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34 In focus
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showcase
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ian.dean@futurenet.com
3d world view
An unusual mix of
software and plug-ins
makes this sunny
scene even more
interesting. I love the
feel of sun and light
that plays across the
3D PARADISE whole environment.
Tamas was able
to experiment with darren phillips
new rendering Art editor
techniques
bmo sKateparK
artist
Mathieu Grenier
software 3ds Max, V-Ray,
Photoshop, After Effects
artist
Victor Hugo
software 3ds Max, ZBrush,
Photoshop, V-Ray and Ornatrix
3d world view
ViKing life
artist
Ben rc
software 3ds Max,
mental ray, Photoshop
pursuit drone
artist
Paul Massey
software Cinema 4D, Camera
Calibration, Octane, Photoshop
ll ne ri a
u
ow w l
n
a
TECH SPECS
Designed for high
speed reconnaissance,
this bike utilises
spokeless mag-lev
wheel hubs and hybrid
powered 2WD
3d world view
Pauls mechanical
work is a brilliant
mesh of conceptual
ideas and forms. I
was also interested
to read of his use of
the Octane for C4D
plug-in.
ian dean
Editor
GET publiShEd
Email yOur CG arT TO
ian.dean@futurenet.com
W
hen it comes to selling your twice as long as students were usually head on saying, can we actually do it?
ideas to others, who better to allowed. So there was a lot of tension, So she had to convince them. In
ask for advice than this years she says. A lot of the tutors felt that my conclusion, Daisys advice is: Stick to
Oscar nominees for Best Animated technique would make no difference, what you want to do and believe in it.
Short? We begin with Daisy Jacobs, that Id essentially be taking resources But also make it clear to others, with a
who had a real mountain to climb when from others that it didnt really merit. good storyboard, clear designs, and
initially pitching her film, The Bigger To win them over, she created a lots of tests so people can see it
Picture, about two brothers responding two-minute test animation that actually working.
to a death in the family. showed how the technique would work Patrick Osborne is the director of
Not only was Daisy still a student at in practice. And then she just kept Feast, the tale of a dog with a healthy
Londons National Film and Theatre going. It was difficult, she says. But appetite which won this years Oscar
School, but her animation idea was a Im basically someone who doesnt take and has been playing in support to Big
radical one: painting 2D, life-size figures no for an answer. Hero 6, which is currently in cinemas
on a studio wall and mixing them in The Bigger Pictures producer, Chris and available on DVD and Blu-Ray 25
with 3D elements. Hees, calls Daisy unstoppable and May. When pitching to big studios, he
I got very extreme pays tribute to her determination. says, its best to have a number of ideas.
reactions, she recalls. Some At every step we were Dont put all your eggs in
said: Whats the point? Why questioned as to why the one basket, he advises.
are you doing this? characters should be life Spread out your time and
Her proposed technique was so size, he explains. Dont get energy. That lets those youre
labour-intensive, it required use of the me wrong, the school could see the pitching to get a better idea of you as
schools largest studio for six months potential. They just had this practical an artist. Its important for them to be
indusTry insiders
Thoughts & opinions from the experts
TexTure
Tools
Substance Designer 5
gets a release
SubStance
engine 2.0
Substance Designer
has become the
leader in PBR
texturing and the
new engine will push
Substance Designers
power of expression
New Software to new heights. The
app can be bought on
R
ed Giant is further pushing the through Old/New. This tool gives digital footage the
boundaries of great filmmaking authentic look of real motion picture film by emulating the
with its new short, Old/New. photochemical process; from the film negative, to colour
The film showcases the developers grading, film grain, vignettes and print stock. Footage can Pixel
new software, Magic Bullet Suite easily be given a modern or vintage film treatment, hence ProceSSor node
12 both thematically and visually. Old/New. Its a rich bag of tricks that cinematographers Substance Designer is
The short is just another example have had at their fingertips for years. a node-based texture
of the companys inspirational and Seth has worked on previous Red Giant shorts, compositing tool that
passionate approach to film, and a including the Webby award-winning Plot Device, and allows you to create
testament to how Red Giant intimately he was excited at the prospect of trying out yet another substance files or
understands filmmaking and the value Red Giant innovation, From the second I find out about bitmap textures. The
of storytelling. Its a great the new prototype I freak out like a fanboy, I dive in and pixel processor node
Seth Worley dialogue between filmmakers experiment with it the new Skin Type Slider (Magic allows you to read
Seth is co-writer and and developers. You find that Bullet Mojo) is incredible. input images and
director of Old/New great products get great by apply any custom
and has previously being used, says Old/News Showcasing the new suite effect or treatment
collaborated with Red director, Seth Worley. For Old/New, Seth constructed a quirky time-themed using visual
Giant for six short films. The new Magic Bullet Suite 12 is a narrative that displayed the importance of both old and programming.
He has also directed set of seven tools for colour correction, new, by invoking a style he calls Disney Goodfellas, a mix
projects for JJ Abrams finishing, and film looks. The suite of whimsical vibes and Scorseses style of flying through
Bad Robot Productions. introduces the new product, Magic scenes. The story also displays the ease and subtlety at
www.sethworley.com Bullet Film, the tool showcased which Magic Bullet Film works, Were always going from
something happening, towards something happening,
including sudden switches from vintage to modern.
The final result is a fun and fresh short that tells the story
Seths impressive of a man obsessed with the new from testing every new
short Old/New gadget available, and never wearing one outfit more
was created to than once, he suddenly becomes just as captivated with tri-Planar
demo Magic the old. Packed full of both subtle and expressive VFX, Projection
Bullet Suite 12 the short seamlessly flies through both narrative and Another new feature
visuals producing an entertaining and impressive Tri-planar projection,
showcase for the new suite. allows any image to
Magic Bullet Suite 12 is available now. For the full list be applied to a mesh
of new tools and features available then go to with no visible seams,
www.redgiant.com/products/magic-bullet-suite. helping to control the
To watch the Old/New short from Red Giant, visit scale and rotation of
FYI www.bit.ly/193-redgiant the projection.
DreAms
tHAt Work
DreamWorks
Animation awarded
two technical
achievement
awards by the
The two core software components of Apollo, Academy of Motion
Premo and Torch, mean Home is a quantum Picture Arts and
leap forward in the world of animation Sciences
Fantastic Foliage
IndustRy InteRvIew DreamWorks foliage
system grabbed one
H
ome is where the heart of We can use Cintiqs to animate. The whole
DreamWorks leading edge lies. Jason Reisig system has been designed around drawing, its
The animated film has been built Jason is Homes head drawing based, so you can draw over [the
with the help of Apollo DreamWorks of character animation, models]. Dont get me wrong, all that data
new propriety platform, which debuted working on the film youd be used to is there working behind the scenes, but
on How to Train Your Dragon 2. for three years and co- Apollo makes animating easier, it feels more tactile, more
Apollo enables artists to control and developing Apollo with like stop-motion puppetry, expresses head of character
manipulate data in an effortless and DreamWorks. As well as animation, Jason Reisig. Apollo means you can focus on industRy
intuitive way, creating an end result that animation, he also has the character, you can push it around and explore how standaRd
is visually richer and greater in scope extensive experience with you want it to behave. And you can do this right from the The second award
for the audience. live-action visual effects. blocking stage, which makes a huge difference as went to OpenVDB,
www.bit.ly/194-jason everyone involved can get a feel for the scene at an early an open source data
Apollo is one of the most stage. Jason co-developed Apollo with the aim to make
it as user-friendly as possible, he continues: We pushed
structure and tools
that help manage
revolutionary software the software so hard on this movie the design is simple
and clean, light in style but heavy on geometry.
VFX storage created
by DreamWorks
VFX supervisor, Mahesh Ramasubramanian engineers. Fast
changes Ive been through Mahesh says the challenge with Home came from becoming standard
RaMasubRaManian emoting in this movie acting drove the in the industry it was
Mahesh Ramasubramanian Mahesh has been with lighting. The aliens in the movie change used in the making
DreamWorks since 1999 colour depending on their mood, but the simple idea of several Academy
Premo, the core component of Apollo, and was visual effects soon became complex; flat colours looked too sharp Award nominated
is the animation tool enabling artists to supervisor on Home. Hes and lost a lot of the humour, and changing lighting films for Best VFX,
work with characters in real time on their also worked on films such would change the mood of the colour a soft light on including Dawn of
tablets with a stylus. Artists can work at as Shrek, Madagascar a yellow character would change mood when lit with Planet of the Apes.
the speed of their imagination, sculpting and Over the Hedge. a new light source. In the end it took six months to get
rather than managing a complex web of www.bit.ly/194-manesh the right blend of colour and lighting. hP honouRs
curves and spreadsheets. Hewlett-Packard also
Revolutionary software received a Technical
This issue, however, was made much easier to solve with Achievement Award
Apollo. From my perspective it makes lighting easier for its HP DreamColor
It took six months to and quicker. We can setup lights in a scene and LP2480zX
get the right blend of immediately see how it will be affected. Lighting can Professional Display
shading and lighting just go into a shot, set the lights and go, Mahesh monitor, created
comments, Apollo is one of the most revolutionary in collaboration
software changes Ive been through. Animators can now with DreamWorks
animate a whole scene in context, they can see what has Animation engineers.
happened before and what is happening after, and its
all in real time. Its really easy to scrub and very hands on,
more like animating with marionettes. Its hard to imagine
how they worked before.
Home is out now in cinemas, for more details visit
FYI www.meettheboov.com
new
Features
Preview mode
Enables you to edit
by point-cloud for
finer control over
originating breaks,
and add several pre-
shatter parameters
onto the same item.
VFX soFtware
I
f youre working in visual effects, or in. The plug-in is designed to create all alter the surfaces of the fragments define the hardness
enjoy making things shatter and manner of destruction, from collapsing for even more realistic results, of the clustered items,
splinter in a realistic way, then you buildings to shattering glass, and as a converting flat geometry into rough force of the breakage
need to consider adding the Pulldownit sole purpose plug-in its a cracker. faces and twisted edges. Its that and when in the
plug-in for 3ds Max and Maya into your Easy to use, Pulldownit has a simple to achieve great results. simulation they
workflow. Already a firm favourite at straightforward workflow. Beginning will break.
studios such as Cinesite and Naughty with defining your parameters, you Impressive capabilities
Dog, Pulldownit is breaking new ground. then hit the Shatter It! button to break The easy workflow ensures Pulldownit
Many built-in dynamics solvers your object, so the fracture bodies can can focus on what it needs to do:
are designed to simply push objects be defined and calculated. Then you breaking and shattering. The rigid
away and can often be found wanting define the items they will interact with, body solver inside Pulldownit
when you need to compute fracture such as ground, splines and meshes, is designed to handle massive
accurately. Thats where Voronoi- and press Play to simulate. simulations too, meaning thousands
based pre-shattering and rigid body In addition, the Pdi Jagginess of objects in contact.
dynamics software Pulldownit comes deformer plug-in enables you to And its fast, for example
the Pdi solver computes in real CraCkers window
time for scenes made up to 100 Plenty of options
objects and takes only minutes to and a separate
simulate thousands of contacts. menu means
Its controllable too; fractures can dynamic cracks are
be defined by setting the frame in easier than ever
which they will begin and it offers and can be defined
interaction with force fields, such as and controlled for
wind for more impressive results. accurate results.
