Professional Documents
Culture Documents
Cost Page
Introduction Short for Course Cost (same reason).This is what it Tells you what book & page the skill description is
costs to train one BBI of the skill. on, in case you need more information, or simply dont
So youve applied for HackCamp, have you? Think believe the information given here. The system used
you have what it takes to face the real challenges? Diff. is simple: Book (indicated by 2 to 4 letters) and page
Now me, I think youre getting ahead of yourself! Short for Course Difculty (sense a trend?). Once a number. For instance, PHB338 refers to the HackMas-
Know your Cooking from your Culinary Arts, do you? character actually completes a BBI, you need to roll vs. ter Players Handbook, page 338. If from a magazine,
No? Who can explain Dimple Runes? Noone? Well, the characters Learning Ability. Apply the listed modi- the sequence is: Magazine code, issue number and
lads, that sorry attitude might have gotten you through er to the dice roll. If you roll (plus modier) under or page (indicated by a little p before the number). For
basic training, but this is HackMaster! More is epxect- equal to your Learning Ability, you learn the skill. If not, instance, HJ6p13 refers to HackJournal issue 6, page
ed! You cant waltz through your adventuring career you dont, and the week you spent learning the skill -- 13. The codes used are:
by just throwing a d20 and adding some modiers! Go as well as the money it cost -- is lost. Sad but true.
back to your namby-pamby systems! Except you.... CG - Combatants Guide
Son, look here. You might not have impressed me Classes/Available To CLK - Crypt of the Lizard King
much yet, but I can spot talent a mile away, and youve The good stuff: Classes lists what class groups (or COB - Sir Robilars City of Brass
got a smidgeon. With a lot of work, you might even be indeed, individual classes) get to choose this skill or GG - Grifters Guide
able to be worthy of this game. talent. Juicy stuff, eh? Unless its explicitly stated (as in GMG - Gamemasters Guide
See this? This is something my rst GM passed the case of prociencies available to the Fi class), all HJ - HackJournal
down to me when I was only a greenhorn like yourself. listings refer to class groups, not individual classes. KODT - Knights of the Dinner Table
Itll help you out, if you study it religiously, the way you As far as talents go,Available To lists any requirements LFG - Lord Flataroys Guide to Fortications
should. Do that, and itll give you a leg up. It may even other than race, including but not limited to class. PHB - Players Handbook
make you worthy of this great game. SSG - Spellslingers Guide
Now show an old man how those dice are slung. Course Prerequisites ZG - Zealots Guide
If the skill you want (A) has another skill (B) listed
Explanations here, you cannot buy skill A until you have B at at least
Acknowledgements
50%. So to get Administration, you have to splurge on
The following tables ought to be simple enough to Leadership, Advanced rst. And of course, to get Lead-
ership, Advanced you need Leadership, Basic. These Thanks to Jane Manookin for helping out with re-
understand for anyone whos previously used the PHB search, Joe Tolman for layout ideas, Noah J.D. Chinn
skill tables. However, because there are a few additions things get expensive quickly.
for suggestions, Matthew Kendall for catching typos,
and corrections from the standard tables, Ill explain misprints, bad advice and adding advice of his own, Jon
the tables in further detail. Check Req.
Not all skills were created equal. Some you need to Heinpalu for catching bogus advice that shouldnt
invest in, others you can get away with a single build- have been there in the rst place, Chuck Boswell
BP for giving advice on talent selection for Gnome-kin,
This refers to the building point cost of taking the ing point. This section tells you exactly that, with ve
different options: Jay Rutley for every entry from KODT64, Topher
skill or talent during character creation. Theres no Kersting for correcting Pixie-Fairy advice as well
need to worry about BPs after character creation, be- as adding information from Crypt of the Lizard King
cause theyre not used, nach. Always: This skill doesnt do anything if you dont roll
against it, except perhaps give the player an excuse to and Lord Flataroys Guide to Fortications, Andrew
know something about the subject. Consider investing Wayne Franklin for catching the missing High Mas-
Relevant Abilities tery prociency, and the users of the KenzerCo Hack-
The stat or stats used to determine the base skill heavily.
Master forum for their discussion on talent and skill
mastery of the relevant skill. In the case of skills with selection that I blatantly stole for this le.
multiple abilities listed, for instance (STR+DEX)/2, the Described: The skill description tells you under what
relevant scores are added together and divided by the circumstances the skill should be rolled against, or it
has a benet that does not require a roll. These sheets are as great as they are because they
number following the /. Simple. Add this number to the use information taken from Chuck Boswells article
mastery dice the rst (and only the rst) time you Focus on STPs in HackJournal #9, purchasable from
purchase the skill. GM: The GM rolls for this skill. Normally this means
you wont know whether you were successful or not. http://www.kenzerco.com
Dice Combines with one of the others to tell you how of-
ten you roll against the skill. The Skill Suite section was based on and some in-
Short for Mastery Dice (because I was short on formation was taken from the HackMaster ToolKit
room), it tells you what dice to roll each time you buy by Stephen De Chellis, available from http://www.
and/or complete a basic block of instructions (BBI) for Never: The skill description either explicitly says
that you never roll against this skill, or it is an addition hmtk.com.
that skill. The number rolled is added to the skill in
question. Remember that you also roll your honour to another ability, which you roll against instead of it.
As far as I know, all the information given is correct.
dice and add your honour bonus (if applicable). The If you nd any mistakes or omissions, please let me
total skill level cant exceed 125%, but once you beat Normal: The skill description doesnt state either
way. Unless in unusual or stressful circumstances, no know so I can rectify them. You can get hold of me as
50% you can teach it to others of the same class and Legba on the forums at http://www.hackwurld.com or
alignment, at up to half your skill-level. The exact rules skill check is required. Of course, the GM is free to call
for a skill check whenever he wants. http://www.kenzerco.com.
can be found on GMG70.
Compiled by Emanuel Nordrum. For free distribution only. 1 Version 2.0.2., updated on 07/Aug/05. See http://www.hackwurld.com for new updates.
PROFICIENCIES
Weapon BP Relevant Abilities Dice Cost Diff. Classes Course Prerequisite Check Req. Page
Advanced Single Weapon Fighting 1 NA NA 850 gp +10% Fighter No Never CG58
Advanced Two-Handed Fighting 1 NA NA 850 gp +10% Fighter No Never CG58
Advanced Two-Weapon Fighting 1 NA NA 850 gp +10% Fighter Basic Prociency Never CG58
Advanced Weapon and Shield Fighting 1 NA NA 850 gp +10% Fighter Basic Prociency Never CG58
Basic Prociency (per weapon) 1 NA NA 600 gp +5% All No Never PHB102
Grand Mastery (only one) 1 - NA NA 4,200 gp +20% Fi. class High Mastery Never PHB102
Grenade-like Missiles 1 NA NA 600 gp +5% Cleric No Never ZG75
High Mastery (only one) 1 - NA NA ? ? Fi. class Weapon Mastery Never PHB102
Improved Backstab 1 NA NA 600 gp +5% Thief Backstab ability Never GG69
Punching Specialization 2 1 NA NA ? ? All No Never CG106
Quick Draw (weapon) 1 NA NA 600 gp +5% Fighter Basic Prociency in relevant weapon Never CG58
Shield Prociency 5 NA NA 850 gp +10% Thief No Never GG69
Specialization (only one) 3 1 NA NA 850 gp +10% Fi. class Basic Prociency Never PHB102
Two-Shield Style 1 NA NA 1,500 gp +15% Fi, Th Shield Prociency Never GG69
Weapon Mastery (only one) 1
- NA NA 1,500 gp +15% Fi. class Specialization Never PHB102
Wrestling Specialization 2 1 NA NA ? ? All No Never CG107
1
Theres a minimum level required to take these skills. As such, there is no BP cost.
