
|
| Requires
| 0/20/40/60/80
|
| Description | Blocking is 20/40/60/80/100% more effective.
|
|-------------|--------------------------------------------------------------|
| Number
| 2
|
| Perk
| Deflect Arrows
|
| Requires
| 30
|
| Description | Arrows that hit the shield do no damage.
|
|-------------|--------------------------------------------------------------|
| Number
| 3
|
| Perk
| Elemental Protection
|
| Requires
| 50
|
| Description | Blocking with a shield reduces incoming fire, frost, and
|
|
| shock damage by 50%.
|
|-------------|--------------------------------------------------------------|
| Number
| 4
|
| Perk
| Block Runner
|
| Requires
| 70
|
| Description | Able to move faster with a shield raised.
|
|-------------|--------------------------------------------------------------|
| Number
| 5
|
| Perk
| Quick Reflexes
|
| Requires
| 30
|
| Description | Time slows down if you are blocking during an enemy's power
|
|
| attack.
|

|-------------|--------------------------------------------------------------|
| Number
| 6
|
| Perk
| Power Bash
|
| Requires
| 30
|
| Description | Able to do a power bash.
|
|-------------|--------------------------------------------------------------|
| Number
| 7
|
| Perk
| Deadly Bash
|
| Requires
| 50
|
| Description | Bashing does five times more damage.
|
|-------------|--------------------------------------------------------------|
| Number
| 8
|
| Perk
| Disarming Bash
|
| Requires
| 70
|
| Description | Chance to disarm when power bashing.
|
|-------------|--------------------------------------------------------------|
| Number
| 9
|
| Perk
| Shield Charge
|
| Requires
| 100
|
| Description | Sprinting with a shield raised knocks down most targets.
|
|----------------------------------------------------------------------------|

_______
|
_
|
|. 1___|
|. |___
|: 1
|
|::.. . |onjuration
+`-------'-------------------------------------------------------------------+
The School of Conjuration governs raising te dead and summoning creations
from Oblivion. This skill makes it easier to cast these spells as well as
Soul
Trap and bindings.
Journeyman: Runil, Falkreath

Expert Trainer: Phinis Gestor, College of Winterhold


Master Trainer: Falion, Morthal
+----------------------------------------------------------------------------+
[

[
[
[

8 ]
|
|
]-------+-------[

15
|
|
4
7 ]
[ 11 ]
[ 14
|
|
|
|
|
|
|
|
3 ]
[ 6 ]
[ 10 ]
[ 13
|
|
|
|
|
|
|
|
2 ]
[ 5 ]
|
[ 9 ]
[ 12
|
|
|
|
|
+----------+----------+----------+----------+
|
[ 1 ]

]
]
]
]

___________________________________________________________________________
__
|
===========================================================================
==|
| Number
| 1
|
| Perk
| Novice Conjuration
|
| Requires
| 0
|
| Description | Cast Novice level Conjuration spells for half magicka
|
|-------------|--------------------------------------------------------------|
| Number
| 2
|
| Perk
| Summoner
|
| Requires
| 30/70
|
| Description | Can summon atronachs or raise undead twice/three times as
far |
|
| away.
|
|-------------|--------------------------------------------------------------|
| Number
| 3
|
| Perk
| Atromancy
|
| Requires
| 40
|
| Description | Double duration for conjured Atronachs.
|
|-------------|--------------------------------------------------------------|
| Number
| 4
|

| Perk
| Elemental Potency
|
| Requires
| 80
|
| Description | Conjured Atronachs are 50% more powerful.
|
|-------------|--------------------------------------------------------------|
| Number
| 5
|
| Perk
| Conjuration Dual Casting
|
| Requires
| 20
|
| Description | Dual casting a Conjuration spell overcharges the spell.
|
|-------------|--------------------------------------------------------------|
| Number
| 6
|
| Perk
| Necromancy
|
| Requires
| 40
|
| Description | Greater duration for reanimated undead.
|
|-------------|--------------------------------------------------------------|
| Number
| 7
|
| Perk
| Dark Souls
|
| Requires
| 70
|
| Description | Reanimated undead have 100 points more health.
|
|-------------|--------------------------------------------------------------|
| Number
| 8
|
| Perk
| Twin Souls
|
| Requires
| 100
|
| Description | You can have two atronachs or reanimated zombies.
|
|-------------|--------------------------------------------------------------|
| Number
| 9
|
| Perk
| Mystic Binding
|
| Requires
| 20
|
| Description | Bound weapons do more damage.
|
|-------------|--------------------------------------------------------------|
| Number
| 10
|

| Perk
| Soul Stealer
|
| Requires
| 30
|
| Description | Bound weapons cast Soul Trap on targets.
|
|-------------|--------------------------------------------------------------|
| Number
| 11
|
| Perk
| Oblivion Binding
|
| Requires
| 50
|
| Description | Bound weapons will banish summoned creatures and turn
raised |
|
| ones.
|
|-------------|--------------------------------------------------------------|
| Number
| 12
|
| Perk
| Apprentice Conjuration
|
| Requires
| 25
|
| Description | Cast Apprentice level Conjuration spells for half magicka.
|
|-------------|--------------------------------------------------------------|
| Number
| 13
|
| Perk
| Adept Conjuration
|
| Requires
| 50
|
| Description | Cast Adept level Conjuration spells for half magicka.
|
|-------------|--------------------------------------------------------------|
| Number
| 14
|
| Perk
| Expert Conjuration
|
| Requires
| 75
|
| Description | Cast Expert level Conjuration spells for half magicka.
|
|-------------|--------------------------------------------------------------|
| Number
| 15
|
| Perk
| Master Conjuration
|
| Requires
| 100
|
| Description | Cast Master level Conjuration spells for half magicka.
|
|----------------------------------------------------------------------------|

______
|
_ \
|. |
\
|. |
\
|: 1
/
|::.. . /estruction
+`------'--------------------------------------------------------------------+
The School of Destruction involves the harnessing the energies of fire,
frost
and shock. This skill makes it easier to cast spells like Fireball, Ice
Spike,
and Lightning Bolt.
Journeyman Trainer: Wuunferth the Unliving, Windhelm
Expert Trainer: Sybille Stentor, Solitude
Master Trainer: Faralda, College of Winterhold
+----------------------------------------------------------------------------+
[

[
[

12 ]
|
|
[ 11 ]
|
|
3 ]
[ 5 ]
[ 7 ]
[ 9 ]
[ 10 ]
|
|
|
|
|
|
|
|
|
|
2 ]
[ 4 ]
[ 6 ]
[ 8 ]-------+
[ 14 ]
|
|
|
|
|
+----------+----------+----------+-------[ 13 ]------+
|
[ 1 ]

___________________________________________________________________________
__
|
===========================================================================
==|
| Number
| 1
|
| Perk
| Novice Destruction
|
| Requires
| 0
|
| Description | Cast Novice level Destruction spells for half magicka.
|
|-------------|--------------------------------------------------------------|
| Number
| 2
|
| Perk
| Augmented Flames
|

| Requires
| 30/60
|
| Description | Fire spells do 25/50% more damage.
|
|-------------|--------------------------------------------------------------|
| Number
| 3
|
| Perk
| Intense Flames
|
| Requires
| 50
|
| Description | Fire damage causes targets to flee if their health is low.
|
|-------------|--------------------------------------------------------------|
| Number
| 4
|
| Perk
| Augmented Frost
|
| Requires
| 30/60
|
| Description | Frost spells do 25/50% more damage.
|
|-------------|--------------------------------------------------------------|
| Number
| 5
|
| Perk
| Deep Freeze
|
| Requires
| 60
|
| Description | Frost damage paralyzes targets if their health is low.
|
|-------------|--------------------------------------------------------------|
| Number
| 6
|
| Perk
| Augmented Shock
|
| Requires
| 30/60
|
| Description | Shock spells do 25/50% more damage.
|
|-------------|--------------------------------------------------------------|
| Number
| 7
|
| Perk
| Disintegrate
|
| Requires
| 70
|
| Description | Shock damage disintegrates targets if their health is low.
|
|-------------|--------------------------------------------------------------|
| Number
| 8
|
| Perk
| Apprentice Destruction
|

| Requires
| 25
|
| Description | Cast Apprentice level Destruction spells for half magicka.
|
|-------------|--------------------------------------------------------------|
| Number
| 9
|
| Perk
| Adept Destruction
|
| Requires
| 50
|
| Description | Cast Adept level Destruction spells for half magicka.
|
|-------------|--------------------------------------------------------------|
| Number
| 10
|
| Perk
| Rune Master
|
| Requires
| 40
|
| Description | Can place runes five times farther away.
|
|-------------|--------------------------------------------------------------|
| Number
| 11
|
| Perk
| Expert Destruction
|
| Requires
| 75
|
| Description | Cast Expert level Destruction spells for half magicka.
|
|-------------|--------------------------------------------------------------|
| Number
| 12
|
| Perk
| Master Destruction
|
| Requires
| 100
|
| Description | Cast Master level Destruction spells for half magicka.
|
|-------------|--------------------------------------------------------------|
| Number
| 13
|
| Perk
| Destruction Dual Casting
|
| Requires
| 20
|
| Description | Dual casting a Destruction spell overcharges the effects
into |
|
| an even more powerful version.
|
|-------------|--------------------------------------------------------------|
| Number
| 14
|

| Perk
| Impact
|
| Requires
| 40
|
| Description | Most destruction spells will stagger an opponent when dual
|
|
| cast.
|
|----------------------------------------------------------------------------|

_______
|
_
|
|. 1___|
|. __)_
|: 1
|
|::.. . |nchanting
+`-------'-------------------------------------------------------------------+
The more powerful the enchanter, the stronger the magic he can bind to
his
weapons and armor.
Master Trainer: Hamal, Markarth
+----------------------------------------------------------------------------+

[
[
[

+-------[ 7 ]
|
|
|
|
4 ]
|
|
|
|
|
3 ]
[ 6 ]
[ 9
|
|
|
|
|
|
2 ]
[ 5 ]
[ 8
|
|
|
|
|
|
+----------+----------+
|
[ 1 ]

]
]

___________________________________________________________________________
__
|
===========================================================================
==|
| Number
| 1
|
| Perk
| Enchanter
|
| Requires
| 0/20/40/60/80
|

| Description | New enchantments are 20/40/60/80/100% stronger.


|
|-------------|--------------------------------------------------------------|
| Number
| 2
|
| Perk
| Fire Enchanter
|
| Requires
| 30
|
| Description | Fire enchantments on weapons and armor are 25% stronger.
|
|-------------|--------------------------------------------------------------|
| Number
| 3
|
| Perk
| Frost Enchanter
|
| Requires
| 40
|
| Description | Frost enchantments on weapons and armor are 25% stronger.
|
|-------------|--------------------------------------------------------------|
| Number
| 4
|
| Perk
| Storm Enchanter
|
| Requires
| 50
|
| Description | Shock enchantments on weapons and armor are 25% stronger.
|
|-------------|--------------------------------------------------------------|
| Number
| 5
|
| Perk
| Insightful Enchanter
|
| Requires
| 50
|
| Description | Skill enchantments on armor are 25% stronger.
|
|-------------|--------------------------------------------------------------|
| Number
| 6
|
| Perk
| Corpus Enchanter
|
| Requires
| 70
|
| Description | Health, magicka, and stamina enchantments on armor are 25%
|
|
| stronger.
|
|-------------|--------------------------------------------------------------|
| Number
| 7
|
| Perk
| Extra Effect
|

| Requires
| 100
|
| Description | Can put two enchantments on the same item.
|
|-------------|--------------------------------------------------------------|
| Number
| 8
|
| Perk
| Soul Squeezer
|
| Requires
| 20
|
| Description | Soul gems provide extra magicka for recharging.
|
|-------------|--------------------------------------------------------------|
| Number
| 9
|
| Perk
| Soul Siphon
|
| Requires
| 40
|
| Description | Death blows to creatures, but not people, trap 5% of the
|
|
| victim's soul, recharging the weapon.
|
|----------------------------------------------------------------------------|

___ ___
|
Y
|
|. 1
|
|. _
|
|: |
|
|::.|:. |eavy Armor
+`-----'--------------------------------------------------------------------+
Those trained to use Heavy Armor make more effective use of Iron, Steel,
Dwarven, Orcish, Ebony, and Daedric armors.
Journeyman Trainer: Hermir Strongheart, Windhelm
Expert Trainer: Gharol, Dushnikh Yal
Master Trainer: Farkas, Whiterun
+----------------------------------------------------------------------------+
[
[
[

4
|
|
3
|
|

8
|
|
7
|
|
6
|
|

]
]
]

2 ]
[ 5
|
|
+----------+----------+
|
[ 1 ]

___________________________________________________________________________
__
|
===========================================================================
==|
| Number
| 1
|
| Perk
| Juggernaut
|
| Requires
| 0/20/40/60/80
|
| Description | Increases armor rating for Heavy Armor by 20/40/60/80/100%
|
|-------------|--------------------------------------------------------------|
| Number
| 2
|
| Perk
| Fists of Steel
|
| Requires
| 30
|
| Description | Unarmed attacks with Heavy Armor gauntlets do their armor
|
|
| rating in extra damage.
|
|-------------|--------------------------------------------------------------|
| Number
| 3
|
| Perk
| Cushioned
|
| Requires
| 50
|
| Description | Half damage from falling if wearing all Heavy Armor: head,
|
|
| chest, hands, feet.
|
|-------------|--------------------------------------------------------------|
| Number
| 4
|
| Perk
| Conditioning
|
| Requires
| 70
|
| Description | Heavy Armor weighs nothing and doesn't slow you down when
|
|
| worn.
|
|-------------|--------------------------------------------------------------|
| Number
| 5
|

| Perk
| Well Fitted
|
| Requires
| 30
|
| Description | 25% Armor bonus if wearing all Heavy Armor: head, chest,
|
|
| hands, feet.
|
|-------------|--------------------------------------------------------------|
| Number
| 6
|
| Perk
| Tower of Strength
|
| Requires
| 50
|
| Description | 50% less stagger when wearing only Heavy Armor.
|
|-------------|--------------------------------------------------------------|
| Number
| 7
|
| Perk
| Matching Set
|
| Requires
| 70
|
| Description | Additional 25% Armor bonus if wearing a matched set of
Heavy |
|
| Armor
|
|-------------|--------------------------------------------------------------|
| Number
| 8
|
| Perk
| Reflect Blows
|
| Requires
| 100
|
| Description | 10% chance to reflect melee damage back to the enemy while
|
|
| wearing all Heavy Armor: head, chest, hands, feet.
|
|----------------------------------------------------------------------------|

___
|
|
|. |
|. |
|: |
|::.|llusion
+`---'-----------------------------------------------------------------------+
The School of Illusion involves manipulating the mind of the enemy. This
skill makes it easier to cast spells like Fear, Calm and Invisibility.
Expert Trainer: Atub, Largashbur

Master Trainer: Drevis Neloron, College of Winterhold


+----------------------------------------------------------------------------+
[

6 ]
+--[ 13 ]--+
|
|
|
|
|
|
[ 5 ]
[ 9 ]
[ 12 ]
|
|
|
|
|
|
[ 4 ]
[ 8 ]
[ 11 ]
|
|
|
|
|
|
[ 3 ]
[ 7 ]
[ 10 ]
|
|
|
+----------+-----------+
|
[ 2 ]------[ 1 ]
___________________________________________________________________________
__
|
===========================================================================
==|
| Number
| 1
|
| Perk
| Novice Illusion
|
| Requires
| 0
|
| Description | Cast Novice level Illusion spells for half magicka.
|
|-------------|--------------------------------------------------------------|
| Number
| 2
|
| Perk
| Illusion Dual Casting
|
| Requires
| 20
|
| Description | Dual casting an Illusion spell overcharges the effects into
|
|
| an even more powerful version.
|
|-------------|--------------------------------------------------------------|
| Number
| 3
|
| Perk
| Apprentice Illusion
|
| Requires
| 25
|
| Description | Cast Apprentice level Illusion spells for half magicka.
|
|-------------|--------------------------------------------------------------|
| Number
| 4
|

| Perk
| Adept Illusion
|
| Requires
| 50
|
| Description | Cast Adept level Illusion spells for half magicka.
|
|-------------|--------------------------------------------------------------|
| Number
| 5
|
| Perk
| Expert Illusion
|
| Requires
| 75
|
| Description | Cast Expert level Illusion spells for half magicka.
|
|-------------|--------------------------------------------------------------|
| Number
| 6
|
| Perk
| Master Illusion
|
| Requires
| 100
|
| Description | Cast Master level illusion spells for half magicka.
|
|-------------|--------------------------------------------------------------|
| Number
| 7
|
| Perk
| Hypnotic Gaze
|
| Requires
| 30
|
| Description | Calm spells now work on higher level opponents. Cumulative
|
|
| with Kindred Mage and Animage.
|
|-------------|--------------------------------------------------------------|
| Number
| 8
|
| Perk
| Aspects of Terror
|
| Requires
| 50
|
| Description | Fear spells work on higher level opponents. Cumulative with
|
|
| Kindred Mage and Animage.
|
|-------------|--------------------------------------------------------------|
| Number
| 9
|
| Perk
| Rage
|
| Requires
| 70
|
| Description | Frenzy spells work on higher level opponents. Cumulative
with |

|
| Kindred Mage and Animage.
|
|-------------|--------------------------------------------------------------|
| Number
| 10
|
| Perk
| Animage
|
| Requires
| 20
|
| Description | Illusion spells now work on higher level animals.
|
|-------------|--------------------------------------------------------------|
| Number
| 11
|
| Perk
| Kindred Mage
|
| Requires
| 40
|
| Description | All Illusion spells work on higher level people.
|
|-------------|--------------------------------------------------------------|
| Number
| 12
|
| Perk
| Quiet casting
|
| Requires
| 50
|
| Description | All spells you cast from any school of magic are silent to
|
|
| others.
|
|-------------|--------------------------------------------------------------|
| Number
| 13
|
| Perk
| Master of the Mind
|
| Requires
| 90
|
| Description | Illusion spells work on undead, daedra and automatons.
|
|----------------------------------------------------------------------------|

___
|
|
|. |
|. |___
|:
|
|::.. . |ight Armor
+`-------'-------------------------------------------------------------------+
Those trained to use Light Armor make more effective use of Hide,
Leather,

Elven, and Glass armors.


Journeyman Trainer: Scouts-Many-Marshes, Windhelm
Expert Trainer: Grelka, Riften
Master Trainer: Nazir, The Dark Brotherhood Sanctuary
+----------------------------------------------------------------------------+

[
[

+------[ 6 ]---------+
|
|
4 ]
|
|
|
|
|
3 ]
[ 5
|
|
+-------[ 2 ]--------+
|
|
[ 1 ]

___________________________________________________________________________
__
|
===========================================================================
==|
| Number
| 1
|
| Perk
| Agile Defender
|
| Requires
| 0/20/40/60/80
|
| Description | Increase armor rating for Light armor by 20/40/60/80/100%.
|
|-------------|--------------------------------------------------------------|
| Number
| 2
|
| Perk
| Custom Fit
|
| Requires
| 30
|
| Description | 25% Armor bonus if wearing all Light Armor: head, chest,
|
|
| hands, feet.
|
|-------------|--------------------------------------------------------------|
| Number
| 3
|
| Perk
| Unhindered
|
| Requires
| 50
|
| Description | Light Armor weighs nothing and doesn't slow you down when
|
|
| worn.
|
|-------------|--------------------------------------------------------------|

| Number
| 4
|
| Perk
| Wind walker
|
| Requires
| 60
|
| Description | Stamina regenerates 50% faster in all Light Armor: head,
|
|
| chest, hands, feet.
|
|-------------|--------------------------------------------------------------|
| Number
| 5
|
| Perk
| Matching Set
|
| Requires
| 70
|
| Description | Additional 25% Armor bonus if wearing a matched set of
Light |
|
| Armor.
|
|-------------|--------------------------------------------------------------|
| Number
| 6
|
| Perk
| Deft Movement
|
| Requires
| 100
|
| Description | 10% chance of avoiding all damage from a melee attack while
|
|
| wearing all Light Armor: head, chest, hands, feet.
|
|----------------------------------------------------------------------------|

___
|
|
|. |
|. |___
|:
|
|::.. . |ockpicking
+`-------'-------------------------------------------------------------------+
The art of Lockpicking is used to open locked doors and containers faster
and with fewer broken lockpicks.
Expert Trainer: Majhad, Khajiit Caravan
Master Trainer: Vex, Riften
+----------------------------------------------------------------------------+
[

11 ]
|

10 ]-------[

]-------[

]-------[

]-------[

]-------[

]-------[
[

|
8
|
|
5
|
|
2
|
|
1

]
]
]
]

___________________________________________________________________________
__
|
===========================================================================
==|
| Number
| 1
|
| Perk
| Novice Locks
|
| Requires
| 0
|
| Description | Novice locks are much easier to pick.
|
|-------------|--------------------------------------------------------------|
| Number
| 2
|
| Perk
| Apprentice Locks
|
| Requires
| 25
|
| Description | Apprentice locks are much easier to pick.
|
|-------------|--------------------------------------------------------------|
| Number
| 3
|
| Perk
| Quick Hands
|
| Requires
| 40
|
| Description | Able to pick locks without being noticed.
|
|-------------|--------------------------------------------------------------|
| Number
| 4
|
| Perk
| Wax Key
|
| Requires
| 50
|
| Description | Automatically gives you a copy of a picked lock's key if it
|
|
| has one.
|
|-------------|--------------------------------------------------------------|

| Number
| 5
|
| Perk
| Adept Locks
|
| Requires
| 50
|
| Description | Adept locks are much easier to pick.
|
|-------------|--------------------------------------------------------------|
| Number
| 6
|
| Perk
| Golden Touch
|
| Requires
| 60
|
| Description | Find more gold in chests.
|
|-------------|--------------------------------------------------------------|
| Number
| 7
|
| Perk
| Treasure Hunter
|
| Requires
| 70
|
| Description | 50% greater chance of finding special treasure.
|
|-------------|--------------------------------------------------------------|
| Number
| 8
|
| Perk
| Expert Locks
|
| Requires
| 75
|
| Description | Expert locks are much easier to pick.
|
|-------------|--------------------------------------------------------------|
| Number
| 9
|
| Perk
| Locksmith
|
| Requires
| 80
|
| Description | Pick starts close to the lock opening position.
|
|-------------|--------------------------------------------------------------|
| Number
| 10
|
| Perk
| Unbreakable
|
| Requires
| 100
|
| Description | Lockpicks never break.
|
|-------------|--------------------------------------------------------------|

| Number
| 11
|
| Perk
| Master Locks
|
| Requires
| 100
|
| Description | Mater locks are much easier to pick.
|
|----------------------------------------------------------------------------|

_______
|
_
|
|. |
|
|. |
|
|: 1
|
|::.. . |ne-handed
+`-------'-------------------------------------------------------------------+
The art of combat using one-handed weapons, such as daggers, swords,
maces,
and war axes. Those trained in this skill deliver deadlier blows.
Journeyman Trainer: Amren, Whiterun
Expert Trainer: Athis, Whiterun
Master Trainer: Burguk, Dushnikh Yal
+----------------------------------------------------------------------------+