So, if youre looking for a one-stop,
easy and quick solution to shatter
geometry and compute dynamics
seamlessly, then let Pulldownit for
Shatter It! uses various cutting 3ds Max and Maya break apart
styles, Uniform, Local, Path based, your worlds.
Radial and Wood Splinters Learn more about Pulldownit at
FYi www.thinkinetic.com
short cuts
a bridge to success
email your short to
ian.dean@futurenet.com
Thomas ChrTien
Montreal-based Lightning
Boy Studios first film, Le 1
Thomas is one of the co- Gouffre, is a testament to
founders of Lightning Boy perseverance. The shorts
Studio. Hes co-director animation was the product of a small
and head of storyboards team of three friends, working part-time
and visual effects on their for six months before quitting their
first film, Le Gouffre. jobs to realise their dream. Their tale
www.legouffre.com is reflected in the films narrative: The
plot ended up being about friends
who were ready to do anything in order
to achieve their dreams, even if the
vital adventure to get there seemed crazy
statistics and impossible, explains co-director
and creator, Thomas Chrtien.
2 3
4 5
7 To achieve most
backgrounds, textures
were projected directly
from the camera onto
simple geometry, to cut
render times and give
a more 2D look.
Stay up to date with the latest news, trends and Instant digital access on your Apple or Android device,
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industry interview
P
hilippe Gaulier had been living
the nomadic life of a freelancer,
working here for MPC, there for
Double Negative, when his old pal
offered him a steadier gig.
I was lured into Method
PhiliPPe GAUlieR Studios by my old friend
Philippe is the lead Olivier Pron, nearly four years
concept artist at Method ago, with the promise of
Studios. Hes worked on designing some crazy sci-fi
Jupiter Ascending, Iron environments, he recalls. Needless
Man 2 and Thor: The to say, he didnt cheat me on the
Dark World. merchandise as the project in question
philippegaulierart.com was Jupiter Ascending.
Olivier had been art director at
Method Studios London since mid
2010, when its art team consisted of
only three people. Through Dan
Glass Methods chief creative officer
and The Wachowskis VFX supervisor of
choice since The Matrix he worked on
the project early on. A year later and it
was clear this was for The Wachowskis
next film, taking place in the heart of a
massive ancient galactic empire. With a
Reveal of the
Commonwealth
building on Orous
Back issues
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Issue 193 April 2015
ZBrush anime skills
Master the art of modelling an anime style character
ZBrush 4R7: why the latest release is an essential upgrade
Create your own collectible action figure
10 years of CG in anime: meet the directors creating the leading 3DCG
Downloads Free ebook rendering guides, video tutorials, project files,
ZBrush models, resources and more!
Issue 192 March 2015 Issue 191 February 2015 Issue 190 January 2015 Issue 189 Christmas 2014
Model magical ZBrush Creatures Master 3D print modelling Create ZBrush robot Art Create Photoreal Vehicles
Create our cover character. Model a robot toy for 3D printing Unleash your modelling skills to Give your car V-Ray renders
Complete tutorial with video and finishing tips create a killer sci-fi predator an artistic angle
and model! 25 Modo tips to reinvent Learn to use 3ds Max to create Learn to blend photography
The ultimate guide to mastering your sculpting your own film and ZBrush models
Maxwell Render Star Wars VII: what the industry 25 Maya tips for making game How to model a complex Modo
Big Hero 6: discover Disneys really thinks environments environment
latest software Speed up yourwith Mayas The ultimate guide to the 3D The VFX of Star Wars: Discover
Matte painting for video games Polygon tools printing phenomenon new photos and interviews
Downloads Video tutorials, Downloads Video tutorials, Downloads Video tutorials, Downloads Video tutorials,
project files, resources and more project files, resources and more project files, resources and more project files, resources and more
CG AWArDs
sPECIAl!
Featuring the winners,
with 16 pages of
extra content!
Issue 188 December 2014 Issue 187 November 2014 Issue 186 October 2014 Issue 185 September 2014
Master Pixars renderMan Expert renders Create award-winning animation Modo 801 modelling
Get started in RenderMan 19 Master an advanced setup in Model a perfect cartoon figure Design and build a high-poly
with this official Pixar tutorial V-Ray for perfect renders for use in animation Wolfenstein mech model
Learn to use Bifrost and nParticles ZBrush 4R7: discover new tools Learn how to design dynamic Learn how to build your very own
in Maya 2015 for realistic rain that will reshape your art heros and villains video game
Model a lifelike cityscape The making of The Lord Sculpt DC Comics supervillain Discover the rise of real-time tools
using CityEngine Inquisitor using Cryteks Cinebox Catwoman in ZBrush in video game creation
Discover the character VFX Develop your LightWave Ed Hooks on how to make every Find out how to give depth to
behind Guardians of the Galaxy modelling skills performance matter your matte paintings
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Issue 184 August 2014 Issue 183 July 2014 Issue 182 June 2014 Issue 181 May 2014
Master Maya 2015 Mech Models Dinosaur CG uncovered Hair & Fur
Use Bifrost and Bullet for Make a destructive ZBrush Create our fearsome T-rex cover. Create this cover: Model realistic
explosive CG results scene in ZBrush & Maya Complete tutorial with video! hair and fur in Maya
Add Fracture FX and Pulldownit Discover 10 tips to make Discover palaeoart and the Learn to control light in a scene
to your workflow awesome mechs R&D for Jurassic Park 5 using LightWave
Find out how MPC created the The Lego Movie: Behind the Make photoreal textures for Mix hard and organic surfaces in
VFX in Godzilla scenes at Animal Logic scales and skin your modelling
Discover Weta Digitals motion Sculpt realistic folds and Hands on: First impressions Education special: The courses
capture secrets creases in ZBrush of Autodesks Maya 2015 and advice to land your dream job
Downloads Video tutorials, Downloads Video tutorials, Downloads Video tutorials, Downloads Video tutorials,
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Zinio www.bit.ly/tdw-zinio
3D WorlD May 2015 33 3dworld.creativebloq.com
Communit y
In Focus
Vital
StatiSticS
Software
Maya, ZBrush,
Mari, V-Ray,
Photoshop, Headus,
Marvelous Designer
Country
Canada
ProduCtion time
Six months
in focus
A
s he began work on his 2015s UV tools for fast UV mapping more realistic light distribution and
character illustration, recent and Marvelous Designer for cloth reflections that I wanted, he says.
graduate Alexey Vasilyevs simulation. Alexey then reveals that My approach to skin was similar.
approach to his work adapted. Rebel while working on shading he realised Two layers of fast SSS material and a
is the artists graduation project, a the regular approach to materials separate V-Ray material for the
chance to produce a production- would not give him the results he glossy reflections.
quality character study inspired by wanted: First I created a shading Alexey adds hes most proud of the
real-life events and pictures network using the V-Ray blend material. characters skin: This was the hardest
artiSt Profile from the Guardian magazine It gave me control over the physical part, and the most crucial for me. It
Alexey Vasilyev is a where they portrayed properties of the different aspects of was very difficult to get it to react to
recent graduate of TTTC members of one of Central the material. This way I could have a light in a realistic manner. It took me
in Vancouver, where Africas militias, says Alexey. He different material for dust, dirt or the three attempts, each time reworking
he studied character soon found his preconceptions of the metal under the peeling paint. the textures from scratch. I also had an
modelling and texturing way he wanted to work shifting as he The next step was to create a insufficient amount of workable source
for production and games. became more involved in the image. custom fresnel node that allowed images to base it on.
www.bit.ly/194-alexey Alexey says his core techniques were Alexey to place real-life mathematical Download Alexey's process images at
pretty standard, he used Maya values. This technique gave me the
FYi www.creativebloq.com/vault/3dw194
1 geneRal appRoach
and pRepaRation
Many parts of this project had to be revisited
and readjusted in later stages of the process. So
a linear non-destructive workflow was the key
feature of my approach. I didnt have concept art
so I made a bunch of rough sketches and collages
in Photoshop in order to get the main idea. The
next step was collecting references. I cant stress
enough the importance of references. I gathered
everything I could. From skin to leather, metals,
various kinds of dirt, scratches and blemishes,
poses and ethnic iconography.
4 5
4 cReating
the uVS
Properly laid out UVs are
5 WoRking to hi-ReS
crucial for a non-linear
workflow. They allow the use
of procedural and tileable
As this character is high
textures and masks, saves a resolution for production, it
lot of time in rigging and had to bear scrutiny at a close
makes detail projection from range. I ended up having 38
one object to another
possible. Luckily for me, UV tiles, which resulted in a
Maya 2015 came out at total of 140 4K maps.
about that time. The unfold
3DUV tools were very handy
and a real time saver.
6
7
8 deVeloping
the look
This was the most time
consuming task. I built
a shader for each material
and separated materials for
the dust, dirt and grime.
For each element I
collected a reference photo
set. The most tedious part
was comparing the
materials to the references
and trying them out under
different light set-ups.
8
9
all the passes were done, I comped them in Photoshop.
In terms of post-production, I ended up sharpening the
image and strengthening the reflections. I also added
lens blur, film grain and some minor colour correction.
Presents
Nominate now at
www.thecgawards.com
Nominations Close 22 May 2015
nominate
now!
www.thecgawards.com
T
he 3D World CG Awards thinking. Recognising the CG video game of the year: promotion
recognises the work of the achievements of these unsung
entire industry: from software heroes is the most appropriate
and hardware developers who way to further fuel the motivation teChnology awards
create the tools and engines to of every single digital magician
drive creativity, to the artists and in our global community. The New application of the year
technicians involved in pushing CG Awards are a reminder to all
the boundaries of visual effects, of us that we must continue to Software update of the year
illustration, animation and design. experiment with the smoke and
Starting now you can nominate mirrors of our time in order to Plug-in of the year
your candidates for an award. keep channelling our passion
Simply visit www.thecgawards.com for this craft. Software innovation of the year
and nominate in one of the 17 Were intent on making 2015
categories on offer. the biggest and best awards yet, Hardware innovation of the year
Visual artists and technicians so please join us by suggesting
have always been the backbone of your nominations today! 3D print innovation of the year (new)
the entertainment industry, says You can then vote for your
renowned matte painter and one favourites from 29 May. The final
of the CG Awards shortlist judges, winner will be decided by a panel Community award
Milan Schere. of industry experts and unveiled
They continue to amaze us with on 11 November. Live Event of the year
their creative artistry as well as Nominate your favourites now
innovative outside-of-the-box
FYI at www.thecgawards.com 3D World Hall of Fame
EXPErt PANEL Artist
Q&A
Taha Alkan
Taha is founder
of Volumetrik
Creative Workshop.
