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In V-Ray, the term irradiance map refers to a Low - a low-quality preset for preview
method of efficiently computing the diffuse purposes
surface irradiance for objects in the scene.
Since not all parts of the scene have the same
detail in indirect illumination, it makes sense Medium - a medium quality preset;
to compute GI more accurately in the works fine in many situations in scenes
which have don't small details.
important parts (e.g. where objects are close
to each other, or in places with sharp GI
shadows), and less accurately in uninteresting Medium animation - a medium quality
parts (e.g. large uniformly lit areas). The preset targeted at reducing flickering in
irradiance map is therefore built adaptively. animations - the Distance threshold is
This is done by rendering the image several higher.
times (each rendering is called a pass) with
the rendering resolution being doubled with