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Similartomypreviousconversiondocument(Nextto5E),Icreatedthebelowguidelinesby
comparingthe5EversionsofmonstersfromtheMonsterManualwiththeir3.5counterparts.
Andlikemypreviousdocument,Ihavetoincludetwowarnings:
1. Ifyoutesttheseguidelinesonthe3.5versionsofthemonstersyourself,the5Eversions
willlikelybeslightlyoff.ThisispartlybecauseWizardschangedsomemonstersinother
ways(liketheDoppelganger)andpartlybecauseIwasgoingforanapproximation,soit
wouldbeeasytouse.
2. Iamfallible,andImayhavemadesomemistakes.Ifyoufindanyglaringerrors,pleaselet
meknow.
Attheendofthisdocument,Ihavealsoincludedguidelinesforadjustingthebelowguidelinesto
workfor3.5smajorcousins,3EandPathfinder.
YouwillneedaccesstoatleasttheD&DBasicRulesandtheMonsterManualtomakefulluseof
this.TheDungeonMastersGuide,whilenotstrictlyrequired,ishighlyrecommendedforits
monstercreationguidelines(pages273283).
ThankstothepeopleinthisENWorldthreadforgeneralhelp,andCarsonMcNattandGreg
LeceafortheirinputonLanguages.
ChallengeRating
Beforeyougetstarted,youshouldchooseaninitialChallengeRatingforthecreature.Thisisan
estimateofthemonstersCR,whichyoucanusetoguidetherestofyourconversion.Thereare
twowaystodothis:
UsetheCRofasimilar5Ecreature.
UsetheCREstimatorinAppendix1toconvertitsD&D3.5CR.
Whenyouarefinishedconvertingyourmonsterto5E,youmaywishtoadjustthisinitialCRfora
betterfit.ThebestwaytodothisistousetherulesfordeterminingCRintheDMG,butifyoure
pressedfortime,youcanjustcompareittosimilar5Ecreaturesonceagain.
Size
Therearesixcreaturesizesin5E:Tiny,Small,Medium,Large,Huge,andGargantuan.
AnycreaturessmallerthanTiny(i.e.FineorDiminutive)shouldbetreatedasTinycreatures,and
anylargerthanGargantuan(i.e.Colossal)shouldbetreatedasGargantuancreatures.Whether
youactuallywanttorescalethemtothosesizesisuptoyou.
Type
5Ekeepsmostofthe3.5creaturetypes.Theexceptionsarethefollowing:
AnimalandVerminwerefoldedintoBeast.
MagicalBeastandMonstrousHumanoidwerefoldedintoMonstrosity.
Outsiderhasbeensplitup.
Elementalplanes:ProbablyElemental.
Predominantlychaoticplanes:ProbablyAberration.
Predominantlylawfulplanes:ProbablyConstruct.
Goodplanes:Celestial.
Evilplanes:Fiend.
Furtherdetailson5EscreaturetypesaredetailedintheBasicRulesPDF.
Specialrulesforcreaturetypes(suchassensesorimmunities)aredescribedinthe5Estatblock,
ratherthanbeingsomethingyoureexpectedtomemorizesoifyouwanttokeepthosequalities,
makesureyouincludenotesonsuchtraitsalongwithyourconversion,forreference.(Ahandy
guidetothe3.5typescanbefoundhere.)
Note,however,thatnocreatureappearstobeimmunetoc
riticalhitsorsneakattacks,and
manyoftheotherdefaultspecialqualitiesseemtobeabsentin5E.Checksimilarmonstersin5E
beforeyouaddtoomanyofthe3.5rules.
Tags
Thesehavereplacedthe3.5creaturesubtypes,butunlikesubtypes,tagsonlyappeartobe
descriptive.(Therearealsofewerofthem.)Aswithcreaturetypes,anygamerulesassociated
witha3.5subtypeshouldbeexplainedinthe5Estatblock.
Shapechangersdonotappeartohavethefixedrulesseenin3.5,andappeartochange
dependingonthespecificcreaturelookattheDoppelganger,Imp,Quasit,Vampire,andYuanTi
Malisonforseveralexamples.Wealsohavenewrulesforincorporeal(seeWraith),whichisno
longerasubtypeortagatall.Itislikelynewruleswillbeestablishedforotherformersubtypesas
well,butwedonthavethemyet.
