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Thursday,March26,2015
GURPS101:MagicalStylesDemonology
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Mylastinstallmentofmagicalstyleswasalmostayearago.Thepostdidprovepopular,but
Ididntgetbacktothisuntilnow.MostlybecauseIvebeenreallybusyandthissortof
intensearticlerequiresalotofresearchandpreciseplanningstylestaketimetomakethe
rightwayandanythingworthdoingisworthdoingright.Fornow,thisisonlyforRitual
PathMagicusers,butImightdoasequelforstandardmagicifthereisenoughclamorfor
it.Likebefore,thismightaswellbea"GURPS301"becauseoftheneedforbeinggrounded
inGURPSbasicsyou'regoingtoneedtheBasicSet,GURPSThaumatology:Magical
Styles,GURPSThaumatology:RitualPathMagic,andPyramid#3/66TheLawsof
Magictounderstandthispost.GURPSHorrorissuggestedfordemonicfoes.
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Demonology
16points
StylePrerequisite:Will14+andMagery3.
Demonologyisthestudyofdemons(andinsomeplacesspirits),butitsalsothe
summoning,binding,castigation,andbanishingofsuchforces.Practitionersareextremely
adaptwhendealingwithsuchforcesandoftenrequireabadreputation(deservingornot).
AnyonewithaenoughwillpowercanstudytobeaDemonologist,butthemostskilled
(highPathskillsorHiddenLore)orthosewithrawtalent(highMageryorWill)tendtobe
themostsuccessful.
Theperk,MagicalExorcistmaybeboughtassoonastheStyleFamiliarityperkis
gainedasitisintrinsictothestyle.
Togaintheenergyreductionbonusforthisstylethespellmusthavesomethingtodo
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SpellonYou
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RavensN'Pennies:GURPS101:MagicalStylesDemonology
Bestiary,...
withdemons,demonicforces,andHellorthenetherworld(orwhateverplacedemons
dwell).Insomemythologies,spirits,demons,faeries,andsoonarebasicallythesamething
(considertheJapaneseKamiand/orOni)orcloselyrelated,insuchcasesthisstylealso
affectsthem.Forgamesthathavethem,PhysiologyorPsychology(Demons)isaddedto
therequiredskilllist.
GURPS101:Magical
StylesDemonology
CarpeBlogiem:You
MustConstruct
AdditionalPylon...
Gamemaster's
Guidepost:TheArt
ofCreatingCritte...
RequiredSkills:Exorcism,HiddenLore(DemonsorSpirits),Law(Esoteric),Occultism,
MentalStrength,andThaumatology.
RequiredPaths:PathofCrossroadsandPathofSpirit*.
RequiredRitualMasteries:CallSpirit,LesserWard(Demons),PentagramTrap,andTrue
Form.
Gamemasters
Guidepost:Madas
BonesPartII
Designer'sNotes:It'sa
Threat!
TripleThreat:Cu
Sidhe
Perks:AccommodatingMagicAttributeSubstitution(Willbasedspellsinvolving
demons)BanishtheSlainBruteForceSpellConvenienceCasting(Wardingspells)
DemonicSenseDiscreetRitualGateExperienceKnowerofNamesLimitedEnergy
Reserve110MagicalExorcistObscureTrueNamePathVariation(Spirits)Power
CastingReducedFootprintRuleof17Sanctum15
SecretSpell(anyritualrelatedtodemonicbeings)ShamansTranceSpecialExercises15
(ManaEnhancer(PlaceofPower)withRestrictedBonus,PathofSpirit)SpecialExercises
15(Will)SpecialExercises16(Control(PathofSpirit))SpiritContractStabilizingSkill
(HiddenLore(Demons)forstylespells)StandardOperatingProcedure(MagicalLawyer)
WillfulCasting.
Designer'sNotes:A
FamiliarPath
BookReview:GURPS
PowerUps8:
Limitations
SicatraTheTwisted
VaultGame
Session1
GURPS101:Lensfor
ScholarThe
Physick
AssemblyRequired:
OutliningStepFive
Powers
*YoumusthaveputatleastfourpointsintothisPathskill.
Anydemonorspiritthatyoupersonallykillisbanishedbacktotheirhomedimension.
SicatraTheCaravan
JobGameSession
1
AsforCorpseSmart(GURPSThaumatology:MagicalStyles,p.26),butfordemonsinstead.
