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The Mad Priest of the Dragon Adept 4 CR 2

XP 600

NE Small humanoid (goblinoid)

Init +1; Senses darkvision 60 ft.; Perception +2

Defense

AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size)

hp 6 (1d6)

Fort +1, Ref +2, Will +6

Offense

Speed 30 ft.

Melee mace +1 (1d6-2)

Statistics

Str 6, Dex 13, Con 11, Int 10, Wis 14, Cha 10

Base Atk +1; CMB +0; CMD 12

Feats

Skills Ride +2, Stealth +5; Racial Modifiers +4 Ride, +4 Stealth

Languages Goblin

Ecology

Environment temperate forest and plains (usually coastal regions)

Organization gang (49), warband (1016 with goblin dog mounts), or tribe (17+ plus 100%
noncombatants; 1 sergeant of 3rd level per 20 adults; 1 or 2 lieutenants of 4th or 5th level; 1 leader of
6th8th level; and 1040 goblin dogs, wolves, or worgs)

Treasure NPC gear (mace)

Spells

Touch of Fatigue x3

School necromancy; Casting Time 1 standard action

Components V, S, M (a drop of sweat)

Range touch
Target creature touched

Duration 1 round/level

Saving Throw Fortitude negates; Spell Resistance yes

You channel negative energy through your touch, fatiguing the target. You must succeed on a touch
attack to strike a target. The subject is immediately fatigued for the spell's duration.

This spell has no effect on a creature that is already fatigued. Unlike with normal fatigue, the effect ends
as soon as the spell's duration expires.

Bless x1

School enchantment (compulsion) [mind-affecting]Casting Time 1 standard action

Components V, S, DF

Range 50 ft.

Area The caster and all allies within a 50-ft. burst, centered on the caster

Duration 1 min./level

Saving Throw none; Spell Resistance yes (harmless)

Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws
against fear effects.

Cause Fear x1

School necromancy [fear, mind-affecting]; Level bard 1, cleric 1, sorcerer/wizard 1

Casting Time 1 standard action

Components V, S

Range close (25 ft. + 5 ft./2 levels)

Target one living creature with 5 or fewer HD

Duration 1d4 rounds or 1 round; see text

Saving Throw Will partial; Spell Resistance yes

The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round.
Creatures with 6 or more HD are immune to this effect. Cause fear counters and dispels remove fear.
Burning Hands x1

School evocation [fire]

Casting Time 1 standard action

Components V, S

Range 15 ft.

Area cone-shaped burst

Duration instantaneous

Saving Throw Reflex half; Spell Resistance yes

A cone of searing flame shoots from your fingertips. Any creature in the area of the flames takes 1d4
points of fire damage per caster level (maximum 5d4). Flammable materials burn if the flames touch
them. A character can extinguish burning items as a full-round action.

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