An award-winning digital artist, he
creates artworks for commercials.
www.tahaalkan.cgsociety.org
Your software queries solved
by our CG experts
Francesca Forzoni
Frankie is a 3D artist
and visualiser in London.
She has recently moved
from working in post-production
to branding and packaging.
www.francescaforzoni.com
Kevin Kleyla
Kevin has been working
as a 3D artist for 15
years. He currently
resides in New York and works for
creative studio, Piranha.
www.akueous.com
V-rAY
Clint Rodrigues
Clint studied 3D How do I create effective lighting and
at Vancouver Film ExpErt tip
School and Media shading for an imagined scene? How to light in a more
Design School. He has worked as an controlled manner
environment artist at EA Canada.
Daniel Barrett, UK To avoid confusion when
www.clintrodrigues.com lighting, once finished with one
light shut it off completely and
Leandro Silva Clint replies move to the next. Once all lights
Leandro is the co- I created a background for are complete turn them on and
founder of architectural the main scene, which I later tweak each individually. This
visualisation studio altered, but the principles works for me perfectly and
LS ROOM, which seeks to deliver remained the same. I I usually more or less get
high-quality 3D images. understand when working on fantasy the desired result.
www.leandrosilva.pt/ls_room and other whimsical projects or
artworks, its easy to bend the rules,
but dont forget the basic anatomy
that actually drives the medium. I
recommend reading Jeremy Birns book
on lighting and shading before starting,
which details the emotions involved
when lighting a particular scene or
subject. I cant stress enough to throw
ExpErt tip
Use references
Good photographic reference
is crucial to achieving good
lighting schemes. The closer
you get to the real world,
the better it will be.
own building in the most appealing way, close as you can to aspect ratios used in
real world photography. Often the key to
this kind of lighting workflow is to change
as close as possible to the real world the HDRI as little as possible, and build
your camera settings around it. The image
building (or the environment, or a key detail on which you above shows my f-number, white balance,
want to focus) in the best and most appealing way, as shutter speed and ISO settings.
close as possible to the real world.
In this project, the Axis Viana Hotel, the main issue Four rEalism
was replicating the lighting scheme from the references In our studio, we always try and
and still achieve the desired moods. We used an HDRI reproduce the natural behaviour of light.
map inside a V-Ray Dome light, using Peter Guthries So look around you to see how the light
1313 Cloudy and 0917 Dawn HDRIs (www.peterguthrie. bounces off objects, how that light
net), combined with a V-Ray Sun to get soft shadows and casts shadows, and what the colour
warm highlights in the two conceptual views. of those shadows are. Try to follow a
To avoid grain, we set Subdivs (the lights sampling very basic guiding principle, which is
subdivisions) to 64 for a smoother result. We didnt link that every light in your scene should be
the light with the V-Ray Sun in order to avoid emphasising placed where a light would be in the
the shadows given the mood we wanted to create. real world.
CiNEmA 4d
How do I create a realistic
glass of champagne in C4D?
Kerrie Daniels, Australia
Francesca replies
I would do this in three steps: create
the glass, then the liquid, and finally
the fizz! Find a front on photograph
of a champagne glass, draw a Bezier
curve from the middle base point, along and up
the outer edge of the glass, over the rim, down 3ds mAX
the inside and back into the middle of where the
champagne would sit. This creates the profile How can I map a linear pattern on geometry
spline you need to apply a lathe to, which will
create a basic spin to form the glass. Do the with compound curvature?
same process with the liquid, but make sure
when drawing your spline the liquid outer edge
Helm Phelps, USA
overlaps with the thickness of the glass (so in
terms of lines from left to right, you should have
glass inner, champagne outer, glass outer). Kevin replies while then select the path and click the
Apply a standard glass texture to your Mapping linear patterns, or Get Shape button. This will most likely
champagne flute. For the liquid texture in textures on complex geometry yield the best results.
your Transparency channel, add a pale yellow can be difficult. Your mapping Keep the loft selected and open the
to the Colour and Absorption Colour and technique depends a great Modifier tab on the control panel. Simply
add some Naki noise in the texture here. Add deal on your base geometry, and of click on the Apply Mapping selection
Reflectance and a slight Bump to add a bit of course the texture you wish to use. within the Surface Parameters drop-down
movement to the liquid. If your texture is a simple base material, menu. This will allow you to adjust the
Add lots of bubbles! I just modelled various you can probably get away with a UVW length and width repeat of the textures
sphere shapes and sizes for the bubbles. I made Map. However, if its a complex linear you are using.
them 100 per cent transparent but these didnt texture, which is dependent on the When adjusting the length and
seem to pick up the light as much as I wanted. shape of the geometry, you may need to width repeat, you are basically tiling
So I added a new layer into the Relectance use an Unwrap UVW. Since I am not the your textures in the U and V axes,
channel (just a standard Beckmann) and strongest at unwrapping textures, I while following the path of the lofted
removed the Default Specular. This reflected the will always try and find a quicker or geometry. Go ahead and input the
Physical Light and liquid a lot more, which adds easier solution first. necessary numbers in order to achieve
that sparkle to the champagne. Mapping geometry created by a your desired result.
For the fizz rim at the top of the glass, that was loft is a solution that I think is usually Keep in mind that this is powerful, but
an additional model that just sat on top of the overlooked, with regards to complex not as robust as a UVW Map or Unwrap
liquid. The texture for this was a sub-surfaced geometry. I personally only use a loft UVW you can only control the length,
material, with a bubble material Bump map on, because of its built-in mapping abilities. and with repeat. Therefore, if your texture
and I used a gradient within the Transparency First, create your loft geometry and is rotated 90 degrees you will have to re-
channel so the fizz blended into the liquid. apply your desired material. If you are save your textures after rotating them in
new to the loft, or have not used it in a your favourite image editing software.
i
sci-fial
spec ue
iss
Author profile
Nicolas Brunet
Nicolas Brunet is a
self-taught 3D and
VFX artist who has
previously created
CG commercials
and shorts, and is
now focusing on
becoming a director.
www.moonday.fr
star
Wars
Nicolas Brunet shares his workflow to
create ambitious homemade VFX
T
he director speaks: Darius Versus: The Way to Shadow is a
is a Jedi on the run, maybe 41-minute-long Star Wars fan film
even the last of his order directed by Nicolas Santini, and
which was reduced to nothing I have been in charge of all the
by what we now call the Empire. VFX. The film contains 415 VFX
Like everything which is rare, shots, from which 77 needed to
hes tracked relentlessly by the be matchmoved. For complex
rebels who send their best agents shots I installed markers on set
FOllOw to bring him to their cause, by the (light coloured ping pong balls).
Empire and their numerous clone Only two shots were impossible
The VideO troops, by a mysterious bounty to matchmove because of the
hunter, and by a powerful Sith actor covering the whole frame
if you see the Play icon, click the link! warrior. When Darius resurfaces, and too much motion blur.
all of these forces with opposite To fix this, the actor was
interests surround him and they rotoscoped (thanks to Ben
clash violently. McEwan for his help on these
DArius vs Clones
The world he was born in
doesnt exist anymore
TM & Lucasfilm Ltd. All Rights Reserved
FINAL
Look
Mo-CAp tiMe
We shot 317 animations with
four mini DV cameras. Nicolas, i used ipisoft Desktop
Eat your heart out, the director, played each clone
Andy Serkis! Digitally
created heart, that is
troopers motion, and each motion capture, with
session represented about one
shooting hour. We placed the the help of Kinect for
cameras on the corners of a 30m
room, each accompanied with
blue LED lights, and trackers
the scene where Darius
were covered with reflective
tape this way we could clearly
is fighting troopers
see bright blue dots in the video
to simplify the tracking process.
The tracking process of each
tracker was the longest and the
most tedious task throughout the
entire experience.
When that stage was thankfully
completed I exported animated
3D point clouds to external 3D
software and linked the clone
trooper rig controllers to these
specific points.
At the end of the post
production process new tools
were released, like iPisoft
Desktop Motion Capture. I used
this to create animations, with
the help of Kinect for the scene The placement of trackers represents a
where Darius is fighting troopers. clone body lying on the floor
DArius vs Clones
Here are the different
passes of a typical
clone trooper shot:
Beauty, environment
and light effects
shADer tests
Checking how mental
ray shaders react to
environment HDRI.
The world was not
ready for the wooden
clone troopers
For specific animations, such as all these grungy and damaged no experience in global
clones being killed and falling on armours, everything was illumination, final gathering or
the ground, I couldnt ask Nicolas manually painted. My eyes even displacement. Thats why
to perform these stunts any more stopped working for a week the CGI in the original teasers
(we needed him to finish the edit once I reached the 14th variation looked so old. A more advanced
and release the film!) so I used of each armour element, so I render engine was definitely the
dynamic simulations to generate thought that was enough. way to go, consequently I moved
these animations. Regarding the rendering to mental ray to get renders as
When it comes to texturing, process, here again things photo realistic as possible.
there was no DDO or Substance evolved through time. At The compositing stage wasnt
Designer at the time I created the very beginning I had really complicated. The easiest
shots to assemble were where camera had to make a handled bushes in front of the camera in
Darius is fighting the troopers, pan movement, as the viewer 3D space. Finally, I added a CG
its so chaotic I was able to fill watches clones looking for a camera that moved from left
the frames with many digital character in a forest scene. There to right, with an added subtle
elements such as dust, ground were so many bushy trees and handshake animation.
explosions and dying troopers. clones wandering everywhere I hope you enjoy the finished
With so many CG elements I it make for a complex show. So, short and may have helped you
sometimes didnt have to remove I shot a panoramic on set then feel that sometimes you can
trackers from the set. in post-production I masked manage the impossible.
There was only one truly out vegetation to cover the Download the making of video:
impossible shot to create. The clones, and added out of focus
Fyi creativebloq.com/vault/tdw194
Artist portfolio
Pierre Drolet
Developing a virtual tour of his 3D models is the latest
challenge this sci-fi veteran is setting himself
3D WorlD May 2015 50 3dworld.creativebloq.com
Pierre Drolet built
sc
speci-fi
the original Star Trek
Enterprise, for the i
prequel series of the issu al
same name, based on
e
Doug Drexlers design
W
hen it comes to showing off our 3D
models, most of us are happy to post
some 2D images on our website and
have done with it. But not Pierre Drolet.
Having spent 15 years designing CG
spaceships for shows like Star Trek, Firefly and
Battlestar Galactica, he wants people to see
more of his work than that.
I want people to feel like theyre
arTisT Profile really there, that theyre walking
Born in Canada, Pierre around a spaceship, Pierre explains.
