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2.4.1 Mimicry:
- The lowest level of imitation learning. The observer copy exactly
behaviors of the models without the appreciation of their purpose (goal or
intention). The observer later comes to discover the effects of the action
by suggesting actions that can produce useful results.
2.5. Emulation:
- A process in which the observer witnesses a particular result on an
object while others interact with it, but then employ its own action
repertoire to produce the same result on the same object. In this case,
learning is facilitated both by attention being directed to the object of
interest and by the observation of the goal.
- Different from SE in that SE changes the salience of certain stimuli in
the environment, emulation changes the salience of certain goals.
- Different from Imitation in that Emulation does not require the observer
to use the same method as the models used to produce the same results.
- Critical points:
+ Researches by Tomasello 1990 [4] (citing Wood 1989) showed that
Although this is goal emulation, how the observer reaches that goal is
a matter of individual learning or prior knowledge, neither of which is
directly influenced by the technique it has observed. The observer could
by chance use the same techniques as the demonstrator, thereby giving
the appearance of imitation. Seeing the action of other is not important;
what matters is that the concrete result of them is identified, and so can
be emulated.
b) Copy if rare
- There are sometimes rare males have a mating advantage in populations,
so rare behavior patterns may be disproportionately adopted with the use
of a copy-if-rare strategy.
- One example is interspecific vocal mimicry in birds such as starlings
(chim so ), parrots, and mynah birds. Another one is the fact that male
European marsh warblers copy the sounds of an average of 77 other
species (according to the reaserch of Dowsett-Lemaire, 1979 [10). They
point out that the most striking cases of vocal mimicry occur in species
with very elaborate and rare songs.
d) Copy if better
- Another heuristic is copy-if-better, whereby individuals switch strategy
if the returns of the behavior adopted by the demonstrator exceed those of
their own behavior (Schlag, 1998)
- Shlags game theoretical analyses reveal that when information
concerning the success of others is unreliable and noisy, a copy-if-
better strategy outperforms a copy-the-most-successful-behavior
strategy.
+ However in risky environments, always copying all individuals that
seem to be reaping (obtaining) greater returns can lead the entire
population to choose the alternative with the lowest expected payoff.
+ A much better rule, which Schlag calls proportional imitation, is
one by which observers copy an individual that performed better than
they did with a probability that is proportional to how much that
individual performed.
+ Another finding is that this version of copy-if-better strategy will
always lead the population to the expected payoff maximizing action.
- However, animals lack the ability of such an appraisal required in
proportion imitation rule, typically absent in nonhuman primates, making
a copy-if-better strategy less likely to be adaptive.
- Schlag proposed an alternative strategy for animals called proportional
observation, requires individuals to copy the behavior of a demonstrator
with a probability equal to the demonstrators payoff. Thus, once again,
animals have to make a judgment as to the profitability of another
individuals behavior, but this rule seems less complicated than the
proportional imitation rule, since a comparison between self and other is
not required.
f) Copy friends:
- Proposed by (Boyd and Richerson 1985) and (Griffiths, 2003, [15]),
when guppies have been reported to acquire foraging information more
effectively from familiar than from unfamiliar demonstrators (Swaney,
Kendal, Capon, Brown, and Laland 2001 [16])
g) Copy older individuals:
- Older means more experienenced.
2) Solutions:
- Enquist et al. (2007) proposed two other when strategies that also
resolve Rogers paradox: the critical social learner and conditional
social learner. The critical social learner attempts to learn socially,
but switches to individual learning when unsuccessful. Conversely, the
conditional social learner attempts to learn individually, but switches
to social learning when this fails. They showed that critical social
learning generally raises mean fitness and is selected for by evolution,
except when social learning is highly unfaithful, the environment is
highly variable or social learning is much more costly than individual
learning. They further showed that conditional social learning is only
selected for if individual learning is quite cheap, whereas pure
individual learning is only selected for if the environment is extremely
unstable or transmission fidelity approaches zero. In short, the critical
social learning strategy resolves Rogers paradox under the broadest
range of conditions.
- Rendell et al. (2010) further extended these results, showing that,
because spatially varying environments make social learning less
effective, they broadly favor conditional over critical social learning. In
fact, if the cost of individual learning is sufficiently low, then this effect
may be powerful enough for conditional social learning to be selected
for over critical social learning. In such cases, the conditional strategy
may also be selected for over pure individual learning, but only if
individual learning is unreliable, making social information a useful
backup source of data.
2. Contradiction:
- Recently, there has been a significant finding on the research
Citation
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17.