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Hackmaster

The ULTIMATE SKILLS & TALENTS GUIDE PREFACE

Disclaimer: Players Handbook, HackMaster GameMasters Guide,


to make as complete a list of skills and talents as possible.
The following is a comprehensive list of skills and talents Knights of the Dinner Table Magazine, Lord Flataroys
In doing so I copied or rephrased information from the
available for HackMaster, a roleplaying game by Kenzer & Guide to Fortications, Sir Robilars City of Brass, The
aforementioned source material, as well as adding original
Company. It uses information from, and blatantly steals the Spellslingers Guide to Wurld Domination, and The Zeal-
content. If this was a university paper, I would no doubt
look off, the HackMaster Players Handbook and other ots Guide to Wurld Conversion.
be taken aside for plagiarism. Its my hope that Kenzer &
material published by Kenzer & Company. These volumes Some information was also taken from the HackMaster
Company will be more lenient. Heck, maybe theyll nd it
include: Toolkit, a character generator for HackMaster written and
useful in their own game.
Annihilate the Giants, The Combatants Guide to Slaugh- maintained by Stephen De Chellis.
tering Foes, Crypt of the Lizard King, The Griftmasters This le was made out of love for the game, and is in no
Guide to Life Wildest Dreams, HackJournal, HackMaster way an attempt to breach copyright. It was my intention Emanuel Nordrum, April 2005

Cost Page
Introduction Short for Course Cost (same reason).This is what it Tells you what book & page the skill description is
costs to train one BBI of the skill. on, in case you need more information, or simply dont
So youve applied for HackCamp, have you? Think believe the information given here. The system used
you have what it takes to face the real challenges? Diff. is simple: Book (indicated by 2 to 4 letters) and page
Now me, I think youre getting ahead of yourself! Short for Course Difculty (sense a trend?). Once a number. For instance, PHB338 refers to the HackMas-
Know your Cooking from your Culinary Arts, do you? character actually completes a BBI, you need to roll vs. ter Players Handbook, page 338. If from a magazine,
No? Who can explain Dimple Runes? Noone? Well, the characters Learning Ability. Apply the listed modi- the sequence is: Magazine code, issue number and
lads, that sorry attitude might have gotten you through er to the dice roll. If you roll (plus modier) under or page (indicated by a little p before the number). For
basic training, but this is HackMaster! More is epxect- equal to your Learning Ability, you learn the skill. If not, instance, HJ6p13 refers to HackJournal issue 6, page
ed! You cant waltz through your adventuring career you dont, and the week you spent learning the skill -- 13. The codes used are:
by just throwing a d20 and adding some modiers! Go as well as the money it cost -- is lost. Sad but true.
back to your namby-pamby systems! Except you.... CG - Combatants Guide
Son, look here. You might not have impressed me Classes/Available To CLK - Crypt of the Lizard King
much yet, but I can spot talent a mile away, and youve The good stuff: Classes lists what class groups (or COB - Sir Robilars City of Brass
got a smidgeon. With a lot of work, you might even be indeed, individual classes) get to choose this skill or GG - Grifters Guide
able to be worthy of this game. talent. Juicy stuff, eh? Unless its explicitly stated (as in GMG - Gamemasters Guide
See this? This is something my rst GM passed the case of prociencies available to the Fi class), all HJ - HackJournal
down to me when I was only a greenhorn like yourself. listings refer to class groups, not individual classes. KODT - Knights of the Dinner Table
Itll help you out, if you study it religiously, the way you As far as talents go,Available To lists any requirements LFG - Lord Flataroys Guide to Fortications
should. Do that, and itll give you a leg up. It may even other than race, including but not limited to class. PHB - Players Handbook
make you worthy of this great game. SSG - Spellslingers Guide
Now show an old man how those dice are slung. Course Prerequisites ZG - Zealots Guide
If the skill you want (A) has another skill (B) listed
Explanations here, you cannot buy skill A until you have B at at least
Acknowledgements
50%. So to get Administration, you have to splurge on
The following tables ought to be simple enough to Leadership, Advanced rst. And of course, to get Lead-
ership, Advanced you need Leadership, Basic. These Thanks to Jane Manookin for helping out with re-
understand for anyone whos previously used the PHB search, Joe Tolman for layout ideas, Noah J.D. Chinn
skill tables. However, because there are a few additions things get expensive quickly.
for suggestions, Matthew Kendall for catching typos,
and corrections from the standard tables, Ill explain misprints, bad advice and adding advice of his own, Jon
the tables in further detail. Check Req.
Not all skills were created equal. Some you need to Heinpalu for catching bogus advice that shouldnt
invest in, others you can get away with a single build- have been there in the rst place, Chuck Boswell
BP for giving advice on talent selection for Gnome-kin,
This refers to the building point cost of taking the ing point. This section tells you exactly that, with ve
different options: Jay Rutley for every entry from KODT64, Topher
skill or talent during character creation. Theres no Kersting for correcting Pixie-Fairy advice as well
need to worry about BPs after character creation, be- as adding information from Crypt of the Lizard King
cause theyre not used, nach. Always: This skill doesnt do anything if you dont roll
against it, except perhaps give the player an excuse to and Lord Flataroys Guide to Fortications, Andrew
know something about the subject. Consider investing Wayne Franklin for catching the missing High Mas-
Relevant Abilities tery prociency, and the users of the KenzerCo Hack-
The stat or stats used to determine the base skill heavily.
Master forum for their discussion on talent and skill
mastery of the relevant skill. In the case of skills with selection that I blatantly stole for this le.
multiple abilities listed, for instance (STR+DEX)/2, the Described: The skill description tells you under what
relevant scores are added together and divided by the circumstances the skill should be rolled against, or it
has a benet that does not require a roll. These sheets are as great as they are because they
number following the /. Simple. Add this number to the use information taken from Chuck Boswells article
mastery dice the rst (and only the rst) time you Focus on STPs in HackJournal #9, purchasable from
purchase the skill. GM: The GM rolls for this skill. Normally this means
you wont know whether you were successful or not. http://www.kenzerco.com
Dice Combines with one of the others to tell you how of-
ten you roll against the skill. The Skill Suite section was based on and some in-
Short for Mastery Dice (because I was short on formation was taken from the HackMaster ToolKit
room), it tells you what dice to roll each time you buy by Stephen De Chellis, available from http://www.
and/or complete a basic block of instructions (BBI) for Never: The skill description either explicitly says
that you never roll against this skill, or it is an addition hmtk.com.
that skill. The number rolled is added to the skill in
question. Remember that you also roll your honour to another ability, which you roll against instead of it.
As far as I know, all the information given is correct.
dice and add your honour bonus (if applicable). The If you nd any mistakes or omissions, please let me
total skill level cant exceed 125%, but once you beat Normal: The skill description doesnt state either
way. Unless in unusual or stressful circumstances, no know so I can rectify them. You can get hold of me as
50% you can teach it to others of the same class and Legba on the forums at http://www.hackwurld.com or
alignment, at up to half your skill-level. The exact rules skill check is required. Of course, the GM is free to call
for a skill check whenever he wants. http://www.kenzerco.com.
can be found on GMG70.

Compiled by Emanuel Nordrum. For free distribution only. 1 Version 2.0.2., updated on 07/Aug/05. See http://www.hackwurld.com for new updates.
PROFICIENCIES

Weapon BP Relevant Abilities Dice Cost Diff. Classes Course Prerequisite Check Req. Page
Advanced Single Weapon Fighting 1 NA NA 850 gp +10% Fighter No Never CG58
Advanced Two-Handed Fighting 1 NA NA 850 gp +10% Fighter No Never CG58
Advanced Two-Weapon Fighting 1 NA NA 850 gp +10% Fighter Basic Prociency Never CG58
Advanced Weapon and Shield Fighting 1 NA NA 850 gp +10% Fighter Basic Prociency Never CG58
Basic Prociency (per weapon) 1 NA NA 600 gp +5% All No Never PHB102
Grand Mastery (only one) 1 - NA NA 4,200 gp +20% Fi. class High Mastery Never PHB102
Grenade-like Missiles 1 NA NA 600 gp +5% Cleric No Never ZG75
High Mastery (only one) 1 - NA NA ? ? Fi. class Weapon Mastery Never PHB102
Improved Backstab 1 NA NA 600 gp +5% Thief Backstab ability Never GG69
Punching Specialization 2 1 NA NA ? ? All No Never CG106
Quick Draw (weapon) 1 NA NA 600 gp +5% Fighter Basic Prociency in relevant weapon Never CG58
Shield Prociency 5 NA NA 850 gp +10% Thief No Never GG69
Specialization (only one) 3 1 NA NA 850 gp +10% Fi. class Basic Prociency Never PHB102
Two-Shield Style 1 NA NA 1,500 gp +15% Fi, Th Shield Prociency Never GG69
Weapon Mastery (only one) 1
- NA NA 1,500 gp +15% Fi. class Specialization Never PHB102
Wrestling Specialization 2 1 NA NA ? ? All No Never CG107

1
Theres a minimum level required to take these skills. As such, there is no BP cost.
2
Special rules apply to selecting the Punching Specialization and Wrestling Specialization prociencies. They do not count as a specialization. Any class may take one of the two, but cannot take both. Multi-
classed and single-classed ghter group characters may take both, but may only take one of them at rst level. Single-classed characters from the ghter group may take the prociencies several times for
added benet, but may only take one level in one of them at rst level. Single-classed ghter group characters are the only ones allowed to take more than one level of either skill, and may take them as well
as their normal weapon specialization. These are interpretations of the rules, which are rather vague. For the exact wordings, see CG106. Also note that there are no ofcial numbers for the prociencies,
including BP cost -- the 1 BP listed is the cost HMTK uses.
3
Nominally only the Fighter class is allowed Specialization, but there are multiple exceptions. Check the relevant class or package description for information.

SKILLS

Arcane Skills

Arcane Knowledge BP Relevant Abilities Dice Cost Diff. Classes Course Prerequisite Check Req. Page
Arcane Lore 5 INT 1d6 500 gp +20% All No Normal PHB313
Divine Lore 5 WIS 1d6 450 gp +20% All Religion (General) Normal PHB313
Spellcraft 2 INT 1d4 500 gp +25% All Arcane Lore Always PHB313

Academia

Subject Matter BP Relevant Abilities Dice Cost Diff. Classes Course Prerequisite Check Req. Page
Administration 1 (INT+WIS)/2 1d6 475 gp +10% All Leadership, Committee Normal PHB313
Agriculture 1 WIS 1d10 250 gp - All No Normal PHB313
Alchemy 7 INT 1d6 400 gp +5% All No Normal PHB313
Anatomy, Basic 3 (INT+WIS)/2 1d8 500 gp +5% All No Normal PHB313
Anatomy,Vital (specic animal) 1 (INT+WIS)/2 1d8 750 gp +5% All Anatomy, Basic Normal PHB313
Ancient History 1 INT 1d12 650 gp - All No Described PHB313
Animal Lore 2 INT 1d10 200 gp +5% All No GM/Descr. PHB313
Appraisal: Gemstone 3 INT 1d6 500 gp +5% All Appraising GM/Always PHB314
Appraising 6 INT 1d8 400 gp - All No GM/Always PHB314
Art Appraisal: Subset: Painting 3 INT 1d6 275 gp +15% All Art Appreciation: Subset: Painting GM/Always PHB314
Art Appraisal: Subset: Sculpture 3 INT 1d6 250 gp +15% All Art Appreciation: Subset: Sculpture GM/Always PHB314
Art Appreciation: Subset: Painting 1 WIS 1d20 350 gp - All No Normal PHB314
Art Appreciation: Subset: Sculpture 1 (INT+WIS)/2 1d20 550 gp - All No Normal PHB314
Astrology 1 (INT+WIS)/2 1d8 550 gp +5% All No Always PHB314
Botany 1 INT 1d8 250 gp +10% All No Normal PHB314
Campaign Logistics 1 INT 1d6 1200 gp +15% All Military: Operations Always PHB314
Civil Administration 2 (INT+WIS+CHA)/3 1d4 500 gp +20% All Leadership, Committee Always PHB314
Culinary Arts 1 WIS 1d10 300 gp +10% All No Normal PHB314
Culture (race specic) 1 WIS 1d6 175 gp +10% All No Normal PHB314
Current Affairs 1 INT 1d6 100 gp - All No Normal PHB315
Customs and Etiquette (culture) 1 WIS 1d8 275 gp +15% All No Normal PHB315
Engineering 2 (INT+WIS)/2 1d4 1750 gp +20% All No Described PHB315
Engineering, Fortications 2 (INT+WIS)/2 1d6 950 gp +15% All Engineering Described PHB315

Compiled by Emanuel Nordrum. For free distribution only. 2 Version 2.0.2., updated on 07/Aug/05. See http://www.hackwurld.com for new updates.
Subject Matter BP Relevant Abilities Dice Cost Diff. Classes Course Prerequisite Check Req. Page
Engineering, Public Works 2 (INT+WIS)/2 1d4 650 gp +10% All Engineering Described PHB315
Forestry 1 INT 1d6 300 gp - All No Normal PHB315
Geology 1 INT 1d6 300 gp +5% All No Normal PHB315
Heraldry 1 INT 1d6 165 gp - All No Described PHB315
Herbalism 6 INT 1d6 250 gp +5% All Botany Normal PHB315
History, Local 1 (CHA+WIS)/2 1d6 100 gp - All No Described PHB315
History, World 1 WIS 1d6 150 gp +5% All History, Local Normal PHB315
Identify Poison 2 INT 1d8 500 gp +5% Thief No Always GG66
Know Ability 5 WIS 1d8 100 gp +5% MU No Always SSG53
Leadership, Basic 3 (CHA+WIS)/2 1d5 225 gp +5% All No GM/Desc. PHB316
Leadership, Committee 2 (CHA+WIS)/2 1d5 275 gp +5% All Leadership, Basic Always PHB316
Mathematics, Advanced 3 INT 1d5 500 gp +15% All Mathematics, Basic Described HJ6p13
Mathematics, Basic 2 INT 1d8 400 gp - All No Normal HJ6p13
Military History 1 INT 1d12 400 gp - All No Described CG51
Military: Battle Sense 9 (INT+WIS)/2 1d4 350 gp +10% All No Described PHB316
Military: Leadership 4 (INT+WIS+CHA)/3 1d4 275 gp +5% All Military: Operations Described PHB316
Military: Operations 2 (INT+WIS)/2 1d4 325 gp +10% All Military: Small Unit Tactics Normal PHB316
Military: Small Unit Tactics 5 (INT+WIS)/2 1d6 375 gp +15% All Leadership, Basic; Military: Battle Sense Described PHB316
Pan-Dimensional Geometric Topology 1 5 INT 1d3 2,000 gp +20% All Mathematics, Advanced Always HJ6p13
Plant Identication: Holistic 2 (INT+WIS)/2 1d8 300 gp +5% All Botany Normal PHB316
Religion, General 1 WIS 1d12 100 gp - All No Described PHB316
Religion (Specic) 2 WIS 1d8 250 gp +5% All Religion, General Normal PHB316
Spirit Lore 2 (INT+WIS)/2 1d8 300 gp +10% MU, Cl. Spellcraft and Arcane Lore or Divine Lore Described SSG54
Weather Sense 1 (INT+WIS)/2 1d4 150 gp +5% All No Described PHB316
Woodland Lore 1 (INT+WIS)/2 1d8 200 gp - All Forestry Normal PHB316