[
[

+-------[ 6 ]-------+
|
|
|
|
4 ]-------+-------[ 5 ]
[ 10 ]
|
|
|
|
2 ]
[ 3 ]
[ 7 ]
[ 8 ]
[ 9 ]
|
|
|
|
|
+----------+----------+----------+----------+
|
[ 1 ]

___________________________________________________________________________
__
|
===========================================================================
==|
| Number
| 1
|
| Perk
| Armsman
|
| Requires
| 0/20/40/60/80
|
| Description | One-Handed weapons do 20/40/60/80/100% more damage.
|

|-------------|--------------------------------------------------------------|
| Number
| 2
|
| Perk
| Hack and Slash
|
| Requires
| 30/60/90
|
| Description | Attacks with war axes cause extra/more/even more bleeding
|
|
| damage.
|
|-------------|--------------------------------------------------------------|
| Number
| 3
|
| Perk
| Fighting Stance
|
| Requires
| 20
|
| Description | Power attacks with one-handed weapons cost 25% less
stamina. |
|-------------|--------------------------------------------------------------|
| Number
| 4
|
| Perk
| Savage Strike
|
| Requires
| 50
|
| Description | Standing power attacks do 25% bonus damage with a chance to
|
|
| decapitate your enemies.
|
|-------------|--------------------------------------------------------------|
| Number
| 5
|
| Perk
| Critical Charge
|
| Requires
| 50
|
| Description | Can do a one-handed power attack while sprinting that does
|
|
| double critical damage.
|
|-------------|--------------------------------------------------------------|
| Number
| 6
|
| Perk
| Paralyzing Strike
|
| Requires
| 100
|
| Description | Backwards power attack has a 25% chance to paralyze the
|
|
| target.
|
|-------------|--------------------------------------------------------------|

| Number
| 7
|
| Perk
| Bone Breaker
|
| Requires
| 30/60/90
|
| Description | Attacks with maces ignore 25/50/75% of armor.
|
|-------------|--------------------------------------------------------------|
| Number
| 8
|
| Perk
| Bladesman
|
| Requires
| 30/60/90
|
| Description | Attacks with a swords have a 10/15/20% chance of doing even
|
|
| more critical damage.
|
|-------------|--------------------------------------------------------------|
| Number
| 9
|
| Perk
| Dual Flurry
|
| Requires
| 30/50
|
| Description | Dual wielding attacks are 20/35% faster.
|
|-------------|--------------------------------------------------------------|
| Number
| 10
|
| Perk
| Dual Savagery
|
| Requires
| 70
|
| Description | Dual wielding power attacks do 50% bonus damage.
|
|----------------------------------------------------------------------------|

_______
|
_
|
|. 1
|
|. ____|
|: |
|::.|ickpocket
+`---'-----------------------------------------------------------------------+
The stealthy art of picking an unsuspecting target's pockets. A skilled
pickpocket is less likely to be caught and is more likely to find
valuables.
Journeyman Trainer: Ahkari, Khajiit Caravan
Expert Trainer: Silda the Unseen, Windhelm

Master Trainer: Vipir, Riften


+----------------------------------------------------------------------------+
[
[
[

]-------[

]-------[
[

8
|
|
7
|
|
5
|
|
2
|
|
1

]
]
]
]-------[

___________________________________________________________________________
__
|
===========================================================================
==|
| Number
| 1
|
| Perk
| Light Fingers
|
| Requires
| 0/20/40/60/80
|
| Description | Pickpocketing bonus of 20/40/60/80/100%. Item weight and
|
|
| value reduce pickpocketing odds.
|
|-------------|--------------------------------------------------------------|
| Number
| 2
|
| Perk
| Night Thief
|
| Requires
| 30
|
| Description | +25% chance to pickpocket if the target is asleep.
|
|-------------|--------------------------------------------------------------|
| Number
| 3
|
| Perk
| Poisoned
|
| Requires
| 40
|
| Description | Silently harm enemies by placing poisons in their pockets.
|
|-------------|--------------------------------------------------------------|
| Number
| 4
|
| Perk
| Extra Pockets
|

| Requires
| 50
|
| Description | Carrying capacity is increased by 100.
|
|-------------|--------------------------------------------------------------|
| Number
| 5
|
| Perk
| Cutpurse
|
| Requires
| 40
|
| Description | Pickpocketing gold is 50% easier.
|
|-------------|--------------------------------------------------------------|
| Number
| 6
|
| Perk
| Keymaster
|
| Requires
| 60
|
| Description | Pickpocketing keys almost always works.
|
|-------------|--------------------------------------------------------------|
| Number
| 7
|
| Perk
| Misdirection
|
| Requires
| 70
|
| Description | Can pickpocket equipped weapons.
|
|-------------|--------------------------------------------------------------|
| Number
| 8
|
| Perk
| Perfect Touch
|
| Requires
| 100
|
| Description | Can pickpocket equipped items.
|
|----------------------------------------------------------------------------|

_______
|
_
\
|. l
/
|. _
|
|: |
|
|::.|:. |estoration
+`-----'--------------------------------------------------------------------+
The School of Restoration involves control over life forces. This skill
makes

it easier to cast spells like Healing, Turn Undead, and magical Wards.
Expert Trainer: Keeper Carcette, Hall of the Vigilant
Colette Marence, College of Winterhold
Master Trainer: Danica Pure-Spring, Whiterun
+----------------------------------------------------------------------------+
[

9 ]
|
|
[ 8 ]
|
|
[ 4 ]
[ 7 ]
[ 11 ]
|
|
|
|
|
|
2 ]
[ 3 ]
[ 5 ]
[ 6 ]
[ 10 ]
[ 12 ]
|
|
|
|
|
|
+----------+----------+----------+----------+----------+
|
[ 1 ]

___________________________________________________________________________
__
|
===========================================================================
==|
| Number
| 1
|
| Perk
| Novice Restoration
|
| Requires
| 0
|
| Description | Cast Novice level Restoration spells for half magicka.
|
|-------------|--------------------------------------------------------------|
| Number
| 2
|
| Perk
| Respite
|
| Requires
| 40
|
| Description | Healing spells also restore Stamina.
|
|-------------|--------------------------------------------------------------|
| Number
| 3
|
| Perk
| Regeneration
|
| Requires
| 20
|
| Description | Healing spells cure 50% more.
|
|-------------|--------------------------------------------------------------|

| Number
| 4
|
| Perk
| Necromage
|
| Requires
| 70
|
| Description | All spells are more effective against undead.
|
|-------------|--------------------------------------------------------------|
| Number
| 5
|
| Perk
| Ward Absorb
|
| Requires
| 60
|
| Description | Wards recharge your magicka when hit with spells.
|
|-------------|--------------------------------------------------------------|
| Number
| 6
|
| Perk
| Apprentice Restoration
|
| Requires
| 25
|
| Description | Cast Apprentice level Restoration spells for half magicka.
|
|-------------|--------------------------------------------------------------|
| Number
| 7
|
| Perk
| Adept Restoration
|
| Requires
| 50
|
| Description | Cast Adept level Restoration spells for half magicka.
|
|-------------|--------------------------------------------------------------|
| Number
| 8
|
| Perk
| Expert Restoration
|
| Requires
| 75
|
| Description | Cast Expert level Restoration spells for half magicka.
|
|-------------|--------------------------------------------------------------|
| Number
| 9
|
| Perk
| Master Restoration
|
| Requires
| 100
|
| Description | Cast Master level Restoration spells for half magicka.
|
|-------------|--------------------------------------------------------------|

| Number
| 10
|
| Perk
| Recovery
|
| Requires
| 30/60
|
| Description | Magicka regenerates 25/50% faster.
|
|-------------|--------------------------------------------------------------|
| Number
| 11
|
| Perk
| Avoid Death
|
| Requires
| 90
|
| Description | Once a day, heals 250 points automatically if you fall
below |
|
| 10% health.
|
|-------------|--------------------------------------------------------------|
| Number
| 12
|
| Perk
| Restoration Dual Casting
|
| Requires
| 20
|
| Description | Dual casting a Restoration spell overcharges the effects
into |
|
| an even more powerful version.
|
|----------------------------------------------------------------------------|

_______
|
_
|
|
1___|
|____
|
|: 1
|
|::.. . |mithing
+`-------'-------------------------------------------------------------------+
The art of creating and improving weapons and armor from raw materials.
Journeyman Trainer: Ghorza, Markarth
Expert Trainer: Balimund, Riften
Master Trainer: Eorlund Gray-Mane, Whiterun
+----------------------------------------------------------------------------+

+---------[
|
|
4 ]
|

10 ]--------[
[

9
|
|
8
|

]
]

[
[

|
3
|
|
2

]-------[
[

5
|
|
1

]-------[

|
7
|
|
6

]
]

___________________________________________________________________________
__
|
===========================================================================
==|
| Number
| 1
|
| Perk
| Steel Smithing
|
| Requires
| 20
|
| Description | Can create Steel armor and weapons at forges, and improve
|
|
| them twice as much.
|
|-------------|--------------------------------------------------------------|
| Number
| 2
|
| Perk
| Elven Smithing
|
| Requires
| 30
|
| Description | Can create Elven armor and weapons at forges, and improve
|
|
| them twice as much.
|
|-------------|--------------------------------------------------------------|
| Number
| 3
|
| Perk
| Advanced Armors
|
| Requires
| 50
|
| Description | Can create Scaled and Plate armor at forges, and improve
them |
|
| twice as much.
|
|-------------|--------------------------------------------------------------|
| Number
| 4
|
| Perk
| Glass Smithing
|
| Requires
| 70
|
| Description | Can create Glass armor and weapons at forges, and improve
|
|
| them twice as much.
|

|-------------|--------------------------------------------------------------|
| Number
| 5
|
| Perk
| Arcane Blacksmith
|
| Requires
| 60
|
| Description | You can improve magical weapons and armor
|
|-------------|--------------------------------------------------------------|
| Number
| 6
|
| Perk
| Dwarven Smithing
|
| Requires
| 30
|
| Description | Can create Dwarven armor and weapons at forges, and improve
|
|
| them twice as much.
|
|-------------|--------------------------------------------------------------|
| Number
| 7
|
| Perk
| Orcish Smithing
|
| Requires
| 50
|
| Description | Can create Orcish armor and weapons at forges, and improve
|
|
| them twice as much.
|
|-------------|--------------------------------------------------------------|
| Number
| 8
|
| Perk
| Ebony Smithing
|
| Requires
| 80
|
| Description | Can create Ebony armor and weapons at forges, and improve
|
|
| them twice as much.
|
|-------------|--------------------------------------------------------------|
| Number
| 9
|
| Perk
| Daedric Smithing
|
| Requires
| 90
|
| Description | Can create Daedric armor and weapons at forges, and improve
|
|
| them twice as much.
|
|-------------|--------------------------------------------------------------|

| Number
| 10
|
| Perk
| Dragon Armor
|
| Requires
| 100
|
| Description | Can create Dragon armor at forges, and improve them twice
as |
|
| much.
|
|----------------------------------------------------------------------------|

_______
|
_
|
|
1___|
|____
|
|: 1
|
|::.. . |neak
+`-------'-------------------------------------------------------------------+
Sneaking is the art of moving unseen and unheard. Highly skilled sneaks
can
even hide in plain sight.
Journeyman Trainer: Khalya, Khajiit Caravans
Expert Trainer: Garvey, Markarth
Master Trainer: Delven Mallory, Riften
+----------------------------------------------------------------------------+
[
[
[
[
[

6 ]
|
|
5 ]
|
|
4 ]
[ 9
|
|
|
|
3 ]
[ 8
|
|
|
|
2 ]
[ 7
|
|
+----------+----------+
|
[ 1 ]

]
]
]

___________________________________________________________________________
__
|
===========================================================================
==|

| Number
| 1
|
| Perk
| Stealth
|
| Requires
| 0/20/40/60/80
|
| Description | You are 20/25/30/35/40% harder to detect when sneaking.
|
|-------------|--------------------------------------------------------------|
| Number
| 2
|
| Perk
| Muffled Movement
|
| Requires
| 30
|
| Description | Noise from armor is reduced 50%.
|
|-------------|--------------------------------------------------------------|
| Number
| 3
|
| Perk
| Light Foot
|
| Requires
| 40
|
| Description | You won't trigger pressure plates.
|
|-------------|--------------------------------------------------------------|
| Number
| 4
|
| Perk
| Silent Roll
|
| Requires
| 50
|
| Description | Sprinting while sneaking executes a silent forward roll.
|
|-------------|--------------------------------------------------------------|
| Number
| 5
|
| Perk
| Silence
|
| Requires
| 70
|
| Description | Walking and running does not affect detection.
|
|-------------|--------------------------------------------------------------|
| Number
| 6
|
| Perk
| Shadow Warrior
|
| Requires
| 100
|
| Description | Crouching stops combat for a moment and forces distant
|
|
| opponents to search for a target.
|

|-------------|--------------------------------------------------------------|
| Number
| 7
|
| Perk
| Backstab
|
| Requires
| 30
|
| Description | Sneak attacks with one-handed weapons now do six times
|
|
| damage.
|
|-------------|--------------------------------------------------------------|
| Number
| 8
|
| Perk
| Deadly Aim
|
| Requires
| 40
|
| Description | Sneak attacks with bows now do three times damage.
|
|-------------|--------------------------------------------------------------|
| Number
| 9
|
| Perk
| Assassin's Blade
|
| Requires
| 50
|
| Description | Sneak attacks with daggers now do a total of fifteen times
|
|
| normal damage.
|
|----------------------------------------------------------------------------|

_______
|
_
|
|
1___|
|____
|
|: 1
|
|::.. . |peech
+`-------'-------------------------------------------------------------------+
This skill of persuasion can be used to get better prices from merchants,
and persuade others to do as you ask.
Journeyman Trainer: Dro'marash, Khajiit Caravan
Revyn Sadri, Windhelm
Expert Trainer: Ogmund the Skald, Markarth
Master Trainer: Geraud Gemaine, Solitude
+----------------------------------------------------------------------------+

[
[
[
[
[

6 ]
|
|
5 ]
|
|
4 ]
[ 9
|
|
|
|
3 ]
[ 8
|
|
|
|
2 ]
[ 7
|
|
+----------+----------+
|
[ 1 ]

]
]
]

___________________________________________________________________________
__
|
===========================================================================
==|
| Number
| 1
|
| Perk
| Haggling
|
| Requires
| 0/20/40/60/80
|
| Description | Buying and selling prices are 10/15/20/25/30% better.
|
|-------------|--------------------------------------------------------------|
| Number
| 2
|
| Perk
| Allure
|
| Requires
| 30
|
| Description | 10% better prices with the opposite sex.
|
|-------------|--------------------------------------------------------------|
| Number
| 3
|
| Perk
| Merchant
|
| Requires
| 50
|
| Description | Can sell any type of item to any kind of merchant.
|
|-------------|--------------------------------------------------------------|
| Number
| 4
|
| Perk
| Investor
|
| Requires
| 70
|

| Description | Can invest 500 gold with a shopkeeper to increase his


|
|
| available gold permanently.
|
|-------------|--------------------------------------------------------------|
| Number
| 5
|
| Perk
| Fence
|
| Requires
| 90
|
| Description | Can barter stolen goods with any merchant you have invested
|
|
| in.
|
|-------------|--------------------------------------------------------------|
| Number
| 6
|
| Perk
| Master Trader
|
| Requires
| 100
|
| Description | Every merchant in the world gains 1000 gold for bartering.
|
|-------------|--------------------------------------------------------------|
| Number
| 7
|
| Perk
| Bribery
|
| Requires
| 30
|
| Description | Can bribe guards to ignore crimes.
|
|-------------|--------------------------------------------------------------|
| Number
| 8
|
| Perk
| Persuasion
|
| Requires
| 50
|
| Description | Persuasion attempts are 30% easier.
|
|-------------|--------------------------------------------------------------|
| Number
| 9
|
| Perk
| Intimidation
|
| Requires
| 70
|
| Description | Intimidation is twice as successful.
|
|----------------------------------------------------------------------------|

_______
|
|
|.|
| |
`-|. |-'
|: |
|::.|wo-handed
+-`---'---------------------------------------------------------------------+
The art of combat using two-handed weapons, such as greatswords, battle
axes,
and warhammers. Those trained in this skill deliver deadlier blows.
Expert Trainer: Torbjorn Shatter-Shield, Windhelm
Master Trainer: Vilkas, Whiterun
+----------------------------------------------------------------------------+
[

[
[

7
|
|
6

+-------[
]-------+
|
|
|
|
4 ]-------+-------[ 5 ]
|
|
2 ]
[ 3 ]
[ 8 ]
[ 9
|
|
|
|
+----------+----------+----------+
|
[ 1 ]

___________________________________________________________________________
__
|
===========================================================================
==|
| Number
| 1
|
| Perk
| Barbarian
|
| Requires
| 0/20/40/60/80
|
| Description | Two-Handed weapons do 20/40/60/80/100% more damage.
|
|-------------|--------------------------------------------------------------|
| Number
| 2
|
| Perk
| Limbsplitter
|
| Requires
| 30/60/90
|
| Description | Attacks with battle axes cause extra/more/even more
bleeding |
|
| damage
|

|-------------|--------------------------------------------------------------|
| Number
| 3
|
| Perk
| Chamption's Stance
|
| Requires
| 20
|
| Description | Power attacks with two-handed weapons cost 25% less
stamina. |
|-------------|--------------------------------------------------------------|
| Number
| 4
|
| Perk
| Great Critical Charge
|
| Requires
| 50
|
| Description | Can do a two-handed power attack while sprinting that does
|
|
| double critical damage.
|
|-------------|--------------------------------------------------------------|
| Number
| 5
|
| Perk
| Devastating Blow
|
| Requires
| 50
|
| Description | Standing power attacks do 25% bonus damage with a chance to
|
|
| decapitate your enemies.
|
|-------------|--------------------------------------------------------------|
| Number
| 6
|
| Perk
| Sweep
|
| Requires
| 70
|
| Description | Sideways power attacks with two-handed weapons hit all
|
|
| targets in front of you.
|
|-------------|--------------------------------------------------------------|
| Number
| 7
|
| Perk
| Warmaster
|
| Requires
| 100
|
| Description | Backwards power attack has a 25% chance to paralyze the
|
|
| target.
|
|-------------|--------------------------------------------------------------|

| Number
| 8
|
| Perk
| Deep Wounds
|
| Requires
| 30/60/90
|
| Description | Attacks with greatswords have a 10/15/20% chance of doing
|
|
| critical damage.
|
|-------------|--------------------------------------------------------------|
| Number
| 9
|
| Perk
| Skullcrusher
|
| Requires
| 30/60/90
|
| Description | Attacks with warhammers ignore 25/50/75% of armor.
|
|----------------------------------------------------------------------------|

===========================================================================
====
MAGIC SPELLS AND SHOUTS
[14.00.00]
===========================================================================
====
_______
|
_
|
|. 1
|
|. _
|
|: |
|
|::.|:. |lteration
[14.01.00]
+`-----'--------------------------------------------------------------------+
___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
CANDLELIGHT
Novice |
|
===========================================================================
==|
|
|
| Creates a hovering light that lasts for 60 seconds.
|
|
|
| Magicka Cost at Level 15 - 18
|

| Magicka Cost at Level 100 - 12


|
|
|
| Acquire: Farengar Secret-Fire
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
DETECT UNDEAD
Expert |
|
===========================================================================
==|
|
|
| Nearby dead can be seen through walls.
|
|
|
| Magicka Cost at Level 15 - 130 per second
|
| Magicka Cost at Level 100 - 87 per second
|
|
|
| Acquire: Tolfdir
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
DETECT LIFE
Adept |
|
===========================================================================
==|
|
|
| Nearby living creatures, but not undead, machines or daedra, can be seen
|
| through walls.
|
|
|
| Magicka Cost at Level 15 - 88 per second
|

| Magicka Cost at Level 100 - 59 per second


|
|
|
| Acquire: Complete Infiltration
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
DRAGONHIDE
Master |
|
===========================================================================
==|
|
|
| Caster ignores 80% of all physical damage for 30 seconds.
|
|
|
| Magicka Cost at Level 15 - 738
|
| Magicka Cost at Level 100 - 497
|
|
|
| Acquire: Complete Alteration Ritual Spell
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
EBONYFLESH
Expert |
|
===========================================================================
==|
|
|
| Improves the caster's armor rating by 100 points for 60 seconds.
|
|
|
| Magicka Cost at Level 15 - 300
|
| Magicka Cost at Level 100 - 202
|

|
|
| Acquire: Tolfdir
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
EQUILIBRIUM
Novice |
|
===========================================================================
==|
|
|
| Converts 25 points of health into magicka per second. Cast can be killed
by |
| this effect.
|
|
|
| Magicka Cost at Level 15 - 0 per second
|
| Magicka Cost at Level 100 - 0 per second
|
|
|
| Acquire: Labyrinthian
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
IRONFLESH
Adept |
|
===========================================================================
==|
|
|
| Improves the caster's armor rating by 80 points for 60 seconds.
|
|
|
| Magicka Cost at Level 15 - 235
|
| Magicka Cost at Level 100 - 158
|

|
|
| Acquire: Tolfdir
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
MAGELIGHT
Apprentice |
|
===========================================================================
==|
|
|
| Ball of light that lasts 60 seconds and stick where it strikes.
|
|
|
| Magicka Cost at Level 15 - 74
|
| Magicka Cost at Level 100 - 50
|
|
|
| Acquire: Farengar Secret-Fire
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
MASS PARALYSIS
Master |
|
===========================================================================
==|
|
|
| All targets in the area that fail to resist are paralyzed for 15 seconds.
|
|
|
| Magicka Cost at Level 15 - 826
|
| Magicka Cost at Level 100 - 556
|
|
|

| Acquire: Tolfdir (Complete Alteration Ritual Spell)


|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
OAKFLESH
Novice |
|
===========================================================================
==|
|
|
| Improves the caster's armor rating by 40 points for 60 seconds.
|
|
|
| Magicka Cost at Level 15 - 91
|
| Magicka Cost at Level 100 - 61
|
|
|
| Acquire: Farengar Secret-Fire
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
PARALYZE
Expert |
|
===========================================================================
==|
|
|
| Targets that fail to resist are paralyzed for 10 seconds.
|
|
|
| Magicka Cost at Level 15 - 396
|
| Magicka Cost at Level 100 - 267
|
|
|
| Acquire: Tolfdir
|

|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
STONEFLESH
Apprentice |
|
===========================================================================
==|
|
|
| Improves the caster's armor rating by 60 points for 60 seconds.
|
|
|
| Magicka Cost at Level 15 - 171
|
| Magicka Cost at Level 100 - 115
|
|
|
| Acquire: Farengar Secret-Fire, Bleakwind Basin
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
TELEKINESIS
Adept |
|
===========================================================================
==|
|
|
| Can pull an object to you from a distance. Add it to your inventory or
|
| throw it.
|
|
|
| Magicka Cost at Level 15 - 149 per second
|
| Magicka Cost at Level 100 - 100 per second
|
|
|
| Acquire: Tolfdir, Labyrinthian
|