Alignment
Generally,keepthisthesame.However,creaturesin5Emayalsobeu
naligned,meaningthey
operateoninstinct,soyoumaywanttochangeneutraltounalignedforsomecreatures.
ArmorClass
ItseasiesttorecalculateACfromscratch,basedontheirDexteritybonusandanyarmorworn.
(MakesuretochecktherulesfordeterminingACintheBasicRulesPDF.)
Ifacreaturehadnaturalarmorbefore,givethema+2bonustotheirnewAC.OthertypesofAC
adjustmentsfrom3.5,mostnotablysizeadjustments,nolongerappeartobeafactor.
Dragonsdefinitelyappeartohavestrongernaturalarmor,butwithonlyoneexample,Icantgive
youagoodmethod.Shavingafewpointsoffoftheir3.5naturalarmor,thenaddingittotheirnew
AC,wouldprobablywork.
HitDice
In5E,thetypeofhitdieisdeterminedbyacreaturessize.T
inycreaturesused4hitdice.Small
creaturesused6hitdice.Mediumcreaturesused8hitdice.Largecreaturesused10hitdice.
Hugecreaturesused12hitdice.Gargantuancreaturesused20hitdice.
Tinyc reaturesshouldkeepthesamenumberofhitdiceastheyhadin3.5.
SmallorMediumcreaturesshouldaddonehitdie.Forexample,1d6shouldbecome2d6.
Largecreaturesshouldaddtwohitdice.Forexample,3d10shouldbecome5d10.
HugeandGargantuancreaturesshouldbetreatedthesameasLargecreaturesatthistime.
Averagehitpointsforcreaturesshouldberecalculatedasfollows:
Xd4MultiplyXby2.5(rounddown),thenaddtheirConstitutionbonus,timesX.
Xd6MultiplyXby3.5(rounddown),thenaddtheirConstitutionbonus,timesX.
Xd8MultiplyXby4.5(rounddown),thenaddtheirConstitutionbonus,timesX.
Xd10MultiplyXby5.5(rounddown),thenaddtheirConstitutionbonus,timesX.
Xd12MultiplyXby6.5(rounddown),thenaddtheirConstitutionbonus,timesX.
Xd20MultiplyXby10.5(rounddown),thenaddtheirConstitutionbonus,timesX.
Example:Amonsterhas3d8HDandaConstitutionof14(+2bonus).Sotheiraveragehitpoints
are4.5times3,roundeddown:13.ThenyoumultiplytheirConbonusbytheirHD,foratotalof
+6.13+6=19.
Twoexceptions:
Oozesshouldprobablykeeptheircurrenthitdice.
Dragonschangedalotbetween3.5and5E,andsimplytreatingthemliketheothermonsterswill
createaweakerdragonthanitshouldbe.Butuntilwehavemoreexamples,Icanonlyadvise
treatingthemlikeothercreaturesoftheirsize.
Speed
Speedcanprettymuchbeusedasis.Dragonsseemtohavehadtheirflightspeedcutdownby
morethanhalf,soyoumaywanttohalveanyotherespeciallyhighflightspeeds.
AbilityScores
Thesecanbeusedasis.Most5Emonstershaveatleastminorabilityadjustmentsfromtheir3.5
counterparts,butthedifferencesareprettysmall,soyoushouldntsweatit.
Notethat5Edoesnotallowcreaturestohavenonexistentabilityscores.Myrecommendations
forreplacingamissingscore:
Strengthshouldprobablybebelow10forcreatureswithoutit.Thesingleexamplewe
haveofsuch,thewraith,hasaStrengthof6.
Constitutionneverseemstobelowerthan10.Youcanprobablygetawaywitha
Constitutionscoreanywherefrom10to15or16,basedonyourguessastohowtough
thecreatureshouldbe.
Intelligenceshouldalsobebelow10forcreatureswithoutit.Creaturesworkingon
instinctusuallyhaveatleast2Intelligence.
IhavenoguidelinestoofferonD
exterity,Wisdom,orCharisma.Iwouldprobablyaimforat
leastascoreof2insuchcases.