2
Special rules apply to selecting the Punching Specialization and Wrestling Specialization prociencies. They do not count as a specialization. Any class may take one of the two, but cannot take both. Multi-
classed and single-classed ghter group characters may take both, but may only take one of them at rst level. Single-classed characters from the ghter group may take the prociencies several times for
added benet, but may only take one level in one of them at rst level. Single-classed ghter group characters are the only ones allowed to take more than one level of either skill, and may take them as well
as their normal weapon specialization. These are interpretations of the rules, which are rather vague. For the exact wordings, see CG106. Also note that there are no ofcial numbers for the prociencies,
including BP cost -- the 1 BP listed is the cost HMTK uses.
3
Nominally only the Fighter class is allowed Specialization, but there are multiple exceptions. Check the relevant class or package description for information.
SKILLS
Arcane Skills
Arcane Knowledge BP Relevant Abilities Dice Cost Diff. Classes Course Prerequisite Check Req. Page
Arcane Lore 5 INT 1d6 500 gp +20% All No Normal PHB313
Divine Lore 5 WIS 1d6 450 gp +20% All Religion (General) Normal PHB313
Spellcraft 2 INT 1d4 500 gp +25% All Arcane Lore Always PHB313
Academia
Subject Matter BP Relevant Abilities Dice Cost Diff. Classes Course Prerequisite Check Req. Page
Administration 1 (INT+WIS)/2 1d6 475 gp +10% All Leadership, Committee Normal PHB313
Agriculture 1 WIS 1d10 250 gp - All No Normal PHB313
Alchemy 7 INT 1d6 400 gp +5% All No Normal PHB313
Anatomy, Basic 3 (INT+WIS)/2 1d8 500 gp +5% All No Normal PHB313
Anatomy,Vital (specic animal) 1 (INT+WIS)/2 1d8 750 gp +5% All Anatomy, Basic Normal PHB313
Ancient History 1 INT 1d12 650 gp - All No Described PHB313
Animal Lore 2 INT 1d10 200 gp +5% All No GM/Descr. PHB313
Appraisal: Gemstone 3 INT 1d6 500 gp +5% All Appraising GM/Always PHB314
Appraising 6 INT 1d8 400 gp - All No GM/Always PHB314
Art Appraisal: Subset: Painting 3 INT 1d6 275 gp +15% All Art Appreciation: Subset: Painting GM/Always PHB314
Art Appraisal: Subset: Sculpture 3 INT 1d6 250 gp +15% All Art Appreciation: Subset: Sculpture GM/Always PHB314
Art Appreciation: Subset: Painting 1 WIS 1d20 350 gp - All No Normal PHB314
Art Appreciation: Subset: Sculpture 1 (INT+WIS)/2 1d20 550 gp - All No Normal PHB314
Astrology 1 (INT+WIS)/2 1d8 550 gp +5% All No Always PHB314
Botany 1 INT 1d8 250 gp +10% All No Normal PHB314
Campaign Logistics 1 INT 1d6 1200 gp +15% All Military: Operations Always PHB314
Civil Administration 2 (INT+WIS+CHA)/3 1d4 500 gp +20% All Leadership, Committee Always PHB314
Culinary Arts 1 WIS 1d10 300 gp +10% All No Normal PHB314
Culture (race specic) 1 WIS 1d6 175 gp +10% All No Normal PHB314
Current Affairs 1 INT 1d6 100 gp - All No Normal PHB315
Customs and Etiquette (culture) 1 WIS 1d8 275 gp +15% All No Normal PHB315
Engineering 2 (INT+WIS)/2 1d4 1750 gp +20% All No Described PHB315
Engineering, Fortications 2 (INT+WIS)/2 1d6 950 gp +15% All Engineering Described PHB315
Compiled by Emanuel Nordrum. For free distribution only. 2 Version 2.0.2., updated on 07/Aug/05. See http://www.hackwurld.com for new updates.
Subject Matter BP Relevant Abilities Dice Cost Diff. Classes Course Prerequisite Check Req. Page
Engineering, Public Works 2 (INT+WIS)/2 1d4 650 gp +10% All Engineering Described PHB315
Forestry 1 INT 1d6 300 gp - All No Normal PHB315
Geology 1 INT 1d6 300 gp +5% All No Normal PHB315
Heraldry 1 INT 1d6 165 gp - All No Described PHB315
Herbalism 6 INT 1d6 250 gp +5% All Botany Normal PHB315
History, Local 1 (CHA+WIS)/2 1d6 100 gp - All No Described PHB315
History, World 1 WIS 1d6 150 gp +5% All History, Local Normal PHB315
Identify Poison 2 INT 1d8 500 gp +5% Thief No Always GG66
Know Ability 5 WIS 1d8 100 gp +5% MU No Always SSG53
Leadership, Basic 3 (CHA+WIS)/2 1d5 225 gp +5% All No GM/Desc. PHB316
Leadership, Committee 2 (CHA+WIS)/2 1d5 275 gp +5% All Leadership, Basic Always PHB316
Mathematics, Advanced 3 INT 1d5 500 gp +15% All Mathematics, Basic Described HJ6p13
Mathematics, Basic 2 INT 1d8 400 gp - All No Normal HJ6p13
Military History 1 INT 1d12 400 gp - All No Described CG51
Military: Battle Sense 9 (INT+WIS)/2 1d4 350 gp +10% All No Described PHB316
Military: Leadership 4 (INT+WIS+CHA)/3 1d4 275 gp +5% All Military: Operations Described PHB316
Military: Operations 2 (INT+WIS)/2 1d4 325 gp +10% All Military: Small Unit Tactics Normal PHB316
Military: Small Unit Tactics 5 (INT+WIS)/2 1d6 375 gp +15% All Leadership, Basic; Military: Battle Sense Described PHB316
Pan-Dimensional Geometric Topology 1 5 INT 1d3 2,000 gp +20% All Mathematics, Advanced Always HJ6p13
Plant Identication: Holistic 2 (INT+WIS)/2 1d8 300 gp +5% All Botany Normal PHB316
Religion, General 1 WIS 1d12 100 gp - All No Described PHB316
Religion (Specic) 2 WIS 1d8 250 gp +5% All Religion, General Normal PHB316
Spirit Lore 2 (INT+WIS)/2 1d8 300 gp +10% MU, Cl. Spellcraft and Arcane Lore or Divine Lore Described SSG54
Weather Sense 1 (INT+WIS)/2 1d4 150 gp +5% All No Described PHB316
Woodland Lore 1 (INT+WIS)/2 1d8 200 gp - All Forestry Normal PHB316
1
Special rules apply to taking this skill at character creation. See HJ6p13 for details.