|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
TRANSMUTE
Adept |
|
===========================================================================
==|
|
|
| Transmutes one piece of unrefined Iron ore to Silver, or Silver or to
Gold |
| if the caster is carrying any.
|
|
|
| Magicka Cost at Level 15 - 88
|
| Magicka Cost at Level 100 - 59
|
|
|
| Acquire: Halted Stream Camp, Ansilvund, Knifepoint Ridge
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
WATERBREATHING
Adept |
|
===========================================================================
==|
|
|
| Can breathe water for 60 seconds.
|
|
|
| Magicka Cost at Level 15 - 196
|
| Magicka Cost at Level 100 - 132
|
|
|
| Acquire: Tolfdir, Labyrinthian
|

|----------------------------------------------------------------------------|

___
|
|
|. |
|. |
|: |
|::.|llusion
[14.02.00]
+`---'-----------------------------------------------------------------------+
___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
CALL TO ARMS
Master |
|
===========================================================================
==|
|
|
| Targets have improved combat skills, health and stamina for 10 minutes.
|
|
|
| Magicka Cost at Level 15 - 577
|
| Magicka Cost at Level 100 - 389
|
|
|
| Acquire: Drevis Neloren (Complete Illusion Ritual Spell)
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
CALM
Apprentice |
|
===========================================================================
==|
|
|
| Creatures and people up to level 9 won't fight for 30 seconds.
|
|
|

| Magicka Cost at Level 15 - 129


|
| Magicka Cost at Level 100 - 86
|
|
|
| Acquire: Farengar Secret-Fire, Drevis Neloren
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
CLAIRVOYANCE
Novice |
|
===========================================================================
==|
|
|
| Shows the path to the current goal.
|
|
|
| Magicka Cost at Level 15 - 22 per second
|
| Magicka Cost at Level 100 - 14 per second
|
|
|
| Acquire: Embershard Mine, Farengar Secret-Fire, Drevis Neloren
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
COURAGE
Novice |
|
===========================================================================
==|
|
|
| Target won't flee for 60 seconds and get some extra health and stamina.
|
|
|
| Magicka Cost at Level 15 - 35
|

| Magicka Cost at Level 100 - 23


|
|
|
| Acquire: Farengar Secret-Fire, Drevis Neloren
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
FEAR
Apprentice |
|
===========================================================================
==|
|
|
| Creatures and people up to level 9 flee from combat for 30 seconds.
|
|
|
| Magicka Cost at Level 15 - 135
|
| Magicka Cost at Level 100 - 91
|
|
|
| Acquire: Farengar Secret-Fire, Faralda, Drevis Neloren
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
FRENZY
Adept |
|
===========================================================================
==|
|
|
| Creatures and people up to level 14 will attack anyone nearby for 60
|
| seconds.
|
|
|
| Magicka Cost at Level 15 - 184
|

| Magicka Cost at Level 100 - 124


|
|
|
| Acquire: Drevis Neloren
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
FURY
Novice |
|
===========================================================================
==|
|
|
| Creatures and people up to level 6 will attack anything nearby for 30
|
| seconds.
|
|
|
| Magicka Cost at Level 15 - 59
|
| Magicka Cost at Level 100 - 40
|
|
|
| Acquire: Innate to High Elf, Farengar Secret-Fire, Drevis Neloren
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
HARMONY
Master |
|
===========================================================================
==|
|
|
| Creatures and people up to level 25 nearby won't fight for 60 seconds.
|
|
|
| Magicka Cost at Level 15 - 927
|

| Magicka Cost at Level 100 - 624


|
|
|
| Acquire: Drevis Neloren (Complete Illusion Ritual Spell
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
HYSTERIA
Master |
|
===========================================================================
==|
|
|
| Creatures and people up to level 25 flee from combat for 60 seconds.
|
|
|
| Magicka Cost at Level 15 - 763
|
| Magicka Cost at Level 100 - 514
|
|
|
| Acquire: Drevis Neloren (Complete Illusion Ritual Spell)
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
INVISIBILITY
Expert |
|
===========================================================================
==|
|
|
| Caster is invisible for 30 seconds. Activating an object or attacking
will |
| break the spell.
|
|
|
| Magicka Cost at Level 15 - 295
|

| Magicka Cost at Level 100 - 198


|
|
|
| Acquire: Drevis Neloren
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
MAYHEM
Master |
|
===========================================================================
==|
|
|
| Creatures and people up to level 25 will attack anyone nearby for 60
|
| seconds.
|
|
|
| Magicka Cost at Level 15 - 873
|
| Magicka Cost at Level 100 - 588
|
|
|
| Acquire: Drevis Neloren (Complete Illusion Ritual Spell)
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
MUFFLE
Apprentice |
|
===========================================================================
==|
|
|
| You move more quietly for 180 seconds.
|
|
|
| Magicka Cost at Level 15 - 127
|

| Magicka Cost at Level 100 - 85


|
|
|
| Acquire: Farengar Secret-Fire, Drevis Neloren
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
PACIFY
Expert |
|
===========================================================================
==|
|
|
| Creatures and people up to level 20 won't fight for 60 seconds.
|
|
|
| Magicka Cost at Level 15 - 256
|
| Magicka Cost at Level 100 - 172
|
|
|
| Acquire: Drevis Neloren
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
RALLY
Adept |
|
===========================================================================
==|
|
|
| Targets won't flee for 60 seconds and get extra health and stamina.
|
|
|
| Magicka Cost at Level 15 - 100
|
| Magicka Cost at Level 100 - 67
|

|
|
| Acquire: Drevis Neloren
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
ROUT
Expert |
|
===========================================================================
==|
|
|
| Creatures and people up to level 20 flee from combat for 30 seconds.
|
|
|
| Magicka Cost at Level 15 - 278
|
| Magicka Cost at Level 100 - 187
|
|
|
| Acquire: Drevis Neloren
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
VISION OF THE TENTH EYE
Novice |
|
===========================================================================
==|
|
|
| See what others cannot.
|
|
|
| Magicka Cost at Level 15 - 0
|
| Magicka Cost at Level 100 - 0
|
|
|

| Acquire: Drevis Neloren (During Illusion Ritual Spell)


|
|----------------------------------------------------------------------------|

______
|
_ \
|. |
\
|. |
\
|: 1
/
|::.. . /estruction
[14.03.00]
+`------'--------------------------------------------------------------------+
___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
BLIZZARD
Master |
|
===========================================================================
==|
|
|
| Targets take 20 points of frost damage for 10 seconds, plus Stamina
damage. |
|
|
| Magicka Cost at Level 15 - 975
|
| Magicka Cost at Level 100 - 657
|
|
|
| Acquire: Faralda (Complete Destruction Ritual Spell)
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
CHAIN LIGHTNING
Adept |
|
===========================================================================
==|
|
|

| Lightning bolt that does 40 points of shock damage to Health and half to
|
| Magicka, then leaps to a new target.
|
|
|
| Magicka Cost at Level 15 - 137
|
| Magicka Cost at Level 100 - 92
|
|
|
| Acquire: Wuunferth the Unliving, Faralda, Enthir
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
FIRE RUNE
Apprentice |
|
===========================================================================
==|
|
|
| Cast on a nearby surface, it explodes for 50 points of fire damage when
|
| enemies come near.
|
|
|
| Magicka Cost at Level 15 - 207
|
| Magicka Cost at Level 100 - 139
|
|
|
| Acquire: Farengar Secret-Fire, Wuunferth the Unliving, Enthir, Faralda
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
FIRE STORM
Master |
|
===========================================================================
==|

|
|
| A 100 point fiery explosion centered on the caster. Does more damage to
|
| to closer targets.
|
|
|
| Magicka Cost at Level 15 - 1257
|
| Magicka Cost at Level 100 - 847
|
|
|
| Acquire: Complete Destruction Ritual Spell
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
FIREBALL
Adept |
|
===========================================================================
==|
|
|
| A fiery explosion for 40 points of damage in a 15 foot radius. Targets on
|
| fire take extra damage.
|
|
|
| Magicka Cost at Level 15 - 117
|
| Magicka Cost at Level 100 - 79
|
|
|
| Acquire: Wuunferth the Unliving, Faralda
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
FIREBOLT
Apprentice |

|
===========================================================================
==|
|
|
| A blast of fire that does 25 points of damage. Targets on fire take extra
|
| damage.
|
|
|
| Magicka Cost at Level 15 - 36
|
| Magicka Cost at Level 100 - 24
|
|
|
| Acquire: Farengar Secret-Fire, Wuunferth the Unliving, Enthir, Faralda
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
FLAME CLOAK
Adept |
|
===========================================================================
==|
|
|
| For 60 seconds, opponents in melee range take 8 points fire damage per
|
| second. Targets on fire take extra damage.
|
|
|
| Magicka Cost at Level 15 - 254
|
| Magicka Cost at Level 100 - 171
|
|
|
| Acquire: Wuunferth the Unliving, Enthir, Faralda
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
FLAMES
Novice |

|
===========================================================================
==|
|
|
| A gout of fire that does 8 points per second. Targets on fire take extra
|
| damage.
|
|
|
| Magicka Cost at Level 15 - 13 per second
|
| Magicka Cost at Level 100 - 8 per second
|
|
|
| Acquire: Innate, Farengar Secret-Fire, Wuunferth the Unliving, Enthir
|
|
Faralda
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
FROST CLOAK
Adept |
|
===========================================================================
==|
|
|
| For 60 seconds, opponents in melee range take 8 points frost damage and
|
| Stamina damage per second.
|
|
|
| Magicka Cost at Level 15 - 278
|
| Magicka Cost at Level 100 - 187
|
|
|
| Acquire: Wuunferth the Unliving, Enthir
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__

|----------------------------------------------------------------------------|
|
FROST RUNE
Apprentice |
|
===========================================================================
==|
|
|
| Cast on a nearby surface, it explodes for 50 points of frost damage when
|
| enemies come near.
|
|
|
| Magicka Cost at Level 15 - 258
|
| Magicka Cost at Level 100 - 174
|
|
|
| Acquire: Farengar Secret-Fire, Wuunferth the Unliving, Enthir
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
FROSTBITE
Novice |
|
===========================================================================
==|
|
|
| A blast of cold that does 8 points of damage per second to Health and
|
| Stamina.
|
|
|
| Magicka Cost at Level 15 - 14 per second
|
| Magicka Cost at Level 100 - 9 per second
|
|
|
| Acquire: Farengar Secret-Fire, Wuunferth the Unliving, Enthir
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
ICE SPIKE
Apprentice |
|
===========================================================================
==|
|
|
| A spike of ice that does 25 points of frost damage to Health and Stamina.
|
|
|
| Magicka Cost at Level 15 - 42
|
| Magicka Cost at Level 100 - 28
|
|
|
| Acquire: Farengar Secret-Fire, Wuunferth the Unliving, Enthir
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
ICE STORM
Adept |
|
===========================================================================
==|
|
|
| A freezing whirlwind that does 40 points of frost damage per second to
|
| Health and Stamina.
|
|
|
| Magicka Cost at Level 15 - 127
|
| Magicka Cost at Level 100 - 85
|
|
|
| Acquire: Wuunferth the Unliving, Enthir
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
ICY SPEAR
Expert |
|
===========================================================================
==|
|
|
| A spear of ice that does 60 points of frost damage to Health and Stamina.
|
|
|
| Magicka Cost at Level 15 - 282
|
| Magicka Cost at Level 100 - 190
|
|
|
| Acquire: Faralda, Enthir
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
INCINERATE
Expert |
|
===========================================================================
==|
|
|
| A blast of fire that does 60 points of damage. Targets on fire take extra
|
| damage.
|
|
|
| Magicka Cost at Level 15 - 262
|
| Magicka Cost at Level 100 - 177
|
|
|
| Acquire: Faralda, Enthir
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
LIGHTNING BOLT
Apprentice |
|
===========================================================================
==|
|
|
| A bolt of lightning that does 25 points of shock damage to Health and
half |
| that to Magicka.
|
|
|
| Magicka Cost at Level 15 - 45
|
| Magicka Cost at Level 100 - 30
|
|
|
| Acquire: Farengar Secret-Fire, Wuunferth the Unliving, Enthir
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
LIGHTNING CLOAK
Adept |
|
===========================================================================
==|
|
|
| For 60 seconds nearby opponents take 8 points of shock damage and half
|
| magicka damage.
|
|
|
| Magicka Cost at Level 15 - 326
|
| Magicka Cost at Level 100 - 220
|
|
|
| Acquire: Wuunferth the Unliving, Enthir
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
LIGHTNING RUNE
Apprentice |
|
===========================================================================
==|
|
|
| Cast on a nearby surface, it explodes for 50 points of shock damage when
|
| enemies come near.
|
|
|
| Magicka Cost at Level 15 - 284
|
| Magicka Cost at Level 100 - 191
|
|
|
| Acquire: Farengar Secret-Fire, Wuunferth the Unliving
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
LIGHTNING STORM
Master |
|
===========================================================================
==|
|
|
| Target takes 75 points of shock damage per second to Health, and half
that |
| to Magicka.
|
|
|
| Magicka Cost at Level 15 - 122
|
| Magicka Cost at Level 100 - 82
|
|
|
| Acquire: Faralda (Complete Destruction Ritual Spell)
|

|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
SPARKS
Novice |
|
===========================================================================
==|
|
|
| Lightning that does 8 points of shock damage to Health and Magicka per
|
| second.
|
|
|
| Magicka Cost at Level 15 - 16 per second
|
| Magicka Cost at Level 100 - 11 per second
|
|
|
| Acquire: Helgen, Dark Elf (Innate), Farengar Secret-Fire,
|
|
Wuunferth the Unliving, Enthir
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
THUNDERBOLT
Expert |
|
===========================================================================
==|
|
|
| A Thunderbolt that does 60 points of shock damage to Health and half that
|
| to Magicka.
|
|
|
| Magicka Cost at Level 15 - 302
|
| Magicka Cost at Level 100 - 203
|

|
|
| Acquire: Faralda, Enthir
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
WALL OF FLAMES
Expert |
|
===========================================================================
==|
|
|
| Sprayed on the ground, it creates a wall of fire that does 50 points of
|
| fire damage per second.
|
|
|
| Magicka Cost at Level 15 - 104 per second
|
| Magicka Cost at Level 100 - 70 per second
|
|
|
| Acquire: Faralda, Enthir
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
WALL OF FROST
Expert |
|
===========================================================================
==|
|
|
| Sprayed on the ground, it creates a wall of frost that does 50 points of
|
| fire damage per second.
|
|
|
| Magicka Cost at Level 15 - 121 per second
|

| Magicka Cost at Level 100 - 81 per second


|
|
|
| Acquire: Faralda, Enthir
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
WALL OF STORMS
Expert |
|
===========================================================================
==|
|
|
| Sprayed on the ground, it creates a wall of lightning that does 50 points
|
| of fire damage per second.
|
|
|
| Magicka Cost at Level 15 - 128 per second
|
| Magicka Cost at Level 100 - 86 per second
|
|
|
| Acquire: Faralda, Enthir
|
|----------------------------------------------------------------------------|

_______
|
_
|
|. 1___|
|. |___
|: 1
|
|::.. . |onjuration
[14.04.00]
+`-------'-------------------------------------------------------------------+
___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
BANISH DAEDRA
Adept |

|
===========================================================================
==|
|
|
| Weaker summoned daedra are sent back to Oblivion.
|
|
|
| Magicka Cost at Level 15 - 173
|
| Magicka Cost at Level 100 - 116
|
|
|
| Acquire: Phinis Gestor
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
BOUND BATTLEAXE
Apprentice |
|
===========================================================================
==|
|
|
| Creates a magic battle axe for 120 seconds. Sheathe it to dispel.
|
|
|
| Magicka Cost at Level 15 - 149
|
| Magicka Cost at Level 100 - 100
|
|
|
| Acquire: Farengar Secret-Fire, Phinis Gestor
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
BOUND BOW
Adept |

|
===========================================================================
==|
|
|
| Creates a magic bow for 120 seconds. Sheathe it to dispel.
|
|
|
| Magicka Cost at Level 15 - 183
|
| Magicka Cost at Level 100 - 123
|
|
|
| Acquire: Phinis Gestor
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
BOUND SWORD
Novice |
|
===========================================================================
==|
|
|
| Creates a magic sword for 120 seconds. Sheathe it to dispel.
|
|
|
| Magicka Cost at Level 15 - 82
|
| Magicka Cost at Level 100 - 55
|
|
|
| Acquire: Farengar Secret-Fire, Phinis Gestor
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
COMMAND DAEDRA
Expert |

|
===========================================================================
==|
|
|
| Powerful summoned and raised creatures are put under your control.
|
|
|
| Magicka Cost at Level 15 - 214
|
| Magicka Cost at Level 100 - 144
|
|
|
| Acquire: Mzinchaleft
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
CONJURE DREMORA LORD
Expert |
|
===========================================================================
==|
|
|
| Summons a Dremora Lord for 60 seconds.
|
|
|
| Magicka Cost at Level 15 - 316
|
| Magicka Cost at Level 100 - 213
|
|
|
| Acquire: Phinis Gestor
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
CONJURE FAMILIAR
Novice |

|
===========================================================================
==|
|
|
| Summons a Familiar for 60 seconds wherever the caster is pointing.
|
|
|
| Magicka Cost at Level 15 - 94
|
| Magicka Cost at Level 100 - 63
|
|
|
| Acquire: Breton (Innate), Farengar Secret-Fire, Phinis Gestor
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
CONJURE FLAME ATRONACH
Apprentice |
|
===========================================================================
==|
|
|
| Summons a Flame Atronach for 60 seconds wherever the caster is pointing.
|
|
|
| Magicka Cost at Level 15 - 132
|
| Magicka Cost at Level 100 - 89
|
|
|
| Acquire: Farengar Secret-Fire, Phinis Gestor
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
CONJURE FROST ATRONACH
Adept |

|
===========================================================================
==|
|
|
| Summons a Frost Atronach for 60 seconds wherever the caster is pointing.
|
|
|
| Magicka Cost at Level 15 - 189
|
| Magicka Cost at Level 100 - 127
|
|
|
| Acquire: Phinis Gestor
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
CONJURE STORM ATRONACH
Expert |
|
===========================================================================
==|
|
|
| Summons a Storm Atronach for 60 seconds wherever the caster is pointing.
|
|
|
| Magicka Cost at Level 15 - 284
|
| Magicka Cost at Level 100 - 191
|
|
|
| Acquire: Phinis Gestor
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
DEAD THRALL
Master |

|
===========================================================================
==|
|
|
| Reanimate a dead body permanently to fight for you. Only works on people.
|
|
|
| Magicka Cost at Level 15 - 881
|
| Magicka Cost at Level 100 - 593
|
|
|
| Acquire: Phinis Gestor (Complete Conjuration Ritual Spell)
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
DREAD ZOMBIE
Expert |
|
===========================================================================
==|
|
|
| Reanimate a very powerful dead body to fight for you for 60 seconds.
|
|
|
| Magicka Cost at Level 15 - 265
|
| Magicka Cost at Level 100 - 179
|
|
|
| Acquire: Phinis Gestor
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
EXPEL DAEDRA
Expert |

|
===========================================================================
==|
|
|
| Powerful summoned daedra creatures are sent back to Oblivion.
|
|
|
| Magicka Cost at Level 15 - 190
|
| Magicka Cost at Level 100 - 128
|
|
|
| Acquire: Phinis Gestor
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
FLAME THRALL
Master |
|
===========================================================================
==|
|
|
| Summons a Flame Atronach permanently.
|
|
|
| Magicka Cost at Level 15 - 793
|
| Magicka Cost at Level 100 - 534
|
|
|
| Acquire: Complete Conjuration Ritual Spell
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
FLAMING FAMILIAR
Apprentice |

|
===========================================================================
==|
|
|
| Summons a flaming familiar which will charge into battle and explode.
|
|
|
| Magicka Cost at Level 15 - 50
|
| Magicka Cost at Level 100 - 34
|
|
|
| Acquire: Complete A Scroll for Anska
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
FROST THRALL
Master |
|
===========================================================================
==|
|
|
| Summons a Frost Atronach permanently.
|
|
|
| Magicka Cost at Level 15 - 969
|
| Magicka Cost at Level 100 - 653
|
|
|
| Acquire: Phinis Gestor (Complete Conjuration Ritual Spell)
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
RAISE ZOMBIE
Novice |

|
===========================================================================
==|
|
|
| Reanimate a weak dead body to fight for you for 60 seconds.
|
|
|
| Magicka Cost at Level 15 - 90
|
| Magicka Cost at Level 100 - 61
|
|
|
| Acquire: Farengar Secret-Fire, Phinis Gestor
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
REANIMATE CORPSE
Apprentice |
|
===========================================================================
==|
|
|
| Reanimate a more powerful dead body to fight for you for 60 seconds.
|
|
|
| Magicka Cost at Level 15 - 101
|
| Magicka Cost at Level 100 - 85
|
|
|
| Acquire: Farengar Secret-Fire, Phinis Gestor
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
REVENANT
Adept |

|
===========================================================================
==|
|
|
| Reanimate a powerful dead body to fight for you for 60 seconds.
|
|
|
| Magicka Cost at Level 15 - 162
|
| Magicka Cost at Level 100 - 109
|
|
|
| Acquire: Phinis Gestor
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
SOUL TRAP
Apprentice |
|
===========================================================================
==|
|
|
| If target dies within 60 seconds, fills a soul gem.
|
|
|
| Magicka Cost at Level 15 - 94
|
| Magicka Cost at Level 100 - 63
|
|
|
| Acquire: Farengar Secret-Fire, Phinis Gestor
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
STORM THRALL
Master |

|
===========================================================================
==|
|
|
| Summons a Storm Atronach permanently.
|
|
|
| Magicka Cost at Level 15 - 1057
|
| Magicka Cost at Level 100 - 712
|
|
|
| Acquire: Phinis Gestor (Complete Conjuration Ritual Spell)
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
SUMMON UNBOUND DREMORA
Novice |
|
===========================================================================
==|
|
|
| Summons an unbound Dremora for 999 seconds.
|
|
|
| Magicka Cost at Level 15 - 88
|
| Magicka Cost at Level 100 - 59
|
|
|
| Acquire: Phinis Gestor (During Conjuration Ritual Spell)
|
|----------------------------------------------------------------------------|

_______
|
_
\
|. l
/
|. _
|
|: |
|
|::.|:. |estoration
[14.05.00]
+`-----'--------------------------------------------------------------------+