1
Special rules apply to taking this skill at character creation. See HJ6p13 for details.

Languages/Communication

Language BP Relevant Abilities Dice Cost Diff. Classes Course Prerequisite Check Req. Page
Arcane Speak 2 INT 1d8 800 gp +10% MU No Always SSG53
Dimple Runes (Braille) 2 DEX 1d3 200 gp +5% All No Normal PHB317
Dragon Speak 10 (INT+CHA)/2 1d2 800 gp +5% All 19 Inteligence, 15 Charisma GM/Desc. PHB317
Evil Speak 5 INT 1d4 450 gp +15% All No GM/Always PHB317
Glersee (Trail Markers) 2 INT 1d6 275 gp +5% All No Normal PHB317
Languages, Ancient/Dead 2 INT 1d6 200 gp +10% All No Normal PHB317
Languages, Modern (language) 1 INT 1d10 150 gp +0% All No Normal PHB317
Languages, Undead 2 INT 1d8 300 gp +5% All No Normal PHB317

Musical Instrument

Musical Instrument BP Relevant Abilities Dice Cost Diff. Classes Course Prerequisite Check Req. Page
Brass Instruments 2 (WIS+DEX)/2 1d8 600 gp +5% All No Normal PHB317
Exotic Instruments 2 (WIS+DEX)/2 1d8 500 gp +5% All No Normal PHB317
Percussion Instruments 1 (WIS+DEX)/2 1d8 300 gp - All No Normal PHB318
Stringed Instruments 2 (WIS+DEX)/2 1d8 600 gp +5% All No Normal PHB318
Wind Instruments 2 (WIS+DEX)/2 1d8 500 gp +5% All No Normal PHB318

TASKS/ARTS

Tasks: Mundane 1

Mundane Task BP Relevant Abilities Dice Cost Diff. Classes Course Prerequisite Check Req. Page
Armor Maintenance 2 1 (INT+DEX)/2 NA 75 gp -5% All No Never PHB318
Maintenance/Upkeep (General) 1 WIS NA 50 gp -20% All No Never PHB318
Shaving/Grooming 1 INT NA 25 gp -15% All No Never PHB318
Weapon Maintenance 2 1 WIS NA 10 gp -5% All No Never PHB318

1
Mundane Tasks are automatically successful as long as the monthly cost is paid and adequate tools and sufcient time is devoted to the skill. Cost refers to the monthly upkeep price.
2
Cost is per weapon or armour (if used on a regular basis).

Compiled by Emanuel Nordrum. For free distribution only. 3 Version 2.0.2., updated on 07/Aug/05. See http://www.hackwurld.com for new updates.
Tasks: Combat Procedures

Combat Procedure BP Relevant Abilities Dice Cost Diff. Classes Course Prerequisite Check Req. Page
Angawa Battle Cry 2 (STR+CHA)/2 1d6 225 gp - All No Never PHB319
The Anvil 8 (STR+DEX)/2 1d4 400 gp +15% All No Normal HJ8p9-10
Art of Beating 2 (STR+INT)/2 1d4 275 gp +5% All No Normal PHB319
Attitude Adjustment 1 (STR+CHA)/2 1d8 200 gp +5% All No Described PHB319
Brawler 2 (STR+DEX)/2 1d8 175 gp +5% All No GM/Always PHB319
Crane 2 DEX 1d4 215 gp +10% All No Never PHB319
Cricket-in-the-Pea Pod 1 DEX 1d5 275 gp +15% All No Described PHB319
Dirty Fighting 2 INT 1d6 225 gp - All No Never PHB319
Disarm 2 DEX 1d8 400 gp +5% Fi, Cl, Th No Always CG50
Disarm, Expert 3 DEX 1d6 1,000 gp +15% Fi, Cl, Th Disarm Always CG50
Entrenchment Construction 4 WIS 1d6 425 gp +5% All No Never PHB319
Establish Ambush Zone 8 WIS 1d6 225 gp +5% All No GM/Always PHB319
Eye Gouge 1 DEX 1d8 125 gp +5% All No Always PHB319
Eye of the Tiger Advantage 5 DEX 1d5 325 gp +10% All No Never PHB319
Fast Draw (KODT) 3 DEX 1d8 200 gp - All Any weapon prociency Always KODT64p38
Feint 4 (DEX+WIS)/2 1d6 225 gp -5% Cl, Fi, Th No Always ZG72
Flying Combat 3 (DEX+WIS)/2 1d6 1,500 gp +10% Fighter Riding, Airborne Always CG51
Groin Punch 10 STR 1d4 75 gp +5% All No GM/Always PHB320
Improve Cover 4 (DEX+WIS)/2 1d6 200 gp - All No Always ZG72
Improved Charge 4 DEX 1d6 300 gp +10% All No Always CG51
Improved Overbearing 2 (STR+WIS)/2 1d8 250 gp -5% Cl, Fi. No Normal ZG72
Improved Subdual 3 (CHA+WIS)/2 1d4 300 gp - Cl, Fi. No Always ZG72
Improved Unarmed Combat 2 (DEX+WIS)/2 1d6 150 gp - Cl, Fi. No Always ZG72
Jousting 1 (STR+DEX+CON)/3 1d8 550 gp +10% All Basic Prociency in Lance; Riding, Land-Based Normal KODT64p38
Jugular Swipe 10 DEX 1d4 275 gp +5% All No Always PHB320
Ka-Bob Maneuver 3 STR 1d6 130 gp +5% All Basic Prociency with a large pointed weapon Always KODT64p38
Kidney Bruiser 15 STR 1d6 255 gp +5% All No GM/Always PHB320
Mortal Combat 9 CON 1d4 435 gp +5% All No Always PHB320
Muster Resolve 8 CON 1d6 325 gp +10% All No Always PHB320
Pimp Slap (Wuss Slap) 1 STR 1d6 95 gp +5% All No Always PHB320
Press the Attack 6 (STR+DEX)/2 2d4 400 gp - Fighter No Always CG51
Pugilism 7 (STR+DEX+INT)/3 1d6 125 gp +5% All No GM/Always PHB320
Round House Groin Kick 10 DEX 1d6 125 gp +5% All No GM/Always PHB320
Shield Bash 2 STR 1d6 500 gp +10% Fi, Cl. Shield Punch Always CG52
Shield Punch 1 STR 1d8 375 gp +5% Fi, Cl. No Always CG52
Siege Weapon Operation 2 (INT+WIS+CHA)/3 1d10 500 gp - All No Always LFG68
Trip Attack 2 (STR+DEX)/2 1d8 300 gp - All No Always CG52
Whos Yer Mama Ankle Wrench 6 (STR+DEX)/2 1d6 225 gp +5% All No GM/Always PHB320

Tasks: Artisan and Performing Arts

Art BP Relevant Abilities Dice Cost Diff. Classes Course Prerequisite Check Req. Page
Artistic Ability 1 (DEX+WIS)/2 1d6 500 gp +5% All No Described PHB320
Chanting 1 CON 1d12 250 gp -10% All No Always GG63
Dancing, Ballroom 1 DEX 1d6 400 gp +10% All No Never PHB321
Interpret/Perform Mime 1 INT 1d12 240 gp - All No Described PHB321
Juggling 1 DEX 1d8 100 gp +10% All No Described PHB321
Manu Weasel Dance 5 DEX 1d12 250 gp +5% All No Normal PHB321
Mocking Jig 10 DEX 1d10 120 gp +5% All No GM/Always PHB321
Poetry, Writing and Comprehen./Interpret. 1 (INT+WIS)/2 1d8 200 gp +10% All No Normal PHB321
Singing 1 CHA 1d4 500 gp +15% All No Described CG49/PHB321
Whistling/Humming 1 CHA 1d10 80 gp -15% All No Described GG68

Tasks: Sophisticated

Task BP Relevant Abilities Dice Cost Diff. Classes Course Prerequisite Check Req. Page
Acting 2 WIS 1d10 800 gp - All No Described GG62
Animal Handling 1 WIS 1d10 300 gp +5% All Animal Lore Always PHB321
Animal Noise 1 WIS 1d8 100 gp - All No Always GG62

Compiled by Emanuel Nordrum. For free distribution only. 4 Version 2.0.2., updated on 07/Aug/05. See http://www.hackwurld.com for new updates.
Task BP Relevant Abilities Dice Cost Diff. Classes Course Prerequisite Check Req. Page
Animal Training (specic animal type) 2 (INT+WIS)/2 1d10 500 gp +10% All Animal Handling Described PHB321
Armorer 10 INT 1d6 600 gp +5% All Leatherworking; Metalworking Described PHB321
Armor Repair, Advanced 4 (INT+DEX)/2 1d8 575 gp +10% All Armor Repair, Basic Always CG49/PHB322
Armor Repair, Basic 3 (INT+DEX)/2 1d10 375 gp +5% All Armor Maintenance Always CG49/PHB322
Armor Repair, Expert 8 (INT+DEX)/2 1d6 875 gp +10% All Armor Repair, Advanced Always CG49/PHB322
Bargain Sense 5 WIS 1d8 100 gp - All No Always PHB322
Bartering 1 WIS 1d8 100 gp - All No Described PHB322
Blacksmithing 1 STR 1d8 100 gp - All Blacksmith Tools Always PHB322
Boating 1 WIS 1d8 120 gp -5% All No Described GG63
Bowyer/Fletcher 1 DEX 1d8 450 gp +5% All No Always PHB322
Brewing 1 INT 1d12 75 gp - All No Always PHB322
Bribery 1 5 CHA 1d8 100 gp - Thief No Always LFG79
Calligraphy 1 DEX 1d10 100 gp +5% All No Always SSG53
Camouage 2 WIS 1d10 275 gp +5% Fi., Th. No Always CG50
Carpentry 1 STR 1d10 150 gp +5% All Carpentry Tools (Wood Working) Described PHB322
Cartography: Dungeon 2 INT 1d8 200 gp +5% All Map Sense GM/Always PHB322
Cartography: Hasty Mapping 2 INT 1d10 75 gp - All Map Sense GM/Desc. PHB323
Cartography: Overland 2 INT 1d6 225 gp +10% All Map Sense GM/Desc. PHB323
Charioteering 1 DEX 1d8 165 gp +5% All No Never PHB323
Clever Packer 3 WIS 1d8 80 gp - All No Always PHB323
Cobbling 1 DEX 1d12 85 gp +5% All No Never PHB323
Coin Pile Numerical Approximation 2 INT 1d6 200 gp +10% All No Always PHB323
Complex Geometric Estimation 2 INT 1d4 350 gp +10% All No GM/Always PHB323
Construction: Defence Works 2 (STR+DEX+WIS)/3 1d6 400 gp +5% All No Always PHB323
Construction: Fortications 2 (STR+DEX+WIS)/3 1d6 450 gp +5% All No Always PHB323
Construction: Hasty Defence Works 4 (STR+DEX+WIS)/3 1d10 300 gp - All No Described PHB323
Construction: Siege Works 2 (STR+DEX+WIS)/3 1d4 500 gp +5% All No GM/Always PHB323
Cooking 1 INT 1d12 75 gp - All Culinary Arts Described PHB323
Craft Instrument (instrument) 2 3 WIS 1d8 1,600 gp +5% All Carpentry Tools (Wood Working) Described GG64
Dig Hasty Grave 1 STR NA 5 gp -2% All No Never PHB323
Dig Proper Grave 1 WIS 1d20 15 gp - All No Never PHB323
Disguise 6 (INT+CHA)/2 1d6 900 gp - All No Always GG64
Distance Sense 1 WIS 1d12 125 gp - All No Always CG50
Endurance 4 (WIS+CON)/2 1d6 400 gp +10% All No Described PHB323
Farming 1 WIS 1d8 100 gp +5% All Agriculture Described PHB324
Fast Draw (GG) 2 CHA 1d6 175 gp +5% All No Always GG65
Fast Talking 1 CHA 1d8 200 gp - All No Always GG65
Fire-building 1 WIS 1d6 75 gp +5% All No Described PHB324
First Aid Skill Suite 3 5 INT 1d6 1,000 gp +10% All No Described PHB324
First Aid: Cauterize Wound 2 INT 1d8 350 gp +5% All No Normal PHB324
First Aid: Sew Own Wounds 2 INT 1d4 200 gp +5% All No Always PHB324
First Aid: Sew Wounds 2 INT 1d6 350 gp - All First Aid: Sew Own Wounds Always PHB324
Fishing 1 WIS 1d10 100 gp +5% All No Always PHB324
Fondling (Covet Appraisal Technique) 3 (DEX+WIS)/2 1d4 325 gp +10% All No Always PHB324
Forage for Food (by Climate) 1 WIS 1d6 245 gp +10% All No Always PHB325
Forgery 10 (DEX+INT)/2 1d4 350 gp +20% All No Always PHB325
Fortune Telling 2 CHA 1d8 550 gp - Thief No Always GG65
Gaming 3 CHA 1d6 200 gp +10% All No Always PHB325
Gem Cutting 2 DEX 1d4 700 gp +10% All Appraisal: Gemstone Always PHB325
Glean Information 3 CHA 1d8 300 gp +10% All No GM/Desc. GG65/PHB325
Haggle 2 (CHA+INT)/2 1d6 375 gp - All No Described PHB325
Healing 2 WIS 1d4 400 gp +5% All First Aid Skill Suite Described PHB325
Hunting 1 WIS 1d6 370 gp +5% All Identify Animal by Tracks Always PHB326
Identify Animal by Tracks 1 WIS 1d6 230 gp +15% All No Described PHB326
Intelligence Gathering 4 (INT+WIS)/2 1d6 575 gp +10% All 2 from: Disguise; Liar, Skilled; Stealthy Movement; Tracking Always PHB326
Interrogation 4 (STR+WIS)/2 1d6 400 gp +10% All Glean Information Always PHB326
Jeweler 2 INT 1d6 670 gp +5% All Metalworking; Gem Cutting Always PHB326
Juggling (GG) 2 DEX 1d6 400 gp +5% All No Always/Des. GG66
Jumping 1 STR 1d4 200 gp +5% All No Normal GG66/PHB326
Laborer, General 1 (STR+WIS)/2 NA 200 gp +5% All No Normal PHB326
Leatherworking 3 (STR+INT)/2 1d8 300 gp - All No Never PHB326