Languages/Communication
Language BP Relevant Abilities Dice Cost Diff. Classes Course Prerequisite Check Req. Page
Arcane Speak 2 INT 1d8 800 gp +10% MU No Always SSG53
Dimple Runes (Braille) 2 DEX 1d3 200 gp +5% All No Normal PHB317
Dragon Speak 10 (INT+CHA)/2 1d2 800 gp +5% All 19 Inteligence, 15 Charisma GM/Desc. PHB317
Evil Speak 5 INT 1d4 450 gp +15% All No GM/Always PHB317
Glersee (Trail Markers) 2 INT 1d6 275 gp +5% All No Normal PHB317
Languages, Ancient/Dead 2 INT 1d6 200 gp +10% All No Normal PHB317
Languages, Modern (language) 1 INT 1d10 150 gp +0% All No Normal PHB317
Languages, Undead 2 INT 1d8 300 gp +5% All No Normal PHB317
Musical Instrument
Musical Instrument BP Relevant Abilities Dice Cost Diff. Classes Course Prerequisite Check Req. Page
Brass Instruments 2 (WIS+DEX)/2 1d8 600 gp +5% All No Normal PHB317
Exotic Instruments 2 (WIS+DEX)/2 1d8 500 gp +5% All No Normal PHB317
Percussion Instruments 1 (WIS+DEX)/2 1d8 300 gp - All No Normal PHB318
Stringed Instruments 2 (WIS+DEX)/2 1d8 600 gp +5% All No Normal PHB318
Wind Instruments 2 (WIS+DEX)/2 1d8 500 gp +5% All No Normal PHB318
TASKS/ARTS
Tasks: Mundane 1
Mundane Task BP Relevant Abilities Dice Cost Diff. Classes Course Prerequisite Check Req. Page
Armor Maintenance 2 1 (INT+DEX)/2 NA 75 gp -5% All No Never PHB318
Maintenance/Upkeep (General) 1 WIS NA 50 gp -20% All No Never PHB318
Shaving/Grooming 1 INT NA 25 gp -15% All No Never PHB318
Weapon Maintenance 2 1 WIS NA 10 gp -5% All No Never PHB318
1
Mundane Tasks are automatically successful as long as the monthly cost is paid and adequate tools and sufcient time is devoted to the skill. Cost refers to the monthly upkeep price.
2
Cost is per weapon or armour (if used on a regular basis).
Compiled by Emanuel Nordrum. For free distribution only. 3 Version 2.0.2., updated on 07/Aug/05. See http://www.hackwurld.com for new updates.
Tasks: Combat Procedures
Combat Procedure BP Relevant Abilities Dice Cost Diff. Classes Course Prerequisite Check Req. Page
Angawa Battle Cry 2 (STR+CHA)/2 1d6 225 gp - All No Never PHB319
The Anvil 8 (STR+DEX)/2 1d4 400 gp +15% All No Normal HJ8p9-10
Art of Beating 2 (STR+INT)/2 1d4 275 gp +5% All No Normal PHB319
Attitude Adjustment 1 (STR+CHA)/2 1d8 200 gp +5% All No Described PHB319
Brawler 2 (STR+DEX)/2 1d8 175 gp +5% All No GM/Always PHB319
Crane 2 DEX 1d4 215 gp +10% All No Never PHB319
Cricket-in-the-Pea Pod 1 DEX 1d5 275 gp +15% All No Described PHB319
Dirty Fighting 2 INT 1d6 225 gp - All No Never PHB319
Disarm 2 DEX 1d8 400 gp +5% Fi, Cl, Th No Always CG50
Disarm, Expert 3 DEX 1d6 1,000 gp +15% Fi, Cl, Th Disarm Always CG50
Entrenchment Construction 4 WIS 1d6 425 gp +5% All No Never PHB319
Establish Ambush Zone 8 WIS 1d6 225 gp +5% All No GM/Always PHB319
Eye Gouge 1 DEX 1d8 125 gp +5% All No Always PHB319
Eye of the Tiger Advantage 5 DEX 1d5 325 gp +10% All No Never PHB319
Fast Draw (KODT) 3 DEX 1d8 200 gp - All Any weapon prociency Always KODT64p38
Feint 4 (DEX+WIS)/2 1d6 225 gp -5% Cl, Fi, Th No Always ZG72
Flying Combat 3 (DEX+WIS)/2 1d6 1,500 gp +10% Fighter Riding, Airborne Always CG51
Groin Punch 10 STR 1d4 75 gp +5% All No GM/Always PHB320
Improve Cover 4 (DEX+WIS)/2 1d6 200 gp - All No Always ZG72
Improved Charge 4 DEX 1d6 300 gp +10% All No Always CG51
Improved Overbearing 2 (STR+WIS)/2 1d8 250 gp -5% Cl, Fi. No Normal ZG72
Improved Subdual 3 (CHA+WIS)/2 1d4 300 gp - Cl, Fi. No Always ZG72
Improved Unarmed Combat 2 (DEX+WIS)/2 1d6 150 gp - Cl, Fi. No Always ZG72
Jousting 1 (STR+DEX+CON)/3 1d8 550 gp +10% All Basic Prociency in Lance; Riding, Land-Based Normal KODT64p38
Jugular Swipe 10 DEX 1d4 275 gp +5% All No Always PHB320
Ka-Bob Maneuver 3 STR 1d6 130 gp +5% All Basic Prociency with a large pointed weapon Always KODT64p38
Kidney Bruiser 15 STR 1d6 255 gp +5% All No GM/Always PHB320
Mortal Combat 9 CON 1d4 435 gp +5% All No Always PHB320
Muster Resolve 8 CON 1d6 325 gp +10% All No Always PHB320
Pimp Slap (Wuss Slap) 1 STR 1d6 95 gp +5% All No Always PHB320
Press the Attack 6 (STR+DEX)/2 2d4 400 gp - Fighter No Always CG51
Pugilism 7 (STR+DEX+INT)/3 1d6 125 gp +5% All No GM/Always PHB320
Round House Groin Kick 10 DEX 1d6 125 gp +5% All No GM/Always PHB320
Shield Bash 2 STR 1d6 500 gp +10% Fi, Cl. Shield Punch Always CG52
Shield Punch 1 STR 1d8 375 gp +5% Fi, Cl. No Always CG52
Siege Weapon Operation 2 (INT+WIS+CHA)/3 1d10 500 gp - All No Always LFG68
Trip Attack 2 (STR+DEX)/2 1d8 300 gp - All No Always CG52
Whos Yer Mama Ankle Wrench 6 (STR+DEX)/2 1d6 225 gp +5% All No GM/Always PHB320
Art BP Relevant Abilities Dice Cost Diff. Classes Course Prerequisite Check Req. Page
Artistic Ability 1 (DEX+WIS)/2 1d6 500 gp +5% All No Described PHB320
Chanting 1 CON 1d12 250 gp -10% All No Always GG63
Dancing, Ballroom 1 DEX 1d6 400 gp +10% All No Never PHB321
Interpret/Perform Mime 1 INT 1d12 240 gp - All No Described PHB321
Juggling 1 DEX 1d8 100 gp +10% All No Described PHB321
Manu Weasel Dance 5 DEX 1d12 250 gp +5% All No Normal PHB321
Mocking Jig 10 DEX 1d10 120 gp +5% All No GM/Always PHB321
Poetry, Writing and Comprehen./Interpret. 1 (INT+WIS)/2 1d8 200 gp +10% All No Normal PHB321
Singing 1 CHA 1d4 500 gp +15% All No Described CG49/PHB321
Whistling/Humming 1 CHA 1d10 80 gp -15% All No Described GG68
Tasks: Sophisticated
Task BP Relevant Abilities Dice Cost Diff. Classes Course Prerequisite Check Req. Page
Acting 2 WIS 1d10 800 gp - All No Described GG62
Animal Handling 1 WIS 1d10 300 gp +5% All Animal Lore Always PHB321
Animal Noise 1 WIS 1d8 100 gp - All No Always GG62
Compiled by Emanuel Nordrum. For free distribution only. 4 Version 2.0.2., updated on 07/Aug/05. See http://www.hackwurld.com for new updates.