AllowsthecastertoexchangeMageryforholytraitsforthepurposesoftheExorcismskill(p.B193).
OptionalTraits
Attributes:ImprovedIQandWill.
Advantages:Ally(Bounddemonorfamiliar)*Detect(Demons,DemonicForces,Hell,
etc.)*IndomitableModifiedST(AffectsSubstantialorWorldSpanning,Hell)*Resistant
toDemonicPowersResistanttoSpiritPowersSeeInvisible(DemonsorSpirit)Striking
ST(Accessibly,Demonsonly,60%)Unfazeable.
Disadvantages:Enemies(demons)LonerOdiousPersonalHabits(StoicorEnigmatic)
OverconfidenceReputation(demoniccollaborator)Stubbornness.
Skills:AlchemyDiplomacyHiddenLoreIntimidationInterrogationKnifeMeditation
ObservationResearchSpeedReadingTeachingorWriting.
*Musthavethe"Magic,10%"PowerModifier.
NewRitualPathMagicSpells
ThefollowingnewspellsareavailabletoanycasterinthesettingattheGM'soption,but
shouldprobablyberestrictedtothosewiththeDemonologymagicalstyleperk.Theymake
excellentcandidatesforspecializationviaSecretSpellormultiplelevelsofRitualMastery.
Banishment
SpellEffects:GreaterDestroyCrossroads.
InherentModifiers:BestowsaPenalty,rollstospellresistance.
GreaterEffects:1(x3).
Thisspellcausesanyextraplanarbeing(demons,ghosts,etc.)whofailstheresistanceroll
versusthisspell(witha5ontheirroll)toinstantlybesenttowhatevertheirplanoforigin
is.
TypicalCasting:GreaterDestroyCrossroads(5)+BestowsaPenalty,5torollstospell
resistance(16).63energy(21x3).
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ReactiveWarding
SpellEffects:GreaterControlSpirit+LesserDestroySpirit+LesserSenseSpirit.
InherentModifiers:AreaofEffect+Damage,ExternalBurning,MarginBased(Affects
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RavensN'Pennies:GURPS101:MagicalStylesDemonology
Insubstantial).
GreaterEffects:1(x3).
Gaming
Pyramid
Mentoring
Asforperatypicalwarding(GURPSThaumatology:RitualPathMagic,pp.2425),but
causesdamage.Creatureswhofailtocrossthewardresultinthemtakingdamageequalto
themarginoffailure(thisaffectsinsubstantialbeingsnormally).Thisispricedasburning
damage,butittechnicallyisdamagelikethatinflictedbytheWeaknessdisadvantage
(p.B161).Thisspellalsoincludesthecreationoffourwardtokens,permittingtheholder
(usuallyafriendlycasterorothersupernaturalcreature)tobypasstheward,allowingentry
withinthebordersofthespell.Additionaltokensmaybemadeatanytimebytheoriginal
caster(s)for+1energypertwotokens.Usetherulesforcreatingcharmstocreateatoken
(GURPSThaumatology:RitualPathMagic,pp.27).Alltypesofwardingarepossiblefor
aReactiveWardinganduseanappropriateLesserDestroyeffect.
TypicalCasting:GreaterControlSpirit(5)+LesserDestroySpirit(5)+LesserSenseSpirit
(2)+AreaofEffect,20yards,excludes4subjects(14)+Damage,ExternalBurning,
MarginBased(AffectsInsubstantial,+20%)(4)+Duration,1month(11).123energy
(41x3).
RevealtheDemonic
SpellEffects:GreaterSenseSpirit.
InherentModifiers:None
GreaterEffects:1(x3).
Thisritualtellsthelocationofalldemonswithin200yardsofhim,whattypetheyare,if
theyareboundtoaparticularpurposeormaster,andifhiddenviaadisguise,revealsthe
creaturebeneathifitfailstoresistthespell.
TypicalCasting:GreaterSenseSpirit(2).6energy(2x3).
PostedbyChristopherR.Riceat6:38PM
+2 Recommend this on Google
Labels:gamingadvice,GURPS,magic,magicsystems,MeleeAcademy/GURPS101,RitualPathMagic,RolePlaying
2comments:
jerril March27,2015at6:58AM
Ialwayslikedemonologygreatpost!
Little cutnpaste error: Banishment has the wrong path listed under "spell effects", but the right one under the
typicalcasting.
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