======================== - 0000829: [feature request] Ability to animate some of the render settings; - 0001001: [feature request] Add shortcut (on Windows) and bash script (on Linux /OS X) to start the a DR server; - 0001019: [modified feature] Automatic stripping of the frame number when using the Browse button for Animation(Rendering) in the Irr Map; - 0000877: [modified feature] When VRaySky is deleted "Override Environment" sho uld be turned off automatically; - 0001064: [bug] No Decay on light not working in reflections; - 0001018: [bug] VRay automatic install not working as expected on Linux; - 0001004: [bug] VrayLightIES browse button not working in Linux; - 0000884: [bug] The render elements nodes should not be deleted when the user s elects "Delete Unused Nodes" in Hypershade; - 0001006: [bug] No motion blur with animated UVW coodinates; - 0001012: [bug] Objects with primary visibility off are still visible in the ZD epth channel; - 0001033: [bug] Deleting the sun will no longer delete the render settings as w ell; - 0001021: [bug] Crash while changing the animation keyframe in IPR; - 0001022: [bug] When a geometric object is deleted from the scene, it doesn't a ffect IPR view; V-Ray/Maya/Win - 0.85.28 (9 September 2008) ======================== - 0000948: [feature request] Support for the setRange shader node; - 0000954: [new feature] Support for the distanceBetween node; - 0000950: [new feature] Support for the vectorProduct node; - 0000920: [bug] Issue with normal maps; - 0000962: [bug] Displacement amount should be controlled with the Alpha gain pa rameter of textures, instead of Color gain; - 0000982: [bug] Problems in the standalone when specifying frame numbers starti ng with '9'; V-Ray/Maya/Win - 0.85.27 (28 August 2008) ======================== - 0000949: [feature request] Support for animated color positions of the ramp te xture; - 0000582: [feature request] Implement distributed rendering interface; - 0000916: [modified feature] Allow relative paths when specifying the creation and importing of proxies; - 0000783: [modified feature] Trace reflections on by default on Maya native sha ders; - 0000951: [bug] Crashes with swatches in hypershade; - 0000911: [bug] Dome light intensity was ignored for texture-mapped lights; - 0000915: [bug] Not all materials in the Layered shader are exported; - 0000890: [bug] Problem in the create proxy command when the mesh has multiple materials one of which is V-Ray; - 0000905: [bug] Wrong motion blur for moving physical camera; - 0000902: [bug] VRay Light(sphere, dome, rectangle) caustics subdivisions are n ot working; - 0000912: [bug] Switching nodes not working with instances; - bug exporting animations to a .vrscene file (only in 0.85.26); V-Ray/Maya/Win - 0.85.26 (June 2008) ======================== - 0000830: [feature request] Ability to animate the physical camera settings; - 0000608: [feature request] When using physical camera, the viewport should mat ch the camera settings; - 0000788: [feature request] Support for PerParticle color (RGB PP); - 0000785: [feature request] Ability to assign VrayLightMtl on particles; - 0000786: [feature request] Options for sphere tessellation on particles; - 0000745: [feature request] Add roughness attribute to the diffuse portion of V RayMtl; - 0000600: [feature request] Add irradiance map presets; - 0000401: [feature request] Support for "Affect diffuse", "Affect specular", "A ffect reflections" of VRayLights; - 0000883: [feature request] Should ignore the "Don't affect colors" option for color mapping when rendering material swatches; - 0000756: [new feature] Add support for rgbToHsv and hsvToRgb Maya nodes; - 0000790: [modified feature] Create proxy: option for overwriting existing vrme sh; - 0000813: [modified feature] Render Elements > double click adds a new render e lement, pressing delete removes selected render elements; - 0000881: [bug] Invisible VRayLights did not appear in reflections; - 0000733: [bug] Render elements tab on Linux did not display properly; - 0000831: [bug] Crash with trimmed NURBS