Drolet has worked as So Im using Unreal Engine 4 to
the lead modeller for rebuild the ships and retexture them to make Pierre ended up working on the remainder of Artist insight
Eden FX, Universal it look almost real. And then I want to make it Voyager, its follow-up Star Trek: Enterprise, and Enterprising task
Studios and Pixomondo. so that people can take a virtual tour, like they a number of the movies. Noted contributions Working on the final
He is now freelance. would in a real-life aircraft museum. included his CGI build of the Star Trek series of Star Trek, Pierre
www.pierre-drolet-sci- Perhaps unsurprisingly, its proving a tough Enterprise, NX-01, based on designs by Doug got to build the original
fi-museum.com task. It almost made me cry, the amount of Drexler (see right), and the CGI Romulan version of the iconic
work he sighs. For one thing, when you build capital city he built for Star Trek Nemesis. He starship in CG
a spaceship for a movie, the inside and the won a VES Award in 2003 for his Star Trek
outside are almost like two different things. work and was nominated for Emmy Awards Over the summer of 2001
Most of the time they dont even match! But in 2003 and 2004. Pierre created what at the
now I need to redesign them so people can This was followed by a series of high-profile time was the most detailed
accurately walk around the ship and then go movies and TV shows, including Battlestar computer generated model
into it. I dont want people to feel like its a set, Galactica and 24. He also redesigned Serenity, in TV history. The Enterprise
but that youre really in the ship. the main ship from cult series Firefly. It looked NX-01 was produced for the
like a cross the way the original one was built, fifth series of Star Trek, a
I want people to take a he says. I tried to extend the neck and bring
the wing back, make it look more aggressive.
prequel to the original 60s
show. It was a dream job
virtual tour of my spaceships, Many strings to his bow
for a CG artist, and Pierre
admits he was lucky to get
Pierres not just a spaceship nerd, though. I it. Rob Bonchune, whod
VItal like they would in a real-life can do a lot of things, he explains. Ive done worked on the show since
StatIStIcS a lot of characters, a lot of monsters, a lot of Deep Space Nine, wanted to
aircraft museum set extensions. On Da Vincis Demons, for build the NX-01. But as the
example, I did a lot of 16th century sets from visual effects supervisor for
One thing Pierre isnt short of is spaceship Italy. But I do prefer to do mechanics. And Enterprise, he reluctantly
Job TiTle models to develop, after a long career creating hes taken full advantage of the opportunities decided it was too big a
Lead CGI modeller, them for popular sci-fi shows. to do so. Ive done around 150 spaceships for job, so I got the privilege
graphic designer Having worked as a video game artist different shows, he smiles. I have a whole one I was very grateful to
and author from 1995 onwards, he was hired as a CGI collection, as well as military vehicles, planes, take on! Pierre took the
modeller at Foundation Imagine in 1999, and boats I have a whole virtual army for myself! designs of veteran visual
noTable crediTs his first independent assignment was a probe A stunning career, then but CG isnt the effects artist Doug Drexler,
Da Vincis Demons, called Friendship 1 for Star Trek: Voyager. only string to Pierres bow: hes just released his and modelled the starship
Mission: Impossible Pierre recalls it being a real make-or-break first sci-fi novel, The Gateway, on sale in print using LightWave 3D. Taking
Ghost Protocol, moment for his career. and for Kindle on Amazon. A time travelling up 200 megabytes of RAM
Snow White and We received a design from the art thriller about a top-secret science project, merely to load, the digital
the Huntsman, department and I really didnt like it, he says. its full of suspenseful twists and turns and is model consisted of 500,000
Fringe, Hawaii So I asked my supervisor if I could come up getting rave reviews. polygons with 156 separate
Five-0, Terra Nova with something different, and he said go for it. It seems like hanging out on some of the images painted on it. Two
I was taking a gamble because if hed hated it, most popular sci-fi shows of modern times versions were created: a
counTry that would have been the last time Id work for must pay off. HD version for the TV series
Canada (now based Star Trek! But thankfully he loved it, and things Find out more about Pierre's work at and a low-res model for
in USA) snowballed from there.
FYI www.pierre-drolet-sci-fi-museum.com promotional purposes.
TuTorials
Practical tips and tutorials from pro
artists to improve your CG skills
geT your
resources
Youre three steps away from this
54 model and render a realistic mech
Paul Massey shows how to take a mech from concept through to final render
64 render a surreal image
Create an intricate illustration in LightWave
issues video training and files
1. Go to the website
Type this into your browsers address bar:
www.creativebloq.com/vault/3dw194
follow
the viDeo
if you see the Play icon, click the link!
I
ts important to consider the single pilot. It could operate in first action is to gather reference
wider story of your model in urbanised areas, so it couldnt materials or to create a mood.
order to give your creation be oversized or too bulky, and I find its better when creating
believability, in this instance its weaponry would be based in the a concept such as this mech, to
a mech walker. If you can set very near future, so I installed limit myself to quick glances
ArTisT profile your model within a wider world recognisable equipment and at reference materials and
Paul Massey and see it working, moving and didnt rely on laser weapons or then put it away and not look
Paul works in motion interacting then you are halfway anything too outlandish. I like at it again. Its very easy to
graphics at McCann to modelling a plausible design. to think of how the machine will accidentally include elements of
Manchester. He mostly I always begin my concepts walk, which devices will need to someone elses designs if youre
works in TV advertising by creating a purpose for the push, pull, or twist, how it will constantly referring to them.
on everything from machine involved. I imagined control itself, and how it will turn. Trust in your own designers
video editing to this mech to be used for infantry Answering these questions eye, and you can come up with
3D modelling and support, not requiring too much from an engineering point of view something that will be yours.
character sculpting. speed or manoeuvrability, simple will guide your concepts final For all the assets you need go to
zeclipse.artstation.com to handle and drive meaning a look. For many illustrators, their creativebloq.com/vault/3dw194
ExpErt tip
Reuse old models
For this mech I began
by modifying a pilot
character I had previously
modelled and had ready
to be installed in a
suitable project. Reusing
old models is a great
way to speed up your
concepting. CliCk to PlaY viDeo
www.bit.ly/194-mech-tutorial
MAnAging The
geoMeTry
Ensure geometry is easily
adjustable by repositioning
the axis of parts which
may need to rotate
speed up your
workflow
Cinema 4Ds PolyPen can
save a lot of time when
compared to the Box or
Point modelling technique
Quick pArTs
Modelling
This is a very simple and
quick way to create lots
of industrial looking parts
for your mech concepts
I create simple
animations to show that
the connectors and
joints are in the
right position
rEndEr
plan
Constant rEndEring
and rEviEw 14 BlockouT desIGn
I knew immediately that I wanted to create a single
seater mech concept with the pilot clearly visible
and the visor/hatch open. once the legs are near
completion I begin work on the pilot module. using
ZBrushs GoZ I import my decimated pilot model and
build around him. I think its important to consider
where he would be seated, while leaving enough
area for mechanical devices around and behind him.
It all adds to the believability of the overall concept.
making sCratChEs
Consider how to use dings
When compositing layers to
be weathered or scratched, its
important to take note of the
form of the area which is to be
detailed. For instance, a scratch or
a ding may travel across several
areas, but its very rare it would
impact any recessed areas. You
can use the layer masking to
paint the scratch out of these
19 ocTAne RendeR areas, or use the AO pass, pasted
I render my mech using a hdRI with similar into a layer mask, to knock out
characteristics to my chosen backdrop: indoors with a your scratch from these bevels.
high single light source. use a rim light and a separate This is important when using the
fill for extra control. Ground shadows are created with shader method rather than a UV
a diffuse octane shader applied to a ground plane map. Applying an overall scratch
with the Matte option checked, giving the option effect can make your image look
of outputting the shadow separately with an alpha unfinished or hurried. Time spent
channel for later compositing. I use the Thin lens here can add real finesse.
camera and have realtime control over depth of field.
ExpErt tip
Select Texture Tags/Objects
A good method for making swift
changes to your textures is to use
the Select Texture Tags/Objects
command. Simply right-click on
the texture youd like to select
and click on Select Texture Tags/
Objects. This will select each part
of your model using that texture.
You can then drag your new
texture to the Material
Slot in the Texture
Tag menu.
20 ouTpuT RendeR
I decided early on with this project that I wouldnt masking in photoshop. I then output the beauty
be making uV maps, as I see this mech as an early passes, including the Alpha channel, an Ambient
stage in the concept design, and my emphasis with occlusion pass, a Zdepth pass and lastly a Material
this project was a good design created within a few Id pass. I find that the Material Id pass is an essential
days. I like to make at least two passes for my main part of the process as I can quickly select a material
materials: one is the overall armour colour, the other and make any changes I wish, such as making all the
has an amplified version of the dirt mapped armour, titanium appear lighter. These are all I need to be
which I can then combine and overlay, giving me able to composite together in the final stage of this
plenty of control of the final piece through layer concept in photoshop.
bs to is ld-s
w
w
u it
c r g s u e ub
ib e t ! s
e
d
Free! e
228-pag
book
Issue 195
next month
Master the art of photoreal portraits
LightWave 3D
I
n this second tutorial, were complete photography jobs, but account certain restrictions).
looking at an advert campaign rather to replace them. However, Techniques such as Instancing,
inspired by Saddington Baynes over the years its been proven Bullet Dynamics, Camera
selection of still images, and that photography needs to be Matching and Radiosity
the Framestore commercial, fed from CGI and CGI needs to were all used.
ArTisT profile ArTisT profile Shelter House of Cards. Weve be fed from photography. Instances allows duplicating
Salvador Iaki Gonzlez brought the campaign to sunny objects in your scene when
Bolarn
Salvador is a
Iaki is a CGI artist
who specialises in
Barcelona, Spain, and tried to
approach the techniques we
Over the years its been the rendering is taking place,
freeing up layout resources.
photographer and
CGI artist also
photoreal rendering
techniques who
think the artists involved may
have used. proven that photography Bullet Dynamics are quick and
easy to use, but also powerful,
running CGI, creative
retouching and
runs CGI, creative
retouching and
The reference picture shows
a building made of cards being needs to be fed from and were recently implemented
in LightWave. Both camera and
blown away, with the aim of lighting is matched manually and
photography courses.
leonardblum.com
Photography courses.
leonardblum.com alerting people to the UKs CGI and CGI needs to be advanced lighting techniques are
house market collapse and the used to match the background
problem of homelessness in fed from photography plate mood.
London and throughout the The final stage of the process
Topics covered rest of the UK. In this case, different VFX is to split the render into several
Modelling Traditionally, photographers techniques were used to passes. This is in order to
Lighting were afraid of using CGI accomplish the still image, but maintain strong control over the
Shading techniques and decided to keep obviously the same techniques final photograph.
Rendering it away from their tool palette. It could be applied to an animation For all the assets you need, go to
Compositing was not understood as a tool to (though always taking into creativebloq.com/vault/3dw194
PA Is T n sa
L L 3 O R I Ap
A k 19 5 ,
s
ue
O w F A L r il
o
shAding conTrol
over insTAnces
Shading and texturing
instances using the Node
Editor allows you to
have control over every
instance in the scene and
also allows you to add the
same texture to a range
1 MODeLLInG 2 TeXTURInG anD UV of instances if needed
Using basic polygonal modelling tools, such as Clone To apply textures in the card model, the geometry
and Move, and different Falloffs, the building to be is unwrapped. When unwrapping a 3D model the
covered is built first. To model the card a basic Box idea is to have the same model unfold in 2D with
is created, cuts are added with Subdivide, and the no distortion, so an image can be applied to it.
borders gets smoothed out using Rounder. Rounder References are sourced on the internet and then
is a powerful tool that makes it easy to add details on retouched using compositing software. Due to having
corners. When you need to mimic real life models, UVs, both sides of the card can easily be textured
having smoothed borders can make a big difference using a single surface. Using instances makes it easier
to the final results. to apply different textures using the same surface.