Task BP Relevant Abilities Dice Cost Diff. Classes Course Prerequisite Check Req. Page
Animal Training (specic animal type) 2 (INT+WIS)/2 1d10 500 gp +10% All Animal Handling Described PHB321
Armorer 10 INT 1d6 600 gp +5% All Leatherworking; Metalworking Described PHB321
Armor Repair, Advanced 4 (INT+DEX)/2 1d8 575 gp +10% All Armor Repair, Basic Always CG49/PHB322
Armor Repair, Basic 3 (INT+DEX)/2 1d10 375 gp +5% All Armor Maintenance Always CG49/PHB322
Armor Repair, Expert 8 (INT+DEX)/2 1d6 875 gp +10% All Armor Repair, Advanced Always CG49/PHB322
Bargain Sense 5 WIS 1d8 100 gp - All No Always PHB322
Bartering 1 WIS 1d8 100 gp - All No Described PHB322
Blacksmithing 1 STR 1d8 100 gp - All Blacksmith Tools Always PHB322
Boating 1 WIS 1d8 120 gp -5% All No Described GG63
Bowyer/Fletcher 1 DEX 1d8 450 gp +5% All No Always PHB322
Brewing 1 INT 1d12 75 gp - All No Always PHB322
Bribery 1 5 CHA 1d8 100 gp - Thief No Always LFG79
Calligraphy 1 DEX 1d10 100 gp +5% All No Always SSG53
Camouage 2 WIS 1d10 275 gp +5% Fi., Th. No Always CG50
Carpentry 1 STR 1d10 150 gp +5% All Carpentry Tools (Wood Working) Described PHB322
Cartography: Dungeon 2 INT 1d8 200 gp +5% All Map Sense GM/Always PHB322
Cartography: Hasty Mapping 2 INT 1d10 75 gp - All Map Sense GM/Desc. PHB323
Cartography: Overland 2 INT 1d6 225 gp +10% All Map Sense GM/Desc. PHB323
Charioteering 1 DEX 1d8 165 gp +5% All No Never PHB323
Clever Packer 3 WIS 1d8 80 gp - All No Always PHB323
Cobbling 1 DEX 1d12 85 gp +5% All No Never PHB323
Coin Pile Numerical Approximation 2 INT 1d6 200 gp +10% All No Always PHB323
Complex Geometric Estimation 2 INT 1d4 350 gp +10% All No GM/Always PHB323
Construction: Defence Works 2 (STR+DEX+WIS)/3 1d6 400 gp +5% All No Always PHB323
Construction: Fortications 2 (STR+DEX+WIS)/3 1d6 450 gp +5% All No Always PHB323
Construction: Hasty Defence Works 4 (STR+DEX+WIS)/3 1d10 300 gp - All No Described PHB323
Construction: Siege Works 2 (STR+DEX+WIS)/3 1d4 500 gp +5% All No GM/Always PHB323
Cooking 1 INT 1d12 75 gp - All Culinary Arts Described PHB323
Craft Instrument (instrument) 2 3 WIS 1d8 1,600 gp +5% All Carpentry Tools (Wood Working) Described GG64
Dig Hasty Grave 1 STR NA 5 gp -2% All No Never PHB323
Dig Proper Grave 1 WIS 1d20 15 gp - All No Never PHB323
Disguise 6 (INT+CHA)/2 1d6 900 gp - All No Always GG64
Distance Sense 1 WIS 1d12 125 gp - All No Always CG50
Endurance 4 (WIS+CON)/2 1d6 400 gp +10% All No Described PHB323
Farming 1 WIS 1d8 100 gp +5% All Agriculture Described PHB324
Fast Draw (GG) 2 CHA 1d6 175 gp +5% All No Always GG65
Fast Talking 1 CHA 1d8 200 gp - All No Always GG65
Fire-building 1 WIS 1d6 75 gp +5% All No Described PHB324
First Aid Skill Suite 3 5 INT 1d6 1,000 gp +10% All No Described PHB324
First Aid: Cauterize Wound 2 INT 1d8 350 gp +5% All No Normal PHB324
First Aid: Sew Own Wounds 2 INT 1d4 200 gp +5% All No Always PHB324
First Aid: Sew Wounds 2 INT 1d6 350 gp - All First Aid: Sew Own Wounds Always PHB324
Fishing 1 WIS 1d10 100 gp +5% All No Always PHB324
Fondling (Covet Appraisal Technique) 3 (DEX+WIS)/2 1d4 325 gp +10% All No Always PHB324
Forage for Food (by Climate) 1 WIS 1d6 245 gp +10% All No Always PHB325
Forgery 10 (DEX+INT)/2 1d4 350 gp +20% All No Always PHB325
Fortune Telling 2 CHA 1d8 550 gp - Thief No Always GG65
Gaming 3 CHA 1d6 200 gp +10% All No Always PHB325
Gem Cutting 2 DEX 1d4 700 gp +10% All Appraisal: Gemstone Always PHB325
Glean Information 3 CHA 1d8 300 gp +10% All No GM/Desc. GG65/PHB325
Haggle 2 (CHA+INT)/2 1d6 375 gp - All No Described PHB325
Healing 2 WIS 1d4 400 gp +5% All First Aid Skill Suite Described PHB325
Hunting 1 WIS 1d6 370 gp +5% All Identify Animal by Tracks Always PHB326
Identify Animal by Tracks 1 WIS 1d6 230 gp +15% All No Described PHB326
Intelligence Gathering 4 (INT+WIS)/2 1d6 575 gp +10% All 2 from: Disguise; Liar, Skilled; Stealthy Movement; Tracking Always PHB326
Interrogation 4 (STR+WIS)/2 1d6 400 gp +10% All Glean Information Always PHB326
Jeweler 2 INT 1d6 670 gp +5% All Metalworking; Gem Cutting Always PHB326
Juggling (GG) 2 DEX 1d6 400 gp +5% All No Always/Des. GG66
Jumping 1 STR 1d4 200 gp +5% All No Normal GG66/PHB326
Laborer, General 1 (STR+WIS)/2 NA 200 gp +5% All No Normal PHB326
Leatherworking 3 (STR+INT)/2 1d8 300 gp - All No Never PHB326
Compiled by Emanuel Nordrum. For free distribution only. 5 Version 2.0.2., updated on 07/Aug/05. See http://www.hackwurld.com for new updates.