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
BANE OF THE UNDEAD
Master |
|
===========================================================================
==|
|
|
| Sets undead up to level 30 on fire and makes them flee for 30 seconds.
|
|
|
| Magicka Cost at Level 15 - 871
|
| Magicka Cost at Level 100 - 586
|
|
|
| Acquire: Complete Restoration Ritual Spell
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
CIRCLE OF PROTECTION
Expert |
|
===========================================================================
==|
|
|
| Undead up to level 20 entering the circle will flee.
|
|
|
| Magicka Cost at Level 15 - 151
|
| Magicka Cost at Level 100 - 101
|
|
|
| Acquire: Colette Marence
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
CLOSE WOUNDS
Adept |
|
===========================================================================
==|
|
|
| Heals the caster 100 points.
|
|
|
| Magicka Cost at Level 15 - 111
|
| Magicka Cost at Level 100 - 75
|
|
|
| Acquire: Colette Marence
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
FAST HEALING
Apprentice |
|
===========================================================================
==|
|
|
| Heals the caster 50 points.
|
|
|
| Magicka Cost at Level 15 - 65
|
| Magicka Cost at Level 100 - 43
|
|
|
| Acquire: Farengar Secret-Fire, Colette Marence
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
GRAND HEALING
Expert |
|
===========================================================================
==|
|
|
| Heals everyone close to the caster 200 points.
|
|
|
| Magicka Cost at Level 15 - 224
|
| Magicka Cost at Level 100 - 151
|
|
|
| Acquire: Colette Marence
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
GREATER WARD
Adept |
|
===========================================================================
==|
|
|
| Increases armor rating by 80 points and negates up to 80 points of spell
|
| damage or effects.
|
|
|
| Magicka Cost at Level 15 - 76 per second
|
| Magicka Cost at Level 100 - 51 per second
|
|
|
| Acquire: Colette Marence
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
GUARDIAN CIRCLE
Master |
|
===========================================================================
==|
|
|
| Undead up to level 35 entering the circle will flee. Caster heals 20
health |
| per second inside it.
|
|
|
| Magicka Cost at Level 15 - 632
|
| Magicka Cost at Level 100 - 425
|
|
|
| Acquire: Colette Marence (Complete Restoration Ritual Spell)
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
HEAL OTHER
Adept |
|
===========================================================================
==|
|
|
| Heals the target 75 points, but not undead, atronachs or machines.
|
|
|
| Magicka Cost at Level 15 - 71
|
| Magicka Cost at Level 100 - 48
|
|
|
| Acquire: Colette Marence
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
HEALING
Novice |
|
===========================================================================
==|
|
|
| Heals the caster 10 points per second.
|
|
|
| Magicka Cost at Level 15 - 11 per second
|
| Magicka Cost at Level 100 - 7 per second
|
|
|
| Acquire: Starting Spell, Farengar Secret-Fire
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
HEALING HANDS
Apprentice |
|
===========================================================================
==|
|
|
| Heals the target 10 points per second, but not undead, atronachs or
|
| machines.
|
|
|
| Magicka Cost at Level 15 - 22 per second
|
| Magicka Cost at Level 100 - 14 per second
|
|
|
| Acquire: First Lessons, Farengar Secret-Fire, Colette Marence
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
LESSER WARD
Novice |
|
===========================================================================
==|
|
|
| Increases armor rating by 40 points and negates up to 40 points of spell
|
| damage or effects.
|
|
|
| Magicka Cost at Level 15 - 30 per second
|
| Magicka Cost at Level 100 - 20 per second
|
|
|
| Acquire: First Lessons, Farengar Secret-Fire, Colette Marence
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
REPEL LESSER UNDEAD
Adept |
|
===========================================================================
==|
|
|
| All affected undead up to level 8 flee for 30 seconds.
|
|
|
| Magicka Cost at Level 15 - 101
|
| Magicka Cost at Level 100 - 68
|
|
|
| Acquire: Colette Marence
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
REPEL UNDEAD
Expert |
|
===========================================================================
==|
|
|
| All affected undead up to level 16 flee for 30 seconds.
|
|
|
| Magicka Cost at Level 15 - 311
|
| Magicka Cost at Level 100 - 210
|
|
|
| Acquire: Colette Marence
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
STEADFAST WARD
Apprentice |
|
===========================================================================
==|
|
|
| Increases armor rating by 60 points and negates up to 60 points of spell
|
| damage or effects.
|
|
|
| Magicka Cost at Level 15 - 51 per second
|
| Magicka Cost at Level 100 - 34 per second
|
|
|
| Acquire: Farengar Secret-Fire, Colette Marence
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
TURN GREATER UNDEAD
Expert |
|
===========================================================================
==|
|
|
| Undead up to level 21 flee for 30 seconds.
|
|
|
| Magicka Cost at Level 15 - 235
|
| Magicka Cost at Level 100 - 158
|
|
|
| Acquire: Colette Marence
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
TURN LESSER UNDEAD
Apprentice |
|
===========================================================================
==|
|
|
| Undead up to level 6 flee for 30 seconds.
|
|
|
| Magicka Cost at Level 15 - 74
|
| Magicka Cost at Level 100 - 49
|
|
|
| Acquire: Farengar Secret-Fire, Colette Marence
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
TURN UNDEAD
Adept |
|
===========================================================================
==|
|
|
| Undead up to level 13 flee for 30 seconds.
|
|
|
| Magicka Cost at Level 15 - 148
|
| Magicka Cost at Level 100 - 100
|
|
|
| Acquire: Colette Marence
|
|----------------------------------------------------------------------------|

_______
|
_
|
|
1___|
|____
|
|: 1
|
|::.. . |houts
[14.06.00]
+`-------'-------------------------------------------------------------------+
___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
ANIMAL ALLEGIANCE
|
|
===========================================================================
==|
|
|
| A Shout for help from the beasts of the wild, who come to fight in your
|
| defense.
|
|
|
| Words of Power: Animal (Raan)
|

|
Allegiance (Mir)
|
|
Pack (Tah)
|
|
|
| Locations: Angarvunde
|
|
Ancient's Ascent
|
|
Outside of Ysgramor's Tomb
|
|
|
| Recharge Times: 50/60/70
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
AURA WHISPER
|
|
===========================================================================
==|
|
|
| Your Voice is not a Shout, but a whisper, revealing the life forces of
any |
| and all.
|
|
|
| Words of Power: Life (Laas)
|
|
Seek (Yah)
|
|
Hunt (Nir)
|
|
|
| Locations: Northwind Summit
|
|
Valthume
|
|
Volunruud
|
|
|
| Recharge Times: 30/40/50
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
BECOME ETHEREAL
|
|
===========================================================================
==|
|
|
| The Thu'um reaches out to the Void, changing your form to one that
cannot |
| harm, or be harmed.
|
|
|
| Words of Power: Fade (Feim)
|
|
Spirit (Zii)
|
|
Bind (Gron)
|
|
|
| Locations: Ironbind Barrow
|
|
Lost Valley Redoubt
|
|
Ustengrav
|
|
|
| Recharge Times: 20/30/40
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
CALL DRAGON
|
|
===========================================================================
==|
|
|
| Odahviing! Hear my Voice and come forth. I summon you in my time of
need. |
|
|

| Words of Power: Snow (Od)


|
|
Hunter (Ah)
|
|
Wing (Viing)
|
|
|
| Locations: High Hrothgar
|
|
|
| Recharge Times: 5/5/300
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
CALL OF VALOR
|
|
===========================================================================
==|
|
|
| The valiant of Sovngrade hear your Voice, and journey beyond space and
|
| time to lend aid.
|
|
|
| Words of Power: Hero (Hun)
|
|
Champion (Kaal)
|
|
Legend (Zoor)
|
|
|
| Locations: Sovngarde
|
|
|
| Recharge Times: 180/180/180
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__

|----------------------------------------------------------------------------|
|
CLEAR SKIES
|
|
===========================================================================
==|
|
|
| Skyrim itself yields before the Thu'um, as you clear away fog and
|
| inclement weather.
|
|
|
| Words of Power: Sky (Lok)
|
|
Spring (Vah)
|
|
Summer (Koor)
|
|
|
| Locations: High Hrothgar
|
|
|
| Recharge Times: 5/10/15
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
DISARM
|
|
===========================================================================
==|
|
|
| Shout defies steel, as you rip the weapon from an opponent's grasp.
|
|
|
| Words of Power: Weapon (Zun)
|
|
Hand (Haal)
|
|
Defeat (Viik)
|
|
|
| Locations: Eldersblood Peak
|

|
Snow Veil Sanctum
|
|
Silverdrift Lair
|
|
|
| Recharge Times: 30/35/40
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
DISMAY
|
|
===========================================================================
==|
|
|
| And the weak shall fear the Thu'um, and flee in terror.
|
|
|
| Words of Power: Fear (Faas)
|
|
Run (Ru)
|
|
Terror (Maar)
|
|
|
| Locations: Lost Tongue Overlook
|
|
Shalidor's Maze
|
|
Dead Crone Rock
|
|
|
| Recharge Times: 40/45/50
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
DRAGONREND
|

|
===========================================================================
==|
|
|
| Your Voice lashes out at a dragon's very soul, forcing the beast to
land. |
|
|
| Words of Power: Mortal (Joor)
|
|
Finite (Zah)
|
|
Temporary (Frul)
|
|
|
| Locations: Throat of the World
|
|
|
| Recharge Times: 10/12/15
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
ELEMENTAL FURY
|
|
===========================================================================
==|
|
|
| The Thu'um imbues your arms with the speed of wind, allowing for faster
|
| weapon strikes.
|
|
|
| Words of Power: Air (Su)
|
|
Battle (Grah)
|
|
Grace (Dun)
|
|
|
| Locations: Dragontooth Crater
|
|
Shriekwind Bastion
|
|
Outside the Statue to Meridia
|

|
|
| Recharge Times: 30/40/50
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
FIRE BREATH
|
|
===========================================================================
==|
|
|
| Inhale air, exhale flame, and behold the Thu'um as inferno.
|
|
|
| Words of Power: Fire (Yol)
|
|
Inferno (Toor)
|
|
Sun (Shul)
|
|
|
| Locations: Throat of the World
|
|
Sunderstone Gorge
|
|
Dustman's Cairn
|
|
|
| Recharge Times: 30/50/100
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
FROST BREATH
|
|
===========================================================================
==|
|
|

| Your breath is winter, your Thu'um a blizzard.


|
|
|
| Words of Power: Frost (Fo)
|
|
Cold (Krah)
|
|
Freeze (Diin)
|
|
|
| Locations: Skyborn Altar
|
|
Bonestrewn Crest
|
|
Folgunthur
|
|
|
| Recharge Times: 30/50/100
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
ICE FORM
|
|
===========================================================================
==|
|
|
| Your Thu'um freezes an opponent solid.
|
|
|
| Words of Power: Ice (Iliz)
|
|
Flesh (Slen)
|
|
Statue (Nus)
|
|
|
| Locations: Saarthal
|
|
Mount Anthor
|
|
Frostmere Crypt
|
|
|
| Recharge Times: 60/90/120
|

|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
KYNE'S PEACE
|
|
===========================================================================
==|
|
|
| The Voice soothes wild beasts, who lose their desire to fight or flee.
|
|
|
| Words of Power: Kyne (Kaan)
|
|
Peace (Drem)
|
|
Trust (Ov)
|
|
|
| Locations: Ragnvald
|
|
Shroud Hearth Barrow
|
|
Rannveig's Fast
|
|
|
| Recharge Times: 40/50/60
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
MARKED FOR DEATH
|
|
===========================================================================
==|
|
|
| Speak, and let your Voice herald doom, as an opponent's armor and
|
| lifeforce are weakened.
|

|
|
| Words of Power: Kill (Krii)
|
|
Leech (Lun)
|
|
Suffer (Aus)
|
|
|
| Locations: Autumnwatch Tower
|
|
Forsaken Cave
|
|
Dark Brotherhood Sanctuary
|
|
|
| Recharge Times: 20/30/40
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
SLOW TIME
|
|
===========================================================================
==|
|
|
| Shout at time, and command it to obey, as the world around you stands
|
| still.
|
|
|
| Words of Power: Time (Tiid)
|
|
Sand (Klo)
|
|
Eternity (Ul)
|
|
|
| Locations: Labyrinthian
|
|
Hag's End
|
|
Korvanjund
|
|
|
| Recharge Times: 30/45/60
|

|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
STORM CALL
|
|
===========================================================================
==|
|
|
| A Shout to the skies, a cry to the clouds, that awakens the destructive
|
| force of Skyrim's lightning.
|
|
|
| Words of Power: Storm (Strun)
|
|
Wrath (Bah)
|
|
Lightning (Qo)
|
|
|
| Locations: Forelhost Stronghold
|
|
High Gate Ruins
|
|
Skuldafn Temple
|
|
|
| Recharge Times: 300/480/600
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
THROW VOICE
|
|
===========================================================================
==|
|
|
| The Thu'um is heard, but its source unknown, fooling those into seeking
it |

| out.
|
|
|
| Words of Power: Voice (Zul)
|
|
Fool (Mey)
|
|
Far (Gut)
|
|
|
| Locations: Shearpoint
|
|
|
| Recharge Times: 30/15/5
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
UNRELENTING FORCE
|
|
===========================================================================
==|
|
|
| Your Voice is raw power, pushing aside anything - or anyone - who stands
|
| in your path.
|
|
|
| Words of Power: Force (Fus)
|
|
Balance (Ro)
|
|
Push (Dah)
|
|
|
| Locations: Bleak Falls Barrow
|
|
High Hrothgar
|
|
|
| Recharge Times: 15/20/45
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
WHIRLWIND SPRINT
|
|
===========================================================================
==|
|
|
| The Thu'um rushes forward, carrying you in its wake with the speed of a
|
| tempest.
|
|
|
| Words of Power: Whirlwind (Wuld)
|
|
Fury (Nah)
|
|
Tempest (Kest)
|
|
|
| Locations: High Hrothgar
|
|
Dead Men's Respite
|
|
Volskygge, Outside up the hill
|
|
|
| Recharge Times: 20/25/35
|
|----------------------------------------------------------------------------|

===========================================================================
====
CRAFTING
[15.00.00]
===========================================================================
====
The following sections detail Alchemy, Enchanting, and Smithing -- the
three
major crafts in Skyrim.
===========================================================================
====
ALCHEMY
[15.01.00]
===========================================================================
====

This chart lists the type of potion you can make by mixing two or more
ingredients. The potion is guaranteed to have the effect on the left but
will
normally have several more effects whether they positive or negative.
___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
POTION
|
INGREDIENTS
|
|============================|
================================================|
| Cure Disease
| Charred Skeever Hide, Hawk Feathers,
|
|
| Mudcrab Chitin, Vampire Dust
|
|----------------------------|-----------------------------------------------|
| Damage Health
| Crimson Nirnroot, Deathbell, Ectoplasm,
|
|
| Falmer Ear, Human Flesh, Human Heart,
|
|
| Imp Stool, Jarrin Root, Nightshade,
Nirnroot, |
|
| Red Mountain Flower, River Betty, Skeever
Tail |
|
| Small Antlers, Troll Fat, Void Salts
|
|----------------------------|-----------------------------------------------|
| Damage Magicka
| Butterfly Wing, Chaurus Eggs, Daedra Heart,
|
|
| Eye of Sabre Cat, Glow Dust, Hagraven
Feathers |
|
| Hanging Moss, Human Heart, Jarrin Root,
|
|
| Luna Moth Wing, Namira's Rot, Nordic
Barnacle |
|----------------------------|-----------------------------------------------|
| Damage Magicka Regen
| Bear Claws, Blue Butterfly Wing,
|
|
| Blue Mountain Flower, Chicken's Egg, Glow
Dust |
|
| Hanging Moss, Human Heart, Jarrin Root,
|
|
| Nightshade, Spider Egg, Spriggan Sap
|
|----------------------------|-----------------------------------------------|
| Damage Stamina
| Blisterwort, Blue Butterfly Wing, Bone Meal,
|
|
| Canis Root, Crimson Nirnroot,
|
|
| Cyrodilic Spadetail, Giant's Toe, Jarrin
Root, |
|
| Nirnroot, Rock Warbler Egg, Spider Egg
|

|----------------------------|-----------------------------------------------|
| Damage Stamina Regen
| Creep Cluster, Daedra Heart, Frost Mirriam,
|
|
| Giant's Toe, Histcarp, Juniper Berries,
|
|
| Large Antlers, Silverside Perch, Skeever
Tail, |
|
| Wheat
|
|----------------------------|-----------------------------------------------|
| Fear
| Blue Dartwing, Cyrodilic Spadetail,
|
|
| Daedra Heart, Namira's Rot,
|
|
| Powdered Mammoth Tusk
|
|----------------------------|-----------------------------------------------|
| Fortify Alteration
| Grass Pod, River Betty, Spriggan Sap
|
|----------------------------|-----------------------------------------------|
| Fortify Barter
| Butterfly Wing, Dragon's Tongue, Hagraven
Claw |
|
| Tundra Cotton
|
|----------------------------|-----------------------------------------------|
| Fortify Block
| Bleeding Crown, Briar Heart, Honeycomb,
Pearl, |
|
| Slaughterfish Scales, Tundra Cotton
|
|----------------------------|-----------------------------------------------|
| Fortify Carry Weight
| Creep Cluster, Giant's Toe, Hawk Beak,
|
|
| River Betty, Scaly Pholiota, Wisp Wrappings
|
|----------------------------|-----------------------------------------------|
| Fortify Conjuration
| Berit's Ashes, Blue Butterfly Wing,
|
|
| Blue Mountain Flower, Bone Meal, Frost
Salts, |
|
| Hagraven Feathers, Lavender
|
|----------------------------|-----------------------------------------------|
| Fortify Destruction
| Beehive Husk, Ectoplasm, Glow Dust,
|
|
| Glowing Mushroom, Nightshade, Wisp Wrappings
|
|----------------------------|-----------------------------------------------|
| Fortify Enchanting
| Blue Butterfly Wing, Hagraven Claw,
|
|
| Snowberries, Spriggan Sap
|

|----------------------------|-----------------------------------------------|
| Fortify Health
| Bear Claws, Blue Mountain Flower, Giant's
Toe, |
|
| Glowing Mushroom, Hanging Moss, Wheat
|
|----------------------------|-----------------------------------------------|
| Fortify Heavy Armor
| Ice Wraith Teeth, Sabre Cat Tooth,
|
|
| Slaughterfish Scales, Thistle Branch,
|
|
| White Cap
|
|----------------------------|-----------------------------------------------|
| Fortify Illusion
| Dragon's Tongue, Dwarven Oil, Mora
Tapinella, |
|
| Scaly Pholiota, Taproot
|
|----------------------------|-----------------------------------------------|
| Fortify Light Armor
| Beehive Husk, Hawk Feathers, Honeycomb,
|
|
| Luna Moth Wing, Skeever Tail
|
|----------------------------|-----------------------------------------------|
| Fortify Lockpicking
| Falmer Ear, Namira's Rot, Pine Thrush Egg,
|
|
| Spider Egg
|
|----------------------------|-----------------------------------------------|
| Fortify Magicka
| Briar Heart, Ectoplasm, Histcarp,
|
|
| Jazbay Grapes, Red Mountain Flower,
|
|
| Tundra Cotton, Void Salts
|
|----------------------------|-----------------------------------------------|
| Fortify Marksman
| Canis Root, Elves Ear, Juniper Berries,
|
|
| Spider Egg
|
|----------------------------|-----------------------------------------------|
| Fortify One-handed
| Bear Claws, Canis Root, Hanging Moss,
|
|
| Hawk Feathers, Rock Warbler Egg, Small Pearl
|
|----------------------------|-----------------------------------------------|
| Fortify Pickpocket
| Blue Dartwing, Nordic Barnacle,
|
|
| Orange Dartwing, Slaughterfish Egg
|
|----------------------------|-----------------------------------------------|

| Fortify Restoration
| Abecean Longfin, Cyrodilic Spadetail,
|
|
| Salt Pile, Small Antlers, Small Pearl
|
|----------------------------|-----------------------------------------------|
| Fortify Smithing
| Blisterwort, Glowing Mushroom, Sabre Cat
Tooth |
|
| Spriggan Sap
|
|----------------------------|-----------------------------------------------|
| Fortify Sneak
| Abecean Longfin, Beehive Husk, Frost
Mirriam, |
|
| Hawk Feathers, Human Flesh,
|
|
| Powdered Mammoth Tusk, Purple Mountain
Flower |
|----------------------------|-----------------------------------------------|
| Fortify Stamina
| Chaurus Eggs, Garlic, Large Antlers,
Lavender, |
|
| Slaughterfish Egg, Torchbug Thorax
|
|----------------------------|-----------------------------------------------|
| Fortify Two-handed
| Dragon's Tongue, Fly Amanita, Troll Fat
|
|----------------------------|-----------------------------------------------|
| Frenzy
| Blisterwort, Falmer Ear, Fly Amanita,
|
|
| Hagraven Feathers, Human Heart, Troll Fat
|
|----------------------------|-----------------------------------------------|
| Invisibility
| Chaurus Eggs, Crimson Nirnroot,
|
|
| Ice Wraith Teeth, Luna Moth Wing, Nirnroot,
|
|
| Vampire Dust
|
|----------------------------|-----------------------------------------------|
| Lingering Damage Health
| Imp Stool, Mora Tapinella, Orange Dartwing,
|
|
| Slaughterfish Egg, Slaughterfish Scales
|
|----------------------------|-----------------------------------------------|
| Lingering Damage Magicka
| Hagraven Claw, Purple Mountain Flower,
|
|
| Swamp Fungal Pod, Torchbug Thorax, Wheat
|
|----------------------------|-----------------------------------------------|
| Lingering Damage Stamina
| Butterfly Wing, Chicken's Egg, Nightshade,
|
|
| Small Antlers
|

|----------------------------|-----------------------------------------------|
| Paralysis
| Briar Heart, Canis Root, Human Flesh,
|
|
| Imp Stool, Swamp Fungal Pod
|
|----------------------------|-----------------------------------------------|
| Ravage Health
| Cyrodilic Spadetail, Eye of Sabre Cat,
|
|
| Giant Lichen, Jazbay Grapes, Silverside
Perch, |
|
| Skeever Tail
|
|----------------------------|-----------------------------------------------|
| Ravage Magicka
| Frost Mirriam, Grass Pod, Lavender,
|
|
| Orange Dartwing, Red Mountain Flower,
|
|
| White Cap
|
|----------------------------|-----------------------------------------------|
| Ravage Stamina
| Bee, Bone Meal, Deathbell, Honeycomb,
|
|
| Thistle Branch
|
|----------------------------|-----------------------------------------------|
| Regenerate Health
| Garlic, Juniper Berries, Luna Moth Wing,
|
|
| Namira's Rot, Nordic Barnacle, Vampire Dust
|
|----------------------------|-----------------------------------------------|
| Regenerate Magicka
| Dwarven Oil, Fire Salts, Garlic, Jazbay
Grapes |
|
| Moon Sugar, Salt Pile, Taproot
|
|----------------------------|-----------------------------------------------|
| Regenerate Stamina
| Bee, Fly Amanita, Mora Tapinella,
|
|
| Scaly Pholiota
|
|----------------------------|-----------------------------------------------|
| Resist Fire
| Bone Meal, Dragon's Tongue, Elves Ear,
|
|
| Fire Salts, Fly Amanita, Mudcrab Chitin,
|
|
| Snowberries
|
|----------------------------|-----------------------------------------------|
| Resist Frost
| Frost Mirriam, Frost Salts, Hawk Beak,
|
|
| Moon Sugar, Purple Mountain Flower,
|

|
| Silverside Perch, Slaughterfish Scales,
|
|
| Small Pearl, Snowberries, Thistle Branch
|
|----------------------------|-----------------------------------------------|
| Resist Magic
| Bleeding Crown, Chicken's Egg,
|
|
| Crimson Nirnroot, Hagraven Claw, Lavender,
|
|
| Nirnroot, Tundra Cotton, Void Salts,
|
|
| Wisp Wrappings
|
|----------------------------|-----------------------------------------------|
| Resist Poison
| Beehive Husk, Charred Skeever Hide, Falmer
Ear |
|
| Garlic, Grass Pod, Mudcrab Chitin,
|
|
| Slaughterfish Egg, Thistle Branch, Troll Fat
|
|----------------------------|-----------------------------------------------|
| Resist Shock
| Blue Dartwing, Glow Dust, Glowing Mushroom,
|
|
| Hawk Beak, Pearl, Pine Thrush Egg,
Snowberries |
|
| Swamp Fungal Pod
|
|----------------------------|-----------------------------------------------|
| Restore Health
| Blisterwort, Blue Dartwing,
|
|
| Blue Mountain Flower, Butterfly Wing,
|
|
| Charred Skeever Hide, Daedra Heart,
|
|
| Eye of Sabre Cat, Imp Stool, Rock Warbler
Egg, |
|
| Swamp Fungal Pod, Wheat
|
|----------------------------|-----------------------------------------------|
| Restore Magicka
| Briar Heart, Creep Cluster, Dwarven Oil,
|
|
| Ectoplasm, Elves Ear, Fire Salts, Frost
Salts, |
|
| Giant Lichen, Grass Pod, Human Flesh,
|
|
| Moon Sugar, Mora Tapinella, Pearl,
|
|
| Red Mountain Flower, Taproot, Vampire Dust,
|
|
| White Cap
|
|----------------------------|-----------------------------------------------|
| Restore Stamina
| Bear Claws, Bee, Charred Skeever Hide,
|

|
| Eye of Sabre Cat, Hawk Beak, Histcarp,
|
|
| Honeycomb, Large Antlers, Mudcrab Chitin,
|
|
| Orange Dartwing, Pearl, Pine Thrush Egg,
|
|
| Powdered Mammoth Tusk, Purple Mountain
Flower, |
|
| Sabre Cat Tooth, Silverside Perch, Small
Pearl |
|
| Torchbug Thorax, Wisp Wrappings
|
|----------------------------|-----------------------------------------------|
| Slow
| Deathbell, Large Antlers, River Betty,
|
|
| Salt Pile
|
|----------------------------|-----------------------------------------------|
| Waterbreathing
| Chicken's Egg, Histcarp, Nordic Barnacle
|
|----------------------------|-----------------------------------------------|
| Weakness to Fire
| Bleeding Crown, Frost Salts, Ice Wraith
Teeth, |
|
| Juniper Berries, Moon Sugar,
|
|
| Powdered Mammoth Tusk
|
|----------------------------|-----------------------------------------------|
| Weakness to Frost
| Abecean Longfin, Elves Ear, Fire Salts,
|
|
| Ice Wraith Teeth, White Cap
|
|----------------------------|-----------------------------------------------|
| Weakness to Magic
| Creep Cluster, Dwarven Oil, Jazbay Grapes,
|
|
| Rock Warbler Egg, Salt Pile, Scaly Pholiota,
|
|
| Taproot, Torchbug Thorax
|
|----------------------------|-----------------------------------------------|
| Weakness to Poison
| Abecean Longfin, Bleeding Crown, Chaurus
Eggs, |
|
| Deathbell, Giant Lichen, Pine Thrush Egg,
|
|
| Sabre Cat Tooth, Small Antlers
|
|----------------------------|-----------------------------------------------|
| Weakness to Shock
| Bee, Giant Lichen, Hagraven Feathers,
|
|
| Void Salts
|
|----------------------------------------------------------------------------|