surface; - 0000821: [bug] Problem with motion blur; - 0000812: [bug] Render View > Options > Test resolution support; - 0000820: [bug] Missing .xpm icon for wrapper material; - 0000793: [bug] Issuing several render commands simultaneously results in "fata l error"; - 0000779: [bug] Ramp texture interpolation > smooth - its not correct; - 0000774: [bug] Missing "Invisible" parameter for the V-Ray sun; - 0000784: [bug] Checker texture contrast is not working; - 0000728: [bug] "Hidden geometry" option not working properly when set to "Alwa ys"; - 0000726: [bug] "Hidden lights" option not working properly; V-Ray/Maya/Win - 0.85.23 (7 May 2008) ======================== - 0000578: [feature request] Add VRayMtlWrapper; - 0000487: [feature request] Implement the Mirror U and Mirror V options of the 2d texture placement node; - 0000660: [feature request] Color mapping to affect material swatches; - 0000708: [modified feature] On Linux, the standalone is linked with wxWidgets built against X11 toolkit instead of GTK (reduces library dependencies); - 0000702: [bug] Error message about simbiont .xpm when opening hypershade; - 0000705: [bug] When the filename prefix is not set and render layers are used the filename does not default to the scene name; - 0000699: [bug] Crash when closing Maya; - 0000410: [bug] Sun animation issues; V-Ray/Maya/Win - 0.85.22 (19 April 2008) ======================== - 0000516: [feature request] Add velocity render element; - 0000579: [feature request] Ability to control displacement on a per-object bas is through extra V-Ray attributes; - 0000510: [feature request] Change proxy export procedure like in 3ds Max (Main menu > Create > Create proxy); - 0000486: [feature request] Add a button to show the last rendered V-Ray VFB; - 0000518: [feature request] Add search paths for bitmaps, IES files, proxy file s etc for the standalone through the VRAY_ASSETS_PATH environment variable; - 0000489: [feature request] Add material ID color attribute for shading groups (determines their color the V-Ray material ID render element); - 0000540: [feature request] Optimize material export; - 0000536: [feature request] Add support for the "flippedNormal" output of the t he sampler info node; - 0000544: [feature request] Added a light material; - 0000534: [feature request] Add support for normal maps; - 0000452: [feature request] Expand the Shading Group V-Ray attributes with GI/r eflect/refract/shadow overrides; - 0000451: [feature request] Add equivalent to VRay2SidedMtl from 3ds Max; - 0000496: [feature request] Add "Clamp level" option to color mapping parameter s; - 0000690: [feature request] Added keywords to the output file name for adding l ayer and scene name (right-click for a list); - 0000521: [modified feature] Some of the cloth texture parameters are not imple mented; - 0000522: [modified feature] Improvements to the marble texture; - 0000508: [new feature] Added a snow texture to the SDK; - 0000583: [bug] Render layers issues; - 0000568: [bug] Issue with opacity map in VRayMtl; - 0000517: [bug] Command-line -reg option does not work with Maya 8.5 and 2008; - 0000511: [bug] Problem after cancelling a render; - 0000514: [bug] Animating UV coordinates through polyTweakUV does not work; - 0000533: [bug] The alpha texture parameters are not exported correctly; - 0000520: [bug] Problem saving a PNG image on Linux; - 0000509: [bug] Fatal error with nCloth; - 0000506: [bug] Orhtographic viewports do not render correctly; - 0000503: [bug] OS X installer always writes to maya.env file for Maya 8.5; V-Ray/Maya/Win - 0.85.20 ======================== - 0000437: [new feature] Added a wood texture to the SDK; - 0000438: [feature request] Added V-Ray Material Override optional attribute to the shading engine node; V-Ray/Maya/Win - 0.85.19 ======================== - 0000430: [modified feature] Reordered V-Ray parameters in the Render Globals; - 0000429: [bug] Incorrect export of meshes with the same name; - 0000428: [modified feature] Automatically use Maya scene file name if .vrscene file name is blank; - 0000427: [modified feature] Automatically append ".vrscene" extension to the e xported file scene, if not specified; V-Ray/Maya/Win - 0.85.18 ======================== - 0000426: [new feature] Added output image support for 16-bit .png files; - 0000425: [new feature] Added image output options to the Render Globals (for c ontrolling compression types etc); - 0000411: [bug] Echo All commands caused Maya to freeze; - 0000424: [bug] Incorrect export of projection node when not directly connected to a texture placement; - 0000423: [modified feature] Camera clipping planes and camera scale are now su pported; - 0000422: [modified feature] Improved V-Ray translator (faster and handles inst ances better); - 0000421: [bug] Added support for the (hsv) noise parameters of the Ramp textur e; - 0000420: [bug] Primary GI multiplier was limited to 1.0; V-Ray/Maya/Win - 0.85.17 ======================== - 0000409: [feature request] Added options to the render elements whether to app ly color mapping to them or not; - 0000408: [feature request] Print statistics about the total and frame render t imes; - 0000407: [bug] Frame padding parameter for the rendered image file name was ig nored; - 0000406: [feature request] Add an option to choose the separator for the rende r element name in the final image file name; - 0000394: [bug] Layered texture does not work for displacement; V-Ray/Maya/Win - 0.85.16 ======================== - 0000392: [bug] Splotchy irradiance map on bump-mapped surfaces; V-Ray/Maya/Win - 0.85.15 ======================== - 0000390: [bug] TGA images rendered horizontally flipped; V-Ray/Maya/Win - 0.85.14 ======================== - 0000389: [modified feature] Added Gamma value to the color mapping section; - 0000388: [bug] Inconsistent glossy reflections when re-rendering the same fram e; - 0000387: [feature request] Anisotropy and Anisotropy rotation attributes of VR ayMtl can be mapped; V-Ray/Maya/Win - 0.85.13 ======================== - V-Ray no longer uses QMC sampling; instead a modified version of Schlick sampl ing is used; - 0000386: [feature request] Added an option in vraySettings.xml to disable the swatch rendering; - 0000385: [new feature] Added a vraySettings.xml file in the /conf folder; - 0000382: [feature request] Added "Use V-Ray VFB" option to the Common tab of t he Render Globals (Windows only); - 0000381: [bug] Wrong cut-off for lights on glossy surfaces; - 0000375: [bug] Crash with displaced meshes at high resolutions; V-Ray/Maya/Win - 0.85.12 ======================== - 0000373: [bug] Crash with opacity-mapped materials if they are fully transpare nt; - 0000289: [bug] shaded mode in the viewport does not preview correctly textures placed on VRayMtl; - 0000370: [modified feature] Better control over rendering of the swatches; - 0000369: [feature request] Added support for switch utilities; - 0000368: [bug] Fixed problem with string parameters for imported V-Ray plug-in s; - 0000367: [feature request] Some improvements in Render Globals; - 0000362: [bug] Render elements images do not save when there are several vrayS ettings nodes in the scene; - 0000361: [new feature] V-Ray lights are now rendered in the swatch; - 0000348: [new feature] VRayMtl is now rendered in the swatch; - 0000347: [bug] Missing "Number of passes" option for the light cache; V-Ray/Maya/Win - 0.85.10 ======================== - 0000342: [new feature] New irradiance map modes for animation with moving obje cts; - 0000338: [new feature] Added parameter for max number of threads in both Rende r Globals and in command line batch rendering; - 0000316: [new feature] Added SSS with multiple scattering to VRayMtl; - 0000335: [new feature] Added texture baking functionality; - 0000329: [new feature] Added support for texture referencing; - 0000328: [new feature] Added units parameter to V-Ray area and sphere lights; - 0000323: [new feature] Added global texture filtering control in Render Global s; - 0000306: [new feature] Added support for RemapValue, RemapColor, RemapHSV util ities in Maya; - 0000311: [new feature] Added support for SGI