SavingThrows
Youcanignorethe3.5savebonuses,as5Eusessavesassociatedwitheachofthesixability
scores.Soassumemostcreaturesjustusetheirabilitybonusforsaves.
Somemonstersapplytheirproficiencybonustotheirsavestheyounggreendragonhasa+3
tofoursaves,andthezombiehasa+2toone.Youmaywishtodothesameforyourconverted
creature,ifitseemsappropriate.(Forexample,ifthecreaturehadthefeatsGreatFortitude,Iron
Will,orLightningReflexes.)
Inmostcases,though,youshouldprobablypassongivingyourcreatureproficiency,asitsmuch
easierwithoutit.
Skills
Formanycreatures,particularlymoreinstinctdrivenones,youwontneedtogivethemanyskills.
Ifacreaturedoeshaveskills,itwillusuallyhaveproficiencywithonlyafew,generallythe
equivalentsoftheonestheyhadhigherranksinduring3.5.
Ifyouwanttotranslateacreaturesmorenotableskillsorfeatsintoequivalent5Eskill
proficiencies,theycanbetranslatedasfollows:
3.5Skill
3.5Feat
5ESkillProficiency
Climb,Swim
Athletic
Athletics(Strength)
Balance,Jump,Tumble
Acrobatic,Agile
Acrobatics(Dexterity)
SleightofHand
DeftHands,NimbleFingers
SleightofHand(Dexterity)
Hide,MoveSilently
Stealthy
Stealth(Dexterity)
Knowledge(arcana,the
planes),Spellcraft
MagicalAptitude
Arcana(Intelligence)
Knowledge(history,local,
nobilityandroyalty)
History(Intelligence)
GatherInformation,Search
Investigator
Investigation(Intelligence)
Knowledge(geography,
nature)
Nature(Intelligence)
Knowledge(religion)
Religion(Intelligence)
HandleAnimal,Ride
AnimalHandling
AnimalHandling(Wisdom)
SenseMotive
Negotiator
Insight(Wisdom)
Heal
SelfSufficient
Medicine(Wisdom)
Listen,Spot
Alertness
Perception(Wisdom)
Survival
SelfSufficient,Track
Survival(Wisdom)
Bluff,Disguise
Deceitful
Deception(Charisma)
Intimidate
Persuasive
Intimidation(Charisma)
Perform
Performance(Charisma)
Diplomacy
Negotiator,Persuasive
Persuasion(Charisma)
Appraise,Concentration,
Diligent
Craft,DecipherScript,
DisableDevice,EscapeArtist,
Forgery,Knowledge(other
fields),OpenLock,
Profession,SpeakLanguage,
UseMagicDevice,UseRope
No5Eskillequivalent.Many
ofthesearenowgeneric
abilitychecks,exclusiveclass
features,orbackground
elements.
Ifacreaturehasproficiencyinaskill,theirbonuswiththatskillisequaltotherelevantability
bonus,plustheirproficiencybonus.
Example:AmonsterhasaDexterityof15(+2bonus)andproficiencyinStealth.Thismeansthat
theyshouldhavea+4bonuswithStealth(Dexterity)checks.Iftheyareamorepowerfulcreature,
theymayhavea+5bonusinstead.
Somecreaturesseemtohaveahigherproficiencyinoneskillthantheothers,typicallydouble
theirnormalproficiencybonus(+4or+6).Forexample,doppelgangershavea+4onDeception
(Charisma)checks.Youmaywishtodothesamewithacreaturessignatureskill.
Vulnerabilities,Resistances,Immunities
Vulnerabilities,resistances(suchasdamagereduction),andimmunitiesaresomethingyoueither
haveornotin5E.Sowhenyouimportthesefrom3.5,yousimplylistthemundertheappropriate
category:DamageVulnerabilities,DamageResistances,orDamageImmunities.
Inthecaseof3.5damagereductionthatcanbebypassedbycertaintypesofweapon(suchas
DR5/silver),theyareusuallydescribedasfollowsunderResistances:
bludgeoning,piercing,andslashingfrom(magicalornonmagicalor[blank])weapons(thatarent
silveredoradamantineoretc.or[blank])
YoushouldalsonoteC
onditionImmunities,whichmayoverlapwithresistancesordamage
immunities.Forexample,acreatureimmunetopoisondamageshouldalsonotethattheyare
immunetothepoisonedcondition.