Ingredients
[15.01.01]
-----------------------------------------------------------------------------+
This is a list of all the ingredients and their four effects, including
some
common locations to find them.
_________________________________________________________
|---------------------------------------------------------|
|
ABECEAN LONGFIN
|
|---------------------------------------------------------|
| Weakness to Frost
| Fortify Sneak
|
|---------------------------+-----------------------------|
| Weakness to Poison
| Fortify Restoration
|
|---------------------------------------------------------|
| Found: Riften, Windhelm, Lakes, Rivers
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
BEAR CLAWS
|
|---------------------------------------------------------|
| Restore Stamina
| Fortify Health
|
|---------------------------+-----------------------------|
| Fortify One-handed
| Damage Magicka Regen
|
|---------------------------------------------------------|
| Found: Bear Corpses
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
BEE
|
|---------------------------------------------------------|
| Restore Stamina
| Ravage Stamina
|
|---------------------------+-----------------------------|
| Regenerate Stamina
| Weakness to Shock
|
|---------------------------------------------------------|
| Found: Honeystrand Cave, Goldenglow Estate, Beehives
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
BEEHIVE HUSK
|
|---------------------------------------------------------|
| Resist Poison
| Fortify Light Armor
|
|---------------------------+-----------------------------|
| Fortify Sneak
| Fortify Destruction
|
|---------------------------------------------------------|
| Found: Honeystrand Cave, Goldenglow Estate, Beehives
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
BLEEDING CROWN
|
|---------------------------------------------------------|

| Weakness to Fire
| Fortify Block
|
|---------------------------+-----------------------------|
| Weakness to Poison
| Resist Magic
|
|---------------------------------------------------------|
| Found: Pinemoon Cave, Chillwind Depths, Geirmund's Hall |
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
BLISTERWORT
|
|---------------------------------------------------------|
| Damage Stamina
| Frenzy
|
|---------------------------+-----------------------------|
| Restore Health
| Fortify Smithing
|
|---------------------------------------------------------|
| Found: Chillwind Depths, Halldir's Cairn
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
BLUE BUTTERFLY WING
|
|---------------------------------------------------------|
| Damage Stamina
| Fortify Conjuration
|
|---------------------------+-----------------------------|
| Damage Magicka Regen
| Fortify Enchanting
|
|---------------------------------------------------------|
| Found: Evergreen Grove, Pine Forest
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
BLUE DARTWING
|
|---------------------------------------------------------|
| Resist Shock
| Fortify Pickpocket
|
|---------------------------+-----------------------------|
| Restore Health
| Fear
|
|---------------------------------------------------------|
| Found: Lund's Hut, Steamcrag Camp, Shallow Ponds
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
BLUE MOUNTAIN FLOWER
|
|---------------------------------------------------------|
| Restore Health
| Fortify Conjuration
|
|---------------------------+-----------------------------|
| Fortify Health
| Damage Magicka Regen
|
|---------------------------------------------------------|
| Found: Solitude, Riften, Wilds
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
BONE MEAL
|
|---------------------------------------------------------|
| Damage Stamina
| Resist Fire
|
|---------------------------+-----------------------------|
| Fortify Conjuration
| Ravage Stamina
|
|---------------------------------------------------------|
| Found: Bleak Falls Barrow, Skeleton and Draugr Corpses |
|---------------------------------------------------------|


_________________________________________________________
|---------------------------------------------------------|
|
BRIAR HEART
|
|---------------------------------------------------------|
| Restore Magicka
| Fortify Block
|
|---------------------------+-----------------------------|
| Paralysis
| Fortify Magicka
|
|---------------------------------------------------------|
| Found: Lost Valley Redoubt, Red Eagle Redoubt
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
BUTTERFLY WING
|
|---------------------------------------------------------|
| Restore Health
| Fortify Barter
|
|---------------------------+-----------------------------|
| Lingering Damage Stamina | Damage Magicka
|
|---------------------------------------------------------|
| Found: Shadowgreen Cavern, Pine Forest
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
CANIS ROOT
|
|---------------------------------------------------------|
| Damage Stamina
| Fortify One-handed
|
|---------------------------+-----------------------------|
| Fortify Marksman
| Paralysis
|
|---------------------------------------------------------|
| Found: Morthal, Summoning Stones, Folgunthur
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
CHARRED SKEEVER HIDE
|
|---------------------------------------------------------|
| Restore Stamina
| Cure Disease
|
|---------------------------+-----------------------------|
| Resist Poison
| Restore Health
|
|---------------------------------------------------------|
| Found: Fort Dunstad, Sleeping Tree Camp
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
CHAURUS EGGS
|
|---------------------------------------------------------|
| Weakness to Poison
| Fortify Stamina
|
|---------------------------+-----------------------------|
| Damage Magicka
| Invisibility
|
|---------------------------------------------------------|
| Found: Frostflow Lighthouse, Chillwind Depths
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
CHICKEN'S EGG
|
|---------------------------------------------------------|
| Resist Magic
| Damage Magicka Regen
|

|---------------------------+-----------------------------|
| Waterbreathing
| Lingering Damage Stamina
|
|---------------------------------------------------------|
| Found: Salvius Farm, Mixwater Mill
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
CREEP CLUSTER
|
|---------------------------------------------------------|
| Restore Magicka
| Damage Stamina Regen
|
|---------------------------+-----------------------------|
| Fortify Carry Weight
| Weakness to Magic
|
|---------------------------------------------------------|
| Found: Bonestrewn Crest, Kynesgrove
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
CRIMSON NIRNROOT
|
|---------------------------------------------------------|
| Damage Health
| Damage Stamina
|
|---------------------------+-----------------------------|
| Invisibility
| Resist Magic
|
|---------------------------------------------------------|
| Found: Blackreach
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
CYRODILIC SPADETAIL
|
|---------------------------------------------------------|
| Damage Stamina
| Fortify Restoration
|
|---------------------------+-----------------------------|
| Fear
| Ravage Health
|
|---------------------------------------------------------|
| Found: Riften, Windhelm
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
DAEDRA HEART
|
|---------------------------------------------------------|
| Restore Health
| Damage Stamina Regen
|
|---------------------------+-----------------------------|
| Damage Magicka
| Fear
|
|---------------------------------------------------------|
| Found: Nightcaller Temple, During The Black Star
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
DEATHBELL
|
|---------------------------------------------------------|
| Damage Health
| Ravage Stamina
|
|---------------------------+-----------------------------|
| Slow
| Weakness to Poison
|
|---------------------------------------------------------|
| Found: Folgunthur, Labyrinthian
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
DRAGON'S TONGUE
|
|---------------------------------------------------------|
| Resist Fire
| Fortify Barter
|
|---------------------------+-----------------------------|
| Fortify Illusion
| Fortify Two-Handed
|
|---------------------------------------------------------|
| Found: Bonestrewn Crest, Kynesgrove
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
DWARVEN OIL
|
|---------------------------------------------------------|
| Weakness to Magic
| Fortify Illusion
|
|---------------------------+-----------------------------|
| Regenerate Magicka
| Restore Magicka
|
|---------------------------------------------------------|
| Found: Mzinchaleft, Irkngthand, Alftand
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
ECTOPLASM
|
|---------------------------------------------------------|
| Restore Magicka
| Fortify Destruction
|
|---------------------------+-----------------------------|
| Fortify Magicka
| Damage Health
|
|---------------------------------------------------------|
| Found: Rannveig's Fast, College of Winterhold, Yngvild |
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
ELVES EAR
|
|---------------------------------------------------------|
| Restore Magicka
| Fortify Marksman
|
|---------------------------+-----------------------------|
| Weakness to Frost
| Resist Fire
|
|---------------------------------------------------------|
| Found: Riften, Whiterun, Black-Briar Lodge
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
EYE OF SABRE CAT
|
|---------------------------------------------------------|
| Restore Stamina
| Ravage Health
|
|---------------------------+-----------------------------|
| Damage Magicka
| Restore Health
|
|---------------------------------------------------------|
| Found: Karthspire Camp, Pine Forest
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
FALMER EAR
|
|---------------------------------------------------------|
| Damage Health
| Frenzy
|
|---------------------------+-----------------------------|

| Resist Poison
| Fortify Lockpicking
|
|---------------------------------------------------------|
| Found: Alftand, Dwarven Dungeons
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
FIRE SALTS
|
|---------------------------------------------------------|
| Weakness to Frost
| Resist Fire
|
|---------------------------+-----------------------------|
| Restore Magicka
| Regenerate Magicka
|
|---------------------------------------------------------|
| Found: Sunderstone Gorge, Nightcaller Temple
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
FLY AMANITA
|
|---------------------------------------------------------|
| Resist Fire
| Fortify Two-handed
|
|---------------------------+-----------------------------|
| Frenzy
| Regenerate Stamina
|
|---------------------------------------------------------|
| Found: Pinemoon Cave, Geirmund's Hall
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
FROST MIRRIAM
|
|---------------------------------------------------------|
| Resist Frost
| Fortify Sneak
|
|---------------------------+-----------------------------|
| Ravage Magicka
| Damage Stamina Regen
|
|---------------------------------------------------------|
| Found: Various buildings in Riften
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
FROST SALTS
|
|---------------------------------------------------------|
| Weakness to Fire
| Resist Frost
|
|---------------------------+-----------------------------|
| Restore Magicka
| Fortify Conjuration
|
|---------------------------------------------------------|
| Found: Harmugstahl, Dead Frost Atronachs
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
GARLIC
|
|---------------------------------------------------------|
| Resist Poison
| Fortify Stamina
|
|---------------------------+-----------------------------|
| Regenerate Magicka
| Regenerate Health
|
|---------------------------------------------------------|
| Found: Solitude, East Empire Warehouse
|
|---------------------------------------------------------|

_________________________________________________________

|---------------------------------------------------------|
|
GIANT LICHEN
|
|---------------------------------------------------------|
| Weakness to Shock
| Ravage Health
|
|---------------------------+-----------------------------|
| Weakness to Poison
| Restore Magicka
|
|---------------------------------------------------------|
| Found: Fort Snowhawk, Kjenstag Ruins
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
GIANT'S TOE
|
|---------------------------------------------------------|
| Damage Stamina
| Fortify Health
|
|---------------------------+-----------------------------|
| Fortify Carry Weight
| Damage Stamina Regen
|
|---------------------------------------------------------|
| Found: Talking Stone Camp, Sleeping Tree Camp
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
GLOW DUST
|
|---------------------------------------------------------|
| Damage Magicka
| Damage Magicka Regen
|
|---------------------------+-----------------------------|
| Fortify Destruction
| Resist Shock
|
|---------------------------------------------------------|
| Found: Wispmothers, Frostmere Cave, Palace of the Kings |
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
GLOWING MUSHROOM
|
|---------------------------------------------------------|
| Resist Shock
| Fortify Destruction
|
|---------------------------+-----------------------------|
| Fortify Smithing
| Fortify Health
|
|---------------------------------------------------------|
| Found: Tolvad's Cave, Frostflow Lighthouse
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
GRASS POD
|
|---------------------------------------------------------|
| Resist Poison
| Ravage Magicka
|
|---------------------------+-----------------------------|
| Fortify Alteration
| Restore Magicka
|
|---------------------------------------------------------|
| Found: Japhet's Folly, Dawnstar
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
HAGRAVEN CLAW
|
|---------------------------------------------------------|
| Resist Magic
| Lingering Damage Magicka
|
|---------------------------+-----------------------------|
| Fortify Enchanting
| Fortify Barter
|

|---------------------------------------------------------|
| Found: Hag's End, Dead Crone Rock
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
HAGRAVEN FEATHERS
|
|---------------------------------------------------------|
| Damage Magicka
| Fortify Conjuration
|
|---------------------------+-----------------------------|
| Frenzy
| Weakness to Shock
|
|---------------------------------------------------------|
| Found: Hag's End, Dead Crone Rock
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
HANGING MOSS
|
|---------------------------------------------------------|
| Damage Magicka
| Fortify Health
|
|---------------------------+-----------------------------|
| Damage Magicka Regen
| Fortify One-handed
|
|---------------------------------------------------------|
| Found: Solitude Hall of the Dead, Dustman's Cairn
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
HAWK BEAK
|
|---------------------------------------------------------|
| Restore Stamina
| Resist Frost
|
|---------------------------+-----------------------------|
| Fortify Carry Weight
| Resist Shock
|
|---------------------------------------------------------|
| Found: Solitude, Bloated Man's Grotto
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
HAWK FEATHERS
|
|---------------------------------------------------------|
| Cure Disease
| Fortify Light Armor
|
|---------------------------+-----------------------------|
| Fortify One-handed
| Fortify Sneak
|
|---------------------------------------------------------|
| Found: Solitude, Bloated Man's Grotto
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
HISTCARP
|
|---------------------------------------------------------|
| Restore Stamina
| Fortify Magicka
|
|---------------------------+-----------------------------|
| Damage Stamina Regen
| Waterbreathing
|
|---------------------------------------------------------|
| Found: Riften, Windhelm Docks
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|

|
HONEYCOMB
|
|---------------------------------------------------------|
| Restore Stamina
| Fortify Block
|
|---------------------------+-----------------------------|
| Fortify Light Armor
| Ravage Stamina
|
|---------------------------------------------------------|
| Found: Honeystrand Cave, Goldenglow Estate
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
HUMAN FLESH
|
|---------------------------------------------------------|
| Damage Health
| Damage Magicka
|
|---------------------------+-----------------------------|
| Damage Magicka Regen
| Frenzy
|
|---------------------------------------------------------|
| Found: Alftan, Tolvald's Cave
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
HUMAN HEART
|
|---------------------------------------------------------|
| Damage Health
| Damage Magicka
|
|---------------------------+-----------------------------|
| Damage Magicka Regen
| Frenzy
|
|---------------------------------------------------------|
| Found: Rare - Lost Valley Redoubt, Sunderstone Gorge
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
ICE WRAITH TEETH
|
|---------------------------------------------------------|
| Weakness to Frost
| Fortify Heavy Armor
|
|---------------------------+-----------------------------|
| Invisibility
| Weakness to Fire
|
|---------------------------------------------------------|
| Found: Whiterun, College of Winterhold
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
IMP STOOL
|
|---------------------------------------------------------|
| Damage Health
| Lingering Damage Health
|
|---------------------------+-----------------------------|
| Paralysis
| Restore Health
|
|---------------------------------------------------------|
| Found: Chillwind Depths, Halldir's Cairn
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
JARRIN ROOT
|
|---------------------------------------------------------|
| Damage Health
| Damage Magicka
|
|---------------------------+-----------------------------|
| Damage Stamina
| Damage Magicka Regen
|
|---------------------------------------------------------|

| Found: Unique - During quest To Kill an Empire


|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
JAZBAY GRAPES
|
|---------------------------------------------------------|
| Weakness to Magic
| Fortify Magicka
|
|---------------------------+-----------------------------|
| Regenerate Magicka
| Ravage Health
|
|---------------------------------------------------------|
| Found: Mistwatch Folly, The Atronach Stone
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
JUNIPER BERRIES
|
|---------------------------------------------------------|
| Weakness to Fire
| Fortify Marksman
|
|---------------------------+-----------------------------|
| Regenerate Health
| Damage Stamina Regen
|
|---------------------------------------------------------|
| Found: Markarth, Shrine of Dibella
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
LARGE ANTLERS
|
|---------------------------------------------------------|
| Restore Stamina
| Fortify Stamina
|
|---------------------------+-----------------------------|
| Slow
| Damage Stamina Regen
|
|---------------------------------------------------------|
| Found: Pine Forest, The Rift, Tundra Plains
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
LAVENDER
|
|---------------------------------------------------------|
| Resist Magic
| Fortify Stamina
|
|---------------------------+-----------------------------|
| Ravage Magicka
| Fortify Conjuration
|
|---------------------------------------------------------|
| Found: Whiterun, Cliffside Retreat
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
LUNA MOTH WING
|
|---------------------------------------------------------|
| Damage Magicka
| Fortify Light Armor
|
|---------------------------+-----------------------------|
| Regenerate Health
| Invisibility
|
|---------------------------------------------------------|
| Found: Nightcaller Temple, Shadowgreen Cavern
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
MOON SUGAR
|

|---------------------------------------------------------|
| Weakness to Fire
| Resist Frost
|
|---------------------------+-----------------------------|
| Restore Magicka
| Regenerate Magicka
|
|---------------------------------------------------------|
| Found: Riften, Sold by Khajiit Caravans
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
MORA TAPINELLA
|
|---------------------------------------------------------|
| Restore Magicka
| Lingering Damage Health
|
|---------------------------+-----------------------------|
| Regenerate Stamina
| Fortify Illusion
|
|---------------------------------------------------------|
| Found: Frostmere Crypt, Robber's Gorge
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
MUDCRAB CHITIN
|
|---------------------------------------------------------|
| Restore Stamina
| Cure Disease
|
|---------------------------+-----------------------------|
| Resist Poison
| Resist Fire
|
|---------------------------------------------------------|
| Found: Riverwood, Banks of most rivers/lakes/oceans
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
NAMIRA'S ROT
|
|---------------------------------------------------------|
| Damage Magicka
| Fortify Lockpicking
|
|---------------------------+-----------------------------|
| Fear
| Regenerate Health
|
|---------------------------------------------------------|
| Found: Chillwind Depths, Halldir's Cairn
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
NIGHTSHADE
|
|---------------------------------------------------------|
| Damage Health
| Damage Magicka Regen
|
|---------------------------+-----------------------------|
| Lingering Damage Stamina | Fortify Destruction
|
|---------------------------------------------------------|
| Found: Labyrinthian, Falkreath
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
NIRNROOT
|
|---------------------------------------------------------|
| Damage Health
| Damage Stamina
|
|---------------------------+-----------------------------|
| Invisibility
| Resist Magic
|
|---------------------------------------------------------|
| Found: Sarethi Farm, Dawnstar, River Banks
|

|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
NORDIC BARNACLE
|
|---------------------------------------------------------|
| Damage Magicka
| Waterbreathing
|
|---------------------------+-----------------------------|
| Regenerate Health
| Fortify Pickpocket
|
|---------------------------------------------------------|
| Found: Orphan's Tear, Hela's Folly
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
ORANGE DARTWING
|
|---------------------------------------------------------|
| Restore Stamina
| Ravage Magicka
|
|---------------------------+-----------------------------|
| Fortify Pickpocket
| Lingering Damage Health
|
|---------------------------------------------------------|
| Found: Solitude's Hall of the Dead, Forsaken Cave
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
PEARL
|
|---------------------------------------------------------|
| Restore Stamina
| Fortify Block
|
|---------------------------+-----------------------------|
| Restore Magicka
| Resist Shock
|
|---------------------------------------------------------|
| Found: Geirmund's Hall, Alftand, Vendors
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
PINE THRUSH EGG
|
|---------------------------------------------------------|
| Restore Stamina
| Fortify Lockpicking
|
|---------------------------+-----------------------------|
| Weakness to Poison
| Resist Shock
|
|---------------------------------------------------------|
| Found: Shor's Stone, Rorikstead
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
POWDERED MAMMOTH TUSK
|
|---------------------------------------------------------|
| Restore Stamina
| Fortify Sneak
|
|---------------------------+-----------------------------|
| Weakness to Fire
| Fear
|
|---------------------------------------------------------|
| Found: Talking Stone Camp, Sleeping Tree Camp
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
PURPLE MOUNTAIN FLOWER
|
|---------------------------------------------------------|

| Restore Stamina
| Fortify Sneak
|
|---------------------------+-----------------------------|
| Lingering Damage Magicka | Resist Frost
|
|---------------------------------------------------------|
| Found: Dragon Bridge, Dragon Bridge Overlook
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
RED MOUNTAIN FLOWER
|
|---------------------------------------------------------|
| Restore Magicka
| Ravage Magicka
|
|---------------------------+-----------------------------|
| Fortify Magicka
| Damage Health
|
|---------------------------------------------------------|
| Found: Whiterun, Shadowgreen Cavern
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
RIVER BETTY
|
|---------------------------------------------------------|
| Damage Health
| Fortify Alteration
|
|---------------------------+-----------------------------|
| Slow
| Fortify Carry Weight
|
|---------------------------------------------------------|
| Found: Riften, Windhelm Docks
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
ROCK WARBLER EGG
|
|---------------------------------------------------------|
| Restore Health
| Fortify One-handed
|
|---------------------------+-----------------------------|
| Damage Stamina
| Weakness to Magic
|
|---------------------------------------------------------|
| Found: Valthume, Salvius Farm
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
SABRE CAT TOOTH
|
|---------------------------------------------------------|
| Restore Stamina
| Fortify Heavy Armor
|
|---------------------------+-----------------------------|
| Fortify Smithing
| Weakness to Poison
|
|---------------------------------------------------------|
| Found: Drelas' Cottage, Pine Forest, Snowy Mountains
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
SALT PILE
|
|---------------------------------------------------------|
| Weakness to Magic
| Fortify Restoration
|
|---------------------------+-----------------------------|
| Slow
| Regenerate Magicka
|
|---------------------------------------------------------|
| Found: College of Winterhold, Fellglow Keep
|
|---------------------------------------------------------|


