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SEKOLAH MENENGAH KEBANGSAAN SEKSYEN 9

JLN TENGKU AMPUAN RAHIMAH 9/20


40100 SHAH ALAM

TEST 1
INFORMATION AND COMMUNICATION TECHNOLOGY
TINGKATAN 5

NAME : ________________________ FORM : _________________

SECTION A (14 MARKS)


For each of the questions, read the question first and choose the best answer. Write A, B, C or
D in the spaces provided.

1. Multimedia means the use of more than one ______________ in communication.


A. file B. number
C. media D. sound system

2. A multimedia directory and an ______________ are examples of multimedia applications for


finding information.
A. text B. joystick
C. voice over D. encyclopedia

3. In medicine, doctors can practice or be trained in performing high-risk surgery by using a


___________ surgery.
A. two dimension B. space
C. virtual D. media
4. ________________refers to the way users communicate with a multimedia application or
program.
A. Internet B. Toolbook
C. Authorware D. Interactivity

5. A movie that combines audio, graphics and animation is still considered as a _________
multimedia content since its user is a passive receiver of the content.
A. linear B. graphic
C. animation D. non-linear
State whether the statements given are True or False.

6. The project managers roles are to do research by interviewing people and referring to book in
search of multimedia contents. _______
7. Multimedia means a presentation of information by using combination of text, graphic, audio, video
and animation. _______
8. Macromedia Flash, Asymmetrix 3DFX and Adobe Photoshop are used in producing 2D, 3D,
special effects and animation for the web. _______
9. In the implementation phase, the multimedia developers will use a checklist to test a
multimedia program.
_______

Fill in the blanks with the correct answer.

10. Figure 1 shows the storyboard of a multimedia presentation.

Figure 1
Based on Figure 1 , which two multimedia elements are not included in the storyboard?
a)______________
b)______________

11. Table 1 shows the information on the types of authoring tool concept.
Concept Elements are presented Example

Time frame along a timeline a) __________


Icon in a structural framework Authorware
b)_______________ as pages in a book Toolbook

Table 1
12. _____________ interactivity allows the user to interact with the content according to what the
user wants from the content.
SECTION B (12 MARKS)
Answer all the questions in your own test pad.

13. You are requested to develop an interactive learning application entitled King Arthur for Form
One students to be accessible online.
a. Identify multimedia elements other than text, audio and graphics that you would include
in the application. Justify your answer. (2 marks)
b. Explain one characteristic of your application which makes learning more effective.
(2 marks)
14. The Design Phase refers to the planning of the design of the multimedia program to be
developed.
a. State two popular tools used in the design phase. (2 marks)
b. Name the phase after the Design Phase. (1 mark)

15. Give one example of a standard file format of a multimedia element

Elements / type of files File formats

Text

Audio

Graphics

Video

Animation

(5 marks)

SECTION C (14 MARKS)


Answer all the questions in your own test pad.
16. You are required by your physical and health education teacher to develop a multimedia product
based on Figure 2 to be represented during the school assembly.

Figure 2
Based on Figure 2, write a proposal includes; (5 marks)
(i) Title
(ii) Objective
(iii) Target audience
(iv) Interactivity
(v) Delivery medium

17. Read the following statement.


Fun Life Company sells and distributes health care
products. The marketing manager intends to use a
multimedia presentation to introduce the company
product.

a) Sketch the screen design for the main menu page. (3 marks)
b) Explain two interface principles used in the design of the page. (4 marks)
c) State 2 mediums that can be used in delivering multimedia contents. (2 marks)

Prepared by, Checked by, Verified by,

_____________________ ________________ ________________


(Muzaiyanah binti Samilan) (Arwina binti Anuar) (Normah binti Abdullah)
ICT Teacher Head of ICT panel Head of Technic & Vocational department

SKEMA
13.
- Video 1M

- Student can see their animals in their natural habitat 1M

- Student can see the animals move/eat/behaviour

- Animation

- Enable student to learn effectively with moving 1M


images
1M
- Target user are Form 1 students who like animation

B.
- Non linear 1M
b)
- User can control progress and sequence of content 1M
using buttons or links

- Related 8 user principles OR CASPER 1M

- Explaination 1M

17.
{3 markah)
b) mana-mana 2. 1m prinsip + 1m description User interface principles :
1. Consistency
2. Clarity
3. Context 4. Navigation description 5. Seach 6. Personalisation 7. Learnability 8. Flexibility
OR
CASPER Principle 1. Contrast 2. Alignment 3. Simplicity description 4. Proximity 5. Emphases 6.
Repetation
**Mana-mana 2

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