Youshouldalsomakesuretolistanyvulnerabilities,resistances,orimmunitiesthatwereinnateto
acreaturetypein3.5intheappropriatesections,withthefollowingexceptions.
Theinnateimmunitiesofundeadin5Eare:
DamageImmunities:poison
ConditionImmunities:poisoned
Onlyaddotherimmunitiestoanundeadcreatureiftheyareseparatefromitsundeadnature.
Incorporealcreaturesshouldprobablyhavethefollowingresistancesandimmunities:
DamageResistances:acid,cold,fire,lightning,thunderbludgeoning,piercing,andslashingfrom
nonmagicalweapons
DamageImmunities:poison
ConditionImmunities:grappled,paralyzed,petrified,poisoned,prone,restrained
Magicresistance(spellresistance)hasbeensimplified,andisnowlistedasatraitseethe
flameskullforanexample.
Senses
Thereareonlyfoursensesestablishedin5Eatthispoint:blindsight,darkvision,tremorsense,
andtruesight.3.5slowlightvisionappearstohavebeenfoldedintodarkvision.Anyother
sensesshouldbeusedasis.
Also,allcreatureshaveapassivePerceptionscore.Thisisequalto10plustheirtotalbonusto
Perception(Wisdom)checks.
Languages
Generally,thesestaythesame.Therewereafewchanges,however:
DwarvenisnowcalledDwarvish.Likewise,ElvenisnowElvish,andGnomeisnow
Gnomish.
MindflayersandbeholdersnowspeakDeepSpeechyoumaydecideothermonsters
shouldspeakitaswell.
Traits
Mostofthe3.5SpecialQualitiesnotdescribedearlierinthestatblockshouldbedescribedhere,
alongwithspecialcreaturetyperules(likeShapechanger).Whenpossible,youshouldreplace
any3.5traitswiththeir5Eequivalents,asdescribedintheMonsterManual.Whenthisisnot
possible,trytousetheManualscreaturesasexamplestofollow,orsimplyusethe3.5rulesasis.
AlistoftheknownTraitsin5Ecanbefoundhere.
Afewfurthernotes:
Fasthealingdoesnotappeartobepartofthe5Erules.
Spellcastingismorecomplicatedtoconvertthantheothers.Inadditiontobeingusedfor3.5
monsterswithspellcastingclasslevels,listsofspelllikeabilitiesfrom3.5alsotendtobe
translatedasaSpellcastingtrait.(Theexceptionisanyspelllikeabilitiesthatseemtobesignature
powers,inwhichcasetheyreusuallylistedasInnateSpellcastingorbrokenoutastheirown
trait,action,orreaction.)
ThecasterlevelforSpellcastingshouldprobablystaythesame(unlessitsabove20,inwhich
casegowith20).However,keepinmindthatyouwillneedtofollowtherulesforspellcastingin
5E,whichdifferfromtheonesin3.5refertotheBasicRulesformoredetails.(ForInnate
Spellcasting,thespellcastingabilityistypicallyWisdomorCharisma.)
ActionswithanAttackRoll
Theseareconvertedfrom3.5AttacksorSpecialAttacks.Youneedtoconvertthreethingsto
maketheseinto5Eactionsthetohitbonus,thedamageinflictedbyelementsoftheattack,and
anysavingthrowsrequired.
AlistoftheknownActionsin5Ecanbefoundhere.
ToHit
LikeAC,thisshouldprobablyberecalculatedfromscratch.Ingeneral,thetohitforanactionis
basedontheproficiencybonus.Thisiscombinedwiththerelevantabilitybonus(usually
StrengthorDexterity).
Notethatmostnaturalattacks(claw,bite,etc.)appeartobef inesseattacks,meaningtheycan
useeitherStrengthorDexteritywithattackrolls.Unlessyouthinkyourcreatureshouldbeaweak
meleecombatant,youshouldchoosethehighestofeitherStrengthorDexterityfortohitwith
naturalattacks.