Compiled by Emanuel Nordrum. For free distribution only. 5 Version 2.0.2., updated on 07/Aug/05. See http://www.hackwurld.com for new updates.
Task BP Relevant Abilities Dice Cost Diff. Classes Course Prerequisite Check Req. Page
Liar, Skilled 3 INT+CHA 1d6 400 gp +10% All No Always PHB327
Locksmithing 4 3 (STR+DEX+WIS)/3 1d6 800 gp +10% Thief Metalworking Described HJ7p16/GG66
Looting, Advanced 4 WIS 1d4 550 gp +10% All Looting, Basic Always PHB327
Looting, Basic 2 WIS 1d6 350 gp +5% All No Normal PHB327
Maintain Self-Discipline 2 WIS 1d4 300 gp +5% All No GM/Always PHB327
Map Sense (was Direction Sense) 1 WIS 1d6 200 gp +5% All No Normal PHB327
Mapless Travel 3 WIS 1d8 150 gp +10% All No Described PHB327
Metalworking 2 (STR+DEX+WIS)/3 1d6 500 gp +5% All Blacksmithing Never PHB327
Mimic Dialect 2 INT 1d4 200 gp +10% All Language, Modern Never PHB327
Mining 2 WIS 1d6 500 gp +5% All No Described PHB327
Mountaineering 1 (STR+DEX+INT)/3 1d8 400 gp +5% All No Normal PHB327
Mummication 2 INT 1d6 675 gp +15% All No Normal CLK42
Navigation, Nautical 2 INT 1d6 300 gp +10% All No Always PHB327
Observation 2 (WIS+INT)/2 1d8 250 gp +5% All No GM/Desc. GG67
Orchestrate Task 3 (INT+CHA)/2 1d6 400 gp +15% All No Normal PHB328
Penmanship 1 (INT+DEX)/2 1d12 125 gp - All No Always SSG53
Pinch 1 DEX NA NA - Thief No Never GG67/PHB328
Pottery 1 DEX 1d10 75 gp -1% All No Never PHB328
Reading Lips (known language) 2 INT 1d4 400 gp +15% All No Always PHB328
Reading/Writing (known language) 2 INT 1d6 350 gp +10% All No Described PHB328
Recruit Army 2 CHA 1d8 300 gp +5% All No Always PHB328
Riding, Airborne (mount) 2 (DEX+WIS)/2 1d6 550 gp +10% All Riding, Land-Based Described PHB328
Riding, Land-Based (mount) 1 (DEX+WIS)/2 1d8 350 gp +5% All No Described PHB328
Riding, Sea-Based (mount) 2 (DEX+WIS)/2 1d6 500 gp +10% All No Described CG51
Riding, Warhorse (Dwarven) 2 (DEX+CHA)/2 1d4 400 gp +10% All No Described PHB329
Rope Use 1 DEX 1d8 85 gp -5% All No Described PHB329
Running 1 CON 1d8 100 gp - All No Always PHB329
Seamanship 5 DEX 1d6 700 gp +10% All No Normal PHB329
Seamstress/Tailor 2 DEX 1d12 200 gp - All No Never PHB330
Seduction, Art of 1 (COM+CHA)/2 1d6 750 gp +15% All No Described PHB330
Set Snares 1 DEX 1d8 250 gp +5% All No Always PHB330
Set Traps, Advanced 2 DEX 1d8 400 gp -5% Thief Set Snares (does not apply to Thief group) GM/Always GG67
Shield Repair, Metal 3 (INT+DEX)/2 1d8 275 gp +15% All Leatherworking; Metalworking Always PHB330
Shield Repair, Wood 3 (INT+DEX)/2 1d10 175 gp +10% All Leatherworking; Carpentry Tools (Wood Working) Always PHB330
Skinning 1 (STR+WIS)/2 1d8 650 gp +5% All No Normal PHB330
Slaughter: Game Animal 1 (STR+WIS)/2 1d8 300 gp +5% All No Described PHB330
Slaughter: Livestock 1 (STR+WIS)/2 1d10 385 gp - All No Described PHB330
Sleight of Hand 4 DEX 1d6 450 gp +15% All No Always SSG53
Slide Rule Operations 5 4 (INT+DEX)/2 1d4 4,000 gp +10% All Pan-Dimensional Geo. Top. or Spirit Lore and Divine Lore Normal HJ6p13
Slip Away Into Shadows 1 DEX 1d6 450 gp +10% All No Always PHB330
Speed Reading 2 (INT+WIS)/2 1d10 300 gp +10% All Reading/Writing Described SSG53
Spell Tattooing 4 DEX 1d6 500 gp +15% MU Art Appreciation: Subset: Painting; Artistic Ability Always SSG54
Stealthy Movement 4 DEX 1d6 370 gp +10% All Slip Away Into Shadows Always PHB331
Stonemasonry 1 (STR+INT)/2 1d10 170 gp +5% All No Never PHB331
Survival Skill Suite 3 10 (INT+CON+WIS)/3 1d6 1,500 gp +5% All No Always PHB331
Survival, Arctic 3 (INT+CON+WIS)/3 1d4 450 gp +10% All No GM/Desc. PHB331
Survival, Desert 3 (INT+CON+WIS)/3 1d6 450 gp +10% All No Always PHB331
Survival, Jungle 2 (INT+CON+WIS)/3 1d8 250 gp +5% All No Always PHB331
Survival, Underground 3 (INT+CON+WIS)/3 1d4 275 gp +5% All No Always PHB331
Swimming 3 (STR+DEX+CON)/3 1d6 175 gp +5% All Swimming: Dog Paddle Normal PHB331
Swimming: Dog Paddle 1 (STR+CON)/2 1d10 50 gp - All No Normal PHB331
Tightrope Walking 1 DEX 1d4 375 gp +15% All No Always GG67/PHB331
Torture 3 (STR+INT)/2 1d6 250 gp +5% All No Described PHB332
Tracking Game 1 WIS 1d6 300 gp +10% All Identify Animal by Tracks Described PHB332
Tracking 2 WIS 1d4 350 gp +10% All No Described PHB332
Trailing 6 2 DEX 1d8 300 gp +5% All No Always GG67
Trap Sweep (Full Sweep) 1 (DEX+WIS)/2 1d8 375 gp +20% Thief No GM/Always GG68/PHB332
Tumbling 2 DEX 1d6 125 gp +10% All No Described GG68/PHB332
Vandalism/Desecration 2 STR 1d12 200 gp +5% All No Never PHB333
Ventriloquism 3 INT 1d4 300 gp +15% All No Always PHB333
Veterinary Healing 3 WIS 1d6 350 gp - All No Always ZG72

Compiled by Emanuel Nordrum. For free distribution only. 6 Version 2.0.2., updated on 07/Aug/05. See http://www.hackwurld.com for new updates.
Task BP Relevant Abilities Dice Cost Diff. Classes Course Prerequisite Check Req. Page
Voice Mimicry 2 CHA 1d6 700 gp +15% Thief No Described GG68
Weaponsmithing 4 (DEX+INT)/2 1d6 700 gp +10% All Blacksmithing Always PHB333
Weaving 2 (DEX+INT)/2 1d8 100 gp +5% All No Normal PHB333

1
This skill is available to non-Thief group characters on a case by case basis.
2
At character creation its possible to spend 12 BPs on this skill and learn Craft Instrument (All). Since this is effectively a Skill Suite, its listed under Suites as well.
3
If what skills are available under the skill suite isnt obvious, its also listed under Skill Suites.
4
This skill originated in HackJournal. The Grifters Guide version has some additions, but everything in in the HackJournal article is included in the Grifters Guide.
5
Special rules apply to taking this skill at character creation. See HJ6p13 for details.
6
1 BP for Thief group.

Social Interaction

Social Skill BP Relevant Abilities Dice Cost Diff. Classes Course Prerequisite Check Req. Page
Begging (General) 1 1 CHA 1d6 350 gp -10% All No Always HJ7p16/GG62
Begging (Panhandling) 1 2 CHA 1d4 400 gp - All Begging (General) Always HJ7p16/GG63
Berate 1 CHA 1d6 200 gp +5% All No Described PHB333
Calling Dibs 3 WIS 1d8 100 gp +15% All No Always PHB334
Crowd Working 2 (WIS+CHA)/2 1d8 100 gp - Thief No Always GG64
Diplomacy 2 CHA 1d8 150 gp +10% All No Described PHB334
Distraction 1 (CHA+WIS)/2 1d8 100 gp -15% All No Always ZG72
Feign Toughness 2 CHA 1d10 250 gp +5% All No Normal PHB334
Flex Muscle 2 STR 1d8 170 gp - All No Normal PHB334
Graceful Entrance/Exit 1 CHA 1d6 100 gp +10% All No Always PHB334
Idle Gossip 1 CHA 1d12 185 gp - All No Always PHB334
Intimidation 2 WIS 1d4 250 gp +5% All Feign Toughness Described PHB334
Joke Telling 1 (INT+CHA)/2 1d4 50 gp +10% All No GM/Desc. PHB334
Knowledge of Courtly Affairs 2 WIS 1d8 400 gp +5% All No Described PHB334
Mingling (Balls, Parties) 2 CHA 1d6 300 gp +10% All No Described PHB334
Oration 1 (INT+CHA)/2 1d4 190 gp +20% All Rousing Speech Always PHB334
Parley 4 CHA 1d4 150 gp +15% All No GM/Desc. PHB334
Poker Face 3 WIS 1d6 80 gp +10% All No Described PHB334
Resist Persuasion 1 WIS 1d8 90 gp +5% All No Always PHB335
Rousing Speech 3 CHA 1d6 270 gp +20% All No Described PHB335
Rules of Fair Play 1 WIS 1d6 150 gp +5% All No Always PHB335
Secret Persona 2 WIS 1d4 600 gp +5% All No Always PHB335
Snappy Comeback 1 (INT+WIS)/2 1d8 125 gp +5% All No Always CG52
Social Etiquette 1 (WIS+CHA)/2 1d6 170 gp +5% All No Described PHB335
Street Cred 1 (STR+WIS+CHA)/2 1d8 150 gp +10% All No GM/Desc. PHB335
Taunting, Major 3 WIS 1d6 200 gp +10% All No Described PHB335
Taunting: Minor 2 WIS 1d8 100 gp +5% All No Described PHB335
Threat Gesture 1 WIS 1d8 175 gp +5% All No GM/Always PHB335

Ulterior Motive 2 CHA 1d4 100 gp +10% All No GM/Always PHB335

1
These skills originated in HackJournal. The rules in the Grifters Guide are the same, except for a cheaper BP cost, although the descriptions vary slightly. The BP cost listed is the one in the Grifters Guide.

Skills,Tools

Tool BP Relevant Abilities Dice Cost Diff. Classes Course Prerequisite Check Req. Page
Assaying/Surveying Tools 1 (DEX+INT)/2 1d8 4,200 gp - All No Normal PHB335
Blacksmith Tools 1 (STR+DEX+INT)/3 1d6 600 gp +5% All No Normal PHB335
Carpentry Tools (Wood Working) 1 (STR+DEX+INT)/3 1d8 4,200 gp - All No Normal PHB336
Construction Tools 1 (STR+DEX+INT)/3 1d8 4,200 gp - All No Normal PHB336
Drafting Tools 1 DEX 1d6 4,200 gp - All No Normal PHB336
Jewler Tools 1 (DEX+WIS)/2 1d8 4,200 gp - All No Normal PHB336
Leather Working Tools 1 DEX 1d6 400 gp +5% All No Normal PHB336
Mining Tools (stone working) 1 STR 1d8 400 gp +5% All No Normal PHB336
Peg Leg (per leg - left/right) 1 1 DEX NA Free +10% All No Normal PHB336
Surgery Tools/Suture Kit 1 DEX+INT/2 1d8 4,200 gp - All No Normal PHB336

1
Peg Legs are mastered through daily use. A character with this skill suffers no movement penalty, and if she begins the game tted with a peg leg she automatically gains this skill. See PHB336 for more
information.

Compiled by Emanuel Nordrum. For free distribution only. 7 Version 2.0.2., updated on 07/Aug/05. See http://www.hackwurld.com for new updates.
Unique Barbarian Skills 1

Skill BP Relevant Abilities Dice Cost Diff. Classes Course Prerequisite Check Req. Page
Holistic First Aid 3 WIS 1d6 150 gp +5% All No CG8/PHB44
Makeshift Small Craft, Paddled 2 INT 1d8 400 gp +10% All No CG8/PHB44
Makeshift Small Craft, Rowed 2 INT 1d8 450 gp +10% All No CG8/PHB44
Outdoor Craft 4 (INT+WIS)/2 1d4 200 gp +5% All No CG8/PHB44
Sound Mimicry 1 INT 1d8 150 gp - All No CG8/PHB44
Wild Animal Handling 2 WIS 1d8 400 gp - All No CG8/PHB44
Wilderness Running 2 CON 1d6 50 gp -5% All No CG8/PHB44

1
Unique barbarian skills cannot be learned by non-barbarians except for rare circumstances, as the barbarian teaching method is very difcult for non-barbarians to understand. (CG8)