Task BP Relevant Abilities Dice Cost Diff. Classes Course Prerequisite Check Req. Page
Liar, Skilled 3 INT+CHA 1d6 400 gp +10% All No Always PHB327
Locksmithing 4 3 (STR+DEX+WIS)/3 1d6 800 gp +10% Thief Metalworking Described HJ7p16/GG66
Looting, Advanced 4 WIS 1d4 550 gp +10% All Looting, Basic Always PHB327
Looting, Basic 2 WIS 1d6 350 gp +5% All No Normal PHB327
Maintain Self-Discipline 2 WIS 1d4 300 gp +5% All No GM/Always PHB327
Map Sense (was Direction Sense) 1 WIS 1d6 200 gp +5% All No Normal PHB327
Mapless Travel 3 WIS 1d8 150 gp +10% All No Described PHB327
Metalworking 2 (STR+DEX+WIS)/3 1d6 500 gp +5% All Blacksmithing Never PHB327
Mimic Dialect 2 INT 1d4 200 gp +10% All Language, Modern Never PHB327
Mining 2 WIS 1d6 500 gp +5% All No Described PHB327
Mountaineering 1 (STR+DEX+INT)/3 1d8 400 gp +5% All No Normal PHB327
Mummication 2 INT 1d6 675 gp +15% All No Normal CLK42
Navigation, Nautical 2 INT 1d6 300 gp +10% All No Always PHB327
Observation 2 (WIS+INT)/2 1d8 250 gp +5% All No GM/Desc. GG67
Orchestrate Task 3 (INT+CHA)/2 1d6 400 gp +15% All No Normal PHB328
Penmanship 1 (INT+DEX)/2 1d12 125 gp - All No Always SSG53
Pinch 1 DEX NA NA - Thief No Never GG67/PHB328
Pottery 1 DEX 1d10 75 gp -1% All No Never PHB328
Reading Lips (known language) 2 INT 1d4 400 gp +15% All No Always PHB328
Reading/Writing (known language) 2 INT 1d6 350 gp +10% All No Described PHB328
Recruit Army 2 CHA 1d8 300 gp +5% All No Always PHB328
Riding, Airborne (mount) 2 (DEX+WIS)/2 1d6 550 gp +10% All Riding, Land-Based Described PHB328
Riding, Land-Based (mount) 1 (DEX+WIS)/2 1d8 350 gp +5% All No Described PHB328
Riding, Sea-Based (mount) 2 (DEX+WIS)/2 1d6 500 gp +10% All No Described CG51
Riding, Warhorse (Dwarven) 2 (DEX+CHA)/2 1d4 400 gp +10% All No Described PHB329
Rope Use 1 DEX 1d8 85 gp -5% All No Described PHB329
Running 1 CON 1d8 100 gp - All No Always PHB329
Seamanship 5 DEX 1d6 700 gp +10% All No Normal PHB329
Seamstress/Tailor 2 DEX 1d12 200 gp - All No Never PHB330
Seduction, Art of 1 (COM+CHA)/2 1d6 750 gp +15% All No Described PHB330
Set Snares 1 DEX 1d8 250 gp +5% All No Always PHB330
Set Traps, Advanced 2 DEX 1d8 400 gp -5% Thief Set Snares (does not apply to Thief group) GM/Always GG67
Shield Repair, Metal 3 (INT+DEX)/2 1d8 275 gp +15% All Leatherworking; Metalworking Always PHB330
Shield Repair, Wood 3 (INT+DEX)/2 1d10 175 gp +10% All Leatherworking; Carpentry Tools (Wood Working) Always PHB330
Skinning 1 (STR+WIS)/2 1d8 650 gp +5% All No Normal PHB330
Slaughter: Game Animal 1 (STR+WIS)/2 1d8 300 gp +5% All No Described PHB330
Slaughter: Livestock 1 (STR+WIS)/2 1d10 385 gp - All No Described PHB330
Sleight of Hand 4 DEX 1d6 450 gp +15% All No Always SSG53
Slide Rule Operations 5 4 (INT+DEX)/2 1d4 4,000 gp +10% All Pan-Dimensional Geo. Top. or Spirit Lore and Divine Lore Normal HJ6p13
Slip Away Into Shadows 1 DEX 1d6 450 gp +10% All No Always PHB330
Speed Reading 2 (INT+WIS)/2 1d10 300 gp +10% All Reading/Writing Described SSG53
Spell Tattooing 4 DEX 1d6 500 gp +15% MU Art Appreciation: Subset: Painting; Artistic Ability Always SSG54
Stealthy Movement 4 DEX 1d6 370 gp +10% All Slip Away Into Shadows Always PHB331
Stonemasonry 1 (STR+INT)/2 1d10 170 gp +5% All No Never PHB331
Survival Skill Suite 3 10 (INT+CON+WIS)/3 1d6 1,500 gp +5% All No Always PHB331
Survival, Arctic 3 (INT+CON+WIS)/3 1d4 450 gp +10% All No GM/Desc. PHB331
Survival, Desert 3 (INT+CON+WIS)/3 1d6 450 gp +10% All No Always PHB331
Survival, Jungle 2 (INT+CON+WIS)/3 1d8 250 gp +5% All No Always PHB331
Survival, Underground 3 (INT+CON+WIS)/3 1d4 275 gp +5% All No Always PHB331
Swimming 3 (STR+DEX+CON)/3 1d6 175 gp +5% All Swimming: Dog Paddle Normal PHB331
Swimming: Dog Paddle 1 (STR+CON)/2 1d10 50 gp - All No Normal PHB331
Tightrope Walking 1 DEX 1d4 375 gp +15% All No Always GG67/PHB331
Torture 3 (STR+INT)/2 1d6 250 gp +5% All No Described PHB332
Tracking Game 1 WIS 1d6 300 gp +10% All Identify Animal by Tracks Described PHB332
Tracking 2 WIS 1d4 350 gp +10% All No Described PHB332
Trailing 6 2 DEX 1d8 300 gp +5% All No Always GG67
Trap Sweep (Full Sweep) 1 (DEX+WIS)/2 1d8 375 gp +20% Thief No GM/Always GG68/PHB332
Tumbling 2 DEX 1d6 125 gp +10% All No Described GG68/PHB332
Vandalism/Desecration 2 STR 1d12 200 gp +5% All No Never PHB333
Ventriloquism 3 INT 1d4 300 gp +15% All No Always PHB333
Veterinary Healing 3 WIS 1d6 350 gp - All No Always ZG72
Compiled by Emanuel Nordrum. For free distribution only. 6 Version 2.0.2., updated on 07/Aug/05. See http://www.hackwurld.com for new updates.