UnusualattackslikethewraithsLifeDrainappeartoeitherhaveahigherbonus,orareusing
somethingotherthanStrengthorDexterity.Idonthaveanyspecificrecommendationsforthis
rightnow,butfeelfreetoexperimentwithotherabilityscores(likeConstitutionorCharisma)ifthat
seemsappropriate.Youreprobablysaferavoidingthat,however.
Damage
Forattacksthatuseaweapon,refertothedamagelistedintheBasicRulesPDF.Ifthecreature
islarge,increasetheweaponsdamagediebyo
ne(i.e.1d6becomes2d6).Ifthecreatureis
huge,increasetheweaponsdamagediebyt wo(i.e.1d6becomes3d6).
Someespeciallyhugecreatures,andgargantuancreatures,mayincreasethedamagedieby
three(i.e.1d6becomes4d6),butyoumaybesaferstickingwithaddingtwo.
Fornaturalattacksbytinyorsmallcreatures,youshouldprobablyleavethedamagedicealone.
However,theminimumdamagedieappearstobe1d4,soanyweakerattacksshouldprobably
upgradetothat.(Thesamegoesfordamagedicebelow1d4forothercreatures.)
Fornaturalattacksbymediumorlargercreatures,usethefollowingtable:
3.5DamageDice
5EDamageDice
1d4
1d6(or2d4)
1d6
1d8(or2d6)
1d8
1d10(or2d8)
1d10
1d12(or2d10)
1d12
2d8(or2d12)
Ifanattackinflictsmorethanonedieofdamage,increasethe5Edamagediebythatnumber.For
example,2d4shouldbecome2d6(or3d4).
Somecreaturesstrongestnaturalattacksseemtoaddbothonedieofdamageandincreasethe
dietypebyoneforexample,1d6becoming2d8.Thisshouldbeusedcarefully,however,and
shouldntbeusedonmorethanoneattack.
DontforgettoaddthemonstersStrengthbonustomeleedamageandDexteritybonustoranged
damage.YoucancalculateaveragedamagethroughthemethodaboveunderH
itDice.
Somecreaturesinflictadditionaldamageonahit,suchasacidorpoisonconvertthisthesame
astheabove.
Othertypesofdamagingattacks(liketheflameskullsfireray)seemtobetreatedmuchlikethe
strongestnaturalattacksabove,buttherearentmanyexamplesyet.Still,thatguidelinemay
workfornow.D
ragonbreathweaponsareupgradedmuchmorethanthat,butuntilwehave
moredragons,Imreluctanttorecommendanyguidelinesthere.
SavingThrowsforActions
Ingeneral,FortitudesavesshouldbeconvertedtoConstitutionsaves,Reflexsavesshouldbe
convertedtoDexteritysaves,andWillsavesshouldbeconvertedtoW
isdomsaves.
TheaverageDifficultyClass(DC)forsavesislowerin5Ethantheywerein3.5.Theusualway
tocalculatethisin5Eis8+proficiencybonus+theabilitybonusofthecreaturefortherelevant
save.Forexample,aCR2creaturewithConstitution13(+1bonus)thatinflictsaConstitution
saveeffectshouldrequireaDCof11(8+2+1).
TheDMGalsoincludestypicalDCsforcreaturesofagivenCRyoumayusethisinstead.
Also,actionsthatdrainedConstitutionin3.5appeartoinflicthitpointdamageinstead.The
numberofConpointsdrainedshouldbeturnedintothesamenumberofhitpointsofdamage(i.e.
1d4Conbecomes1d4damage),thenconvertedusingtheguidelinesunderActionswithan
AttackRollabove.IfanattackinflictedbothhitpointandConstitutiondamage,combinethose
togetherasbestyoucanbeforeconvertingthetotaldamage.
Recharge
Someactionsalsohavearecharge,whichisexplainedintheMonsterManual.
Rechargeseemstobelimitedtostrongeffectsthat,in3.5,couldonlybeusedalimitednumberof
timesperday,orrequiredanumberofroundsbetweenuses.
MyrecommendationistouseRecharge56formostlimiteduseactions,andkeepXperday
forespeciallystrongattacksthatshouldonlybeusedonceinabattle.
