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Key Legend:
Directions
f = forward
F = HOLD forward
f,f = double tap forward
f,F = tap forward, tap forward again and HOLD
df = down-forward
d = down
D = HOLD down
db = down-back
b = backward
B = HOLD backward
ub = up-backward
u = up
U = HOLD up
uf = up-forward
Attacks
P = any Punch button
2P = any two Punch buttons
3P = all three Punch buttons
LP = Light Punch / A key on keyboard by default
MP = Medium Punch / S key on keyboard by default
SP = Strong Punch / D key on keyboard by default
K = any Kick button
2K = any two Kick buttons
3K = all three Kick buttons
LK = Light Kick / Z key on keyboard by default
MK = Medium Kick / X key on keyboard by default
SK = Strong Kick / C key on keyboard by default
START = Taunt
(in air) = move must be performed when you're in mid-air
(air OK) = move can be performed both when standing and when in mid-air
(hold) = hold the attack button to delay or charge the attack, usually release to
perform it
(rapidly) = mash that button repeatedly
[EX] = special move has an EX version by inputting the same command with 2
buttons
[EX only] = special move that only has an EX version
[Lvl1] = costs 1 stock of the Power Bar
[Lvl2] = costs 2 stocks of the Power Bar
[Lvl3] = costs 3 stocks of the Power Bar / a full Power Bar
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Motions
QCF = quarter circle forward / down, down-forward, forward
QCB = quarter circle backward / down, down-backward, back
HCF = half circle forward / backward to down to forward
HCB = half circle backward / forward to down to backward
DP = dragon punch motion / forward, down, down-forward
RDP = reverse dragon punch motion / backward, down, down-backward
Universal Techniques
f,F = Run
b,B = Back Dash
d, U = Super Jump
f/b+LP+LK = Grab Attempt / Throw
MP+MK = Power Charge
SP+SK = Focus Attack / Projectile Reflector
(block attack) f+2P (air OK) = Zetto Counter 1 (air OK)
(block attack) f+2K (air OK) = Zetto Counter 2 (air OK)
Characters:
1 - Base Goku
2 - SSJ Goku
3 - Base Vegeta
4 - Majin Vegeta
5 - Gohan
6 - Piccolo
7 - Mr. Satan
8 - Freeza
9 - Babidi
1 - Base Goku
2
Special Normals
b,b, then B = Flik Flaks / Back Handsprings
b,b, then any attack = Back Dash Attack
MP, MP or MK (close), MP = Standing Combo Extender
d+SP = Launcher
SK (in air) = Boomerang Kick
SK (in air, after passing over player 2) = Reverse Boomerang Kick
f,f+SK = Cartwheel Kick
Special Moves
QCF+P (can repeat twice) = Ki Blast
QCB+P [EX] = Dragon Fist phase 1 Circle Punch
*QCB+P = Dragon Fist phase 2 Turn Elbow
*QCB+K [EX] = Dragon Fist ender Snap Kick
**(after Turn Elbow only) QCB+P = Dragon Fist phase 3 Dragon Upper
**QCB+K [EX] = Dragon Fist ender Snap Kick
***(after Dragon Upper only) QCB+K [EX} = Dragon Fist ender - Dragon Kick
QCB+K (air OK) [EX] = Hurricane Kick
QCF (in air) [EX] = Slash-down Kick
Super Moves
QCFx2+P (air OK) [Lvl1] = Kamehameha
QCFx2+P, U [Lvl1] = Kamehameha, aimed diagonally up
QCFx2+K (air OK) [Lvl1] = Bicycle Kick
QCFx2+2P [Lvl2] = Super Kamehameha
QCFx2+2P, U [Lvl2] = Super Kamehameha, aimed diagonally up
QCFx2+2K (air OK) [Lvl2] = Meteor Kick