files (Silicon Graphics *.sgi, *. rgb, *.rgba); - 0000312: [new feature] Added new V-Ray IES light type; - 0000318: [new feature] Added option to restore the mesh from a proxy file (of course, not 1-to-1); - 0000319: [new feature] Added option to export into separate vrscene files for each frame; - 0000315: [new feature] Added cut-off threshold parameter for the lights; - 0000314: [new feature] Added photometric scale parameter in Render Globals / M isc; - 0000336: [feature request] Added Amount parameters for diffuse, reflection, re fraction colors in VRayMtl; - 0000334: [feature request] Option to show only the bounding box for a proxy; - 0000281: [feature request] Added separate choices for exporting "mesh", "light s", "textures" and "materials" in the "translator" submenu; - 0000320: [feature request] Added locator scale to the V-Ray lights; - 0000313: [feature request] Improved the UI for proxy creation/loading. Added o ption to backup the original mesh; - 0000331: [modified feature] The default path for vrscene files is the project root and is now shown in the UI; - 0000322: [modified feature] Most procedural textures now support the "Color ba lance" controls; - 0000321: [modified feature] Displaced meshes now support motion blur; - 0000307: [modified feature] Added command-line option for region rendering; - 0000308: [modified feature] Added Enable all / Disable all option for the rend er elements; - 0000310: [modified feature] Added intensity multiplier for the Sky plugin; - 0000302: [modified feature] More compact export of NURBS surfaces in exported .vrscene; - 0000333: [modified feature] The shaders attributes are loaded when importing e xisting mesh; - 0000337: [bug] Enabling/disabling displacement in Global options was not worki ng; - 0000332: [bug] Fixed a bug when typing a filename for "Import proxy" containin g backslashes; - 0000330: [bug] Fixed a problem where two nodes with the same name (but in diff erent hierarchies) were assigned incorrect materials; - 0000327: [bug] Templated objects are not rendered now; - 0000326: [bug] Fixed a minor bug when a node has more than one uvw channel; - 0000325: [bug] Fixed a bug when two projections share the same placement node; - 0000324: [bug] Default color is used for file textures which do not cover the whole area; - 0000317: [bug] Meshes with multiple shaders can now be exported correctly to a proxy; - 0000309: [bug] Produce error message instead of crashing when environment vari ables are missing; - 0000303: [bug] Lights don't render properly when scaled; - 0000301: [bug] VRayTexFresnel not recognized by the translator; - 0000300: [bug] Problems with Maya Blinn materials with transparency and refrac tion; - 0000299: [bug] Removed unnecessary BRDFLight's in translated scene; - 0000298: [bug] Displaced meshes ignored light linking; - 0000297: [bug] Fixed problem with resolution when taking a snapshot; V-Ray/Maya/Win - 0.84.30 ======================== - Recompile for Maya 8.0; - Fixed large memory consumption in one of the V-Ray plugins; V-Ray/Maya/Win - 0.84.29 ======================== - 0000295: [bug] If texture filtering is globally switched off, bitmaps rendered only on the first frame of animations; - 0000294: [feature request] Added support for Matte Opacity in Surface Shader ( needs more work); V-Ray/Maya/Win - 0.84.28 ======================== - 0000259: [bug] The "place3Dtexture" node does not have "scale"; - 0000258: [bug] "color 1" and "color 2" of the BLEND COLORS node swapped; - 0000283: [feature request] exporting a *.ma or *.mb scene to a *.vrscene from the command prompt without having an open Maya; - 0000288: [bug] "Graph material on selected" does not show all inputs correctly ; - 0000282: [new feature] options for how to treat hidden geometry in the "global options" rollout; - 0000262: [bug] "sampler info" shader was broken; - 0000279: [new feature] Support for V-Ray physical camera attributes for camera s; - 0000293: [new feature] Added support for Surface shader (glow and matte opacit y are not supported yet); - 0000292: [bug] Added