ActionswithoutanAttackRoll
Many5Ecreaturessuchasthedoppelganger,flameskull,grick,nothic,owlbear,andyoung
greendragonhaveMultiattack,allowingthemtotakemorethanoneactionperturn.Ifyour3.5
monstercouldattackmorethanonce,youshouldconsidergivingthemMultiattackin5E.Notethat
mostcreaturescanonlymaketwoattackstheonlyexceptionistheyounggreendragon,which
canmakethree.
Therearealsoafewcreaturesthatcantakeactionsnotrequiringanattackrollorsavingthrow.If
yourmonstercoulddothisin3.5,youcanprobablyusethemverbatimin5E.
Reactions
Anyspecialqualityorattackin3.5thatrequiredsomesortoftriggershouldbeaReaction.
Otherwise,treatitjustthesameasanyotherAction.
AlistoftheknownReactionsin5Ecanbefoundhere.
FinalNotes
Everythingnotmentionedaboveshouldprobablybedroppedin5E.Ofcourse,ifyoufeelitsvery
importanttothecreaturesconcept,feelfreetoportitoveranyway.
Also,ingeneral,5Emonstersseemtohaveslightlyfewerattackchoicesthanmanyoftheir3.5
counterparts,soyoushouldfeelfreetodropanymonsterabilitiesthatdontseemessentialtoits
concept.(Thiswillalsospeedyourconversionup,ofcourse.)
Appendix1:CREstimator
ThebelowconversionfollowsaverybroadcomparisonoftheChallengeRatingsforthesame
creaturesin3.5and5E.Itsnotperfect,butitworksasaroughstartingpoint.
5ECR
3.5CR
orless
or
+1
+1
Basically,yousubtractonefromthe3.5CR.Foramountslessthan1,rounditdowntothe
nearest5ECR,thenreduceitbyonestep.(Forexample,(3.5)reducesto(5E),andthen
dropsoneCRdown(0).)
Appendix2:3E
Converting3Ecreatureswillgenerallybethesameas3.5.Thereareonlytwonotable
differences:
3Ehastwocreaturetypesdroppedin3.5:BeastandShapechanger.Creaturesofthe
formertypeshouldbecomeBeastsin5E,ofcourse,whileanyShapechangershould
probablybecomeaMonstrosity(unlessyoudecidetheybetterfitunderanothertype).
Damagereductionin3Ewasbrokendownbyweaponbonus(+1,+2,etc.).Thisshouldall
befoldedintoaresistancetononmagicalweaponsin5E.
Also,3Ehassomenotableskillsthatweredroppedormergedin3.5:
3ESkill
5ESkillProficiency
PickPocket
SleightofHand(Dexterity)
ReadLips
Perception(Wisdom)
IntuitDirection,WildernessLore
Survival(Wisdom)
Innuendo
Deception(Charisma)
Alchemy,AnimalEmpathy,Scry
No5Eskillequivalent.Manyofthesearenow
genericabilitychecks,exclusiveclassfeatures,
orbackgroundelements.
Ifyouwantmoredetailsonthedifferencesbetween3Eand3.5,checkouttheofficialguidelines
fromWizardsoftheCoasthere:http://www.wizards.com/default.asp?x=dnd/dnd/20030718a
Appendix3:Pathfinder
ConvertingfromPathfinderwillgenerallybethesameasconvertingfrom3.5,evenmoresothan
3E.Mostadjustmentsareminor,anddonotchangeanyoftheguidelinesusedfor3.5.
PathfinderdidrestoreflatXPawardsformonsters,butitalsoretained3.5sChallengeRating
system,sothatconversionshouldbethesame.
Lastly,Pathfinderdidconsolidatesomeof3.5sskills,whichcanbeconvertedasfollows:
PathfinderSkill
5ESkillProficiency
Acrobatics
Acrobatics(Dexterity)
Stealth
Stealth(Dexterity)
Perception
Perception(Wisdom)
Linguistics
No5Eskillequivalent.Thisisusuallya
backgroundelement.
Ifyouwantmoredetailsonthechangesbetween3.5andPathfinder,youcanfindtheofficial
conversionguidelineshere:
http://paizo.com/products/btpy89m6?PathfinderRoleplayingGameConversionGuide