_________________________________________________________
|---------------------------------------------------------|
|
SCALY PHOLIOTA
|
|---------------------------------------------------------|
| Weakness to Magic
| Fortify Illusion
|
|---------------------------+-----------------------------|
| Regenerate Stamina
| Fortify Carry Weight
|
|---------------------------------------------------------|
| Found: Lake Geir, Darklight Tower
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
SILVERSIDE PERCH
|
|---------------------------------------------------------|
| Restore Stamina
| Damage Stamina Regen
|
|---------------------------+-----------------------------|
| Ravage Health
| Resist Frost
|
|---------------------------------------------------------|
| Found: Riften, Windhelm
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
SKEEVER TAIL
|
|---------------------------------------------------------|
| Damage Stamina Regen
| Ravage Health
|
|---------------------------+-----------------------------|
| Damage Health
| Fortify Light Armor
|
|---------------------------------------------------------|
| Found: Fort Dunstad, Nightcaller Temple
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
SLAUGHTERFISH EGG
|
|---------------------------------------------------------|
| Resist Poison
| Fortify Pickpocket
|
|---------------------------+-----------------------------|
| Lingering Damage Health
| Fortify Stamina
|
|---------------------------------------------------------|
| Found: Horker Standing Stones, Wreck of the Brinehammer |
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
SLAUGHTERFISH SCALES
|
|---------------------------------------------------------|
| Resist Frost
| Lingering Damage Health
|
|---------------------------+-----------------------------|
| Fortify Heavy Armor
| Fortify Block
|
|---------------------------------------------------------|
| Found: Glenmoril Coven, Tolvald's Cave
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
SMALL ANTLERS
|
|---------------------------------------------------------|
| Weakness to Poison
| Fortify Restoration
|

|---------------------------+-----------------------------|
| Lingering Damage Stamina | Damage Health
|
|---------------------------------------------------------|
| Found: The Rift, Pine Forest
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
SMALL PEARL
|
|---------------------------------------------------------|
| Restore Stamina
| Fortify One-handed
|
|---------------------------+-----------------------------|
| Fortify Restoration
| Resist Frost
|
|---------------------------------------------------------|
| Found: Geirmund's Hall, Alftand
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
SNOWBERRIES
|
|---------------------------------------------------------|
| Resist Fire
| Fortify Enchanting
|
|---------------------------+-----------------------------|
| Resist Frost
| Resist Shock
|
|---------------------------------------------------------|
| Found: Driftshade Refuge, Traitor's Post
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
SPIDER EGG
|
|---------------------------------------------------------|
| Damage Stamina
| Damage Magicka Regen
|
|---------------------------+-----------------------------|
| Fortify Lockpicking
| Fortify Marksman
|
|---------------------------------------------------------|
| Found: Ironbind Barrow, Harmugstah, Whiterun
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
SPRIGGAN SAP
|
|---------------------------------------------------------|
| Damage Magicka Regen
| Fortify Enchanting
|
|---------------------------+-----------------------------|
| Fortify Smithing
| Fortify Alteration
|
|---------------------------------------------------------|
| Found: Moss Mother Cavern, Shadowgreen Cavern
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
SWAMP FUNGAL POD
|
|---------------------------------------------------------|
| Resist Shock
| Lingering Damage Magicka
|
|---------------------------+-----------------------------|
| Paralysis
| Restore Health
|
|---------------------------------------------------------|
| Found: Movarth's Lair, Morthal
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
TAPROOT
|
|---------------------------------------------------------|
| Weakness to Magic
| Fortify Illusion
|
|---------------------------+-----------------------------|
| Regenerate Magicka
| Restore Magicka
|
|---------------------------------------------------------|
| Found: Moss Mother Cavern, Shadowgreen Cavern
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
THISTLE BRANCH
|
|---------------------------------------------------------|
| Resist Frost
| Ravage Stamina
|
|---------------------------+-----------------------------|
| Resist Poison
| Fortify Heavy Armor
|
|---------------------------------------------------------|
| Found: Solitude, Dragon Bridge
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
TORCHBUG THORAX
|
|---------------------------------------------------------|
| Restore Stamina
| Lingering Damage Magicka
|
|---------------------------+-----------------------------|
| Weakness to Magic
| Fortify Stamina
|
|---------------------------------------------------------|
| Found: College of Winterhold, Forsaken Cave
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
TROLL FAT
|
|---------------------------------------------------------|
| Resist Poison
| Fortify Two-handed
|
|---------------------------+-----------------------------|
| Frenzy
| Damage Health
|
|---------------------------------------------------------|
| Found: East Empire Warehouse, Graywinter Watch
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
TUNDRA COTTON
|
|---------------------------------------------------------|
| Resist Magic
| Fortify Magicka
|
|---------------------------+-----------------------------|
| Fortify Block
| Fortify Barter
|
|---------------------------------------------------------|
| Found: Solitude, Redoran's Retreat, Bloated Mans Grotto |
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
VAMPIRE DUST
|
|---------------------------------------------------------|
| Invisibility
| Restore Magicka
|
|---------------------------+-----------------------------|

| Regenerate Health
| Cure Disease
|
|---------------------------------------------------------|
| Found: North Shriekwind Bastion, Broken Fang Cave
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
VOID SALTS
|
|---------------------------------------------------------|
| Weakness to Shock
| Resist Magic
|
|---------------------------+-----------------------------|
| Damage Health
| Fortify Magicka
|
|---------------------------------------------------------|
| Found: Solitude, Riften
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
WHEAT
|
|---------------------------------------------------------|
| Restore Health
| Fortify Health
|
|---------------------------+-----------------------------|
| Damage Stamina Regen
| Lingering Damage Magicka
|
|---------------------------------------------------------|
| Found: Katla's Farm, Rorikstead, Battle-Born Farm
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
WHITE CAP
|
|---------------------------------------------------------|
| Weakness to Frost
| Fortify Heavy Armor
|
|---------------------------+-----------------------------|
| Restore Magicka
| Ravage Magicka
|
|---------------------------------------------------------|
| Found: Chillwind Depths, Halldir's Cairn
|
|---------------------------------------------------------|

_________________________________________________________
|---------------------------------------------------------|
|
WISP WRAPPINGS
|
|---------------------------------------------------------|
| Restore Stamina
| Fortify Destruction
|
|---------------------------+-----------------------------|
| Fortify Carry Weight
| Resist Magic
|
|---------------------------------------------------------|
| Found: Frostmere Crypt, Labyrinthian
|
|---------------------------------------------------------|

===========================================================================
====
ENCHANTING
[15.02.00]
===========================================================================
====
All values for Charges on Weapon Enchantments are based on 100
Enchanting.
The percentage increase on Armor Enchantments is also based on 100
Enchanting.

Weapon Enchantments have a range that you can set. The more powerful you
make
the enchantment the fewer charges it can have and vice versa. Armor
Enchantments
do not have charges and are always functional.
___________________________________________________________________________
__
|
===========================================================================
==|
|
ABSORB HEALTH
|
|
===========================================================================
==|
|
|
| Absorb (1-20) points of health.
|
|
|
| Can be placed on: Weapon
|
|
|
| Charges - Grand Soul Gem:
77 - 2086
|
|
Greater Soul Gem:
51 - 1391
|
|
Common Soul Gem:
25 - 695
|
|
Lesser Soul Gem:
12 - 347
|
|
Petty Soul Gem:
6 - 173
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|
|
ABSORB MAGICKA
|
|
===========================================================================
==|
|
|
| Absorb (1-25) points of magicka.
|
|
|
| Can be placed on: Weapon
|

|
|
| Charges - Grand Soul Gem:
119 - 4136
|
|
Greater Soul Gem:
79 - 2757
|
|
Common Soul Gem:
39 - 1378
|
|
Lesser Soul Gem:
19 - 689
|
|
Petty Soul Gem:
9 - 344
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|
|
ABSORB STAMINA
|
|
===========================================================================
==|
|
|
| Absorb (1-25) points of stamina.
|
|
|
| Can be placed on: Weapon
|
|
|
| Charges - Grand Soul Gem:
113 - 3929
|
|
Greater Soul Gem:
75 - 2619
|
|
Common Soul Gem:
37 - 1309
|
|
Lesser Soul Gem:
18 - 654
|
|
Petty Soul Gem:
9 - 327
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|

|
BANISH
|
|
===========================================================================
==|
|
|
| Summoned Daedra up to level (1-25) are sent back to Oblivion.
|
|
|
| Can be placed on: Weapon
|
|
|
| Charges - Grand Soul Gem:
18 - 647
|
|
Greater Soul Gem:
12 - 431
|
|
Common Soul Gem:
6 - 215
|
|
Lesser Soul Gem:
3 - 107
|
|
Petty Soul Gem:
1 - 53
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|
|
FEAR
|
|
===========================================================================
==|
|
|
| Creatures and people up to level (1-25) flee from combat for 30 seconds.
|
|
|
| Can be placed on: Weapon
|
|
|
| Charges - Grand Soul Gem:
152 - 5265
|
|
Greater Soul Gem: 101 - 3510
|
|
Common Soul Gem:
50 - 1755
|
|
Lesser Soul Gem:
25 - 877
|
|
Petty Soul Gem:
12 - 438
|

|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|
|
FIERY SOUL TRAP
|
|
===========================================================================
==|
|
|
| If target dies within (1-12) seconds, fills a soul gem. Burns the target
|
| for 10 points. Targets on fire take extra damage.
|
|
|
| Can be placed on: Weapon
|
|
|
| Charges - Grand Soul Gem:
211 - 3246
|
|
Greater Soul Gem: 140 - 2164
|
|
Common Soul Gem:
70 - 1082
|
|
Lesser Soul Gem:
35 - 541
|
|
Petty Soul Gem:
17 - 270
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|
|
FIRE DAMAGE
|
|
===========================================================================
==|
|
|
| Burns the target for (1-25) points. Targets on fire take extra damage.
|
|
|

| Can be placed on: Weapon


|
|
|
| Charges - Grand Soul Gem:
236 - 8153
|
|
Greater Soul Gem: 157 - 5435
|
|
Common Soul Gem:
78 - 2717
|
|
Lesser Soul Gem:
39 - 1358
|
|
Petty Soul Gem:
19 - 679
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|
|
FROST DAMAGE
|
|
===========================================================================
==|
|
|
| Target takes (1-25) points of frost damage to Health and Stamina.
|
|
|
| Can be placed on: Weapon
|
|
|
| Charges - Grand Soul Gem:
189 - 6538
|
|
Greater Soul Gem: 126 - 4359
|
|
Common Soul Gem:
63 - 2179
|
|
Lesser Soul Gem:
31 - 1089
|
|
Petty Soul Gem:
15 - 544
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__

|
===========================================================================
==|
|
HUNTMAN'S PROWESS
|
|
===========================================================================
==|
|
|
| (1-7) points of extra damage to Animals.
|
|
|
| Can be placed on: Weapon
|
|
|
| Charges - Grand Soul Gem:
903 - 7683
|
|
Greater Soul Gem: 602 - 5122
|
|
Common Soul Gem:
301 - 2561
|
|
Lesser Soul Gem:
150 - 1280
|
|
Petty Soul Gem:
75 - 640
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|
|
MAGICKA DAMAGE
|
|
===========================================================================
==|
|
|
| Does (2-37) points of Magicka damage.
|
|
|
| Can be placed on: Weapon
|
|
|
| Charges - Grand Soul Gem:
164 - 4080
|
|
Greater Soul Gem: 109 - 2720
|
|
Common Soul Gem:
54 - 1360
|

|
Lesser Soul Gem:
27 - 680
|
|
Petty Soul Gem:
13 - 340
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|
|
NOTCHED PICKAXE
|
|
===========================================================================
==|
|
|
| Raises the wielder's Smithing abilities, and does (1-12) shock damage to
|
| enemies on hit.
|
|
|
| Can be placed on: Weapon
|
|
|
| Charges - Grand Soul Gem:
227 - 3495
|
|
Greater Soul Gem: 151 - 2330
|
|
Common Soul Gem:
75 - 1165
|
|
Lesser Soul Gem:
37 - 582
|
|
Petty Soul Gem:
18 - 291
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|
|
PARALYZE
|
|
===========================================================================
==|
|
|

| Chance to paralyze the target for (1-5) seconds.


|
|
|
| Can be placed on: Weapon
|
|
|
| Charges - Grand Soul Gem:
70 - 413
|
|
Greater Soul Gem:
46 - 275
|
|
Common Soul Gem:
23 - 137
|
|
Lesser Soul Gem:
11 - 68
|
|
Petty Soul Gem:
5 - 34
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|
|
SHOCK DAMAGE
|
|
===========================================================================
==|
|
|
| Target takes (1-25) points of shock damage, and half as much Magicka
|
| damage.
|
|
|
| Can be placed on: Weapon
|
|
|
| Charges - Grand Soul Gem:
187 - 6460
|
|
Greater Soul Gem: 124 - 4307
|
|
Common Soul Gem:
62 - 2153
|
|
Lesser Soul Gem:
31 - 1071
|
|
Petty Soul Gem:
15 - 535
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|
|
SILENT MOONS ENCHANT
|
|
===========================================================================
==|
|
|
| While the moons are out, burns the target for (1-25) points.
|
|
|
| Can be placed on: Weapon
|
|
|
| Charges - Grand Soul Gem:
581 - 20051
|
|
Greater Soul Gem: 387 - 13367
|
|
Common Soul Gem:
193 - 6683
|
|
Lesser Soul Gem:
96 - 3341
|
|
Petty Soul Gem:
48 - 1670
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|
|
SOUL TRAP
|
|
===========================================================================
==|
|
|
| If target dies within (1-10) seconds, fills a soul gem.
|
|
|
| Can be placed on: Weapon
|
|
|
| Charges - Grand Soul Gem:
299 - 3776
|
|
Greater Soul Gem: 199 - 2517
|

|
Common Soul Gem:
99 - 1258
|
|
Lesser Soul Gem:
49 - 629
|
|
Petty Soul Gem:
24 - 314
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|
|
STAMINA DAMAGE
|
|
===========================================================================
==|
|
|
| Does (2-37) points of Stamina damage.
|
|
|
| Can be placed on: Weapon
|
|
|
| Charges - Grand Soul Gem:
82 - 2043
|
|
Greater Soul Gem:
55 - 1362
|
|
Common Soul Gem:
27 - 681
|
|
Lesser Soul Gem:
13 - 340
|
|
Petty Soul Gem:
6 - 170
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|
|
TURN UNDEAD
|
|
===========================================================================
==|
|
|

| Undead up to level (1-25) flee for 30 seconds.


|
|
|
| Can be placed on: Weapon
|
|
|
| Charges - Grand Soul Gem:
82 - 2845
|
|
Greater Soul Gem:
54 - 1896
|
|
Common Soul Gem:
27 - 948
|
|
Lesser Soul Gem:
13 - 474
|
|
Petty Soul Gem:
6 - 237
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|
|
FORTIFY ALCHEMY
|
|
===========================================================================
==|
|
|
| Created potions are X% more powerful.
|
|
|
| X is equivalent to - Grand Soul Gem:
25
|
|
Greater Soul Gem: 16
|
|
Common Soul Gem:
8
|
|
Lesser Soul Gem:
4
|
|
Petty Soul Gem:
2
|
|
|
| Can be placed on: Helm, Gloves, Amulet, Ring
|
|
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|
|
FORTIFY ALTERATION
|
|
===========================================================================
==|
|
|
| Alteration spells cost X% less to cast.
|
|
|
| X is equivalent to - Grand Soul Gem:
25
|
|
Greater Soul Gem: 16
|
|
Common Soul Gem:
8
|
|
Lesser Soul Gem:
4
|
|
Petty Soul Gem:
2
|
|
|
| Can be placed on: Helm, Armor, Amulet, Ring
|
|
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|
|
FORTIFY ALTERATION & MAGICKA REGEN
|
|
===========================================================================
==|
|
|
| Alteration spells cost X% less to cast. Magicka regenerates 10% faster.
|
|
|
| X is equivalent to - Grand Soul Gem:
15
|
|
Greater Soul Gem: 10
|
|
Common Soul Gem:
5
|

|
Lesser Soul Gem:
2
|
|
Petty Soul Gem:
1
|
|
|
| Can be placed on: Armor
|
|
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|
|
FORTIFY ARCHERY
|
|
===========================================================================
==|
|
|
| Bows do X% more damage.
|
|
|
| X is equivalent to - Grand Soul Gem:
40
|
|
Greater Soul Gem: 26
|
|
Common Soul Gem: 13
|
|
Lesser Soul Gem:
6
|
|
Petty Soul Gem:
3
|
|
|
| Can be placed on: Helm, Gloves, Amulet, Ring
|
|
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|

|
FORTIFY BARTER
|
|
===========================================================================
==|
|
|
| Prices are X% better.
|
|
|
| X is equivalent to - Grand Soul Gem:
25
|
|
Greater Soul Gem: 16
|
|
Common Soul Gem:
8
|
|
Lesser Soul Gem:
4
|
|
Petty Soul Gem:
2
|
|
|
| Can be placed on: Amulet
|
|
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|
|
FORTIFY BLOCK
|
|
===========================================================================
==|
|
|
| Block X% more damage with your shield.
|
|
|
| X is equivalent to - Grand Soul Gem:
40
|
|
Greater Soul Gem: 26
|
|
Common Soul Gem: 13
|
|
Lesser Soul Gem:
6
|
|
Petty Soul Gem:
3
|
|
|

| Can be placed on: Gloves, Shield, Amulet, Ring


|
|
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|
|
FORTIFY CARRY WEIGHT
|
|
===========================================================================
==|
|
|
| Carrying capacity increased by X points
|
|
|
| X is equivalent to - Grand Soul Gem:
37
|
|
Greater Soul Gem: 24
|
|
Common Soul Gem: 12
|
|
Lesser Soul Gem:
6
|
|
Petty Soul Gem:
3
|
|
|
| Can be placed on: Gloves, Boots, Amulet, Ring
|
|
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|
|
FORTIFY CONJURATION
|
|
===========================================================================
==|
|
|

| Conjuration spells cost X% less to cast.


|
|
|
| X is equivalent to - Grand Soul Gem:
25
|
|
Greater Soul Gem: 16
|
|
Common Soul Gem:
8
|
|
Lesser Soul Gem:
4
|
|
Petty Soul Gem:
2
|
|
|
| Can be placed on: Helm, Armor, Amulet, Ring
|
|
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|
|
FORTIFY CONJURATION & MAGICKA REGEN
|
|
===========================================================================
==|
|
|
| Conjuration spells cost X% less to cast. Magicka regenerates 10% faster.
|
|
|
| X is equivalent to - Grand Soul Gem:
15
|
|
Greater Soul Gem: 10
|
|
Common Soul Gem:
5
|
|
Lesser Soul Gem:
2
|
|
Petty Soul Gem:
1
|
|
|
| Can be placed on: Armor
|
|
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|
|
FORTIFY DESTRUCTION
|
|
===========================================================================
==|
|
|
| Destruction spells cost X% less to cast.
|
|
|
| X is equivalent to - Grand Soul Gem:
25
|
|
Greater Soul Gem: 16
|
|
Common Soul Gem:
8
|
|
Lesser Soul Gem:
4
|
|
Petty Soul Gem:
2
|
|
|
| Can be placed on: Helm, Armor, Amulet, Ring
|
|
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|
|
FORTIFY DESTRUCTION & MAGICKA REGEN
|
|
===========================================================================
==|
|
|
| Destruction spells cost X% less to cast. Magicka regenerates 10% faster.
|
|
|
| X is equivalent to - Grand Soul Gem:
25
|

|
Greater Soul Gem: 16
|
|
Common Soul Gem:
8
|
|
Lesser Soul Gem:
4
|
|
Petty Soul Gem:
2
|
|
|
| Can be placed on: Armor
|
|
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|
|
FORTIFY HEALING RATE
|
|
===========================================================================
==|
|
|
| Health regenerates X% faster.
|
|
|
| X is equivalent to - Grand Soul Gem:
31
|
|
Greater Soul Gem: 20
|
|
Common Soul Gem: 10
|
|
Lesser Soul Gem:
5
|
|
Petty Soul Gem:
2
|
|
|
| Can be placed on: Armor, Amulet, Ring
|
|
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__

|
===========================================================================
==|
|
FORTIFY HEALTH
|
|
===========================================================================
==|
|
|
| Increases your health by X points.
|
|
|
| X is equivalent to - Grand Soul Gem:
62
|
|
Greater Soul Gem: 41
|
|
Common Soul Gem: 20
|
|
Lesser Soul Gem: 10
|
|
Petty Soul Gem:
5
|
|
|
| Can be placed on: Armor, Shield, Amulet, Ring
|
|
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|
|
FORTIFY HEAVY ARMOR
|
|
===========================================================================
==|
|
|
| Increases Heavy Armor skill by X points.
|
|
|
| X is equivalent to - Grand Soul Gem:
25
|
|
Greater Soul Gem: 16
|
|
Common Soul Gem:
8
|
|
Lesser Soul Gem:
4
|

|
Petty Soul Gem:
2
|
|
|
| Can be placed on: Armor, Gloves, Amulet, Ring
|
|
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|
|
FORTIFY ILLUSION
|
|
===========================================================================
==|
|
|
| Illusion spells cost X% less to cast.
|
|
|
| X is equivalent to - Grand Soul Gem:
25
|
|
Greater Soul Gem: 16
|
|
Common Soul Gem:
8
|
|
Lesser Soul Gem:
4
|
|
Petty Soul Gem:
2
|
|
|
| Can be placed on: Armor, Helm, Amulet, Ring
|
|
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|
|
FORTIFY ILLUSION & MAGICKA REGEN
|

|
===========================================================================
==|
|
|
| Illusion spells cost X% less to cast. Magicka regenerates 10% faster.
|
|
|
| X is equivalent to - Grand Soul Gem:
15
|
|
Greater Soul Gem: 10
|
|
Common Soul Gem:
5
|
|
Lesser Soul Gem:
2
|
|
Petty Soul Gem:
1
|
|
|
| Can be placed on: Armor
|
|
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|
|
FORTIFY LIGHT ARMOR
|
|
===========================================================================
==|
|
|
| Increases Light Armor skill by X points.
|
|
|
| X is equivalent to - Grand Soul Gem:
25
|
|
Greater Soul Gem: 16
|
|
Common Soul Gem:
8
|
|
Lesser Soul Gem:
4
|
|
Petty Soul Gem:
2
|
|
|
| Can be placed on: Armor, Gloves, Amulet, Ring
|