Task BP Relevant Abilities Dice Cost Diff. Classes Course Prerequisite Check Req. Page
Voice Mimicry 2 CHA 1d6 700 gp +15% Thief No Described GG68
Weaponsmithing 4 (DEX+INT)/2 1d6 700 gp +10% All Blacksmithing Always PHB333
Weaving 2 (DEX+INT)/2 1d8 100 gp +5% All No Normal PHB333
1
This skill is available to non-Thief group characters on a case by case basis.
2
At character creation its possible to spend 12 BPs on this skill and learn Craft Instrument (All). Since this is effectively a Skill Suite, its listed under Suites as well.
3
If what skills are available under the skill suite isnt obvious, its also listed under Skill Suites.
4
This skill originated in HackJournal. The Grifters Guide version has some additions, but everything in in the HackJournal article is included in the Grifters Guide.
5
Special rules apply to taking this skill at character creation. See HJ6p13 for details.
6
1 BP for Thief group.
Social Interaction
Social Skill BP Relevant Abilities Dice Cost Diff. Classes Course Prerequisite Check Req. Page
Begging (General) 1 1 CHA 1d6 350 gp -10% All No Always HJ7p16/GG62
Begging (Panhandling) 1 2 CHA 1d4 400 gp - All Begging (General) Always HJ7p16/GG63
Berate 1 CHA 1d6 200 gp +5% All No Described PHB333
Calling Dibs 3 WIS 1d8 100 gp +15% All No Always PHB334
Crowd Working 2 (WIS+CHA)/2 1d8 100 gp - Thief No Always GG64
Diplomacy 2 CHA 1d8 150 gp +10% All No Described PHB334
Distraction 1 (CHA+WIS)/2 1d8 100 gp -15% All No Always ZG72
Feign Toughness 2 CHA 1d10 250 gp +5% All No Normal PHB334
Flex Muscle 2 STR 1d8 170 gp - All No Normal PHB334
Graceful Entrance/Exit 1 CHA 1d6 100 gp +10% All No Always PHB334
Idle Gossip 1 CHA 1d12 185 gp - All No Always PHB334
Intimidation 2 WIS 1d4 250 gp +5% All Feign Toughness Described PHB334
Joke Telling 1 (INT+CHA)/2 1d4 50 gp +10% All No GM/Desc. PHB334
Knowledge of Courtly Affairs 2 WIS 1d8 400 gp +5% All No Described PHB334
Mingling (Balls, Parties) 2 CHA 1d6 300 gp +10% All No Described PHB334
Oration 1 (INT+CHA)/2 1d4 190 gp +20% All Rousing Speech Always PHB334
Parley 4 CHA 1d4 150 gp +15% All No GM/Desc. PHB334
Poker Face 3 WIS 1d6 80 gp +10% All No Described PHB334
Resist Persuasion 1 WIS 1d8 90 gp +5% All No Always PHB335
Rousing Speech 3 CHA 1d6 270 gp +20% All No Described PHB335
Rules of Fair Play 1 WIS 1d6 150 gp +5% All No Always PHB335
Secret Persona 2 WIS 1d4 600 gp +5% All No Always PHB335
Snappy Comeback 1 (INT+WIS)/2 1d8 125 gp +5% All No Always CG52
Social Etiquette 1 (WIS+CHA)/2 1d6 170 gp +5% All No Described PHB335
Street Cred 1 (STR+WIS+CHA)/2 1d8 150 gp +10% All No GM/Desc. PHB335
Taunting, Major 3 WIS 1d6 200 gp +10% All No Described PHB335
Taunting: Minor 2 WIS 1d8 100 gp +5% All No Described PHB335
Threat Gesture 1 WIS 1d8 175 gp +5% All No GM/Always PHB335
1
These skills originated in HackJournal. The rules in the Grifters Guide are the same, except for a cheaper BP cost, although the descriptions vary slightly. The BP cost listed is the one in the Grifters Guide.
Skills,Tools
Tool BP Relevant Abilities Dice Cost Diff. Classes Course Prerequisite Check Req. Page
Assaying/Surveying Tools 1 (DEX+INT)/2 1d8 4,200 gp - All No Normal PHB335
Blacksmith Tools 1 (STR+DEX+INT)/3 1d6 600 gp +5% All No Normal PHB335
Carpentry Tools (Wood Working) 1 (STR+DEX+INT)/3 1d8 4,200 gp - All No Normal PHB336
Construction Tools 1 (STR+DEX+INT)/3 1d8 4,200 gp - All No Normal PHB336
Drafting Tools 1 DEX 1d6 4,200 gp - All No Normal PHB336
Jewler Tools 1 (DEX+WIS)/2 1d8 4,200 gp - All No Normal PHB336
Leather Working Tools 1 DEX 1d6 400 gp +5% All No Normal PHB336
Mining Tools (stone working) 1 STR 1d8 400 gp +5% All No Normal PHB336
Peg Leg (per leg - left/right) 1 1 DEX NA Free +10% All No Normal PHB336
Surgery Tools/Suture Kit 1 DEX+INT/2 1d8 4,200 gp - All No Normal PHB336
1
Peg Legs are mastered through daily use. A character with this skill suffers no movement penalty, and if she begins the game tted with a peg leg she automatically gains this skill. See PHB336 for more
information.
Compiled by Emanuel Nordrum. For free distribution only. 7 Version 2.0.2., updated on 07/Aug/05. See http://www.hackwurld.com for new updates.
Unique Barbarian Skills 1
Skill BP Relevant Abilities Dice Cost Diff. Classes Course Prerequisite Check Req. Page
Holistic First Aid 3 WIS 1d6 150 gp +5% All No CG8/PHB44
Makeshift Small Craft, Paddled 2 INT 1d8 400 gp +10% All No CG8/PHB44
Makeshift Small Craft, Rowed 2 INT 1d8 450 gp +10% All No CG8/PHB44
Outdoor Craft 4 (INT+WIS)/2 1d4 200 gp +5% All No CG8/PHB44
Sound Mimicry 1 INT 1d8 150 gp - All No CG8/PHB44
Wild Animal Handling 2 WIS 1d8 400 gp - All No CG8/PHB44
Wilderness Running 2 CON 1d6 50 gp -5% All No CG8/PHB44
1
Unique barbarian skills cannot be learned by non-barbarians except for rare circumstances, as the barbarian teaching method is very difcult for non-barbarians to understand. (CG8)
SKILL SUITES
Skill Suites 1
1
At character creation, you may ignore any prerequisites for the included skills, but if taken during play, all prerequisites for the included skills must be at 50% or more.
