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SUPERMAN (CLARK KENT/KAL-EL) PL 10

STR STA AGL DEX FGT INT AWE PRE


13 11 0 0 4 1 2 3
POWERS
Man of Steel: Immunity 10 (Life Support), Impervious Toughness 7, Protection 2 19 points
Faster Than a Speeding Bullet: Array (18 points)
Able to Leap Tall Buildings: Flight 9 (1,000 MPH) 18 points
Super Speed: Speed 9 (1,000 MPH), Quickness 6, Enhanced Trait 3 (Improved Initiative 3) 1 point
More Powerful Than a Locomotive: Enhanced Strength 2 (Limited to Lifting, Lifting STR 15; 800 tons) 2
points
Powers Far Beyond Those of Mortal Men: Alternate Effects of Strength Damage (13 points)
Heat Vision: Ranged Damage 11 (Accurate 2, Distracting) 1 point
Super Breath: Cone Area 2 Move Object 10 (25 tons; Close Range, Limited Direction-Towards or
Away, Distracting) 1 point
Super Senses: Senses 12 (Extended Hearing 2, Extended Vision 2, Infravision, Microscopic Vision 2, Vision
Penetrates Concealment, Ultra-hearing; Quirk-Cannot see through lead) 11 points

ADVANTAGES
Extraordinary Effort, Improved Initiative 3, Interpose, Languages (Kryptonian), Power Attack, Ultimate Effort
(Toughness)

SKILLS
Close Combat: Unarmed 3 (+7), Expertise: Farming 1 (+2), Expertise: Journalism 3 (+4), Perception 3 (+5),
Persuasion 4 (+7), Ranged Combat: Heat Vision 3 (+3), Technology 1 (+2)

OFFENSE DEFENSE
Initiative +0/+12* Dodge 7 Fortitude 11
Unarmed +7 Close, Damage 13 Parry 7 Toughness 13
Heat Vision +7 Ranged, Damage 11 Will 7
*With Super-Speed

POWER POINTS: Abilities 68 + Powers 53 + Advantages 5 + Skills 9 + Defenses 15 = 150


SUPERMAN (CLARK KENT/KAL-EL) PL 12
STR STA AGL DEX FGT INT AWE PRE
16 13 1 0 5 2 3 3
POWERS
Man of Steel: Immunity 10 (Life Support), Impervious Toughness 9, Protection 2, Regeneration 2 (Every 5
rounds; Limited to Yellow Sunlight Exposure), Enhanced Trait 1 (Diehard) 23 points
Faster Than a Speeding Bullet: Array (20 points)
Able to Leap Tall Buildings: Flight 10 (2,000 MPH) 20 points
Super Speed: Speed 10 (2,000 MPH), Quickness 6, Enhanced Trait 4 (Improved Initiative 4) 1 point
Space Flight: Movement 1 (Space Travel) 1 point
More Powerful Than a Locomotive: Enhanced Strength 2 (Limited to Lifting, Lifting STR 18; 6,000 tons) 2
points
Powers Far Beyond Those of Mortal Men: Alternate Effects of Strength Damage (16 points)
Heat Vision: Ranged Damage 13 (Accurate 2, Precise, Distracting) 1 point
Freezing Breath: Cone Area Cumulative Affliction 8 (Resisted by Dodge, Overcome by Fortitude;
Hindered, Immobile, Paralyzed; Distracting) 1 point
Super Breath: Cone Area 2 Move Object 11 (50 tons; Close Range, Limited Direction-Towards or
Away, Distracting) 1 point
Super Senses: Senses 12 (Extended Hearing 2, Extended Vision 2, Infravision, Microscopic Vision 2, Vision
Penetrates Concealment, Ultra-hearing; Quirk-Cannot see through lead) 11 points

ADVANTAGES
Diehard, Extraordinary Effort, Improved Initiative 4, Inspire, Interpose, Languages (Kryptonian), Leadership,
Power Attack, Ultimate Effort (Toughness)

SKILLS
Close Combat: Unarmed 3 (+8), Expertise: Farming 1 (+3), Expertise: Journalism 4 (+6), Investigation 1 (+3),
Perception 3 (+6), Persuasion 5 (+8), Ranged Combat: Heat Vision 4 (+4), Technology 1 (+3)

OFFENSE DEFENSE
Initiative +1/+17* Dodge 8 Fortitude 13
Unarmed +8 Close, Damage 16 Parry 8 Toughness 15
Heat Vision +8 Ranged, Damage 13 Will 8
*With Super-Speed

POWER POINTS: Abilities 86 + Powers 61 + Advantages 7 + Skills 11 + Defenses 15 = 180


SUPERMAN (CLARK KENT/KAL-EL) PL 14
STR STA AGL DEX FGT INT AWE PRE
18 15 1 1 6 2 3 4
POWERS
Man of Steel: Immunity 10 (Life Support), Impervious Toughness 11, Protection 3, Regeneration 2 (Every 5
rounds; Limited to Yellow Sunlight Exposure), Enhanced Trait 1 (Diehard) 26 points
Faster Than a Speeding Bullet: Array (22 points)
Able to Leap Tall Buildings: Flight 11 (4,000 MPH) 22 points
Super Speed: Speed 11 (4,000 MPH), Quickness 7, Enhanced Trait 4 (Improved Initiative 4) 1 point
Space Flight: Movement 2 (Space Travel 2) 1 point
More Powerful Than a Locomotive: Enhanced Strength 3 (Limited to Lifting, Lifting STR 21; 50,000 tons) 3
points
Powers Far Beyond Those of Mortal Men: Alternate Effects of Strength Damage (18 points)
Heat Vision: Ranged Damage 15 (Accurate 2, Precise, Distracting) 1 point
Freezing Breath: Cone Area Cumulative Affliction 9 (Resisted by Dodge, Overcome by Fortitude;
Hindered, Immobile, Paralyzed; Distracting) 1 point
Super Breath: Cone Area 2 Move Object 12 (100 tons; Close Range, Limited Direction-Towards or
Away, Distracting) 1 point
Super Senses: Senses 15 (Extended Hearing 3, Extended Vision 3, Infravision, Microscopic Vision 3, Vision
Penetrates Concealment, Ultra-hearing; Quirk-Cannot see through lead) 14 points

ADVANTAGES
Diehard, Extraordinary Effort, Improved Initiative 4, Inspire 2, Interpose, Languages (Kryptonian), Leadership,
Power Attack, Ultimate Effort (Strength), Ultimate Effort (Toughness)

SKILLS
Close Combat: Unarmed 4 (+10), Expertise: Farming 1 (+3), Expertise: Journalism 5 (+7), Investigation 1 (+3),
Perception 4 (+7), Persuasion 6 (+10), Ranged Combat: Heat Vision 5 (+6), Technology 2 (+4)

OFFENSE DEFENSE
Initiative +1/+17* Dodge 9 Fortitude 15
Unarmed +10 Close, Damage 18 Parry 9 Toughness 18
Heat Vision +10 Ranged, Damage 15 Will 9
*With Super-Speed

POWER POINTS: Abilities 100 + Powers 71 + Advantages 9 + Skills 14 + Defenses 17 = 210

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