|
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|
|
FORTIFY LOCKPICKING
|
|
===========================================================================
==|
|
|
| Lockpicking is X% easier.
|
|
|
| X is equivalent to - Grand Soul Gem:
40
|
|
Greater Soul Gem: 26
|
|
Common Soul Gem: 13
|
|
Lesser Soul Gem:
6
|
|
Petty Soul Gem:
3
|
|
|
| Can be placed on: Gloves, Helm, Amulet, Ring
|
|
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|
|
FORTIFY MAGICKA
|
|
===========================================================================
==|
|
|
| Increase your Magicka by X points.
|

|
|
| X is equivalent to - Grand Soul Gem:
62
|
|
Greater Soul Gem: 41
|
|
Common Soul Gem: 20
|
|
Lesser Soul Gem: 10
|
|
Petty Soul Gem:
5
|
|
|
| Can be placed on: Gloves, Helm, Amulet, Ring
|
|
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|
|
FORTIFY MAGICKA REGEN
|
|
===========================================================================
==|
|
|
| Magicka regenerates X% faster.
|
|
|
| X is equivalent to - Grand Soul Gem:
62
|
|
Greater Soul Gem: 41
|
|
Common Soul Gem: 20
|
|
Lesser Soul Gem: 10
|
|
Petty Soul Gem:
5
|
|
|
| Can be placed on: Armor, Helm, Ring
|
|
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|
|
FORTIFY ONE-HANDED
|
|
===========================================================================
==|
|
|
| One-handed attacks do X% more damage.
|
|
|
| X is equivalent to - Grand Soul Gem:
40
|
|
Greater Soul Gem: 26
|
|
Common Soul Gem: 13
|
|
Lesser Soul Gem:
6
|
|
Petty Soul Gem:
3
|
|
|
| Can be placed on: Boots, Gloves, Amulet, Ring
|
|
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|
|
FORTIFY PICKPOCKET
|
|
===========================================================================
==|
|
|
| Pickpocket succes is X% better.
|
|
|
| X is equivalent to - Grand Soul Gem:
40
|
|
Greater Soul Gem: 26
|
|
Common Soul Gem: 13
|

|
Lesser Soul Gem:
6
|
|
Petty Soul Gem:
3
|
|
|
| Can be placed on: Boots, Gloves, Amulet, Ring
|
|
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|
|
FORTIFY RESTORATION
|
|
===========================================================================
==|
|
|
| Restoration spells cost X% less to cast.
|
|
|
| X is equivalent to - Grand Soul Gem:
25
|
|
Greater Soul Gem: 16
|
|
Common Soul Gem:
8
|
|
Lesser Soul Gem:
4
|
|
Petty Soul Gem:
2
|
|
|
| Can be placed on: Armor, Helm, Amulet, Ring
|
|
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|

|
FORTIFY RESTORATION & MAGICKA REGEN
|
|
===========================================================================
==|
|
|
| Restoration spells cost X% less to cast. Magicka regenerates 10% faster.
|
|
|
| X is equivalent to - Grand Soul Gem:
15
|
|
Greater Soul Gem: 10
|
|
Common Soul Gem:
5
|
|
Lesser Soul Gem:
2
|
|
Petty Soul Gem:
1
|
|
|
| Can be placed on: Armor
|
|
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|
|
FORTIFY SMITHING
|
|
===========================================================================
==|
|
|
| Weapons and armor can be improved X% better.
|
|
|
| X is equivalent to - Grand Soul Gem:
25
|
|
Greater Soul Gem: 16
|
|
Common Soul Gem:
8
|
|
Lesser Soul Gem:
4
|
|
Petty Soul Gem:
2
|
|
|

| Can be placed on: Armor, Gloves, Amulet, Ring


|
|
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|
|
FORTIFY SNEAK
|
|
===========================================================================
==|
|
|
| Sneaking is X% better.
|
|
|
| X is equivalent to - Grand Soul Gem:
40
|
|
Greater Soul Gem: 26
|
|
Common Soul Gem: 13
|
|
Lesser Soul Gem:
6
|
|
Petty Soul Gem:
3
|
|
|
| Can be placed on: Boots, Gloves, Amulet, Ring
|
|
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|
|
FORTIFY STAMINA
|
|
===========================================================================
==|
|
|

| Increases your stamina by X points.


|
|
|
| X is equivalent to - Grand Soul Gem:
62
|
|
Greater Soul Gem: 41
|
|
Common Soul Gem: 20
|
|
Lesser Soul Gem: 10
|
|
Petty Soul Gem:
5
|
|
|
| Can be placed on: Armor, Boots, Amulet, Ring
|
|
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|
|
FORTIFY STAMINA REGEN
|
|
===========================================================================
==|
|
|
| Stamina regenerates X% faster.
|
|
|
| X is equivalent to - Grand Soul Gem:
31
|
|
Greater Soul Gem: 20
|
|
Common Soul Gem: 10
|
|
Lesser Soul Gem:
5
|
|
Petty Soul Gem:
2
|
|
|
| Can be placed on: Armor, Boots, Amulet
|
|
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|
|
FORTIFY TWO-HANDED
|
|
===========================================================================
==|
|
|
| Two-handed attacks do X% more damage.
|
|
|
| X is equivalent to - Grand Soul Gem:
40
|
|
Greater Soul Gem: 26
|
|
Common Soul Gem: 13
|
|
Lesser Soul Gem:
6
|
|
Petty Soul Gem:
3
|
|
|
| Can be placed on: Boots, Gloves, Amulet, Ring
|
|
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|
|
FORTIFY UNARMED
|
|
===========================================================================
==|
|
|
| Unarmed strikes do X additional damage.
|
|
|
| X is equivalent to - Grand Soul Gem:
12
|

|
Greater Soul Gem: 8
|
|
Common Soul Gem:
4
|
|
Lesser Soul Gem:
2
|
|
Petty Soul Gem:
1
|
|
|
| Can be placed on: Gloves, Ring
|
|
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|
|
FORTIFY MUFFLE
|
|
===========================================================================
==|
|
|
| Wearer is muffled and moves silently.
|
|
|
| Can be placed on: Boots
|
|
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|
|
RESIST DISEASE
|
|
===========================================================================
==|
|
|
| Increases Disease Resistance by X%.
|

|
|
| X is equivalent to - Grand Soul Gem:
62
|
|
Greater Soul Gem: 41
|
|
Common Soul Gem: 20
|
|
Lesser Soul Gem: 10
|
|
Petty Soul Gem:
5
|
|
|
| Can be placed on: Armor, Shield, Amulet, Ring
|
|
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|
|
RESIST FIRE
|
|
===========================================================================
==|
|
|
| Increases Fire Resistance by X%.
|
|
|
| X is equivalent to - Grand Soul Gem:
37
|
|
Greater Soul Gem: 24
|
|
Common Soul Gem: 12
|
|
Lesser Soul Gem:
6
|
|
Petty Soul Gem:
3
|
|
|
| Can be placed on: Boots, Shield, Amulet, Ring
|
|
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|
|
RESIST FROST
|
|
===========================================================================
==|
|
|
| Increases Frost Resistance by X%.
|
|
|
| X is equivalent to - Grand Soul Gem:
37
|
|
Greater Soul Gem: 24
|
|
Common Soul Gem: 12
|
|
Lesser Soul Gem:
6
|
|
Petty Soul Gem:
3
|
|
|
| Can be placed on: Boots, Shield, Amulet, Ring
|
|
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|
|
RESIST MAGIC
|
|
===========================================================================
==|
|
|
| Increases Magic Resistance by X%.
|
|
|
| X is equivalent to - Grand Soul Gem:
20
|
|
Greater Soul Gem: 13
|
|
Common Soul Gem:
6
|

|
Lesser Soul Gem:
3
|
|
Petty Soul Gem:
1
|
|
|
| Can be placed on: Shield, Amulet, Ring
|
|
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|
|
RESIST POISON
|
|
===========================================================================
==|
|
|
| Increases Poison Resistance by X%.
|
|
|
| X is equivalent to - Grand Soul Gem:
37
|
|
Greater Soul Gem: 24
|
|
Common Soul Gem: 12
|
|
Lesser Soul Gem:
6
|
|
Petty Soul Gem:
3
|
|
|
| Can be placed on: Armor, Shield, Amulet, Ring
|
|
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|

|
RESIST SHOCK
|
|
===========================================================================
==|
|
|
| Increases Shock Resistance by X%.
|
|
|
| X is equivalent to - Grand Soul Gem:
37
|
|
Greater Soul Gem: 24
|
|
Common Soul Gem: 12
|
|
Lesser Soul Gem:
6
|
|
Petty Soul Gem:
3
|
|
|
| Can be placed on: Boots, Shield, Amulet, Ring
|
|
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|
===========================================================================
==|
|
WATERBREATHING
|
|
===========================================================================
==|
|
|
| Can swim underwater without drowning.
|
|
|
| Can be placed on: Helm, Amulet, Ring
|
|
|
|----------------------------------------------------------------------------|

===========================================================================
====

SMITHING
[15.03.00]
===========================================================================
====
Smithing is used to create many various Armor and Weapons. Many of them
can
be found while playing but you can obtain higher tiers of equipment earlier
if you craft it. Higher levels in Smithing also allow you to improve the
items
more as well. See the chart below for how to improve items and the effects
this has on your items.
____________________________________________________________
|------------------------------------------------------------| With or
with
| QUALITY
|
SKILL LEVEL REQUIRED
|
EFFECT
| out the Perk
|-------------|--------------------------|-------------------| shows a vast
|
| WITHOUT PERK | WITH PERK | ARMOR | OTHER | difference
in
|=============|==============|===========|=========|=========| skill level
| Fine
|
14 |
14 |
+2 |
+1 | required.
The
| Superior
|
31 |
22 |
+6 |
+3 | effects are
| Exquisite
|
65 |
40 |
+10 |
+5 | for Chest
Armor
| Flawless
|
100 |
57 |
+13 |
+7 | and then for
| Epic
|
134 |
74 |
+17 |
+8 | everything
else;
| Legendary
|
168 |
91 |
+20 |
+10 | weapons,
boots,
|------------------------------------------------------------| etc).

Note: Every additional quality level beyond Legendary improves Armor by 3.6
and other items by 1.8.

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
HIDE
|
|
===========================================================================
==|
| Item Name: Hide Armor
|
| Damage: N/A
|
| Armor: 22
|
| Weight: 5
|
| Requires: 3 Leather Strips, 4 Leather
|
|----------------------------------------------------------------------------|
| Item Name: Hide Boots
|

| Damage: N/A
|
| Armor: 6
|
| Weight: 1
|
| Requires: 2 Leather Strips, 2 Leather
|
|----------------------------------------------------------------------------|
| Item Name: Hide Bracers
|
| Damage: N/A
|
| Armor: 6
|
| Weight: 1
|
| Requires: 2 Leather Strips, Leather
|
|----------------------------------------------------------------------------|
| Item Name: Hide Helmet
|
| Damage: N/A
|
| Armor: 11
|
| Weight: 2
|
| Requires: Leather Strips, 2 Leather
|
|----------------------------------------------------------------------------|
| Item Name: Hide Shield
|
| Damage: N/A
|
| Armor: 17
|
| Weight: 4
|
| Requires: 2 Leather Strips, 4 Leather
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
IRON
|
|
===========================================================================
==|
| Item Name: Banded Iron Armor
|

| Damage: N/A
|
| Armor: 31
|
| Weight: 35
|
| Requires: 3 Leather Strips, 5 Iron Ingots, Corundum Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Banded Iron Shield
|
| Damage: N/A
|
| Armor: 24
|
| Weight: 12
|
| Requires: Leather Strips, 4 Iron Ingots, Corundum Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Iron Armor
|
| Damage: N/A
|
| Armor: 28
|
| Weight: 30
|
| Requires: 3 Leather Strips, 5 Iron Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Iron Battleaxe
|
| Damage: 21
|
| Armor: N/A
|
| Weight: 25
|
| Requires: 2 Leather Strips, Iron Ingot, 4 Corundum Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Iron Boots
|
| Damage: N/A
|
| Armor: 11
|
| Weight: 6
|
| Requires: 2 Leather Strips, 3 Iron Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Iron Dagger
|

| Damage: 12
|
| Armor: N/A
|
| Weight: 3
|
| Requires: Leather Strips, Iron Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Iron Gauntlets
|
| Damage: N/A
|
| Armor: 11
|
| Weight: 5
|
| Requires: 2 Leather Strips, 2 Iron Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Iron Greatsword
|
| Damage: 20
|
| Armor: N/A
|
| Weight: 18
|
| Requires: 3 Leather Strips, 2 Iron Ingot, 4 Corundum Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Iron Helmet
|
| Damage: N/A
|
| Armor: 17
|
| Weight: 5
|
| Requires: 2 Leather Strips, 3 Iron Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Iron Mace
|
| Damage: 22
|
| Armor: N/A
|
| Weight: 15
|
| Requires: Leather Strips, Iron Ingot, 3 Corundum Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Iron Shield
|

| Damage: N/A
|
| Armor: 22
|
| Weight: 12
|
| Requires: Leather Strips, 4 Iron Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Iron Sword
|
| Damage: 18
|
| Armor: N/A
|
| Weight: 11
|
| Requires: Leather Strips, Iron Ingot, 2 Corundum Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Iron War Axe
|
| Damage: 20
|
| Armor: N/A
|
| Weight: 13
|
| Requires: 2 Leather Strips, Iron Ingot, 2 Corundum Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Iron Warhammer
|
| Damage: 24
|
| Armor: N/A
|
| Weight: 26
|
| Requires: 3 Leather Strips, Iron Ingot, 4 Corundum Ingots
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
STUDDED
|
|
===========================================================================
==|
| Item Name: Studded Armor
|

| Damage: N/A
|
| Armor: 26
|
| Weight: 6
|
| Requires: 3 Leather Strips, 4 Leather, Iron Ingot
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
IMPERIAL
|
|
===========================================================================
==|
| Item Name: Imperial Armor
|
| Damage: N/A
|
| Armor: 28
|
| Weight: 35
|
| Requires: 3 Leather Strips, 2 Leather, 4 Steel Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Imperial Boots
|
| Damage: N/A
|
| Armor: 11
|
| Weight: 8
|
| Requires: 2 Leather Strips, Leather, 2 Steel Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Imperial Bracers
|
| Damage: N/A
|
| Armor: 11
|
| Weight: 4
|
| Requires: 2 Leather Strips, Leather, 3 Steel Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Imperial Helmet
|

| Damage: N/A
|
| Armor: 17
|
| Weight: 6
|
| Requires: Leather Strips, Leather, 2 Steel Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Imperial Shield
|
| Damage: N/A
|
| Armor: 22
|
| Weight: 12
|
| Requires: 2 Leather Strips, 4 Steel Ingots
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
STEEL
|
|
===========================================================================
==|
| Item Name: Scaled Armor
|
| Damage: N/A
|
| Armor: 35
|
| Weight: 6
|
| Requires: 3 Leather Strips, 2 Leather, 2 Corundum Ingots, 3 Steel Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Scaled Boots
|
| Damage: N/A
|
| Armor: 10
|
| Weight: 2
|
| Requires: 2 Leather Strips, Leather, Corundum Ingot, 2 Steel Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Scaled Bracers
|

| Damage: N/A
|
| Armor: 10
|
| Weight: 2
|
| Requires: 2 Leather Strips, Leather, Corundum Ingot, Steel Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Scaled Helmet
|
| Damage: N/A
|
| Armor: 15
|
| Weight: 2
|
| Requires: Leather Strips, Leather, Corundum Ingot, 2 Steel Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Steel Armor
|
| Damage: N/A
|
| Armor: 34
|
| Weight: 35
|
| Requires: 3 Leather Strips, Iron Ingot, 4 Steel Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Steel Battleaxe
|
| Damage: 17
|
| Armor: N/A
|
| Weight: 21
|
| Requires: 2 Leather Strips, Iron Ingot, 4 Steel Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Steel Cuffed Boots
|
| Damage: N/A
|
| Armor: 12
|
| Weight: 8
|
| Requires: 2 Leather Strips, Iron Ingot, 3 Steel Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Steel Dagger
|

| Damage: 5
|
| Armor: N/A
|
| Weight: 2.5
|
| Requires: Leather Strips, Iron Ingot, Steel Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Steel Greatsword
|
| Damage: 18
|
| Armor: N/A
|
| Weight: 17
|
| Requires: 3 Leather Strips, 2 Iron Ingot, 4 Steel Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Steel Helmet
|
| Damage: N/A
|
| Armor: 17
|
| Weight: 5
|
| Requires: 2 Leather Strips, Iron Ingot, 2 Steel Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Steel Horned Helmet
|
| Damage: N/A
|
| Armor: 17
|
| Weight: 5
|
| Requires: 2 Leather Strips, Iron Ingot, 2 Steel Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Steel Imperial Gauntlets
|
| Damage: N/A
|
| Armor: 12
|
| Weight: 4
|
| Requires: 2 Leather Strips, Iron Ingot, 2 Steel Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Steel Mace
|

| Damage: 11
|
| Armor: N/A
|
| Weight: 14
|
| Requires: Leather Strip, Iron Ingot, 3 Steel Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Steel Nordic Gauntlets
|
| Damage: N/A
|
| Armor: 12
|
| Weight: 4
|
| Requires: 2 Leather Strips
|
|----------------------------------------------------------------------------|
| Item Name: Steel Plate Armor
|
| Damage: N/A
|
| Armor: 40
|
| Weight: 38
|
| Requires: 3 Leather Strips, Iron Ingot, Corundum Ingot, 3 Steel Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Steel Plate Boots
|
| Damage: N/A
|
| Armor: 14
|
| Weight: 9
|
| Requires: 2 Leather Strips, Iron Ingot, Corundum Ingot, 2 Steel Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Steel Plate Gauntlets
|
| Damage: N/A
|
| Armor: 14
|
| Weight: 6
|
| Requires: 2 Leather Strips, Iron Ingot, Corundum Ingot, 2 Steel Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Steel Plate Helmet
|

| Damage: N/A
|
| Armor: 19
|
| Weight: 6
|
| Requires: 2 Leather Strips, Iron Ingot, Corundum Ingot, 2 Steel Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Steel Shield
|
| Damage: N/A
|
| Armor: 24
|
| Weight: 12
|
| Requires: 2 Leather Strips, Iron Ingot, 3 Steel Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Steel Shin Boots
|
| Damage: N/A
|
| Armor: 12
|
| Weight: 8
|
| Requires: 2 Leather Strips, Iron Ingot, 3 Steel Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Steel Sword
|
| Damage: 9
|
| Armor: N/A
|
| Weight: 10
|
| Requires: Leather Strips, Iron Ingot, 2 Steel Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Steel War Axe
|
| Damage: 9
|
| Armor: N/A
|
| Weight: 12
|
| Requires: 3 Leather Strips, Iron Ingot, 4 Steel Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Steel Warhammer
|

| Damage: 22
|
| Armor: N/A
|
| Weight: 25
|
| Requires: 3 Leather Strips, Iron Ingot, 4 Steel Ingots
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
LEATHER
|
|
===========================================================================
==|
| Item Name: Leather Armor
|
| Damage: N/A
|
| Armor: 29
|
| Weight: 6
|
| Requires: 3 Leather Strips, 4 Leather
|
|----------------------------------------------------------------------------|
| Item Name: Leather Boots
|
| Damage: N/A
|
| Armor: 8
|
| Weight: 2
|
| Requires: 2 Leather Strips, 2 Leather
|
|----------------------------------------------------------------------------|
| Item Name: Leather Bracers
|
| Damage: N/A
|
| Armor: 8
|
| Weight: 2
|
| Requires: 2 Leather Strips, Leather
|
|----------------------------------------------------------------------------|
| Item Name: Leather Helmet
|

| Damage: N/A
|
| Armor: 13
|
| Weight: 2
|
| Requires: Leather Strips, 2 Leather
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
DWARVEN
|
|
===========================================================================
==|
| Item Name: Dwarven Armor
|
| Damage: N/A
|
| Armor: 34
|
| Weight: 45
|
| Requires: 3 Dwarven Metal Ingots, 3 Leather Strips, Iron Ingot, Steel
Ingot |
|----------------------------------------------------------------------------|
| Item Name: Dwarven Battleaxe
|
| Damage: 23
|
| Armor: N/A
|
| Weight: 23
|
| Requires: 2 Dwarven Metal Ingots, 2 Leather Strips, Iron Ingot,
|
|
2 Steel Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Dwarven Boots
|
| Damage: N/A
|
| Armor: 13
|
| Weight: 10
|
| Requires: 2 Dwarven Metal Ingots, 2 Leather Strips, Iron Ingot, Steel
Ingot |
|----------------------------------------------------------------------------|

| Item Name: Dwarven Bow


|
| Damage: 20
|
| Armor: N/A
|
| Weight: 10
|
| Requires: 2 Dwarven Metal Ingots, Iron Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Dwarven Dagger
|
| Damage: 10
|
| Armor: N/A
|
| Weight: 3.5
|
| Requires: Dwarven Metal Ingot, Leather Strips, Iron Ingot, Steel Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Dwarven Gauntlets
|
| Damage: N/A
|
| Armor: 18
|
| Weight: 8
|
| Requires: Dwarven Metal Ingot, 2 Leather Strips, Iron Ingot, Steel Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Dwarven Greatsword
|
| Damage: 21
|
| Armor: N/A
|
| Weight: 19
|
| Requires: 2 Dwarven Metal Ingots, 3 Leather Strips, 2 Iron Ingots,
|
|
2 Steel Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Dwarven Helmet
|
| Damage: N/A
|
| Armor: 25
|
| Weight: 12
|
| Requires: 2 Dwarven Metal Ingots, 2 Leather Strips, Iron Ingot, Steel
Ingot |

|----------------------------------------------------------------------------|
| Item Name: Dwarven Mace
|
| Damage: 17
|
| Armor: N/A
|
| Weight: 16
|
| Requires: 2 Dwarven Metal Ingots, Leather Strips, Iron Ingot, Steel Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Dwarven Shield
|
| Damage: N/A
|
| Armor: 30
|
| Weight: 12
|
| Requires: 2 Dwarven Metal Ingots, Leather Strips, Iron Ingot, Steel Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Dwarven Sword
|
| Damage: 11
|
| Armor: N/A
|
| Weight: 12
|
| Requires: Dwarven Metal Ingot, Leather Strips, Iron Ingot, Steel Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Dwarven War Axe
|
| Damage: 16
|
| Armor: N/A
|
| Weight: 14
|
| Requires: Dwarven Metal Ingots, 2 Leather Strips, Iron Ingot, Steel Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Dwarven Warhammer
|
| Damage: 25
|
| Armor: N/A
|
| Weight: 27
|
| Requires: 2 Dwarven Metal Ingots, 3 Leather Strips, Iron Ingot,
|