ATTENTION TO DETAIL
PERFECTING THE IMAGE
CGI is synonymous with attention
to detail and so is drawing.
Understanding how a camera
works, how lenses affect
distortion, and a knowledge of
drawing in perspective, will all
make a huge difference when the
real camera needs matching to
the virtual camera. The final still
image should work as a whole,
where every little detail counts
3 CaMeRa MaTCHInG 4 BULLeT DynaMICS and makes it believable to the
When merging CG content with a real background, Bullet Dynamics is used to simulate the blowing viewer. So if the scale of the scene
camera matching the scene well is very important. effect. This allows fast, intuitive, rigid and soft is not right or the lense does not
To do this, the more information we can obtain the dynamics creating a more natural effect. Forces are have the right properties, the
better. Key information such as the date, the camera added and the simulation run. Play around with the final result will vary. Once we
(including its height), metrical real reference from parameters until happy. Saving Transformed Object have ticked off these first steps,
elements taken on set, and most importantly, the allows you to save any object as a different one at the next stage is to observe the
lense, will make a big difference to speeding up this any frame, so once the simulation is finished a frame image: its mood, the quality of
process. Finally, using this information and finding the is chosen and rendered. Having this object separate, the light, and the position of
vanishing point of the image, the camera is set up. small tweaks are done to get a pixel perfect result. the lights casting shadows. We
will need to make a virtual light
matching this and get an overall
pleasant light condition where
the 3D object sits well. Rendering
several layers for the different
lights, using mattes to speed
up selection in compositing or a
Zbuffer to add fog and depth of
field, will all help a lot.
ExPERT TIP
Useful Zbuffer!
A Zbuffer render was
5 RenDeRInG THe SCene 6 ReTOUCHInG used to add depth of
The scene is rendered using a single Dome Light When compositing a render over a real plate, look field to the image in
and Global Illumination. Carefully observing the carefully at the background colour, its black and white compositing and also
image, place the light. a Dome Light is used as it can points, amount of blur, and where its placed. This to add the haze
generate soft shadows in LightWave, and the rays are gives a feel on scale and existing noise on the picture appearing on the
parallel similar to the sun in real life as its so far from taken. Once checked, well be matching all this using Background Plate.
earth. Global Illumination adds environmental light, curves and different colour correcting tools, rendering
filling the areas left in shadow by the Dome Light. The Matte passes to fixed elements based on selections,
colour for the environment is chosen using the Colour and Zbuffer to add depth of field.
Picker and sampling the original background plate.
create a
the video
if you see the Play icon, click the link!
surreal image
Lorenzo Zitta explains the process behind
his intricately carved wine cork illustration
C
reating eye-catching to sculpt the liquid splash instead
illustrations can be fun, but of relying on fluid simulation.
challenging. Over the next Texturing is fast and easy, so
few pages, I will explain how I the most labour-intensive parts
created Old Wine, my CG still life of the work are detailing and
ArTisT profile showing an antique stagecoach lighting. Once this is done, we
Lorenzo Zitta and horses carved out of a wine will render the image in passes,
Lorenzo is a freelance cork. This image is a remake, compositing them and applying
digital artist and adapted more to my style, of an post effects in Photoshop to
award-winning old job I did for a winery. From create the finished image.
photographer. He modelling, texturing, lighting, to In the walkthrough, I will provide
teaches photography rendering and post, it took me an overview of my workflow,
and CGI, and around 30 hours to complete. discussing the key techniques
works as a creative However, the project is less I used. In the accompanying
retoucher. complicated than it seems. All download, you can find a video
www.zittart.com it needs is a lot of attention to walkthrough covering the most
detail and to the imperfections complex part of the work: lighting
of the models and textures. Well the model in LightWave.
create several of the models As ever, before starting work,
from simple primitives, like you should look for reference
cylinders (the cork and bottle) images, particularly of the most
and cubes (the carriage). Rather complex objects in the scene,
than modelling all of the detail such as the horse and the
inside LightWave, we will sculpt it carriage. You will also need a large
in ZBrush, using the GoZ plug-in image of a suitable cork texture.
to import and export the model. For all the assets you need go to
Later on we will also use ZBrush creativebloq.com/vault/3dw194
reference is key
Import an image of
a horse in a standing
pose into Modeler as
a backdrop to act as a
guide when modelling
SElEctivE lighting
Key Render Globals settings
LightWave lets us fool physics.
From the Lights tab in the
Render Globals panel, you can 15 SCene COMPOSITIOn 16 THe CORk MATeRIAL
define a light that affects one Position all of the objects in the scene as shown The cork is a simple material, so the basic Surface
object but not another; or stop it above. (For a large scene, I would load all of the editor [F5] will do here. use both the diffuse and
from casting shadows, creating individual models in Layout and set them up bump map in the Diffuse channel to give it more
specular highlights, or affecting there, but since this scene doesnt have that many contrast. Once you have assigned the uv map for
the diffuse shading. Knowing how elements, I did this directly in Modeler.) Place the one object for example, the shading of the horse
to combine these options opens drops on a separate layer so that you can move is the same as the driver and the cork it will only
up many creative possibilities. In them if they get in the way of the final composition. assign the uvs from the Surface editor.
this project, I used this technique
extensively to highlight details
and parts of the models that
would not be seen using a strict
physically correct lighting setup.
For example, I used the second
Point Light and the Linear Light
to enhance the bump mapping.
ExpErt tip
Dont use Draft Mode
In the VPR, turn off Draft
Mode. Draft Mode only 17 GLASS & MeTAL MATeRIALS 18 PRePARInG FOR LIGHTInG
sees one light bounce, Being the largest and most visible cork element in Place the camera at the position from which you want
so it doesnt really show the scene, the cork itself also needs a displacement to render the scene and establish the framing, so you
the illumination of the map. This is assigned through the Deform tab dont waste time lighting the scene for a different
scene properly. in Object Properties. The remaining materials in view. You need to create a warm atmosphere with
the scene are created using the node editor: the soft shadows, so open the Render Globals panel,
bottle and the wine splash use a Dielectric node switch to the Global Illum tab and check enable
(shown above), while the metal objects use a Radiosity. Increase Indirect Bounces to 3 so that
Conductor node. secondary light rays can reach all of the crevices.
Leave the other settings at the default values.
19 ADDInG LIGHTS
For the key light, use an Area Light positioned as a
back light to bring out the silhouettes of the objects.
use another Area Light with a reddish colour as a fill
light beneath the cork to simulate the light passing timE-Saving
through the wine. next, turn off the shadows by trickS
setting Shadows to Off in Light Properties. To light
the interior of the cart, add a Point Light, adjusting
its Light Intensity value so it doesnt blow out.
crEatE a SmokE
bruSh in photoShop
WITH HDRI
Follow
the viDeo
if you see the Play icon, click the link!
Cinema 4D | X-PartiCles
I
n recent years particles have grips with complex setups easily the material and light but mostly
become more popular than and quickly. Theres many ways it on the spread of particles and
ever, with complex systems and can achieve your goals, from the settings used to skin these
simulations seen in everything Q&A setups to effectors and particles with a renderable mesh,
from TV advertising to big budget dynamics and it's integration into so setting the initial emitter
ArTisT profile Hollywood movies. For those of Cinema 4D is seamless, including properties, then the noises will
Rob Redman us creating these effects times tools for Xpresso. be vital. Theres endless options
Rob Redman is have never been better. Hardware For this example well look at with particles and X-Particles, so
founder of a VFX is more powerful, more cost the basics of setting up a particle experiment and have fun!
and animation effective and the software we use system, to get up and running The scene itself is a very simple
studio, as well as is at its most accessible. as quickly as possible with a white infinity, so the depth will
being a film maker However, particle systems distinctive, attractive animation, come from movement and a little
and trainer. His work can still seem daunting, with which we can render in high depth of field on the camera. You
can be seen in print, complicated workflows, new sets quality. Well aim for an abstract can take the scene file apart to
television and film. of jargon to learn and different swirl of particle motion, which will investigate how it's put together.
www.twitter.com/ rendering techniques needed to be skinned to look something like Before you start, install
pariahrob get the most out of the work. coloured liquid or paint moving X-Particles at www.x-particles.com
X-Particles is a different beast. through the air, with large scale and create a menu for it following
Its hugely powerful and includes noise to drive the overall motion the X-Particles instructions. Add
Topics covered everything from fluid solvers to and some smaller scale turbulence a system to the scene and now
Particles skinners. More importantly, it to give us detail and interest. we are ready to begin.
Controlled chaos does it in a neat, friendly and The trick to an attractive end For all the assets you need go to
Rendering particles logical way, letting you get to result will be partly based on creativebloq.com/vault/3dw194
Fo bs tu le 22
r o a 4 on s
n E ue 1 9
Is
l l E t o Ap
s
m 5,
o w x t r i a r il
n
d a
l
speed Things up
If your viewport is slowing
down use circles, rather
than spheres as your
particle display type
CliCk to PlaY viDeo
www.bit.ly/194-xparticles
geT updATed
The developers often
release updates offering
more than just bug fixes,
so its worth opening the
updater to ensure you
have the latest version
5 SkInnIng 6 FInISHIng uP
With the system selected go to the generators menu You now have renderable animated particles.
and add a Skinner, which creates a mesh around The X-Particle material wont work on the skinned
the particles. use the Skinner settings to refine the object, so create a new standard material, apply to
tightness of the volume and detail generated by the the skinner and finalise scene elements you want.
particles. Remember the scale you work at. A 5cm Here, the floor, lighting and settings are ready, so
polygon might be too big, or small, for your scene. add a camera and youre done. Theres so many
Open the Smooth controls and activate geometry possibilities and I suggest you play with options and
Smoothing within the system, to keep your scene settings. Investigate the Q&A system for fine control
clean and efficient. over your systems.
An Arch-Vis
PersPectiVe
3D Artist Alex Farrell
adopts principles
used in architectural
visualisations to
compose his scene
Artist Profile
Alex Farrell
Alex is a 3D artist at
The Neighbourhood,
working predominantly in
architectural visualisation.