QCFx2+3K (air OK) [Lvl3] = Final Meteor Kick
QCF, HCB+K [Lvl3] = Kaioken
2 - SSJ Goku
Special Normals
3
b,b, then any attack = Back Dash Attack
SP = Flurry Punch
SPx2 = Flurry Punch, Fury Uppercut
SKx3 = Blur Max Kick Combo
d+SP = Launcher
d+SK = 360 Splits Kick
SK (in air) = Boomerang Kick
SK (in air, after passing over player 2) = Reverse Boomerang Kick
f,f+SK = Wing Kick
Special Moves
QCF+P (can repeat twice) [EX] = Ki Blast
DP+P [EX] = Blast Fist
QCF (in air) [EX] = Slash-down Kick
d,d+2P or 2K (air OK) [EX-only] = Teleport
(alternate command: QCB+P or K)
Super Moves
QCFx2+P (air OK) [Lvl1] = Kamehameha
QCFx2+P, U [Lvl1] = Kamehameha, aimed diagonally up
QCFx2+K [Lvl1] = Sonic Rush
QCFx2+K, F [Lvl1] = Sonic Rush Forward
QCFx2+2P (air OK) [Lvl2] = Super Kamehameha
QCFx2+2P, U [Lvl2] = Super Kamehameha, aimed diagonally up
QCFx2+2K [Lvl2] = Super Sonic Rush
QCFx2+2K, F [Lvl2] = Super Sonic Rush Forward
QCF, HCB+K [Lvl3] = Hyper Rush
3 - Base Vegeta
Special Normals
LK (hold) = Extended Jumping Weak Kick
MP, MK or MK (close), MK = Standing Combo Extender
4
MP, MP or MK, MP (in air) = Jumping Combo Extender
d+SP = Launcher
d+SK = Wolverine Sweep
SK (in air) = Piston Kick
b,b+SP = Back Dash Elbow
f,f+SK = Dashing Slide Kick
Special Moves
QCF+P (hold) (can repeat twice) [EX] = Ki Blast
QCB+P (air OK) [EX] = Machine Gun Temper
*note: EX version not available in air unless in Rage
Mode
QCF / QCB+K = Wolverine Flip
*P = Wolverine Dashing Elbow
*K = Wolverine Sweep
*LP+LK = Wolverine Dashing Close Explosion
DP+K [EX] = Rising Knee Arrow
*QCF+K = Follow up - Bomber Kick
Super Moves
QCFx2+P (air OK) [Lvl1] = Galick Gun
QCB,f+P (air OK) [Lvl1] = Explosion Wave
QCFx2+2P (air OK) [Lvl2] = Super Galick Gun
QCB,f+2P (air OK) [Lvl2] = Double Explosion Wave
QCB,f+3P (air OK) [Lvl3] = Triple Explosion Wave
QCBx2+P [Lvl3] = Final Flash
QCFx2+K [Lvl3] = Galactic Gunfire
4 - Majin Vegeta
Special Normals
LK (hold) = Extended Jumping Weak Kick
MP, MP or MK, MP (in air) = Jumping Combo Extender
SK = Hyper Dimension Kick
5
f+SK = Double Axe Kick
d+SP = Launcher
d+SKx2 = Smash Kick Combo
SP (in air) = Big Smash
SK (in air) = Piston Kick
d+SK (in air) = Stomp Kick
b,b+SP = Back Dash Elbow
f,f+SK = Dashing Slide Kick
f,f+SK, SKc2 = Dashing Slide Kick Combo
Special Moves
QCF+P [EX] = Explosion Wave
DP+P = Royal Fist
QCB+P [EX] = Surprise Elbow
DP+K [EX] = Double Slash Kick
Super Moves
QCFx2+P [Lvl1] = Photon Bomb
QCB,f+P (air OK) [Lvl1] = Machine Gun Tantrum
QCFx2+K [Lvl1] = Royal Edict
QCB,f+K [Lvl1] = Atomic Wave
QCFx2+2P (hold) [Lvl2] = Big Bang Attack
QCBx2+K [Lvl3] = Saiyan Pride Beat Down
5 - Gohan
Special Normals
b,b = Striker Back Dash
f,f or b,b or d,d or u,u (in air) = Double Air Dashes
MP, MK or MK, MK = Standing Combo Extender
MP, MP or MK, MP (in air) = Jumping Combo Extender
6
MP, MK or MK, MK (in air) = Jumping Combo Extender
SKx2 = Wing Kick Combo
d+SK = Launcher
d+MP (in air) = Elbow Drop
SP (in air) = Butterfly Smash
any direction + SK (in air) = Omni Kicks
f,f+MK = Slashing Kick
f,f+SK = Running Launcher Kick
Special Moves
QCF+P [EX] = Ki Blast
QCB+K [EX] = Hurricane Kick
DP+K [EX] = Rising Hurricane Kick