option in Light Cache: "Use light cache for glossy rays"; - 0000291: [modified feature] Different sun intensity multiplier is now used whe n rendering with V-Ray and Maya camera; NOTE: scenes using the V-Ray sun and sky will need to have the sun mu ltiplier adjusted (increased to about 1.0); - 0000290: [new feature] Added support for generic external V-Ray texture and li ght plugins; V-Ray/Maya/Win - 0.84.27 ======================== - 0000280: [new feature] Added support for the projection texture node (except " concentric" mode); - 0000162: [bug] Alpha channel with overlapping objects could contain dark lines on object outlines in Maya Render View (but saved image was ok); - 0000277: [new feature] Added V-Ray sub-menu in the Create menu of Maya for cre ating e.g. proxy objects; - 0000276: [modified feature] Support for installations for multiple versions of Maya on the same machine; - 0000275: [bug] When adding a camera in the scene, it did not appear in the Ren der Globals in the batch camera list until the scene is reloaded; - 0000274: [modified feature] Animated textures are now supported; - 0000273: [modified feature] Better support for options of 2d placement node; - 0000272: [feature request] Primary/reflections/refractions visibility and cast shadows render stats are now supported; - 0000253: [bug] default connection = Diffuse (when drag-dropping in Hypershade) ; - 0000261: [feature request] an equivalent to the "luminance" node in Maya; - 0000256: [bug] VRaySun could produce brighter hilights than is correct; - 0000255: [bug] VRayMtl with opacity map did not render correctly; V-Ray/Maya/Win - 0.84.26 ======================== - 0000252: [modified feature] V-Ray will now treat the default "Quadratic" textu re filtering internally as mip-map filtering, rather than summed area; - 0000251: [bug] Matte opacity options changed the appearance of objects; - 0000250: [bug] When rendering 1 frame in animation mode, the frame number was not added to the image file name(s); - 0000249: [bug] When using render elements in animation, the frame number was a dded before the element name in the image files; V-Ray/Maya/Win - 0.84.25 ======================== - 0000246: [bug] Memory leak with motion blur ON; - 0000245: [bug] Objects with inverted normals rendered black with bump maps; - 0000244: [bug] Sometimes objects were not linked with the correct lights with light linking; V-Ray/Maya/Win - 0.84.24 ======================== - 0000241: [bug] The alpha channel for file textures did not always match Maya s oftware renderer; - 0000243: [modified feature] Added "BRDF type", "Trace reflections", "Trace ref ractions", "Cutoff threshold" options to VRayMtl; - 0000242: [modified feature] VRayMtl now has improved interface; - 0000235: [modified feature] Added support for all the blend modes of Layered t exture. Only linear was supported before; - 0000239: [bug] Added "VRay UI" in Render Globals, possibility to add shelf but tons for some VRay objects; - 0000238: [bug] VRay Lights can now be created from Create->Lights menu; - 0000237: [bug] When batch rendering, output images were named with some tempor ary name; - 0000236: [bug] Fixed problem with Light linking. A light with "Illuminates by default" turned off was still rendered; - 0000234: [bug] In Render Globals -> VRay -> Global Options: Lights and Hidden lights parameters were ignored; - 0000233: [bug] Lights have more convenient transform/shape naming; - 0000232: [bug] Lights not having intensity sample; - 0000231: [bug] Lights not showing in HyperShade->Lights; - 0000240: [bug] When added, the VRay extra attributes appeared in two different tabs; - 0000229: [bug] Displacement on scaled/rotated objects was wrong; - 0000228: [modified feature] All nine modes of the Ramp texture are supported; V-Ray/Maya/Win - 0.84.23 ======================== - 0000227: [bug] Dome lights would reset their transformation when reloaded from a file, (ANY DOME LIGHTS NEED TO BE RECREATED); - 0000225: [bug] Blinn hilights had incorrect brightness (smaller than expected) ; - 0000220: [bug] VRayLightRect had incorrect size in renderView; - 0000222: [bug] Problem with transparency of sub-textures in a Layered Texture; - 0000223: [bug] Only one (the default) UV set for a geometry node was considere d; - 0000219: [bug] Updating the Maya progress bar could slow down rendering; - 0000218: [modified feature] V-Ray no longer scans the entire animation when re ndering a single image; - 0000217: [bug] Jagged shadow artifacts on low-poly objects with a Maya direct light; - 0000216: [bug] Dome light was twice as bright in some render channels (raw lig hting, lighting etc); V-Ray/Maya/Win - 0.84.22 ======================== - 0000215: [bug] If moblur was on, static geometry did not render; - 0000214: [bug] Rendering of moblurred geometry was broken; - 0000213: [bug] Bump mapping wrong on highly tesselated geometry; V-Ray/Maya/Win - 0.84.21 ======================== - 0000212: [bug] False "can't save irradiance map" messages; - 0000211: [bug] Reading .vrscene file progress not updated; - 0000210: [bug] V-Ray attributes not always showing up in the menu; V-Ray/Maya/Win - 0.84.20 ======================== - 0000209: [bug] Animated NURB surfaces did not render properly; - 0000208: [bug] Memory leak with NURB surfaces; - 0000207: [new feature] Added rectangle V-Ray light that can be used instead of the Maya area light; V-Ray/Maya/Win - 0.84.19 ======================== - 0000205: [new feature] Added option to split the output .vrscene file into mul tiple files (with settings/materials/geometry etc) - 0000206: [new feature] Added experimental support for zlib-compressed .vrscene files V-Ray/Maya/Win - 0.84.18 ======================== - 0000204: [bug] Textures on standard Maya materials would not render - 0000203: [modified feature] Lower memory consumption for geometry V-Ray/Maya/Win - 0.84.17 ======================== - 0000202: [modified feature] Added .xpm icons for the V-Ray related nodes - 0000201: [new feature] Initial support for Render Elements - 0000200: [modified feature] Use a "module" to load into Maya rather than modif ying the MAYA_PLUGIN_PATH/MAYA_SCRIPT_PATH variables V-Ray/Maya/Win - 0.84.16 ======================== - 0000199: [modified feature] Maya template scripts are no longer overridden; - 0000198: [new feature] Support for barn doors on spot lights; V-Ray/Maya/Win - 0.84.15 ======================== -- 0000197: [bug] Output image file name was not correct when relative workspace paths were used; -- 0000196: [bug] Diffuse textures are weaker than expected if "Alpha Is Luminan ce" is selected; V-Ray/Maya/Win - 0.84.13 ======================== - 0000195: [bug] Meshes with degenerate faces could produce black artifacts when mapped with textures; - 0000194: [new feature] Batch rendering is now supported; - 0000193: [new feature] Matte opacity options are now working; V-Ray/Maya/Win - 0.84.12 ======================== - 0000190: [bug] Trimmed NURBS surfaces could cause the render to hang indefinit ely; - 0000185: [bug] Animated visibility was not supported; - 0000186: [bug] The standalone always created a separate file with the alpha ch annel; - 0000188: [new feature] Displacement mapping is now supported for non-motion bl urred geometry; - 0000187: [bug] V-Ray for Maya could not export .vrscene files larger than 4 GB ; - 0000189: [bug] Texture mapping for the Dome light did not work; V-Ray/Maya/Win - 0.84.08 ======================== - 0000182: [bug] V-Ray standalone could not render .vrscene files larger than 2 GB; - 0000161: [bug] Different Hilight glossiness/reflection glossiness in VRayMtl d o not work properly if reflection glossiness is 1.0; - 0000181: [bug] If Repeat U/V for a bitmap was different than 1.0, the texture was not filtered correctly; V-Ray/Maya/Win - 0.84.07 ======================== - 0000179: [bug] Rendering exported animations could crash V-Ray standalone/V-Ra y for Maya; - 0000177: [bug] Non-orthogonal transformations were not interpolated correctly in animations; - 0000173: [bug] the render camera not remembered in the RENDER VIEW; - 0000156: [new feature] Light linking is now