He also produces many
of the scripts that the
studio uses, and is heavily
involved in R&D.
thinkinimages.co.uk
toPics coVered
Composition
Materials
Workflow
Modelling
Post-production
Create a Blade
runner-inspired sCene
Learn how to create an atmospheric sci-fi street scene,
and how to master neon lights, with Alex Farrell
W
ith Blade Runner, Ridley the elements its famous for. But remain a dynamic process, for
Scott created a vision of its important to not just simply example you may alter the camera
the future so rich that it replicate what has been done angle based on the way the
continues to influence and inspire before. There are many 2D and lighting interacts with your scene.
audiences some 30 plus years 3D renderings of Blade Runners I wont go over how the scene Follow
after its release. With the help of iconic locations, but we want to was built poly-by-poly, but I
visual futurist Syd Mead, Ridleys create something new and will provide an insight into my the ViDeo
version of Los Angeles in 2019 push our creativity. workflow, and show you how to
is one of darkness, rain, flying Ill approach the scene in a work in an efficient manner. We if you see the Play icon, click the link!
cars, and neon. way similar to an architectural wont unwrap the UVWs of a single
Over the next few pages Ill visualisation project, starting with object, instead relying on tiled
show you how to model, texture, view exploration before moving to textures and procedural maps.
and light a scene inspired by lighting, shading, then finally post- For all the assets you need go to
this film, incorporating many of production. However, this should creativebloq.com/vault/3dw194
ExpErt tip
From the lens backwards
Only modelling what you
see not only speeds up the
production process, it also
helps keep memory free.
This means projects can be
finished quicker, ready for
the next one!
window modElling
QUick and EaSy
window crEation
6 fACADe MODeLLIng 7 fLOOR RefLeCTIOn
The 3 metre extrusions on the buildings we created In the Material editor create a new VRayMtl with the
earlier have provided an important base for placing Reflect colour set to pure white, and fresnel reflection
our windows. Create extra polys in your geometry by unchecked. Apply this to the ground, or a VRayPlane.
using Connect to keep your windows equal distances Create another VRayMtl with a grey diffuse colour,
apart. When creating extra edge loops for separation and name it override. In your V-Ray settings, check
between the top and bottom of the windows, select Override mtl, exclude the ground geometry, and add
the existing horizontal edges and use Chamfer. Set our override material to the empty slot. The resulting
Segments to 2 if youd like to retain the original edge render will provide a useful reference when it comes onE SElEct FacES
loop to sweep additional detail around the facade. to placing puddles and lights later on. Select the faces that represent your
windows. Extrude these inwards
by 20cm and detach as a separate
object. Select the new object, add a
Push modifer, set Amount to 15cm.
ExpErt tip
Use tileable
texture maps
When possible I try to
avoid unwrapping objects.
10 TexTURIng THe ROAD Unwrapped texture maps
Add an asphalt texture to the bitmap slot of a new for large objects can eat
material and use Photoshop to create the relevant up a lot of memory.
bump and reflection maps. The more contrast you Instead, spend time
have in each map, the stronger its effect will be. creating seamless,
Change the blur value of each map to 0.1 to improve tileable textures.
the texture definition in the render. As the surface
will be wet, set the Rglossiness to .91, unlock the
fresnel IOR value and set that to 3.5.
taking inSpiration
Sound and Vision
Even when creating a sci-fi scene,
youd be surprised at the amount
of reference material you can
find on your doorstep. Living
in Manchester means I have no
shortage of reference for rain and
puddles! Neon lights adorn the 12 BRIDge DeTAILIng 13 ADDITIOnAL DeTAILIng
shop fronts of many buildings in Intricate looking bridges can be created with few Use the Sweep modifier again to create detailed
the Northern Quarter, and the primitives. Create a line that will represent one of cills and trims around buildings, experimenting with
architecture itself is a mix of old the girders and add a Sweep modifier, then set the custom sections and consulting the images you
industry and new, much like the Built-In Section to Wide flange. Use the Array tool collected as part of the Artistic Reference step.
world of Blade Runner. to cover the girder with rivets I used spheres with Chamfer any sharp edges to create highlights in the
Finding inspiration isnt just Segments set to 12 and the Hemisphere value set to render, and make use of free scripts such as Welder by
about looking for images that 0.5, to preserve the poly-count. Repeat this process JokerMartini to add character to props and objects.
youd like to emulate. For me, for the columns, instead using Angle as the Built-In Its this stage that will define the believeablility of
one of the most effective ways of Section to connect the multiple struts together. your image, and create interest for the viewer.
generating a mental image of the
look and feel of what I want to
create is through music. You can
find the Spotify playlist I created
and listened to through the
production of this image at
www.tinyurl.com/kgz6wbf
ExpErt tip
Use dummy materials
One VRayLightMtl colour 14 MODeLLIng THe neOn 15 ADDIng LIgHT
can be indistinguishable Use the Line tool to trace over any reference images In a new Material editor slot add a VRayLightMtl
from another in the of neon lights. Ive included a video of the complete and set the intensity to 15. Add a falloff map to
viewport. Use a process of modelling a neon light from start to finish, the colour and Swap the front/Side slots. We can
placeholder material in the with this tutorial. Create casings for some letters by already see the effect this will give us in the
design/modelling phase repeating the process we went through in making Material Preview. for a red light, set the RgB value
with plain VRayMtls to the Yukon sign earlier. Mount lights on metal frames of the front colour to 255,42,42, and the side value
improve legibility. that will reflect the vivid colours. To add realism, to 255,0,0. This will give the appearance that there
connect all of the splines together to create one is something inside our lights that provides the
continuous light. glowing effect.
ExpErt tip
Dirt and Noise.
Use VRayDirt and
BerconNoise maps where
possible, even for seemingly
clean materials. Even the
most polished surfaces can
have imperfections and
variance in reflectivity
and smoothness.
3d maker
Exploring the best 3D print art,
technology and trends
get published
email your Cg art to
ian.dean@futurenet.com
R
eading through recent issues of 3D developing in a very different legal climate to non-profit program of California
World, youve probably seen some of the the one that met the emergence of file-sharing Western School of Law. The
amazing things fellow CG artists have services back in the late nineties. best blog by far for 3D printing
produced utilising their modellers and a 3D Intellectual property laws may have changed legal issues and explanations,
printer. And if youre dipping your feet into to meet the copyright demands that come and they provide legal services
the 3D printing pool yourself, youll probably with the illegal sharing of software and to creators, entrepreneurs and
Artist profile have read some of the many 3D printing FAQs entertainment, but personal 3D printing can internet users.
Cirstyn Bech- currently available. have even bigger consequences than a copy
Yagher
Cirstyn is a freelance
Most of these will take you from pixel to
plastic by walking you through the technical
of ZBrush or a film being shared on a torrent-
site. Why? Because it makes manufacture
2 3d printing
industry
CG artist and educator, basics of prepping and printing your very own, accessible to everybody; right now you can www.3dprintingindustry.com
with over 15 years touchable artwork. What few care to mention already do anything from printing out a coffee The site provides news, reviews
experience in 3D. is the legal issue surrounding 3D printing. cup to a guitar to a copy of your own models. and insights ranging from
northern-studios.com To be honest, this is no surprise. Personal 3D Home 3D printing is becoming cheap, easy, legal commentary to finding a
printing is an emerging technology, and it is highly accessibleand breach of copy and 3D printer willing to print a
other rights are virtually undetectable. Goatse. Be afraid.
Laws addressing this have been slow in
the making, as manufacturing which 3D
printing is classified as in many countries has
3 legal aspeCts
of 3d printing
even more legal issues attached to it than www.bit.ly/194-epthinktank
file-sharing. They range from what someone A subsite of the European
holding the rights to an item is trying to Parliamentary Research
protect, to who the actual infringer is. Service, its a jump-off point
currently under construction.
But keep an eye on it, it does
have some useful links.
expert tip
Check with the owner
Even though Etsy probably sells
several Pantheons of (biotic)
gods, avoid selling retextured and
tweaked game-engine rips. If you
want to sell 3Dprinted fan art,
contact the company holding the
copyright. When in doubt,
use contact@company.com
with Legal Question as
the subject header.
2 derivative work
A derivative work is work based on
an existing model. If you, for example, Try to print and sell this cup
create a gun, and then modify it to look design and youre in trouble
like some lumpy mess made by David but you can reprint the coffee
Cronenberg, thats a derivative work. If the in it as much as you like
model is not yours but you have permission
or a license, only your own changes will be
protected by copyright.
original work or the print? Is the similarity is, most countries define Intellectual Property
3 transformational work
A transformative work is something
enough to bring a claim? Who exactly is
infringing? The files creator, by violating
similar to the World Intellectual Property
Organisations: A creation of the mind,
which takes an existing work, and adds copyright, patent or trademark? The such as inventions; literary and artistic works;
value to it by giving it a new shape, distributor? A third party? The store, the designs; and symbols, names and images used
purpose, or meaning. If we changed the printer or the free download site? in commerce.
derivative gun from the example above As you can see, when it comes to creating
even more, cut the barrel in two, and put a physical copy of a digital item, a lot of very Letter of the law
little hooks in it, it would have been difficult questions need to be addressed Lets take a look at how these laws work for
repurposed into key or jewellery storage, and answered before we have clear and someone sharing, or selling 3D prints.
and given new meaning (irony). understandable 3D printing laws. Trademark law is often the most clear-cut
to deal with as in many places it has just one
4 fair use Called to order function: to protect shoppers from confusion
Fair use is an exception to copyright In order to protect your own work, you can as to what it is theyre buying, and from
law. It allows unauthorised use of of course, stick to the old tried and tested whom. Trademark laws do this by protecting
copyrighted works for purposes of gameplan Do not copy, or use for reference anything a person or a company registers
reporting, commenting on, educating if youre not sure, or cant get permission as a trademark, ranging from names, logos
about, or even parodying. One typically together with a side helping of Dont upload and colour schemes to fonts and even store
goes about using unauthorised work under or share if youre not sure. However, we all layouts. This is to set them apart from other
fair use, by using an excerpt of a work, and know its not always that clear-cut, and that companies, so you wont end up buying a copy
giving proper credit while not harming the of 3-DS Max from AutoDesk instead of 3ds
commercial value of the original work. Max from Autodesk.
In a 3D printing context, lets say you scan,
5 dmCa
The Digital Millennium Copyright
or model an action figure from an Avengers
movie. You may have tweaked it a little, maybe
Act (DMCA) is an American set of posed it differently, but in general, you worked
copyright laws freshly created to deal with very hard at suspending any disbelief that this
digital material. Many countries have wasnt the real deal in the render, as a lot of us
similar laws. Broadly, the aim of DMCA is do when we model on reference. Furthermore,
to protect the rights of both copyright lets say you used the Avengers, Marvel,
owners and consumers. When someone there are at least 256 shades of grey in the Kotobukiya, or Warner Brothers trademarked
sees their copyright infringed online, it above statements. logo as well on your figure, without asking.
gives web hosts and Internet service Instead, brush up a little on Intellectual Render wise, you should be fine, most film
providers a safe harbour from copyright Property (IP) laws where you live or sell, and studios and comic franchises are aware of, and
infringement claims, if they implement use those as a rule of thumb. Start by checking dont mind, fan art as portfolio pieces.
certain notice or takedown procedures of how Intellectual Property is defined before you Print it out and put it on your desk or
the infringing item. check trademark, patent and copyright laws. bookshelf, and youre mostly fine in trademark
If youre not sure what an Intellectual Property regard, although probably not copyright.
