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Combat Mission: Battle for Normandy README

PLEASE READ THE FOLLOWING SHORT README FILE BEFORE CONTINUING WITH THIS INSTALL!
!!
(This Readme file is also available after the installation inside the game insta
llation directory)
INSTALLATION LOCATION
CM:BN defaults the installer to your "My Documents" folder. You can pick any oth
er folder you like, of course. Please note however that since CM:BN is designed
to allow you access to almost all game data files (for "modding"), installing in
to a Windows special directory (such as the "Program Files" folder, for example)
may require special Windows UAC permissions to be set by the installer. Therefo
re, we recommend against installing the game into a protected Windows directory.
ADMINISTRATOR PRIVILEGES
The game does not require "elevated privileges" (e.g. "Run as admin") under Wind
ows. Note that if you install and launch the game with elevated permissions anyw
ay, you will be required to ALWAYS run the game with these elevated permissions
from then on. For more information about "elevated privileges", please see the M
icrosoft Windows manual for UAC (User Account Control).
"VIRTUAL MACHINES", PROCESS MONITORS AND DEBUGGERS
The game does not run in a Virtual Machine environment. It will also refuse to r
un if you have various intrusive process monitors or debuggers running at the sa
me time.
MULTIPLE WINDOWS USERS
Please note that the game will usually only run for the Windows User Account tha
t installed and launched it for the first time. If you would like to run the gam
e on multiple accounts, changes to your Windows Account Control will be necessar
y.
LICENSE ACTIVATION
After installing the game, you will be required to activate it with your license
key. The key is saved in your online account at www.battlefront.com/store for "
download" orders, or is printed on a label on the product itself (usually the ma
nual or inside the box) for "mail only" orders.
Problems with license activations almosr always have to do with either Windows s
ecurity settings, or another security software (such as anti-virus software) int
erfering with the licensing process. If you get an error during or after the lic
ense activation, please immediately contact our Helpdesk at www.battlefront.com/
helpdesk. Click on Submit Ticket.
"UNLICENSING"
Our new Online Activation System does not support "unlicensing". An activated ga
me remains activated on the PC until you reformat that PC or make other major mo
difications. For more details about our licensing models, please go to www.battl
efront.com/helpdesk and click on "Knowledgebase".
ONSCREEN UNIT COMMAND MENU:
In order to view this new onscreen list of clickable commands, select a unit and
press the SPACE BAR and a popup menu of available commands will appear. The men
u can be dismissed with another press of the space bar or a mouse click anywhere
outside the menu.
HOTKEYS CUSTOMIZATION HELP:
Combat Mission has two distinctly different approaches for using unit Commands v
ia the keyboard; Relative and Direct. The Relative system involves a set of 9 k
eys centered around three rows of three consecutive keys each. These 9 keys matc

h the 9 Command Buttons in


rols the commands RELATIVE
lt the U key activates the
d SPLIT depending on which
al respectively).

the user interface's Command Panel. Each hotkey cont


to the position on the screen. For example, by defau
Top Row Left-Most key which would be FAST, TARGET, an
Command Group is visible (Movement, Combat, and Speci

The Relative system is the DEFAULT, and implemented in the hotkeys.txt file insi
de the game DATA folder.
The Direct system, on the other hand, assigns a unique hotkey for DIRECT access
to each Command. No attention is paid to the graphical representation on the scr
een. For example, if so assigned, F would issue the FAST command. T would issue
the TARGET command, H would control the HIDE command etc... no matter which Comm
and Group is visible on the screen.
To use the Direct system, you can use the "alternative hotkeys.txt" file found i
nside the game DATA folder. Simply rename it to "hotkeys.txt".
There are pros and cons to each system. The Relative system allows the player t
o keep one hand stationary on the keyboard and does not require any "hunting and
pecking" to find the right hotkey. The downside is that when you wish to use t
wo Commands in a row that are in different Command Groups you have to first swit
ch the proper Command Group (now done using the F5-F8 keys). The Direct system
allows you to string Commands together without concern for which Command Group t
hey are in, but does have the drawback of requiring the hand to move and locate
a specific key, which may or may not be easily memorized. Which is "better" com
es down to personal player preference, therefore both are provided.
Whenever possible, the order buttons under the various Command Panels will displ
ay the assigned "direct" key in highlighted green text.
Note, we recommend that you decide which system you prefer and then either use t
he "hotkeys.txt" file or the "alternative hotkeys.txt" file. You can then furthe
r edit the keys to your liking, but it may be a good idea to use one or the othe
r pre-set file as a base.
CHANGING GAME RESOLUTION:
By default, the first time the game is launched, the games internal resolution a
nd refresh rate are set to whatever your desktop display is currently set to. We
have added two ways to make adjustments to this settings.
From inside the game, go to the Main Menu, then select the Options panel. From t
here you can select the game to run at the following resolutions:
Desktop = (the game will run at whatever resolution your desktop is set to)
1024x768
1152x864
1280x960
If you want to run the game in a resolution and refresh rate not listed, you can
manually configure these settings by editing the "display size.txt" file locate
d in your game directory. Simply change the numbers that you see there with the
width (in pixels) and height (in pixels) and refresh rate (in Hertz) you wish to
run the game.
Example: For 1440x900 at 75Hz refresh rate, you would delete the numbers in that
file and replace with "1440 900 75" (without quotes).
If you put in all zeroes example: 0 0 0, the game will revert to using your desk
top resolution and refresh rate.

Exercise caution and only use a resolution and refresh rate supported by your mo
nitor as damage to your monitor or display adaptor could occur, especially if yo
u use too high a setting.
MULTIPLAYER INFO:
Combat Mission: Battle for Normandy uses the UDP and TCP port 7023 for all multi
player games. If you are trying to HOST a TCP-IP game make sure and open port 70
23 for both UDP and TCP traffic.

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