Professional Documents
Culture Documents
3. DISCUSSION
As it was not possible to obtain any evidence in the pilot project
(2013) regarding the fact that the activity had triggered a
development of the participants graphic expression, the revised
Figure 1. Sequence of steps taken by one of the participants in the
project (2014) was structured in such a way as indicate that they
first phase of the furniture model activity. could express problems and solutions more accurately through
basic design concepts. The different evaluation adopted in the
2.4. 2nd Phase (2014) - Revised Project revised project helped us to measure the influence of the activity
on the participants. In the revised project we could clearly see that
The second phase was comprised in 5 sessions that were
by comparing the two drawings, before and after modeling (CAD)
distributed from January to March, 2014. Thirty-nine participants
and fabricating (CAM) the model, there was a significant change
between the ages of 6 and 12 attended this activity which had a
in the graphic representation of the design problem (chair).
different approach, although it kept the same design challenge of
Considering that the participants were basically young people,
building a chair model. The first session began with a
with no experience in the basic concept of conceiving a chair
presentation, showing basic design aspects, e.g. colors, shapes and
structure and thinking about it spatially (with regards to geometry
functionalities. They were then instructed to draw a chair by hand
or perspective), the final free-hand drawing presents a more
mature intervention in the chair design (see Figure 2). Therefore,
from the researchers perspective, the results obtained are aligned [3] Gershenfeld, N. (2012) How to Make Almost Anything: the
with Paperts considerations since the participants have proven to digital fabrication revolution. Foreign Affairs n.91, p. 43-57.
be active participants in their own learning aided by the use of the
computer and the machines. Figure 2 shows the results of the [4] Mikhak. B.; Lyon. C.; Gorton. T.; Gershenfeld. N.; McEnnis.
stages of the participant W. Initially he had no expectations about C. Taylor. J. (2002) Fab Lab: an alternate model of ICT for
his chair regarding proportionality, constructability, ergonomics, development. Paper presented at the International Conference on
functionality and aesthetics, but, after experiencing the stages of Development by Design. Bangalore, India.
modeling with the software parameters and seeing them being
materialized and assembled, he somehow changed his way of [5] Camargo, A. C.; Blikstein, P.; Lopes, R. D. (2005) Robtica
thinking about a chair and its design. This change and complexity na Periferia? Uso de Tecnologias Digitais na Rede Pblica de
in the drawings were also noticed in the other participants results Ensino de So Paulo como Ferramenta de Expresso e Incluso.
in a scale that went from few details to a high detailed free-hand In: XI Workshop de Informtica em Educao WIE, Simpsio
representation of the chair. Brasileiro de Computao, So Leopoldo-RS.
The verification of the more elaborate graphic representation
could show the development of a specific human ability through [6] Cavallo, D.; Blikstein, P.; Sipitakiat, A.; Basu, A.; Camargo,
the design activity. According to Vygotsky [13], creativity is a A.; Lopes, R. D.; Cavallo A. (2004) The City That We Want:
brain activity based on combining known elements, and, through generative themes, constructionist technologies and school/social
such an activity, men are directed to create their future by change. In: IEEE International Conference on Advanced Learning
changing their present time (p. 9). This theoretician also Technologies ICALT, Washington-USA.
considered that one of the most important areas of child and
educational psychology is the issue of creativity in children, its [7] Jones, C. J. (1992) Design Methods 2nd Edition. New York:
development and significance to the childs general development John Wiley.
and maturation. Therefore, the activity described in this paper [8] ICSID (2013) International Council of Societies of Industrial
offers the target public essential elements for the human Design (Definition of Design) Available:
development of this specific area by using design technologies http://www.icsid.org/about/about/articles31.htm. Accessed 17
and digital manufacturing. July 2015.
[9] Archer, B.; Baynes, K.; Roberts, P.H. (1992) The Nature of
4. CONCLUSION Research into Design and Technology Education. Loughborough:
The initiative of creating Fab Social made it possible the idea of Loughborough University.
bringing technological resources to people residing in the
peripheral areas of the city of Guarulhos. The technology was [10] Cross, N., (2006) Designerly Ways of Knowing. London:
included in this project as a means of knowledge, with the active Springer-Verlag.
participation of young people as a public policy educational
activity. Therefore, the project we examined here explores the [11] Archer, B. (1978) Time for a Revolution in Art and Design
dissemination of basic design concepts through the use of Education (RCA Papers No.6) Other. Royal College of Art,
technologies such as CAD-CAM and open source software. Such London.
technologies were introduced in a playful and experimental way
so that young people with no previous knowledge of the subject [12] Bonsiepe, G. (2011) Design Cultura e Sociedade. So Paulo:
could interact with design concepts and manufacturing processes Blucher.
and could create their own personalized objects. In this context it
is believed that through the mediation of the participant graphic [13] Vygotsky, L. S. (1931/2004). Imagination and Creativity in
language, developed with the help of some concepts of the design the Adolescent: Journal of Russian and East European
area, it is possible to improve, in short term, the capacity to read Psychology, vol. 42, no. 1, JanuaryFebruary 2004, p. 797.
the world through the perspective of projectuality supported by an
experience in CAD-CAM processes. Therefore, the aim of this
action was to contribute to the discussion, together with
educators, about the use of digital tools to develop specific
abilities essential to the human development. In future researches,
the relationship between writing and drawing as combined skills
will be intensified, and the unfolding in the target publics way of
thinking will be analyzed.
5. REFERENCES
[1] Takahashi, T. (2000) Sociedade da Informao no Brasil:
livro verde. Braslia: Ministrio da Cincia e Tecnologia.