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General

Card Name Activate During


Category

Surveillance Spymaster Phase (Start)

Propaganda Combat Phase (End)

Combat Intelligence Reinforcement Stage

Ambush Reinforcement Stage

Benefits Yourself Interrogation Battle Stage

Corrupt Politicians Recruitment Phase (Start)

The Underground Deployment Phase (End)

Decoy Reinforcement Stage

Double Agent Variable

Provacateur Deployment Phase (End)

Confusion Deployment Phase (Start)

Insurrection Recruitment Phase (Start)

Mole Spymaster Phase (Start)

Sabotage one
Assassin Scoring Phase (Start)
target opponent

Desertion Reinforcement Stage

Arsonist Scoring Phase (Start)

Sabotage Research Phase (Start)

Treason Combat Phase (Start)

Desecration Research Phase (Start)

Sabotage
multiple Poisoned Waters Spymaster Phase (End)
opponents
Sabotage
multiple
opponents

Bribery Research Phase (Start)


Effect

Search through the Espionage deck for any one card and put it into your hand.
Shuffle the deck afterwards.

You gain 2 VPs for every battle that you won during this Combat Phase

Choose a territory type (Tower, Village/City, etc.). You receive a +1 bonus to your
Army Strength in all battles that take place in that territory type during this
Combat Phase.

You receive a +3 bonus in Army Strength in any one battle.

Play immediately after you've won a battle in a research territory. You gain 5 IPs
in the research discipline associated with the territory.

Choose an opponent. You receive a worker (to your recruitment pool) and 2 VPs
for each City that player controls.

You may transfer as many of your Soldiers on the map to the Court in play, thus
converting them to Spies.

You may move one of your Discovery tokens to any territory under your control
or your Capital (as long as it does not already possess a Discovery token).

Cancel the effect of any Espionage card just played.

Target one opponent. You may move up to 2 Soldiers that they deployed this turn
one tile in any direction (even into contested territories)

Choose one opponent. They cannot deploy units to more than two different
locations (map territories or Courts) this phase.

Choose one opponent. That opponent's cities do not recruit any workers this turn.

Choose an opponent. They do not get to choose a Spymaster action this turn,
and you may choose two.

Choose an opponent. Remove 2 of their Spies from a Court in play. If they no


longer have any Spies on that Court, you gain 2 VPs.

Choose a battle in which your Army Strength is the highest. All your opponents'
Soldiers are immediately killed.

Target a Forest. All enemy Soldiers in that Forest are killed, and no VPs are scored
from that Forest this turn.

Target a territory controlled by an opponent that also contains a Discovery token.


You cannot target their capital. All units on that territory are killed (and the
Discovery is no longer controlled by any player).
You may take control of any one Citadel that is occupied by a single enemy
Soldier. That Soldier is killed and you may replace it with up to 2 of your Soldiers
(taken from your reserve).

Desecration affects all your opponents. For each Shrine they control, they lose 1
VP and you gain 1 Sorcery IP (opponents cannot go below 0 VPs).

All opposing Soldiers on Lakes are killed. Any opponent that controls at least one
Village or City next to a Lake loses 2 VPs (opponents cannot go below 0 VPs)
For this turn only, all your opponents' Towers produce Sorcery IPs for you instead
of them.

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