SKILL SUITES

Skill Suites 1

Suite BP Relevant Abilities Dice Cost Diff. Skills Included Page


Administrator/Politician Skill Suite 10 (WIS+CHA)/2 1d5 2,075 gp +15% Administration; Civil Operations; Leadership, Basic; Leadership:Committee; Liar,Skilled HJ5p10/GMG71
Artist Skill Suite 8 WIS 1d10 1,850 gp +15% Art Appreciation; Art Appraisal: Subset: Painting; Art Appraisal: Subset: Sculpture; HJ5p10/GMG71
Art Appreciation: Subset: Painting; Art Appreciation: Subset: Sculpture.
Blacksmith Skill Suite 4 STR 1d6 1,400 gp +10% Blacksmithing; Blacksmithing Tools; Fire-Building; Metalworking HJ5p10/GMG71
Carpenter Skill Suite 5 (STR+DEX+INT)/3 1d8 5,300 gp +10% Carpentry; Shield Repair: Wood; Carpentry Tools; Forestry HJ5p10/GMG71
Cartographer Skill Suite 7 INT 1d8 935 gp +10% (C: Cartography) C: Dungeon; C: Hasty Mapping; C: Overland; Reading/Writing HJ5p10/GMG71
Craft Instrument (All) 2 12 WIS 1d8 1,600 gp +5% (CI: Craft Instrument) CI: Brass; CI: Exotic; CI: Percussion; CI: Stringed; CI: Wind. GG64
Farmers Daughter Skill Suite 3 9 (WIS+CON)/2 1d10 1,650 gp +15% Agriculture; Animal Lore; Culinary Arts; Endurance; Riding, Land-Based HJ5p2
First Aid Skill Suite 5 INT 1d6 1,000 gp +10% First Aid: Cauterize Wound; First Aid: Sew Own Wounds; First Aid: Sew Wounds. PHB324
Healer/Doctor Skill Suite 8 INT 1d8 6,270 gp +15% Anatomy, Basic; First Aid Skill Suite; Surgery Tools HJ5p10/GMG71
Historian Skill Suite 4 (INT+WIS)/2 1d8 1,375 gp +15% Ancient History; History, Local; History, World; Reading/Writing HJ5p10/GMG71
Limner/Painter Skill Suite 7 INT 1d6 5,555 gp +15% Cartography: Overland; Art Appraisal: Subset: Painting; Reading/Writing; Drafting Tools HJ5p10/GMG71
Merchants Daughter Skill Suite 3 10 (WIS+INT)/2 1d8 852.5 gp +15% Bargain Sense; Bartering; Coin Pile Numerical Approximation; Haggle HJ5p2
Missionary Skill Suite 12 WIS 1d10 2,750 gp +10% Ancient History; Religion (General); Religion (specic); Survival Skill Suite HJ5p10/GMG71
Navigator Skill Set 6 INT 1d8 1,180 gp +15% Astrology; Navigation, Nautical; Swimming: Dog Paddle; Swimming CG51/GMG71
Nobles Daughter Skill Suite 3 8 (WIS+CHA)/2 1d8 1,881 gp +20% Customs and Etiquette (culture); Dancing (Ballroom); Heraldry; HJ5p2
Knowledge of Courtly Affairs; Mingling; Social Etiquette
Sailor Skill Set 11 DEX 1d8 1,550 gp +15% Seamanship; Swimming: Dog Paddle; Swimming; Fishing; Navigation, Nautical; Rope Use CG52/GMG71
Scribe Skill Suite 3 INT 1d6 700 gp +15% Reading/Writing; Mathematics, Basic. HJ5p10/GMG71
Shipwright Skill Set 8 DEX 1d10 5,775 gp +15% Seamanship; Carpentry; Carpentry Tools; Seamstress/Tailor CG52/GMG71
Slide Ruler Skill Suite 4 11 INT 1d4 7,040 gp +25% Mathematics, Basic; Mathematics, Advanced; HJ6p13
Pand-Dimensional Geometric Topology; Slide Rule Operations.
Survival Skill Suite 10 (INT+WIS+CON)/3 1d6 1,500 gp +5% Survival, Desert; Survival, Jungle; Survival, Underground; Survival, Arctic. PHB331
Tailor/Weaver Skill Suite 4 (DEX+INT)/2 1d12 500 gp +10% Weaving; Seamstress/Tailor; Idle Gossip HJ5p10/GMG71
Teamster/Freighter Skill Suite 4 (INT+WIS)/2 1d10 1,000 gp +15% Animal Handling; Charioteering; Carpentry; Complex Geometric Estimation. HJ5p10/GMG71
Thug Skill Suite 10 (STR+WIS/2 1d6 1,400 gp +10% Feign Toughn.; Flex Muscle; Intimidation; Art of Beating; Threat Gesture; Dirty Fighting HJ5p10/GMG71
Trader/Barterer Skill Suite 13 (STR+WIS)/2 1d8 1,250 gp +15% Haggle; Bargain Sense; Street Cred; Bartering; Appraising HJ5p10/GMG71
Trapper/Furrier Skill Suite 5 WIS 1d8 1,100 gp +10% Slaughter: Game Animal; Woodland Lore; Skinning; Haggle; Bartering HJ5p10/GMG71

1
At character creation, you may ignore any prerequisites for the included skills, but if taken during play, all prerequisites for the included skills must be at 50% or more.
2
This suite is an exception to 1, as it always has the prerequisite, Carpentry Tools (Wood Working).
3
These skill suites are intended to reect social rank. The full name given is Lower Classes: The Farmers Daughter Skill Suite, Middle Classes: The Merchants Daughter Skill Suite, and Upper Classes: The
Nobles Daughter Skill Suite. The Cost and Diff. for these suites are not ofcial numbers (since there arnt any), but based on Benjamin Pierces article Suite Success in HJ5. For more information, see HJ5p2
& HJ5p10.
4
Special rules apply to both taking this suite at character creation and its availability during play. See HJ6p13 for details.

ADVANCED COMBAT MANEUVERS

Named Fighting Styles 1

Style Relevant Abilities Dice Cost Diff. Course Prerequisite Page


Axe Storm Style (DEX+INT)/2 1d4 2,300 gp +10% DEX 17+; Hand Axe prof.; Advanced Two-Weapon Fighting; Quick Draw (hand axe); Trip Attack GG53
Striking Staff Style (STR+WIS)/2 1d8 500 gp +5% WIS 14+; Quarterstaff prof.; Advanced Two-Handed Fighting; Trip Attack GG54
Shield of Death Style (STR+INT)/2 1d4 1,000 gp +10% Shield Bash; Trip Attack; Tumbling; Advanced Weapon and Shield Fighting; Short sword prof.; Shield Specialization GG55
Hammer and Anvil Style (STR+INT)/2 1d6 1,000 gp +15% STR 17+; Shield Bash; Advanced Two-Weapon Fighting; Advanced Weapon and Shield Fighting; Warhammer prof. GG55

1
Certain rules apply to all Fighting Styles that differentiate them from normal skills: Only Fighter group characters may take them, they always require a skill check and they may not be taken at character
creation. Each level of skill also gives access to new abilities. They are still considered Combat Maneuvers. More information is available on CG53.

Compiled by Emanuel Nordrum. For free distribution only. 8 Version 2.0.2., updated on 07/Aug/05. See http://www.hackwurld.com for new updates.
Martial Arts Styles 1

Martial Art BP Relevant Abilities Dice Cost Diff. Classes Course Prerequisite Check Req. Page
Bilodo 8 (DEX+WIS)/2 1d6 580 gp +6% All No Always CG109
Chi-Star 8 (DEX+WIS)/2 1d5 650 gp -5% All No Always CG109
Curlamo 8 (DEX+WIS)/2 1d10 600 gp - All No Always CG109
Fung-Chi 7 (DEX+WIS)/2 1d6 600 gp +5% All No Always CG109
Gung-Fu 9 (DEX+WIS)/2 1d8 525 gp +7% All No Always CG109
Hoohah 8 (DEX+WIS)/2 1d8 600 gp +5% All No Always CG109
Sung Hoy 9 (DEX+WIS)/2 1d6 550 gp +7% All No Always CG109

1
All Martial Arts Styles are available to all classes and require a skill check. For specic rules, see CG109. They are considered Combat Maneuvers despite being under an individual heading.

Special Martial Arts Maneuvers 1

Special Maneuver BP Relevant Abilities Dice Cost Diff. Course Prerequisite Page
Kick 1: Circle Kick 3 DEX 1d8 400 gp +3% Bilodo or Fung-Chi CG111
Kick 2: Flying Kick 6 DEX 1d6 750 gp +6% Bilodo or Gung-Fu CG111
Kick 3: Backward Kick 9 DEX 1d4 1,000 gp +9% Bilodo CG111
Lock 1: Choke Hold 3 DEX 1d8 400 gp +3% Gung-Fu CG111
Lock 2: Locking Block 6 DEX 1d6 750 gp +6% Gung-Fu CG111
Lock 3: Incapacitator 9 DEX 1d4 1,000 gp +9% Gung-Fu or Hoohah CG112
Lock 4: Immobilizing 12 DEX 1d4 1,300 gp +13% Hoohah CG112
Mental and Physical Training 1: Meditation 3 WIS 1d8 400 gp +3% Fung-Chi or Sung Hoy or Hoohah; 1 special maneuvre at 101+ and 1 at 51+ CG114
Mental and Physical Training 2: All-Around Sight 6 WIS 1d8 750 gp +6% Hoohah or Sung Hoy, 1 special maneuvre at 101+ and 2 at 51+ CG115
Mental and Physical Training 3: Mental Resistance 9 WIS 1d6 1,000 gp +9% Hoohah or Sung Hoy; 1 special maneuvre at 101+ and 2 at 51+ CG115
Mental and Physical Training 4: Ironskin 12 CON 1d4 1,300 gp +13% Fung-Chi; 1 special maneuvre at 101+ and 2 at 51+ CG115
Mental and Physical Training 5: Levitation 15 WIS 1d4 1,650 gp +17% Gung-Fu; 1 special maneuvre at 101+ and 2 at 51+ CG115
Movement 1: Feint 3 DEX 1d10 400 gp +3% Fung-Chi or Sung Hoy CG112
Movement 2: Prone Fighting 6 DEX 1d8 750 gp +6% Curlamo or Hoohah CG112
Movement 3: Immovability 9 DEX 1d8 1,000 gp +9% Sung Hoy CG112
Movement 4: Missile Deection 12 DEX 1d6 1,300 gp +13% Gung-Fu CG112
Movement 5: Leap 15 DEX 1d6 1,600 gp +16% Bilodo or Chi-Star CG112
Movement 6: Speed 17 DEX 1d4 1,950 gp +18% Chi-Star CG112
Movement 7: Slow Resistance 20 WIS 1d4 2,300 gp +20% Chi-Star CG112
Punch 1: Concentrated Push 3 WIS 1d8 400 gp +3% Chi-Star CG113
Punch 2: Sticking Touch 6 WIS 1d6 750 gp +6% Chi-Star CG113
Punch 3: One Finger 9 WIS 1d4 1,000 gp +9% Chi-Star CG113
Strike 1: Iron Fist 3 CON 1d8 400 gp +3% Fung-Chi or Gung-Fu or Bilodo CG113
Strike 2: Crushing Blow 6 STR 1d6 750 gp +6% Fung-Chi or Gung-Fu CG113
Strike 3: Eagle Claw 9 STR 1d4 1,000 gp +9% Fung-Chi CG113
Throw 1: Fall 3 DEX 1d8 400 gp +3% Curlamo or Sung Hoy CG114
Throw 2: Instant Stand 6 DEX 1d6 750 gp +6% Curlamo or Sung Hoy CG114
Throw 3: Hurl 9 DEX 1d4 1,000 gp +9% Curlamo or Sung Hoy CG114
Throw 4: Great Throw 12 DEX 1d4 1,300 gp +12% Bilodo or Curlamo or Sung Hoy CG114
Vital Area 1: Pain Touch 3 DEX 1d8 400 gp +3% Curlamo or Sung Hoy CG114
Vital Area 2: Stunning Touch 6 DEX 1d6 750 gp +6% Curlamo or Sung Hoy CG114
Vital Area 3: Paralyzing Touch 9 WIS 1d4 1,000 gp +9% Curlamo or Hoohah CG114
Vital Area 4: Distance Death 12 WIS 1d4 1,300 gp +13% Curlamo or Chi-Star CG114

1
All Special Maneuvers are available to all classes and require a skill check. For specic rules, see CG111. They are still considered Combat Maneuvers despite being under an individual heading.

Compiled by Emanuel Nordrum. For free distribution only. 9 Version 2.0.2., updated on 07/Aug/05. See http://www.hackwurld.com for new updates.
Aardvarkian
Talents

Talent BP Available To Page Talent BP Available To Page


Active Sense of Smell 5 All PHB337 Illusion Resistant 5 All PHB339
Acute (high) Alertness 5 All PHB337 Javelin Bonus 5 All PHB339
Ambidextrous 5 All PHB337 Ladies Man 5 All KODT64p38
Animal Friendship 10 All PHB337 Legacy 10 All ZG74
Aquatic Background 4 All CG57 Life Smite 6 Cleric group ZG74
Astute Observation 5 All PHB337 Magic Trap Sense 1 Thief group GG69
Blind Casting 10 Magic-User group SSG54 Mass Turning 7 Cleric group ZG74
Blind Fighting 10 All PHB337 Multiattack Bonus 5 Fighter group CG58
Blood Turning 10 Cleric group ZG73 Paralyzation Bonus 4 All ZG74
Breath Weapon Bonus 4 All GG68 Poison Bonus 5 All ZG74
Burst of Speed 10 All ZG73 Precision Casting 5 Cleric group ZG74
Called Shot Bonus 5 Fighter group CG57 Quick Casting 5 Cleric group ZG75
Concentration 20 Cleric group ZG73 Quick Change 4 All CG58
Courage 4 All ZG73 Quick Movement 5 All GG69
Cower 5 All GG68 Quick Thinking 4 All SSG55
Curse Resistance 6 All ZG73 Receptive Healer 6 All ZG75
Deadeye 8 All KODT64p38 Reduced Facing 4 All ZG75
Death Magic Bonus 6 All ZG73 Second Sight 5 All ZG75
Divination 13 Cleric group with divination magic ZG73 Short Sword Bonus 5 All PHB340
Divine Shield 6 Cleric group ZG73 Simultaneous Backstab Attacks 2 Thief group GG69
Divine Smite 11 Cleric group ZG74 Spear Bonus 5 All PHB340
Elemental Resistance 5 All ZG74 Stealth 10 All PHB340
Enhanced Turning 7 Cleric group ZG74 Thick Blood 5 All ZG75
Fast Turning 5 Cleric group ZG74 Vigor 9 All ZG75
Follow-Through Healing 4 Cleric group ZG74 Names in italics refer to talents which the race has at least one level of innate. This does not mean
High Heel Walking 2 All HJ8p17 that you cannot purchase the talent again, but sometimes it is redundant.

Skills and Talents Advice


Magic Trap Sense and Simultaneous Backstab At-
tacks are, for the price, indispensable to any thief.
These are abilities you have to buy at character
generation or you will never have, and just 3 BPs
gets you both of them.

High Heel Walking is an excellent talent for up-


ping your charisma, and doesnt distinguish be-
tween male or female characters, although your
GM may feel otherwise.

If you have any tips or ideas on skill and talent


selection, contact me (Legba) on the forums at ken-
zerco.com, hackwurld.com, or e-mail me directly at
solers@gmail.com.