However, the second you put it up for sale, in across the globe. For example, if youre in the
any kind of marketplace, you may, in addition United States, youd be in trouble, as only the expert tip
to a copyright issue, just have committed a patent-holder can grant permission to use Dont be afraid to create
trademark infringement. Selling items with a 3D printable file of their patented object, Despite the legal issues an
a trademarked logo, but without a formal provided it hasnt expired. So if you upload emerging technology like 3D
license from the people holding the rights to your print-ready copy to Thingiverse, the worst printing presents, artists will
that trademark, is in effect an infringement. case is that you will be distributing patented always want to create original
Unfortunately, if someone owning a items without a license. content, expand on designs and
trademark decides to do more than send you This can land you in hot water, as the patent innovate. The issue is replication
or the website with your item a frank cease owner can claim damages for lost sales on without variation in effect
and desist notice, a court will probably not see patented items, in addition to copyright pirating content, something
your hard, meticulously referenced work and claims which brings us to copyright issues. anyone striving for originality
suspension of disbelief, they will simply see avoids like the plague.
the sale of a fake, logo-festooned replica of
the original product. Theres a phrase for that:
counterfeit goods. In effect, its of piracy.
4 thingiverse
www.thingiverse.com
MakerBots Thingiverse is a community
for sharing 3D printable things. They
encourage all files uploaded to be
licensed under a Creative Commons
license, so anyone can use or alter
any design found on the site.
5 github
www.github.com
GitHub doesnt just house code, it also
hosts over 20,000 free designs, which
you can find by using the .stl extension
when searching, and view in their
new 3D viewer.
industry interview
I
f you ever wanted an example of a studio or moulding and casting. If necessary, we can
at the cutting edge of technology, Artem introduce electronics, before giving the item a
would be a good candidate. Most recently good finish by hand, often with spray paint and
working on Macbeth and In the Heart of the adding specific graphics. The beauty of CAD
Sea, the 25-year-old company has also created is you can finalise renders for client approval,
special effects for Prometheus, Troy and Hot knowing the finished item will match accurately.
Fuzz; animatronics for the Churchill the Dog
commercials; and in 2012, helped to bring to Combining technologies
life the opening and closing ceremonies of the Artem uses a Dimension SST 1200 3D printer
Olympics and Paralympics. and a Zscanner 700. It suits our needs as its
Lately theyve started to integrate 3D quick, relatively cheap to run, and compatible
printing into the mix, such as when they with the software we use. The 3D printer can
produced a number of props for Ex Machina. produce physical items from a client supplied
These ranged from high-tech card readers, digital file; if necessary we can convert a digital
which were internally lit by a switchable red/ file with our conversion software enabling the
printer to read the relevant information.
You can finalise renders for client The 3D printer produces items that are
approximately within one cubic foot in size, and
new software
S
peaking with Autodesks product simplest source photos and create detailed really take off!
manager from the firms Reality Capture 3D models. Its a tool that can be used by
and Digital Fabrication division, Tatjana hobbyists, scientists and entertainment CG reasons To visiT
Dzambazova, is an eye-opening experience. artists alike. The app is able to handle two plus This is a fantastic
The ambition of the new Memento app, billion polygon meshes. opportunity to experience
recently launched as a free beta, is notable by the excitement first hand.
its reach and scope. Immediate modelling 3D printing businesses will
The aim is simple: enable anyone, of any skill A typical process to create a 3D print-ready be able to network, dig
level, to convert reality capture input (photos model can take 20 minutes. First, take around deeper into the tech and
or scans) into high-definition 3D models. In 70 photos of an object, import the images to attend inspiring conferences
recent years the proliferation of scanners to Memento and in seconds the app generates delivered by leading 3D
capture data, including photos, and the rise in a model. From here, the Fusion software can printing experts. This years
accessible fabrication has seen a switch in the be used to refine and prepare the model, for features will include a
way the world is recorded and presented: example the Crop On tool designates to only gallery, kitchen, hospital and
I call it the 3D web. The world render a selected area (omitting background lab try it for yourself!
TaTjana goes to the web and the web goes detail), a simple Slice and Fill tool trims the
Dzambazova 3D, says Tatjana. While developing model and sets the base for printing, and The highlighTs
Tatjana is a technology Memento, Tatjana has worked with the Isolate tool is used for more complex All of our exhibitors and
whisperer and has a wide range of people, from 3D print artist cleaning. Finally, a Diagnosis tool speakers are invaluable to us
been a product Cosmo, to museums and scientists all of automatically repairs defects. as they each bring their own
manager at Autodesk whom are trying to capture and digitise the For more detailed work, the model can expertise and contribute to
for over 15 years. worlds they work in for posterity. Memento be exported as a variety of files (including making 3D Printshow an
www.bit.ly/194-tatjana makes sense of these trends, making high- .obj and .fbx) to be taken into Maya, exciting and interactive tech
definition 3D out of any data, Tatjana explains. Mudbox and so forth. event. Adobe has been a key
The aim of Memento is to offer a simple yet Its easy to create rigs, too, says Tatjana. supporter, show contributor
powerful app that can capture data from the But capturing is not just a way to make and exhibitor for us. They
3D entertainment products easier, we are the arts sponsor again
can change the way we design products, this year, making our gallery
Memento can even she continues. ever more exciting! Be
be used to create The Smithsonian have used it to record sure to register online on
high poly models for the artefacts theres no space to show and www.3dprintshow.com.
animation in minutes design studio UNYQ is creating bespoke
prosthetics, while Tatjana points to the use
of photogrammatery to preserve our history:
Look online, we capture the world around
us every day and those photos can become
digital reconstructions of our world for future
generations, she adds: I say to everyone,
take more photos!
Download a free version of Memento at
fyi www.memento.autodesk.com/about
DownloaD
the moDel
www.creativebloq.com/vault/3dw194
3D print inSiGht
I
cannot say why you should go to a 3D attendance, along with full three day Aiman believes
printing trade show/expo, but Ill tell you why conference pass holders. There was a lot Trade shows such
Im glad I did. If I describe it in one word, it of printer tech on display, from the top of as 3D Printer World
was invigorating. I spend a lot of my time alone the line 3D systems and Stratasys and well can be hugely
in my head in front of a computer, working known MakerBot and Form1+ to the equally rewarding for
out my plans and projects, marketing and passionate teams from Airwolf 3D, Lulzbot, 3D print artists
Artist profile networking; its solitary and progress seems Deezmaker and many more.
Aiman Akhtar dishearteningly slow.
Aiman Akhtar is a
freelance 3D Artist
Going out to a trade show by contrast is
a completely fluid, mad dash of mingling,
Going out to a trade show by contrast is a
specialising in
characters and based
learning and getting inspired. If the expo is
as well organised as 3D Printer World and completely fluid, mad dash of mingling,
in Los Angeles, CA. His one makes the most of it, the experience is
resolution for 2015 rewarding on many levels. learning and getting inspired
is to become a 3D 3D Printer World was held at the Burbank
printing expert. JW Marriott convention centre, January 29-31. As well as printer retailers, there was also
www.aiman3d.com It was organised by Bob Titsch and family, a strong presence from service providers,
who have been in the tech publishing and such as Purple Platypus and Morpheus3D,
events business for several years. They spared filament and material scientists from GMASS,
no expense on the opening night reception educational resources UArtsy and Mold3D,
serving drinks and hors doeuvres for all. and even a Maker Club from Black Pine
Mingling centred on the exhibitors Middle School. For entertainment, attendees
as industry insiders and artists were in got the opportunity to create their own
l l n s i A Ap
A i t t u n s al
us
oW
x ,o
l r il
3D Print Project retro rubber bAnD rAygun
Software: N/A
personalised action figure through Marvel using 3D systems JetPro 660 printer, and in the ZBrush rock stars presenting and taking part
3DPlusMe, or try and win over a dozen hall for voting on Saturday. First place winners in the live sculpt off. On a personal note, I got
printer giveaways. Paul Liaw (Organic) and Justin Goby Fields to meet several artists I had been following
Several well-known 3D print artists filled (Mech) walked away with the belts and Pegasus and conversing with online and made tons of
the boundary of the expo with their work, Touch SLA 3D printers, while runners up Furio new connections. When one has crammed
including abstract sculptures by Joshua Harker Tedeschi and Rafael Grasseti got Cintiq 13HD their head full of 3D printing knowledge, the
and Kevin Mack, statues by Tim King and Gil tablets courtesy of Wacom. next logical step is going to a trade show and
Bruvel, jewellery and wearable art by Jenny Wu Conference pass holders were treated seeing firsthand how others are putting their
and Igor Knezevic, and even a drone printed to seminars by several early adaptors of 3D knowledge to use.
by students at PVNet. In addition, Gentle printing in the fields of entertainment, jewellery, LA is not the only place to check out a
Giant/3D Systems brought out a host of their toys, special effects and entrepreneurial trade show; Euromold was recently held
high end collectibles featuring properties from business. Courses were structured in two in Frankfurt, CES in Vegas, and 3D Printer
Iron Man, Game of Thrones and Frozen, as tracks: a 3D printing boot camp, which covered World is heading to Texas this October. Louie
well as a 3D printed replica skeleton of Joseph the nuts and bolts of the technology and how Tucci, eCommerce manager at 3D Systems/
Merrick, the Elephant Man. to use it, and the markets and applications Gentle Giant and keynote speaker for 3D
With much of the team attending including track, in which presenters showed how 3D Printer World is fond of saying, The future
Paul Gabourey, Joseph Drust and ZBrush printing could be applied in industry using real is printed. 3D printing continues to be
inventor Ofer Alon, Pixologic took centre stage, examples from their own businesses. adopted by more businesses and consumers
flying in 16 artists from all over the world to The expo was an amazing opportunity for so the demand for the talents of artists and
compete in the live sculpt off. Four competitors mingling and networking, with the chance to designers will likely skyrocket. My question is
went head to head all day Friday vying for the bump shoulders with industry giants such as this: are you ready?
coveted Organic and Mech champion belts. Rick Baker, Steve Wang and Neville Page, as For more on this live event visit
Sculpts were simultaneously printed overnight well as the talented artists on display and the
fyi www.3dprinterworld.com
Develop
Theory, research and reviews plus
industry insights from todays experts
Get published
email your CG art to
ian.dean@futurenet.com
project insight
I
ts amazing to think about We didnt want to shoot our actual These were our background
how far technology has plates until closer to the date, so plates. After we had our plates,
come over the past couple of the weather in the footage would we used the steps youll find in
decades. With the tools we have look more realistic. However, we this tutorial to create our final
Author profile at our fingertips today, its now took advantage of the extra time meteor shots.
