Professional Documents
Culture Documents
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hand empty. If he has none, he Catapults Conveyors Emigration engaged Illuminati card to a
must lift up his screen to prove it. All, 2 f, 1 stone, 1 wood Permanent effect as long as the All player of his choice.
+1 rebellion card is in play. 5-8-12
Destroy a construction in the -1 surplus worker per port
same region as one of your active, All, 2 f
5-4-2 2-3-3 Immigration
non-engaged citizens.
During his migration action, any All
Progress +2 rebellion player can pay 2 f to the owner of Expansionism
All, 1 f +2 surplus workers
Conveyors and use all non-
Amphitheater 5-4-4
engaged ships belonging to any 3-4-4
You can do one migration action
Owner Clerical Construction player as part of a sea convoy. He without spending an action disc.
may not move opponent ships to Iron Mine
+2 f All, 1 stone, 1 f
another region. The owner of 7-6-4 All, 1 f
-1 rebellion
Build a temple in a region where Conveyors can use the card by
4-6-8 you have an active, non-engaged Export Double iron harvest
paying 2 f to the bank. All
citizen, without spending any 3-4-6
Architecture action points. 5-3-6 Add or remove a resource cube
All, 1 f Irrigation Canals
2-3-4 Corruption of your choice on the export
All, 1 f
You can do one construction At the end of phase 2 (Order of market, from or to the bank.
action without spending an action Colonial Lottery Play), the last player in the order Double exotic fruit harvest
4-3-2
disc. All of play may activate Corruption. 3-4-6
3-7-5 Shuffle the unused trend cards He can switch positions with the Farm
into a deck. Reveal the first trend player before him by paying 1 f to All, 1 f Jail
Artisanal Distillery card from that deck. If a player the bank. He can pay multiple Owner, 1 stone, 1 iron
Double cattle harvest
All ranks in first place per the trend times to repeat this process. If he
Remove up to 3 rebel citizens
criteria, with no tie, he receives 10 reaches first in the order of play, 3-4-6
Remove an exotic fruit from the from the archipelago and place
f from the bank. Remove this the player now last in the order of
domestic market. Earn 3 f from
play may activate Corruption if he
Gifts from the Clergy them on this card as active
the bank. trend card from the game. If the 1 exotic fruit and 1 cattle, or 1 citizens. Move the rebellion
revealed trend card concerns so wishes. Repeat at will
exotic fruit marker down by the number of
-1 rebellion game elements hidden behind 2-4-1 jailed citizens. You are free to
2-1-1 player screens, each player places 1 exotic fruit and 1 cattle paid = negotiate the release of prisoners
what he is willing to reveal in a Dictatorship -2 rebellion with each owner whenever you
Bank closed fist. All players reveal the All 1 exotic fruit paid = -1 rebellion wish. Jailed citizens do not rebel
All contents of their hands during a crisis. The owners of the
Put all rebels under your control. 5-4-3
simultaneously, as during a released prisoners place them in
You may borrow up to 5 f from They become active citizens
the bank. You must reimburse closed-fist bid. If the Benefactor
again.
Illuminati one or more regions of their
double this amount to the bank trend card is revealed, the player All, 12 f choice where they control at least
by the end of your round. If not, controlling the most temples wins +2 rebellion one unit in their color. Any that
the lottery. Remove the current trend from
you must lift your screen and 7-5-4 the game. Choose a new trend cannot be placed remain in jail.
return all your resources, f and 2-2-3 among the unused trend cards 5-3-2
explorer tokens to the bank. Education that have not been removed from
Commercial Fishing All the game. Put this new trend in
3-2-3 All, 1 f
-2 surplus workers play, visible to all players. The
Double fish harvest Illuminati owner gives the
3-4-5
3-4-6
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Local Commerce places it on Port Blockade. Shipbuilding Trojan Seahorse Colossus
All, 1 f Players controlling fewer ships All, 1 wood Owner, 2 wood action disc, 3 iron
than him can no longer do
You can do a transaction of your transactions on the export Build a ship in a region where you Remove an opponents citizen -2 surplus workers
choice on the domestic market market. The ship on the card have a non-engaged non-rebel from a town and return it to its VP
without spending an action disc. remains controlled. When Port citizen without spending an owners reserve. Place a citizen of
3-5-7
Blockade is disengaged, the player action disc. your color from your reserve on
4-3-3
gets his ship back and places it on 4-5-6
that town. Remove Trojan Great Lighthouse
Militia the archipelago as he wishes. Seahorse from the game. 1 iron, 2 stone, must have port
All, 1 iron Siege +1 rebellion
3-2-5 Every player adds a ship in each
All, 1 f
Remove a rebel citizen from the 4-3-2 region where he controls a port.
archipelago and return it to its Quarry Target a region controlled by an VP
owner. Move the citizen All, 1 f opponents town in which the Wartime
7-5-3
population marker down by one. Double stone harvest number of active, non-engaged All, ? iron
3-4-5
citizens you control is higher than
All players participate in a closed- Hospital
3-4-6 the number of active citizens All, action disc, 1 stone, 1 wood,
fist duel with iron. All bids return
National Holiday Racketeering controlled by that opponent. The
to their owners. The player who 1 exotic fruit
All, 1 f citizen controlling the town
Owner, 2 f bid the most (no ties) eliminates a -1 rebellion for every 3 f paid to
becomes a rebel.
Remove a cattle and exotic fruit citizen of his choice belonging to the bank (not a one-time effect)
You may activate Racketeering
from the domestic market and +1 rebellion one of the players who bid the VP
when an opponent harvests more
return them to the bank. You least. The citizen returns to its
than one resource of the same 7-4-2 6-8-9
earn 2 f from the bank owners reserve. Move the citizen
type in a single action. This player
must give you one of the Slavery population marker down by 1. Moai Statue
-2 rebellion
resources of the type harvested. All, 1 f +1 rebellion Action disc, 1 stone, 2 wood
3-2-4
+1 rebellion Disengage all citizens under your 3-5-3 -2 rebellion
Navigation Act control. They may do another VP
8-4-2 action immediately.
All, 4 f Wonders 4-3-6
You may do as many transactions Roads +2 rebellion Except for the Hospital, Wonders
on the export market as the All have one-time effects once built. Pyramid
2-4-6 When built, remove one of your 2 action discs, 5 stone
number of non-engaged ships During migration, all your citizens
you control. Triangular Trade active, non-engaged citizens from +2 rebellion
may move by one additional anywhere on the archipelago and
region. All, 6 f 2 VP
3-3-2 place it on the wonder just built.
3-2-1 Move the surplus worker marker Move the population marker 15-10-5
Peace & Prosperity up by the number of non-
All, 3 f down 1. VPs granted only for
Sawmill engaged ships you control. Move built wonders.
-2 rebellion All, 1 f the rebellion marker up by the
same amount. Take that same Cathedral
2-5-7 Double wood harvest 2 action discs, 3 stone, must have
number of any resources, or
Port Blockade 3-4-6 fewer, from the domestic market. temple,
All Sell that same number of any -1 rebellion per temple
resources, or fewer, to the export 2 VP
The player who activates this card market. Compiled by R Monk,
removes one of his non-engaged 10-8-6 EmperorMonk@outlook.com.
ships from the archipelago and 6-7-9 Corrections welcome.
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