Compiled by Emanuel Nordrum. For free distribution only. 10 Version 2.0.2., updated on 07/Aug/05. See http://www.hackwurld.com for new updates.
Darkman
Talents

Talent BP Available To Page Talent BP Available To Page


Acrobatic Skill Suite 5 All PHB337 High Heel Walking 2 All HJ8p17
Acute (high) Alertness 5 All PHB337 High Spell-Jacker 5 Magic-User group SSG54
Ambidextrous 5 All PHB337 Javelin Bonus 5 All PHB339
Aquatic Background 4 All CG57 Keen Sight (Long Distance) 5 All PHB339
Arcane Swindler 6 MU group, Bards SSG54 Ladies Man 5 All KODT64p38
Astute Observation 5 All PHB337 Legacy 10 All ZG74
Balance Bonus 10 All PHB337 Less Sleep 5 All PHB339
Blind Casting 10 Magic-User group SSG54 Life Smite 6 Cleric group ZG74
Blind Fighting 10 All PHB337 Magic Identication 10 All PHB339
Bloodline 5 Magic-User group SSG54 Magic Trap Sense 1 Thief group GG69
Blood Turning 10 Cleric group ZG73 Mass Turning 7 Cleric group ZG74
Breath Weapon Bonus 4 All GG68 Mnemonically Gifted 15 All SSG54
Burst of Speed 10 All ZG73 Multiattack Bonus 5 Fighter group CG58
Called Shot Bonus 5 Fighter group CG57 Pain Resistance 6 All CG58
Close to the Earth 5 All PHB338 Paralyzation Bonus 4 All ZG74
Concentration 20 Cleric group ZG73 Perfect Grooming 2 All GG69
Constitution/Health Bonus 10 All PHB338 Photographic Memory 5 All ZG75/PHB339
Counter Speller 15 Magic-User group SSG55 Poison Bonus 5 All ZG74
Courage 4 All ZG73 Precise Targeting 5 Magic-User group SSG55
Cower 5 All GG68 Precision Casting 5 Cleric group ZG74
Crossbow Bonus 5 All PHB338 Quick Casting 5 Cleric group ZG75
Curse Resistance 6 All ZG73 Quick Change 4 All CG58
Dagger Bonus 5 All PHB338 Quick Learner 5 All SSG55
Deadeye 8 All KODT64p38 Quick Movement 5 All GG69
Death Magic Bonus 6 All ZG73 Quick Thinking 4 All SSG55
Divination 13 Cleric group with divination magic ZG73 Receptive Healer 6 All ZG75
Divine Shield 6 Cleric group ZG73 Reduced Facing 4 All ZG75
Divine Smite 11 Cleric group ZG74 Second Sight 5 All ZG75
Eagle Eye 4 All SSG54 Seeking Grasping Hands 5 All PHB340
Elemental Resistance 5 All ZG74 Short Sword Bonus 5 All PHB340
Endurance 5 All PHB338 Simultaneous Backstab Attacks 2 Thief group GG69
Enhanced Turning 7 Cleric group ZG74 Sixth Sense 5 All PHB340
Expert Cheater 5 Thief group GG68 Spell Razor 15 Magic-User group SSG55
Fast Cast 10 Magic-User group SSG54 Still Casting 15 Magic-User group SSG55
Fast Turning 5 Cleric group ZG74 Take After (human/drow) 30 All GMG72
Follow-Through Healing 4 Cleric group ZG74 Thick Blood 5 All ZG75
Forest Fighting 3 All CG57 Vigor 9 All ZG75
Forgettable Face 5 All GG69 Voiceless Casting 20 Magic-User group SSG55
Grace Under Pressure 5 All PHB339 Names in italics refer to talents which the race has at least one level of innate. This does not mean
that you cannot purchase the talent again, but sometimes it is redundant.

Skills and Talents Advice


Magic Trap Sense and Simultaneous Backstab At-
tacks are, for the price, indispensable to any thief.
These are abilities you have to buy at character
generation or you will never have, and just 3 BPs
gets you both of them.

High Heel Walking is an excellent talent for up-


ping your charisma, and doesnt distinguish be-
tween male or female characters, although your
GM may feel otherwise.

If you have any tips or ideas on skill and talent


selection, contact me (Legba) on the forums at ken-
zerco.com, hackwurld.com, or e-mail me directly at
solers@gmail.com.

Compiled by Emanuel Nordrum. For free distribution only. 11 Version 2.0.2., updated on 07/Aug/05. See http://www.hackwurld.com for new updates.
Drow
Talents

Talent BP Available To Page Talent BP Available To Page


Acrobatic Skill Suite 5 All PHB337 Hardy Traveler 5 All CG57
Acute (high) Alertness 5 All PHB337 Heat Resistance 5 All PHB339
Ambidextrous 5 All PHB337 High Heel Walking 2 All HJ8p17
Aquatic Background 4 All CG57 Javelin Bonus 5 All PHB339
Astute Observation 5 All PHB337 Keen Sight (Long Distance) 5 All PHB339
Attack Higher Bonus 5 Fighter group CG57 Ladies Man 5 All KODT64p38
Blind Casting 10 Magic-User group SSG54 Legacy 10 All ZG74
Blind Fighting 10 All PHB337 Less Sleep 5 All PHB339
Bloodline 5 Magic-User group SSG54 Life Smite 6 Cleric group ZG74
Blood Turning 10 Cleric group ZG73 Magic Identication 10 All PHB339
Bow Bonus 5 All PHB337 Magic Trap Sense 1 Thief group GG69
Breath Weapon Bonus 4 All GG68 Mass Turning 7 Cleric group ZG74
Burst of Speed 10 All ZG73 Mining Sense 5 All PHB339
Called Shot Bonus 5 Fighter group CG57 Multiattack Bonus 5 Fighter group CG58
Close to the Earth 5 All PHB338 Paralyzation Bonus 4 All ZG74
Cold Resistance 5 All PHB338 Perfect Grooming 2 All GG69
Concentration 20 Cleric group ZG73 Photographic Memory 5 All ZG75/PHB339
Constitution/Health Bonus 10 All PHB338 Poison Bonus 5 All ZG74
Counter Speller 15 Magic-User group SSG55 Precise Targeting 5 Magic-User group SSG55
Courage 4 All ZG73 Precision Casting 5 Cleric group ZG74
Cower 5 All GG68 Quick Casting 5 Cleric group ZG75
Crossbow Bonus 5 All PHB338 Quick Change 4 All CG58
Curse Resistance 6 All ZG73 Quick Movement 5 All GG69
Dagger Bonus 5 All PHB338 Quick Thinking 4 All SSG55
Deadeye 8 All KODT64p38 Receptive Healer 6 All ZG75
Death Magic Bonus 6 All ZG73 Reduced Facing 4 All ZG75
Defend Bigger Bonus 5 Fighter group CG57 Second Sight 5 All ZG75
Detect Secret Doors 5 All PHB338 Seeking Grasping Hands 5 All PHB340
Determine Stability 5 All PHB338 Sibling Empathy 10 All PHB340
Divination 13 Cleric group with divination magic ZG73 Simultaneous Backstab Attacks 2 Thief group GG69
Divine Shield 6 Cleric group ZG73 Speak With Plants 10 All PHB340
Divine Smite 11 Cleric group ZG74 Spear Bonus 5 All PHB340
Eagle Eye 4 All SSG54 Spell Abilities 15 All PHB340
Elemental Resistance 5 All ZG74 Still Casting 15 Magic-User group SSG55
Enhanced Turning 7 Cleric group ZG74 Sword Bonus 5 All PHB340
Expert Cheater 5 Thief group GG68 Thick Blood 5 All ZG75
Fast Turning 5 Cleric group ZG74 Trident Bonus 5 All PHB340
Follow-Through Healing 4 Cleric group ZG74 Vigor 9 All ZG75
Forest Fighting 3 All CG57 Voiceless Casting 20 Magic-User group SSG55
Forest Movement 10 All PHB339 Names in italics refer to talents which the race has at least one level of innate. This does not mean
Grace Under Pressure 5 All PHB339 that you cannot purchase the talent again, but sometimes it is redundant.

Skills and Talents Advice


Blind Fighting and Blind Casting are both excel- tacks are, for the price, indispensable to any thief.
lent talents that work of your innate Spell Abili- These are abilities you have to buy at character
ties. Being able to create Darkness at will, you generation or you will never have, and just 3 BPs
should take advantage of the fact. gets you both of them.

Less sleep is a very useful talent, although its Drow already have Spell Abilities, but theres
usefulness for spell casters diminishes after they nothing stoping you from taking them a second
get access to 3rd level spells. But the ability to time. On one hand, its redundant. On the other,
only sleep for 4 hours is extremely useful for noone will expect you to have a second Darkness
keeping guard shifts etc. spell, which might give you the upper hand.

Photographic Memory is a must-have for ar- High Heel Walking is an excellent talent for up-
cane spell casters, and highly useful for anyone ping your charisma, and doesnt distinguish be-
else as well. A perfect memory has so many uses, tween male or female characters, although your
its difcult to list them all. GM may feel otherwise.

Astute Observation and Acute (high) Alertness Please note that all elves are ambidextrous, so
both give you a 1 in 10 chance of being suprised, putting 5 BP into the talent is a waste.
but youve already got this ability innately. Still,
the side features of each talent make them nice, if If you have any tips or ideas on skill and talent
slightly less usefull than to most races. selection, contact me (Legba) on the forums at ken-
zerco.com, hackwurld.com, or e-mail me directly at
Magic Trap Sense and Simultaneous Backstab At- solers@gmail.com.

Compiled by Emanuel Nordrum. For free distribution only. 12 Version 2.0.2., updated on 07/Aug/05. See http://www.hackwurld.com for new updates.
Dwarf
Talents

Talent BP Available To Page Talent BP Available To Page


Acute (high) Alertness 5 All PHB337 High Tolerance 5 All GG69
Ambidextrous 5 All PHB337 Hit Point Bonus 10 All PHB339
Astute Observation 5 All PHB337 Illusion Resistant 5 All PHB339
Attack Higher Bonus 5 Fighter group CG57 Ladies Man 5 All KODT64p38
Axe Bonus 5 All PHB337 Legacy 10 All ZG74
Blind Casting 10 Magic-User group SSG54 Life Smite 6 Cleric group ZG74
Blind Fighting 10 All PHB337 Mace Bonus 5 All PHB339
Blood Turning 10 Cleric group ZG73 Magic Trap Sense 1 Thief group GG69
Breath Weapon Bonus 4 All GG68 Martial Tradition 4 Magic-User group SSG54
Brewing 5 All PHB337 Mass Turning 5 Cleric group ZG74
Burst of Speed 5 All ZG73 Meld Into Stone 10 All PHB339
Called Shot Bonus 5 Fighter group CG57 Mining Sense 5 All PHB339
Close to the Earth 5 All PHB338 Mountain Fighting 3 All CG58
Concentration 20 All ZG73 Multiattack Bonus 5 Fighter group CG58
Constitution/Health Bonus 10 All PHB338 Pain Resistance 6 All CG58
Courage 4 All ZG73 Paralyzation Bonus 4 All ZG74
Cower 5 All GG68 Pick Bonus 5 All PHB339
Critical Hit Bonus 5 Fighter group CG57 Poison Bonus 5 All ZG74
Crossbow Bonus 5 All PHB338 Precise Targeting 5 Magic-User group SSG55
Curse Resistance 6 All ZG73 Precision Casting 5 Cleric group ZG74
Damage Cap Bonus 5 Fighter group CG57 Quick Casting 5 Cleric group ZG74
Deadeye 8 All KODT64p38 Quick Change 4 All CG58
Death Magic Bonus 6 All ZG73 Quick Movement 5 All GG69
Defend Bigger Bonus 5 Fighter group CG57 Quick Thinking 5 All SSG55
Dense Skin 10 All PHB338 Receptive Healer 6 All ZG75
Detect Evil 5 All PHB338 Reduced Facing 5 All ZG75
Detect Poison 5 All PHB338 Resistance 5 All PHB340
Determine Age 5 All PHB338 Second Sight 5 All ZG75
Determine Stability 5 All PHB338 Short Sword Bonus 5 All PHB340
Divination 13 Cleric group with divination magic ZG73 Sibling Empathy 10 All PHB340
Divine Shield 6 Cleric group ZG73 Simultaneous Backstab Attacks 2 Thief group GG69
Divine Smite 11 Cleric group ZG74 Sixth Sense 5 All PHB340
Elemental Resistance 5 All ZG74 Stealth 10 All PHB340
Endurance 5 All PHB338 Stone Tell 10 All PHB340
Enhanced Turning 7 Cleric group ZG74 Thick Blood 5 All ZG75
Evaluate Gems 5 All PHB338 Thick Headed 5 All CG58
Expert Haggler 5 All PHB338 Touched by Yurgain 0 Battle-Mages PHB340
Fast Turning 5 Cleric ZG74 Unyielding 10 Fighter group CG58
Follow-Through Healing 4 Cleric ZG74 Vigor 9 All ZG75
Good Immune System 5 All GG69 Warhammer Bonus 5 All PHB340
Hardy Traveler 5 All CG57 Names in italics refer to talents which the race has at least one level of innate. This does not mean
High Heel Walking 2 All HJ8p17 that you cannot purchase the talent again, but sometimes it is redundant.

Skills and Talents Advice


Dwarves gain racial bonuses to several skills: comeliness as long as you pay 25 gold a month. against breath weapons, obviously, and Paralyza- These are abilities you have to buy at character
Appraisal: Gemstone (+15%) History, Local lets you tell entertaining stories, giv- tion Bonus does the same towards paralyzation. generation or you will never have, and just 3 BPs
Geology (unspecied) ing you +2 charisma for the encounter. You also High Tolerance ups your poison save by 1, but gets you both of them.
Coin Pile Numerical Approximation (+15%) only need to roll against the skill when learning the 5 BPs is better spent on Poison Bonus, which
Mining (+15%) the story, which you can do on your own when- ups it by 2 and 4 against a specic poison type. High Heel Walking is an excellent talent for up-
Stonemasonry (+10%) ever you want. Dancing, Ballroom gives you +1 Dont forget to boost your constitution if that ping your charisma, and doesnt distinguish be-
charisma for as long as youre dancing, and no will take you to the next save modier -- 5 points tween male or female characters, although your
The bonus to Appraisal: Gemstone is nice but skill check is required, but dancing is not always in constitution is better spent than 5 points on GM may feel otherwise.
unless you plan on branching into Gem Cutting, appropriate. Poison Bonus.
youre much better off investing in the Evaluate If you have any tips or ideas on skill and talent
Gems talent at a straight 5 BP versus Appraisal: Dense Skin offers excellent protection from Curse Resistance gives you a nice general bonus selection, contact me (Legba) on the forums at ken-
Gemstones 3 BP, skill check required, and prereq- a third of the weapon types in HackMas- against cursed items, as well as allow you a sav- zerco.com, hackwurld.com, or e-mail me directly at
uisite of Appraisal, which is 6 BP a pop. ter. Remember, sts are blunt weapons too. ing throw versus rod, wand or staff (one of your solers@gmail.com.
*cough*Monks*cough*. It also has no upper limit, strong suites) to remove the cursed item.
The Brewing talent is more or less worthless, so any tree-trunk wielding giants will suffer as
unless you plan on taking your Brewing skill above well. For a thief, Astute Observation is great. For any-
125%. And even then, the 10% bonus isnt any- one else, invest in Acute (high) Alertness. Either
thing worth bragging about. Dwarves naturally have improved saving way, 5 BP gives you a 1 in 10 chance of being
throws against wands, rods, staves, spells and poi- surprised.
Dwarves take a -1 to their charisma and come- son, but its possible to improve others as well;
liness scores, but this is easily offset by taking Death Magic Bonus gives you a nice boost against Magic Trap Sense and Simultaneous Backstab At-
a few skills: Shaving/Grooming gives you +1 to death magic. Breath Weapon Bonus does the same tacks are, for the price, indispensable to any thief.

