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Moon Druid 3 Urchin Dan

CLASS & LEVEL BACKGROUND PLAYER NAME


Gann
Firbolg Neutral Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

+2 PROFICIENCY BONUS
I ask a lot of questions.
15 30
INSPIRATION ARMOR
CLASS INITIATIVE SPEED
PERSONALITY TRAITS

8 SAVING THROWS HIT POINT MAXIMUM 27


ATHLETICS
I search to find those who can aid me in
-1
STRENGTH
27 my quest to slay the dragon that
destroyed my tribe.
IDEALS
CURRENT HIT POINTS

15 SAVING THROWS I am bonded to my quest, and will do


ACROBATICS anything to further my search for the
SLEIGHT OF HAND dragon.
+2 STEALTH TEMPORARY HIT POINTS BONDS
DEXTERITY
Total 3 SUCCESSES
My drive to find the dragon often
16 SAVING THROWS 1d8 FAILURES clouds my better judgement.
HIT DICE DEATH SAVES FLAWS

+3
CONSTITUTION
NAME ATK BONUS DAMAGE/TYPE
Hidden Step: become invisible as a
Scimitar +2 1d6/slashing
SAVING THROWS
bonus action until the start of next
8
ARCANA turn (or attack, damage roll, or force
HISTORY a saving throw),once per short rest.
-1

INVESTIGATION
NATURE
Powerful Build: treat your carrying
INTELLIGENCE capacity as though you were one
RELIGION
Firbolg Spells (once per rest): size larger
Detect Magic Speech of Beast & Leaf: you can
17 SAVING THROWS
ANIMAL HANDLING Disguise communicate with plants/animals.
INSIGHT Cantrips: They understand your words, but
+3 MEDICINE Druidcraft you have no special ability to
WISDOM PERCEPTION
Produce Flame understand them. Advantage on all
SURVIVAL charisma checks to influence them.
1st Level Spells:
Cure Wounds City Secrets: innate ability to find
8 SAVING THROWS
DECEPTION Thunderwave safe passage through urban sprawl,
INTIMIDATION Entangle doubled party speed within cities.
-1

PERFORMANCE
PERSUASION
2nd Level Spells:
CHARISMA Moonbeam
Flaming Sphere
Pass Without Trace
13 PASSIVE WISDOM (PERCEPTION)

ATTACKS & SPELLCASTING FEATURES & TRAITS

Armour: light armour, medium armour, Weapons: Scimitar


shields (will not wear anything primarily Armour: Leather armour, wooden shield
made of metal) Weapons: Battleaxe, Items: Small knife, map of the village I grew up in, a pet mouse, a token to remember
handaxe, throwing hammer, my parents, herbalism kit (2), pouch with 10gp, Druidic focus (gnarled piece of oak)
warhammer, club, darts, javelin, mace, Explorer's pack: backpack, bed roll, mess kit, tinderbox, 10 torches, 10 days rations,
scimitar, sickle, sling, spears, waterskin, 50' hempen rope
quarterstaff Smith's Kit:
Tool Kits: Smith's, Disguise
Spoken Languages: Common, Druidic,
Elvish, Giant ONE MORE
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT & CHARACTER NOTES
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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