2
This suite is an exception to 1, as it always has the prerequisite, Carpentry Tools (Wood Working).
3
These skill suites are intended to reect social rank. The full name given is Lower Classes: The Farmers Daughter Skill Suite, Middle Classes: The Merchants Daughter Skill Suite, and Upper Classes: The
Nobles Daughter Skill Suite. The Cost and Diff. for these suites are not ofcial numbers (since there arnt any), but based on Benjamin Pierces article Suite Success in HJ5. For more information, see HJ5p2
& HJ5p10.
4
Special rules apply to both taking this suite at character creation and its availability during play. See HJ6p13 for details.
1
Certain rules apply to all Fighting Styles that differentiate them from normal skills: Only Fighter group characters may take them, they always require a skill check and they may not be taken at character
creation. Each level of skill also gives access to new abilities. They are still considered Combat Maneuvers. More information is available on CG53.
Compiled by Emanuel Nordrum. For free distribution only. 8 Version 2.0.2., updated on 07/Aug/05. See http://www.hackwurld.com for new updates.
Martial Arts Styles 1
Martial Art BP Relevant Abilities Dice Cost Diff. Classes Course Prerequisite Check Req. Page
Bilodo 8 (DEX+WIS)/2 1d6 580 gp +6% All No Always CG109
Chi-Star 8 (DEX+WIS)/2 1d5 650 gp -5% All No Always CG109
Curlamo 8 (DEX+WIS)/2 1d10 600 gp - All No Always CG109
Fung-Chi 7 (DEX+WIS)/2 1d6 600 gp +5% All No Always CG109
Gung-Fu 9 (DEX+WIS)/2 1d8 525 gp +7% All No Always CG109
Hoohah 8 (DEX+WIS)/2 1d8 600 gp +5% All No Always CG109
Sung Hoy 9 (DEX+WIS)/2 1d6 550 gp +7% All No Always CG109
1
All Martial Arts Styles are available to all classes and require a skill check. For specic rules, see CG109. They are considered Combat Maneuvers despite being under an individual heading.
Special Maneuver BP Relevant Abilities Dice Cost Diff. Course Prerequisite Page
Kick 1: Circle Kick 3 DEX 1d8 400 gp +3% Bilodo or Fung-Chi CG111
Kick 2: Flying Kick 6 DEX 1d6 750 gp +6% Bilodo or Gung-Fu CG111
Kick 3: Backward Kick 9 DEX 1d4 1,000 gp +9% Bilodo CG111
Lock 1: Choke Hold 3 DEX 1d8 400 gp +3% Gung-Fu CG111
Lock 2: Locking Block 6 DEX 1d6 750 gp +6% Gung-Fu CG111
Lock 3: Incapacitator 9 DEX 1d4 1,000 gp +9% Gung-Fu or Hoohah CG112
Lock 4: Immobilizing 12 DEX 1d4 1,300 gp +13% Hoohah CG112
Mental and Physical Training 1: Meditation 3 WIS 1d8 400 gp +3% Fung-Chi or Sung Hoy or Hoohah; 1 special maneuvre at 101+ and 1 at 51+ CG114
Mental and Physical Training 2: All-Around Sight 6 WIS 1d8 750 gp +6% Hoohah or Sung Hoy, 1 special maneuvre at 101+ and 2 at 51+ CG115
Mental and Physical Training 3: Mental Resistance 9 WIS 1d6 1,000 gp +9% Hoohah or Sung Hoy; 1 special maneuvre at 101+ and 2 at 51+ CG115
Mental and Physical Training 4: Ironskin 12 CON 1d4 1,300 gp +13% Fung-Chi; 1 special maneuvre at 101+ and 2 at 51+ CG115
Mental and Physical Training 5: Levitation 15 WIS 1d4 1,650 gp +17% Gung-Fu; 1 special maneuvre at 101+ and 2 at 51+ CG115
Movement 1: Feint 3 DEX 1d10 400 gp +3% Fung-Chi or Sung Hoy CG112
Movement 2: Prone Fighting 6 DEX 1d8 750 gp +6% Curlamo or Hoohah CG112
Movement 3: Immovability 9 DEX 1d8 1,000 gp +9% Sung Hoy CG112
Movement 4: Missile Deection 12 DEX 1d6 1,300 gp +13% Gung-Fu CG112
Movement 5: Leap 15 DEX 1d6 1,600 gp +16% Bilodo or Chi-Star CG112
Movement 6: Speed 17 DEX 1d4 1,950 gp +18% Chi-Star CG112
Movement 7: Slow Resistance 20 WIS 1d4 2,300 gp +20% Chi-Star CG112
Punch 1: Concentrated Push 3 WIS 1d8 400 gp +3% Chi-Star CG113
Punch 2: Sticking Touch 6 WIS 1d6 750 gp +6% Chi-Star CG113
Punch 3: One Finger 9 WIS 1d4 1,000 gp +9% Chi-Star CG113
Strike 1: Iron Fist 3 CON 1d8 400 gp +3% Fung-Chi or Gung-Fu or Bilodo CG113
Strike 2: Crushing Blow 6 STR 1d6 750 gp +6% Fung-Chi or Gung-Fu CG113
Strike 3: Eagle Claw 9 STR 1d4 1,000 gp +9% Fung-Chi CG113
Throw 1: Fall 3 DEX 1d8 400 gp +3% Curlamo or Sung Hoy CG114
Throw 2: Instant Stand 6 DEX 1d6 750 gp +6% Curlamo or Sung Hoy CG114
Throw 3: Hurl 9 DEX 1d4 1,000 gp +9% Curlamo or Sung Hoy CG114
Throw 4: Great Throw 12 DEX 1d4 1,300 gp +12% Bilodo or Curlamo or Sung Hoy CG114
Vital Area 1: Pain Touch 3 DEX 1d8 400 gp +3% Curlamo or Sung Hoy CG114
Vital Area 2: Stunning Touch 6 DEX 1d6 750 gp +6% Curlamo or Sung Hoy CG114
Vital Area 3: Paralyzing Touch 9 WIS 1d4 1,000 gp +9% Curlamo or Hoohah CG114
Vital Area 4: Distance Death 12 WIS 1d4 1,300 gp +13% Curlamo or Chi-Star CG114
1
All Special Maneuvers are available to all classes and require a skill check. For specic rules, see CG111. They are still considered Combat Maneuvers despite being under an individual heading.
Compiled by Emanuel Nordrum. For free distribution only. 9 Version 2.0.2., updated on 07/Aug/05. See http://www.hackwurld.com for new updates.
Aardvarkian
Talents
Compiled by Emanuel Nordrum. For free distribution only. 10 Version 2.0.2., updated on 07/Aug/05. See http://www.hackwurld.com for new updates.
Darkman
Talents
Compiled by Emanuel Nordrum. For free distribution only. 11 Version 2.0.2., updated on 07/Aug/05. See http://www.hackwurld.com for new updates.