working; V-Ray/Maya/Win - 0.84.06 ======================== - 0000176: [bug] Animated CVs for NURB surfaces were not supported; - 0000175: [bug] Memory leak with triangle meshes; - 0000174: [modified feature] Better memory management for bitmaps; V-Ray/Maya/Win - 0.84.05 ======================== - 0000163: [bug] Materials could render black; - 0000164: [bug] Raycaster errors; V-Ray/Maya/Win - 0.84.04 ======================== - 0000158: [bug] "Fit resolution gate" camera parameter was ignored resulting in incorrect render view; - 0000160: [new feature] Added VRayDome light; - 0000159: [new feature] Added VRaySphere light; V-Ray/Maya/Win - 0.84.03 ======================== - 0000155: [modified feature] Animated light color was not supported; - 0000154: [bug] There were some animation export issues; - 0000152: [bug] Sporadic UI errors were (hopefully) fixed (could not find attri bute/control...); - 0000151: [bug] Mapped bump map depth was not supported; V-Ray/Maya/Win - 0.84.02 ======================== - 0000101: [feature request] VRayPlaceEnvTex - more controls; - 0000149: [bug] String parameters for 3rd party plugins were not exported corre ctly; - 0000148: [bug] Environment maps did not render properly; - 0000147: [bug] Motion blur was not working in some cases; V-Ray/Maya/Win - 0.84.01 ======================== - 0000146: [bug] Crashes when translating meshes with UV sets with zero vertices ; - 0000145: [bug] Exporter recognized only 3rd party BSDF plugins; extend this fo r base materials as well; V-Ray/Maya/Win - 0.84.00 ======================== - 0000144: [modified feature] Allow for 3rd party V-Ray materials to be recogniz ed by the translator; - 0000142: [feature request] Include the V-Ray Shading SDK with V-Ray for Maya; - 0000103: [bug] Reflection/Refraction environment overrides should work properl y - 0000141: [modified feature] Better detection for animated objects V-Ray/Maya/Win - 0.83.00 ======================== - 0000139: [new feature] Add "Force animation export" attribute to meshes in cas e the translator fails to recognize them as animated; - 0000138: [new feature] Add "reflect on back side" option to VRayMtl (also cont rols internal reflections); - 0000136: [bug] Total internal reflections were not calculated properly; - 0000123: [new feature] Motion blur support; - 0000124: [new feature] Export animation to .vrscene for rendering with the sta ndalone; - 0000131: [new feature] Support for "shadow radius" parameter for point, spot a nd direct lights; - 0000132: [new feature] Add support for "shadow color" parameter (note that any value other than black is not physically correct); - 0000134: [modified feature] Should print a warning if a light uses depth map s hadows; - 0000133: [bug] Lights that don't have any shadow type selected should not cast shadows; - 0000122: [bug] Meshes with multiple UV sets not translated correctly; V-Ray/Maya/Win - 0.82.00 ======================== - 0000121: [bug] Potential crash when V-Ray renderer disconnects from the licens e server; V-Ray/Maya/Win - 0.81.00 ======================== - 0000118: [feature request] Include V-Ray standalone with V-Ray for Maya; - 0000109: [bug] Incorrect alpha and shadows from transparent materials; - 0000112: [new feature] Add "Affect shadows" and "Affect alpha" options for the VRayMtl; - 0000116: [bug] Camera FOV not taken into consideration; - 0000117: [new feature] Ability to set pixel aspect ratio from Render Globals; - 0000115: [new feature] Add support for .vrimg output; - 0000110: [modified feature] Load V-Ray plugins only once; - 0000113: [new feature] Add log file (c:\vray4maya_log.txt); - 0000111: [bug] If V-Ray is chosen as a renderer, but the Render Globals are no t open, and you hit render, the render settings are weird; - 0000107: [bug] Texture filtering control from the Render globals and within fi le textures; - 0000108: [bug] Default lights on/off in Render Globals is not working; - 0000104: [bug] Default environment is grey instead of black; V-Ray/Maya/Win - 0.80.00 ======================== First public beta version.