Digital-Tutors easier than ever to create awe by shooting some test shots using A week later, we released
For over 14 years, inspiring effects. cell phones and building out what the videos and within a matter of
Digital-Tutors has been To showcase that creativity our pipeline would look like. a few days they had been picked
an online training site, it doesnt require a lot of fancy up by news outlets around the
run by artists who
are passionate about
equipment. The team at Digital-
Tutors recently created four
With the tools we have at our world, had hit the number two spot
on Reddits homepage, racked up
helping people learn
the skills they need
different VFX shots of a meteor
streaking across the sky, using a fingertips today, its now easier than over 500,000 views and spawned
a variety of creative creations
to create stunning very simple set of tools. from others.
work and pursue their We started our planning by ever to create awe inspiring effects On the following page you can
creative careers. setting the projects deadline. read a short breakdown of how we
www.digitaltutors.com We wanted to release during the About a week before the Leonid created the meteor sequence, but
Leonid meteor shower in 2014 so meteor shower, four of our team we go into more detail in the video
it would be more realistic. In our members volunteered to get up training accompanying this tutorial,
case, this meant our deadline was a early at exactly the same time and it can be downloaded from this
little over a month away, so we had use their own cell phones to shoot issues online Vault.
plenty of time to do some research in the exact same direction as if Download the video training at
and development ahead of time. capturing an actual meteor.
FYI creativebloq.com/vault/3dw194
sc
speci-fi
i
issu al
e
Separate the
foreground from
the background
so you can have
the meteor go
behind the house
exPert tIP
When you think your
shot is done, get
someone else to take
a look. If they notice
something that looks
off, take the time to
go and fix it.
FIve settIng uP the meteor eFFect sIx creatIng the meteor eFFect
Now that you have everything set up, create a new solid The key to a successful effect is to overlap multiple
for Particular. Hook Particular up to the TailEmitters light types and layers of particles. Always add variation
Light Intensity using the Options of the Particular effect. and dont keep anything at their defaults. You can add Follow
Repeat these steps with a StreamEmitter light and realism by adding slight animation to the different
Particular layer. Finally, add in some Knoll Light Factory effects. Play around with different settings to get the video
lights whose position is driven by the XY data in the different results. Have fun with it! To see our final
Null from the previous step. settings, open 14_End.aep from the Vault. www.creativebloq.com/vault/3dw194
123D Sculpt+
Price Free | comPany Autodesk | website www.123dapp.com/sculptplus
A
few years ago Autodesk
released 123D Sculpt, which 123D Sculpt+ brings
Main was followed by 123D 123D Sculpt and
Features Creature. Now theyve merged 123D Creature
these two Apps into one, for iOS together in one app author Profile
and Android devices. Adam Beamish
Easy sculpting Dipping into the app, you'll find A graphic artist who
tools light and material presets as well as has produced artwork
special image effects. There are a for computer games
Simple touch few more light presets than before, and animated cartoons.
posing and mixing with the new material However, 3D sculpting
presets will give you numerous creatures is what he
Portability effects. The material presets range enjoys the most.
from soft and clay to chrome and www.bit.ly/194-adam2
shiny plastic. You can now decide
the finished look of your model.
You can export in many ways; which now makes it easier to for the novice user who wants
images can be sent to your photo interact. You can view other user's to dabble and see if they like
album or shared online, and work, easily comment and decide sculpting. Mix 123D Sculpt+ with
models sent to iTunes, e-mailed, or who you want to follow. SketchBook Pro and you can really
exported to Sculpteo, where your 123D Sculpt+ may look like start producing some great images.
3D model is printed for a fee. a simple package compared to An ideal sketch app for the train.
The community section of the professional desktop software,
app has been given an upgrade, but it makes a great starting place Verdict
book review
C
oming in at almost 300
pages, this is a hefty tutorial ZBrush Creatures
Main book from some big name & Characters is a
Features modellers in the industry, including solid collection of
Daniel Bystedt, Bryan Wynia and tutorial projects author Profile
Kurt Papstein. Ian Dean
Free downloads There's certainly plenty to dig Ian is the editor of
into, starting from speed sculpting 3D World. He has 15
18 tutorials tutorials through to two in-depth years experience
projects that take you from WIPs writing about games,
Two full projects to final render across 50 pages film and digital art,
each. While you'll need to have and edited magazines
some knowledge of ZBrush to get on the subjects.
the most from the content, the www.creativebloq.com
clean layouts and progression from
quick sculpts to projects makes it
feel accessible. chapter from Piotr Rusnarczy's videos, .obj files and more a
The main projects are split into female sci-fi character project to handy way to test the projects
categories, including quadrupeds, share this issue. before you buy. We'd have liked
creatures and aliens, and cover Not all, but some tutorials come more DLC, but despite this the
brushes, masking, retopology, with extra content to download for quality on show makes for a great
polygrouping and more. As free from the publisher's website resource for anyone's shelf.
mentioned, the final two projects at www.3dtotalpublishing.com/
are the stars, and we've got one product_zbrush_cc.html, including Verdict
hardware review
O
nce upon a time, you couldn't good size for flash memory, and will
get fired for buying IBM. The Lenovo ThinkStation be very quick, there's no secondary
Main
Since Lenovo took over conventional hard disk for general
IBM's hardware business, the
company has been hoping the same
P900 is a powerhouse data storage, though theres three
hot-swap bays free for upgrade.
Features
The P900 is a
hugely powerful
workstation, but
its the excellent
tool-free design
that really sets
it apart from
the crowd
ManageMent consultants
The custom chassis design is usually one of the main differentiations between big-name brands like Lenovo, HP or Dell and the home-grown workstation
brands or consumer-grade PCs. However, although we love the designs of HPs latest Z Series as well, Lenovos P Series has one of the best tool-free chassis
implementations we have seen. Its rapid component replacement will get workers up and running again in the case of a failure, in the minimum time possible.
N
OTA Effector is an
updated version of the Split text objects into
Main plug-in released by Renato their individual polys
Features and reintegrate over
Tarabella back in 2005. At a basic
level it enables you to emit clones time, controlling speed, author Profile
or polygons from a specific point direction and colour Steve Jarratt
Procedural and have them travel to their final Steve has been
animation system location, as determined by a Cloner, into CG for many
for Cinema 4D R13 Text or host object. These entities years. Hes a regular
to R16 can be animated using spline curves contributor to 3D
to alter the timing, position, scale, World and edited
Comprehensive rotation and shading and in turn the magazine for a
spline-based be altered by other Effectors like period of two years.
controls Delay and Random. bit.ly/steve-jarratt
However, NOTA Effector goes
Animate clones much further. You can have the
and polygons via entities travel along a spline path reintegrate poly objects controlled dedicated cache, but NOTA Effector
PolyFX, Fracture and control how closely they follow by falloffs, and generally get stuff to makes a great addition to Cinema
or diverge from this route. Or add move about, largely without using 4Ds MoGraph toolset. Owners of
Entity movement a looping motion, have the entities key frames. You can mix and match v1.0 will also get free access to the
controlled by a oscillate in waves, and even control NOTA Effector with other tools next upgrade, which includes Boids
spline the order in which theyre produced. and see the effects in real time. flocking functionality.
You can create swirling text The documentation is a little
animations, disintegrate or light, and it could do with its own Verdict
Software review
I
f youve ever needed to create sc
detailed fictional planet maps speci-fi
i
Main youll know this can be a issu al
Features lengthy and somewhat tedious task. e
With Cosmic Pack 3D, Digital author Profile
Heavens are hoping to simplify Antony Ward
Creates detailed this by automating the process Antony has been
8K textures, and through a series of detailed provoking pixels since
16K with the Pro Photoshop Actions, and over 5GB the early 1990s. In that
version of source textures. time he has worked for
Once downloaded, installation Cosmic Pack 3D is a some of todays top
Creates city light is straight forward and there are a useful tool for creating studios, and written
maps and huge handful of helpful tutorials to help quick and varied three technical manuals.
gas giant maps get you started. planet maps www.antcgi.com
In practice, it will take you a
Generates specular few attempts before you start to
and bump maps get used to how the actions work, restarting isnt a major chore. great tool for generating quick
and which of the supplied textures Unfortunately, I found the 3D and varied planet maps to fill any
3D models fits best for the planet you are models which were supplied expanding universe. The only
supplied for making. Adding the wrong texture useless as I dont own LightWave other thing I felt was missing
LightWave and part way through the process or 3ds Max. I would have preferred was possibly the option for a nice
3ds Max will mean you have to restart, but to see a more universal format, animated cloud layer.
luckily generating a planet map can like Autodesks FBX, too. For
usually only take five minutes so the money I found this to be a Verdict
My inspiration
Peter Stulz
The CEO of xoio explains how one book by Lebbeus Woods changed his life
T
he works of Lebbeus Woods virtual spaces. I experienced unfortunately leaves too little time
first entered my life while I how strong conceptual works can to operate as a hands-on artist Despite never
was doing an architectural communicate spatial tensions, myself. But I am very lucky to have gaining any
internship in San Francisco, and materiality and light so well if a crew of lovely artists who flocked architectural
discovered his book called Radical done virtuously, as Mr Woods did. around xoio, and who are all doing qualifications or
Reconstruction. I immediately fell Opposed to that, a lot of the built really great work. status, Woods
in love with how he seamlessly spaces that surround us seem void Coming back to Mr. Woods inspired many
blended pencil drawings, of emotion and functional at most. at this point, I also tell my folks designers
photography, blueprints and Realising this, I finally stepped at xoio from time to time that
other traditional means to bring away from an architectural career it's not photorealism that makes
his reconstructed habitats to life. and became a 3D artist a move I
His technique was full of texture
and perfectly resembled the
have never regretted to this day.
Entering CG full time was
Like a boy exploring a derelict
ARTIST pRofIle
conceptual nature of his designs.
They also endorsed the unfinished
actually fairly easy for me since
I could combine it very well structure, I indulged in the lust to
Peter Stulz character of his schemes living with my architectural skills to
Peter Stulz founded structures in a constant process of design spaces. My architectural dwell in these dystopian spaces
xoio in 2006 as reorganisation. customers valued that I could
a provider of 3D The book was my constant continue their ideas and bring images necessarily better. It's the
visualisation in companion for many years during them to a visually convincing emotional experience and the
Berlin. xoio provides my studies of architecture I result without them guiding me narrative that make us connect
creative imagery and just could not stop studying these every step. Others wanted us to to the scene little imperfections
3D animations for a intriguing spaces full of vertical show some product in 3D and we that tell the story. Sometimes
wide range of clients uncertainty. I was inspired like a provide the right ambience by a sketch or a pencil drawing
including architects, boy exploring a derelict structure conceiving a virtual set that's may leave more space for your
airlines and publishers. I scrutinised his drawings and actually good fun. If you are still experience as a viewer than a
www.xoio.de indulged in the lust to dwell in fresh in your CG ambitions, please photoreal representation.
these dystopian spaces. consider this: combine your 3D Not long ago I sadly learned that
This highly emotional interests with some other skillset Mr. Woods passed away, in 2012.
experience would have an you are interested in it might in Hopefully his amazing works will
impact on my career in the long fact multiply your market value. continue to intrigue other young
run. Since the day that I bought Currently I am mostly kept artists for years to come.
this book I learned to value the busy running our studio, xoio, For more on Lebbeus Woods,
true quality of the unbuilt the
FYI visit www.lebbeuswoods.net
together with my partners, which