Compiled by Emanuel Nordrum. For free distribution only. 13 Version 2.0.2., updated on 07/Aug/05. See http://www.hackwurld.com for new updates.
Elf
Talents

Talent BP Available To Page Talent BP Available To Page


Acrobatic Skill Suite 5 All PHB337 Heat Resistance 5 All PHB339
Acute (high) Alertness 5 All PHB337 High Heel Walking 2 All HJ8p17
Ambidextrous 5 All PHB337 Javelin Bonus 5 All PHB339
Animal Companion 10 All PHB337 Keen Sight (Long Distance) 5 All PHB339
Aquatic Background 4 All CG57 Ladies Man 5 All KODT64p38
Astute Observation 5 All PHB337 Legacy 10 All ZG74
Attack Higher Bonus 5 Fighter group CG57 Less Sleep 5 All PHB339
Blind Casting 10 Magic-User group SSG54 Life Smite 6 Cleric group ZG74
Blind Fighting 10 All PHB337 Magic Identication 10 All PHB339
Bloodline 5 Magic-User group SSG54 Magic Trap Sense 1 Thief group GG69
Blood Turning 10 Cleric group ZG73 Mass Turning 7 Cleric group ZG74
Bow Bonus 5 All PHB337 Multiattack Bonus 5 Fighter group CG58
Breath Weapon Bonus 4 All GG68 Paralyzation Bonus 4 All ZG74
Burst of Speed 10 All ZG73 Perfect Grooming 2 All GG69
Called Shot Bonus 5 Fighter group CG57 Photographic Memory 5 All ZG75/PHB339
Cold Resistance 5 All PHB337 Poison Bonus 5 All ZG74
Concentration 20 Cleric group ZG73 Precise Targeting 5 Magic-User group SSG55
Counter Speller 15 Magic-User group SSG55 Precision Casting 5 Cleric group ZG74
Courage 4 All ZG73 Quick Casting 5 Cleric group ZG75
Cower 5 All GG68 Quick Change 4 All CG58
Curse Resistance 6 All ZG73 Quick Movement 5 All GG69
Dagger Bonus 5 All PHB338 Quick Thinking 4 All SSG55
Deadeye 8 All KODT64p38 Receptive Healer 6 All ZG75
Death Magic Bonus 6 All ZG73 Reduced Facing 4 All ZG75
Defend Bigger Bonus 5 Fighter group CG57 Second Sight 5 All ZG75
Detect Secret Doors 5 All PHB338 Seeking Grasping Hands 5 All PHB340
Divination 13 Cleric group with divination magic ZG73 Sibling Empathy 10 All PHB340
Divine Shield 6 Cleric group ZG73 Simultaneous Backstab Attacks 2 Thief group GG69
Divine Smite 11 Cleric group ZG74 Speak With Plants 10 All PHB340
Eagle Eye 4 All SSG54 Spear Bonus 5 All PHB340
Elemental Resistance 5 All ZG74 Spell Abilities 15 All except Barbarian PHB340
Enhanced Turning 7 Cleric group ZG74 Still Casting 15 Magic-User group SSG55
Expert Cheater 5 Thief group GG68 Sword Bonus 5 All PHB340
Fast Turning 5 Cleric group ZG74 Thick Blood 5 All ZG75
Follow-Through Healing 4 Cleric group ZG74 Track Game Animal 5 Grunge Only PHB340
Forest Fighting 3 All CG57 Trident Bonus 5 All PHB340
Forest Movement 10 All PHB339 Vigor 9 All ZG75
Grace Under Pressure 5 All PHB339 Voiceless Casting 20 Magic-User group SSG55
Hardy Traveler 5 All CG57 Names in italics refer to talents which the race has at least one level of innate. This does not mean
that you cannot purchase the talent again, but sometimes it is redundant.

Skills and Talents Advice


Magic Trap Sense and Simultaneous Backstab At-
tacks are, for the price, indispensable to any thief.
These are abilities you have to buy at character
generation or you will never have, and just 3 BPs
gets you both of them.

High Heel Walking is an excellent talent for up-


ping your charisma, and doesnt distinguish be-
tween male or female characters, although your
GM may feel otherwise.

Elves are naturally ambidextrous, and as such


theres no point in taking the talent.

If you have any tips or ideas on skill and talent


selection, contact me (Legba) on the forums at ken-
zerco.com, hackwurld.com, or e-mail me directly at
solers@gmail.com.

Compiled by Emanuel Nordrum. For free distribution only. 14 Version 2.0.2., updated on 07/Aug/05. See http://www.hackwurld.com for new updates.
Gnome
Talents

Talent BP Available To Page Talent BP Available To Page


Acute (high) Alertness 5 All PHB337 Hide 10 All PHB339
Ambidextrous 5 All PHB337 High Heel Walking 2 All HJ8p17
Animal Friendship 10 All PHB337 Item Savant 5 Magic-User group SSG54
Aquatic Background 4 All CG57 Ladies Man 5 All KODT64p38
Arcane Swindler 6 MU group, Bards SSG54 Legacy 10 All ZG74
Astute Observation 5 All PHB337 Life Smite 6 Cleric group ZG74
Blind Casting 10 Magic-User group SSG54 Magic Trap Sense 1 Thief group GG69
Blind Fighting 10 All PHB337 Mass Turning 7 Cleric group ZG74
Blood Turning 10 Cleric group ZG73 Mining Sense 5 All PHB339
Breath Weapon Bonus 4 All GG68 Mountain Fighting 3 All CG58
Brewing 5 All PHB337 Multiattack Bonus 5 Fighter group CG58
Burst of Speed 10 All ZG73 Opportunist (skill/trait) 5 All PHB339
Called Shot Bonus 5 Fighter group CG57 Pain Resistance 6 All CG58
Close to the Earth 5 All PHB338 Paralyzation Bonus 4 All ZG74
Concentration 20 Cleric group ZG73 Poison Bonus 5 All ZG74
Counter Speller 15 Magic-User group SSG55 Potion Identication 5 All PHB339
Courage 4 All ZG73 Precise Targeting 5 Magic-User group SSG55
Cower 5 All GG68 Precision Casting 5 Cleric group ZG74
Curse Resistance 6 All ZG73 Prudish 5 All ZG75
Dagger Bonus 5 All PHB338 Quick Casting 5 Cleric group ZG75
Dart Bonus 5 All PHB338 Quick Change 4 All CG58
Deadeye 8 All KODT64p38 Quick Learner 5 All SSG55
Death Magic Bonus 6 All ZG73 Quick Movement 5 All GG69
Defensive Bonus 5 All PHB338 Quick Thinking 4 All SSG55
Divination 13 Cleric group with divination magic ZG73 Reaction Bonus 5 All PHB339
Divine Shield 6 Cleric group ZG73 Receptive Healer 6 All ZG75
Divine Smite 11 Cleric group ZG74 Reduced Facing 4 All ZG75
Eagle Eye 4 All SSG54 Second Sight 5 All ZG75
Elemental Resistance 5 All ZG74 Short Sword Bonus 5 All PHB340
Engineering Bonus 5 All PHB338 Sibling Empathy 10 All PHB340
Enhanced Turning 7 Cleric group ZG74 Simultaneous Backstab Attacks 2 Thief group GG69
Experience Bonus 10 All PHB338 Sixth Sense 5 All PHB340
Expert Cheater 5 Thief group GG68 Sling Bonus 5 All PHB340
Fast Turning 5 Cleric group ZG74 Stealth 10 All PHB340
Follow-Through Healing 4 Cleric group ZG74 Thick Blood 5 All ZG75
Forest Movement 10 All PHB339 Unyielding 10 Fighter group CG58
Freeze 5 All PHB339 Names in italics refer to talents which the race has at least one level of innate. This does not mean
that you cannot purchase the talent again, but sometimes it is redundant.

Skills and Talents Advice


Gnomes gain a racial bonus to the Geology skill, rate. Considering the access to healing magics GM may feel otherwise.
although the exact bonus isnt specied. and potions in a typical HackMaster game, this
talent does almost no good whatsoever. If you have any tips or ideas on skill and talent
Opportunist: One of the great things about be- selection, contact me (Legba) on the forums at ken-
ing a gnome is access to the Opportunist talent. Il- Counter Speller. Normally an interesting choice, zerco.com, hackwurld.com, or e-mail me directly at
lusionists can spell-jack with less risk, thieves are it isnt a very good one for gnomes. Gnomes can solers@gmail.com.
considerably more adept, and gnome titans with only become illusionists, and as such they learn
combat procedures are even more lethal. abjuration spells with massive penalties. Con-
sidering the difculties in learning dispel magic,
Defensive Bonus: This innocuous-looking talent along with the restrictions on spell memoriza-
is excellent if your adventurer plans on spending tions from outside schools for specialists, it
considerable time underground. Each purchase makes almost no sense for a gnome illusionist
gives your AC a +1. That AC bonus, however, is to take this talent.
for all situations, whether the attacker is coming
from behind, has surprised you, or even if you Engineering Bonus. +10% to all engineering
are unconscious. There are several class/package checks is almost pointless. The Engineering skill
combinations which allow you to purchase this can be purchased for just 2 BP per 1d4%, and
talent at a reduced price; seriously consider it Opportunist gives a +5% to all those checks along
under discounted conditions. with every other one.

Potion Identication. This talent is seldom that Magic Trap Sense and Simultaneous Backstab At-
effective -- and just possessing the Alchemy skill tacks are, for the price, indispensable to any thief.
gives a character an automatic 50% chance to These are abilities you have to buy at character
identify the properties of a liquid or compound. generation or you will never have, and just 3 BPs
Take the skill over the talent, especially since you gets you both of them.
can pick it up after character creation.
High Heel Walking is an excellent talent for up-
Close to the Earth: This talent allows you to heal ping your charisma, and doesnt distinguish be-
naturally underground at double your normal tween male or female characters, although your

Compiled by Emanuel Nordrum. For free distribution only. 15 Version 2.0.2., updated on 07/Aug/05. See http://www.hackwurld.com for new updates.
Gnomeling
Talents

Talent BP Available To Page Talent BP Available To Page

Acute (high) Alertness 5 All PHB337 High Heel Walking 2 All HJ8p17
Ambidextrous 5 All PHB337 Ladies Man 5 All KODT64p38
Animal Friendship 10 All PHB337 Legacy 10 All ZG74
Aquatic Background 4 All CG57 Life Smite 6 Cleric group ZG74
Astute Observation 5 All PHB337 Magic Trap Sense 1 Thief group GG69
Blind Casting 10 Magic-User group SSG54 Mass Turning 7 Cleric group ZG74
Blind Fighting 10 All PHB337 Mining Sense 5 All PHB339
Blood Turning 10 Cleric group ZG73 Multiattack Bonus 5 Fighter group CG58
Breath Weapon Bonus 4 All GG68 Paralyzation Bonus 4 All ZG74
Burst of Speed 10 All ZG73 Poison Bonus 5 All ZG74
Called Shot Bonus 5 Fighter group CG57 Potion Identication 5 All PHB339
Concentration 20 Cleric group ZG73 Precision Casting 5 Cleric group ZG74
Courage 4 All ZG73 Quick Casting 5 Cleric group ZG75
Cower 5 All GG68 Quick Change 4 All CG58
Curse Resistance 6 All ZG73 Quick Movement 5 All GG69
Dagger Bonus 5 All PHB338 Quick Thinking 4 All SSG55
Dart Bonus 5 All PHB338 Reaction Bonus 5 All PHB339
Deadeye 8 All KODT64p38 Receptive Healer 6 All ZG75
Death Magic Bonus 6 All ZG73 Reduced Facing 4 All ZG75
Defensive Bonus 5 All PHB338 Second Sight 5 All ZG75
Divination 13 Cleric group with divination magic ZG73 Sibling Empathy 10 All PHB340
Divine Shield 6 Cleric group ZG73 Simultaneous Backstab Attacks 2 Thief group GG69
Divine Smite 11 Cleric group ZG74 Sixth Sense 5 All PHB340
Elemental Resistance 5 All ZG74 Sling Bonus 5 All PHB340
Engineering Bonus 5 All PHB338 Stealth 10 All PHB340
Enhanced Turning 7 Cleric group ZG74 Take After (gnome/haling) 30 All GMG72
Fast Turning 5 Cleric group ZG74 Thick Blood 5 All ZG75
Follow-Through Healing 4 Cleric group ZG74 Vigor 9 All ZG75
Forest Movement 10 All PHB339
Names in italics refer to talents which the race has at least one level of innate. This does not mean
Hide 10 All PHB339 that you cannot purchase the talent again, but sometimes it is redundant.

Skills and Talents Advice


Defensive Bonus: This innocuous-looking talent
is excellent if your adventurer plans on spending If you have any tips or ideas on skill and talent
considerable time underground. Each purchase selection, contact me (Legba) on the forums at ken-
gives your AC a +1. That AC bonus, however, is zerco.com, hackwurld.com, or e-mail me directly at
for all situations, whether the attacker is coming solers@gmail.com.
from behind, has surprised you, or even if you
are unconscious. There are several class/package
combinations which allow you to purchase this
talent at a reduced price; seriously consider it
under discounted conditions.

Potion Identication. This talent is seldom that


effective -- and just possessing the Alchemy skill
gives a character an automatic 50% chance to
identify the properties of a liquid or compound.
Take the skill over the talent, especially since you
can pick it up after character creation.

Engineering Bonus. +10% to all engineering


checks is almost pointless. The Engineering skill
can be purchased cheaply, and Opportunist gives
a +5% to all those checks along with every other
one.

Magic Trap Sense and Simultaneous Backstab At-


tacks are, for the price, indispensable to any thief.
These are abilities you have to buy at character
generation or you will never have, and just 3 BPs
gets you both of them.

Reaction Bonus is unique to halings and, if


youre playing a bard or plain want to make a
good impression, is quite nice. Of course, its 5
BPs per level, while raising your charisma is only
4 BPs and aplies to halings as well.Your choice.

