You are on page 1of 10

Multimedia and User

Interfaces
2016/17 course
Professor:
Gustavo Patow (dagush@imae.udg.edu)
Office 235, P-IV building
1

Rooms and Schedule (I)


Start: Monday, September 19th
End: Friday, January 13th
Place Schedule

Theory I02 Tuesdays, 14:30 to 17:00

Group1:III03i(A) Mondays, from 17 to 19 (A)

Group2:III03i(B) Mondays, from 17 to 19 (B)


Practice
Group3:III03i(A) Tuesdays, from 17 to 19 (A)

Group4:III03i(B) Tuesdays, from 17 to 19 (B)


2

Tutorship Office 235, P-IV Coordinate by e-mail

1
Enrollment
doneonMoodle
startingonSeptember,Monday19th,8:00
untilFriday23rd,23:55
Thisisthefirsttimewedoitthisway
problemsareexpectedtooccur
dropmeanemailimmediatelyafterrealizingthe
problem...
3

Rooms and Schedule (II)


DILLUNS DIMARTS DIMECRES DIJOUS DIVENDRES

09-10

10-11

11-12

12-13

13-14

14-15

15-16
MM Theo
16-17

17-18
Group 1 (A) Group 3 (A)
Group 2 (B) Group 4 (B)
18-19
4
19-20

19-20

2
(Provisional) Official Agenda
At home
Theo (Tuesdays) Grup 1 (Mondays A) Grup 2 (Mondays B) Grup 3 (Tuesdays A) Grup 4 (Tuesdays B) 1(A) 2(B) 3(A) 4(B)
20/09/16 Presentation Coordination Coordination Coordination Coordination
27/09/16 Intro + Nyquist 26/09/16 Design 27/09/16 Design 1 1
04/10/16 Sound 03/10/16 Design 04/10/16 Design 2 1 2 1
11/10/16 Graphics 10/10/16 HTML + CSS 11/10/16 HTML + CSS 3 2 3 2
18/10/16 3D Graphics 17/10/16 HTML + CSS 18/10/16 HTML + CSS 4 3 4 3
25/10/16 Video 24/10/16 JS + Master Class 25/10/16 JS + Master Class 5 4 5 4
01/11/16 31/10/16 01/11/16 6 5 6 5
08/11/16 VR + GoogleMap 07/11/16 Anim 08/11/16 Anim 7 6 7 6
15/11/16 UI + Usability 14/11/16 JS + Master Class 15/11/16 JS + Master Class 7 7
22/11/16 XML/XSL 21/11/16 Blender 22/11/16 Blender 1
29/11/16 SPECIAL 28/11/16 Anim 29/11/16 Anim 2
06/12/16 05/12/16 Blender 06/12/16 1 1 1 1
13/12/16 Videogames I 12/12/16 Proc Modeling 13/12/16 Blender 2 2 2 2
20/12/16 Demo Blender 19/12/16 Proc Modeling 20/12/16 Proc Modeling 3 3 3 3
27/12/16 26/12/16 26/12/16 27/12/16 4 4 4 4
03/01/17 02/01/17 02/01/17 03/01/17 5 5 5 5
10/01/17 Videogames II 10/01/17 Proc Modeling 6 6 6 6
7 7 7 7
5

General information
Schedule:
Theory:2.5hours/week
Practice:2h/2weeks
Threemainpracticalparts:
Hypermedia(HTML5)
UserInterfaces
Animation(Blender)
FullyinEnglish(well...almost!;)) 6

3
Usage of English
My credentials:
all UdG accreditations
Requirements on your side:
basic understanding
If possible, keep using English
If not, Catalan or Spanish are OK
Evaluation:
none!
7

Course Evaluation
Practical assignments
(100% of the course mark):

1. Hypermedia system
(requires a preliminary project). 40%
2. Usability Report. 20%
3. Animation/VR system
(requires a preliminary project). 40%

8
Theory Evaluation: none!

4
Course Evaluation
Note: These marks are for assignments handed in before
the deadline. Assignments handed in after the (hard)
deadline will be evaluated and the a correction factor
of 0.75 will be applied
Note: You need to get at least 50% of each assignment. If
not... youll get the mark of the failed part
Note: If you dont hand in one assignment (any), youll have
an NP (not presented) mark

Soft & Hard Deadlines

Mon Tue Wed Thu Fri Sat Sun

Soft deadline Hard deadline


(Illgiveonlythese)

10

5
Late Days
Sendmearequestbymail
1+1weeks1+1mails!
Bewareoflastminuteproblems(serverdown,long
renderingtimes,hangs)

11

Evaluation

12

6
Practical Assignment 1:
Hypermedia system
Preliminary Assignment (twosome)
Deadline: Two weeks after the Design (first) class

Objective: Preliminary study of the final hypermedia system

Hypermedia system
Deadline: Week of Monday, November 14th
(A Groups)
Week of Monday, November 21st
(B Groups)
13
Objective:
Development of the hypermedia system previously designed.

Practical Assignment 2:
Usability Report
Hand in a written report.
Deadline:
Week of December 5th - Alone
Objective:
analyze and assess the usability of some
apps or websites

14

7
Practical Assignment 3:
VR/Animation system
Preliminary Assignment
Deadline: two weeks after the START of the assignment
Alone! (or perhaps twosome).

Objective:
Storyboard of a video clip.

VR/Animation system
Deadline: Week of January 16th
Alone! (or perhaps twosome).

Objective:
Develop the VR/Animation system
15

NOTE: distribution authorization

Assignment instructions
InstructionsonMoodle
Fileformats&names
Yournames!
Deadlines

Validformats:
Physical (CD,USBwillbereturned,)
Email(bewareoffilesizelimits~3MB)
PubliclinktoDropbox,GoogleDrive,
NOFOLDERSHARING!
Donterasethefilesuntilmarksarepublished!
Bewareofexpirationdates(e.g.,iTunes) 16

8
VR/Animation System
2000 2001 2002

2003 2004 2005 2006

17

VR/Animation System
2007 2008 2009 2010 2011

2012 2013 2014 2015 2016

18

9
VR/Animation System

2016/17:

19

Multimedia and User


Interfaces
2016/17 course
Thanks!

20

10

You might also like