|
2 Steel Ingots
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
ELVEN
|
|
===========================================================================
==|
| Item Name: Elven Armor
|
| Damage: N/A
|
| Armor: 31
|
| Weight: 4
|
| Requires: 3 Leather Strips, Leather, Iron Ingot, 4 Refined Moonstone
|
|----------------------------------------------------------------------------|
| Item Name: Elven Battleaxe
|
| Damage: 24
|
| Armor: N/A
|
| Weight: 24
|
| Requires: 2 Leather Strips, 2 Iron Ingots, 2 Refined Moonstone,
|
|
Quicksilver Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Elven Boots
|
| Damage: N/A
|
| Armor: 9
|
| Weight: 1
|
| Requires: 2 Leather Strips, Leather, Iron Ingot, 2 Refined Moonstone
|
|----------------------------------------------------------------------------|
| Item Name: Elven Bow
|
| Damage: 13
|
| Armor: N/A
|

| Weight: 12
|
| Requires: 2 Refined Moonstone, Quicksilver Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Elven Dagger
|
| Damage: 9
|
| Armor: N/A
|
| Weight: 4
|
| Requires: Leather Strips, Iron Ingot, Refined Moonstone, Quicksilver
Ingot |
|----------------------------------------------------------------------------|
| Item Name: Elven Gauntlets
|
| Damage: N/A
|
| Armor: 9
|
| Weight: 1
|
| Requires: 2 Leather Strips, Leather, Iron Ingot, Refined Moonstone
|
|----------------------------------------------------------------------------|
| Item Name: Elven Gilded Armor
|
| Damage: N/A
|
| Armor: 38
|
| Weight: 4
|
| Requires: 3 Leather Strips, Iron Ingot, Quicksilver Ingot,
|
|
4 Refined Moonstone
|
|----------------------------------------------------------------------------|
| Item Name: Elven Greatsword
|
| Damage: 23
|
| Armor: N/A
|
| Weight: 20
|
| Requires: 3 Leather Strips, 2 Iron Ingots, 2 Refined Moonstone,
|
|
Quicksilver Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Elven Helmet
|

| Damage: N/A
|
| Armor: 14
|
| Weight: 1
|
| Requires: Leather Strips, Leather, Iron Ingot, 2 Refined Moonstone
|
|----------------------------------------------------------------------------|
| Item Name: Elven Mace
|
| Damage: 14
|
| Armor: N/A
|
| Weight: 17
|
| Requires: Leather Strips, Iron Ingot, 2 Refined Moonstone, Quicksilver
Ingot|
|----------------------------------------------------------------------------|
| Item Name: Elven Shield
|
| Damage: N/A
|
| Armor: 23
|
| Weight: 4
|
| Requires: 2 Leather Strips, Iron Ingot, 4 Refined Moonstone
|
|----------------------------------------------------------------------------|
| Item Name: Elven Sword
|
| Damage: 12
|
| Armor: N/A
|
| Weight: 13
|
| Requires: Leather Strips, Iron Ingot, Refined Moonstone, Quicksilver
Ingot |
|----------------------------------------------------------------------------|
| Item Name: Elven War Axe
|
| Damage: 13
|
| Armor: N/A
|
| Weight: 15
|
| Requires: 2 Leather Strips, Iron Ingot, Refined Moonstone, Quicksilver
Ingot|
|----------------------------------------------------------------------------|
| Item Name: Elven Warhammer
|

| Damage: 26
|
| Armor: N/A
|
| Weight: 28
|
| Requires: 3 Leather Strips, 2 Iron Ingots, 2 Refined Moonstone,
|
|
Quicksilver Ingot
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
ORCISH
|
|
===========================================================================
==|
| Item Name: Orcish Armor
|
| Damage: N/A
|
| Armor: 40
|
| Weight: 35
|
| Requires: 3 Leather Strips, Iron Ingot, 4 Orichalcum Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Orcish Battleaxe
|
| Damage: 22
|
| Armor: N/A
|
| Weight: 25
|
| Requires:2 Leather Strips, Iron Ingot, 4 Orichalcum Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Orcish Boots
|
| Damage: N/A
|
| Armor: 15
|
| Weight: 7
|
| Requires: 2 Leather Strips, Iron Ingot, 3 Orichalcum Ingots
|
|----------------------------------------------------------------------------|

| Item Name: Orcish Bow


|
| Damage: 10
|
| Armor: N/A
|
| Weight: 9
|
| Requires: Iron Ingot, 2 Orichalcum Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Orcish Dagger
|
| Damage: 7
|
| Armor: N/A
|
| Weight: 3
|
| Requires: Leather Strips, Iron Ingot, Orichalcum Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Orcish Gauntlets
|
| Damage: N/A
|
| Armor: 15
|
| Weight: 7
|
| Requires: 2 Leather Strips, Iron Ingot, 2 Orichalcum Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Orcish Greatsword
|
| Damage: 21
|
| Armor: N/A
|
| Weight: 18
|
| Requires: 3 Leather Strips, 2 Iron Ingots, 4 Orichalcum Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Orcish Helmet
|
| Damage: N/A
|
| Armor: 20
|
| Weight: 8
|
| Requires: 2 Leather Strips, Iron Ingot, 2 Orichalcum Ingots
|
|----------------------------------------------------------------------------|

| Item Name: Orcish Mace


|
| Damage: 12
|
| Armor: N/A
|
| Weight: 15
|
| Requires: Leather Strips, Iron Ingot, 3 Orichalcum Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Orcish Shield
|
| Damage: N/A
|
| Armor: 30
|
| Weight: 14
|
| Requires: Leather Strips, Iron Ingot, 3 Orichalcum Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Orcish Sword
|
| Damage: 10
|
| Armor: N/A
|
| Weight: 11
|
| Requires: Leather Strips, Iron Ingot, 2 Orichalcum Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Orcish War Axe
|
| Damage: 11
|
| Armor: N/A
|
| Weight: 13
|
| Requires: 2 Leather Strips, Iron Ingot, 2 Orichalcum Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Orcish Warhammer
|
| Damage: 23
|
| Armor: N/A
|
| Weight: 26
|
| Requires: 3 Leather Strips, Iron Ingot, 4 Orichalcum Ingots
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
EBONY
|
|
===========================================================================
==|
| Item Name: Ebony Armor
|
| Damage: N/A
|
| Armor: 46
|
| Weight: 38
|
| Requires: 3 Leather Strips, 5 Ebony Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Ebony Battleaxe
|
| Damage: 25
|
| Armor: N/A
|
| Weight: 26
|
| Requires: 2 Leather Strips, 5 Ebony Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Ebony Boots
|
| Damage: N/A
|
| Armor: 17
|
| Weight: 7
|
| Requires: 2 Leather Strips, 3 Ebony Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Ebony Bow
|
| Damage: 19
|
| Armor: N/A
|
| Weight: 16
|
| Requires: 3 Ebony Ingots
|
|----------------------------------------------------------------------------|

| Item Name: Ebony Dagger


|
| Damage: 11
|
| Armor: N/A
|
| Weight: 5
|
| Requires: Leather Strips, Ebony Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Ebony Gauntlets
|
| Damage: N/A
|
| Armor: 17
|
| Weight: 7
|
| Requires: 2 Leather Strips, 2 Ebony Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Ebony Greatsword
|
| Damage: 24
|
| Armor: N/A
|
| Weight: 22
|
| Requires: 3 Leather Strips, 5 Ebony Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Ebony Helmet
|
| Damage: N/A
|
| Armor: 23
|
| Weight: 10
|
| Requires: 2 Leather Strips, 3 Ebony Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Ebony Mace
|
| Damage: 18
|
| Armor: N/A
|
| Weight: 19
|
| Requires: Leather Strips, 3 Ebony Ingots
|
|----------------------------------------------------------------------------|

| Item Name: Ebony Shield


|
| Damage: N/A
|
| Armor: 34
|
| Weight: 14
|
| Requires: Leather Strips, 4 Ebony Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Ebony Sword
|
| Damage: 14
|
| Armor: N/A
|
| Weight: 15
|
| Requires: Leather Strips, 2 Ebony Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Ebony War Axe
|
| Damage: 16
|
| Armor: N/A
|
| Weight: 17
|
| Requires: 2 Leather Strips, 2 Ebony Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Ebony Warhammer
|
| Damage: 28
|
| Armor: N/A
|
| Weight: 30
|
| Requires: 3 Leather Strips, 5 Ebony Ingots
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
GLASS
|
|
===========================================================================
==|

| Item Name: Glass Armor


|
| Damage: N/A
|
| Armor: 38
|
| Weight: 7
|
| Requires: 3 Leather Strips, Leather, 2 Refined Moonstone,
|
|
4 Refined Malachite
|
|----------------------------------------------------------------------------|
| Item Name: Glass Battleaxe
|
| Damage: 25
|
| Armor: N/A
|
| Weight: 25
|
| Requires: 2 Leather Strips, 2 Refined Moonstone, 2 Refined Malachite
|
|----------------------------------------------------------------------------|
| Item Name: Glass Boots
|
| Damage: N/A
|
| Armor: 11
|
| Weight: 2
|
| Requires: 2 Leather Strips, Leather, Refined Moonstone, 2 Refined
Malachite |
|----------------------------------------------------------------------------|
| Item Name: Glass Dagger
|
| Damage: 9
|
| Armor: N/A
|
| Weight: 4.5
|
| Requires: Leather Strips, Refined Moonstone, Refined Malachite
|
|----------------------------------------------------------------------------|
| Item Name: Glass Gauntlets
|
| Damage: N/A
|
| Armor: 11
|
| Weight: 2
|
| Requires: 2 Leather Strips, Leather, Refined Moonstone, Refined Malachite
|

|----------------------------------------------------------------------------|
| Item Name: Glass Greatsword
|
| Damage: 24
|
| Armor: N/A
|
| Weight: 22
|
| Requires: 3 Leather Strips, 2 Refined Moonstone, 2 Refined Malachite
|
|----------------------------------------------------------------------------|
| Item Name: Glass Helmet
|
| Damage: N/A
|
| Armor: 16
|
| Weight: 2
|
| Requires: Leather Strips, Leather, Refined Moonstone, 2 Refined Malachite
|
|----------------------------------------------------------------------------|
| Item Name: Glass Mace
|
| Damage: 14
|
| Armor: N/A
|
| Weight: 18
|
| Requires: Leather Strips, Refined Moonstone, 2 Refined Malachite
|
|----------------------------------------------------------------------------|
| Item Name: Glass Shield
|
| Damage: N/A
|
| Armor: 27
|
| Weight: 6
|
| Requires: 2 Leather Strips, Refined Moonstone, 4 Refined Malachite
|
|----------------------------------------------------------------------------|
| Item Name: Glass Sword
|
| Damage: 14
|
| Armor: N/A
|
| Weight: 14
|
| Requires: Leather Strips, Refined Moonstone, Refined Malachite
|

|----------------------------------------------------------------------------|
| Item Name: Glass War Axe
|
| Damage: 19
|
| Armor: N/A
|
| Weight: 16
|
| Requires: 2 Leather Strips, Refined Moonstone, Refined Malachite
|
|----------------------------------------------------------------------------|
| Item Name: Glass Warhammer
|
| Damage: 27
|
| Armor: N/A
|
| Weight: 29
|
| Requires: 3 Leather Strips, 2 Refined Moonstone, 3 Refined Malachite
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
DRAGON
|
|
===========================================================================
==|
| Item Name: Dragonplate Armor
|
| Damage: N/A
|
| Armor: 46
|
| Weight: 40
|
| Requires: 3 Leather Strips, 3 Dragon Scales, 2 Dragon Bones
|
|----------------------------------------------------------------------------|
| Item Name: Dragonplate Boots
|
| Damage: N/A
|
| Armor: 19
|
| Weight: 8
|
| Requires: 2 Leather Strips, 3 Dragon scales, Dragon Bone
|

|----------------------------------------------------------------------------|
| Item Name: Dragonplate Gauntlets
|
| Damage: N/A
|
| Armor: 17
|
| Weight: 8
|
| Requires: 2 Leather Strips, 2 Dragon Scales, Dragon Bone
|
|----------------------------------------------------------------------------|
| Item Name: Dragonplate Helmet
|
| Damage: N/A
|
| Armor: 22
|
| Weight: 8
|
| Requires: 2 Leather Strips, 2 Dragon Scales, Dragon Bone
|
|----------------------------------------------------------------------------|
| Item Name: Dragonplate Shield
|
| Damage: N/A
|
| Armor: 34
|
| Weight: 15
|
| Requires: Leather Strips, 3 Dragon Scales, Dragon Bone
|
|----------------------------------------------------------------------------|
| Item Name: Dragonscale Armor
|
| Damage: N/A
|
| Armor: 41
|
| Weight: 10
|
| Requires: 3 Leather Strips, Leather, 4 Dragon Scales, 2 Iron Ingots
|
|----------------------------------------------------------------------------|
| Item Name: Dragonscale Boots
|
| Damage: N/A
|
| Armor: 12
|
| Weight: 3
|
| Requires: 2 Leather Strips, Leather, 2 Dragon Scales, Iron Ingot
|

|----------------------------------------------------------------------------|
| Item Name: Dragonscale Gauntlets
|
| Damage: N/A
|
| Armor: 12
|
| Weight: 3
|
| Requires: 2 Leather Strips, Leather, 2 Dragon Scales, Iron Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Dragonscale Helmet
|
| Damage: N/A
|
| Armor: 17
|
| Weight: 4
|
| Requires: Leather Strips, Leather, 2 Dragon Scales, Iron Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Dragonscale Shield
|
| Damage: N/A
|
| Armor: 29
|
| Weight: 6
|
| Requires: 2 Leather Strips, 4 Dragon Scales, 2 Iron Ingots
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
DAEDRIC
|
|
===========================================================================
==|
| Item Name: Daedric Armor
|
| Damage: N/A
|
| Armor: 49
|
| Weight: 50
|
| Requires: 3 Leather Strips, 5 Ebony Ingots, Daedra Heart
|

|----------------------------------------------------------------------------|
| Item Name: Daedric Battleaxe
|
| Damage: 28
|
| Armor: N/A
|
| Weight: 27
|
| Requires: 2 Leather Strips, 5 Ebony Ingots, Daedra Heart
|
|----------------------------------------------------------------------------|
| Item Name: Daedric Boots
|
| Damage: N/A
|
| Armor: 18
|
| Weight: 10
|
| Requires: 2 Leather Strips, 3 Ebony Ingots, Daedra Heart
|
|----------------------------------------------------------------------------|
| Item Name: Daedric Bow
|
| Damage: 20
|
| Armor: N/A
|
| Weight: 18
|
| Requires: 3 Ebony Ingots, Daedra Heart
|
|----------------------------------------------------------------------------|
| Item Name: Daedric Dagger
|
| Damage: 12
|
| Armor: N/A
|
| Weight: 6
|
| Requires: Leather Strips, Ebony Ingot, Daedra Heart
|
|----------------------------------------------------------------------------|
| Item Name: Daedric Gauntlets
|
| Damage: N/A
|
| Armor: 18
|
| Weight: 6
|
| Requires: 2 Leather Strips, 2 Ebony Ingots, Daedra Heart
|

|----------------------------------------------------------------------------|
| Item Name: Daedric Greatsword
|
| Damage: 27
|
| Armor: N/A
|
| Weight: 23
|
| Requires: 3 Leather Strips, 5 Ebony Ingots, Daedra Heart
|
|----------------------------------------------------------------------------|
| Item Name: Daedric Helmet
|
| Damage: N/A
|
| Armor: 23
|
| Weight: 15
|
| Requires: 2 Leather Strips, 3 Ebony Ingots, Daedra Heart
|
|----------------------------------------------------------------------------|
| Item Name: Daedric Mace
|
| Damage: 18
|
| Armor: N/A
|
| Weight: 20
|
| Requires: Leather Strips, 3 Ebony Ingots, Daedra Heart
|
|----------------------------------------------------------------------------|
| Item Name: Daedric Shield
|
| Damage: N/A
|
| Armor: 36
|
| Weight: 15
|
| Requires: Leather Strips, 4 Ebony Ingots, Daedra Heart
|
|----------------------------------------------------------------------------|
| Item Name: Daedric Sword
|
| Damage: 15
|
| Armor: N/A
|
| Weight: 16
|
| Requires: Leather Strips, 2 Ebony Ingots, Daedra Heart
|

|----------------------------------------------------------------------------|
| Item Name: Daedric War Axe
|
| Damage: 17
|
| Armor: N/A
|
| Weight: 18
|
| Requires: 2 Leather Strips, 2 Ebony Ingots, Daedra Heart
|
|----------------------------------------------------------------------------|
| Item Name: Daedric Warhammer
|
| Damage: 30
|
| Armor: N/A
|
| Weight: 31
|
| Requires: 3 Leather Strips, 5 Ebony Ingots, Daedra Heart
|
|----------------------------------------------------------------------------|

___________________________________________________________________________
__
|----------------------------------------------------------------------------|
|
JEWELRY
|
|
===========================================================================
==|
| Item Name: Gold Diamond Necklace
|
| Damage: N/A
|
| Armor: N/A
|
| Weight: 0.5
|
| Requires: Flawless Diamond, Gold Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Gold Diamond Ring
|
| Damage: N/A
|
| Armor: N/A
|
| Weight: 0.3
|
| Requires: Flawless Diamond, Gold Ingot
|

|----------------------------------------------------------------------------|
| Item Name: Gold Emerald Ring
|
| Damage: N/A
|
| Armor: N/A
|
| Weight: 0.3
|
| Requires: Flawless Emerald, Gold Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Gold Jeweled Necklace
|
| Damage: N/A
|
| Armor: N/A
|
| Weight: 0.5
|
| Requires: 2 Flawless Amethyst, Gold Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Gold Necklace
|
| Damage: N/A
|
| Armor: N/A
|
| Weight: 0.5
|
| Requires: Gold Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Gold Ring
|
| Damage: N/A
|
| Armor: N/A
|
| Weight: 0.3
|
| Requires: Gold Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Gold Ruby Necklace
|
| Damage: N/A
|
| Armor: N/A
|
| Weight: 0.5
|
| Requires: Flawless Ruby, Gold Ingot
|

|----------------------------------------------------------------------------|
| Item Name: Gold Sapphire Ring
|
| Damage: N/A
|
| Armor: N/A
|
| Weight: 0.3
|
| Requires: Flawless Sapphire, Gold Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Silver Amethyst Ring
|
| Damage: N/A
|
| Armor: N/A
|
| Weight: 0.3
|
| Requires: 3 Flawless Amethyst, Silver Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Silver Emerald Necklace
|
| Damage: N/A
|
| Armor: N/A
|
| Weight: 0.5
|
| Requires: Flawless Emerald, Silver Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Silver Garnet Ring
|
| Damage: N/A
|
| Armor: N/A
|
| Weight: 0.3
|
| Requires: Flawless Garnet, Silver Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Silver Jeweled Necklace
|
| Damage: N/A
|
| Armor: N/A
|
| Weight: 0.5
|
| Requires: 2 Flawless Garnet, Silver Ingot
|

|----------------------------------------------------------------------------|
| Item Name: Silver Necklace
|
| Damage: N/A
|
| Armor: N/A
|
| Weight: 0.5
|
| Requires: Silver Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Silver Ring
|
| Damage: N/A
|
| Armor: N/A
|
| Weight: 0.3
|
| Requires: Silver Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Silver Ruby Ring
|
| Damage: N/A
|
| Armor: N/A
|
| Weight: 0.3
|
| Requires: Flawless Ruby, Silver Ingot
|
|----------------------------------------------------------------------------|
| Item Name: Silver Sapphire Necklace
|
| Damage: N/A
|
| Armor: N/A
|
| Weight: 0.5
|
| Requires: Flawless Sapphire, Silver Ingot
|
|----------------------------------------------------------------------------|

===========================================================================
====
VERSION HISTORY
[16.00.00]
===========================================================================
====

Version 0.10 - Initial release. Thanks go out to the Elder Scrolls Wikia
12 Nov 11
Version 0.20 - Added The College of Winterhold Quests
15 Nov 11
Version 0.30 - Completed the Main Story
16 Nov 11
Version 0.35 - Added the Main Quests for The Thieves Guild
17 Nov 11
Version 0.50 - Completed the Thieves Guild section and Dark Brotherhood
Quests
18 Nov 11
Version 0.80 - Added the Civil War Quests for both Factions and added the
21 Nov 11
the Daedric Quests.
Version 1.00 - Added most of the side quests. Sorry for the delay in
releases.
28 Nov 11
Holidays and lots of questing took longer then projected.
Expect
more content in more rapid release.
Version 1.10 - Added more quests and the Miscellaneous Quests section.
03 Dec 11
Version 1.20 - Added the Skills section and the quest The Wolf Queen
Awakened.
05 Dec 11
Version 1.30 - Added the Magic Spells and Shouts section and a few Misc.
Quests
06 Dec 11
Version 1.40 - Added Alchemy, Ingredients, and Enchanting. Working on
Smithing
01 Jan 12
when I get around to it. I've been working 14 hour shifts
every
day so I haven't been able to play/write nearly the entire
month not to mention the holidays. Happy New Year and enjoy.
Version Final
Smithing.
01 Feb 12
or

Worked a lot this month. Got around to finishing the


This is the final update. Any other update will be spelling
grammar fixes. Thanks for reading.

===========================================================================
====
CLOSING
[17.00.00]
===========================================================================
====
This document is Copyright 2012 Greg Boccia (noz3r0) and is the
intellectual
property of the author. It may be not be reproduced under any circumstances
except for personal, private use as long as it remains in its unaltered,

unedited form. It may not be placed on any web site or otherwise


distributed
publicly without advance written permission. Use of this guide on any other
web
site or as a part of any public display is strictly prohibited, and a
violation
of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
The following sites are allowed to use my guide:
GameFAQs.com
Supercheats.com

Females
Name

Race

Location

Aela the Huntress

Nord

Whiterun, generally in
Jorrvaskr.

Aeri

Nord

Aeri's House in Anga's Mill.

Anwen

Redgua
rd

Temple of Dibella
inMarkarth.

Avrusa Sarethi

Dark Elf

Sarethi Farm.

Borgahk the Steel


Heart

Orc

Mor Khazgur.

Brelyna Maryon

Dark Elf

The College of Winterhold.

Camilla Valerius

Imperia
l

Riverwood.

Dravynea the
Stoneweaver

Dark Elf

Kynesgrove.

Ghorza gra-Bagol

Orc

Markarth.

Gilfre

Imperia
l

Mixwater Mill.

Grelka

Nord

Riften.

Iona

Nord

Riften.

Jenassa

Dark Elf

Drunken Huntman

inWhiterun.
Jordis the SwordMaiden

Nord

Proudspire Manor
in Solitude.

Lydia

Nord

Dragonsreach.

Mjoll the Lioness

Nord

Riften.

Muiri

Breton

The Hags Cure in Markarth.

Njada Stonearm

Nord

Whiterun, generally in
Jorrvaskr.

Orla

Nord

The Temple of Dibella


inMarkarth.

Ria

Imperia
l

Jorrvaskr in Whiterun.

Senna

Imperia
l

Temple of Dibella
inMarkarth.

Shahvee

Argonia
n

Outside Windhelm.

Sylgja

Nord

Shors Stone.

Taarie

High Elf

Solitude.

Temba Wide-Arm

Nord

Ivarstead.

Uthgerd

Nord

Whiterun.

Viola Giordano

Imperia
l

Windhelm.

Ysolda

Nord

Whiterun, near the


merchant stalls.

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