High Heel Walking is an excellent talent for up-


ping your charisma, and doesnt distinguish be-
tween male or female characters, although your
GM may feel otherwise.
Compiled by Emanuel Nordrum. For free distribution only. 16 Version 2.0.2., updated on 07/Aug/05. See http://www.hackwurld.com for new updates.
Gnome-Titan
Talents

Talent BP Available To Page Talent BP Available To Page


Acute (high) Alertness 5 All PHB337 Hide 10 All PHB339
Ambidextrous 5 All PHB337 High Heel Walking 2 All HJ8p17
Animal Friendship 10 All PHB337 Ladies Man 5 All KODT64p38
Aquatic Background 4 All CG57 Legacy 10 All ZG74
Astute Observation 5 All PHB337 Life Smite 6 Cleric group ZG74
Attack Higher Bonus 5 Fighter group CG57 Magic Trap Sense 1 Thief group GG69
Blind Casting 10 Magic-User group SSG54 Martial Tradition 4 Magic-User group SSG54
Blind Fighting 10 All PHB337 Mass Turning 7 Cleric group ZG74
Blood Turning 10 Cleric group ZG73 Mining Sense 5 All PHB339
Breath Weapon Bonus 4 All GG68 Mountain Fighting 3 All CG58
Brewing 5 All PHB337 Multiattack Bonus 5 Fighter group CG58

Burst of Speed 10 All ZG73 Opportunist (skill/trait) 5 All PHB339

Called Shot Bonus 5 Fighter group CG57 Pain Resistance 6 All CG58

Close to the Earth 5 All PHB338 Paralyzation Bonus 4 All ZG74

Concentration 20 Cleric group ZG73 Poison Bonus 5 All ZG74

Courage 4 All ZG73 Potion Identication 5 All PHB339

Cower 5 All GG68 Precision Casting 5 Cleric group ZG74

Critical Hit Bonus 4 Fighter group CG57 Quick Casting 5 Cleric group ZG75

Curse Resistance 6 All ZG73 Quick Change 4 All CG58

Dagger Bonus 5 All PHB338 Quick Movement 5 All GG69

Damage Cap Bonus 5 Fighter group CG57 Quick Thinking 4 All SSG55

Dart Bonus 5 All PHB338 Reaction Bonus 5 All PHB339

Deadeye 8 All KODT64p38 Receptive Healer 6 All ZG75

Death Magic Bonus 6 All ZG73 Reduced Facing 4 All ZG75

Defend Bigger Bonus 5 Fighter group CG57 Second Sight 5 All ZG75

Defensive Bonus 5 All PHB338 Short Sword Bonus 5 All PHB340

Divination 13 Cleric group with divination magic ZG73 Sibling Empathy 10 All PHB340

Divine Shield 6 Cleric group ZG73 Simultaneous Backstab Attacks 2 Thief group GG69

Divine Smite 11 Cleric group ZG74 Sixth Sense 5 All PHB340

Elemental Resistance 5 All ZG74 Sling Bonus 5 All PHB340

Engineering Bonus 5 All PHB338 Stealth 10 All PHB340

Enhanced Turning 7 Cleric group ZG74 Thick Blood 5 All ZG75

Expert Cheater 5 Thief group GG68 Thick Headed 5 All CG58

Fast Turning 5 Cleric group ZG74 Unyielding 10 Fighter group CG58

Follow-Through Healing 4 Cleric group ZG74 Vigor 9 All ZG75

Forest Movement 10 All PHB339 Names in italics refer to talents which the race has at least one level of innate. This does not mean
that you cannot purchase the talent again, but sometimes it is redundant.
Freeze 5 All PHB339

Skills and Talents Advice


Opportunist: One of the great things about be- tween male or female characters, although your
ing a gnome is access to the Opportunist talent. Il- Potion Identication. This talent is seldom that GM may feel otherwise.
lusionists can spell-jack with less risk, thieves are effective -- and just possessing the Alchemy skill
considerably more adept, and gnome titans with gives a character an automatic 50% chance to If you have any tips or ideas on skill and talent
combat procedures are even more lethal. identify the properties of a liquid or compound. selection, contact me (Legba) on the forums at ken-
Take the skill over the talent, especially since you zerco.com, hackwurld.com, or e-mail me directly at
Defensive Bonus: This innocuous-looking talent can pick it up after character creation. solers@gmail.com.
is excellent if your adventurer plans on spending
considerable time underground. Each purchase Close to the Earth: This talent allows you to heal
gives your AC a +1. That AC bonus, however, is naturally underground at double your normal
for all situations, whether the attacker is coming rate. Considering the access to healing magics
from behind, has surprised you, or even if you and potions in a typical HackMaster game, this
are unconscious. There are several class/package talent does almost no good whatsoever.
combinations which allow you to purchase this
talent at a reduced price; seriously consider it Engineering Bonus. +10% to all engineering
under discounted conditions. checks is almost pointless. The Engineering skill
can be purchased cheaply, and Opportunist gives
Reduced Facing: Small characters already have an a +5% to all those checks along with every other
advantage in regards to the number of creatures one.
which can attack them at once. A gnome titan
with this talent can hold out against a great many Magic Trap Sense and Simultaneous Backstab At-
foes for considerably longer period of time. tacks are, for the price, indispensable to any thief.
These are abilities you have to buy at character
Unyielding: Gnome Titans make great ghters, generation or you will never have, and just 3 BPs
but their lack of hitpoints is a concern. Especially gets you both of them.
when it comes to threshold of pain. By taking
Unyielding you help mitigate this weakness by in- High Heel Walking is an excellent talent for up-
creasing the TOP of your Gnome Titan ghter. ping your charisma, and doesnt distinguish be-

Compiled by Emanuel Nordrum. For free distribution only. 17 Version 2.0.2., updated on 07/Aug/05. See http://www.hackwurld.com for new updates.
Half-Elf
Talents

Talent BP Available To Page Talent BP Available To Page


Acrobatic Skill Suite 5 All PHB337 High Heel Walking 2 All HJ8p17
Acute (high) Alertness 5 All PHB337 High Spell-Jacker 5 Magic-User group SSG54
Ambidextrous 5 All PHB337 Keen Sight (Long Distance) 5 All PHB339
Aquatic Background 4 All CG57 Ladies Man 5 All KODT64p38
Arcane Swindler 6 MU group, Bards, Non-Lawful only SSG54 Legacy 10 All ZG74
Astute Observation 5 All PHB337 Less Sleep 5 All PHB339
Balance Bonus 10 All PHB337 Life Smite 6 Cleric group ZG74
Blind Casting 10 Magic-User group SSG54 Magic Trap Sense 1 Thief group GG69
Blind Fighting 10 All PHB337 Mass Turning 7 Cleric group ZG74
Bloodline 5 Magic-User group SSG54 Mnemonically Gifted 15 All SSG54
Blood Turning 10 Cleric group ZG73 Multiattack Bonus 5 Fighter group CG58
Bow Bonus 5 All PHB337 Pain Resistance 6 All CG58
Breath Weapon Bonus 4 All GG68 Paralyzation Bonus 4 All ZG74
Burst of Speed 10 All ZG73 Perfect Grooming 2 All GG69
Called Shot Bonus 5 Fighter group CG57 Photographic Memory 5 All ZG75/PHB339
Cold Resistance 5 All PHB338 Poison Bonus 5 All ZG74
Concentration 20 Cleric group ZG73 Precise Targeting 5 Magic-User group SSG55
Counter Speller 15 Magic-User group SSG55 Precision Casting 5 Cleric group ZG74
Courage 4 All ZG73 Quick Casting 5 Cleric group ZG75
Cower 5 All GG68 Quick Change 4 All CG58
Curse Resistance 6 All ZG73 Quick Learner 5 All SSG55
Deadeye 8 All KODT64p38 Quick Movement 5 All GG69
Death Magic Bonus 6 All ZG73 Quick Thinking 4 All SSG55
Detect Secret Doors 5 All PHB338 Receptive Healer 6 All ZG75
Divination 13 Cleric group with divination magic ZG73 Reduced Facing 4 All ZG75
Divine Shield 6 Cleric group ZG73 Resistance 5 All PHB340
Divine Smite 11 Cleric group ZG74 Second Sight 5 All ZG75
Eagle Eye 4 All SSG54 Sibling Empathy 10 All PHB340
Elemental Resistance 5 All ZG74 Simultaneous Backstab Attacks 2 Thief group GG69
Enhanced Turning 7 Cleric group ZG74 Spell Razor 15 Magic-User group SSG55
Expert Cheater 5 Thief group GG68 Still Casting 15 Magic-User group SSG55
Fast Cast 10 Magic-User group SSG54 Sword Bonus 5 All PHB340
Fast Turning 5 Cleric group ZG74 Take After (elf/human) 30 All GMG
Follow-Through Healing 4 Cleric group ZG74 Thick Blood 5 All ZG75
Forest Fighting 3 All CG57 Vigor 9 All ZG75
Forgettable Face 5 All GG69 Voiceless Casting 20 Magic-User group SSG55
Heat Resistance 5 All PHB339 Names in italics refer to talents which the race has at least one level of innate. This does not mean
that you cannot purchase the talent again, but sometimes it is redundant.

Skills and Talents Advice


Magic Trap Sense and Simultaneous Backstab At-
tacks are, for the price, indispensable to any thief.
These are abilities you have to buy at character
generation or you will never have, and just 3 BPs
gets you both of them.

High Heel Walking is an excellent talent for up-


ping your charisma, and doesnt distinguish be-
tween male or female characters, although your
GM may feel otherwise.

If you have any tips or ideas on skill and talent


selection, contact me (Legba) on the forums at ken-
zerco.com, hackwurld.com, or e-mail me directly at
solers@gmail.com.

Compiled by Emanuel Nordrum. For free distribution only. 18 Version 2.0.2., updated on 07/Aug/05. See http://www.hackwurld.com for new updates.
Halfling
Talents

Talent BP Available To Page Talent BP Available To Page


Acute (high) Alertness 5 All PHB337 High Heel Walking 2 All HJ8p17
Ambidextrous 5 All PHB337 Ladies Man 5 All KODT64p38
Aquatic Background 4 All CG57 Legacy 10 All ZG74
Astute Observation 5 All PHB337 Life Smite 6 Cleric group ZG74
Balance Bonus 10 All PHB337 Magic Trap Sense 1 Thief group GG69
Blind Casting 10 Magic-User group SSG54 Mass Turning 7 Cleric group ZG74
Blind Fighting 10 All PHB337 Multiattack Bonus 5 Fighter group CG58
Blood Turning 10 Cleric group ZG73 Opportunist (skill/trait) 5 All PHB339
Breath Weapon Bonus 4 All GG68 Pain Resistance 6 All CG58
Brewing 5 All PHB337 Paralyzation Bonus 4 All ZG74
Burst of Speed 10 All ZG73 Poison Bonus 5 All ZG74
Called Shot Bonus 5 Fighter group CG57 Precision Casting 5 Cleric group ZG74
Concentration 20 Cleric group ZG73 Prudish 5 All ZG75
Courage 4 All ZG73 Puritanical 10 All ZG75
Cower 5 All GG68 Quick Casting 5 Cleric group ZG75
Curse Resistance 6 All ZG73 Quick Change 4 All CG58
Dagger Bonus 5 All PHB338 Quick Movement 5 All GG69
Deadeye 8 All KODT64p38 Quick Thinking 4 All SSG55
Death Magic Bonus 6 All ZG73 Receptive Healer 6 All ZG75
Detect Evil 5 All PHB338 Reduced Facing 4 All ZG75
Divination 13 Cleric group with divination magic ZG73 Second Sight 5 All ZG75
Divine Shield 6 Cleric group ZG73 Sibling Empathy 10 All PHB340
Divine Smite 11 Cleric group ZG74 Simultaneous Backstab Attacks 2 Thief group GG69
Elemental Resistance 5 All ZG74 Sixth Sense 5 All PHB340
Enhanced Turning 7 Cleric group ZG74 Taunt 5 All PHB340
Expert Haggler 5 All PHB338 Thick Blood 5 All ZG75
Fast Turning 5 Cleric group ZG74 Unyielding 10 Fighter group CG58
Follow-Through Healing 4 Cleric group ZG74 Vigor 9 All ZG75
Forest Fighting 3 All CG57 Names in italics refer to talents which the race has at least one level of innate. This does not mean
Hide 10 All PHB339 that you cannot purchase the talent again, but sometimes it is redundant.

Skills and Talents Advice


Opportunist is, without a doubt, the single best
talent in HackMaster. For 5 BP you get +5% to
any d100 roll. This will save your ass on many oc-
casions. No haling should be without.

Magic Trap Sense and Simultaneous Backstab At-


tacks are, for the price, indispensable to any thief.
These are abilities you have to buy at character
generation or you will never have, and just 3 BPs
gets you both of them.

If your character has the Gambling Addiction


or Alcoholic quirks, concider investing in the Pu-
ritanical talent, especially if they have low wisdom
scores. For 2 BPs more than you gained for the
aw you gain a decent protection against it as
well as protection against high comlieness. If you
have both quirks, this talent is a must-have.

High Heel Walking is an excellent talent for up-


ping your charisma, and doesnt distinguish be-
tween male or female characters, although your
GM may feel otherwise.

If you have any tips or ideas on skill and talent


selection, contact me (Legba) on the forums at ken-
zerco.com, hackwurld.com, or e-mail me directly at
solers@gmail.com.

Compiled by Emanuel Nordrum. For free distribution only. 19 Version 2.0.2., updated on 07/Aug/05. See http://www.hackwurld.com for new updates.
Half-Orc
Talents

Talent BP Available To Page Talent BP Available To Page


Active Sense of Smell 5 All PHB337 Good Immune System 5 All GG69
Acute (high) Alertness 5 All PHB337 Hardy Traveler 5 All CG57
Acute Taste 5 All PHB337 High Heel Walking 2 All HJ8p17
Ambidextrous 5 All PHB337 High Tolerance 5 All GG69
Aquatic Background 4 All CG57 Ladies Man 5 All KODT64p38
Attack Bonus 5 All PHB337 Legacy 10 All ZG74
Attack Higher Bonus 5 Fighter group CG57 Life Smite 6 Cleric group ZG74
Blind Casting 10 Magic-User group SSG54 Mace Bonus 5 All PHB339
Blind Fighting 10 All PHB337 Magic Trap Sense 1 Thief group GG69
Blood Turning 10 Cleric group ZG73 Mass Turning 7 Cleric group ZG74
Breath Weapon Bonus 4 All GG68 Mountain Fighting 3 All CG58
Burst of Speed 10 All ZG73 Multiattack Bonus 5 Fighter group CG58
Called Shot Bonus 5 Fighter group CG57 Pain Resistance 6 All CG58
Concentration 20 Cleric group ZG73 Paralyzation Bonus 4 All ZG74
Courage 4 All ZG73 Poison Bonus 5 All ZG74
Cower 5 All GG68 Precision Casting 5 Cleric group ZG74
Critical Hit Bonus 4 Fighter group CG57 Quick Casting 5 Cleric group ZG75
Curse Resistance 6 All ZG73 Quick Change 4 All CG58
Damage Bonus 5 All PHB338 Quick Movement 5 All GG69
Damage Cap Bonus 5 Fighter group CG57 Quick Thinking 4 All SSG55
Death Magic Bonus 6 All ZG73 Receptive Healer 6 All ZG75
Defend Bigger Bonus 5 Fighter group CG57 Reduced Facing 4 All ZG75
Dense Skin 10 All PHB338 Second Sight 5 All ZG75
Divination 13 Cleric group with divination magic ZG73 Sibling Empathy 10 All PHB340
Divine Shield 6 Cleric group ZG73 Simultaneous Backstab Attacks 2 Thief group GG69
Divine Smite 11 Cleric group ZG74 Take After (human) 30 All GMG72
Elemental Resistance 5 All ZG74 Thick Blood 5 All ZG75
Endurance 5 All PHB338 Thick Headed 5 All CG58
Enhanced Turning 7 Cleric group ZG74 Unyielding 10 Fighter group CG58
Fast Turning 5 Cleric group ZG74 Vigor 9 All ZG75
Fireborn 15 All COB123 Names in italics refer to talents which the race has at least one level of innate. This does not mean
Follow-Through Healing 4 Cleric group ZG74 that you cannot purchase the talent again, but sometimes it is redundant.

Skills and Talents Advice


Think long and hard about taking Acute (high)
Alertness. It gives you a 1 in 10 chance of being
surprised, and you have Active Sense of Smell in-
nate, which gives you a leg up on the competition
in the form of a +1 on your surprise roll. Baring
modiers, youve got a 0 in 10 chance of being
surprised.

Magic Trap Sense and Simultaneous Backstab At-


tacks are, for the price, indispensable to any thief.
These are abilities you have to buy at character
generation or you will never have, and just 3 BPs
gets you both of them.