Drow
Talents
Less sleep is a very useful talent, although its Drow already have Spell Abilities, but theres
usefulness for spell casters diminishes after they nothing stoping you from taking them a second
get access to 3rd level spells. But the ability to time. On one hand, its redundant. On the other,
only sleep for 4 hours is extremely useful for noone will expect you to have a second Darkness
keeping guard shifts etc. spell, which might give you the upper hand.
Photographic Memory is a must-have for ar- High Heel Walking is an excellent talent for up-
cane spell casters, and highly useful for anyone ping your charisma, and doesnt distinguish be-
else as well. A perfect memory has so many uses, tween male or female characters, although your
its difcult to list them all. GM may feel otherwise.
Astute Observation and Acute (high) Alertness Please note that all elves are ambidextrous, so
both give you a 1 in 10 chance of being suprised, putting 5 BP into the talent is a waste.
but youve already got this ability innately. Still,
the side features of each talent make them nice, if If you have any tips or ideas on skill and talent
slightly less usefull than to most races. selection, contact me (Legba) on the forums at ken-
zerco.com, hackwurld.com, or e-mail me directly at
Magic Trap Sense and Simultaneous Backstab At- solers@gmail.com.
Compiled by Emanuel Nordrum. For free distribution only. 12 Version 2.0.2., updated on 07/Aug/05. See http://www.hackwurld.com for new updates.
Dwarf
Talents
Compiled by Emanuel Nordrum. For free distribution only. 13 Version 2.0.2., updated on 07/Aug/05. See http://www.hackwurld.com for new updates.
Elf
Talents
Compiled by Emanuel Nordrum. For free distribution only. 14 Version 2.0.2., updated on 07/Aug/05. See http://www.hackwurld.com for new updates.
Gnome
Talents
Potion Identication. This talent is seldom that Magic Trap Sense and Simultaneous Backstab At-
effective -- and just possessing the Alchemy skill tacks are, for the price, indispensable to any thief.
gives a character an automatic 50% chance to These are abilities you have to buy at character
identify the properties of a liquid or compound. generation or you will never have, and just 3 BPs
Take the skill over the talent, especially since you gets you both of them.
can pick it up after character creation.
High Heel Walking is an excellent talent for up-
Close to the Earth: This talent allows you to heal ping your charisma, and doesnt distinguish be-
naturally underground at double your normal tween male or female characters, although your
Compiled by Emanuel Nordrum. For free distribution only. 15 Version 2.0.2., updated on 07/Aug/05. See http://www.hackwurld.com for new updates.
Gnomeling
Talents
Acute (high) Alertness 5 All PHB337 High Heel Walking 2 All HJ8p17
Ambidextrous 5 All PHB337 Ladies Man 5 All KODT64p38
Animal Friendship 10 All PHB337 Legacy 10 All ZG74
Aquatic Background 4 All CG57 Life Smite 6 Cleric group ZG74
Astute Observation 5 All PHB337 Magic Trap Sense 1 Thief group GG69
Blind Casting 10 Magic-User group SSG54 Mass Turning 7 Cleric group ZG74
Blind Fighting 10 All PHB337 Mining Sense 5 All PHB339
Blood Turning 10 Cleric group ZG73 Multiattack Bonus 5 Fighter group CG58
Breath Weapon Bonus 4 All GG68 Paralyzation Bonus 4 All ZG74
Burst of Speed 10 All ZG73 Poison Bonus 5 All ZG74
Called Shot Bonus 5 Fighter group CG57 Potion Identication 5 All PHB339
Concentration 20 Cleric group ZG73 Precision Casting 5 Cleric group ZG74
Courage 4 All ZG73 Quick Casting 5 Cleric group ZG75
Cower 5 All GG68 Quick Change 4 All CG58
Curse Resistance 6 All ZG73 Quick Movement 5 All GG69
Dagger Bonus 5 All PHB338 Quick Thinking 4 All SSG55
Dart Bonus 5 All PHB338 Reaction Bonus 5 All PHB339
Deadeye 8 All KODT64p38 Receptive Healer 6 All ZG75
Death Magic Bonus 6 All ZG73 Reduced Facing 4 All ZG75
Defensive Bonus 5 All PHB338 Second Sight 5 All ZG75
Divination 13 Cleric group with divination magic ZG73 Sibling Empathy 10 All PHB340
Divine Shield 6 Cleric group ZG73 Simultaneous Backstab Attacks 2 Thief group GG69
Divine Smite 11 Cleric group ZG74 Sixth Sense 5 All PHB340
Elemental Resistance 5 All ZG74 Sling Bonus 5 All PHB340
Engineering Bonus 5 All PHB338 Stealth 10 All PHB340
Enhanced Turning 7 Cleric group ZG74 Take After (gnome/haling) 30 All GMG72
Fast Turning 5 Cleric group ZG74 Thick Blood 5 All ZG75
Follow-Through Healing 4 Cleric group ZG74 Vigor 9 All ZG75
Forest Movement 10 All PHB339
Names in italics refer to talents which the race has at least one level of innate. This does not mean
Hide 10 All PHB339 that you cannot purchase the talent again, but sometimes it is redundant.
Called Shot Bonus 5 Fighter group CG57 Pain Resistance 6 All CG58
Critical Hit Bonus 4 Fighter group CG57 Quick Casting 5 Cleric group ZG75
Damage Cap Bonus 5 Fighter group CG57 Quick Thinking 4 All SSG55
Defend Bigger Bonus 5 Fighter group CG57 Second Sight 5 All ZG75
Divination 13 Cleric group with divination magic ZG73 Sibling Empathy 10 All PHB340
Divine Shield 6 Cleric group ZG73 Simultaneous Backstab Attacks 2 Thief group GG69
Forest Movement 10 All PHB339 Names in italics refer to talents which the race has at least one level of innate. This does not mean
that you cannot purchase the talent again, but sometimes it is redundant.
Freeze 5 All PHB339
Compiled by Emanuel Nordrum. For free distribution only. 17 Version 2.0.2., updated on 07/Aug/05. See http://www.hackwurld.com for new updates.
Half-Elf
Talents
Compiled by Emanuel Nordrum. For free distribution only. 18 Version 2.0.2., updated on 07/Aug/05. See http://www.hackwurld.com for new updates.
Halfling
Talents
Compiled by Emanuel Nordrum. For free distribution only. 19 Version 2.0.2., updated on 07/Aug/05. See http://www.hackwurld.com for new updates.
Half-Orc
Talents
Compiled by Emanuel Nordrum. For free distribution only. 20 Version 2.0.2., updated on 07/Aug/05. See http://www.hackwurld.com for new updates.
Half-Ogre
Talents
Compiled by Emanuel Nordrum. For free distribution only. 21 Version 2.0.2., updated on 07/Aug/05. See http://www.hackwurld.com for new updates.
Human
Talents
Compiled by Emanuel Nordrum. For free distribution only. 22 Version 2.0.2., updated on 07/Aug/05. See http://www.hackwurld.com for new updates.
Pixie-Fairy
Talents
Compiled by Emanuel Nordrum. For free distribution only. 23 Version 2.0.2., updated on 07/Aug/05. See http://www.hackwurld.com for new updates.