QCF+K (in air) [EX] = Diving Kick Flurry
Super Moves
QCBx2+P [Lvl1] = Masenko
QCBx2+P, U [Lvl1] = Masenko aimed diagonally up
QCB,f+P [Lvl1] = Soaring Dragon Strike
QCBx2+K (in air) [Lvl1] = Super Hurricane Kick
QCBx2+2P [Lvl2] = Super Masenko
QCBx2+2P, U [Lvl2] = Super Masenko aimed diagonally up
QCFx2+2P (hold) (air OK) [Lvl2] = Super Kamehameha
QCB,HCF+K [Lvl3] = Gekiretsu Ranbu
6 - Piccolo
Special Normals
SPx2 = Double Claw
b+SP = Knuckle Smash
SK (close) / b+SK = Knee Smash
SK (close), SK / b+SKx2 = Jumping Knee Smash
MK rapidly (in air) = Rapid-Fire Kick
7
d+MK (in air) = Kick Fang
d+SP (in air) = Elbow Smash
df+SP = Eye Laser
d+SK = Launcher
f+SK (in air) = Solar Kick
f,f+SK = Sonic Kick
(block) up+2K = Zetto Jumpo
Special Moves
QCF+P (air OK) [EX] = Destructive Wave
QCB+P [EX] = Mystic Harpoon
DP+P [EX] = Carnage Blitz
RDP+P = Mental Shock
QCF+K (in air) = Halo Stomp
Super Moves
QCB,f+P [Lvl1-Lvl2] = Special Beam Cannon
QCF,b+P [Lvl1] = Dead End
QCFx2+K [Lvl1] = Dark Lord's Army
QCFx2+2P [Lvl2] = Seeking Bullet
QCFx2+K [Lvl2] = Great Dark Lord's Army
*note: A Lvl1 Clone already needs to be present
QCBx2+P [Lvl3] = Hellzone Grenade
*d,d+MP+MK = Launch Hellzone Grenade
7 - Mr. Satan
Special Normals
f,f = Satan Dash (instead of the common run)
f,f (in air) = Satan Flight
LP (rapidly) = Wonderful Multi-Punches
MK (rapidly) = Wonderful Multi-Kicks
SK, then SK, up+SK or down+SK = Satan Seconds
d+SK = Sliding Tackle
8
SK (in air) = Satan Shoot
d+SK (in air) = Woodchopper Kick
f,f+SP = Satan Smash
Special Moves
QCF+P = Capsule Surprise
QCF+K (air OK) = Dynamite Kick
QCB+K = Nimbly Nimbly
*QCF+K = Dismount Dynamite Kick
*QCF+LP = Dodge Rolling
*QCF+MP = Rolling Punch
*QCF+SP = Rolling Tackle
QCB+P = Rolling Mine
RPD+P = Satan Stance
Super Moves
QCFx2+P [Lvl1] = Golden Capsule Surprise
QCB,f+P [Lvl1] = Megaton Punch
QCFx2+K [Lvl1] = Bat Out Of Hell
QCFx2+2K [Lvl2] = Bat Out Of Hell Times Two!
QCBx2+P or LP,LP,f,LK,SP [Lvl3] = Present For You
8 - Freeza
Special Normals
f+SK = Axe Kick
LP (hold) (in air) = Extended Elbow
MK (hold) (in air) = Saucer Kick
d+MK (in air) = Dive Kick
SK (in air) = Tail Flip
d+SP = Tail Lance
d+SK = Launcher
9
f,f+SK = Superior Flip
Special Moves
QCF+P (air OK) [EX] = Head Charge
QCB+P (air OK) [EX] = Death Wave
QCB+K [EX] = Dancing Elbow
RDP+K = After You
Super Moves
QCFx2+P [Lvl1] = Death Beam
QCB,f+P [Lvl1] = Dead Saw
QCBx2+P (air OK) (hold) [Lvl1] = Death Ball
QCFx2+2P [Lvl2] = Death Beam Barrage
QCBx2+2P (air OK) (hold) [Lvl2] = Great Death Ball
QCBx2+P (air OK) (hold) [Lvl3] = Superior Death Ball
QCFx2+K [Lvl3] = Tail Press Nightmare
9 - Babidi
Special Normals
f+LP = Orb Launcher
f+MP = Tornado Whirl
f+SP = Rock Throw
f+LK = Magma Bulb
f+MK = Lightning Strike
f+SK = Ice Bullet
Special Moves
d,d+P = Gravity Trap
10
QCF+P (in air) = Curse Skull
QCB+P [EX] = Pui Pui Puncher
QCF+K = Sticky Bomb
QCB+K (air OK) [EX] = Floating Bomb
DP or RDP+P = Wizard's Teleport
Super Moves
QCFx2+P [Lvl1] = Yakon Slasher
QCBx2+P [Lvl1] = Pui Pui Blaster
QCBx2+K [Lvl1] = Dabura Blaster
QCBx2+2K [Lvl2] = Dabura Hellfire
QCB,f+P [Lvl3] = Super Enchanter
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