High Heel Walking is an excellent talent for up-


ping your charisma, and doesnt distinguish be-
tween male or female characters, although your
GM may feel otherwise.

If you have any tips or ideas on skill and talent


selection, contact me (Legba) on the forums at ken-
zerco.com, hackwurld.com, or e-mail me directly at
solers@gmail.com.

Compiled by Emanuel Nordrum. For free distribution only. 20 Version 2.0.2., updated on 07/Aug/05. See http://www.hackwurld.com for new updates.
Half-Ogre
Talents

Talent BP Available To Page Talent BP Available To Page


Active Sense of Smell 5 All PHB337 High Tolerance 5 All GG69
Aquatic Background 4 All CG57 Ladies Man 5 All KODT64p38
Attack Higher Bonus 5 Fighter group CG57 Legacy 10 All ZG74
Blind Casting 10 Magic-User group SSG54 Life Smite 6 Cleric group ZG74
Blind Fighting 10 All PHB337 Mace Bonus 5 All PHB339
Blood Turning 10 Cleric group ZG73 Magic Trap Sense 1 Thief group GG69
Breath Weapon Bonus 4 All GG68 Mass Turning 7 Cleric group ZG74
Burst of Speed 10 All ZG73 Multiattack Bonus 5 Fighter group CG58
Called Shot Bonus 5 Fighter group CG57 Pain Resistance 6 All CG58
Concentration 20 Cleric group ZG73 Paralyzation Bonus 4 All ZG74
Courage 4 All ZG73 Poison Bonus 5 All ZG74
Cower 5 All GG68 Precision Casting 5 Cleric group ZG74
Critical Hit Bonus 4 Fighter group CG57 Quick Casting 5 Cleric group ZG75
Curse Resistance 6 All ZG73 Quick Change 4 All CG58
Damage Bonus 5 All PHB338 Quick Movement 5 All GG69
Damage Cap Bonus 5 Fighter group CG57 Quick Thinking 4 All SSG55
Death Magic Bonus 6 All ZG73 Receptive Healer 6 All ZG75
Defend Bigger Bonus 5 Fighter group CG57 Reduced Facing 4 All ZG75
Dense Skin 0 All PHB338 Second Sight 5 All ZG75
Divination 13 Cleric group with divination magic ZG73 Sibling Empathy 10 All PHB340
Divine Shield 6 Cleric group ZG73 Simultaneous Backstab Attacks 2 Thief group GG69
Divine Smite 11 Cleric group ZG74 Sixth Sense 5 All PHB340
Elemental Resistance 5 All ZG74 Take After (human) 30 All GMG72
Endurance 5 All PHB338 Thick Blood 5 All ZG75
Enhanced Turning 7 Cleric group ZG74 Thick Headed 5 All CG58
Fast Turning 5 Cleric group ZG74 Tough Hide 0 All PHB340
Follow-Through Healing 4 Cleric group ZG74 Unyielding 10 Fighter group CG58
Good Immune System 5 All GG69 Vigor 9 All ZG75
Hardy Traveler 5 All CG57 Names in italics refer to talents which the race has at least one level of innate. This does not mean
High Heel Walking 2 All HJ8p17 that you cannot purchase the talent again, but sometimes it is redundant.

Skills and Talents Advice


Both Damage Bonus and Mace Bonus stack with
your innate +1 to hit and damage with one weap-
on, so if you take the talent, make sure you take it
in the same weapon. Dont bother taking both of
them: Its much better to invest the BPs directly
in strength. 10 BP (from Damage Bonus and Mace
Bonus) in strength will up both your to-hit and
damage by +1 to all weapons, not just maces.

If youre really desperate to be less surprised,


Active Sense of Smell gives you a +1 on your sur-
prise rolls. If not, dont bother. The 5 BPs are
much better spent elsewhere.

Magic Trap Sense and Simultaneous Backstab At-


tacks are, for the price, indispensable to any thief.
These are abilities you have to buy at character
generation or you will never have, and just 3 BPs
gets you both of them.

High Heel Walking is an excellent talent for up-


ping your charisma, and doesnt distinguish be-
tween male or female characters, although your
GM may feel otherwise.

If you have any tips or ideas on skill and talent


selection, contact me (Legba) on the forums at ken-
zerco.com, hackwurld.com, or e-mail me directly at
solers@gmail.com.

Compiled by Emanuel Nordrum. For free distribution only. 21 Version 2.0.2., updated on 07/Aug/05. See http://www.hackwurld.com for new updates.
Human
Talents

Talent BP Available To Page Talent BP Available To Page


Acrobatic Skill Suite 5 All PHB337 Keen Sight (Long Distance) 5 All PHB339
Acute (high) Alertness 5 All PHB337 Knack for Languages 3 All GG69
Ambidextrous 5 All PHB337 Ladies Man 5 All KODT64p38
Aquatic Background 4 All CG57 Legacy 10 All ZG74
Arcane Swindler 6 MU group, Bards, Non-Lawful only SSG54 Less Sleep 5 All PHB339
Astute Observation 5 All PHB337 Life Smite 6 Cleric group ZG74
Attack Bonus 5 All PHB337 Lucky 5 All CG57
Attack Higher Bonus 5 Fighter group CG57 Magically Efcient 4 All SSG54
Balance Bonus 10 All PHB337 Magic Trap Sense 1 Thief group GG69
Blind Casting 10 Magic-User group SSG54 Martial Tradition 4 Magic-User group SSG54
Blind Fighting 10 All PHB337 Mass Turning 7 Cleric group ZG74
Bloodline 5 Magic-User group SSG54 Mnemonically Gifted 15 All SSG54
Blood Turning 10 Cleric group ZG73 Multiattack Bonus 5 Fighter group CG58
Breath Weapon Bonus 4 All GG68 Opportunist (skill/trait) 5 All PHB339
Burst of Speed 10 All ZG73 Pain Resistance 6 All CG58
Called Shot Bonus 5 Fighter group CG57 Paralyzation Bonus 4 All ZG74
Concentration 20 Cleric group ZG73 Perfect Grooming 2 All GG69
Counter Speller 15 Magic-User group SSG55 Photographic Memory 5 All ZG75/PHB339
Courage 4 All ZG73 Poison Bonus 5 All ZG74
Cower 5 All GG68 Precise Targeting 5 Magic-User group SSG55
Critical Hit Bonus 4 Fighter group CG57 Precision Casting 5 Cleric group ZG74
Curse Resistance 6 All ZG73 Prophesy 12 Cleric group ZG75
Damage Cap Bonus 5 Fighter group CG57 Prudish 5 All ZG75
Deadeye 8 All KODT64p38 Puritanical 10 All ZG75
Death Magic Bonus 6 All ZG73 Quick Casting 5 Cleric group ZG75
Defend Bigger Bonus 5 Fighter group CG57 Quick Change 4 All CG58
Detect Secret Doors 5 All PHB338 Quick Learner 5 All SSG55
Divination 13 Cleric group with divination magic ZG73 Quick Movement 5 All GG69
Divine Shield 6 Cleric group ZG73 Quick Thinking 4 All SSG55
Divine Smite 11 Cleric group ZG74 Receptive Healer 6 All ZG75
Eagle Eye 4 All SSG54 Reduced Facing 4 All ZG75
Elemental Resistance 5 All ZG74 Resistance 5 All PHB340
Endurance 5 All PHB338 School Resistant 8 Magic-User group SSG55
Enhanced Turning 7 Cleric group ZG74 Second Sight 5 All ZG75
Experience Bonus 10 All PHB338 Seeking Grasping Hands 5 All PHB340
Expert Cheater 5 Thief group GG68 Sibling Empathy 10 All PHB340
Fast Cast 10 Magic-User group SSG54 Simultaneous Backstab Attacks 2 Thief group GG69
Fast Turning 5 Cleric group ZG74 Sixth Sense 5 All PHB340
Fireborn 15 All COB123 Spell Razor 15 Magic-User group SSG55
Follow-Through Healing 4 Cleric group ZG74 Still Casting 15 Magic-User group SSG55
Forgettable Face 5 All GG69 Superior Meditation 3 Magic-User group SSG55
Good Immune System 5 All GG69 Thick Blood 5 All ZG75
Grace Under Pressure 5 All PHB339 Thick Headed 5 All CG58
Hardy Traveler 5 All CG57 Tough Hide 10 All PHB340
High Heel Walking 2 All HJ8p17 Unyielding 10 Fighter group CG58
High Spell-Jacker 5 Magic-User group SSG54 Vigor 9 All ZG75
High Tolerance 5 All GG69 Voiceless Casting 20 Magic-User group SSG55
Hit Point Bonus 10 All PHB339 Names in italics refer to talents which the race has at least one level of innate. This does not mean
Item Savant 5 Magic-User group SSG54 that you cannot purchase the talent again, but sometimes it is redundant.

Skills and Talents Advice


Opportunist is, without a doubt, the single best tal- gives you a 1 in 10 chance of being surprised.
ent in HackMaster. For 5 BP you get +5% to any d100 Perfect Grooming basically ups your com eliness by If your character has the Gambling Addiction or Al-
roll. This will save your ass on many occasions. No Less sleep is a very useful talent, although its useful- one for half price. Its not compatible with the Shav- coholic quirks, concider investing in the Puritanical tal-
human should be without. ness for spell casters diminishes after they get access ing/Grooming skill (and costs twice the price), but ent, especially if they have low wisdom scores. For 2
to 3rd level spells. But the ability to only sleep for then, you dont have to pay the monthly upkeep cost BPs more than you gained for the one quirk, you gain
Lucky is second only to Opportunist for humans. 4 hours is extremely useful for keeping guard shifts either. a decent protection against it as well as protection
Youll get the most bang for your buck if you put it etc. against high comlieness. If you have both quirks, this
in d20s, but if you use another dice a lot consider Magic Trap Sense and Simultaneous Backstab Attacks talent is a must-have.
taking that. Photographic Memory is a must-have for magic-users are, for the price, indispensable to any thief. These
and bards, and highly useful for anyone else as well. are abilities you have to buy at character generation If you have any tips or ideas on skill and talent selection,
For a thief, Astute Observation is great. For anyone A perfect memory has so many uses, its difcult to or you will never have, and just 3 BPs gets you both contact me (Legba) on the forums at kenzerco.com, hack-
else, invest in Acute (high) Alertness. Either way, 5 BP list them all. of them. wurld.com, or e-mail me directly at solers@gmail.com.

Compiled by Emanuel Nordrum. For free distribution only. 22 Version 2.0.2., updated on 07/Aug/05. See http://www.hackwurld.com for new updates.
Pixie-Fairy
Talents

Talent BP Available To Page Talent BP Available To Page


Acrobatic Skill Suite 5 All PHB337 High Heel Walking 2 All HJ8p17
Acute (high) Alertness 5 All PHB337 Hit Point Bonus 10 All PHB339
Ambidextrous 5 All PHB337 Keen Sight (Long Distance) 5 All PHB339
Aquatic Background 4 All CG57 Ladies Man 5 All KODT64p38
Astute Observation 5 All PHB337 Legacy 10 All ZG74
Attack Bonus 5 All PHB337 Life Smite 6 Cleric group ZG74
Blind Casting 10 Magic-User group SSG54 Magic Bonus 5 All PHB339
Blind Fighting 10 All PHB337 Magic Trap Sense 1 Thief group GG69
Blood Turning 10 Cleric group ZG73 Mass Turning 7 Cleric group ZG74
Breath Weapon Bonus 4 All GG68 Multiattack Bonus 5 Fighter group CG58
Burst of Speed 10 All ZG73 Paralyzation Bonus 4 All ZG74
Called Shot Bonus 5 Fighter group CG57 Poison Bonus 5 All ZG74
Concentration 20 Cleric group ZG73 Precision Casting 5 Cleric group ZG74
Courage 4 All ZG73 Quick Casting 5 Cleric group ZG75
Cower 5 All GG68 Quick Change 4 All CG58
Curse Resistance 6 All ZG73 Quick Movement 5 All GG69
Deadeye 8 All KODT64p38 Quick Thinking 4 All SSG55
Death Magic Bonus 6 All ZG73 Receptive Healer 6 All ZG75
Divination 13 Cleric group with divination magic ZG73 Reduced Facing 4 All ZG75
Divine Shield 6 Cleric group ZG73 Second Sight 5 All ZG75
Divine Smite 11 Cleric group ZG74 Sibling Empathy 10 All PHB340
Elemental Resistance 5 All ZG74 Simultaneous Backstab Attacks 2 Thief group GG69
Enhanced Turning 7 Cleric group ZG74 Sixth Sense 5 All PHB340
Faerie Kind Martial Arts 5 All PHB338 Thick Blood 5 All ZG75
Fast Turning 5 Cleric group ZG74 Vigor 9 All ZG75
Flutter 2 All PHB338 Names in italics refer to talents which the race has at least one level of innate. This does not mean
Follow-Through Healing 4 Cleric group ZG74 that you cannot purchase the talent again, but sometimes it is redundant.

Skills and Talents Advice


Few pixie-fairies should be without Faerie Kind If you have any tips or ideas on skill and talent
Martial Arts. The +2 cancels out any penalties to selection, contact me (Legba) on the forums at ken-
hit or damage, or adds a bonus at a far cheaper zerco.com, hackwurld.com, or e-mail me directly at
cost than adding to your strength. solers@gmail.com.
Note that the talent has been errataed: The
+2 to hit and damage doesnt apply when casting
spells. As such its a lot less usefull for magic-us-
ers.

As long as you didnt do something silly like


trade away your Emphkrin tattoo, a pixie-fairy is
never surprised by living creatures.
As such, Acute (high) Alertness and Astute Ob-
servation are less useful than for other races, but
Astute Observation still gives thieves a nice bonus
and Acute (high) Alertness still gives you an 8 in 10
chance of knowing when something is going on
while youre sleeping.You know, in case you dont
trust your adventuring party.

Magic Trap Sense is indispensable to any thief. If


you dont spend the 1 BP at character generation,
you will never be able to nd magical traps.Tough
noogins, huh?

The same is true for Simultaneous Backstab At-


tacks, but as a pixie-fairy, you probably wont be
doing too many backstabs with two weapons.

Instead, a pixie-fairy thief should take Flutter.


Using the move silently skill when ying is invalu-
able, especially since any self-respecting pixie-
fairy will spend most his time ying anyway.

Unlike Death Magic Bonus, Magic Bonus pro-


tects you from all spell effects and costs 1 BP
less. However, Death Magic Bonus also gives you a
bonus to your Threshold of Pain check, and with
a pixie-fairys low hitpoints, it can come in usefull
to pixie-fairies who engage in melee.

High Heel Walking is an excellent talent for up-


ping your charisma, and doesnt distinguish be-
tween male or female characters, although your
GM may feel otherwise.

Compiled by Emanuel Nordrum. For free distribution only. 23 Version 2.0.2., updated on 07/Aug/05. See http://www.hackwurld.com for new updates.

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